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Shin - Huo Shao De Ji Mo

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Banana
collab
01:14:080 (1) - 最好有几个四分拍和后面的kiai段对应起来,不然后面一堆这边没有- -
以上spboxer3
01:58:846 (9) - 去掉nc,在后一个note nc,现在这样给人感觉是这里速度变了
02:03:065 (3) - 好像是在前一个八分拍结尾跟电吉他
以上breeze
03:05:643 (2) - 希望结尾能和之前的03:04:471 (2) - 重合(好吧不是什么大问题 - -
以上shia
03:28:612 (3) - 这个,感觉四分之三拍滑条放在这里更合适
03:32:830 (1,2) - 滑条连起来?
以上karenying
04:09:393 - (我kiai段有break被某前辈指出来的- -来传销)这边结束kiai?
以上bossandy

另一个难度实在看不出什么- - normal苦手,就最后一个kiai和collab里说的一样

支持一下~
JoJo
Hi hi 我來了~ =w=///

  1. Red - Unrankable stuff.
  2. Blue - Extremely suggest you to fix this.
  3. Black - Feel free to ignore this.
[General]
  1. 完美!!
[Normal]
  1. [bossandy]01:22:987 (x) - 這裡的綠線?是失誤了還是?如果沒用就刪掉吧~
  2. 嘛~沒啥好挑的耶o o
[Collab]
  1. [Nymph俺の嫁]00:38:924 (2) - 翻個身的話會更協調些.就是把中間的路線點拉到下面o o
  2. [Beren]00:46:424 (2,3) - 嘛o o 像這樣的1/4我是建議slider之間不要stack啦=A=..比較好讀,嘛嘛,無所謂了..
  3. [Beren]00:50:643 (6) - 為什麼不從00:50:526開始呢?那裡有明顯的vocal啊o o 用1/4銜接會是不錯的選擇.
  4. [Beren]00:58:377 (1) - 好像沒必要new combo吧?和3交換一下如何?
  5. [Spboxer3]01:15:487 (1,2) - 這個遮擋有些難看呢,試試這個麼?
    160,315,75487,6,0,B|170:258|124:210|64:220,1,160,4|0
    82,298,76190,2,0,B|177:169,1,160,8|0
  6. [Spboxer3]01:41:268 (1) - Remove new combo?
  7. [微風]01:59:549 (2,3,4) - 這個spacing絕對會誤導玩家的吧o o 其次我覺得01:59:842 (3)這個note是不是應該放在01:59:901才對???
  8. [微風]02:10:799 (2,3,4,5) - 這裡...雖然我也不是很確定,不過玩起來很詭異..=_=||| 感覺節奏有些off,也許換成slider會比較好..
  9. [笨蛋盈+bossandy]03:14:783 (3,4,5) - BPM64(雖然寫的是128)的歌塞1/8(雖然寫的是1/4)連打真的大丈夫?我覺得明顯是overmap了,很不合適. 後面還有超多1/4我就不重複說了.(妳們太鬼畜了=A=
毫可趴的陣容...O.O
Star~
JauiPlaY
Hi
一些建議

[General]
請記得給你的字體製作者kudosu

[Normal]
00:27:440 (1,2,3) - 用折返slider比較好
00:39:862 (5,1) - new combo調換下
00:45:955 (2) - 不好看...
02:45:018 (6) - 尾finish
03:11:737 (1) - 有點醜...
03:37:049 (1) - 我覺得放個這玩意兒在這挺...別扭的
03:41:737 (2) - 折返加finish
04:09:393 - break沒甚麼必要呢

[Collab]
00:34:940 (5) - 折返和尾whistle
00:43:612 (5) - 感覺拉到後面的紅線好玩點
01:25:565 (5) - 頭去clap
01:56:971 (1,2,3,4,5,6,7,8) - 可以考慮音效漸大
02:11:971 (1) - 應該在前面藍線開始
03:25:565 (7,8) - 先slider再circle
03:59:549 (1,2,3,4,5,6,7,8,1) - 最後3個疊一起巨坑爹...
04:09:393 - break沒甚麼必要呢
除了bakaying段以外基本上1/4的part我都覺得多少有點違和

