Stuff has been fixed, thanks very much!Fiya wrote:
Taiko mod by request again o/
Good luck.
Stuff has been fixed, thanks very much!Fiya wrote:
Taiko mod by request again o/
Good luck.
18:34 <Kurosanyan> : uh
18:34 <those> : What's up.
18:35 <Kurosanyan> : I think I won't mod the whole thing and just give you some exemples about what I don't like in the map
18:35 <Kurosanyan> : or else I think I'll remap the whole map with my mod D:
18:35 <Kurosanyan> : Your map isn't really following the drums but the vocals...
18:36 <those> : Nope.
18:36 <those> : My map doesn't follow vocals.
18:36 <those> : Perhaps you'd like to read the previous mods.
18:38 <Kurosanyan> : Fiya's mod?
18:38 <those> : Oh right, that's the only one for now.
18:38 <those> : Wanna tell me where you think it's mapped to the vocals and not the rhythm?
18:40 <Kurosanyan> : The problem is there's a lot of part when you the drum do a triplet and you don't and then just after you
18:40 <Kurosanyan> : do a triplet on nothing
18:40 <those> : I don't have any triplets. All my notes are snapped to 1/8.
18:40 <those> : If you mean triples, do you mean 1/8 triples or 1/4 triples?
18:40 <Kurosanyan> : triplets are note 1/3
18:41 <Kurosanyan> : 3 notes with 1/4
18:41 <those> : Correct, I don't have any 1/3 (not that I think)
18:41 <those> : So 00:02:589 (1,2,1) - is a triple.
18:41 <those> : In tTaiko.
18:41 <Kurosanyan> : nope
18:41 <Kurosanyan> : 00:08:875 (2,3,1) - this
18:41 <those> : Oh, the other diff.
18:41 <those> : Okay.
18:42 <Kurosanyan> : Oh yeah I'm on the lite lol
18:42 <Kurosanyan> : so
18:42 <Kurosanyan> : 00:36:304 (5,6,1) - here for exemple
18:42 <Kurosanyan> : There's no sounds on (6)
18:42 <those> : I think you should wear headphones or turn up your volume
18:43 <Kurosanyan> : 00:36:018 - 00:36:161 - but there, there's two drums and you maped nothing
18:43 <Kurosanyan> : Well maybe there's something
18:44 <Kurosanyan> : but imo 00:36:018 - k 00:36:161 - k 00:36:447 (6) - delete sounds better
18:46 <those> : Kay, good suggestion.
18:47 <Kurosanyan> : 00:38:590 (1,1,1,2) - same here 00:38:732 - d 00:39:018 (1) - delete
18:49 <those> : Yup.
18:50 <Kurosanyan> : Well while we're at it I'll copy paste my forum mod and do an irc mod
18:50 <Kurosanyan> : "Well like I said on irc, the mapper's name should be for guest diff, so it should be Taiko Lite and Taiko."
18:50 <Kurosanyan> : Taiko lite:
18:50 <Kurosanyan> : Same OD as the other Taiko? You should put OD 4 for this one.
18:50 <those> : I don't entirely agree with that.
18:50 <Kurosanyan> : 00:29:875 (1) - k?
18:51 <those> : Also, in the actual game, the timing window is not shrunk, whereas the life required to pass is reduced
18:51 <Kurosanyan> : 00:31:447 (1) - 00:32:447 (2) - delete those two notes? 00:32:161 - 00:33:018 - And maybe add notes
18:51 <Kurosanyan> : there instead? :v
18:51 <Kurosanyan> : Eh?
18:51 <those> : The timing window for taiko no tatsujin is the same for all difficulties
18:52 <Kurosanyan> : You mean the OD?
18:52 <those> : It's just that higher difficulties require a greater life bar at the end of the song.
18:52 <those> : OD is timing window, yes.
18:52 <Kurosanyan> : Oh
18:52 <those> : I simulated that with HP4
18:52 <those> : normally it'd be 5, sometimes 6
18:52 <Kurosanyan> : But still, OD 5 is high for a 100bpm easy map D:
18:53 <those> : It's the default OD.
