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ZUN - Magus Night [Osu|Taiko]

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riffy
yo~

[General]
i think kiai in taiko (kiai #1 end) should be the same as in other diffs
Audio Lead-in in taiko: why don't you make it same with other diffs?


[Normal]
it's more looks like easy
00:24:759 (4,1) - isn't it looks better?
01:03:561 (1,2,3,4) - not symmetrical
01:38:411 (2) - distance x0.75 it's not enough ;_; (use x.077-x0.83)
02:03:561 (5,1) - it can conguse beginners

[Hard]
00:06:795 (3,4) - need something else here
00:11:106 (4) - shape needs small fix
code
404,236,11106,2,0,B|356:272|288:232|292:176,1,140,2|0
00:17:573 (2) - ^ same problem. just move end point 2-3 grids right :|
00:18:112 (3,2) - overlap! it ruins pattern
00:23:591 (2) - shape fix: end point -> 3-4 grids up 1-2 grids left
01:02:842 (3) - mhm
code
276,352,62842,2,0,B|340:348|360:292|344:248,1,140,2|0
01:14:878 (1,2,3,4,5,6,7) - fells offbeat
01:22:962 (1,2) - ^
01:25:118 (5,1,2) - not symmetrical
01:28:351 (5) - curve a bit more to follow slider's shape :O
01:49:549 (2,5) - overlap

this random "cool" shapes make map looks messy!

[Insane]
00:18:292 (3,2) - overlap
01:00:688 (1,7) - ugly slider / overlap
01:38:053 (3) - this sort of sliders should be in the middle of playfield

~_~ needs more work, sorry :<

~~~~~~~~~~~~~~
gl~
Topic Starter
x847606653

-Bakari- wrote:

yo~

[General]
i think kiai in taiko (kiai #1 end) should be the same as in other diffs fix
Audio Lead-in in taiko: why don't you make it same with other diffs?


[Normal]
it's more looks like easy
00:24:759 (4,1) - isn't it looks better? not fix.
01:03:561 (1,2,3,4) - not symmetrical not fix
01:38:411 (2) - distance x0.75 it's not enough ;_; (use x.077-x0.83) not fix.And nomal can't use difeirent DS
02:03:561 (5,1) - it can conguse beginners not fix

[Hard]
00:06:795 (3,4) - need something else here no,rhythm is not good
00:11:106 (4) - shape needs small fix fix
code
404,236,11106,2,0,B|356:272|288:232|292:176,1,140,2|0

00:17:573 (2) - ^ same problem. just move end point 2-3 grids right :| fix and (4)
00:18:112 (3,2) - overlap! it ruins pattern ...
00:23:591 (2) - shape fix: end point -> 3-4 grids up 1-2 grids left fix
01:02:842 (3) - mhm not fix
code
276,352,62842,2,0,B|340:348|360:292|344:248,1,140,2|0

01:14:878 (1,2,3,4,5,6,7) - fells offbeat 。。。
01:22:962 (1,2) - ^ 。。。
01:25:118 (5,1,2) - not symmetrical spacing,not fix
01:28:351 (5) - curve a bit more to follow slider's shape :O fix
01:49:549 (2,5) - overlap not fix

this random "cool" shapes make map looks messy!

[Insane]
00:18:292 (3,2) - overlap not fix
01:00:688 (1,7) - ugly slider / overlap not fix
01:38:053 (3) - this sort of sliders should be in the middle of playfield not fix

~_~ needs more work, sorry :<

~~~~~~~~~~~~~~
gl~
thanks for your mod ;)
wmfchris
[General]
Maybe you should tag the related game (i.e. this BGM is from which game in the Touhou series)
02:06:795 (6) - 這個需要finish聲 不是像clap的finish

[Insane]
改為[Lunatic]吧 東方的慣例
00:21:885 (1) - 加多一個reverse tick也無妨 只不過之後的1/8和音樂不太相符
00:27:903 (2) - 放到~(220,184)令spacing正確 (2,4,5)看起來也等距 嗯
01:04:999 (1,2,3,4,5,6,7,8) - 這個spacing漸變的意義不明 歌曲沒有類似的感覺
01:27:993 (4) - 可以加個note
01:30:867 (1) - 同0:21
難圖不是壞事 不過整首都跳就沒意思了 按著歌曲起伏 適當時候才大跳會更好

[Hard]
00:52:064 (1) - imo這邊都是soft串 這個finish太吵了可移掉

[Normal]
00:50:627 (5) - 感覺用1/1 reverse slider會更流暢 後面也一樣

[Taiko]
- remove letterbox during breaks
- 在音樂出現類似你finish音效的時候 用k會恰當一點
00:29:070 - kkddk
00:29:789 - kkkkd
00:33:381 - ddddd d kkddk
00:34:819 - 這段可以用點大圓
01:03:561 - same as 00:29:070 and 00:29:789
01:08:411 - 加個note
01:19:908 - ^
01:27:274 - 這串和音樂不符, 可試ddkkkkd
01:31:405 - 加個note
01:35:178 - 與音樂不符 歌曲只在white tick上有旋律 <_< 用一堆3連吧
01:45:238 - broken slider 再拉一下吧
01:46:675 - same as 01:35
01:56:735 - broken slider
02:04:998 - d

怎樣說呢...可以試下從insane開始remap一下 畢竟聽起來不需要整首大跳 而那個finish有時在平靜的段落也會有點太吵

加油吧
Topic Starter
x847606653

wmfchris wrote:

[General]
Maybe you should tag the related game (i.e. this BGM is from which game in the Touhou series) fix
02:06:795 (6) - 這個需要finish聲 不是像clap的finish fix

[Insane]
改為[Lunatic]吧 東方的慣例 fix
00:21:885 (1) - 加多一個reverse tick也無妨 只不過之後的1/8和音樂不太相符 not fix
00:27:903 (2) - 放到~(220,184)令spacing正確 (2,4,5)看起來也等距 嗯 fix,怎么(212,184)才是2.0DS
01:04:999 (1,2,3,4,5,6,7,8) - 這個spacing漸變的意義不明 歌曲沒有類似的感覺 not fix,不知道怎么改才好
01:27:993 (4) - 可以加個note 我这里有note。——。
01:30:867 (1) - 同0:21 not fix,加了的话不会反应不过来,太难?
難圖不是壞事 不過整首都跳就沒意思了 按著歌曲起伏 適當時候才大跳會更好

[Hard]
00:52:064 (1) - imo這邊都是soft串 這個finish太吵了可移掉 虽然是改了,但是背景不是有个音效么,不加finish可以么。。

[Normal]
00:50:627 (5) - 感覺用1/1 reverse slider會更流暢 後面也一樣 fix,不过只改了一个,后面的没有改


怎樣說呢...可以試下從insane開始remap一下 畢竟聽起來不需要整首大跳 而那個finish有時在平靜的段落也會有點太吵 实在是remap不下去了,不好意思@.@,我尽量改一下

加油吧
谢谢MOD ;)
Elly-chan
I'd request for nobody else here to post a mod until 9 PM EST tonight. I am currently working on a modpost!

