LOL Thanks mah secondary love.HeartBreaker wrote:
I think, you will be great mapper as soon as you improve yourself. Here's your star now <3
SPOILER
Vermesende olur bebek. <3
LOL Thanks mah secondary love.HeartBreaker wrote:
I think, you will be great mapper as soon as you improve yourself. Here's your star now <3
Buralarda kendi dilimizi konuşmakta özgürüz evet. Çok da muhabbet etmeyin tabi, map hakkında konuşuyomuş gibi yapın \:D/HeartBreaker wrote:
Sanırım buralarda kendi dilimizi konuşmakta özgürüz?
Thanks! I will try to do something. Let me mod them all.. ^_^Kagesaki wrote:
Alright , some major suggestions:
General things:[Normal]
- Use distance snap
- Most parts are not spaced well
- Tidy up those unsnapped timing sections
- Oh and what's with that source? Anime? Which one? (<- this is the edited part)
SPOILER
- Use distance snap for every single part
- 00:21:666 (1, 2, 3, 4, 5, 6) Space it correctly
- 00:29:607 (1, 2, 3, 4, 5) Space it correctly
- 00:41:078 (1, 2, 3) Why don't you flip this horizontally? Would look much better.
- 00:44:607 (1, 2, 3) Same as above
- 00:54:754 (3) Place it 1 grid v
- 00:58:284 (3) Same as above
- 01:00:493 (1) New Combo ++ (1, 2, 3, ...) Place them all 1 grid ^
- 01:22:548 (1, 2, 3, 4) This part may be confusing. Change it somehow
- 01:25:195 (1, 2, 3, 4, 5) Place them all 1 grid ^
- 01:26:960 - 01:28:725 (5, ... 1, 2, 3) Space it correctly
[SuperMIC's Hard]SPOILER
- Use distance snap
- 01:29:386 - End (..) This part may be confusing. Change it somehow -
[Insane]SPOILER
- Lower the AR and the OD by 1
- USE DISTANCE SNAP AND SPACE CORRECTLY
- 00:06:233 (1, 2, 3) Change the shape
That's all
Actually a good map if there wasn't so much spacing sh**
Good luck~
Replying late :3 all done.those wrote:
irc mod, hitsounds15:17 <those> : The client's crashing me whenever I try to bring your offset above 490
15:17 <MachShoot> : ;o
15:17 <MachShoot> : well i did
15:17 <MachShoot> : somehow.
15:20 <MachShoot> : and i realized tony's insane isnt snapped well
15:20 <those> : I feel it plays best at around 495 offset.
15:21 <MachShoot> : it should me 495?
15:21 <MachShoot> : be*
15:22 <those> : Yeah I think so.
15:22 <MachShoot> : uhm, okay.
15:22 <those> : So go ahead and change the offsets and stuff for the timing and inherited points
15:23 <MachShoot> : ok ;o
15:24 <those> : Alright.
15:24 <those> : After changing offsets, you should resnap all notes
15:24 <MachShoot> : i know :3
15:24 <those> : Kay.
15:25 <MachShoot> : im doing it right now
15:25 <those> : Just under the Timing tab
15:25 <those> : er, drop menu
15:25 <MachShoot> : snap objectives at new timing
15:26 <those> : Where are you seeing "snap objectives at new timing"?
15:26 <those> : Oh F6
15:26 <those> : okay
15:26 <MachShoot> : ;D
15:26 <those> : Kay, let's start with the Insane
15:27 <those> : 00:14:171 (4) - this needs to kickback once more
15:27 <those> : and the (5) needs to go to 00:14:612
15:28 <MachShoot> : got it :3
15:28 <those> : I think you should remove the Finishes from 00:30:936 (4,5,6,7,8) -
15:29 <MachShoot> : done
15:29 <those> : Add a clap to the end of this slider 00:41:965 (2) -
15:29 <those> : And 00:42:847 (4) -
15:29 <those> : And 00:43:730 (2) -
15:30 <MachShoot> : done
15:30 <those> : For 00:47:480 (5,6) - add claps to these two and see how you like the hitsounding
15:30 <those> : Then apply that to the next stream if you like it
15:31 <those> : otherwise, you can just throw in a clap at (5) only
15:31 <MachShoot> : that was cool
15:31 <those> : For 00:50:347 (5) - add clap
15:31 <those> : You do know how to add hitsounds to only parts of a slider, right?