18:53 <Kurosanyan> : OD on taiko is harder than on Standard
18:53 <those> : authentic gameplay is more similar to OD8
18:53 <Kurosanyan> : You're not making an authentic map :v
18:53 <those> : Unless there are actual numbers, that remains an opinion that OD taiko is harder than on Standard
18:53 <those> : and that's why I'm not using OD8
18:53 <those> : :v
18:54 <Kurosanyan> : okayface
18:54 <Kurosanyan> : You checked the two next mods?
18:55 <those> : 00:29:875 (2) - changed to k
18:55 <Kurosanyan> : 00:30:732 (5,1,1,1,1,2,1,1,2,1,2,1,2) - about this part I'm not really sure my mod is right but it feels a
18:55 <Kurosanyan> : little wrong to me
18:56 <Kurosanyan> : 00:32:732 - delete this one?
18:56 <Kurosanyan> : 00:34:018 (1,1) - d k sounds better than k d imo
18:57 <Kurosanyan> : 00:35:447 (3) - k?
18:58 <those> : Swapped 00:34:018 (2,1) -
18:58 <those> : 00:35:447 (1) - changed to k
18:58 <Kurosanyan> : 00:44:018 (2) - finish there
18:59 <Kurosanyan> : 00:53:161 (1) - finish maybe?
18:59 <Kurosanyan> : 00:55:447 (2) - ^
18:59 <Kurosanyan> : 00:57:732 (2) - ^
18:59 <Kurosanyan> : 01:00:018 (3) - ^
19:00 <those> : We're in an area with fewer objects, and this part is dramatically smaller than the kiai part, so I'm leaving out
19:00 <those> : Finishes for the most part in this section.
19:02 <Kurosanyan> : m'kay
19:02 <Kurosanyan> : 00:44:018 (2) - but you should put this one for consistency
19:02 <those> : That now has Finish
19:05 <Kurosanyan> : 01:12:018 (4) - k here?
19:05 <those> : If it's d, it will bring out 01:12:590 (1,2,3) - more
19:06 <Kurosanyan> : But d doesn't really fit well here
19:06 <those> : Then I changed it to k.
19:06 <those> : I changed the triple to ddk.
19:07 <Kurosanyan> : Or you can do ddd
19:08 <those> : If 01:12:875 is k, then it will draw more tension for 01:13:447 (2) -
19:08 <those> : then the Finish 01:13:732 (1) - will have greater effect.
19:08 <Kurosanyan> : 01:24:589 (1,1,1) - The only kdk pattern on the diff D:
19:08 <Kurosanyan> : Well it should be okay since the bpm is low
19:10 <Kurosanyan> : The patterns on the other diff looks chaotic D:
19:12 <those> : Listen for the soft-hitwhistle; I based my mapping around having k at every second and fourth beat
19:12 <those> : chaotic, perhaps, but consistent.
19:13 <Kurosanyan> : 00:06:304 (1,1,2,1,1) - here kddkd is okay but
19:13 <Kurosanyan> : 00:11:447 (1,1,2,1,1) - here kkddd sounds better
19:13 <those> : Sure.
19:14 <Kurosanyan> : 00:14:589 (4) - k?
19:15 <those> : Sure.
19:17 <Kurosanyan> : Well, 1/8 mapping is against the guidelines :v
19:17 <Kurosanyan> : "Avoid using 1/8 streams by any circumstance."
19:17 <those> : They're not really streams if they're just triples.
19:17 <those> : Also, they were successful in galvenize's fate/zero map
19:18 <Kurosanyan> : It's still 1/8 D:
19:18 <those> : How else would you suggest I represent it?
19:25 <Kurosanyan> : Well can't say if you should delete them or not D:
19:27 <Kurosanyan> : 00:24:304 (1,1,2,3,4,1,2,1,2,1,2,3,4) - this part is meh D:
19:27 <Kurosanyan> : 00:24:375 (1) - d?
19:28 <those> : Yeah.
19:28 <Kurosanyan> : 00:24:732 (3) - d?
19:28 <Kurosanyan> : 00:25:018 (5) - k?
19:29 <those> : I have it as http://puu.sh/uIqO
19:32 <Kurosanyan> : Myeah, better
19:32 <Kurosanyan> : I'm still not happy about 1/8 mapping on taiko tough :v
19:36 <Kurosanyan> : 1/6 streams instead of 1/8 triplets sounds cool imo but not sure D:
19:37 <those> : It would sound off.