Sorry, Katsuri wants to mod your map instead. It looks pretty good to me. Good luck and await a modpost from him!
kg2161012

wmfchris wrote:

[General]

[Taiko]
- remove letterbox during breaks
- 在音樂出現類似你finish音效的時候 用k會恰當一點
00:29:070 - kkddk 已修改
00:29:789 - kkkkd 已修改
00:33:381 - ddddd d kkddk 已修改
00:34:819 - 這段可以用點大圓 已修改
01:03:561 - same as 00:29:070 and 00:29:789 已修改
01:08:411 - 加個note 已修改,01:09:130也加了個k
01:19:908 - ^ 已修改,考慮在01:20:627也加個k
01:27:274 - 這串和音樂不符, 可試ddkkkkd 已修改
01:31:405 - 加個note 已修改,加了個d
01:35:178 - 與音樂不符 歌曲只在white tick上有旋律 <_< 用一堆3連吧 已修改成ddd kkk ddd kkk
01:45:238 - broken slider 再拉一下吧 已修改
01:46:675 - same as 01:35 已修改成ddd kkk ddd kkk
01:56:735 - broken slider 已修改
02:04:998 - d 已修改,但覺得02:05:088好像少了什麼,所以加了一個k,可是加了之後又覺得怪怪的=w=

怎樣說呢...可以試下從insane開始remap一下 畢竟聽起來不需要整首大跳 而那個finish有時在平靜的段落也會有點太吵

加油吧
感謝wmf大的MOD\>A</
ToGlette
Hello! Request from My Queue.

All are suggestions so you can ignore it freely if you don't like it.

[General]
I think... Offset is bit awkward. try 390 instead of 328 and resnap them.
How about raising the quality of your mp3 file?
Not to argue with your taste but note seems little bit unarranged.


[Easy]
00:34:881 - How about adding a note?
01:52:126 (1) - remove NC
01:52:485 (2) - NC
02:06:860 (1) - imo, I don't see the need of NC here.

[Hard]
02:06:857 - Add a note?
01:51:228 - ^
02:04:701 (4) - nazi : align this with (3)

[Insane]
00:17:573 (1) - end this at 00:17:842 and
00:18:292 (1) - end this at 00:18:651 sounds better imo.
01:25:118 (5) - end this at 01:25:657
01:37:154 (4) - i think note would be better.
01:40:567 (8) - how about reversing this?
01:48:112 (5) - end this at 01:48:651

Well nice map. GL :)
Topic Starter
x847606653

ToGlette wrote:

Hello! Request from My Queue.

All are suggestions so you can ignore it freely if you don't like it.

[General]
I think... Offset is bit awkward. try 390 instead of 328 and resnap them. 5.14 allsubmit ,mp3 is different
How about raising the quality of your mp3 file?
Not to argue with your taste but note seems little bit unarranged.


[Easy]
00:34:881 - How about adding a note? fix
01:52:126 (1) - remove NC fix
01:52:485 (2) - NC fix
02:06:860 (1) - imo, I don't see the need of NC here. not fix

[Hard]
02:06:857 - Add a note? it has had a note
01:51:228 - ^ ..
02:04:701 (4) - nazi : align this with (3) not fxi

[Insane]
00:17:573 (1) - end this at 00:17:842 and not fix
00:18:292 (1) - end this at 00:18:651 sounds better imo. not fix
01:25:118 (5) - end this at 01:25:657 not fix
01:37:154 (4) - i think note would be better. not fix
01:40:567 (8) - how about reversing this? not fix
01:48:112 (5) - end this at 01:48:651 not fix

Well nice map. GL :)
thanks for your mod ;)
cmn_891127
Hi, x847606653~
from cmn's mod queue

[General]
combo colour 3 hurt my eyes...
how about 192,192,192?

[Hard]
  1. HP +1
  2. 01:13:890 (2,4,1) - Place the 3 notes into a straight line
  3. 01:22:962 (1,2,3) - ^
  4. 01:48:651 (6,7) - remove(7), or set a slider from 01:48:651 to 01:49:010
[Nomral]
  1. HP +1
  2. 00:23:322 (1,2,3,4) -
[Lunatic]
  1. 01:34:640 (1,2) - ctrl + R
That's all~ Sorry, I skip the taiko, it is difficult for me to mod...and GOOD LUCK
Topic Starter
x847606653

cmn_891127 wrote:

Hi, x847606653~
from cmn's mod queue

[General]
combo colour 3 hurt my eyes...
how about 192,192,192? OK

[Hard]
  1. HP +1 not fix感觉掉太快了
  2. 01:13:890 (2,4,1) - Place the 3 notes into a straight line fix
  3. 01:22:962 (1,2,3) - ^ fix
  4. 01:48:651 (6,7) - remove(7), or set a slider from 01:48:651 to 01:49:010
not fix

[Nomral]
  1. HP +1 not fix
  2. 00:23:322 (1,2,3,4) -
not fix,节奏听上去好怪异0.0

[Lunatic]
  1. 01:34:640 (1,2) - ctrl + R
good idea

That's all~ Sorry, I skip the taiko, it is difficult for me to mod...and GOOD LUCK
谢谢mod了 ;)
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the lead in time is inconsistent. it should be the same for 1 mapset. the taiko diff has 1500 and the other diffs have a lead in time of 2000.
i don't think a white combo color is a good idea as it blends with the BG which makes it hard for players too see the circle. i suggest replacing it for a light yellow combo color to match Marisa's hair.

