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SliderscorepointBehavior/OGLHitcircleoverlay [Denied]

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Total Posts
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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Torran
osu! b699

This is authentic behavior: You can see a bit of the point behind the circle
[attachment=2:dfad9]ouendan.png[/attachment:dfad9]
This is osu! editor behavior: The entire point shows up covering the circle
[attachment=1:dfad9]editogl.png[/attachment:dfad9]
This is osu! in-game behavior: The point is completely hidden if it overlaps the circle
[attachment=0:dfad9]playogl.png[/attachment:dfad9]
Everything is the same in dx.

*Bug Report*
The hitcircleoverlay doesn't appear on ogl sliders but it does on dx ones.
*Bug Report*
A black strip is created on the top of every screenshot taken in dx.
peppy
Not going to happen anytime soon. The way it behaves is the way I wanted it to. Denying.

Report the bugs in bug reports (but not the opengl slider one because it isn't correct?)
mm201
It sounds like it would be really easy to implement though: just change the Z-alignment of the ticks.

It looks more professional IMO having the tick present than not having it, and it looks better when a tick on the edge of a slider end is underneath the end, as in Ouendan.

+1 support, rejected or not.
peppy
It isn't that simple, unfortunately.
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