kanye west wrote:
I've played a few games and have a few questions.
How "good" are the recommended items? Is it better to start with a relatively expensive item (like boots) and one tango vs tango, salve, and branches?
Is smartcast the same in DOTA as in LoL?
Is early game generally the same as LoL (afk farm)?
What are some mid/lategame objectives besides towers/Roshan?
Is it better to focus on farming or ganking/killing heroes?
Is there some way to teleport to fountain instead of walking back and forth?
What's the most common/widely accepted metagame?
I think killing Roshan is very high risk/medium reward. Am I missing something?
Are the roles generally similar between DOTA/LoL? For example, does the support still get 0 CS and buy all the wards etc etc
tl;dr - I'm a noob at this game and am asking questions that are probably blatantly obvious to most of you
Recommended items, for the most part are pretty accurate, there are a few exceptions for example, if a hero isn't recommended to buy a BKB, and you're fighting against a team with an SK or Enigma or some form of massive aoe, buying that BKB fairly quickly might be a wise idea no matter what hero you're playing. i would never ever recommend buying boots as a first item, huge sign of a player that doesn't know what he's doing, and the gain from those boots is extremely small, getting branches and appropriate amount of regen will keep your pressence in the lane much higher, i can only think of a few times where early boots pays off (trying to get first blood as jugg/CM for example).
Since im not an LoL player at all, i wont compare whether or not it's the same, i will just tell you that early game, support heroes harass and keep vision up, carries farm, and gankers gank, to sum it up simply.
The mid/late game objective is to give your carry as much farm as possibly, while shutting down their carries as much as possible, mid game is when the gankers role is at maximum potential, if you have a Tiny on your team he should be endlessly seeking action, while your carry ping-pongs back and forth from lane to lane, avoiding conflict and keeping CK high, obviously exceptions to that occur when you need to defend or help out with a teamfight that wont end in your favor without your carry being there. Towers are great but you don't need them to have good farm, they are the result or a won teamfight for the most part, to push you even further ahead of your opponents.
Teleport to fountain, or friendly towers by purchasing a scroll of town portal, have one on you at ALL times, they are seriously one of the best items in game.
I guess the most accepted metagame for pubs would be focusing on farming, and pushing when 1 or 2 enemy heroes are picked off. Pro games are a bit less action packed and more team-fight oriented, they focus majorly on CK more-so than team fights, for the most part.
Yeah, you're missing something about killing roshan, risk is only high if you choose to do it when the enemy team is alive, and their wards are up in the bottom river, Roshan is more of a reward for killing the enemy team, or if you can sneak in with a vlad farmed Ursa without them noticing. You can also bait a team fight by going for a roshan kill, but you better be confident in winning before doing that. The reward late game, is game changing.