[Normal]
00:47:753 (5,6) - i find this pattern boring because it's just a straight path and players might get bored because of this. make these curved slider for a better flow to the next note like this.
00:50:627 (5) - you forgot a clap at the repeat arrow. add it to keep the consistency in claps.
01:10:028 (2,3) - same as 00:47:753 but like this.
01:23:681 (1,2) - same as 00:47:753. same pattern, but in a different position.
01:47:034 (2) - same as above but just this circle.
01:47:753 (4) - ^
01:58:172 (1,2,3) - same as 01:10:028.

[Hard]
00:01:765 (3,4) - personally i find this too easy because you have to go back and forth at the same apot. so i suggest stacking (3) on (1) at the next combo and (4) because (2) but down a bit. it should be like this,
00:13:890 - add a circle here. you'll clearly hear the instrumental connecting here.
00:25:387 - ^
00:33:202 (6) - *nazi* stack this on (4) perfectly. it looks weird when the notes arent stacked on the same spot during gameplay.
00:59:878 - same as 00:13:890.
01:11:375 - ^
01:30:148 (4,5) - same as 00:01:765.

[Lunatic]
decrease the OD by 1. if you try to hit a note with OD8, you'd be lucky if you hit a 300.
00:07:514 (1,2,3,4,5,6,7,8) - oh my personally i don't like patterns like this because you're going back and forth at the same spot it gets boring as it progresses. i suggest that you do a star pattern like this to make it fun and challenging for players.
00:19:011 (1,2,3,4,5,6,7,8) - ^
00:21:885 (1) - replace this for a stream. IMO it looks too easy with this kick slider around.
01:19:370 (3) - ^
01:30:867 (1) - ^
01:59:610 (1) - ^
i highly suggest that you avoid stacking notes at the same spot unless there's at least 4 notes. other than that it's because players might find it boring as they're going back and forth at the same spot. try to do different patterns like that star pattern i mentioned, or a cross square pattern. there's several cross square patterns like that on can't defeat airman by BD.

I guess that's it. Star and GL :D
Shohei Ohtani
Yolo

Overall:
Put your claps on 2 and 4 of every measure that you wish to add claps, unless the music differs from that.

Insane:
00:17:574 (1) - N-N-Not moe slider! D:
00:18:292 (3) - ^
00:46:316 (1) - ^
00:47:035 (4) - ^
00:49:191 (1) - ^
00:49:909 (4) - ^
00:52:065 (1,4) - ^
00:57:813 (1,2) - ^
01:04:999 (1,2,3) - I've been leniant about the wtf jumps here, but this is just weird. (2) is WAY too close for 1 so it just plays awkwardly.
01:05:718 (5,6) - ^
01:56:736 (1,2,3,4,5,6) - ^

Hard:
Meh

Easy:
00:50:627 (5) - Add clap on repeat
Topic Starter
x847606653

Byakugan249 wrote:

Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
the lead in time is inconsistent. it should be the same for 1 mapset. the taiko diff has 1500 and the other diffs have a lead in time of 2000. fix
i don't think a white combo color is a good idea as it blends with the BG which makes it hard for players too see the circle. i suggest replacing it for a light yellow combo color to match Marisa's hair. fix

[Normal]
00:47:753 (5,6) - i find this pattern boring because it's just a straight path and players might get bored because of this. make these curved slider for a better flow to the next note like this. fix
00:50:627 (5) - you forgot a clap at the repeat arrow. add it to keep the consistency in claps.[/i fix
01:10:028 (2,3) - [i]same as 00:47:753 but like this.
fix
01:23:681 (1,2) - same as 00:47:753. same pattern, but in a different position. fix
01:47:034 (2) - same as above but just this circle. fix
01:47:753 (4) - ^ fix
01:58:172 (1,2,3) - same as 01:10:028. fix

[Hard]
00:01:765 (3,4) - personally i find this too easy because you have to go back and forth at the same apot. so i suggest stacking (3) on (1) at the next combo and (4) because (2) but down a bit. it should be like this, fix
00:13:890 - add a circle here. you'll clearly hear the instrumental connecting here. added
00:25:387 - ^ ^
00:33:202 (6) - *nazi* stack this on (4) perfectly. it looks weird when the notes arent stacked on the same spot during gameplay. fix
00:59:878 - same as 00:13:890. fix
01:11:375 - ^fix
01:30:148 (4,5) - same as 00:01:765.fix

[Lunatic]
decrease the OD by 1. if you try to hit a note with OD8, you'd be lucky if you hit a 300.
00:07:514 (1,2,3,4,5,6,7,8) - oh my personally i don't like patterns like this because you're going back and forth at the same spot it gets boring as it progresses. i suggest that you do a star pattern like this to make it fun and challenging for players.
00:19:011 (1,2,3,4,5,6,7,8) - ^
00:21:885 (1) - replace this for a stream. IMO it looks too easy with this kick slider around.
01:19:370 (3) - ^
01:30:867 (1) - ^
01:59:610 (1) - ^
i highly suggest that you avoid stacking notes at the same spot unless there's at least 4 notes. other than that it's because players might find it boring as they're going back and forth at the same spot. try to do different patterns like that star pattern i mentioned, or a cross square pattern. there's several cross square patterns like that on can't defeat airman by BD.

I guess that's it. Star and GL :D
thanks mod and star. ;) but i will remap the lunatic,i don't fix it.
Topic Starter
x847606653

CDFA wrote:

Yolo

Overall:
Put your claps on 2 and 4 of every measure that you wish to add claps, unless the music differs from that.

Insane:
00:17:574 (1) - N-N-Not moe slider! D:
00:18:292 (3) - ^
00:46:316 (1) - ^
00:47:035 (4) - ^
00:49:191 (1) - ^
00:49:909 (4) - ^
00:52:065 (1,4) - ^
00:57:813 (1,2) - ^
01:04:999 (1,2,3) - I've been leniant about the wtf jumps here, but this is just weird. (2) is WAY too close for 1 so it just plays awkwardly.
01:05:718 (5,6) - ^
01:56:736 (1,2,3,4,5,6) - ^

