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sakuzyo - diving

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ziin
liiiiiife.

I'll find some time to fix it this weekend.

I thought we fixed this...
[Events]
//Background_and_Video_events
0,0,"bg.png"
//Break_Periods
//Storyboard_Layer_0_(Background)
Sprite,Background,Centre,"bg.png",320,240
_MY,1,-1900,4462,103,380
_MX,0,-1900,8924,471,396
_MY,2,4462,13386,380,248
_MX,1,8924,17848,396,300
_MY,0,13386,22310,248,99
_MX,2,17848,26772,300,449
_MY,1,22310,31234,99,257
_MX,0,26772,35696,449,203
_MY,2,31234,40158,257,113
_MX,1,35696,44621,203,152
_MY,0,40158,47364,113,247
_MX,2,44621,50107,152,224
_MY,1,47364,52850,247,360
_MX,1,50107,55593,224,147
_MY,2,52850,58336,360,199
_MX,2,55593,61079,147,282
_MY,0,58336,63822,199,191
_MX,1,61079,66565,282,500
_MY,2,63822,69000,191,103
_MX,2,66565,70100,500,381
//Storyboard_Layer_1_(Fail)
//Storyboard_Layer_2_(Pass)
//Storyboard_Layer_3_(Foreground)
Sprite,Foreground,Centre,"water0hk.jpg",320,240
_L,-1900,18
__MX,1,0,1000,320,270
__MY,2,0,1000,330,240
__R,0,0,4000,0,6.283185
__MX,2,1000,1500,270,320
__MY,1,1000,1500,240,150
__MX,1,1500,2500,320,390
__MY,2,1500,2500,150,240
__MX,2,2500,4000,390,320
__MY,1,2500,4000,240,330
_L,-1900,15
__F,0,0,1500,0.1,0.2
__F,0,1500,3000,0.2,0.1
_L,45650,16
__F,2,0,1372,0.25,0.15
_S,0,0,,2
_P,0,0,,A
_F,2,42000,44621,0.2,0.25
_F,2,44621,45650,0.4,0.15
Sprite,Foreground,Centre,"water0hk.jpg",320,240
_L,-1900,12
__MX,1,0,1500,320,300
__MY,2,0,1500,330,240
__R,0,0,6000,6.283185,0
__MX,2,1500,3000,300,320
__MY,1,1500,3000,240,150
__MX,1,3000,4500,320,340
__MY,2,3000,4500,150,240
__MX,2,4500,6000,340,320
__MY,1,4500,6000,240,330
_L,-1900,15
__F,0,0,1500,0.2,0.1
__F,0,1500,3000,0.1,0.2
_L,44964,16
__F,2,0,1372,0.25,0.15
_S,0,0,,2.2
_P,0,0,,A
_F,2,42000,44621,0.2,0.25
_F,2,44621,44964,0.4,0.15
NotShinta
Hello. I'm going to join the cast of your one man show. That doesn't mean anything.


General:
-- Yes, ziin's storyboard is quite nice, if looking deceptively simple. Yes, it does exceed the SB Load limit quite a bit quite often, and I'm not quite sure if it needs to be. The storyboard itself may even demonstrate this often.
-- Tick rate 2, depending on your opinion, could make more sense than 1 for this song especially on the harder difficulties as there is essentially something on every 1/2. The ticks are quite quiet though, but I don't think I saw it mentioned so see what you can find.
-- Like, it's a one minute song. The Normal is pretty easy but you can totally squeeze another one in. Whatever this is a silly sentence

Hyper:
- 01:04:850 (7,8) - Well, that's some cute spacing. I can see what you're trying to do but I would suggest toning it down a bit. Although it is rather tame relatively speaking, so yeah.
- 01:06:907 (1) - Is there a possibility you're just doing this to be a rebel, perhaps? I quite like how the spinner would end the map and this extra note would only really make sense if you were continuing mapping through the fadeout. Which is a bad idea. Maybe I'm old.

Another:
-- Oh. I thought Hyper was quite easy. Yeah, silly.
- 00:44:278 (7,8) - Yeah, again, I would tone this down just a littttle bit. The jump to the next combo to go with the kiai thing works nicely though so you can keep that.
- 01:06:907 (1) - You know the drill, see Hyper.

Hard:
-- Feel obliged to mention the stacking-on-slider things that are so potentially full of problems, but they are done quite well here. Well done.

Makar's Normal:
- 00:55:936 (2,3,4) seems a bit cliche'd and doesn't seem to serve much musical purpose other than filling the map but otherwise this appears to be quite a good Normal.


So, yeah. Very good hitsounding, I like that, good job. Each difficulty is rather good, as well. I am being sincere. I've been rough to you before but I think I've never said how much I appreciate you.

Yeah, sorry I'm a bit late.
Makar
http://puu.sh/lz52

Things changed:
SB in all diffs
Audio lead-in in taiko set to 1900 for consistency
Taiko bg changed; all I did was fix the text on the title on the bg =w=
Topic Starter
Shiirn

NotShinta wrote:

Hello. I'm going to join the cast of your one man show. That doesn't mean anything.


