First things first, I think you can find a good place for some exciting Kiai time in here.
[Easy]
00:16:691 (1,2) - When one slider overlaps another like this (or even a hitcircle for that matter), the resulting hitburst can partially hide the ball on the second slider, making it difficult for players, especially beginning ones, to follow it. In addition, overlap like this doesn't look good and causes a disruption to the flow as the player must suddenly change directions following the end of 1 to get to 2.
00:20:758 (1) - stacks are also particularly difficult for beginning players (if you don't believe me, find a new player and spectate them for a bit...) and thus this is likely to cause the player to start the slider from the wrong end.
00:20:250 (2,1) - in addition, you have issues with the overlap here again.
00:25:716 (2,1) - This overlap is not only messy but actually hides one of the slider ends partially, which makes things very difficult for a new player.
00:35:886 (2,1) - same overlap issue as above
00:39:064 (1,2) - same stacking issue as above
00:50:123 (2) - this particular note would probably be easier for players if you were to place it on the white tick rather than the blue. Beginning players overwhelmingly think in terms of whole and half beats, so making sure that the vast majority of your map is on those will help.
00:52:792 (3) - same stacking issue as above
00:54:191 (2) - same timing issue as above
00:56:225 (2) - same overlap issue as above
01:01:436 (1) -
this note is very thoroughly hidden by other notes - remember that beginners might not always think to look underneath recent notes to find the newest one! spacing things out in a consistent trail helps them read things, going back and forth or stacking things makes them miss!01:06:394 (2) - same timing issue as above
01:08:428 (2) - ^
01:10:462 (2) -
both half hidden and has timing issues as previously noted01:13:640 (1,2) -
more pretty serious overlap/hiding issues01:15:674 (1,2) - ^
01:17:708 (1,2) - ^
01:27:114 (3) - this has issues both with being part of a blue tick pattern that young players will find highly unintuitive and the fact that it starts on an odd part of the lyrics that is additionally unintuitive
01:29:403 (6) - same stacking issue as above
01:30:801 (2,2) - ^
01:55:335 (2) - ^
02:02:453 (2) - minor overlap of the flavor I was describing earlier
02:04:487 (1) -
severe issues with being hidden under the previous combo as earlier noted02:06:521 (1) - ^ as well as stacking issues
02:08:555 (2) - same stacking issues
02:15:547 (3) - same timing issues
02:16:945 (2) - same stacking issues
02:25:716 (2) - same overlap/hidden issues
02:27:750 (3) - same timing issues, except made worse by the fact that they are in the middle of a 1/2 stream
02:29:784 (2) -
same overlap/hidden issues02:32:453 (6,1,2) - stacking and overlap issues
02:44:021 (4) - timing issues
02:44:657 (6) - stacking issues
02:56:733 (3,4) - timing and stacking issues
03:01:945 (2) - stacking issues
03:03:979 (3) - this is an especially confusing stack for beginners because it loops around back underneath a note 2 or 3 before while the hitburst is still fading
[Normal+]
00:19:487 (2,3) - when the directions of two sliders are only very slightly not parallel to each other, it gives the impression that the fact that they aren't is by accident and detracts from the beauty of the map. If they are intended to be parallel, make them parallel; otherwise you should increase the angle a little bit so that it does not look accidental
00:32:962 (1) -
placing a note within one beat of the end of a spinner forces the player to stop spinning early in order to hit the note. Unfortunately, this defeats the purpose of ending the spinner where it ends (because the last bit gets cut off anyways). In order to alleviate this, you could either remove notes near the spinner end or shorten/remove the spinner so that players can complete it without worrying about missing the next note. This is especially important on lower difficulties, although it is valid for all difficulties.00:47:453 (2) - having this note appear half beneath 5 while it is still there makes the map look less appealing, and although it doesn't really have any ramifications on playability, it does detract from the map.