15:31 <those> : So for 00:41:965 (2) -
15:32 <those> : You select the slider, then you go up to the scrolling part at the top and you click the end of the slider
15:32 <those> : So that it looks like this: http://puu.sh/qX18
15:32 <those> : notice the black circle
15:32 <MachShoot> : i know
15:32 <those> : Okay.
15:33 <those> : Remove Finishes from 00:55:642 (4,5) -
15:33 <MachShoot> : done
15:33 <MachShoot> : its my insane, right? o.o
15:34 <those> : Make 01:06:450 (7) - new combo to match previous combo
15:34 <those> : yes, it's Insane
15:34 <MachShoot> : ok :3
15:34 <MachShoot> : bancho says its tony's insane.. i felt awkward
15:34 <those> : And for 01:24:539 (5,6) - and the next stream do what you did for the previous occurrence of this
15:34 <those> : two claps
15:35 <MachShoot> : done
15:36 <those> : Alright, the rest looks fine.
15:36 <those> : I won't have you hitsound Tony's version since you shouldn't be changing his diff
15:36 <those> : I'll have a look at Normal diff hitsounds
15:36 <MachShoot> : yeah i dont want to change guests diffs
15:37 <MachShoot> : because they arent mine
15:37 <MachShoot> : but wait
15:37 <MachShoot> : 00:03:583 (4) - did you say clap for it? ;o
15:38 <MachShoot> : lol no
15:38 <those> : Nope, you don't have any claps in that softer part
15:39 <MachShoot> : others are really fine?
15:39 <those> : Yeah, I'm fine with it.
15:39 <MachShoot> : ;o got it
15:40 <those> : Kay, to your Normal
15:40 <those> : Your diff looks very linear, if you know what I mean
15:40 <MachShoot> : uhmm .. i dont.
15:40 <those> : Alright, how can I put it...
15:41 <those> : It looks like your notes are going in lines
15:41 <those> : the angles and the way the notes are positioned isn't very interesting
15:41 <MachShoot> : oh
15:41 <MachShoot> : too direct
15:41 <those> : That's another way to put it.
15:41 <those> : But before you change that, there are a few things I wanna have a look at first
15:42 <those> : 00:19:906 (5) - perhaps kick this back?
15:42 <MachShoot> : well if i were good at mapping normal and easy believe me i was mapped an easy too
15:42 <those> : If you choose to make 00:19:906 (5) - a reverse slider
15:43 <those> : then you'll need to reposition 00:21:671 (1) - this combo to the proper spacing
15:43 <MachShoot> : uhm ..
15:43 <MachShoot> : can you change your offset? its awkward
15:43 <MachShoot> : its doesnt goes note you said
15:44 <those> : It sounds fine at 495 to me
15:44 <MachShoot> : nah i meant your normals offset isnt 495
15:44 <MachShoot> :
15:44 <MachShoot> : oh wait
15:44 <MachShoot> : mines isnt
15:45 <those> : fixed?
15:45 <MachShoot> : yep
15:45 <those> : Okay.
15:45 <those> : Notes sound right now?
15:45 <MachShoot> : yeah :3
15:46 <those> : 00:41:083 (1) - Remove the Finish
15:46 <those> : And this one 00:44:612 (1) -
15:46 <those> : Instead, add a Finish here 00:46:377 (1) -
15:46 <those> : to the head of it
15:47 <MachShoot> : done
15:47 <those> : Alright.
