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Yorukichi - Sky High

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Topic Starter
Lanttu

lianna wrote:

I love this song but I can't find it anywhere :o
http://www.nicovideo.jp/watch/sm14967078

Or, you could just take it from the osu folder, I don't know. :|
Katsuri
General~

  1. The mp3 file you are using is over 192 bitrates, and it's unrankable. Re-encoded for you, and you can download it here and then Full Submit~
  2. I think the gray color on the slow part looks a bit hidden, but nothing that you need to change.
  3. Good SB.
  4. Good Spread..
Easy~
  1. First, something I think you kind of need to change is the note placed on 02:07:512 (3) - because all the diff follows a constant rhythm and, on the end, it takes a new rhythm, understandable at all, but the last note of the song ruins everything because goes to a place never seen before. When I played it, I hitted 50 on this note, and when my friend played it(he is a newbie) he hitted 50 too. I suggest you to:
    1. Remove the note...
    2. Add a 1/1 slider at 02:07:067...
    3. Silence the start of the slider...
    4. Add 50% of sound to the end with finish.
    It will solve the problem with the sudden rhythm, be symmetric, sound good and be very playable.
  2. Really good difficulty, not boring, very consistent. I just suggest you to improve your slidering skills.

    Overall grade: 9.3
Normal~

Nothing to point, it's pretty solid.
I really don't like all these overlaps, but the normal diff is all overlaped, then the only thing I can do is say it's ok.

Overall grade: 8.7

Hard~

  1. 01:03:289 (3,4,5) - This is stream is hidden by the notes that come after, I suggest you to stack them on the end of (3) to avoid this and still make the pattern be awesome like it already is.
  2. 01:24:178 (2,3) - Here I suggest you to make a triplet with the end of the previous slider and then make the first duplet of the song. The way it is now the makes it a bit sudden because the player isn't already used to play douplets. The notes are a bit sudden due to start of kiai time.

    This diff is really nice, but I think it's not good flowed. I know it's your mapping style buuut.

    Overall grade: 9.2

EDIT: Fixed english mistakes.
Topic Starter
Lanttu

Katsuri wrote:

General~

  1. The mp3 file you are using is over 192 bitrates, and it's unrankable. Re-encoded for you, and you can download it here and then Full Submit~
  2. I think the gray color on the slow part looks a bit hidden, but nothing that you need to change.
  3. Good SB.
  4. Good Spread..
Easy~
  1. First, something I think you kind of need to change is the note placed on 02:07:512 (3) - because all the diff follows a constant rhythm and, on the end, it takes a new rhythm, understandable at all, but the last note of the song ruins everything because goes to a place never seen before. When I played it, I hitted 50 on this note, and when my friend played it(he is a newbie) he hitted 50 too. I suggest you to:
    1. Remove the note...
    2. Add a 1/1 slider at 02:07:067...
    3. Silence the start of the slider...
    4. Add 50% of sound to the end with finish.
    It will solve the problem with the sudden rhythm, be symmetric, sound good and be very playable. I did some other things here, I hope it's better. At least I like it more like this. ;u;
  2. Really good difficulty, not boring, very consistent. I just suggest you to improve your slidering skills. I personally love those long sliders<3

    Overral grid: 9.3
Normal~

Nothing to point, it's pretty solid.
I really don't like all these overlaps, but the normal diff is all overlaped, then the only thing I can do is say it's ok. Hmm, I don't really think this can be called all overlapped, since there's so little of that overlapping. But, whatever.

Overral grid: 8.7

Hard~

  1. 01:03:289 (3,4,5) - This is stream is hidden by the notes that come after, I suggest you to stack them on the end of (3) to avoid this and still make the pattern be awesome like it already is. But stacking makes them look so ugly. ;_; I changed the end a bit since you're not the first one to say about this combo, I hope it's ok.
  2. 01:24:178 (2,3) - Here I suggest you to make a triplet with the end of the previous slider and then make the first duplet of the song. The way it is now the makes it a bit sudden because the player isn't already used to play douplets. The notes are a bit sudden due to start of kiai time. Eeh, I don't think a triplet fits there. And this map's overall difficulty isn't that hard to begin with, I think the player needs to have even that much of a playing skill that they can recognize an upcoming douplet. OTL

    This diff is really nice, but I think it's not good flowed. I know it's your mapping style buuut. Well, I think it flows great, but it's impossible to please everyone. ;u; Thanks anyways.

    Overral grid: 9.2
~
Natsume
Hi~ Mod from #modreqs.

[Hard]

Nothing to say, just a little moment.

00:21:512 (1) - Eh, may be linear slider is better? ; w ;
01:03:623 (4) - New combo? (Change spacing. )
01:34:401 (1) - May be linear slider? Or this v
01:28:178 (5) - New combo? (Change spacing. )
01:46:845 (1) - Linear slider? ; u ;
02:07:512 (1) - Delete new combo?

[Normal]

00:21:512 (1) - baka slider. :x
00:23:289 (3) - May be linear slider is better? ;w ;
00:57:067 (1) - may be middle mount slider move on 1 cell to the left?
01:02:401 (4) - may be middle mount slider move on 1 cell to the right?
01:04:178 (1,2,3,4,1,1,2,3,1,1,1,1,1,1,2,3) - Spacing is changed? I think that it's bad idea. :(
02:03:734 (2) - Spacing fail.