Hard:
Meh

Easy:
00:50:627 (5) - Add clap on repeat
fix
thanks for your mod.I'll remap lunatic.
L_P
from mod queue



general
吐槽一下soft finish感觉更像soft clap 没有魄力啊 (拙作green green dance就用来做clap) ,可以看看LKs的userpage那里有好多好多hitsounds供参考
懒惰寻找的话这里给个下载link http://puu.sh/uEpY
可以试试用竹声那套稍微高音的那个做clap(http://osu.ppy.sh/s/33976)

kiai 的选择似乎不大恰当,毕竟高潮部分在后端,中间只是bridge而已。。。

lunatic
00:02:124 (4) - 这个感觉就像是塞进去的,删了
整体来看除了没放hitsound没完成以外 并没有什么问题,但个人觉得这样是不够的
在排版上面呢 虽然有用心(比如说对称note之类的)但是建议结合音乐节奏+样式 才是作图做得好的关键orz

排版可以开editor参考Natsumerin的近代图 比如千本樱前段和poker face(看看NTR黑历史的部分你会觉得 诶其实跟你的图有点像)大家都这样子过来的,模仿是成为神麻婆必经之路,千万不能用不屑的心态来看模仿者

再来呢 美丽的slider和arrangement可以参考nymph 和 karenying 的图。
然后你会发现你作图越来越慢,slider拉得越来越讲究

三妖的图就没有参考价值了,不建议仿效欧美的风格(他们的图看起来都是同一个人做的,只是品质有差而已。。。

不好意思发了一下牢骚,来我们接下去看

hard
00:46:316 (1) - 这里开始就有一堆直slider,个人建议一combo色 一种形状
比如紫色直的蓝色弯的等等,节奏已经弄得差不多了就可以更加美观:)


01:05:537 (2) - 可以稍微调整一下,似乎没on grid
个人认为在hard 这一块可以用来训练自己的大众排版(比如星星阵型,梯形,slider框框 (blanket) 等等
slider/note的选择会很大程度上影响排版,选择的时候要三思

01:21:525 (2) - 放在这里会让人产生觉得有多一次repeat的错觉,调调尾巴角度吧(后面还有一些,就看你要不要调整了
有一个小发现不知道为什么 你的repeat slider 比较多做成 0/45/90度。。。这样比较容易照成我刚所说的问题。。


02:00:327 (6) - 不建议放在这里,毕竟有时我们沙包看不懂。。。

以第一张图来说 很好了,真的,但是现在的社会你知道,难rank. 华人MAT比较有原则和要求,欧美那里需要神一样的搞基技术。。

我是拼了老命真心建议,希望不会太刻薄。。
Topic Starter
x847606653

L_P wrote:

from mod queue



general
吐槽一下soft finish感觉更像soft clap 没有魄力啊 (拙作green green dance就用来做clap) ,可以看看LKs的userpage那里有好多好多hitsounds供参考
懒惰寻找的话这里给个下载link http://puu.sh/uEpY
可以试试用竹声那套稍微高音的那个做clap(http://osu.ppy.sh/s/33976) 音效做完再去改

kiai 的选择似乎不大恰当,毕竟高潮部分在后端,中间只是bridge而已。。。 用了这么久就不改了

lunatic
00:02:124 (4) - 这个感觉就像是塞进去的,删了 FIX
整体来看除了没放hitsound没完成以外 并没有什么问题,但个人觉得这样是不够的
在排版上面呢 虽然有用心(比如说对称note之类的)但是建议结合音乐节奏+样式 才是作图做得好的关键orz 心有余力不足

排版可以开editor参考Natsumerin的近代图 比如千本樱前段和poker face(看看NTR黑历史的部分你会觉得 诶其实跟你的图有点像)大家都这样子过来的,模仿是成为神麻婆必经之路,千万不能用不屑的心态来看模仿者 我也只能一边看别人的图一边做

再来呢 美丽的slider和arrangement可以参考nymph 和 karenying 的图。
然后你会发现你作图越来越慢,slider拉得越来越讲究

三妖的图就没有参考价值了,不建议仿效欧美的风格(他们的图看起来都是同一个人做的,只是品质有差而已。。。

不好意思发了一下牢骚,来我们接下去看 牢骚不会的,都是一些好的建议 :)

hard
00:46:316 (1) - 这里开始就有一堆直slider,个人建议一combo色 一种形状
比如紫色直的蓝色弯的等等,节奏已经弄得差不多了就可以更加美观:)


01:05:537 (2) - 可以稍微调整一下,似乎没on grid
个人认为在hard 这一块可以用来训练自己的大众排版(比如星星阵型,梯形,slider框框 (blanket) 等等
slider/note的选择会很大程度上影响排版,选择的时候要三思

01:21:525 (2) - 放在这里会让人产生觉得有多一次repeat的错觉,调调尾巴角度吧(后面还有一些,就看你要不要调整了
有一个小发现不知道为什么 你的repeat slider 比较多做成 0/45/90度。。。这样比较容易照成我刚所说的问题。。


02:00:327 (6) - 不建议放在这里,毕竟有时我们沙包看不懂。。。 这里改了

以第一张图来说 很好了,真的,但是现在的社会你知道,难rank. 华人MAT比较有原则和要求,欧美那里需要神一样的搞基技术。。

我是拼了老命真心建议,希望不会太刻薄。。
给了MOD和这么多得建议,真心谢谢,不过这已经是第四张图了,呵呵。反正只能慢慢来了。语言组织的不好的,请见谅。
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
不用normal的hitnormal替换默认的softclap吗?

[KG's Taiko Oni]
01:45:239 (4) - Unsnapped slider (end).
01:56:736 (2) - Unsnapped slider (end).

[Hard]
横平竖直的排列有些单调
00:20:447 (1,3) - 00:21:166 (4,6) - 这两个不在同一水平线上
00:28:351 (7) - 不太好看
00:31:944 (1,2,3,4,5,6) - 同00:20:447 (1,3)
00:48:471 (7,8) - 不在同一水平线
01:12:902 (3,4) - 不平行
01:49:549 (2) - 不好看啊。。

[Insane]
00:01:765 (3,4) - 分开一点?
00:44:878 (1,2,3,4) - 这后面的一段为什么不放中间?
01:09:310 (1) - 时间上离前面转盘太近了,可以把转盘减1/2
01:23:681 (1,2,3) - 音乐有变化的话,排列最好也要有变化
01:34:280 (2) - 太近了

That's all I can find. GL~
Topic Starter
x847606653

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
不用normal的hitnormal替换默认的softclap吗?这个本来是的,但有人吐槽我就换回来了。。。。。。

[KG's Taiko Oni]
01:45:239 (4) - Unsnapped slider (end).
01:56:736 (2) - Unsnapped slider (end).