15:47 <those> : Rest of the hitsounds sound okay
15:47 <those> : There are a few things I'd like to mention though;
15:47 <MachShoot> : yes?
15:48 <those> : In an Easy/Normal diff, you definitely want to stay away from huge slider velocity changes
15:48 <those> : x0.5 to x1.0 is a large difference
15:48 <those> : And therefore I wouldn't recommend it
15:48 <MachShoot> : oh.. want me to change them?
15:48 <those> : if you were to change slider velocity at all, I wouldn't make it any less than x0.9 or x0.85
15:48 <those> : x1.0 would be best.
15:48 <MachShoot> : i thought this bpm isnt fast at all and put some x0.5
15:49 <those> : It actually isn't about the bpm, but about the difficulty of the map
15:49 <MachShoot> : oh.. ;o
15:49 <those> : Next topic:
15:49 <those> : You need to make your kiai times consistent across all difficulties.
15:50 <those> : You'll need to talk to Tony and SuperMIC about what you think Kiai Time is best
15:50 <those> : After that, you need to set a Preview Point.
15:50 <MachShoot> : oh..
15:50 <MachShoot> : they must be same huh..
15:50 <those> : This Preview Point also has to be consistent across all difficulties.
15:52 <those> : It is your map, so you can decide the preview point, but for the kiai, you might want to talk to your guest mappers
15:52 <those> : And this concludes the mod, got any other questions?
15:52 <MachShoot> : yeah.
15:52 <MachShoot> : is this rankable?
15:52 <those> : As of right now, you'll probably need a few more pages of mods
15:53 <those> : You're only on page 1 on your thread
15:53 <MachShoot> : i know.. no one looks it.
15:53 <MachShoot> : i requested a lot of times
15:53 <those> : and you'll need to boost your star priority to 8 for a MAT to bubble it
15:53 <those> : You should try in #modreqs more, and try looking in the Modding Queues section in the forum
15:54 <MachShoot> : i requested it from #modreqs already.. like 20 times
15:54 <those> : Yeah, I've been there too.
15:54 <those> : Sometimes there are more active days
15:54 <those> : But no matter what, don't give up mapping!
15:54 <MachShoot> : im not going to xD
Good luck :3
Leaving guest diffs to their mapper, thanks!TheNutritiousGuy wrote:
I'm not sure.. It's WiP, so I mod so far I can. lol
[General]
Lead-In Time isn't neccessary for all Diffs except of Tony's Insane (You could change at 2000 at this Diff.)
Delete the .osb File.
Kiai Time at Normal and Insane has to be the same, since this Diffs are made by you.
[Normal]
Err, feels pretty slow to play, so change the AR for +1. Done
00:19:906 (5) - Remove Clap, it doesn't sounds well. Done
00:23:436 (5) - You could extend it for one more Reverse Arrow and set at the End Point Clap, sounds better IMO. Done
00:32:259 (6) - Add Finish. Done
00:36:230 (1,2,3,4) - Mark them an move them to 00:36:671. Here. Done
00:41:965 (3) - Flip it horizontally and rotate for 90° anti-clockwise. Now make this Slider a bit nicer and you get this. Done
00:42:847 (1) - Remove Finish. Done
00:42:847 (1,2) - If you follow ^, you could move them both like this. Done
00:45:494 (3,1) - How about this? Done
00:49:465 (5) - Add Clap and remove Whistle. Done
00:51:671 (4) - Add Finish at Start Point and remove Whistle completly. Done
00:52:553 (5) - Add Finish at both Points and remove Whistle completly. Done
00:53:877 (2) - Remove Finish at End Point. Done
00:57:406 (2) - ^ Done
01:12:847 (1) - Add Finish at the start point. Done
01:19:906 (1) - Remove Finish, sounds odd. Done
01:21:671 (4) - Add Finish and NC. Done
01:22:553 (1) - Remove NC. Done
01:23:877 (3) - Remove Clap, it sounds very strange. Done
01:32:700 - Set the Sound Volume of the Inherited Point at 5%. Done
[SuperMIC's Hard]
Why is the SV so low? This is way too slow for a Hard Diff. I perfer to set the SV at x1,5. So the Triple Streams and the Spacing won't look so cramped.