[Easy]

01:04:623 (1,2,1,2,1,1,2,1,1,1,2,3,1,2) - Spacing is changed? I think that it's bad idea too. :(
01:49:956 (3) - May be linear slider is better?

That's all. Nothing to say more. You really is well done, Lanttu-nyan. :oops:
Topic Starter
Lanttu

TakamuraRin wrote:

[Hard]

Nothing to say, just a little moment.

00:21:512 (1) - Eh, may be linear slider is better? ; w ; No. ;_;
01:03:623 (4) - New combo? (Change spacing. ) New combo looks bad here, and it's a triple stream after it so no-one is going to notice that. >:
01:34:401 (1) - May be linear slider? Or this v No, I like it like this. ;_;
01:28:178 (5) - New combo? (Change spacing. ) It's a jump.
01:46:845 (1) - Linear slider? ; u ; NO! ;___;
02:07:512 (1) - Delete new combo? Timing changes, so I think it's fine. It also looks better when it's black.

[Normal]

00:21:512 (1) - baka slider. :x It's not, it's pretty.
00:23:289 (3) - May be linear slider is better? ;w ; no. >:
00:57:067 (1) - may be middle mount slider move on 1 cell to the left? It bends too much that way. ;_;
01:02:401 (4) - may be middle mount slider move on 1 cell to the right? I think it's better like this.
01:04:178 (1,2,3,4,1,1,2,3,1,1,1,1,1,1,2,3) - Spacing is changed? I think that it's bad idea. :( Spacing is the same as always, it's sliderspeed that is changing. And the difference is very tiny anyways, so it doesn't matter.
02:03:734 (2) - Spacing fail. It's 1.15x spacing, no-one is going to notice that while playing.

[Easy]

01:04:623 (1,2,1,2,1,1,2,1,1,1,2,3,1,2) - Spacing is changed? I think that it's bad idea too. :( Spacing is the same, it's the slider speed that changes.
01:49:956 (3) - May be linear slider is better? It has the same curve as 01:46:845 (1) - , so I think it looks nicer this way.
Thank you anyways, sorry. ;_;
Natsume
Done, Lanttu-san! :)

Download: Yorukichi - Sky High (Lanttu) [TR].osu
Niva
Hi Lanttu~
Found this map through this, well, I think I'll mod it as well :3

[General]

-> Optional, but remove "TR" from tags? (osu! web search can't seek for 2-characters long tags)
-> You could use more appealing preview point imo (81800 for example, on kiai's beginning), and also, I don't think that BG is attractive at all *runs* <- ignore this xD
-> Add "electro" to tags? (yeah, I feel like this song belong to the "electro" genre)
-> Oh, and why not end kiai in downbeat (01:50:401)? I think the last "Sky High" vocal should also be included in the kiai :3

[Easy]

  1. 00:07:289 (1,2) - Although it breaks your pattern consistency, but I prefer to curve these two a bit and CTRL+R for (2) like image below, plays better imo (:
  2. 00:12:623 (3) - imo, this slider wave could be neater... Or just create a wave like 00:19:734 (3), it's flowing better imo xD
  3. 00:25:956 (2) - dunno if you're gonna like it, but you can try slider like this here:
  4. 00:37:512 (3) - Add whistle here (it fits the song much, thus making the hitsound more consistent)
  5. 00:41:956 (2) - imo, you don't need whistle on the repeat, let the loud noise sound (from the music) speaks for itself here (:
  6. 00:43:734 (1) - Add whistle?
  7. 00:51:734 (3) - Curve this encircle (2)? This way, imo, it flows to BOTH (2) and (4), while your current straight slider only flows to (2)
  8. 00:57:067 (1) - Also with this one, curve this encircle the next circle (it looks very good after the slider wave! seriously xD)
  9. 01:03:734 (2,3) - Spacing (unexpected spacing change here? Well, I guess it's unintentional though)
  10. 01:16:623 (2) - I feel something's wrong with this slider's wave.. It could be curved neater with more waypoints imo. Or, slider like this would also work :
  11. 01:48:623 (2) - Weird having this not curved, while others are (: - well, just my opinion xD
  12. 01:59:289 (3) - Suggestion, curve this encircling (4)? (yeah, it won't add too much flow or so, but still it looks good ~)
[Normal]

  1. 00:14:401 (1) - Slider wave here? Also, I suggest to slightly curve (2) also:
  2. 00:25:067 (1) - Minor stuff, but move the endpoint 1 grid left to make it perfectly encircle (2).
  3. 00:27:289 (4,5) - Sudden jump? o.o - also, I personally dislike the stack here, maybe you can change (5) to repeating slider and add note 1/2 after?
  4. 00:34:401 (1) - Whistle on slider's end also?
  5. 00:35:289 (3,1) - To add some more flow, how about curving (3) a bit more and move (1) upward a bit? xD
  6. 00:43:734 (1) - Whistle here?
  7. 00:58:845 (3) - Curve (3) this way? (rather than straight downward)
  8. 01:29:067 (1) - Again, minor stuff, but I feel like the first waypoint should be 1 grid up D:
  9. 01:49:956 (1) - Whistle also here perhaps, with lowered volume?
  10. 01:53:067 (5,1,2) - Are you trying to form a fan pattern from these three? Because if so, (1) feels so off ): - well, you can apply your slider waves to (1) though
  11. 01:58:401 (3) - Rather than forcing to put this into a narrow space, I prefer to stack this below (1) and curve a bit
  12. 02:02:845 (1) - Arrange like this? It supports (2)'s shape imo:
[TR]

