lol add theowest to tags (joking)
Generally a person gets one kudosu for a helpful mod. A mod can span several posts, and several days. A recheck usually doesn't deserve a second kudosu unless there's a few mods in between.
[easy]
01:01:442 (1) - New combos go best on long white ticks. Fiddle them around so that this NC is on the next note (which may make the previous combo too long, or others too short). If you listen, the new phrase almost always begin on the long white tick (the downbeat).
01:12:736 (1) - and ^ repeats. If you change one, check the whole map for these. And check all the diffs for it too.
01:19:089 - you need to remap this section so that it's not at 0.5x. This is too slow, and the sliderticks are bugging out. If this is rankable, it shouldn't be. The map's already painfully slow as it is.
[normal]
01:19:089 - I'm going to go ahead and say this now: using 0.5x used to be the "norm" and a lot of new mappers use it, since that was the default in the editor for a while. However, the problem is that 0.5x literally cuts everything in half, so the spacing is also cut in half, making it harder to read, or at least tell the difference between the two. 1.0x 1/2 notes vs 0.5x 1/1 notes use the same spacing, making it very confusing, and in osu, confusing=bad. I don't like maps that are confusing or make me not know when the next note is. There's a difference between confusing and difficulty, since there are other, better ways to make a map more difficult (and thus fun).
So I ask that in the future you use 0.75x instead. Now the notes look like 3/4 notes spacing, which would be very strange, so it's easier to tell that this section is a slowdown section. Likewise, you shouldn't use 2x, but 1.5x instead. Same with using jumps. Try to avoid perfect 2x and 0.5x (anti)jumps.
01:30:383 - I just like bass parts so much that it would be good to map the syncopation in repeated sliders here.
[odaril]
I thought the quiet part at 01:19:089 - was a bit too heavy
01:36:030 (1) - I would never put a clap on the low note here either, and I'd make sure to map it every time (you ignored it earlier).
[hard]
too many claps. Remove some. I didn't think insane was that bad. Copy the claps from insane (use AIBat to export hitsounds to bookmarks).
[insane]
00:48:207 (2,3,4,5,6,7,8,9,10,11) - okay, so compressed streams are awesome, but spacing is very important here. It's very easy to tell when a note isn't properly spaced when close together. 0.45x and 0.53x on 1/4 notes has a much more significant difference than say, 1.15x and 1.23x on 1/1 notes. The closer 2 circles are to eachother, the more important it is to make sure they do not have visibily different spacings. The easiest way to fix this is to turn off grid snap for these compressed streams (the grid isn't accurate enough to provide the proper spacing). Generally if the notes are closer than the radius of the circle, you need to make sure that the spacing is as close to identical as possible. Further out than that, spacing matters much less, and spacing has less effect on readability.
00:44:148 (3,4) - this is especially apparent on slider ends and notes immediately after them. Double check all these notes in the map and try to fix the spacing.
01:19:089 (1) - I really didn't like the way you mapped this in any difficulty, since I feel like it still has a nice dnb rhythm that you should really map. Even if it's only the bass drum and the snare hit, it's still a fun rhythm to play, and you've completely ignored it:
http://puu.sh/pZyC
something like this maps the drums much better, and partially maps the lyrics (which is what I know you wanted to do). Please, abuse the 3/2 repeating slider here. It was meant for this map. I also recommend you go back to the other diffs and try to map this here too.
01:46:619 (3) - yes it's probably fine, but for all intents and purposes, the repeat arrow's position doesn't actually matter, so you should rotate it so that the repeat arrow is never even partially covered by another slider (end) or circle. I know you wanted to make some fancy 3 overlapping slider ends thing, but this is lost when actually playing. All you see is the fact that the hitburst and slider cover up part of the repeat.
So yeah, just watch your spacing on the close stuff. Awesome map again. Don't hesitate to post in my queue with more dnb, just remember to tag it dnb in my queue, because that's what I search for. I would also tag this as dnb in the actual map, but you don't really have to since breakcore isn't strictly speaking dnb, even if it's influenced by it. In any case more tags is a good thing. More ways to find that map.