00:19:686 (5) - Looks pretty awful IMO. Delete it and change it to a triple stream.
00:25:200 (1) - Remove Whistle at Start Point and add there Finish.
00:36:671 (5) - Remove Whistle at End Point and add there Clap.
00:37:333 (6) - Remove Clap. Optionally you could let it there too. Because both sounds good.
00:47:259 (1) - Remove NC.
00:51:230 (2) - Extend it to 00:51:561.
00:51:450 (3) - Delete this.
00:54:980 (6) - Same as 00:19:686 (5).
00:57:847 (5) - Remove this Slider, set here a Circle.
00:58:068 - Set here a Circle. This sounds rhythmical better now.
01:22:553 (5) - Remove Whistle from the Slider, but not from the End and Start Point.
01:26:965 (1,2,3,4,1,2,3,4) - This looks gross.. Just make two Sliders like here.
01:29:612 (5) - Remove Finish and add Clap.
01:30:053 (8) - ^
01:32:480 - Set the Sound Volume of the Inherited Point at 5%.
[Tony's Insane]
00:37:553 (4) - NC
00:54:980 (5) - Delete this and change it to a Triple Stream.
01:02:921 (1,4) - I'm not sure but the position makes the Star ugly. Recheck it.
[Insane]
00:00:495 - 00:14:612 - Please no.. Do not reduce the Volume at 5%. Set it at least at 15% to hear something. Done
00:31:377 (6,7,8) - Remove Finish and add there Clap. Done
00:32:259 (9) - Remove Clap, it sounds very distored with Clap. Done
00:41:083 (9) - NC [I'm not sure, here is good with this i think.]
00:41:524 (1) - Remove NC.
00:51:781 (1) - Extend it to 00:52:994.Done
00:52:994 (1) - Remove it. Not sure too.
01:06:230 (6) - Remove Finish and add there Clap. Done
01:26:965 (10) - NC Done
01:32:590 - Set the Sound Volume of the Inherited Point at 5%. Done
Go on. o/
Thanks for checking ;pTheNutritiousGuy wrote:
I'm not sure.. It's WiP, so I mod so far I can. lol @Machshoot: when u update your map, check "Pending map" instead of "Work In Progress/Help".
[Tony's Insane]
00:37:553 (4) - NC no. why?
00:54:980 (5) - Delete this and change it to a Triple Stream. no.why?
01:02:921 (1,4) - I'm not sure but the position makes the Star ugly. Recheck it. rechecked. seemed good to me.
Go on. o/
Jacob wrote:
Hello. A request from my queue! (Consider this a helpful skim-through of this map. Needs some work.) I'm also not getting your Insane difficulty when I download. This is happening to me a lot lately. :s So do a full submit.
GeneralNormal
- You need an Easy difficulty under 3 stars in order for this to get ranked. The current difficulty spread (N-I-I-I) is bad.
- Why does SuperMIC's Hard and Insane have breaks that Normal doesn't have? This really shouldn't happen.
- Make the countdown the same (double, normal, none, etc) in all difficulties.
- Add "SuperMICrophone" into the tags rather than SuperMIC. It's his real username.
- Add Tonoicutzu, Tony's old username, into the tags.
Done
- Needs a lot of work. Very linear. Keep improving though! I'm also not understanding the hitsounds and why you place them as you do.
- 00:21:671 (1) - Add a finish for consistency with 00:18:142 (1). Done
- 00:28:730 (1,2) - Weird overlapping. I don't think so. o.o
- 00:31:156 (5) - Unsnapped slider end. Why? No.