  1. 00:18:623 (2) - Suggestion, curve this following (1)?
  2. 00:21:512 (1) - Also with this. You can, for example, curve it with "?" shape like this:
  3. 00:27:289 (2) - Clap on slider's start (or is it intentional to be no hitsound here?)
  4. 00:41:956 (x) - Add note here? (maybe stack under (1), above (3), manual-stack, or anything else, it works well (: )
  5. 00:48:179 (1) - I feel whistle also fits here. Not something you have to change though
  6. 00:50:289 (2) - I can barely hear what it's following (although it's actually following the piano)... Add whistle to give more clue what it's following?
  7. 00:55:289 (1) - Clap on repeat? (because you add clap on 00:57:067 (1)'s repeat also)
  8. 01:16:178 (5) - I personally feel it's better if you make this slider's angle lower, but it's fine
  9. 01:19:289 (2) - I'd rather stack this below 01:17:512 (2) to make it less random
  10. 01:28:178 (4) - Quite obvious that (1,2,3,4)'s tilted square is messed up by (4) ): Make this tilted square tidier?
  11. 01:35:289 (3) - I prefer to remove the finish on slider's end, but that's just my personal preferrence
  12. 01:36:845 (2) - Curve this a bit, following (1)'s curve? (also applies to 01:38:178 (2))
  13. 01:59:289 (1) - Clap on slider's end?
[Hard]

-> Because [TR] already used AR7, perhaps use AR8 here? (and rename to Insane also if you wish, because [TR] already reflects a Hard diff (: )
  1. 00:19:956 (1) - Drag the midpoint 1 grid left
  2. 00:24:845 (5) - Whistle here?
  3. 00:53:289 (6) - Whistle also here?
  4. 00:56:845 (6,1) - I personally feel this arc could be improved by moving these two ~2-3 grids down ><
  5. 01:00:178 (4) - Curve this encircling (1) maybe? Would flow better this way imo
  6. 01:14:401 (1) - Move the red waypoint 1 grid left, and the waypoint after it 1 grid down (yeah, another minor stuff I know :3)
  7. 01:18:401 (1) - This sudden slowdown may confuse players at first attempt, and can be easily combo-break here because of the many tick. idk, new combo helps already here >_<
  8. 01:37:067 (4) - Stacks doesn't play well in test mode imo, maybe use repeating slider like this?
  9. 01:46:623 (3,1) - Move these two one grid left to give more space with 01:46:401 (2)?
  10. 01:55:512 (1) - Whistle here (here, it really fits the mellow piano. I highly recommend it)
One more thing to notice is I like TakamuraRin's volume progression for the last spinner, maybe as well apply to your diffs? :3

Well ~
Mostly suggestions here. idk what I should say about this map, it's solid enough, ready for rank already imo, and hard to mod as your other maps do xD

Great SB also ~ (although it's kinda disturbing while modding this)
Star. Really wish to see this ranked ^^
Topic Starter
Lanttu

Niva wrote:

Hi Lanttu~
Found this map through this, well, I think I'll mod it as well :3

[General]

-> Optional, but remove "TR" from tags? (osu! web search can't seek for 2-characters long tags) O, sure.
-> You could use more appealing preview point imo (81800 for example, on kiai's beginning), and also, I don't think that BG is attractive at all *runs* <- ignore this xD hahaha~ XD
-> Add "electro" to tags? (yeah, I feel like this song belong to the "electro" genre) Sure, why not
-> Oh, and why not end kiai in downbeat (01:50:401)? I think the last "Sky High" vocal should also be included in the kiai :3 I think it's better like this, because the storyboard goes all black-and-white again~

[Easy]

  1. 00:07:289 (1,2) - Although it breaks your pattern consistency, but I prefer to curve these two a bit and CTRL+R for (2) like image below, plays better imo (: I'd really like to keep them linear. >: But I ctrl+r'd (1), flows better imo
  2. 00:12:623 (3) - imo, this slider wave could be neater... Or just create a wave like 00:19:734 (3), it's flowing better imo xD >: I'd like to keep it like this, looks better to me.
  3. 00:25:956 (2) - dunno if you're gonna like it, but you can try slider like this here: It actually looks awesome, but there's not enough space to do it without having to change the whole combo. ;__;
  4. 00:37:512 (3) - Add whistle here (it fits the song much, thus making the hitsound more consistent) OK~
  5. 00:41:956 (2) - imo, you don't need whistle on the repeat, let the loud noise sound (from the music) speaks for itself here (: OK~
  6. 00:43:734 (1) - Add whistle? ~
  7. 00:51:734 (3) - Curve this encircle (2)? This way, imo, it flows to BOTH (2) and (4), while your current straight slider only flows to (2) Hey, that actually works<3
  8. 00:57:067 (1) - Also with this one, curve this encircle the next circle (it looks very good after the slider wave! seriously xD) Yesssh!
  9. 01:03:734 (2,3) - Spacing (unexpected spacing change here? Well, I guess it's unintentional though) Oh, why haven't I noticed that before. D:
  10. 01:16:623 (2) - I feel something's wrong with this slider's wave.. It could be curved neater with more waypoints imo. Or, slider like this would also work : I like wave-shape better. ;_; edited it just a little bit, though.
  11. 01:48:623 (2) - Weird having this not curved, while others are (: - well, just my opinion xD ;u;
  12. 01:59:289 (3) - Suggestion, curve this encircling (4)? (yeah, it won't add too much flow or so, but still it looks good ~) I think I'll keep it like this~
[Normal]

