Elite Beat Agents Confirmed For Brawl!(not really, but cool idea)
Note: Backups cheer along in background while lead fights.
Special Moves
B: Elite Beat! A chain of four beats goes towards the direction the player is facing, with each beat chaining at a 45 degree angle to the nearest opponent; if no opponent is close enough, it will go straight.
Smash B: Slider - The player jets forward a short distance following a slider ball. Any opponents caught get combo'd for however long they touch the ball; if they touch the ball when the slider hits the end point, it does more damage and can smash the opponent.
Chance of repeating back, but always ends up going forward.
Down B: Spinner - Much like the Mario Whirlwind, except with a wider, circular area.
Chance of "bonus"; all caught take more damage with some smash, at the expense of downtime when move is finished.
Up B: Hey! - The player follows 4 beats that chain upwards with a slight zigzag. The beats follow where the player wishes to follow, as long as it fits within a 90 degree range facing upwards. Any character that runs into the agent as he goes between the beats gets hit; any who make contact as he taps a beat get hit for more, possible smash.
Final Smash: Agents Are Go! - GIANT LAZOR OF DOOM (okay, i don't know what to put here)
Regular Attacks are variants of their dance moves, i.e. upA repeated would be the waving thing they do before songs.
Well, that's my outlook of it IF they were characters.
Note: Backups cheer along in background while lead fights.
Special Moves
B: Elite Beat! A chain of four beats goes towards the direction the player is facing, with each beat chaining at a 45 degree angle to the nearest opponent; if no opponent is close enough, it will go straight.
Smash B: Slider - The player jets forward a short distance following a slider ball. Any opponents caught get combo'd for however long they touch the ball; if they touch the ball when the slider hits the end point, it does more damage and can smash the opponent.
Chance of repeating back, but always ends up going forward.
Down B: Spinner - Much like the Mario Whirlwind, except with a wider, circular area.
Chance of "bonus"; all caught take more damage with some smash, at the expense of downtime when move is finished.
Up B: Hey! - The player follows 4 beats that chain upwards with a slight zigzag. The beats follow where the player wishes to follow, as long as it fits within a 90 degree range facing upwards. Any character that runs into the agent as he goes between the beats gets hit; any who make contact as he taps a beat get hit for more, possible smash.
Final Smash: Agents Are Go! - GIANT LAZOR OF DOOM (okay, i don't know what to put here)
Regular Attacks are variants of their dance moves, i.e. upA repeated would be the waving thing they do before songs.
Well, that's my outlook of it IF they were characters.