19:37 <those> : Considering 105 1/8 is 210 1/4
19:37 <those> : that's like putting 1/3 in a 210 map when it's actually 1/4
19:38 <Kurosanyan> : yeah :v
19:39 <Kurosanyan> : Well enjoy 1/8 hatters haha
19:39 <those> : There's not really much I can do about that though. I don't want to misrepresent the music
19:40 <Kurosanyan> : I know
19:40 <Kurosanyan> : That's why I don't ask you to delete them
19:41 <Kurosanyan> : 00:29:447 (2) - d?
19:41 <those> : Yup
19:41 <Kurosanyan> : 00:32:018 (2) - d?
19:42 <those> : That'll cause dkdkdkd, which is boring play
19:42 <those> : I tried to find an excuse in the music to give me k as the third object.
19:43 <Kurosanyan> : 00:32:590 (1,1,1) - this 1/8 is not fitting imo :v
19:43 <those> : And the only thing I have is that it's the second beat of the measure.
19:43 <Kurosanyan> : 00:32:661 (1,1) - remove those notes?
19:44 <those> : Wait, which notes?
19:45 <Kurosanyan> : The two last notes of the first 1/8 triplet
19:45 <those> : http://puu.sh/uICb
19:46 <Kurosanyan> : lol you already removed the 1/8
19:50 <Kurosanyan> : 00:42:590 (3,4) - dd 00:42:875 (1,2) - kk ?
19:51 <those> : http://puu.sh/uIFv
19:52 <Kurosanyan> : ddkkddkk would be better than ddkdddkk imo :v
19:53 <those> : I want to show the difference between the first part of the pattern and the second part, since the rhythm track
19:53 <those> : is different.
19:54 <Kurosanyan> : 00:47:161 (1,1,2,3,1,2,1,2,3,4,1) - http://puu.sh/uIHI
19:54 <those> : ddkk and then another iteration of ddkk would make it seem monotonous
19:54 <Kurosanyan> : or ddkdddkdkkd if you prefer
19:54 <those> : 00:47:161 (1) - good, taking that.
20:00 <Kurosanyan> : well that's all I guess :v
20:01 <Kurosanyan> : I'm not really fan of the map but the problem is mostly the song, not the mapper
20:02 <those> : Oh, not too much a fan of this song?
20:02 <Kurosanyan> : I like the song but it's not good for taiko
20:03 <Kurosanyan> : Songs with lots of 1/8 and weird drums don't make good taiko
Changed a couple little things I didn't notice when mapping, mainly hitsounds here and there.-Bakari- wrote:
[Normal]
use bigger distance because all notes too close Plays and looks fine to me.
00:02:589 (1,3) - too close! ^
00:03:161 (2,3,2) - overlaps I don't see what is overlapping here Lol
00:09:732 (1,2) - don't use 1/4 in normal diff blah-blah-blah. i won't say it again I could've used 1/8th and still made this a normal play wise.
01:25:161 (1) - x416 y204 nazi
01:25:161 (1,2) - overlap? Again, I don't really see it.
01:30:150 (1) - spinner appears too fast for non-asian players this can be a bit hard When it appears affects it's playability little, because a player will eventually go "Oh hey there's a spinner here" wether they notice it right away or not.
meh use x1.1 or x1.2 distnce ;_; I really think it's fine with 1.0
Jacob wrote:
Fiya's NormalAnything there wasn't a comment on was done, but there's not really much to say as to why besides it looks better.
- 00:01:447 (2) - Make this just a bit farther away from the previous slider. They're too close and almost overlap.
- 00:04:589 (4) - Ctrl + R this. It feels more natural and smooth as each slider directly leads into another. Make sure to fix the objects after this slider to match the distance snap.
- 00:26:304 (2) - Ctrl + R feels smoother. Also, move this a tad farther away from the previous slider.
- 00:29:732 (3) - This is really close to going off the screen. You should move it up, since this is an easy difficulty. It's either have it low on the screen or have it overlapped by 1's hitburst, there aren't any other places where I can put that slider and still have it flow nicely like it is now
- 00:57:732 (2) - Move this a bit away from the previous slider.
- 01:13:732 (2) - What's with all of the finishes starting at this note? They really don't fit the music. There are cymbol hits there, and I meant for every sections hitsounds to be different in some way. They sound fine to me tbh.
