All Fixed ~(=w=~)
(ノ゚ω゚)ノabalee wrote:
collab:
00:42:565 (1,2) - should it placed horizontally? Fixed
00:43:474 (4,5) - Spacing? Fixed
00:53:292 (1) - silence the spinner end sounds better. Fixed
01:34:565 (1) - add a note? Fixed
05:28:207 (1) - I guess APP maps should follow the ranking criteria too. Fixed @_@
Fixed (ノ゚ω゚)ノabalee wrote:
Whyyyyyyyyyyyyyyyyyy I can't pick up all the problems at one time!!!!<--- Sorry D:!
00:45:837 (7,8) - Spacing?
05:28:201 (1) - silence the end?
05:32:660 (1) - isn't snapped.
Thanks (ノ゚ω゚)ノchamelepeace710 wrote:
[Collab]
- I was disappointed at the of hitsound action.... Try adding some.
- 00:46:201 (You) (8,9) - place the (9) farther away Fixed
- 03:01:837 (Vicho-kun) (4,5) - father away from the end of the other slider Eh...The minute 03:01:837 beuchi-chan that this mapping ... But, it is understood
- 04:00:565 (animask)- hahaha, i still hate the double time, just a comment, doesn't matter :/
- 05:11:656 (H-boy) - I don't favor the clutter of notes here
Esto va para Approved, es imposible que lo rankeen.iMercurial wrote:
Dios, Rankeen esto.
0OoMickeyoO0 wrote:
pick up from #modreqs![]()
[Collab]
So many notes that isn't snap o.o resnap all notes please
APP rate +1
00:47:474 (1,2,3,4,1,2,3,4) - do something else? I'm so boring~
03:08:746 (x) - add note here? Nou :T
03:21:474 (1,2,3,4) - 2 grid up & let it symmetric Nop
03:51:474 (7) - new combo Fixed
03:57:292 (7) - ^ Fixed
05:28:201 (5) - ^ Fixed
Fixed, Thanks (ノ゚ω゚)ノBanana wrote:
hi~ Banana here, from my queue
collab
00:18:383 - try half beat?
00:30:746 (5) - use half beat slider, there are too much small breaks Nop
00:32:746 (1) - emm, confusing spacing Fixed
01:10:565 - add note Fixed
01:14:565 - add note? Fixed
02:00:201 (1) - repeat too much, seems not very good T:
02:41:110 - add note
02:54:565 - add note?
02:58:201 - add a half beat slider Nop
03:59:292 - i didn't see the "speed up" waring at the frist time, make it just above the notes? Sorry, but... I see it good. D:
05:28:201 - i just wonder why not use a spin
[Events]
//Background and Video events
0,0,"BG Taiko.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Taiko\Kuri.png",320,240
M,0,9272,9636,434,295,434,271
F,2,9272,9636,0,0.5
S,0,9272,,0.6
M,0,9636,96545,434,271
F,0,9636,96545,1
M,0,96545,96908,434,271,434,247
F,1,96545,96908,0.5,0
Sprite,Foreground,Centre,"SB\Taiko\Verdi.png",320,240
M,0,96545,96908,434,295,434,271
F,2,96545,96908,0,0.5
S,0,96545,,0.6
M,0,96908,181999,434,271
F,0,96908,181999,1
M,0,181999,182636,434,271,434,247
F,1,181999,182636,0.5,0
Sprite,Foreground,Centre,"SB\Taiko\Dax.png",320,240
M,0,181999,182636,434,295,434,271
F,2,181999,182636,0,0.5
S,0,181999,,0.6
M,0,182636,270726,434,271
F,0,182636,270726,1
M,0,270726,271090,434,271,434,247
F,1,270726,271090,0.5,0
Sprite,Foreground,Centre,"SB\Taiko\Backfire.png",320,240
M,0,270726,271090,449,295,449,271
F,2,270726,271090,0,0.5
S,0,270726,,0.6
M,0,271090,335454,449,271
F,0,271090,335454,1
M,0,335454,335817,449,271,449,247
F,1,335454,335817,0.5,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
DaxMasterix wrote:
General:Taiko Collab
- Tienes 2 BPM's en la diff ''Collab''. 1 en 00:09:636 y otro en 00:09:656. Elimina el Primero. El del 00:09:636 xD
- Tienes 4 BPM's en la diff ''Taiko'' LOLWTF Ademas el offset es 9656 no 9636. Elimina 3 y cambia 1
- En las 2 Diff tienes ''AudioLeadIn: 1004'' Cambialo a 1000. [En el Notepad de los .osu - Obviously]
Hay un Objeto snapped.
Hace falta un SB Para Esta diff. TOUCHE! solo cambia eso de Various Mappers a los Nombres de los Mappers. SOLO ESE ESPACIO. y hazlo SB. Asi te evitaras crear 4 BG's.
Collab
Astom:
00:11:474 (x) - Add a Note.
00:12:201 (x) - ^ Tip
00:29:531 (TP) - No se si sera de tu parte del collab o el De Fenya. Pero 0% Es unRankeable.
Fenya:
00:30:019 (1,2,3,4,5) - Asimetrico. Mueve el (3) un grid hacia la Izquierda. [x:216|y:56 Grid lvl: 3] El (4) un grid hacia la Izquierda. [x:264|y:120 Grid lvl: 3] El (5) un grid hacia la Izquierda. [x:312|y:56 Grid lvl: 3]. O si quieres cambiale la forma.
00:33:656 (5,6) - Muevelos 1 Grid a la Izquierda.
00:34:565 (9,10) - ^
00:43:656 - Mueve el Segundo Slider Point 1 grid hacia abajo.
00:46:928 - Puedes moverlo 1 Grid arriba o Moverlo a [x:376|y:328 Grid lvl: 3] Para que no sea ''Tan recto''
00:49:656 (1,2,3) - Muevelos 1 Grid a La Izquieda.
Nerv_Mario:
01:29:292 (7,8) - Muevelos 1 Grid a la Derecha.
01:30:746 - Este slider se veria mejor Aqui.
Ignacio:
01:45:474 (1,2,3,4,1) - Ugly. Intenta Esto . Si te afecta el Orden de Tu Distance Snap mueve el Circle del 01:46:928 hacia [x:448|y:288 Grid lvl: 3]
Myon-Nya:
02:08:928 - Ugly Slider. Fix this
02:10:019 - Lo mismo.
02:12:928 - ^ ... Argh Olvidalo. Todos los slider Tienen Sliders points Innecesarios. Unmodeable For me.