看來星夠了我就省了
Good luck~
Kotone
nothing change~
Sallad4ever
ok then

[General]
  1. Don't use grey combo color, it blend with the SB (especially near the end) and not to mention the kiai make it even worse. I suggest to use another color maybe a light olive or light brown
  2. Add a line of code under the"//Storyboard Layer 0 (Background)" to replace the BG with a black background instead. This will at least fix a moment spike of the SB load on the first kiai time (not that it really matter =3=)
    Sprite,Background,TopLeft,"BG.jpg",0,0
[Normal]
  1. 00:11:737 (1) - This spinner end is still too loud compare to the singer's voice when he took his breath. Add a timing section for the end of this spinner with 20% volume
  2. 00:38:455 (3) - According to your hitsound pattern there should be a whistle at the end of the slider
  3. 02:17:362 (2) - The custom hitsound plays a bit awkward as a slider tick, it's better if you make it into the same pattern as 02:24:862 (3,4) so there's actually something to hit for the drum sound
  4. 04:09:393 (2) - The warning arrow on the break after is disrupting your SB, might as well remove the break cause it's quite short
[Hard]
  1. 00:11:737 (1) - The same as Normal diff
  2. The 3/4 slider like 00:46:424 (2) is unreasonable and doesn't play very nice, it also sounds very awkward. The same for all the notes that 1/4 beat apart on this section. Please go through them again and try to use simple rhythm instead, cause this part of the song isn't as intense as the later similar part
  3. 01:05:467 (5) - Uhm are you sure about this 1/8. It's better to move it 1/8 beat back to the red tick
  4. 01:29:080 (1) - Seeing how you arrange the combo, this NC (new combo) should be removed
  5. 01:37:049 (1) - ^
  6. 02:03:065 (3) - Following the guitar the slider end should be on 1/6, but the slider it self play weird. Mostly because how the drum is ignored and just passed away by the slider. I suggest to just change this slider into 2 circle on 02:03:065 & 02:03:299
  7. 02:10:330 (1) - The clap is too sharp here, maybe remove the clap or change it to whistle which is not as sharp
  8. 02:10:799 (2) - You should add finish at the end of this slider. It's very obvious on the music
  9. 02:11:971 (1) - Move it back 1/4 beat to make it follow the guitar closely, seeing how you mapped to the guitar it's strange to me that this isn't a pre spinner note
  10. 04:09:393 (2) - Same as Normal diff
Nice map :D
Good Luck getting it rank ~
The shriek at the end is quite nice
Sure
[General]
That gray(178,178,178) color isn't contrast with BG which starts from 03:15:487. Make it lighter a little, please.


[SB]
  1. Let's see codes of BG3.jpg
    codes
    Sprite,Background,Centre,"SB\BG3.jpg",320,240
    F,0,133592,135467,0,1
    M,0,193592,,319,240 // useless code. remove.
    F,0,193592,195467,0.9958667,0.9957333 // Is this fading? If you don't want fading, change it to one spot.
  2. Here is new code for reduce SB load. Add it under "//Storyboard Layer 0 (Background)". If you add a line only which Sallad4ever give, you see black in second kiai time.
    Sprite,Background,Centre,"BG.jpg",320,240
    F,0,195487,,1
    S,0,195487,,0.625
    F,0,253612,257362,1,0

[Collab]
Beren
00:48:065 - Add note?
01:00:487 (1) - Remove new combo, then add new combo to next note. I think your comboing pattern follows lyrics. For example 00:45:955 (1), 00:53:455 (1) they start from where lyrics changes.

Breeze
01:59:549 (2,3,4,5) - I believe you can make them consistent spaced.

Shia
02:45:955 (4) - New combo? There is similar pattern 02:52:752 (1,2,3,4,1,2,3)


[Normal]
bossandy
03:02:362 (3) - This shape is better? http://osu.ppy.sh/ss/244132


Yeah, nice map.
Snowy Dream
Mod request from M4M
-------------------------------------------------
[General]
Offset : 493

[Normal]
HP,AR,OD+1
00:15:487 (1) - finish
00:50:487 (3) - 第3个点 x:200 y:324
01:00:487 (1) - finish
01:11:737 (6) - ^
02:32:362 (3) - 第3个点往右一小格
03:00:487 (x) - finish at the end
03:11:737 (1) - clap at the beginning , finish at the end


[Collab]
01:08:455 (3,4) - 突然这样很不舒服。
03:28:377 (1) - jump
03:43:846 (1) - 移动到其他地方。放在这里看不见。。。。
--------------------------------------------------
没什么了0.0
Fenya
Hi n.n