Good job with this difficulty. I really don't think you should give me kudosu for this post, but you can if you want to. Thanks, and what I did change wasn't really that much at all + you already got kudosu here so yea...
Thanks for the mods o/LunarSakuya wrote:
General
-Don't do this: http://puu.sh/v7qi, make the master volume 60%, and then squeeze in a green line The song is softer in the very beginning
-Cool sliders \o/
Fiya's Normal
00:29:732 (3) - The clap at the end sounds kinda noisy Changed to finish, and made the spinner after it a regular softwhistle
01:25:161 (1) - I feel like there should be a hitsound at the end Tried them all and didn't really like the way any of them sounded along with the current hitsound pattern
01:29:622 (3) - Delete Finish in the beginning, ^ (or maybe put it at the end?) Not sure why I put it at the start, but fixed.
Thank you o/Darksonic wrote:
Fiya's Normal:
00:34:875 (1): Use 1,0x spacing here, and move it like this. did this and shifted a bunch of stuff that was after it so that there was no overlap.
00:56:018 (4): Delete Whistle at the body of slider and add it at start? If you take it off and listen closely you can actually here the exact sound of that sliderslide multiple times in that section of the music, so no change.
01:29:622 (3): Move to the center ? (x:256 y:188 using 1,0x DS), suggestion. Sure, I guess lol
lol...-Sekai- wrote:
Fiya's Normal
OD +1? it's better to me o3o Okay I guess since it's still under 4 stars...Fiya you need more work on hitsounds =3= I like them as they are
- 00:03:161 (2) - carve it to blanket the slider 00:02:589 (1) - like this It already is a blanket, derp.
- 00:08:304 (2) - slider point 2 move it one grip down and one right looks better this way :3 Less of a blanket that way.
- 00:11:447 (5) - this clap sounds too loud maybe lower it down ._.? Sounds fine to me...
- 00:15:732 (3) - ^ ^
- 00:17:447 (2) - slider point 4 move it one grip up~ Same as 00:08:304 (2)
- 00:20:589 (4) - same as 0:11:447 (5) - I like the claps...
- 00:22:589 (2) - ^ ^
- 00:24:304 (1,3) - ^ ^
- 00:34:875 (1) - ^ ^
- 00:36:875 (3) - ^ ^
- 00:39:161 (4) - ^ ^
- 00:39:732 (1) - make this slider more blanket like this? and i wont say about normal claps anymore you have to lower them all down a bit ._. Is already a blanket, and the claps sound fine.
- 00:41:732 (1) - make it blanket like this? Made it blanket better...
- 00:56:018 (4) - this slider's sounds weird why?! o.o" See my response to Darksonic on this.
- 01:00:589 (3) - ^ ^
- 01:09:447 (2) - move slider point 2 two grip right to make blanket the 01:06:875 (4) - :3 This slider is meant to be the reverse of 01:10:589 (3)
- 01:08:875 (1) - same as 00:56:018 (4) Same as 00:56:018 (4)
- 01:13:732 (2) - slider point 2 move it 1 grip up to blanket the 3 ~ =3= It's already a blanket...
- 01:21:447 (2) - straight the lines in slider points... wut?
LoliSora wrote:
[Fiya's Normal]
- 00:57:018 (1) - I prefer pu this slider on the white timing line ( 00:57:161 - I think it's easier to play on the blue line since there is a distinct bass hit there.
BeatofIke wrote:
Fiya's Normal
-> Video offset is different from your other difficulties. I'm not certain whether the correct offset is 75ms or -100ms. I'm going to assume 75ms is correct though. If so, change it to 75ms please. I'll leave that to those, I didn't even know there was a video lol...
-> Increase HP Drain to 4 or 5 for better difficulty spread. Right now, the HP drain is the same as easy (lol). On hard difficulty, you set the HP drain to 7. Was trying to keep it under 4 stars, but oh well... it's 4 Drain now
Ryafuka wrote:
[Fiya's Normal]
OD or HP +1?
00:34:875 (1) - I think that this finish is good to use N:C1. Sure.
00:44:018 (1) - ^ ^
00:52:589 (5,1) - make (5) to blanket the next slider? like this.I kind of like the way it is right now better as it fits the previous time I used that pattern more.
Miya wrote:
Normal
- 00:14:304 (3,1) - Switch new combo? Next combo is too short then.