Generally a person gets one kudosu for a helpful mod. A mod can span several posts, and several days. A recheck usually doesn't deserve a second kudosu unless there's a few mods in between.
[easy]
01:01:442 (1) - New combos go best on long white ticks. Fiddle them around so that this NC is on the next note (which may make the previous combo too long, or others too short). If you listen, the new phrase almost always begin on the long white tick (the downbeat).
01:12:736 (1) - and ^ repeats. If you change one, check the whole map for these. And check all the diffs for it too.
01:19:089 - you need to remap this section so that it's not at 0.5x. This is too slow, and the sliderticks are bugging out. If this is rankable, it shouldn't be. The map's already painfully slow as it is.
[normal]
01:19:089 - I'm going to go ahead and say this now: using 0.5x used to be the "norm" and a lot of new mappers use it, since that was the default in the editor for a while. However, the problem is that 0.5x literally cuts everything in half, so the spacing is also cut in half, making it harder to read, or at least tell the difference between the two. 1.0x 1/2 notes vs 0.5x 1/1 notes use the same spacing, making it very confusing, and in osu, confusing=bad. I don't like maps that are confusing or make me not know when the next note is. There's a difference between confusing and difficulty, since there are other, better ways to make a map more difficult (and thus fun).
So I ask that in the future you use 0.75x instead. Now the notes look like 3/4 notes spacing, which would be very strange, so it's easier to tell that this section is a slowdown section. Likewise, you shouldn't use 2x, but 1.5x instead. Same with using jumps. Try to avoid perfect 2x and 0.5x (anti)jumps.
01:30:383 - I just like bass parts so much that it would be good to map the syncopation in repeated sliders here.
[odaril]
I thought the quiet part at 01:19:089 - was a bit too heavy
01:36:030 (1) - I would never put a clap on the low note here either, and I'd make sure to map it every time (you ignored it earlier).
[hard]
too many claps. Remove some. I didn't think insane was that bad. Copy the claps from insane (use AIBat to export hitsounds to bookmarks).
[insane]
00:48:207 (2,3,4,5,6,7,8,9,10,11) - okay, so compressed streams are awesome, but spacing is very important here. It's very easy to tell when a note isn't properly spaced when close together. 0.45x and 0.53x on 1/4 notes has a much more significant difference than say, 1.15x and 1.23x on 1/1 notes. The closer 2 circles are to eachother, the more important it is to make sure they do not have visibily different spacings. The easiest way to fix this is to turn off grid snap for these compressed streams (the grid isn't accurate enough to provide the proper spacing). Generally if the notes are closer than the radius of the circle, you need to make sure that the spacing is as close to identical as possible. Further out than that, spacing matters much less, and spacing has less effect on readability.
00:44:148 (3,4) - this is especially apparent on slider ends and notes immediately after them. Double check all these notes in the map and try to fix the spacing.
01:19:089 (1) - I really didn't like the way you mapped this in any difficulty, since I feel like it still has a nice dnb rhythm that you should really map. Even if it's only the bass drum and the snare hit, it's still a fun rhythm to play, and you've completely ignored it:
http://puu.sh/pZyC
something like this maps the drums much better, and partially maps the lyrics (which is what I know you wanted to do). Please, abuse the 3/2 repeating slider here. It was meant for this map. I also recommend you go back to the other diffs and try to map this here too.
01:46:619 (3) - yes it's probably fine, but for all intents and purposes, the repeat arrow's position doesn't actually matter, so you should rotate it so that the repeat arrow is never even partially covered by another slider (end) or circle. I know you wanted to make some fancy 3 overlapping slider ends thing, but this is lost when actually playing. All you see is the fact that the hitburst and slider cover up part of the repeat.
So yeah, just watch your spacing on the close stuff. Awesome map again. Don't hesitate to post in my queue with more dnb, just remember to tag it dnb in my queue, because that's what I search for. I would also tag this as dnb in the actual map, but you don't really have to since breakcore isn't strictly speaking dnb, even if it's influenced by it. In any case more tags is a good thing. More ways to find that map.