  1. 00:14:401 (1) - Slider wave here? Also, I suggest to slightly curve (2) also: Hmm, not bad, ok. :3
  2. 00:25:067 (1) - Minor stuff, but move the endpoint 1 grid left to make it perfectly encircle (2). ok~
  3. 00:27:289 (4,5) - Sudden jump? o.o - also, I personally dislike the stack here, maybe you can change (5) to repeating slider and add note 1/2 after? I was told it flows better like this. ;_; But changed to repeat slider and a note~
  4. 00:34:401 (1) - Whistle on slider's end also? ok~
  5. 00:35:289 (3,1) - To add some more flow, how about curving (3) a bit more and move (1) upward a bit? xD hmm, I like the soft curve more. ;u;
  6. 00:43:734 (1) - Whistle here? ~
  7. 00:58:845 (3) - Curve (3) this way? (rather than straight downward) oh, sure~
  8. 01:29:067 (1) - Again, minor stuff, but I feel like the first waypoint should be 1 grid up D: Ok. ;u;
  9. 01:49:956 (1) - Whistle also here perhaps, with lowered volume? hmmm, sounds good, need to add that to other diffs, too~
  10. 01:53:067 (5,1,2) - Are you trying to form a fan pattern from these three? Because if so, (1) feels so off ): - well, you can apply your slider waves to (1) though y-yeah.. >: Rotated (1) a bit, I hope it's better. ;_;
  11. 01:58:401 (3) - Rather than forcing to put this into a narrow space, I prefer to stack this below (1) and curve a bit But I like how it fits in that narrow space.. >:
  12. 02:02:845 (1) - Arrange like this? It supports (2)'s shape imo: Yeah, looks great~

[Hard]

-> Because [TR] already used AR7, perhaps use AR8 here? (and rename to Insane also if you wish, because [TR] already reflects a Hard diff (: ) Hmm, sure~
  1. 00:19:956 (1) - Drag the midpoint 1 grid left OK~
  2. 00:24:845 (5) - Whistle here? hmm, sure
  3. 00:53:289 (6) - Whistle also here? ~
  4. 00:56:845 (6,1) - I personally feel this arc could be improved by moving these two ~2-3 grids down >< Hmm, it would break the pattern I'm using after it, and I actually prefer it like this. ;u;
  5. 01:00:178 (4) - Curve this encircling (1) maybe? Would flow better this way imo I think I prefer this the way it is, also.
  6. 01:14:401 (1) - Move the red waypoint 1 grid left, and the waypoint after it 1 grid down (yeah, another minor stuff I know :3) Oh, sure! :3
  7. 01:18:401 (1) - This sudden slowdown may confuse players at first attempt, and can be easily combo-break here because of the many tick. idk, new combo helps already here >_< ehehe... ;u;
  8. 01:37:067 (4) - Stacks doesn't play well in test mode imo, maybe use repeating slider like this? But I like clicking those more than a repeat slider.. ;_; I tried to stack them better.
  9. 01:46:623 (3,1) - Move these two one grid left to give more space with 01:46:401 (2)? I rather moved (2) moving (1) and (3) would break the nice linear combo I have there. ;_;
  10. 01:55:512 (1) - Whistle here (here, it really fits the mellow piano. I highly recommend it) Yessir!
One more thing to notice is I like TakamuraRin's volume progression for the last spinner, maybe as well apply to your diffs? :3 I actually prefer my version. >:

Well ~
Mostly suggestions here. idk what I should say about this map, it's solid enough, ready for rank already imo, and hard to mod as your other maps do xD

Great SB also ~ (although it's kinda disturbing while modding this)
Star. Really wish to see this ranked ^^
Thanks alot, really<3 >u<
Gabi
Very nice, the blue part of this map makes it feel really refreshing ^^
Tachanne
Aah, I really love the way you map!

The only thing that throws me off a little is the note here 00:24:956 (6) on Insane.
I didn't see it and only pressed it twice because of the pattern used and the rhythm of the song.
Remove it, perhaps? Just a suggestion.

Overall, very good map, song, and storyboard! ♥
Topic Starter
Lanttu

Tachanne wrote:

Aah, I really love the way you map!

The only thing that throws me off a little is the note here 00:24:956 (6) on Insane.
I didn't see it and only pressed it twice because of the pattern used and the rhythm of the song.
Remove it, perhaps? Just a suggestion.