- 00:16:589 (1) - I don't think whistle and clap will be good to hear if it joined together. So can you remove the whistle from it? I don't think it's bad idea to the hitsound if you remove whistle here. Removed clap instead because the whistle fits the cymbol hit and vocal there better than the clap and the bass.
- 00:29:732 (3) - Again, i don't think finish sound is really fit here. Especially normal finish sound. There's no accent going high that fit for finish sound. Instead the vocal is going down and more calmer in this part. It was origionally the bell tone whistle before i changed after a different mod, and there is a cymbol hit on top of the vocal there.
- 00:48:304 (2,4) - Hmm, i think the whistle here should be clap instead. Your clap is missing in this point. So i feel awkward and empty when passing this point. It is whistle there to represent the sudden change in vocal pitch and because there are cymbol hits there that were not on that pattern before.
- 00:53:161 (1) - You can add a finish sound here at the slider start since it's the beginning of new rythim. I don't hear any type of cymbol hit there though, and I am restricting my finishes to solely cymbol hits in this map.
Kawayi Rika wrote:
[Fiya's Normal]
- 01:29:622 (3) - Move to center looks much better.Don't really see the difference of moving something like that one grid down, but okay.
popner wrote:
[Normal]
00:09:732 (1) - thought it is only 105bpm, i think it is not good to use blue line note in Normal It's fits the song is quite easy enough to read at this tempo and AR if you are paying attention imo
00:29:732 (3) - remove finish at the end? Geh, okay enough people have mentioned it. Removed.
00:46:304 (1) - same as 00:09:732 (1), shorten by 1/4 tick? (and many other position. 3/4 slider is fine in Hard and Insane, but not in Normal imo.) Same as 00:09:732 (1)
01:04:018 - feel empty here, add a note? added a triple slider and a circle
01:12:589 (2) - move to 01:12:875? it will make more sense I think it fits better and follows the previous patterns of the map as a double tick slider.
Thanks for mods everyone o/Konei wrote:
Fiya's Normal
01:10:304 (3) Move 3 closer to 1 and away from 2. Imo it's a bit difficult, because I mostly klick the slider when I see it. If its a bit away, the break between 3 and 2 is easier too read Imo I'm not entirely sure what you mean here.
00:20:596 (3) NC maybe? The clap on the end of this slider is signifying the end of the combo
00:28:073 (1) remove NC? 7 note combo will be too long compared to the rest of the diff.
LoliSora wrote:
[Easy][Hard]
- 00:18:018 (2) - make a reverse slider here? from 00:18:018 to 00:18:304, then go back to 00:18:589. It was suggested I removed this in an earlier mod, and come to think about it, this is actually better. Reverted.
- 01:00:589 - add a slider from 01:00:589 to 01:00:875, then put 01:01:161 (3) on the 01:01:447. This rhythming is fine without any other reasoning provided P:
- 00:47:018 (2) - remove this note 00:37:875 (2) - Same reason why I have 00:37:875 (2) -
BeatofIke wrote:
General
-> You already have "hayate" on source. I'm not certain whether to remove it from tags or not. If I don't have "hayate" in the tags, searching I don't think "hayate the combat butler" will return this map.
-> Remove "the" from tags? What's the point of having '"the" in tags?
Easy
-> Nothing found. Sweet.
Fiya's Normal
-> Video offset is different from your other difficulties. I'm not certain whether the correct offset is 75ms or -100ms. I'm going to assume 75ms is correct though. If so, change it to 75ms please. It is 75ms, and I thought I changed it.
Hard
-> Overall difficulty (-1)? It looks a bit too harsh for a hard. (At least compared to your normal difficulty)
00:01:161 (2) - Add soft whistle? Assumed you meant S and not S:C1 or S:C2, but added; builds up to the ding at 00:04:589 (1) - pretty well.
00:02:304 (4) - ^
00:03:447 (2) - ^
00:04:875 (2) - ^ Not this one though, especially since not downbeat.
KayeSara wrote:
[tTaiko Lite][tTaiko]
- 00:24:304 (1,2,3) - use d k instead of ddd maybe better IMO I think the ddd triple works fine in this cadence.
- 00:32:875 (1) - d Sure.
- 01:15:018 (1,1,1) - try this one : k ddk 01:13:732 (1,2,1,1,1,1,1) - Been using this pattern for this final section.