General:
-- Yes, ziin's storyboard is quite nice, if looking deceptively simple. Yes, it does exceed the SB Load limit quite a bit quite often, and I'm not quite sure if it needs to be. The storyboard itself may even demonstrate this often.
-- Tick rate 2, depending on your opinion, could make more sense than 1 for this song especially on the harder difficulties as there is essentially something on every 1/2. The ticks are quite quiet though, but I don't think I saw it mentioned so see what you can find.
-- Like, it's a one minute song. The Normal is pretty easy but you can totally squeeze another one in. Whatever this is a silly sentence

Hyper:
- 01:04:850 (7,8) - Well, that's some cute spacing. I can see what you're trying to do but I would suggest toning it down a bit. Although it is rather tame relatively speaking, so yeah.
- 01:06:907 (1) - Is there a possibility you're just doing this to be a rebel, perhaps? I quite like how the spinner would end the map and this extra note would only really make sense if you were continuing mapping through the fadeout. Which is a bad idea. Maybe I'm old.

Another:
-- Oh. I thought Hyper was quite easy. Yeah, silly.
- 00:44:278 (7,8) - Yeah, again, I would tone this down just a littttle bit. The jump to the next combo to go with the kiai thing works nicely though so you can keep that.
- 01:06:907 (1) - You know the drill, see Hyper.

Hard:
-- Feel obliged to mention the stacking-on-slider things that are so potentially full of problems, but they are done quite well here. Well done.

Makar's Normal:
- 00:55:936 (2,3,4) seems a bit cliche'd and doesn't seem to serve much musical purpose other than filling the map but otherwise this appears to be quite a good Normal.


So, yeah. Very good hitsounding, I like that, good job. Each difficulty is rather good, as well. I am being sincere. I've been rough to you before but I think I've never said how much I appreciate you.

Yeah, sorry I'm a bit late.
diff-specific mods done
general mods denied

Thanks!
Roddie
Discussed with Shiirn about minor fixing on Hyper and Cherry's Taiko.

The storyboard is okay now.

So... Bubbled!
ziin
this is what happens when I post a leading space using code tags
[Events]
//Background and Video events
0,0,"bg.png"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.png",320,240
MY,1,-1900,4462,103,380
MX,0,-1900,8924,471,396
MY,2,4462,13386,380,248
MX,1,8924,17848,396,300
MY,0,13386,22310,248,99
MX,2,17848,26772,300,449
MY,1,22310,31234,99,257
MX,0,26772,35696,449,203
MY,2,31234,40158,257,113
MX,1,35696,44621,203,152
MY,0,40158,47364,113,247
MX,2,44621,50107,152,224
MY,1,47364,52850,247,360
MX,1,50107,55593,224,147
MY,2,52850,58336,360,199
MX,2,55593,61079,147,282
MY,0,58336,63822,199,191
MX,1,61079,66565,282,500
MY,2,63822,69000,191,103
MX,2,66565,70100,500,381
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"water0hk.jpg",320,240
L,-1900,18
MX,1,0,1000,320,270
MY,2,0,1000,330,240
R,0,0,4000,0,6.283185
MX,2,1000,1500,270,320
MY,1,1000,1500,240,150
MX,1,1500,2500,320,390
MY,2,1500,2500,150,240
MX,2,2500,4000,390,320
MY,1,2500,4000,240,330
L,-1900,15
F,0,0,1500,0.1,0.2
F,0,1500,3000,0.2,0.1
L,45650,16
F,2,0,1372,0.25,0.15
S,0,0,,2
P,0,0,,A
F,2,42000,44621,0.2,0.25
F,2,44621,45650,0.4,0.15
Sprite,Foreground,Centre,"water0hk.jpg",320,240
L,-1900,12
MX,1,0,1500,320,300
MY,2,0,1500,330,240
R,0,0,6000,6.283185,0
MX,2,1500,3000,300,320
MY,1,1500,3000,240,150
MX,1,3000,4500,320,340
MY,2,3000,4500,150,240
MX,2,4500,6000,340,320
MY,1,4500,6000,240,330
L,-1900,15
F,0,0,1500,0.2,0.1
F,0,1500,3000,0.1,0.2
L,44964,16
F,2,0,1372,0.25,0.15
S,0,0,,2.2
P,0,0,,A
F,2,42000,44621,0.2,0.25
F,2,44621,44964,0.4,0.15

fix it peppy. Or I'll just start using pastebin.

To correctly use the leading underscore shit that AIBat hates, delete the SB in all maps, then paste mine in. Open the file in osu, then SAVE it once more. It should change all the underscores to spaces.
Roddie
Now that the issue has been fixed, rebubbled!
Sakura
After a really minor stack fixes, this is now
Ranked!
Sync
inafter rank
Cyclohexane
Yay congrats Shiirn
Mythol
Congrats
Xakyrie
yaaaay ^~^

...but now I can't post this as a joke on your queue :c
Makar
Congrats Shiirn~
Akemi_Homura
Congratz~! ><
Mercurial
Stop ranking good maps ... D:
phonic
Congratz o3o
meiikyuu
congrats <3
Agnes
Grats, hun. =3=~
DaxMasterix
Awesome.
AIR315
Congratz :33
TicClick
This is the best of all your maps.
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