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Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Rem

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Total Posts
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Topic Starter
galvenize
This beatmap was submitted using in-game submission on vendredi 23 mai 2014 at 11:47:33

Artist: Mitsunori Ikeda ft. Aimee B
Title: Fallen Angel (El Poco Maro Remix)
Source: Panty & Stocking with Garterbelt
Tags: dnb drum and bass
BPM: 176
Filesize: 12909kb
Play Time: 05:49
Difficulties Available:
  1. Ascension (5 stars, 1553 notes)
Download: Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
Information: Scores/Beatmap Listing
---------------
May 22 2014: REDOWNLOAD THE MAP If by any chance you experience broken storyboard, please redownload.
>>>>>Custom hitsounds added.<<<<<
2nd approved map.
Ascension is a new difficulty mixed with parts from the previous difficulty.
Old diff http://puu.sh/89voc.rar
Shiirn
first _〆(・∀・)

kriers
hello o/

[normal] - ?? :D needs awesome diff name

music lead-in +2!!

In case you'd prefer more than 2 combo colours, purple and yellow is also fine to add.

00:00:566 (3,4) - I noticed how this is the only slider that doesn't follow a drum beat
00:10:794 (6,7,8,9,10) - let me suggest some consistency in wether you choose to use curved streams or simply linear ones?
00:14:885 (12) - new combo?
00:20:936 (3) - sounds better if you remove this imo
01:22:044 (1,1) - why are there 2 new combos here?
01:31:590 (8) - new combo?
01:48:976 (2,3) - <3, but still, would be horrible to make such a random jump if the rest is to be mapped just after
02:13:521 (1,2,3,4,5) - I'd like to see more of this spacing! xD
02:28:777 (13) - remove this?


Offset feels slightly off, but I'm not gonna pinpoint you since usually my rythm is just weird. (95% on od10 without hitsounds, 98% when offset was reduced by 10)

That's all I could think of. Nice map! d=w=b
Shiirn
all timing issues will be fixed with new mp3, ignore those for now.
ampzz
Should be an awesome map when it's finished, needless to say the song itself rocks~
enkk_old
yep
yep
Shiirn
SPOILER
[HitObjects]
452,68,109316,6,0,B|416:96|416:96|416:140,1,90
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hitobjects code, nowhere near finished but here you go o/
ampzz
Suggestion:
  1. Up the HP drain
  2. Difficulty name - [Heaven]?
dNextGen
wow shit,so glad to see this song got mapped by someone
selymsivad
These type of jumps are probably the ONLY thing keeping this from getting approved. You should change the following:
02:33:464 (1) - Jump between stream MAY be too fast. (Consider fixing but probably not a must-fix.)
02:34:487 (2) - Jump is too far and fast. Not enough reaction time. Make the jump smaller.
02:35:339 (1) - Another Risky jump. But close to acceptable. Move it a little closer to give a little more reaction time.
02:36:191 (2) - Dat jump. Too fast. Auto almost teleports to it. Should definitely make it a bit smaller.
02:38:066 (2) - Another Borderline acceptable jump. Once again shorten the jump just a bit?
02:41:646 (2) - ^
02:42:157 (3) - ^
02:42:668 (4) - ^
02:46:248 (2) - ^

By The way, I'm a huge fan of your maps Galv ^^
And this song is amazing. I Hope it gets approved.
dNextGen
old ver is much funner to play T_T
Fabi
Niceeeeeeeee! Awesome beatmap!!
[Angela]
Awesome *-*
Jordan
lol get this approved : D
ampzz
8 minutes ago - Mitsunori Ikeda feat. Aimee B - Fallen Angel (DnB remix) has been revived from eternal slumber.
Yes, yes, yes, yes!

New mp3 with slight amplification and enhancements.
Speedy Share
echoFX
Storyboard in Work . . .
can take a while...
Loctav
I am tempted to resurrect this and whip galv to finish it ;__;
UnderminE
Taiko pls ;_;
Jordan
y u no finish

approve pls

;_;
Sheppard
asdasd
those


IT'S HAPPENING! I knew you'd be back with this! Where I slider broke was where it felt unnaturally far. 03:40:773 (3,4,5) -
Frostmourne

those wrote:



IT'S HAPPENING! I knew you'd be back with this! Where I slider broke was where it felt unnaturally far. 03:40:773 (3,4,5) -
fu those , are we on the same boat?

Anyways, looking forward to it!
Asphyxia
YESSSS this is amazinnnggggg
Topic Starter
galvenize
u guys are weak. I reduced the spacing but that jump was at least on the same level as those that followed.
Also my SB probably has something wrong in it.
Secretpipe

Asphyxia wrote:

YESSSS this is amazinnnggggg
Kethsar
I... I can't believe it... This map got an update?!

Words cannot describe how happy I am right now.
Small AB
WellStarbursts
Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
"Rebirth"


Foreword:

This is my first mod ever. I hope that my input is appreciated! :) Over all, this is a very strong map with a song that I quite enjoy. There are only a few weaker spots within the map that are not consistent with the formatting and method that I saw used in the rest of the it. This kind of inconsistency can be used correctly if meant to emphasize certain parts of the song, but in the times that these inconsistencies appear, I could not find what was trying to be put forth and emphasized. More on that later.