Normal:
00:36:580 (5) - Add wishe
00:37:049 (1) - Remove wishle
00:39:862 (1) - Add wishle
00:43:612 (3,5) - Add wishle
00:52:518 (3) - I think it not should go this circle here, since can confuse players beginners. move to x:248 y:216
00:52:987 (4) - Add wishle
01:14:080 (1) - The 300hit of spinner can cover the note, can confuse players beginners
01:53:924 (2) - http://puu.sh/hN2H ?
01:55:330 (3) - ^
02:35:649 (3) - 2 grid up

Collab:
Look at the distance, use the distance snap o.o
00:22:049 (7) - 1 grid up
01:22:049 (8) - Many slidertick unnecessary. http://puu.sh/hNbL or http://puu.sh/hNbP
03:27:674 (7) - ^ http://puu.sh/hNcX

I hope you serve something n.n
Sorry for my bad English, good luck :)
Armin
[General]

* I saw on Google what "Chen Wo" was... and it resulted to be the album's title. If it's true, please move it from "source" to "tags".

[Normal]

01:11:854 (1,1) - I usually don't reccomend stuff like this for an easier difficulty; as you can see the spinner is distant from the next hitobject just 1/1 Bpm and this would confuse a newbie.
04:12:088 (1) - I'd make end it here 04:17:362 (x) -

[Hard]

01:08:455 (3) - I'd snap its end on 1/3 BSD
04:08:690 (3) - weird weird jump
Topic Starter
bossandy

Armin wrote:

[General]

* I saw on Google what "Chen Wo" was... and it resulted to be the album's title. If it's true, please move it from "source" to "tags". Fixed~

[Normal]

01:11:854 (1,1) - I usually don't reccomend stuff like this for an easier difficulty; as you can see the spinner is distant from the next hitobject just 1/1 Bpm and this would confuse a newbie. Change to some sliders :D
04:12:088 (1) - I'd make end it here 04:17:362 (x) - Sorry no change here :(

[Hard]

01:08:455 (3) - I'd snap its end on 1/3 BSD Fixed~
04:08:690 (3) - weird weird jump Fixed~
Thx for your mod ( and the others XD ) ~~
Leorda
Recheck time

Normal
01:52:752 (4) - New combo?
01:53:455 (1) - Remove new combo?


Collab
01:20:643 (3) - Replace this into a slider, to make a same rhythm as 01:16:190 (2,3,4)
03:47:830 (1) - Why whistle at tail slider?


PM me when you're done

EDIT : Bubbled
Topic Starter
bossandy
Change artist to Shin
and add palmolive to tags
Big mistake :(
by myself xD
Leorda
OH GOD

Rebubbled
Frostmourne
GOGO Boss !
Shiirn
[Collab]
01:59:862 (3,4) - move to the blue and red ticks
02:02:362 (1) - this is 1/3, not 1/4


call me back
Topic Starter
bossandy

Shiirn wrote:

[Collab]
01:59:862 (3,4) - move to the blue and red ticks ok
02:02:362 (1) - this is 1/3, not 1/4 Oops!! Fixed~ xDD


call me back
Thanks ~ Shiirn >w<
Shiirn
there we go
AIR315
恭喜老大~~~

:)
wonders
瞬间unrank了。QAQ
Makar

angelfix wrote:

瞬间unrank了。QAQ
2 .osb files
Shiirn
fixed
wonders

Makar8000 wrote:

angelfix wrote:

瞬间unrank了。QAQ
2 .osb files
:) i see
wonders
恭喜了
Meowcenaries
Grats on rank! :D
Dino99
哇>_<
恭喜啦!!~~~
spboxer3
啦啦啦~♪
恭喜摟
Low
Congratulations!
Breeze
恭喜啦
又多一首中文歌了XD
Megurine Luka
huo shao de andy
JoJo
噗..恭喜~ =w="
Nagae-Iku
恭喜~ :3
Nymph
hayo 终于rank了呢
EmPao
中文歌哦!
恭喜~~
ertyukjh010
恭喜bossandy
Topic Starter
bossandy
謝謝大家~
@Luka 我不是火燒的 >_< 冏
@ERT 叫我boss就ok了 xDD
miss_master_old

Breeze wrote:

恭喜啦
又多一首中文歌了XD
中文的啊XD
YuZuKi Kenny
最後連打坑爹
Animefan
Where did you get the background image for the map? I tried sending PM but it wont let me click "post"
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