- 01:29:974 (2) - remove, and put the slider from here to the end Kinda need a finisher though.
- because of the low BPM and 1/6 pattern makes it too crowded, I suggest you can use 1.6SV to make it smoothly playing I'll ask around about this.
- 00:33:447 (1,1) - remove those two notes Replaced; it does seem kinda off.
- 01:10:018 (1) - D (finish here Yup, that's good.
- 01:14:447 (1) - k Sure, needs some variation and matches next 5-pattern well.
Ryafuka wrote:
[Hard]
00:17:447 (5,6) - Can you make it a spacing like this? It becomes being the same as that of 00:40:304 (5,6) - or 01:20:589 (1,2) - . The difference is that this is on the inside of the curve, compared to the other two examples you've provided, but I'll look into it.
00:34:875 (1) - Remove clap and add N:C1's finish? It seems good sound to me. Yup.
00:44:018 (1) - ^
01:21:447 (2,3,4,5,6,7) - hm..that is strange sound to me.. try this? Yeah...thought I'd map to the marimba, but guess not.
[Easy]
00:34:875 (1) - Remove clap and add N:C1's finish at beginning of slider? Yup, like Hard.
00:44:018 (1) - ^
01:14:304 (1) - this place is hidden by spinner-osu.. Replaced, along with the other one.
Miya wrote:
GeneralEasy
- How about offset 580(-10)? I got a better result with this offset. I timed with Taiko since I felt that was easiest to be accurate. I've tried from 575 to 600, and found that this was best.
- Could you reduce the filesize of applause.wav? It takes more space than the mp3 itself. And i think it's no good. It seems applause.wav is more louder too than the mp3, maybe you could re-encode and reduce that applause.wav I'll look into this before my fullsubmit.
Hard
- Can you reduce HP and AR by 1? Despite the low BPM, i think HP and AR 2 is more suitable for easy. And it's more easier for beginner to pass it since this diff has a 1/2 rythim in it.
- 00:25:732 (3,1) - Switch new combo? It seems not consistant with your combo pattern. That's why I was reluctant on changing it before... Reverted.
- 01:29:445- You have unsnapped green timing point there. Please fix that. That may not have mattered in terms of rankability since the purpose of that was to change the hitsound of the slidertick. But I snapped it.
- 01:07:161 (3) - I think you miss clap2 at this slider end.Well, i can hear 'dub' sound at that spot, and it's not covered by clap2 sound like you always do. Yeah, just missed it.
- 01:20:590 (2) - Hmm, you miss a clap2 again here at the start and the end. What's the point of timing point if you didn't use it in this spot? Also, can you make the slider straight like this? http://puu.sh/vkGB It's more good to see imo. Sure. No clap on slider end though.
- Umm, HP -2 and OD-1? It's more fun to play with this option imo. Set OD6. Not quite feeling below HP7 though, seems like it won't be a challenge.
- 00:30:018 (6,1) - Aww, not a very good jump for Hard diff. It's quite sudden and have a large distance too (Almost 3.0x). I got 50 when i first past this section. I hope you can reduce the distance between this note. Done.
- 00:25:437 (5) - I think you need a normal clap2 in this note to close your normal clap2 rythim in previous rythim. Sounds good.
- 00:36:579 (6,7,1) - Orz, i didn't realize this is a stream, when i play i think this is a 1/2 rythim, that's why i always got 100 in this section. Can you please reduce the distance between this note like your other stream?
- 00:37:151 (1,2,3) - This one too ;_; ^
- 00:46:294 (1,2,3) - This one too ;_; ^ Reduced spacing to 1.00x at x1.25 sv.
- 01:29:612 (2) - The only finish sound in this diff makes it awkward to hear imo. It's better to remove finish sound on this slider end. Done.
Kawayi Rika wrote:
[General]
- Please remove SliderTrackOverride,SliderBorder,
looks really ugly and you are not used custom hitcircle skin. Guess so, I'll need a more fitting background for the next time I wanna do this- I think SB readin is too long,so change 2000 is ok. Changed up SB, leadin is 1694.
[Hard]
- 00:16:589 (3) - Add new combo and Remove 00:16:304 (1). Consistency with lyrical comboing.