- 00:33:142 (1,2) - ^ ^
- 00:38:435 (3) - This doesn't follow the distance snap. Done
- 00:40:200 (3) - Add whistles to this entire slider for consistency with the next one. Done
- 00:55:200 (4) - You shouldn't have slowdowns like this in a Normal difficulty. If you insist on keeping it, add a NC to indicate the slider velocity change. Done
- 00:58:730 (4) - ^
- 01:00:494 (1,2,3,4) - Don't put jumps in a Normal difficulty. It's difficulty to read and play for players of intermediate experience. Why? It's okay. o.o playable.
- 01:07:112 (4) - Remove this finish. It sounds odd. Done
- 01:22:553 (3) - Distance snap, please.
SuperMIC's HardTony's Insane
- SuperMIC request via IRC that I not mod this difficulty due to him remapping it.
Good luck!
- Wow. I can't find anything. Good job!
Thanks! :3 that was good modding.Saturos-fangirl wrote:
[Normal]
starting a map with kiai time is a bit ish
00:35:789 - this is just asking for a note here, especially given the pattern directly following it. - Done
00:36:671 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this is a map, not a metronome. Vary the beats a little bit, put a gap here or there, but liven it up! - Done.
01:09:318 (1) - too soon after the spinner's end - Done.
01:16:377 (1) - finish is a bit WTF - Removed
01:23:436 (4) - if you put a finish on the one before this, this one should have one as well - Done
Overall, while the placement of your notes is pretty good and aesthetical, the actual rhythm contributes a feeling of monotony and boredom. You might do well to change it up and have some more hitsounds. Don't be afraid of hitsounds, for the most part you're doing a very good job with them. -I'm sucks at hitsounds.-
[SuperMIC]
Skipped by request
[Insane]
00:14:612 (5) - I appreciate that this has a hitsound on it, I really do, but I honestly can't hear it at all because your notes are so quiet. You might want to add an inheriting section here to make this particular note make sound in contrast to the rest of them - Done
00:32:259 (9) - turn off grid snap so you can place this directly beneath end of 8 - Done
00:35:347 (6) - finish should be on 5 imo, sounds weird on the offbeat - Done
00:32:921 (1,2,3,4,5,6,1,2,3,4,5,6) - I really like the way you captured the dragging violins with the initial sliders but I think it'd be pretty cool if you could do that for the rest of the combo as well? - Done
00:46:377 (1,2,3,4,5,6,7,8,9) - nice hitsounds -Thanks, LOL-
00:49:906 (1,2,3,4,5,6,7,8,9,10,11,12,13) - it would be really epically amazing if you could make this crescendo a little smoother and a little louder at the end. Perhaps 3 or 4 more inherit sections. - Done
00:53:436 (1,2,3) - NO! No changing spacing within combo! Either make 1 a separate combo or move it farther away :< I would not consider this rankable - Done
00:54:980 (1,2,3,4,5,6) - if you could make 3 and 4 rotate the same way 5 and 6 did that'd be awesome - Done
00:58:068 (1,2,3,4,5,6) - ^ - Done
01:02:921 (1,2,3,4) - make this equilateral please it looks weird - Changed shape-
01:06:450 (1,2,3,4,5,6) - also the fact that 4 doesnt overlap properly with the previous combo is aieodf - It's good with this :3-
01:10:642 (6) - again, finish would sound better on 5 - Done
01:14:612 (1,2,3,4) - it'd be really great if the start points would make a normal shape instead of an awkward parallelogram - Good with this-
01:21:671 (1) - if you could make the curve just slightly more that'd be pretty - Tried my best
01:26:965 (1) - ^ - Same as up
01:26:965 (1,2,3) - changing spacing within combo again, bad! - Done
[Tony]
00:16:377 (1) - the whistle just sounds weird. TBH the note in general sounds weird but I think you could swing it with the right sound.