[Hard]
横平竖直的排列有些单调 果然大家都不喜欢直的么。
00:20:447 (1,3) - 00:21:166 (4,6) - 这两个不在同一水平线上 not fix,只有关了GS才行
00:28:351 (7) - 不太好看 应该是拉到正好包围note了呀,不好看是指哪方面呢
00:31:944 (1,2,3,4,5,6) - 同00:20:447 (1,3)
00:48:471 (7,8) - 不在同一水平线 同样要关GS,或者不能保持slider的水平
01:12:902 (3,4) - 不平行
01:49:549 (2) - 不好看啊。。 拉了一下,看看?

[Insane]
00:01:765 (3,4) - 分开一点?
00:44:878 (1,2,3,4) - 这后面的一段为什么不放中间? 后面的一段?看不懂额。
01:09:310 (1) - 时间上离前面转盘太近了,可以把转盘减1/2
01:23:681 (1,2,3) - 音乐有变化的话,排列最好也要有变化 不知道怎么改,所以没改。
01:34:280 (2) - 太近了 不跟前面的(3)重合的话不太好看,嗯,还是改了

That's all I can find. GL~
谢谢MOD了 ;)
congaan
hello~
Sorry, I have finished modding before you updated;;

[Hard]
00:54:938 (1,2,3,4,5,6,7,8) - chaos clap

[Lunatic]
All suggestions, so feel free to ignore if you disagree.

00:04:639 (5,6,7,8) - this formation was difficult to chatch the rhythm. Rearrange pls. suggestion
00:26:196 (1,2,3,4,5,6) - move http://puu.sh/w7aW and..
00:27:274 (7) - use return slider. like this
00:27:274 (7,1) - not good formation here.
00:28:531 (6,1) - ^ suggestion
00:33:920 (7) - dont stack on (4).near x:344y:104 is better.
00:44:878 (1,2,3,4) - Rearrange? you'll be able to be nicer.
00:45:597 (4) - S:C1 whistle is better.
00:57:813 (1) - 3~5 grids down
01:01:405 (4) - delete slider then add circles at 01:01:405 and 01:01:585
01:23:142 (3,4,5,1,2,3) - rearrange, especially (1,2,3) felt boring
01:32:304 - 01:34:998 very good
01:39:669 (2,3,4) - not beautiful. better?
01:44:878 (5,6) - I felt,these are not good stack.
02:05:537 (2) - delete circle. suggestion

also suggestion.Overall this is the monotonous map.
01:09:310 - 01:19:190 - reduce jump and 3hits. to be easier
01:20:807 - 01:32:124 - use slider mainly. to be speedy

GL~
Topic Starter
x847606653
SPOILER

wingman_dw wrote:

hello~
Sorry, I have finished modding before you updated;;

[Hard]
00:54:938 (1,2,3,4,5,6,7,8) - chaos clap fix

[Lunatic]
All suggestions, so feel free to ignore if you disagree. OK

00:04:639 (5,6,7,8) - this formation was difficult to chatch the rhythm. Rearrange pls. suggestion not fix
00:26:196 (1,2,3,4,5,6) - move http://puu.sh/w7aW and.. in white line,i can't use 3 combos. not fix
00:27:274 (7) - use return slider. like this ^
00:27:274 (7,1) - not good formation here. not fix
00:28:531 (6,1) - ^ suggestion not fix
00:33:920 (7) - dont stack on (4).near x:344y:104 is better. not fix
00:44:878 (1,2,3,4) - Rearrange? you'll be able to be nicer. not fix
00:45:597 (4) - S:C1 whistle is better. add whistle but finish is retained
00:57:813 (1) - 3~5 grids down OK
01:01:405 (4) - delete slider then add circles at 01:01:405 and 01:01:585 not fix
01:23:142 (3,4,5,1,2,3) - rearrange, especially (1,2,3) felt boring not fix。it is symmetrical
01:32:304 - 01:34:998 very good thanks
01:39:669 (2,3,4) - not beautiful. better? fix
01:44:878 (5,6) - I felt,these are not good stack. not fix
02:05:537 (2) - delete circle. suggestion not fix

also suggestion.Overall this is the monotonous map.
01:09:310 - 01:19:190 - reduce jump and 3hits. to be easier not fix
01:20:807 - 01:32:124 - use slider mainly. to be speedy not fix

GL~
thanks for your mod ;)
Jupiter
Hi,Thanks mod request!

[General]
ZUN - Magus Night (x847606653).osb is delete.

[Lunatic]
01:24:399 (4) - NC
01:47:393 (4) - NC
01:49:190 (4) - move x:256 y:250
01:49:369 (5) - stack to 01:49:190 (4)
01:58:890 (4) - NC

[Hard]
00:21:166 (4) - NC
00:32:663 (4) - NC
00:58:531 (4) - NC
01:07:154 (4) - NC
02:06:795 (4) - move x:324 y:308?

[Normal]
good~

That's all,good luck~
Topic Starter
x847606653
SPOILER

Jupiter wrote:

Hi,Thanks mod request!

[General]
ZUN - Magus Night (x847606653).osb is delete. OK,fix,it,s my fault

[Lunatic]
01:24:399 (4) - NC
01:47:393 (4) - NC
01:49:190 (4) - move x:256 y:250 fix
01:49:369 (5) - stack to 01:49:190 (4) not fix
01:58:890 (4) - NC

[Hard]
00:21:166 (4) - NC
00:32:663 (4) - NC
00:58:531 (4) - NC
01:07:154 (4) - NC
02:06:795 (4) - move x:324 y:308? OK