Srry About that :/
Vicho-Kun:
02:54:746 . Mueve este Slider a [x:128|y:328 Grid lvl: 3]
Beuchi-chan: Yay BAT
03:02:746 (x) - Oh Dear... No se si no esta completado o simplemente quisiste ponerle un Break. De todas formas deberias Mapear esa parte.
03:10:019 - Pon esta nota En el mismo lugar de 03:08:383 (4)
03:10:383 - Puedes hacer este Slider mas Lindo c:
03:11:110 (2,3,4,5) - Para que siga El Pattern Subelo 2 Grids.
03:12:383 (6,7) - Si cambiaste el slider del 03:10:383 Ya sabes que hacer.
03:20:019 (x) Add a Note. En el centro Obviously.
Kotomi-chan:
03:49:837 - Mueve el 2do Slider Point a [x:112|y:120 Grid lvl: 3]
03:50:746 - Mueve esta nota a [x:200|y:64 Grid lvl: 3]
03:51:110 - ^ a [x:288|y:72 Grid lvl: 3]
03:51:474 - Mueve este Slider a [x:376|y:80 Grid lvl: 3]
Animask:
... Solo le pusiste 2,00 De SV Para que tu parte sea la mas Dificil. Unmodeable For me.
TIP: Remap.
Lissette: Yay MAT
04:31:474 - Fix This Slider. TIP = [Slider Points = 1)x:192|y:72 / 2)x:256|y:16 / 3)x:320|y:72 Grid lvl: 3]
04:32:201 - If you Fix the Slider of ''04:31:474'' You know you do.
04:32:928 - ^
TTTTTTTTTTTT: sadsafw XD
05:18:746 / 05:19:474 / 05:20:201 / 05:21:292 / 05:22:383 / 05:23:110 / 05:24:201 - I hate this Type of Sliders.. ._.
05:25:292 - Move this note to [x:160|y:160 Grid lvl: 3]
05:27:292 - Move 1 Grid to the left
05:28:201 - Erase THis Slider and put a Spinner. & Erase the spinner of ''05:32:565''. The spiner has to last until to 05:35:837.
Opinion:
- Not a ''Wonderful'' , ''Awesome'' , ''Marvelous'' Collab. Many Different Types of mapping. In the general are Great.
DaxMasterix wrote:
General:Taiko Collab
- Tienes 2 BPM's en la diff ''Collab''. 1 en 00:09:636 y otro en 00:09:656. Elimina el Primero. El del 00:09:636 xD
- Tienes 4 BPM's en la diff ''Taiko'' LOLWTF Ademas el offset es 9656 no 9636. Elimina 3 y cambia 1
- En las 2 Diff tienes ''AudioLeadIn: 1004'' Cambialo a 1000. [En el Notepad de los .osu - Obviously]
Hay un Objeto snapped.
Hace falta un SB Para Esta diff. TOUCHE! solo cambia eso de Various Mappers a los Nombres de los Mappers. SOLO ESE ESPACIO. y hazlo SB. Asi te evitaras crear 4 BG's.
Collab
Astom:
00:11:474 (x) - Add a Note.
00:12:201 (x) - ^ Tip
00:29:531 (TP) - No se si sera de tu parte del collab o el De Fenya. Pero 0% Es unRankeable.
Fenya:
00:30:019 (1,2,3,4,5) - Asimetrico. Mueve el (3) un grid hacia la Izquierda. [x:216|y:56 Grid lvl: 3] El (4) un grid hacia la Izquierda. [x:264|y:120 Grid lvl: 3] El (5) un grid hacia la Izquierda. [x:312|y:56 Grid lvl: 3]. O si quieres cambiale la forma.
00:33:656 (5,6) - Muevelos 1 Grid a la Izquierda.
00:34:565 (9,10) - ^
00:43:656 - Mueve el Segundo Slider Point 1 grid hacia abajo.
00:46:928 - Puedes moverlo 1 Grid arriba o Moverlo a [x:376|y:328 Grid lvl: 3] Para que no sea ''Tan recto''
00:49:656 (1,2,3) - Muevelos 1 Grid a La Izquieda.
Nerv_Mario:
01:29:292 (7,8) - Muevelos 1 Grid a la Derecha.
01:30:746 - Este slider se veria mejor Aqui.
Ignacio:
01:45:474 (1,2,3,4,1) - Ugly. Intenta Esto . Si te afecta el Orden de Tu Distance Snap mueve el Circle del 01:46:928 hacia [x:448|y:288 Grid lvl: 3]
Myon-Nya:
02:08:928 - Ugly Slider. Fix this
02:10:019 - Lo mismo.
02:12:928 - ^ ... Argh Olvidalo. Todos los slider Tienen Sliders points Innecesarios. Unmodeable For me.
Srry About that :/
Vicho-Kun:
02:54:746 . Mueve este Slider a [x:128|y:328 Grid lvl: 3]
Beuchi-chan: Yay BAT
03:02:746 (x) - Oh Dear... No se si no esta completado o simplemente quisiste ponerle un Break. De todas formas deberias Mapear esa parte.
03:10:019 - Pon esta nota En el mismo lugar de 03:08:383 (4)
03:10:383 - Puedes hacer este Slider mas Lindo c:
03:11:110 (2,3,4,5) - Para que siga El Pattern Subelo 2 Grids.
03:12:383 (6,7) - Si cambiaste el slider del 03:10:383 Ya sabes que hacer.
03:20:019 (x) Add a Note. En el centro Obviously.
Kotomi-chan:
03:49:837 - Mueve el 2do Slider Point a [x:112|y:120 Grid lvl: 3]
03:50:746 - Mueve esta nota a [x:200|y:64 Grid lvl: 3]
03:51:110 - ^ a [x:288|y:72 Grid lvl: 3]
03:51:474 - Mueve este Slider a [x:376|y:80 Grid lvl: 3]
Animask:
... Solo le pusiste 2,00 De SV Para que tu parte sea la mas Dificil. Unmodeable For me.
TIP: Remap.
Lissette: Yay MAT
04:31:474 - Fix This Slider. TIP = [Slider Points = 1)x:192|y:72 / 2)x:256|y:16 / 3)x:320|y:72 Grid lvl: 3]
04:32:201 - If you Fix the Slider of ''04:31:474'' You know you do.
04:32:928 - ^
TTTTTTTTTTTT: sadsafw XD
05:18:746 / 05:19:474 / 05:20:201 / 05:21:292 / 05:22:383 / 05:23:110 / 05:24:201 - I hate this Type of Sliders.. ._.