Overall, very good map, song, and storyboard! ♥
T-thanks~ >u<

Ok, removed that note. o/
TicClick
I'm striking back with my part of m4m

Easy
  1. 00:36:623 (2,4) - I would use here whistles too, but 20 or 15% of volume instead of 30. If you agree, don't forget about other diffs
  2. 00:41:956 (2) - volume is rising up in music here, I suggest to follow it
  3. 00:44:623 (2) - add whistle
  4. 00:56:623 (4) - I hear that clap from S:C2 here, what if you add it? (check also other similar moments)
  5. 01:12:623 — I hear clap in music, suggest to add it (and the next one which is 2/1 later, and the another one 2/1 later again)
  6. 01:21:956 (1) - hm, not bad. The only thing I'd recommend here is to make that edge less sharp
  7. 01:25:512 (1) - umm.. make this loop a little bigger?
  8. 01:43:289 (1) - I would make here a beat blanket
  9. 01:48:623 (2) - change it a little? http://puu.sh/fG9l
  10. 02:06:623 (2) - add whistle to the end?
Normal
  1. 00:37:512 (2) - whistle
  2. 00:45:512 (3) - whistle?
  3. 01:11:734 (1,1,1,1,1) - well, it just came to my mind.. what if you put whistles to their ends, not beginnings?
TR
Well, I use Russian here since it's author's native language. However, I put translation under spoilerbox just in case Rin won't be able to apply it.
  1. 00:20:623 (4) - свисток, поскольку там звоночек
  2. 00:25:067 (1,2) - как-то плохо сочетаются, на мой взгляд
  3. 00:41:956 ~ 00:42:845 — громкость увеличивается, можно и через оффсеты поднять её
  4. 00:47:956 (2) - не советую сайленсить её так сильно. Поднимать можно с 20 до 50 с шагом 5. Ну и НК логично бы снять, т.к. это отдельный, новый кусок песни
  5. 01:05:067 — сюда можно поставить свисток и добавлять их на каждый второй тик вплоть до 01:08:623
  6. 01:12:178 — аналогично, до 01:16:623 где-нибудь
  7. 01:25:512 (1) - нигде на киае не должно быть чёрного, лишь бирюзовый и белый
  8. 01:36:178 (1) - финиш на начало
  9. 01:50:401 (1) - финиш на начало
    Ну и тэги сделай, как на остальных дифках
SPOILER
  1. 00:20:623 (4) - add whistle because I hear that bell ringing
  2. 00:25:067 (1,2) - they don't look nice together, in my opinion
  3. 00:41:956 ~ 00:42:845 — volume is rising up in music here, I suggest to follow it
  4. 00:47:956 (2) - I advice you not to silence it so much, suggest to keep volume growing from 20% until 50 (add 5 pts for every new note). Ah yes, according to logic there shouldn't be NC since it's new part of music
  5. 01:05:067 — the same thing about whistles as on Normal (put it here and to every 2nd white tick until 01:08:623)
  6. 01:12:178 — as written above, until 01:16:623 or something
  7. 01:25:512 (1) - there shouldn't be black colour on kiai time, only turquoise and white ones
  8. 01:36:178 (1) - finish to the beginning
  9. 01:50:401 (1) - finish to the beginning
    Ah, don't forget to fix tags according to other diffs

Insane
  1. 00:09:401 (1) - I would use here note+slider combination, fits much better
  2. 00:52:067 (2) - ^ and so on. I won't mention it anymore
  3. 01:09:512 (2,3) - make a proper stack ah, I don't think somebody cares
  4. 02:02:845 (1,2,3,4) - hm. It's kinda weird, but they sound better for me when they're offbeat (starting on red ticks)
That's all. By the way, SB will be removed by 99% of players since you use white and dark grey colours which blend with storyboard. However, I will keep it because I've never seen such cool use of background.
Topic Starter
Lanttu

TicClick wrote:

I'm striking back with my part of m4m

Easy
  1. 00:36:623 (2,4) - I would use here whistles too, but 20 or 15% of volume instead of 30. If you agree, don't forget about other diffs ok~
  2. 00:41:956 (2) - volume is rising up in music here, I suggest to follow it Hmm, Actually, I'd rather not. ;_;
  3. 00:44:623 (2) - add whistle ok~
  4. 00:56:623 (4) - I hear that clap from S:C2 here, what if you add it? (check also other similar moments) Eh, I can't hear it. ;_;'
  5. 01:12:623 — I hear clap in music, suggest to add it (and the next one which is 2/1 later, and the another one 2/1 later again) ..Can't hear it. ._.
  6. 01:21:956 (1) - hm, not bad. The only thing I'd recommend here is to make that edge less sharp But I like it being sharp.. >:
  7. 01:25:512 (1) - umm.. make this loop a little bigger? Made it just a bit bigger, I like it being small.
  8. 01:43:289 (1) - I would make here a beat blanket Umm, tried something. >:
  9. 01:48:623 (2) - change it a little? http://puu.sh/fG9l I'd.. really want to keep that straight. ;_;
  10. 02:06:623 (2) - add whistle to the end? Ok~
Normal
  1. 00:37:512 (2) - whistle Ok~
  2. 00:45:512 (3) - whistle? ok~
  3. 01:11:734 (1,1,1,1,1) - well, it just came to my mind.. what if you put whistles to their ends, not beginnings? It sounds better to me when they're at the beginning. ;_;