[Normal]
good~

That's all,good luck~
thanks for your mod ;)
Scorpiour
ok~~recheck~~
看看现在做怎么样了XD

[General]
  1. 把ZUN加入Tags吧,不管怎么说是人家的原曲
  2. 整体上而言这曲子我是推荐用normal的……soft实在是太软了……
  3. 另外考虑01:43:801 - 02:06:795 这段加kiai?
[Normal]
  1. 第一感觉像Easy XD
  2. 00:11:825 (1) - 感觉这里default finish比custom好听
  3. 00:23:681 (2) - 考虑删掉?
  4. 00:34:819 (1) - 这里也是感觉default的finish比较给力
  5. 00:52:064 (1,2,3) - 这里往后clap错位了吧,应该在折返上(2/4clap),我是不建议没理由的来回换clap位置啦,特别是低难度里。而且这里2/4clap比较好听。
  6. 01:03:920 (2) - 考虑删掉?
  7. 01:43:801 - 这里开始要是用clap就一直用下去吧,用了突然又停掉感觉不舒服。。
[Hard]
  1. 00:29:789 (3,4,5) - 这三个考虑也做成slider和前面对应?
  2. 01:45:238 (1) - 建议做成2个1/2的slider,也就是把01:45:777 - 这里的节奏顺便补上
  3. 倒是没什么unrankable的地方,但是排版和梗实在是太单调了…………而且整体质量和Lunatic相比差距很明显。
[Lunatic]
  1. 00:01:765 (3,4) - 这里给个小建议,这里因为音乐是向下的,所以可以考虑缩短一点间距并且向下移动一点……
  2. 00:10:387 (1) - 这clap不好听,严重的
  3. 00:11:735 - 这里明显少了个note……
  4. 00:16:136 (1) - spinner用的不是很舒服……应该说不太推荐这么用吧……而且00:16:675 - 有个可以下三连的节奏,也就是说2个1/1的slider用三连过渡完全没问题的。
  5. 00:33:381 (5,6,7) - 这里是个串而不是3/4……建议一个串直接做到00:34:819 -
  6. 01:02:663 (2,3,4,5,6,7,8) - 这个串也是没做完的感觉……01:03:292 - 加一个
  7. 01:07:872 (1) - 唉这么好的下串的地方……
  8. 01:23:860 (2,3,4,5,6) - 这里的空拍有点别扭……考虑下用4个1/2slider来做这里的节奏?
  9. 01:43:441 (5,1) - 这两个中间好明显的可以下连打的节奏继续被你放过了……
  10. 01:46:675 (1,2,3,4,5,6) - 和上面那里相仿,空拍用的不太舒服,建议用1/2slider试试?
  11. 01:58:172 (1,2,3,4,5,6) - ^,其实这种有小长音的地方很适合放slider跳的~
进步很多但是提升空间依然很大~~总之加油吧~
Cygnus
  • Taiko
  1. You have two Unsnapped Slider Ends.

  • Normal
  1. No huge errors. But I hope you can fix the curve of some sliders. I hope you can go look for them yourself.

  • Hard
  1. 00:16:136 (5) - Move 4th point two grids up. Move 2nd point one grid left.

  2. 01:24:040 (2,4) - Four grids right. Looks better when they're aligned.

  3. 01:38:052 (2) - Move 4th point one grid up.

  • Lunatic
  1. 00:04:639 (5,6,7,8,9) - Fix the spacing please. They're hard to read.

  2. I don't really see any errors, just those spacings. Seriously, use distance snap on some parts. They're really hard to read.
Topic Starter
x847606653
SPOILER

Scorpiour wrote:

ok~~recheck~~
看看现在做怎么样了XD

[General]
  1. 把ZUN加入Tags吧,不管怎么说是人家的原曲 作者有的话,tag就不要加了吧
  2. 整体上而言这曲子我是推荐用normal的……soft实在是太软了…… 软妹子好啊
  3. 另外考虑01:43:801 - 02:06:795 这段加kiai?


[Normal]
  1. 第一感觉像Easy XD 额,本来就是e改的,但是感觉n-h-i好点
  2. 00:11:825 (1) - 感觉这里default finish比custom好听 fix
  3. 00:23:681 (2) - 考虑删掉? fix
  4. 00:34:819 (1) - 这里也是感觉default的finish比较给力 fix
  5. 00:52:064 (1,2,3) - 这里往后clap错位了吧,应该在折返上(2/4clap),我是不建议没理由的来回换clap位置啦,特别是低难度里。而且这里2/4clap比较好听。 o
  6. 01:03:920 (2) - 考虑删掉?fix
  7. 01:43:801 - 这里开始要是用clap就一直用下去吧,用了突然又停掉感觉不舒服。。
fix

[Hard]
  1. 00:29:789 (3,4,5) - 这三个考虑也做成slider和前面对应? not fix
  2. 01:45:238 (1) - 建议做成2个1/2的slider,也就是把01:45:777 - 这里的节奏顺便补上 没必要把1/4填那么满._.,not fix
  3. 倒是没什么unrankable的地方,但是排版和梗实在是太单调了…………而且整体质量和Lunatic相比差距很明显。
个人觉得hard比lunatic要好,虽然排版是单调了点。。

[Lunatic]
  1. 00:01:765 (3,4) - 这里给个小建议,这里因为音乐是向下的,所以可以考虑缩短一点间距并且向下移动一点……fix
  2. 00:10:387 (1) - 这clap不好听,严重的 去掉了
  3. 00:11:735 - 这里明显少了个note…… 连打都要到蓝线么?受教了,fix
  4. 00:16:136 (1) - spinner用的不是很舒服……应该说不太推荐这么用吧……而且00:16:675 - 有个可以下三连的节奏,也就是说2个1/1的slider用三连过渡完全没问题的。 not fix
  5. 00:33:381 (5,6,7) - 这里是个串而不是3/4……建议一个串直接做到00:34:819 - fix
  6. 01:02:663 (2,3,4,5,6,7,8) - 这个串也是没做完的感觉……01:03:292 - 加一个
  7. 01:07:872 (1) - 唉这么好的下串的地方…… 嗯,下串了.——。
  8. 01:23:860 (2,3,4,5,6) - 这里的空拍有点别扭……考虑下用4个1/2slider来做这里的节奏?not fix
  9. 01:43:441 (5,1) - 这两个中间好明显的可以下连打的节奏继续被你放过了……已加
  10. 01:46:675 (1,2,3,4,5,6) - 和上面那里相仿,空拍用的不太舒服,建议用1/2slider试试? not fix
  11. 01:58:172 (1,2,3,4,5,6) - ^,其实这种有小长音的地方很适合放slider跳的~
not fix

进步很多但是提升空间依然很大~~总之加油吧~
还是不足好多啊,谢谢mod了._>
Topic Starter
x847606653
SPOILER

Philippines wrote:

  • Taiko
  1. You have two Unsnapped Slider Ends.
fix

  • Normal
  1. No huge errors. But I hope you can fix the curve of some sliders. I hope you can go look for them yourself.
en

  • Hard
  1. 00:16:136 (5) - Move 4th point two grids up. Move 2nd point one grid left. not fix

  2. 01:24:040 (2,4) - Four grids right. Looks better when they're aligned. fix

  3. 01:38:052 (2) - Move 4th point one grid up.
not fix

  • Lunatic
  1. 00:04:639 (5,6,7,8,9) - Fix the spacing please. They're hard to read.