05:25:292 - Move this note to [x:160|y:160 Grid lvl: 3]
05:27:292 - Move 1 Grid to the left
05:28:201 - Erase THis Slider and put a Spinner. & Erase the spinner of ''05:32:565''. The spiner has to last until to 05:35:837.
Opinion:
- Not a ''Wonderful'' , ''Awesome'' , ''Marvelous'' Collab. Many Different Types of mapping. In the general are Great.
All fixed~ (ノ゚ω゚)ノ[CSGA]Ar3sgice wrote:
Hi, from my queue
fine in general
~ ☆ Collab ☆ ~
☆ 00:34:019 (7) - 1 grid left
☆ 00:58:383 (4) - um...how about this http://up.ppy.sh/files/screenshot148-2.jpg
☆ 01:25:292 (1) - shouldn't slow...
☆ 02:23:292 (1,2,3) - spacing increase?
☆ 03:52:746 (5) - remove whistle at the end
☆ 03:53:655 (1) - whistle here
☆ 03:55:655 (4) - remove whistle at the end
☆ 03:56:565 (5) - whistle here
☆ 03:58:565 (5) - remove whistle at the end
☆ 03:59:474 (1) - whistle here
☆ 04:00:565 (1) - =.= you should mention it's 4x (0.5 -> 2) speed, not just a simple "speed up" sign...
☆ 04:09:837 (5) - 1 grid right ww
☆ 04:10:201 (7) - 1 grid left
☆ 04:16:201 (1) - move 4th grid to (200,24)
☆ 04:16:746 (2) - move 2nd grid to (216,240)
☆ 04:26:201 (4) - move endpoint to (240,280), 2nd point to (512,192)
☆ 04:31:474 (1,5) - move middle point 1 grid right
☆ 04:33:655 (2) - move endpoint 1 grid up
☆ 05:04:019 (7) - remove whistle
☆ 05:06:928 (3) - ^
☆ 05:09:837 (5) - ^
☆ 05:14:928 (4) - 1/2 earlier
☆ 05:15:837 (1,1,3) - remove whistle
☆ 05:20:019 (4) - 1 grid up
um that's all.
Good luck~
-kevincela- wrote:
Hi[Collab]
- There are many green lines unsnapped on the beginning,it's better to snap them
- 00:58:746 (6) - 1 grid down to fix the spacing (actually,it's normal that the distance grid does some errors,so ^^) Fixed
- 01:29:655 (8) - Flip vertically? Fixed
- 01:46:383 (1) - Move the New Combo on 01:47:110 (3) - ? Nop
- 01:58:383 (1) - Remove New Combo? Fixed
- 02:03:110 (1) - CTRL+R? Nop
- 02:26:383 (7) - Add New Combo nop
- 02:26:565 (1) - Remove New Combo nop
- 03:34:746 (3) - I would allign this to the slider 2 Nop
- 03:36:565 (1,2,3,4,5,6) - Adjust the spacing between these notes,please Fixed
- 03:52:565 (4) - Spacing Fixed
- 05:20:201 (5) - Maybe put the central waypoint some grids high? Fixed
- 05:23:110 (3) - Maybe put the central waypoint some grids down? Fixed
- 05:25:292 (3) - 1 grid right? Fixed
- 05:28:201 (1) - I personally feel that this slider begins a bit before where it should begin. I don't know why,but maybe there is a timing point here.I see that's fine. o.o
Good work,really. Good luck!
Es mi mejor amiga en la vida real, aun sigue en osu y si necesito que cambie algo de su parte, la puedo contactar y lo hace.ikari_kyon wrote:
no se si ella pueda hacer los cambios en su parte.
[Te][Amo] wrote:
Hola Aca esta Mi M4M >w<
General:
- Los Tags Deben ser igual para todas la dificultades asi que agrega Fixed
Kurisuchianu DaxMasterix Backfire A los tags de Taiko Collab Fixed~
- El Offset en Taiko Collab Es de 9636 y En Collab es de 9656 Uno solo para ambas dificultades Fixed
- Arregla los tiempos del collab en el forum puesto que ya no son los mismos Fixed
SB:
- The SB is unsnapped ?
- Remove "Beatmap.png" from the folder if u aren't gonna use it
Collab
Secciones unsnapped y son demasiadas
00:56:928 (2) - Agrega clap al final Por que? Lo siento molesto con el clap
00:59:110 (7) - Agrega clap al inicio Nop
01:00:201 (9) - Agrega clap en el reverse arrow Fixed
01:09:474 (6) - Agrega Clap al final Lol... Ya tiene clap XD
01:40:746 (6) - Agrega Nota ? Nope.avi
02:08:928 (2) - Agrega finish al inicio Fixed
02:24:928 (4) - Agrega clap al final Fixed
03:55:110 (3) - Agrega whistle al inicio Fixed
04:00:565 (1) - El final del slider esta unsnapped arreglalofixed
Eso Es lo que pude encontrar lo importante esta en lo general asi que Espero que haya sido de ayuda
Buena Suerte y Estrella !
mancusojuanmattos wrote:
Fen, aca estoy para cumplir con la otra parte del Trato
[General:]
- Mp3: Tu mp3 no es rankeable, ya que el bitrate es de 320 kbps. Para que este sea rankeable debe estar entre 128-192 kbps. Esto lo puedes ver en las propiedades del mp3. Si no sabes cambiarlo, habla en el canal #modhelp, ellos te pueden ayudar con esto, tambien se que Gonzvlo sabe hacer este tipo de cosas Beuchi me dijo que los maps mas viejos, no era necesario que siguieran esa regla... De todos modos, hablare de nuevo con ella.
