liiiiiife.
I'll find some time to fix it this weekend.
I'll find some time to fix it this weekend.
I thought we fixed this...
[Events]
//Background_and_Video_events
0,0,"bg.png"
//Break_Periods
//Storyboard_Layer_0_(Background)
Sprite,Background,Centre,"bg.png",320,240
_MY,1,-1900,4462,103,380
_MX,0,-1900,8924,471,396
_MY,2,4462,13386,380,248
_MX,1,8924,17848,396,300
_MY,0,13386,22310,248,99
_MX,2,17848,26772,300,449
_MY,1,22310,31234,99,257
_MX,0,26772,35696,449,203
_MY,2,31234,40158,257,113
_MX,1,35696,44621,203,152
_MY,0,40158,47364,113,247
_MX,2,44621,50107,152,224
_MY,1,47364,52850,247,360
_MX,1,50107,55593,224,147
_MY,2,52850,58336,360,199
_MX,2,55593,61079,147,282
_MY,0,58336,63822,199,191
_MX,1,61079,66565,282,500
_MY,2,63822,69000,191,103
_MX,2,66565,70100,500,381
//Storyboard_Layer_1_(Fail)
//Storyboard_Layer_2_(Pass)
//Storyboard_Layer_3_(Foreground)
Sprite,Foreground,Centre,"water0hk.jpg",320,240
_L,-1900,18
__MX,1,0,1000,320,270
__MY,2,0,1000,330,240
__R,0,0,4000,0,6.283185
__MX,2,1000,1500,270,320
__MY,1,1000,1500,240,150
__MX,1,1500,2500,320,390
__MY,2,1500,2500,150,240
__MX,2,2500,4000,390,320
__MY,1,2500,4000,240,330
_L,-1900,15
__F,0,0,1500,0.1,0.2
__F,0,1500,3000,0.2,0.1
_L,45650,16
__F,2,0,1372,0.25,0.15
_S,0,0,,2
_P,0,0,,A
_F,2,42000,44621,0.2,0.25
_F,2,44621,45650,0.4,0.15
Sprite,Foreground,Centre,"water0hk.jpg",320,240
_L,-1900,12
__MX,1,0,1500,320,300
__MY,2,0,1500,330,240
__R,0,0,6000,6.283185,0
__MX,2,1500,3000,300,320
__MY,1,1500,3000,240,150
__MX,1,3000,4500,320,340
__MY,2,3000,4500,150,240
__MX,2,4500,6000,340,320
__MY,1,4500,6000,240,330
_L,-1900,15
__F,0,0,1500,0.2,0.1
__F,0,1500,3000,0.1,0.2
_L,44964,16
__F,2,0,1372,0.25,0.15
_S,0,0,,2.2
_P,0,0,,A
_F,2,42000,44621,0.2,0.25
_F,2,44621,44964,0.4,0.15
//Background_and_Video_events
0,0,"bg.png"
//Break_Periods
//Storyboard_Layer_0_(Background)
Sprite,Background,Centre,"bg.png",320,240
_MY,1,-1900,4462,103,380
_MX,0,-1900,8924,471,396
_MY,2,4462,13386,380,248
_MX,1,8924,17848,396,300
_MY,0,13386,22310,248,99
_MX,2,17848,26772,300,449
_MY,1,22310,31234,99,257
_MX,0,26772,35696,449,203
_MY,2,31234,40158,257,113
_MX,1,35696,44621,203,152
_MY,0,40158,47364,113,247
_MX,2,44621,50107,152,224
_MY,1,47364,52850,247,360
_MX,1,50107,55593,224,147
_MY,2,52850,58336,360,199
_MX,2,55593,61079,147,282
_MY,0,58336,63822,199,191
_MX,1,61079,66565,282,500
_MY,2,63822,69000,191,103
_MX,2,66565,70100,500,381
//Storyboard_Layer_1_(Fail)
//Storyboard_Layer_2_(Pass)
//Storyboard_Layer_3_(Foreground)
Sprite,Foreground,Centre,"water0hk.jpg",320,240
_L,-1900,18
__MX,1,0,1000,320,270
__MY,2,0,1000,330,240
__R,0,0,4000,0,6.283185
__MX,2,1000,1500,270,320
__MY,1,1000,1500,240,150
__MX,1,1500,2500,320,390
__MY,2,1500,2500,150,240
__MX,2,2500,4000,390,320
__MY,1,2500,4000,240,330
_L,-1900,15
__F,0,0,1500,0.1,0.2
__F,0,1500,3000,0.2,0.1
_L,45650,16
__F,2,0,1372,0.25,0.15
_S,0,0,,2
_P,0,0,,A
_F,2,42000,44621,0.2,0.25
_F,2,44621,45650,0.4,0.15
Sprite,Foreground,Centre,"water0hk.jpg",320,240
_L,-1900,12
__MX,1,0,1500,320,300
__MY,2,0,1500,330,240
__R,0,0,6000,6.283185,0
__MX,2,1500,3000,300,320
__MY,1,1500,3000,240,150
__MX,1,3000,4500,320,340
__MY,2,3000,4500,150,240
__MX,2,4500,6000,340,320
__MY,1,4500,6000,240,330
_L,-1900,15
__F,0,0,1500,0.2,0.1
__F,0,1500,3000,0.1,0.2
_L,44964,16
__F,2,0,1372,0.25,0.15
_S,0,0,,2.2
_P,0,0,,A
_F,2,42000,44621,0.2,0.25
_F,2,44621,44964,0.4,0.15