01:05:123 (2) - the sudden acceleration of notes here at the end of a slow slider feels highly out of place
02:27:877 (5,1) - this is another case of two notes overlapping slightly in a way that looks unappealing
[Hard]
The normal whistles sound a little bit loud, maybe reduce the hitvolume a bit in those sections
01:56:352 (1) - the end of this is still partially hidden by the hitburst from the previous note...a bit niggly but I am OCD
01:59:403 (1) - ^
02:02:453 (1,2) -
2 is partly hidden underneath 1 for almost half of its length...this is a problem02:31:564 (2) - the sudden change of direction coming both into and out of this note disrupts the flow of your map a bit, it would be better if it followed out of 1 in the same direction as 1 is pointing
02:56:097 (8,1,2) - this grouping right here is very difficult to read because you can only see a tiny fraction of the circles as they change direction.
[Insane]
00:16:182 (1) -
this has the same issue that I mentioned before about putting a note very close after a spinner; it forces the player to stop spinning early and defeats the point of the last bit of the spinner00:45:165 (3) - this being only slightly offset from where 1 is has the same problem as the sliders that were ever so slightly not parallel...it looks accidental. To make it look purposeful you would want to either stack it or move it a bit farther out. Additionally, it suffers from looking unattractive as most overlaps do. I noticed that you use a lot of overlaps in here and since they arent so much of an issue for more advanced players in terms of actually causing them to make mistakes, I will refrain from pointing all of them out. However, I would like to note that, at least in my humble opinion, the map would look better off without as much overlap. It always feels so messy to me.
01:02:072 (5) -
I guess I lied, this overlap feels particularly offensive to me because I don't see a good reason for it
02:00:674 (2,3,4,5,6,7,8,9,10) - this combo is very nicely done
02:07:538 (1) -
same issue with notes after spinners as before, except worse because you allow even less time here02:19:614 (5) - the flow here is ever so slightly disrupted by the fact that 5 does not properly line up as a continuation of 4...you could just move it a little to make it line up
02:26:225 (8) - the same flow issue as above
02:41:352 (1) -
same spinner issue02:47:708 (6,7,8) - for flow reasons, it would be best if you did this consistently....as it is right now, between 6 and 7 the player jumps back a little bit, but then between 7 and 8, they have to jump up a bit, in a way that actually disrupts the flow. Either lining them all up with each other or jumping back between them would be fine but you should do it consistently
02:57:369 (2) -
this stack is very hidden underneath the body and hitburst of 1, please move it to a place where it is actually visible.03:00:928 (1) -
same issue with spinners as before, except worse because the spinner is so short that the player cannot have time to pause either[Expert]
00:47:962 (4) - this small jump looks accidental
00:56:097 (6,7) - the sudden change of direction disrupts the flow
01:05:250 (1) -
this is the same issue with spinners again01:08:428 (9) - the end of the slider trail is confusing and very similar to the illegal burai sliders
01:26:225 (4) -
almost half of this slider, including a direction change, is hidden beneath the previous slider. From a player's perspective, it is impossible to tell where the slider actually ends.02:02:199 (4) - this is very annoying overlap. Again, I am choosing not to mention most places where you have it and you already know my feelings about it.
02:13:004 (4) -
again, almost half of the slider is hidden. This is not rankable.02:23:682 (5) - flow disruption as above
02:28:894 (1,2) -
both of these are very hidden in important parts, the second is unrankable02:41:097 (1) -
same spinner issue02:45:165 (5) - same flow issue
02:48:089 (4) - burai issue
02:52:157 (1) - are these flow problems intentional? I will stop mentioning then.
02:54:191 (6) - partly hidden again...
02:55:081 (1,2,3,4) - I figure it is fair warning, there is nothing wrong with this pattern technically but likely a lot of players will be angry with you because it is so difficult
03:17:962 (1) -
same spinner issue03:23:174 (6) -
slider end is hiddenYour hitsounds are very good, but this map needs a lot of work before I would consider it to be ready for ranking. Sorry.