- Tags: --> Asegurate de agregar a TTTTTTTTTTTT en los tags (nombre actual de H-boy), ya que si lo buscas por este nombre, tambien aparece en Ranked Beatmaps Fixed
--> Considera agregar Collab y Collaboration a los tags, ya que la mayoria de los mapas (Me guio por los ranked), tiene estos tags cuando se presenta un Collab. Ok
- StoryBoard (Collab): Cuando hay breaks es mejor que no aparezca el nombre de ningun mapper (en este caso veo que aparece el nombre de Beuchi en un caso), por esto sugiero que los nombres aparezcan cuando el mapper empieza a mapear, se ve mucho mejor y se entiende mas cuando jugas el map. Ejemplo:
Lo mismo cuando empieza el siguiente break, el nombre de Beuchi debe desaparecer en 03:22:746, que empieza un Break y fue donde ella termino de mapear. Eso fue elejido por ella, ella decidio hacer un Break... So, esa parte es de ella
- Taiko Background: Es mejor que lo cambies a un archivo .jpg para ahorrar espacio en la Carpeta,es facil de hacerlo, pero esto lo decides tu (Si lo haces, no te olvides de hacerle Full Submit) Nope.avi
- Audio Lead- In: Ajustalo en 0 para ambas dificultades, ya que no se mapea desde la Intro (y tienes 00:09:656 de Lead-In)
- LetterBox During Breaks: Es innecesario porque tenes un StoryBoard, asi que desactiva esta Opcion
[General:]
- Settings:
Realmente, para ser un map que va para el Approval, es bastante sencillo, por esto creo que debes aumentarle un poco la dificultad desde este punto de vista, por esto:
--> Deberias agregarle un Tick en el HP Drain Rate, para que baje mas rapidamente la Barra de Vida (HP+1) ok
00:12:746 (x): No veo que esta zona sea para un Break, tan rapidamente despues de haber comenzado la cancion, por esto es mejor si agregas un Spinner que empiece aqui y que termine en 00:15:474, luego de esto puedes eliminar el Break, ya que va a ser relativamente corto Nnnop
00:24:201 (Spin): Combo bug, este Spinner no tiene New Combo, debes agregarselo manualmente ya que esto no es rankeable Ok
00:40:019 (Spin): (^) ^
00:52:996 (Spin): (^) ^
00:55:383 (T): Este Inherited Point (Linea Verde) tiene 0% en volumen, esto tambien no es rankeable, para que sea rankeable debe tener al menos un 5% en volumen, asi que debes incrementarlo aqui Fixed
00:59:110 (7): Aca se siente como que cambia el ritmo, para darle un enfasis te sugiero que agregues un New Combo en esta nota Ok
01:01:656 (1): Y luego podrias Eliminar este New Combo, ya que no se ve muy necesario ^
01:02:110 (Spin): Otro Combo Bug, agregale el New Combo manualmente Fixed~
01:25:110 (x): Agrega un Nota, juega bien con la voz ^
01:36:746 (Spin): Nuevamente Combo Bug. ^
01:59:292 (1): Este New Combo no va del todo bien ni con la voz, ni con el Instrumental, asi que es mejor si lo eliminas ^
02:00:201 (1): Agrega un Finish, suena mejor con respecto a este cambio de seccion ^
02:01:656 (1,1,1): No veo del todo necesario los New Combos en cada Slider, es mejor y juega mejor con esta seccion si a estos 3 Sliders le sacas los New Combo para dejarlo como (1,2,3,4) Nope
02:14:837 (Spin): Combo Bug Ok
02:25:656 (x): Me suena un poco vacio esto, seria mejor si agregas una Nota aqui, realmente suena mejor ^
02:28:565 (5): Este New Combo no es del todo necesario, a pesar de que aparece la voz, creo que se remarca mas el cambio con el New Combo que tenes en la Nota Siguiente, por esto te sugiero que Elimines este New Combo Fixed
02:30:383 (3,4): Fluye mejor, y me gusto mas cuando jugue el map si intercambias las posiciones de estas notas, es decir, pone a (3) en el lugar donde se encuentra (4) y a (4) en donde se encuentra (3). Para hacerlo rapido y facil, lo unico que tenes que hacer es señalar ambas notas y hacerle un Reverse Selection (Ctrl+R) Ok
02:32:201 (8): Que tal cambiar esta nota por un Slider, viendo que en General se sigue mucho la voz?? Lo que te recomiendo es que pongas un Slider que empieza aqui y termine en 02:32:565, justo en el lugar donde la voz termina Nope
02:34:383 (x): Al igual que en 02:25:656, se siente vacia esta parte de aca, por esto te sugiero una Nota Fixed
02:49:474 (Spin): Nuevamente, COMBO BUG!!^
03:01:292 (3): Un Finish al Comienzo del Slider, realmente juega bien con la voz Ok
03:08:746 (x): Siguiendo la voz, es imprescindible una nota aqui Nope
03:20:201 (T): Se escuchan realmente altos los Hitsounds en esta seccion, en esta Inherited Point deberias poner el Volumen al menos en un 70% Ok
04:00:383 (T): WOW!! El cambio de Velocidad es MUY GRANDE (0.5x --> 2.0x), debes considerar disminuir la Velocidad en esta Inherited Point, ademas creo que no esta permitido este cambio brusco de Velocidad No esta en mis manos~
04:08:565 (3): Un Clap en esta nota va bien con el Instrumental Tienes corrido/otro offset or what? xD Bueh, Fixed
04:13:292 (5): Podrias agregar un New Combo, ya que venias con 4 notas en 1/1, y aca vuelves al 1/2 con respecto en las notas, es mas bien para llamarle la atencion a los jugadores Ok
04:22:019 (3): (Opinion)- Que Slider tan raro xD :T
04:29:110 (Spin): Combo Bug Fixed
05:27:292 (T): Es raro que el Kiai termine en un Tick Rojo y no en un Tick Blanco Grande (Downbeat), supuestamente esta todo hecho para que sea asi. Asi que seria mejor que este termine en 05:28:201 Fixed
05:28:201 (1):Dos Cosas para este Slider:
--> 1º: Es un poco Nazi, pero te recomiendo que hagas este Slider mejor y Simetrico. Te sugiero que lo arregles porque actualmente no se ve del todo bien
--> 2º: Podrias Agregar un Finish al Comienzo de este ya que va bien con el Instrumental MEH Me canse con ese slider, quedo con spin.
05:28:110 (T): Esta Inherited Point tiene el Volumen en 0% (No rankeable) Fixed
05:28:201 (T): (^) Fixed
05:32:383 (T): (^) Fixed
Vision General: Bueno, el map en si necesita mas trabajo y recibir mas mods, asi que intenta buscar mods por todos lado para que el map se vea mejor.