  2. I don't really see any errors, just those spacings. Seriously, use distance snap on some parts. They're really hard to read.
i think spacing is not very important in lunaitc.so not fix
thanks for your mod ;)
Melan Blue
Modding because i like this song and map :3

[General]
Delete Kiai at 00:46:316 - 00:57:813. It doesn't fit, imo.
Add "Great Fairy Wars" into tags.
Maybe change the background to something more colorful and dynamic? Like this: http://puu.sh/wk1A http://puu.sh/wk1P

[Normal]


00:46:316 - 00:51:345 - replace claps with whistles. sounds good!^^
00:47:753 (5,6) - maybe make them like this? http://puu.sh/wm6g
01:43:621 (1) - place it like this? http://puu.sh/wm7F
02:03:202 (4) - remove clap. add clap on (5).

[Hard]
00:16:046 (5) - make it more beautiful. something like this: http://puu.sh/wm9g http://puu.sh/wmar
00:28:351 (7) - add whistle
00:46:316 - 00:51:345 - just like in normal. replace claps with whistles.

[Lunatic]
Circle Size - 1.
Come ooon, no one likes small circles! >< It looks so much better.
00:46:316 - 00:51:345 - again, like in the other diffs.
01:03:292 (9) - woah o_o' remove note!
01:09:220 (16) - remove note.
01:22:603 (2) - place it on x360 y192
01:55:298 (1) - place it on x260 y256,
01:55:657 (2) - place it on x396 y188,
01:56:016 (3) - place it on x260 y256.4
02:01:046 (1) - move it 2 grid up.

Good luck! ^ ш ^
Topic Starter
x847606653
SPOILER

Leyko wrote:

Modding because i like this song and map :3

[General]
Delete Kiai at 00:46:316 - 00:57:813. It doesn't fit, imo. fix
Add "Great Fairy Wars" into tags. fix
Maybe change the background to something more colorful and dynamic? Like this: http://puu.sh/wk1A http://puu.sh/wk1P fix.2nd

[Normal]


00:46:316 - 00:51:345 - replace claps with whistles. sounds good!^^ not fix
00:47:753 (5,6) - maybe make them like this? http://puu.sh/wm6g fix
01:43:621 (1) - place it like this? http://puu.sh/wm7Fnot fix
02:03:202 (4) - remove clap. add clap on (5). not fix

[Hard]
00:16:046 (5) - make it more beautiful. something like this: http://puu.sh/wm9g http://puu.sh/wmar fix
00:28:351 (7) - add whistle fix
00:46:316 - 00:51:345 - just like in normal. replace claps with whistles. not fix

[Lunatic]
Circle Size - 1. not fix.i think small cs is no problem in lunatic.
Come ooon, no one likes small circles! >< It looks so much better. not fix
00:46:316 - 00:51:345 - again, like in the other diffs. not fix
01:03:292 (9) - woah o_o' remove note! not fix.rhythm
01:09:220 (16) - remove note. ^
01:22:603 (2) - place it on x360 y192 not fix
01:55:298 (1) - place it on x260 y256, not fix
01:55:657 (2) - place it on x396 y188, not fix
01:56:016 (3) - place it on x260 y256.4 not fix
02:01:046 (1) - move it 2 grid up. fix

Good luck! ^ ш ^
thanks for your mod and BG >_<
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Normal]
00:48:471 (6) - 下来一格
02:06:076 - clap


[Hard]
01:23:322 (3,4,1) - 连成直线会好一点
01:45:507 - 在这里转折


[Lunatic]
00:22:603 (2) - 建议换成1/6 比1/8好 八分之一一般不用
00:50:447 (6) - 和前面的3遮挡了
01:09:310 (1) - 距离太远。。
01:13:621 (1) - 一会远一会近
--------------------------------------------------
Great Mapset ;)
Good luck
Topic Starter
x847606653
SPOILER

Snowy Dream wrote:

Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Normal]
00:48:471 (6) - 下来一格 fix
02:06:076 - clap


[Hard]
01:23:322 (3,4,1) - 连成直线会好一点 not fix,改的话感觉少了一个拍子
01:45:507 - 在这里转折 fix


[Lunatic]
00:22:603 (2) - 建议换成1/6 比1/8好 八分之一一般不用 not fix
00:50:447 (6) - 和前面的3遮挡了 not fix,对称
01:09:310 (1) - 距离太远。。还好吧,觉得这种跳还不错
01:13:621 (1) - 一会远一会近 not fix
--------------------------------------------------
Great Mapset ;)
Good luck
谢谢mod和评价._.
pieguyn
hi there :)

Normal:

01:52:064 (5) - add clap
02:02:483 (4) - remove clap
02:03:561 (5) - add clap

KG's Taiko Oni:

02:04:998 (4) - kat
02:05:088 (1) - remove note

Hard:

01:26:555 (2) - whistle on end
01:59:609 (5) - whistle on start
02:06:795 (4) - since you did so in other diffs, add NC?

Lunatic: fine~

nice map :)
Topic Starter
x847606653

pieguy1372 wrote:

hi there :)

SPOILER
Normal:

01:52:064 (5) - add clap
02:02:483 (4) - remove clap
02:03:561 (5) - add clap

KG's Taiko Oni:

02:04:998 (4) - kat
02:05:088 (1) - remove note

Hard:

01:26:555 (2) - whistle on end
01:59:609 (5) - whistle on start
02:06:795 (4) - since you did so in other diffs, add NC?