Insane
  1. 00:09:401 (1) - I would use here note+slider combination, fits much better ....I think this version fits much better, tbh. Sorry.
  2. 00:52:067 (2) - ^ and so on. I won't mention it anymore Good.
  3. 01:09:512 (2,3) - make a proper stack ah, I don't think somebody cares :'3
  4. 02:02:845 (1,2,3,4) - hm. It's kinda weird, but they sound better for me when they're offbeat (starting on red ticks) I'm.. not completely sure what you mean by this.
That's all. By the way, SB will be removed by 99% of players since you use white and dark grey colours which blend with storyboard. It's sad, because I'm not having any difficulties with this storyboard, though usually I can't play with so much stuff moving. ;_; However, I will keep it because I've never seen such cool use of background. yay, thanks<3
And thanks again. :3
Natsume

Niva wrote:

[TR]

  1. 00:18:623 (2) - Suggestion, curve this following (1)?
    > Linear slider is better for me, sorry.
  2. 00:21:512 (1) - Also with this. You can, for example, curve it with "?" shape like this:
    > So cute, thank you.
  3. 00:27:289 (2) - Clap on slider's start (or is it intentional to be no hitsound here?) > Yeah.
  4. 00:41:956 (x) - Add note here? (maybe stack under (1), above (3), manual-stack, or anything else, it works well (: ) > Ehh, no. :c
  5. 00:48:179 (1) - I feel whistle also fits here. Not something you have to change though > Vocal rhythm moment.
  6. 00:50:289 (2) - I can barely hear what it's following (although it's actually following the piano)... Add whistle to give more clue what it's following? > I don't think that it's appropriate.
  7. 00:55:289 (1) - Clap on repeat? (because you add clap on 00:57:067 (1)'s repeat also) > Oh, sure.
  8. 01:16:178 (5) - I personally feel it's better if you make this slider's angle lower, but it's fine > I like normal symmetrical slider. :oops:
  9. 01:19:289 (2) - I'd rather stack this below 01:17:512 (2) to make it less random > He isn't random and i can't stack because my distance snap doesn't allow it. If i will change this - i will should add new combo, because it will be new spacing and will be completely broken сomboing. No, sorry.
  10. 01:28:178 (4) - Quite obvious that (1,2,3,4)'s tilted square is messed up by (4) ): Make this tilted square tidier? > Oh, really.
  11. 01:35:289 (3) - I prefer to remove the finish on slider's end, but that's just my personal preferrence > No, sry.
  12. 01:36:845 (2) - Curve this a bit, following (1)'s curve? (also applies to 01:38:178 (2)) > It's better than old slider, changed.
  13. 01:59:289 (1) - Clap on slider's end? > Yeah. :D
    Thank you for modding, Niva! :oops:

TicClick wrote:

TR
Well, I use Russian here since it's author's native language. However, I put translation under spoilerbox just in case Rin won't be able to apply it.
  1. 00:20:623 (4) - свисток, поскольку там звоночек > Ритм у свистков абсолютно другой.
  2. 00:25:067 (1,2) - как-то плохо сочетаются, на мой взгляд > Переправил, ещё читая первый модпост.
  3. 00:41:956 ~ 00:42:845 — громкость увеличивается, можно и через оффсеты поднять её > В планах поднятия громкости здесь не было.
  4. 00:47:956 (2) - не советую сайленсить её так сильно. Поднимать можно с 20 до 50 с шагом 5. Ну и НК логично бы снять, т.к. это отдельный, новый кусок песни > В обоих случаях - нет.
  5. 01:05:067 — сюда можно поставить свисток и добавлять их на каждый второй тик вплоть до 01:08:623 > Над хитсаундами я очень долго думал вообще в своей сложности. Пришёл к тому, к чему пришёл. На мой взгляд свистки там будут только лишние.
  6. 01:12:178 — аналогично, до 01:16:623 где-нибудь
  7. 01:25:512 (1) - нигде на киае не должно быть чёрного, лишь бирюзовый и белый > Чёткой договорённости об этом не было. К тому же, Лантту всё устроило, следовательно три цвета уместны. Сложность ведь не её, следовательно возможно данное различие.
  8. 01:36:178 (1) - финиш на начало > Да.
  9. 01:50:401 (1) - финиш на начало > Да.
    Ну и тэги сделай, как на остальных дифках > :? Они абсолютно такие же, как и на других.
Большое спасибо!

SPOILER
  1. 00:20:623 (4) - add whistle because I hear that bell ringing
  2. 00:25:067 (1,2) - they don't look nice together, in my opinion
  3. 00:41:956 ~ 00:42:845 — volume is rising up in music here, I suggest to follow it
  4. 00:47:956 (2) - I advice you not to silence it so much, suggest to keep volume growing from 20% until 50 (add 5 pts for every new note). Ah yes, according to logic there shouldn't be NC since it's new part of music
  5. 01:05:067 — the same thing about whistles as on Normal (put it here and to every 2nd white tick until 01:08:623)
  6. 01:12:178 — as written above, until 01:16:623 or something
  7. 01:25:512 (1) - there shouldn't be black colour on kiai time, only turquoise and white ones
  8. 01:36:178 (1) - finish to the beginning
  9. 01:50:401 (1) - finish to the beginning
    Ah, don't forget to fix tags according to other diffs
Download: Yorukichi - Sky High (Lanttu) [TR].osu
TicClick

Lanttu wrote:

TicClick wrote:

Insane
  1. 02:02:845 (1,2,3,4) - hm. It's kinda weird, but they sound better for me when they're offbeat (starting on red ticks) I'm.. not completely sure what you mean by this.
Drag them 1/2 forward and test it, that's what I was talking about.
Aleks719
General
In tags of "TR" diff there is "electonic" instead of "electro" (in other diffs). Make them consistent.