Despues arreglo el Taiko collab~
[Taiko Collab:]
Pequeña Guia para Fen:
Mod Info:d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)
Verdi:
00:11:837 (5,6,7,8,9,10,11,12,13): kkddddddk, el katsu al final va bien con la voz
00:28:019 (28,29,30;31): kkd k va mejor en este caso
00:32:746 (45): Quizas esta nota deba ser un katsu
00:35:656 (51): (^)
00:51:656 (73,74,75,76,77,78,79,80,81,82,83): Me suena mas a un ddddkkkdddk
00:52:746 (84,85,86;87): ddk k juega mejor con la musica
Kuri:
01:41:110 (11): Esta Nota deberia ser un Big Don, asi que agregale el Finish xD
01:41:474 (1,2,3): ddk va mejor con el Instrumental
01:48:383 (10,11,12): Se ve feo un 3-plet aqui, seria mejor si eliminas la nota del medio (11)
02:00:201 (11): Suena mejor un Big Don
02:20:545 (T): (Llamado de atencion para Fenya)- El Kiai esta fuera de lugar (Unsnapped), asi que debes resnapearlo
02:37:999 (T): (^)
02:40:746 (x): Seria mejor si agregas un katsu aqui
Dax:
03:06:746 (18): No me suena para nada ese kat ahi, deberias cambiarlo por un don
03:12:928 (47): Quizas un Big Don aqui
03:26:019 (26,27,28,29,30): Me suena mas a que este pattern debe ser ddkkk.
03:32:746 (75): No me suena a que esta nota deba ser un Big Kat, y mas escuchando la musica no veo un soporte para agregarlo, por esto deberias cambiarlo a un normal kat
03:33:474 (79): (^)
03:48:545 (T): Realmente no me gusto este cambio de Normal Hitsounds a Soft Hitsounds, es mejor si sigues mapeando con Normal Hitsounds
04:03:110 (193): Quizas esta nota deba ser un Big Don
04:05:999 (T): Mismo que en 03:48:545
04:21:110 (71): Esta nota debe ser un katsu sin dudas
04:21:292 (72,73): Cambia este pattern a dk
Back-Bro:
04:45:292 (x): It's better if you add a kat here
05:16:201 (3,4,5): I don't like how to play this kkd, I think that fit better dkd in this case
05:35:474 (1,2,3,4,5): Plays better kkddd
Vision General: Bueno el Taiko en General se ve bien, igual deberias buscar mas mods para pulirlo mejor. Una cosa a destacar, es que deberias Snapear todos los Inherited Point ya que en general afectan cuando se juega el map, ya que hay bastantes cambios de velocidades y esas cosas.
Bueno, Fen, eso es todo lo que tengo por ahora. Espero que te ayude
Como ya explique, necesita mas trabajo, pero no decaigas, manos a la obra y a trabajar duro en esta map.
Buena Suerte
bossandy wrote:
- Hi hi~ request from my queue~ ( M4M )
General :
--------------------------------------------------------
- When I downloaded this , why i need to update ???
- Delete .osb file in the folder ( Full Submit )
Collab :
( Nice mapest here ! Keep your map as now )
- 00:58:383 (4,5,6) - spacing Fixed
- 01:28:201 (6) - NC here . This part is too long >_< Nope~
- 02:28:928 (1) - Why NC here?? Oops
- 02:49:110 (4) - move to x:272 y:192 make the spacing correct~ Ok
- 04:01:110 (2) - spacing Ok
- 04:23:474 (1,2,3,4,5,6,7) - spacing~ Fixed @_@
You must to read~!Red : I think you must to fix. Bule : need to discuss. Black : just suggest.
Taiko looks great~
Nice song~~
Good Luck :3
Download: supercell ft. NicoNico Chorus - Kimi no Shiranai Monogatari (Fenya) [Dax].osumancusojuanmattos wrote:
Dax:
03:06:746 (18): No me suena para nada ese kat ahi, deberias cambiarlo por un don o.o Ok
03:12:928 (47): Quizas un Big Don aqui kk
03:26:019 (26,27,28,29,30): Me suena mas a que este pattern debe ser ddkkk. Ok
03:32:746 (75): No me suena a que esta nota deba ser un Big Kat, y mas escuchando la musica no veo un soporte para agregarlo, por esto deberias cambiarlo a un normal kat Ok
03:33:474 (79): (^) Ok
03:48:545 (T): Realmente no me gusto este cambio de Normal Hitsounds a Soft Hitsounds, es mejor si sigues mapeando con Normal Hitsounds Ok
04:03:110 (193): Quizas esta nota deba ser un Big Don Ok
04:05:999 (T): Mismo que en 03:48:545 Ok
04:21:110 (71): Esta nota debe ser un katsu sin dudas Ok
04:21:292 (72,73): Cambia este pattern a dk Ok
serhjerwonjgfoawjoerwhrmancusojuanmattos wrote:
Kuri:
01:41:110 (11): Esta Nota deberia ser un Big Don, asi que agregale el Finish xD nu
01:41:474 (1,2,3): ddk va mejor con el Instrumental ok
01:48:383 (10,11,12): Se ve feo un 3-plet aqui, seria mejor si eliminas la nota del medio (11) ok (?
02:00:201 (11): Suena mejor un Big Don ok
02:20:545 (T): (Llamado de atencion para Fenya)- El Kiai esta fuera de lugar (Unsnapped), asi que debes resnapearlo Para eso lo hago yo
02:37:999 (T): (^) (^)
02:40:746 (x): Seria mejor si agregas un katsu aqui ok.
Well, your mod is not served me well... But, Thanks for the mod~B2IN wrote:
hello![]()
[Collab]
01:52:383 (x) → add circle Nope
01:52:565 (x) → ^ ^
01:52:565 (1) → 01:52:746 ~ 01:54:019 ^
02:25:656 (6) → stack. to (7) no
02:34:383 (5) → delete Done
03:20:019 (x) → add circle (suggestion) nope
03:48:565 (1) → end the slider till 03:49:292 Nope
03:51:474 (1) → ^ Nope.avi
Y?Verdisphena wrote:
FENYA TENES MODS
yeahyeahyeahhh wrote:
Hi.. a few suggestions
Collab:
03:02:201 - Map this break? I think its a weird part to have break.. :T
03:02:201 - [STORYBOARD] Remove Beuchi's name here and start it here 03:07:474 - ? Done
04:00:201 (4) - This is bad.. I don't think speed up feels really bad. THis song part is slow, not fast, why would you use speed up? Ruins map... :T
---Assault[K]--- wrote:
[Collab]
02:25:740 (6) - This note seems to be hidding behind the slider (7) maybe move it grid down? Nope
03:02:201 - Remove Beuchi-chan here and start it here 03:07:474 (Where the 1st note after the break starts) - 03:23 (end of (4)) Kk
03:22:106 (4) - I don't think this repeat slider fits here
04:56:265 (1) - Remove new combo Nope
05:35:317 - End spinner here and add in stream for the piano ending so it fit song better Am... No.