- 00:32:732 (1) - This spinner should start to here 00:32:875. Yup/
- 00:59:161 (4) - Try make more curve balance. Anchor is 00:59:447 - which is where you hear "ん".
popner wrote:
[General]
01:28:963 - i think the red line here is unnecessary, or 01:29:278 (1) in Hard is a little off rhythm Timing was looked at through Taiko. Though it's really difficult to get perfect, there are no other spacing issues, so if needed, a final timing check before ranking will do.
[Easy]
Fine~ Sweet.
[Hard]
00:36:018 (3,4,5,6) - use this rhythm here?
00:45:161 (3,4,5,6) - ^
01:13:732 (1,2,3,4) - change to this?
01:16:018 (1,2,3,4) - ^ These are a combination of drums/vocals, and I think they fit nicely.
Konei wrote:
Easy
00:06:789 Add a hitcircle on white tick? Cadence here, a break for Easy is necessary.
Can't find anything wrongAwesome.
Hard
00:36:018 (3) Add whistle? Sound good Imo
00:39:161 (3) ^ at slider beginning
00:42:875 (3) ^
00:53:161 (5) finish at silder beginning?
01:09:223 (1) add whistle? Used this one.
01:10:673 (5) ^
Thanks for the mods, everyone!wmfchris wrote:
- Alright it's tTaiko now? If possible, change your [ttaiko] in the past to [tTaiko] :/ Yeah it's all tTaiko now.
[Taiko]
00:17:447 - k sounds nice with vocal Guess this works.
00:26:018 - considering the transition of background music and after some stream adding a note here sounds better Add d.
00:33:875 - feeling a bit empty here as you put a kd in empty section but not here... another kd here? kd works great here, in fact.
00:58:018 - ddkdk? Yup.
01:13:161 - add two notes here? Feels odd with break after the 1/8 Changed it up a bit.
01:30:326 - (you may consider to make the spinner softer here; timing lines need to be put at the beginning of spinner) Used 40% at 01:30:150 - even before spinner, since people do tend to spam spinners early.
[Taiko Lite]
Under HP5 it's quite impossible to fail unless the player processes like 100 misses which is almost 1/3 of the song. Therefore imo you can lower OD instead of HP if the overall difficulty is to be lowered. I'll use HP5 OD5 then. Density of notes is enough to differentiate difficulty.
Thanks for the mod :3 Whatever I followed is a thank you to you, and the others I liked my patterns more, but thank you as well.spboxer3 wrote:
:idea: general
Settings
(For the setting/general issue.)
- [notice] 01:27:732 (2) - Unsnapped slider end. for [Fiya's Norma] Can't really help that since it's a slider across timing sections; if it's unrankable I'll work with a BAT to find more precise timings if possible.
- unused green line [Easy]:
00:44:018
00:44:161
01:28:332 Added the right hitsounds.- duplicated timeline:
00:00:590 [Easy]
01:28:332 [Easy]
00:00:590 [Fiya's Normal]
tTaiko Lite
mapping (suggest)
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:41:732 (1) - d?
- 01:06:732 (1,1,2,3,1) - dk d d k?
- 01:12:590 (1,2,1) - dkd?
awesome Taiko~
tTaiko
mapping (suggest)
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:14:018 (1,2,3) - kkd?
- 00:30:590 (1,2,3) - ddk?
- 00:42:018 (3,4,1,1,2,3,1,2,1,1,1,2,1) - ddkddkkkdkddk?
- 01:07:161 (1) - d?
- 01:22:589 (3) - K?
star~ and good luck ^^
I have messed around with the timing points a little so that nothing is unsnapped now. In regards to Fiya's Normal, I think the way he has it is fine. He's just following the strings.Kawayi Rika wrote:
Recheck ~[Fiya's Normal]
- 00:33:018 (1) - This note should move to 00:32:875.
- 01:27:732 (2) - I forgot this slider end point should be many off unsnaped,
So you need change a note.
Thanks for mod, but no changes sorry.Mystica wrote:
[Normal]
00:17:447 (2) - you'd bettter add the normal whistle It would be wierd to have a normal hitwhistle in the middle of a map with no other normal hitwhistle.
00:36:589 - clap here? Feels wierd when playing to hear two claps right in a row in this.
00:57:018 (1) - slider begin at blue line not a good choice The slider starts on a 1/1 beat from where the previous slider ends and there are many sliders that end on blue lines throughout the diff so I think it's okay.