SB
Sprite,Background,Centre,"storyboard\box.png",320,240
...
F,0,5012,,0.06400024
should be 0 ? =^

Insane
01:21:401 (x) - add note or make slider longer?
01:27:289 (1,2,3,4,5,6) - this combo. after some 25% tests i'm absolutely sure, here 1/3 :

I here 4 sounds, not 3. This sound pattern (piano parts) also goes to 1/6 (01:45:512-01:45:956, 01:56:845-01:57:067). please recheck your 1/4 in kiai ans later carefully

TR
00:46:401 (1) - удали нк, а с бывшей (2) начни новое.
01:11:289 (1,2) - начиная отсюда твои нк пошли бухать и заблудились. Много ниоткуда начинаются
02:06:956 (2) - тут нк по логике
или в предыдущих местах поудалять
02:07:512 - секции... зачем... ну уже пофиг.

Normal
02:05:289 (2,3) - stack better? ;3
Topic Starter
Lanttu

Aleks719 wrote:

General
In tags of "TR" diff there is "electonic" instead of "electro" (in other diffs). Make them consistent. Oops, ok~

SB
Sprite,Background,Centre,"storyboard\box.png",320,240
...
F,0,5012,,0.06400024
should be 0 ? =^ Aaaahhh, fixed!

Insane
01:21:401 (x) - add note or make slider longer? Made it longer.
01:27:289 (1,2,3,4,5,6) - this combo. after some 25% tests i'm absolutely sure, here 1/3 :

I here 4 sounds, not 3. This sound pattern (piano parts) also goes to 1/6 (01:45:512-01:45:956, 01:56:845-01:57:067). please recheck your 1/4 in kiai ans later carefully I'm not really following the piano, so I left most of those to 1/4. It's easier to play that way. Changed the first one, though.

Normal
02:05:289 (2,3) - stack better? ;3 sure~
Thank you~ >u<
Aleks719
Tue Aug 23, 2011 10:29 am (over 6 months ago)
General
Can't believe, baka-Lanttu, mp3 is 256kbps!
. . .

you missed your 192kbps mp3 with full submit. congratz. Twice baka. Triple is so close~

btw...
Sprite,Background,Centre,"storyboard\box.png",320,240
...
F,0,4734,,1
F,0,4790,,0.1280002 <= this
F,0,4845,,0
^= seems useless and unsnapped, remove this line

aaaaaaaand waiting TR~
Topic Starter
Lanttu

Aleks719 wrote:

Tue Aug 23, 2011 10:29 am (over 6 months ago)
General
Can't believe, baka-Lanttu, mp3 is 256kbps!
. . .

you missed your 192kbps mp3 with full submit. congratz. Twice baka. Triple is so close~ AAHHHHH SERIOUSLY, I'M SURE I CHANGED THAT! ):< Well, now it's 192.

btw...
Sprite,Background,Centre,"storyboard\box.png",320,240
...
F,0,4734,,1
F,0,4790,,0.1280002 <= this
F,0,4845,,0
^= seems useless and unsnapped, remove this line Yessir!

aaaaaaaand waiting TR~
Thanks again. =u= <3
Natsume

Aleks719 wrote:

TR :!: Полностью перепроверил комбоинг в сложности. Нашёл 3 фейла.
00:46:401 (1) - удали нк, а с бывшей (2) начни новое. :arrow: Новое комбо стоит на большом белом тике, всё нормально.
01:11:289 (1,2) - начиная отсюда твои нк пошли бухать и заблудились. Много ниоткуда начинаются :arrow: Изменил два нк. Всё остальное на месте.
02:06:956 (2) - тут нк по логике
или в предыдущих местах поудалять :arrow: Там на каждой ноте стоит новое комбо, так как её и следующую ноту связывает разный спейсинг. Последняя нота ни с чем не связана, большого белого тика там тоже нет.
02:07:512 - секции... зачем... ну уже пофиг. :arrow: Они никому не мешают. :P
Download: Yorukichi - Sky High (Lanttu) [TR].osu
Natsume
Aleks719
we fixed in TR diff : one nc, hp-1, one direction of slider, because his reverse was almost hidden.

Other diffs are fine (cuz i modded 'em before too), soooo...

Quiz time!
A.viina
B.kupla
C.perkele
D.siili

Choose correct answer!
Topic Starter
Lanttu

Aleks719 wrote:

we fixed in TR diff : one nc, hp-1, one direction of slider, because his reverse was almost hidden.

Other diffs are fine (cuz i modded 'em before too), soooo...

Quiz time!
A.viina
B.kupla
C.perkele
D.siili

Choose correct answer!
Aeeeehhhh, so hard choices. ;__; But I think I'll go with C!
Aleks719
Alright, you won! Bubbled!
;)
Low
[General]

Why are you so talented at making maps. ;-;

[Easy]

Good!