End of mod from my modding q
sorry for late mod
Doy kds cuando el mod me ayudo a arreglar algo~DaxMasterix wrote:
Fenya no da kds a los modders. huh
Thanks /o/wcx19911123 wrote:
from my queue
[General]
what's the Thumbs.db file in the SB folder?
lead-in=0 plz, I don't know why you set it 1000 oh sorry, my mistake :c
offset is a bit off imo, but I don't know which is the best one.. better to find some timing pro to make sure the timing is perfect I shall see
[Collab]
01:54:019 - spinner end here, fit the song much better imo ok
02:25:656 (6,7) - stack better plz.. ok
03:02:746 - I don't know why not fill this break here The ideas was of beuchi, two break were part of she, but, she decided to them breaks... I had to forced put the break, as it the break could not have name of "Beuchi-chan"... The idea of putting the break there, was that players could rest for a moment, so I can not do anything~
03:30:383 (1,2,3) - better to change this to a repeat slider, now the rhyme is really hard to read.. ok...
03:58:019 - I think you miss a whistle here ok
[Taiko Collab]
05:35:474 (1) - need a newcombo here ok
used too much unreasonable slider speed change in Collab diff imo, doesn't fit the song well, and confusing to play.. :T
that's all
Thanks~Katty Pie wrote:
Hi from my mod Q ^.^ sorry for waiting![]()
COLLAB
oh my ears ;w; i think better make volume low bcz hitsounds eclipse all song
00:38:382(4,5) - stack better I believe this well. D:
01:35:836 - what this ??????? http://puu.sh/xiAi correct this place >.< Oops, I changed the offset, but not fixed the inherited point D:
01:54:927 - and here ^ Oke
02:32:564 - put slider on white ticks Nope
02:49:291 - http://puu.sh/xiCL i think this sound better Nope
03:31:836 - end slider here and add note on 03:32:200 Nope
03:35:109(1, 03:35:836 2) - stack better I believe this well~
04:05:109 - make this slider double and start on white tick
04:12:564 - correct this place Oke~
It's all for me ^.^ good luck ~~
Thanks n.nGiNa wrote:
[General]
-Maybe change the following things:
1. Use “Nico Nico Douga” as Source oke
2. Move “Bakemonogatari” to Tags oke
OR
-Just add “Nico Nico Douga” to Tags (I’m sure this song was mixed by someone in Nico Nico Douga) <- I personally perfer this one
[Collab]
00:29:692 – move this green line to 00:29:655, so it will be snapped properly (since this is for kiai changed, then this must be done) Nope
00:38:745 (5) – stack this perfectly o.o
01:23:473 (5) – move the end waypoint to x:256 y:272, looks better like that I did, but in another way.
Nothing to really say, this is a good map :3
Good luck
Thanks \o\CDFA wrote:
I HAVE FOUND IT
A MAP OLDER THEN LISTEN!!
WOOHOO
Diff:
Claps on 2 and 4 :>
00:34:564 (9) - NC? Oke
02:24:927 (4) - Not symmetrical ;~;. Move the middle sliderpoint up. Oke
03:02:200 - Continue mapping through this break :> I will talk to beu~
03:15:836 (1) - I LOVE YOU BEUCHI but this isn't moe ;~;
03:17:291 (2) - ^
03:31:109 (1) - Doesn't fit
04:44:927 (1) - Make this look more like this http://osu.ppy.sh/ss/334122 Oke
04:46:018 (2) - ^ Oke
05:28:200 (1,1) - Just make this one long spinner Oke
kawaii.
Thanks~ \o\eikkaleyd wrote:
Hi~ from my queue~!
[Collab]
00:32:018 (8) - try to use 4 points and make it prettier Oke
01:09:473 (6,7) - I prefer this way http://puu.sh/z3tI Nope
01:25:291 (1) - bend it like (3) Oke
01:45:473 (1,2,3,4,1) - Uh.. (2):x40 y216, (3):x64 y304, (4):x160 y304, purple (1):x192 y216 Nope
02:07:291 (7,8,9,10,11,12) - make them prettier like this? http://osu.ppy.sh/ss/334870 Oke
02:22:564 (5) - second point x376 y160 1 grid up Oke
02:25:836 (6) - too close to 5, or you can add a circle on 02:25:655 Nope
Nothing more TwT clear map! Sorry for my poor mod...
Thanks \o\kanpakyin wrote:
Random modding.
[General][Collab]
- Seems okay.
I just do a rough check in Taiko.Nothing unrankable though. I just worry about the speed change in Taiko. I will do a full mod for Taiko if I have chance.
- Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- 02:26:382 (7) - (bad gameplay) The spacing looks wrong here.It may affacts the play flow during gameplay.I highly suggest removing this.Fixed
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:22:927 (1) - How about adding a new combo here because this is a symmetry of 00:22:200 (1,2,3) - .So a new combo will make it looks better imo. Oke
- 00:38:745 (5) - Please stack it properly.Use x0.0 distance snap can help you to do this.Oke
- 00:46:018 (x) - I think you should add a note here. I just think a note here would be nice :/ well it depends on you.Nope
- 01:17:291 (5) - (Design) Probably align this with (4)-? It will look much better after fix.Like this: Oke
- 01:19:473 (1) - It would be much better if you can make this slider more smooth.Something like this: Oke
- 01:21:654 (8) - IMO, this looks ugly because it doesn't blanket the slider (7)-. Would you improve the slider shape?
- 01:48:564 (1,2,3) - Probably increase the spacing here? It will looks better imo. Oke
- 02:08:564 (1) - I think you need to adjust the spacing between (12)- and (2)- .I think the best way is increase the spacing between (12)- and (1)- for a better flow. Oke
- 02:25:836 (6) - I guess you need to add a new combo here because the spacing was reduced suddenly.So a new combo could let the player more easy to identify it.Nope
- 02:32:564 (x) - Probably add some notes/sliders here because this place is really 'blank' compare to the whole difficulty. Oke
- 03:01:291 - I think the break should start from here.
- 03:31:109 (1) - Sorry but I can't understand why you want to put a stream here.It doesn't fit the music and it sounds too noisy for me. Fixed
- 04:30:745 (1,1) - Remove the new combo here please.It is utterly inappropriate and meaningless. Oke
- 05:15:291 (5) - ^Same. Ah?