Critique:

  1. 01:16:576 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I think that this series of notes is a little bit too jumpy. The flow of the map is broken too frequently and that break in flow is not used to emphasize any point or hit-sound on the map. During the majority of your map, you will only break the flow like this if there is a part of the map that is worth emphasizing. For example, during most of the sequence 01:26:122 (1) - 02:32:599 (2) you will vary the spacing of jumps between notes or break the flow between a series of notes in order to emphasize the clap hit-sound that you use. This doesn't all mean that the section in question here has to be slowed down or anything. I understand that you wanted a sort of build up to 01:27:485 (1) . But I think the breaking of flow could have been done in a way which either matches the hit-sounds you use or matches the song.
  1. 01:02:258 (1,2,3,4,5,6,7,8,1) - This specific series of notes was very well executed in that it matched both the vocal and instrumental tracks of the song which seemed to have equal power in that part of the song. This is not to say that you matched both parts perfectly, but you transitioned from one to another flawlessly. There is another part of the song where this same equivalence between vocal and instrumental strength is reached, and I believe that it was not mapped as well as this series.
  1. 02:54:758 (7) - From this point until the break in the song, there are moments in which it is hard to tell what you are trying to map to. (Examples: 03:05:667 (1,2,3,4,5) - 03:05:667 (1,2,3) - )At some points you are going purely for vocals, which is fine, but then other times you seem to switch off of it. I think its much harder to incorporate both components of the song, but if you can pull it off then that would probably turn out amazing. I have a few suggestions to clean things up a bit, but I'm sure you can figure a way to work out any remaining kinks.
Suggestions
02:56:974 (5) - I think this should be moved forward to the next red tick because it would match the vocal line rather than matching nothing.

02:59:019 - Maybe a note here to match the synth unless you decide to only follow the vocals.

03:02:769 (4) - This note doesn't match anything that is in the song. I would remove it, especially because this is a slower part of the song.

Over all, if the entirely of this part were more like 01:02:258 (1,2,3,4,5,6,7,8,1) then I think it would play much better.

Personal Preferences:


  1. 04:08:224 (4,5,1) - It seemed odd that there was no whistle anywhere in these three notes. I think the sound from the song kind of overpowered the default hit-sounds, so there was nothing to really make that triplet stand out from the rest of the map.
  2. 04:56:803 (1,2,3,4,5,6) - These two triplets just seemed out of place to me. Having one of the two there probably would have been fine, but I didn't feel that the whole "stop, jump, stop, jump" motion that they invoked really worked in this context.
Topic Starter
galvenize

WellStarbursts wrote:

Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
"Rebirth"


Foreword:

This is my first mod ever. I hope that my input is appreciated! :) Over all, this is a very strong map with a song that I quite enjoy. There are only a few weaker spots within the map that are not consistent with the formatting and method that I saw used in the rest of the it. This kind of inconsistency can be used correctly if meant to emphasize certain parts of the song, but in the times that these inconsistencies appear, I could not find what was trying to be put forth and emphasized. More on that later.


Critique:

  1. 01:16:576 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I think that this series of notes is a little bit too jumpy. The flow of the map is broken too frequently and that break in flow is not used to emphasize any point or hit-sound on the map. During the majority of your map, you will only break the flow like this if there is a part of the map that is worth emphasizing. For example, during most of the sequence 01:26:122 (1) - 02:32:599 (2) you will vary the spacing of jumps between notes or break the flow between a series of notes in order to emphasize the clap hit-sound that you use. This doesn't all mean that the section in question here has to be slowed down or anything. I understand that you wanted a sort of build up to 01:27:485 (1) . But I think the breaking of flow could have been done in a way which either matches the hit-sounds you use or matches the song.
I'm not sure but I think you're talking about an old update. Let me know.


  1. 01:02:258 (1,2,3,4,5,6,7,8,1) - This specific series of notes was very well executed in that it matched both the vocal and instrumental tracks of the song which seemed to have equal power in that part of the song. This is not to say that you matched both parts perfectly, but you transitioned from one to another flawlessly. There is another part of the song where this same equivalence between vocal and instrumental strength is reached, and I believe that it was not mapped as well as this series.
It often happens when you pick up a map you left aside 2 years ago, players are bound to notice changes in mapping flow during some parts. Tried my best to have something consistent throughout the whole song though.

  1. 02:54:758 (7) - From this point until the break in the song, there are moments in which it is hard to tell what you are trying to map to. (Examples: 03:05:667 (1,2,3,4,5) - 03:05:667 (1,2,3) - )At some points you are going purely for vocals, which is fine, but then other times you seem to switch off of it. I think its much harder to incorporate both components of the song, but if you can pull it off then that would probably turn out amazing. I have a few suggestions to clean things up a bit, but I'm sure you can figure a way to work out any remaining kinks.
Yeah, I mapped more to the vocals now. This is actually a part I left unchanged from 2011. I did remap the whole thing days ago but thought that the old version played betterl even though it didn't follow the vocals as well.

Personal Preferences:


  1. 04:08:224 (4,5,1) - It seemed odd that there was no whistle anywhere in these three notes. I think the sound from the song kind of overpowered the default hit-sounds, so there was nothing to really make that triplet stand out from the rest of the map.

    Hmm I'd rather leave that unchanged.

  2. 04:56:803 (1,2,3,4,5,6) - These two triplets just seemed out of place to me. Having one of the two there probably would have been fine, but I didn't feel that the whole "stop, jump, stop, jump" motion that they invoked really worked in this context.


    Yeah, I'll change that in the future.
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