BAKAYing
Thanks~Melophobia wrote:
Hi ヽ(*´∀`)ノ
Random mod because this song is so moe >< Moe moe Yura~
[General]
do you have any source about title?
if you dont, i'd suggest to use "Nanka Iikoto" instead because "Ii" looks bad and "Iikoto" is fine as japanese Keep this first,I need more suggestion
you use CS2 hitsound but there is not any CS2 hit sound file in the .osz, i guess you forget to do a fullsubmittion~ Yes you are right,fixed
[Normal]
00:04:967 (3) - add whistle fixed
[Insane]
00:28:236 (1) - looks better if spacing between (2) and (1) looks same as normal spacing http://puu.sh/usv6 fixed
00:31:313 - lower the volume by 10% like you did on Normal~ I think 70% is more fit hereo.o changed Normal volume
00:32:851 (7,8) - i think its good place to put a jumpand singer says "guruguru" (it meens "spin round") so it's really nice if pattern is guruguru~Good idea,thinking how to change here
00:52:659 (7,8,1) - put them under the beginning of 00:51:890 (5) - nah,try to do that and do the testplay and you will see..lol
Thanks~LunarSakuya wrote:
Jojo's Hard
00:09:005 (7,8) - Too far apart //Yes but I think they're readable~
01:07:274 (2) - Lower volume at end //OK~
01:11:890 (2) - Put this closer to (1) since they're in the same combo? http://puu.sh/uuMw //No sorry~
01:14:390 (6) - NC maybe //Ok~
232,176,23037,2,0,B|288:192|328:168|328:112|296:80|264:112|264:168|296:192|376:176,1,24000:48:036 (5) - remove the clap at the end. it ruins the consistency and i find it unfitting to the song.
Byakugan249 wrote:
[JoJo's Hard]
The diff settings look way too easy for a hard diff. the AR and CS is fine. increase it by +1 or +2. i think these settings are perfect for a hard diff like this IMO.//OK then HD,OD+1~
00:23:037 (3) - i've seen so many loops but this loop looks ugly. i'm guessing that looped sliders arent your thing, or you did this a long time ago. try to make it like this and put it back to its original spot. you might need to move the notes around after the loop if you do this. here's the code if you can't make it like this.//OK~ Adjusted by myself.232,176,23037,2,0,B|288:192|328:168|328:112|296:80|264:112|264:168|296:192|376:176,1,24000:48:036 (5) - remove the clap at the end. it ruins the consistency and i find it unfitting to the song.//Sorry I think it's fine~
01:02:844 (3) - maybe Ctrl+R for a smoother flow to the next note?//Sorry I prefer the current pattern >.>
No_Gu wrote:
[啾's Hentai Hard]
00:17:460 (5,1,1,1) - 说实在的我看到NC了也没读出来anti//你笨..
00:20:921不tick下么//盈盈有加tick音效?= =
00:28:806 (2) - 去clap好点我觉得//如果盈盈加了tick音效那就加下好了o o
01:07:267 (2) - 去折返吧。。其实后面的音乐和这slider一个折返后没啥联系了。。
不用tick把24补上么
不清楚为啥你总是爱用3号圈。。。在我来说3号放hard蛮奇葩的其实。。不过这随你..//习惯了..my style
其实就算用大圈也遮挡不住你的鬼畜//臭谷子我黑过你嘛!!QAQ
Thanks all ~~~ :>Regou wrote:
[JoJo's Hard]
HD4 + OD4 略低 兩個都+1//好.
00:08:998 (7,8) - 這是什麽鬼畜跳!!!!!! *___* //LOL 我觉得读起来还好..自己test的时候都SS
00:14:383 (5,6) - 跳啊
00:24:383 (5,7) - NC? 這樣比較好看//我觉得加不加都无所谓~
00:34:383 (1,2) - 好多跳啊好難 lol //.......卖萌- -
這對我來說比較像Hard+ Diff name直接叫JoJo吧//好像不太好吧,盈盈应该也不会点头.
Thanks!Pokie wrote:
[JoJo's Hard]00:18:421 (1,1,1,1) - test時毫無疑問的按成了1/4什麼程度…//...最多骗个1PC嘛..(slap
- OD太低了…有什麼原因嗎? //+1了
- 關Countdown//Done
00:20:921 - 補一個slidertick音效
00:29:383 - ^
00:28:806 (2) - 結尾刪clap
00:48:613 - 補slidertick音效//All done.
00:56:883 (4) - 個人認為放上方比疊在(3)的結尾好…像這樣: http://osu.ppy.sh/ss/318038 (不過修改的話後面的(6,7)也要一併下移)//No Sorry..
01:07:267 (2) - 結尾刪clap//我觉得这个留着也蛮好的o o
建議既然karen加了slidertick音效的話, 還漏拍就是不應該了…這點要加多注意 //我做完那时候还没加啊..T T
Thanks~[CSGA]Ar3sgice wrote:
Hard
- 00:11:113 (4,5) - 移开点 会叠起 //好难修,稍微改了下似乎也只好了一点点.
- 00:18:421 (1,1,1) - 这是什么 //.......反正不改
- 00:22:652 (2) - slider because i made combobreak//.............很好读啊....不改+1
- 01:14:383 (1) - 不能这样//.......Why...
Keep this..I think it is very fit to put 1/8 hereSuzully wrote:
01:08:036 (1) - Since there is no sound in the back, so it's better to just put a circle at 01:08:229 with whistle sound imo.
and by the way,Aleks719 wrote:
Hard
00:23:037 (3) - same about unrankable slider... //Hmm, this is fine to me, and I have asked 2 MATs just now, they both considered this is okay. http://puu.sh/Iqw6 http://puu.sh/Iqus
01:06:498 (6) - replace nc here, for making slowdown easier to read//OK~
01:14:383 (1) - better replace it farer//Done~
It's not a bug, it's just a feature. "Cutted" sliderticks become hidden, but they are counted in max combo. So, just for making sliders more clear.JoJo wrote:
01:06:498 (6,2) - I don't know why, these two sliders should have 3 slider ticks but in test/play mode they only have one. Not sure if this is a bug, anyway for avoid unranking or something trouble, changed the patterns here.