- 05:28:200 (1) - Make this slider end at 05:35:655 - ? Nope
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:06:745 (8,9,10) - Would you change these notes to soft hitsound? It sounds too strong here because there are no drum to support such normal hitsounds. Lower the volume~
- 02:14:836 (1,1) - ^Same. Nope
- 02:35:109 (8) - Please remove the finish sound at the beginning of the slider. It doesn't fit the music and doesn't make sense. Oke
- 04:05:109 (5) - Remove the clap at the end of the slider? Nope
- 04:05:836 (x) - I think change it to soft hitsound here would be nice..Oke
- 05:14:382 (x) - ^Same.Oke
Good luck.
Thanks (≧▽≦)/~Kawayi Rika wrote:
Hi ~ Fenya ~![]()
Mod time for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[Collab]
- 03:02:745 - Move break time to here.
- 03:22:382 - Add finish. Oke
- 05:28:200 (1) - Maybe add a circle(finish) much better here,like this. Oke
That's all ~ Nice map and song ~
Good luck with app ~
Gracias amore ♥iMercurial wrote:
Fenya me encargo esto, voy a hacer lo mejor que pueda, no se quejen sobre eso :3♥
Lo siento, tenía que hacerlo :3
General
- 00:12:655 - En este break, el nombre del mapper no tendría que aparecer en el storyboard, no sé si es un error o no, pero debería ser removido hasta que termine el break. Fixed
TALVEZ deberías poner el alerta de Epilepsia por los efectos de Brillo y oscuridad, si bien no son repentinos, deberían estar advertidos. Lo converse en algun momento con beuchi y me dijo que no era necesario :3
El primer y cuarto Kiai time está unsnapeado o no cae sobre una linea blánca (Downbeat): http://puu.sh/Dzw4 Meh :3!
El nombre de Ignacio ahora es Matt Shadows, por ende te recomendaría que hagas un nuevo .png con ese nombre, y pongas "Matt Shadows" en los tags, pero no remuevas "Ignacio", ya que su anterior nombre también posee mapas rankeados.Fixed
Collab
- 01:06:745 (8) Suena mejor si a este slider le quitas el Repeat, ya que no hay ritmo ni vocal que lo siga. Oke
01:47:665 (4) Remové este circle y atrasá 1/2 el próximo slider, algo así http://osu.ppy.sh/ss/352756 El ritmo calza mejor. Fixed
02:08:564 (1) Remove el NC, no está en una posición de cambio de ritmo para mantenerlo. Fixed
03:02:200 - MUY REPENTINO para dejar de mapear ese punto, suena muy molesto además que no haya notas ahí. Tratando de encontrar a beuchi para arreglar eso e.e
04:25:665 (4) Touching HP-Bar and Score http://puu.sh/DzGE
04:50:564 (6) Toca la barra de HP http://puu.sh/DzHL
04:59:473 (1) ^
05:28:200 (5) Sorry NAZI, but what if you place that note in the center of the field? Nope
Yeah ♥
You must fully map at least one difficulty of a mapset if you are the person who is uploading it. For collaborated beatmap sets, the uploader must be a part of every difficulty. Also, no guest mapper should have more content in the mapset than the creator. It makes no sense to upload a map if you barely contributed to it.[General]
I just do a rough check in Taiko.Nothing unrankable though. I just worry about the speed change in Taiko.
Thanks (≧▽≦)/~wmfchris wrote:
You must fully map at least one difficulty of a mapset if you are the person who is uploading it. For collaborated beatmap sets, the uploader must be a part of every difficulty. Also, no guest mapper should have more content in the mapset than the creator. It makes no sense to upload a map if you barely contributed to it.[General]
- Merge the SB into the solo diff .osu because taiko don't need it (unless you move the SB around because currently it's blocked by the taiko-bar. Oke
- A bit nazi there, but the font size "Storyboard" is a bit too small comparing with "By TTTTTTTTTTTT" Fixed
- Not sure but try offset +4? Oke
[Collab]
02:24:927 (4,5,6) - this is highly discouraged, it's hard to realize that (5,6) is 1/1 separated by looking at it. So?
02:26:745 - this stream sounds a bit odd as it happens in the middle of long vocal and is comparatively loud; and 6-plets is not really common as it represents 2.5 beats there. I'll suggest adding a note at 02:26:382 - with clap. Fixed
02:28:927 (2) - add clap here because it feels like to be as heavy as (1). Oke
02:30:382 (4,5) - move to (136,144) and (168,56) respectively. It allows equal spacing, and (3,4) would be symmetrical. Oke
02:43:655 - add a note here? Nope
03:34:382 (2) - move to (160,184)? imo spacing can be sacrificed to make a better figure, like http://osu.ppy.sh/ss/358736 Fixed
03:45:655 - make it gradually louder here? Oke
03:47:654 (6,7) - again, (6) right 2 grid + (7) right 1 grid enhances a symmetrical figure along (5,6,7) oke
some parts are well made, but somehow there's quite a large contrast between the first and second half of the song in terms of usage of hitsounds --- some of them are really too strong for me.
[Taiko]
Are you guys sure only one kiai is to be put? The chrous repeats quite a number of times and in the sake of uniqueness it could be put in a all or none approach.
01:06:200 - in order to produce a progression in terms of heaviness, I'll recommend a finish here? it fits the music and vocal at the same time.
02:38:200 - may you'll want to move them 1/2 later to reduce overlapping with previous streams, and it sounds well too.I just do a rough check in Taiko.Nothing unrankable though. I just worry about the speed change in Taiko.
Some feedback would be nice.wmfchris wrote:
[Taiko]
Are you guys sure only one kiai is to be put? The chrous repeats quite a number of times and in the sake of uniqueness it could be put in a all or none approach.
Thanks (≧▽≦)/~Roddie wrote:
Requested by iMercurial to mod your map.
Timing PointsTaiko Collab
- 01:25:295 (Collab)-Resnap this properly on the white tick so the kiai time would end nicely here. Fixed
- 02:20:568 (Taiko Collab)-Resnap this properly on the white tick so the kiai time would start off nicely. Fixed
- 02:38:022 (Collab, Taiko Collab)-Resnap this properly on the white tick so the kiai time would end nicely here. Fixed
- 04:58:568 (Collab)-This is quite unfitting to start off the 3rd kiai time. ): Its better to start the 3rd kiai time off on 04:58:386. Fixed
- 05:15:840 (Collab)-Resnap this properly on the white tick so the final kiai time would start off nicely. Fixed
- 05:28:204 (Collab)-Resnap this properly on the white tick so the kiai time would end nicely. Fixed
Collab
- 02:20:568 (1) [Kurisuchianu]-Since this is where the kiai time starts off, a big Don would be fitting. Just a suggestion~ Nop
Not bad. The volumes are a little inconsistent. I would consider checking the volumes and fixing them but you don't have to. Fixed :3
- 00:09:659 (1) [Astom]-It sounds like a finish would be fitting here. Give it a try and hear for yourself~ Oke
- 00:18:386 (1) [Astom]-^ Oke
- 00:21:295 (1) [Astom]-^ Oke
- 00:32:022 (8) [Fenya]-A whistle on the end would sound great. Give it a try and hear. (: Oke
- 03:14:749 [Beuchi-chan]-A new combo here isn't quite fitting honestly. Consider removing this.