00:21:671 (1) - fix this slider, its wonky. You might have been going for some subtle effect here, but if you were it completely failed to translate. Sorry.
00:49:906 (1,2,3,4) - either have them alternate direction or all the same direction, but reversing only 3 is a bit weird
A lot of your sliders look kind of weird but I assume you had some reason for it. I'd really love to know what that reason is supposed to be b/c they just look weird to me.
Several places in all difficulties could use a slight boost to hitsound noise. I know you're keeping it quiet for a reason but a *slight* amount of feedback for hitting the notes would do wonders for it.
LOL thanks for your star. LOLOLKagesaki wrote:
StarSPOILERYour message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Thanks for your help!Gabe wrote:
omg I hope everythings good ;
Hi, here's my mod from Gabe's Modding Queue.
Sorry for the long delay.[Normal]
[Hitsounds]
Try to keep the consistency with your Hitsounds. Sometimes you have tons of Whistle and after you have tons of Claps. That doesnt sounds good.Done
- 01:09:759 (2) - Replace the whistle by a Clap, it sounds better because at the moment you have three whistle in a row. Done
- 01:11:083 - Delete the whistle, it sounds really bad. Done
- 01:11:524 - Delete the whistle. Let's make an hitsounds pattern : Add a clap @01:11:524 / 01:12:847 : Whistle / 01:13:289 : Clap / 01:13:730 : Whistle / 01:14:171 : Clap Done
- 01:22:994 - Add a Clap here, to keep the consistency.
[Circle emplacement]
Try to use the Distance Snap.
- 01:07:664 - This spinner ends in a weird beat. End it @01:08:877 Done
- 01:14:612 (1,2,3) - One grid down for these three Objects. Because the first one is too close of the previous Slider. Done
- 01:23:877 (5) - Two grid down to stack it with 01:22:112 (2) - Done
- 01:24:759 - Two grid down to stack with ^Done
[SuperMICrophone]
[Hitsounds][New combos]
- 00:57:847 (5,6) - This pattern doesn't sounds good at all. Try to do something else with it.
- 01:10:862 - I'm suggesting you to add a clap here to keep the consistency with 01:06:450 Done
- 00:23:436 - New combo here. The actual one is too long, I guess.
- 00:55:862 - New combo here. Same reason for ^ & it will look like that Which is better.
[Insane]
[Hitsounds]No, thanks ^_^
- 00:18:583 - Delete the Finish. It sounds bad and its useless. Done
- 00:18:803 & 00:18:914 - Add both a clap to keep the consistency with the previous three notes. No, good with this ^_^
- 00:19:244 ; 00:19:465 ; 00:19:906 - Clap. ._. Done
- 00:21:892 (2,3) - ; 00:22:333 (5,6) - ; 00:22:774 (8,9) - ; 00:23:436 - Add these notes a clap. It will keep the consistency with the previous suggestion.
- 00:22:112 - Delete the clap. it sounds... bad? Done
- 00:39:318 to 00:46:156 - These notes sounds REALLY bad!
[Circle emplacement][New combos]
- 00:22:774 (8,9,10,11) - Stack these notes with the previous square. Done
- 00:58:950 (5,6) - Delete these two circle, it sounds bad. Okay you won.
- 01:06:450 (1,2,3,4,5,6) - This is an ugly square... try to make it like thatDone ^_^
- 00:07:553 - Add a nc here. It will keep the consistency with the next pattern. (00:09:318) Done
- 00:22:774 - NC. It will do a Square like 00:20:789 Done
- 00:30:936 - Nc. ^ Done
- 01:29:392 - Nc.Done
[Tony]
[Circle emplacement]
- 00:48:142 (1,2,3,4,5,6,7,8,1,2,3,4) - Ctrl+J. It just looks weird with the current one because it start and do the same thing twice.
- 01:02:921 (1,2,3,4,5) - Nice star pattern! (:
Goodluck !