Lunatic: fine~

nice map :)
all fix.thanks for your modding._.
MMzz
  • [Lunatic]

    00:04:639 (5) - New combo?
    00:11:735 (9,1) - Oh my. This jump is a little to big for a stream jump. Sure it's hitable but it's barely noticeable. Shorten it a bit, or maybe extend the stream so that it ends in that location without jumping. :?
    00:16:136 (1) - This spinner doesn't fit the music very well and caught me offguard, you should delete it and fill in some notes!
    00:28:890 (1,2) - remove new combo on 1 and add it to 2. Keeps the flow of combos you had going!
    00:31:226 (6,10) - add whistles on these two? The current hitsounding feels weird to play with.
    00:33:381 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - A very boring stream, maybe space it out some and have it flow around the grid? Would be a lot more fun! :? btw you missed a whistle here: 00:34:729 (16)
    00:44:878 (1,2,3,4) - move these to the right so 2 and 4 are on the middle of the grid? Really akward note placement when they can easily be moved.
    00:49:908 (4,5,6) - Flip this combo horizontally? (Control + H) It would maintain that symmetry you are doing.
    00:57:453 (7) - reverse this? Will flow into the next slider and have that nice blanket.
    01:03:292 (9,10) - Yet again the same issue as before with the stream jump at the start.
    01:09:220 (16,1) - ^ PLEASE FIX THIS ONE, the distance is even further than the others and very difficult.
    01:14:160 (2,3,4,5) - Really confuseing pattern, how about you delete 5 and copy/paste the small stack that starts with 2, and flip it horizontal and vertical? http://puu.sh/wVQP The pattern you have currently is snapped correctly but does not fit the music at ALL.
    01:34:639 (3,4,5) - move these to the right so they fit on the grid in the middle?
    01:43:441 (5) - new combo? Players might think you have to jump to the because of the previous notes/jumps.
    01:45:777 (2) - place this note in the middle of the grid so the jumps are more even.
    01:49:369 (5) - Why not stack this note ontop of 4 instead? Stacking under sliders makes notes invisible sometimes and annoying to play with hidden.
    02:06:795 (1) - remove combo.

  • [Hard]

    00:28:890 (1,2) - remove new combo from 1, add to 2.
    00:47:753 (5) - new combo, and do this for the next 3 combo sequences, these combos are really long lol.
    01:14:878 (1,2) - remove combo from 1, add to 2.

    Really good Hard, I couldn't spot anything wrong except for those combos.

  • [Taiko]

    First things first, all your volumes points are not consistant, and they are on Soft. Please make them all a consistant level, and on Normal settings. 65-70% with Normal sounds better.

    Set the overall difficulty to 6, and the HP drain to 6. leaveing everything at 5 makes things to easy. :(

    00:07:514 (1,2,3,4,5,1,2,3,4,5) - These two streams don't fit at all, continue with that d k ddk focus pattern you had going!
    00:09:849 (2) - k
    00:20:268 (1) - ^
    00:42:005 (2,3,4,5,6,1,2,3,4,5) - Yet again, these do not fit, please keep mapping to the melody here.
    00:44:879 (2) - d
    00:54:759 (1) - k

    Diff could really use some work, a lot of the patterns are very bad and inconsistant.
    Personal taiko map rating: 6/10
Topic Starter
x847606653
SPOILER
[quote="MMzz"]
  • [Lunatic]

    00:04:639 (5) - New combo? fix
    00:11:735 (9,1) - Oh my. This jump is a little to big for a stream jump. Sure it's hitable but it's barely noticeable. Shorten it a bit, or maybe extend the stream so that it ends in that location without jumping. :? fix
    00:16:136 (1) - This spinner doesn't fit the music very well and caught me offguard, you should delete it and fill in some notes! fix
    00:28:890 (1,2) - remove new combo on 1 and add it to 2. Keeps the flow of combos you had going! fix
    00:31:226 (6,10) - add whistles on these two? The current hitsounding feels weird to play with. fix
    00:33:381 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - A very boring stream, maybe space it out some and have it flow around the grid? Would be a lot more fun! :? btw you missed a whistle here: 00:34:729 (16) fix
    00:44:878 (1,2,3,4) - move these to the right so 2 and 4 are on the middle of the grid? Really akward note placement when they can easily be moved. not fix
    00:49:908 (4,5,6) - Flip this combo horizontally? (Control + H) It would maintain that symmetry you are doing. fix
    00:57:453 (7) - reverse this? Will flow into the next slider and have that nice blanket. not fix
    01:03:292 (9,10) - Yet again the same issue as before with the stream jump at the start. fix
    01:09:220 (16,1) - ^ PLEASE FIX THIS ONE, the distance is even further than the others and very difficult. ^
    01:14:160 (2,3,4,5) - Really confuseing pattern, how about you delete 5 and copy/paste the small stack that starts with 2, and flip it horizontal and vertical? http://puu.sh/wVQP The pattern you have currently is snapped correctly but does not fit the music at ALL. not fix
    01:34:639 (3,4,5) - move these to the right so they fit on the grid in the middle? fix
    01:43:441 (5) - new combo? Players might think you have to jump to the because of the previous notes/jumps. fix
    01:45:777 (2) - place this note in the middle of the grid so the jumps are more even. not fix
    01:49:369 (5) - Why not stack this note ontop of 4 instead? Stacking under sliders makes notes invisible sometimes and annoying to play with hidden. not fix
    02:06:795 (1) - remove combo.not fix


  • [Hard]

    00:28:890 (1,2) - remove new combo from 1, add to 2.
    00:47:753 (5) - new combo, and do this for the next 3 combo sequences, these combos are really long lol.
    01:14:878 (1,2) - remove combo from 1, add to 2. all fix

    Really good Hard, I couldn't spot anything wrong except for those combos.
thanks for your mod._.
Kawayi Rika
Hi ~ x847606653 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Lunatic]


  1. 00:17:304 (9,1) - Wrong spacing? or Remove 00:17:304 (9) - this circle.
  2. 00:17:573 (2) - Add new combo and Remove 00:17:393 (1).
  3. 00:59:250 (5) - Add new combo.


That's all ~ Cool mapset and music ~ your first map have good job!!!

Call me back recheck ~ when you are ready ~
;)
Topic Starter
x847606653

Kawayi Rika wrote:

Hi ~ x847606653 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Lunatic]


  1. 00:17:304 (9,1) - Wrong spacing? or Remove 00:17:304 (9) - this circle.
  2. 00:17:573 (2) - Add new combo and Remove 00:17:393 (1).
  3. 00:59:250 (5) - Add new combo.


That's all ~ Cool mapset and music ~ your first map have good job!!!

Call me back recheck ~ when you are ready ~
;)
all fix.
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


Scorpiour
恭喜first bubble~~加油吧还差最后一步
kg2161012
I'm BACK~(?)
kg2161012
Thanks for your mod:D
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