- 03:57:295 (1) [Kotomi-chan]-I strongly suggest fixing the spacing on this by using the distance snap. Fixed
- 04:11:840 (1) [bossandy]-A finish on the beginning would be fitting perhaps? Oke
Fixedwmfchris wrote:
[Taiko]
Are you guys sure only one kiai is to be put? The chrous repeats quite a number of times and in the sake of uniqueness it could be put in a all or none approach.
Some feedback would be nice.
Here, have a couple of stars on me for your hard work~
Good luck to you!
Thanks (≧▽≦)/~Leorda wrote:
Hi there
[Colab]
00:23:659 (4) - New combo? mmm... oke
01:06:386 (7) - ^ Oke
01:46:386 (1) - Why finish at head slider? Fixed
02:11:840 (5) - New combo? Oke
02:25:840 (6) - These short spacing makes me threw me off. Try to space this out or something? Fixed
04:59:113 (3) - Why finish? Fixed
05:13:295 (1) - Why finish at head slider? Fixed
05:28:204 (5) - New combo? Oke
I'm willing to recheck this, but I ask OnosakiHito to mod taiko diff.... Once Ono is already mod this map, forum PM me
OKAYOnosakiHito wrote:
- DaxMasterix - Ouawadasd Ono i luv u
03:08:568 (25,26) - move to 03:08:749 Sure..Moved.
03:18:749 - I don't know if this stream is a wise solution. Better to have a slider instead. wise Words Changed.
03:48:568 - move this timeline to 03:48:749 for smoother SV change sdasadsa PRAH >w< Moved.
03:48:931~04:00:204 - I suggest you to follow more the piano here. Changed.
04:06:022 - this SV change is not needed Erased.
[HitObjects]
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OnosakiHito wrote:
03:48:568 - move this timeline to 03:48:749 for smoother SV change
04:06:022 - this SV change is not needed
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256,192,156749,1,0
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256,192,158022,1,0
256,192,158204,5,0
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256,192,158931,1,0
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256,192,170749,1,8
256,192,170931,1,0
256,192,171113,1,0
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256,192,171840,1,0
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9659,363.636363636364,4,1,0,90,1,0
102931,-125,4,1,0,100,0,0
114382,-117.647058823529,4,1,0,100,0,0
120200,-111.111111111111,4,1,0,100,0,0
123295,-105.263157894737,4,1,0,100,0,0
126018,-100,4,1,0,100,0,0
129291,-125,4,1,0,100,0,0
139291,-117.647058823529,4,1,0,100,0,0
139473,-111.111111111111,4,1,0,100,0,0
139655,-105.263157894737,4,1,0,100,0,0
139836,-100,4,1,0,100,0,0
140018,-95.2380952380952,4,1,0,100,0,0
140200,-90.9090909090909,4,1,0,100,0,0
140382,-86.9565217391304,4,1,0,100,0,0
140568,-83.3333333333333,4,1,0,100,0,1
158022,-83.3333333333333,4,1,0,100,0,1
158200,-90.9090909090909,4,1,0,100,0,1
158386,-100,4,1,0,100,0,1
169659,-100,4,1,0,100,0,0
Que crees que hice?Darksonic wrote:
Leorda dijo que lo llamen cuando tal persona modee, esa persona ya modeo, que esperas? ._.
Thanks~NoHitter wrote:
Random mod.
[General]
- Add a red timing section at 03:22:386 with 165 BPM to reset the metronome. Oke
- Add Vicho to the Tags since mapper changed username. You may also want to change the SB'd name in the map. Fixed
[Collab]
- For simplicities' sake, I'll add the name of the mapper of the section I modded in.
[Fenya]
- 00:29:659 (1) - I think the timing section at 00:29:692 should have been at the end of the spinner, but wasn't adjusted when an offset was moved? Fixed
- 00:35:840 (1) - I suggest you space this a bit further from the previous note for consistency with your spacing. Distance snap only says it's fine, because you added a 0.50x timing section there. Nop
- 00:47:477 (1) - Same as above. Nop
[Nerv_Mario]
- 01:09:840 (7) - I suggest you follow distance snap here. The sudden shift in spacing doesn't follow the music. Oke
[Ignacio]
- 01:44:204 (5) - [nazi] Just a bit picky, but could you remove grid snap and align the slider like this, so that the slider track cuts through exactly half the slider end? Eh?
- 01:52:568 (1) - IMO the music here doesn't quite fit for a spinner. Nop
[Mion-Nya]
- 02:04:568 (1) - There should be a finish at the end, if you were to follow your current hitsounding pattern. Nop
- 02:16:931 (1) - A 0.75x speed slider here would fit better given the music. oke
- 02:31:840 (1) - IMO the music here doesn't quite fit for a spinner. Nop
[Vicho]
- 02:49:477 (1) - I suggest adding a note here and starting the spinner at 02:49:659 instead. Fits the music more. okep
[bossandy]
- 04:04:931 () - Really expected a note here given the rhythm set by your combo at 04:01:295 (3,4,5,6,7).
[Lissette]
- Not sure about the streams here. The beatmap difficulty suddenly spiked from a Hard to an Insane with those streams.
- 04:36:204 (1,2,3,4,5) - The combo plays really weirdly. Especially that jump from (4) to (5). I highly suggest you change. oke
- 04:58:386 () - The kiai should start here (downbeat) instead of 04:58:567. oke
- 04:49:840 (1) - New combo here. I suggest you follow your three-hitobject per combo patterning until the next downbeat where you can change the combo. oke
[TTTTTTTTTTTT]
- 05:15:113 (4) - This should be 1/2 back. Follow the vocals IMO. oke
- 05:15:295 (5) - The finish at the end really sounds out of place. Nop
[Taiko Collab]
- My only qualm is that Verdisphena's part is considerably harder that the other's, yet placed at the start of the song. (whereas the song gets more intense during the end.)