[Normal]

<3

[TR's Normal]

00:47:956 (1,2,3) - Combined with the SB, these notes blend in with the background. 00:54:178 (2,3) - I really don't like the overlap of the slider and the circle here. ;3;
01:47:734 (3,4,1,2,3) - Really unattractive. :< Couldn't you do something like -
[Insane]

<3
Faust
rank rank rank
Low

Faust wrote:

rank rank rank
Garven
[Easy]
02:04:623 (1,2) - Silence the ticks on these.

[Normal]
00:27:956 (5,1) - Spacing
01:04:178 (1,2,3,4) - These all feel off since the vocal is what you want to use the slider for, not the space between each sung note. So it should go something like this:

[Hard]
Tick rate 2 sounds great with this song. You'll need to use it anyway due to sliders like 01:04:623 (1) -
00:47:956 (1,2,3,4,5,6) - These are difficult to see against the SB
02:07:512 (1) - You should do what Lanttu did instead. It fits so much better than fading out.

[Insane]
<3
Topic Starter
Lanttu

Garven wrote:

[Easy]
02:04:623 (1,2) - Silence the ticks on these. Ok~

[Normal]
00:27:956 (5,1) - Spacing Fixed~
01:04:178 (1,2,3,4) - These all feel off since the vocal is what you want to use the slider for, not the space between each sung note. So it should go something like this:
Hmm, ok then~
Thankyun~ :3
Natsume

Garven wrote:

[Easy]
02:04:623 (1,2) - Silence the ticks on these.

[Normal]
00:27:956 (5,1) - Spacing
01:04:178 (1,2,3,4) - These all feel off since the vocal is what you want to use the slider for, not the space between each sung note. So it should go something like this:

[Hard]
Tick rate 2 sounds great with this song. You'll need to use it anyway due to sliders like 01:04:623 (1) - :arrow: meh... okay
00:47:956 (1,2,3,4,5,6) - These are difficult to see against the SB :arrow: No.
02:07:512 (1) - You should do what Lanttu did instead. It fits so much better than fading out. :arrow: Change, but not Lanttu's idea.

:arrow: Thank you so much! :D

[Insane]
<3
:!: Garven said me that i can use just "TR" name for my difficulty. :)

Download: Yorukichi - Sky High (Lanttu) [TR].osu
Garven
Well, at least I don't even need to recheck for this one:

[Hard]
00:47:956 (1,2,3,4,5,6) - These are difficult to see against the SB
Topic Starter
Lanttu
Herp derp.
Natsume
Ok, changed combo colour to white in this moment. I think now it's quite comfortable.

Download: Yorukichi - Sky High (Lanttu) [TR].osu
Low

Garven wrote:

Well, at least I don't even need to recheck for this one:

[Hard]
00:47:956 (1,2,3,4,5,6) - These are difficult to see against the SB
I pointed this exact same thing in my mod before, and it got ignored.

:( ...
Garven
sai taaaaaaaaaaaaaaa
ai gaaaaaaaaaaaaaaa
Low
Congratulations!

Edit: Isn't it a bit odd that all the difficulties name what the difficulty actually is except for TR?
tutuhaha
Congratulations!!!!!
OMG I love this map!
Faust
YEAH
ryuu
congratulations, lanttu-san and rin >w</
veryveryvery cute map *3*
OzzyOzrock
Lanty lanty lanty lanty >w< >w< :cuteface: >w<
ziin
Do me a favor and PM me awesome storyboards before they're ranked/as they are bubbled for super minor errors. I enjoy it, and will make time to do so.

(left side doesn't flash, obviously not worth an unrank for it, though if this is intentional it seems kinda stupid... error is this line: M,0,81956,,323,238)

Also I can compress it down significantly to save on bandwidth speeds and storage space.

images could be 55% smaller, saving 1.5 MB.
716 Girl
Gratz dear Lanttu <333333
Natsume

Jacob wrote:

Congratulations!

Edit: Isn't it a bit odd that all the difficulties name what the difficulty actually is except for TR?

TakamuraRin wrote:

:!: Garven said me that i can use just "TR" name for my difficulty. :)



[Ryuu] wrote:

congratulations, lanttu-san and rin >w</
veryveryvery cute map *3*
Большое спасибо! :oops:
IkkiMinami
:)
Topic Starter
Lanttu

ziin wrote:

Do me a favor and PM me awesome storyboards before they're ranked/as they are bubbled for super minor errors. I enjoy it, and will make time to do so.
Aeeehh, sorry. I'll make sure to poke you if/when I do bigger storyboards again. ;_;

But thanks everyone<3
Niva
*late*

You've ranked an amazing map once again~
Congratulations ^^
GladiOol
The only reason why I will delete the SB is because I can't read any of the colors to the storyboard.

http://osu.ppy.sh/ss/271843 imposiburuuuu
kittens2
WHAT THE MUSIC AND THE NAME OF IT? I searched TYPE THAT IS THE NAME OF THE GAME BUT I CAN NOT FIND
Topic Starter
Lanttu
WHAT? D:
Low

kittens2 wrote:

WHAT THE MUSIC AND THE NAME OF IT? I searched TYPE THAT IS THE NAME OF THE GAME BUT I CAN NOT FIND


???
grumd
The most awesome map ever. Favourite. Not favourite in that crappy fav-list, but in my heart.
And I didn't delete the SB.
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