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Dream - My Will

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yongtw123
Excellent song you've picked!

Since this map is still a WIP, I won't comment on rhythm/pattern/hitsound but rather on timing.
So I'll hold my star until then.

BPM is good, but the offset should be 652 and 99886 IMO. The second offset will create huge improvements I assure you.
mikhe
starred~ <3
Roddie
OH MY GOD!!!!!111

That's me in your map's Storyboard!!!!!11 8-)

SPOILER
Seriously, it's nice. ;)

Star!
KristenVampire
:3 yay i like it!
AngelHoney
All

BPM 126.96 offset 645 IMO
remove Countdown :3

Hard

00:09:628 (1) - remove new combo
00:21:914 (1) - ^
00:23:805 (3,4) - spacing (same as 00:23:096 (1,2)
00:24:513 (5,6,7,8) - ^
00:39:635 (1) - remove new combo
01:03:263 (1) - ^
01:12:714 (1) - ^
...too many new combo :< (if this is your style ..ignore me :3
01:20:038 (1) - ^
01:21:929 (1) - ^
01:28:072 (1) - ^
....others fine ...but you need to fix some newcombo and add hitsound :<
open AImod , you will find some unsnap notes Dx (ctrl + shift + A )

Normal

00:23:106 (1,2,3,4,5,6,7,8,9) - ^spacing
00:27:112 - add a note ?(and new combo)
01:06:108 (6) - move right 1 gird ?
01:31:153 (3) - ^
02:30:931 - this break is too short /./ remove it

=3=
Topic Starter
deadbeat

AngelHoney wrote:

All

BPM 126.96 offset 645 IMO i think i'll keep timing as it is..seemed fine to me
remove Countdown :3 done

Hard
...too many new combo :< (if this is your style ..ignore me :3 i just put them where i think the could go. did change some thou
open AImod , you will find some unsnap notes Dx (ctrl + shift + A ) :oops:
thanks :)
Astom
Nice~
Star ^^
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
where's the hitsounds.... it sounds really boring (i'm picky though... but no hitsounds at all is just weird)
offset: about -10
if your SB is just to list the modder's name... better to remove it, meaningless.

[Normal]
HP-1, OD+1
00:03:957 (6) - should be 1 grid up, symmetry with (4)
00:27:585 (2) - 1 grid down... better to keep align with (1)
00:59:955 (1) - remove new combo
01:54:545 (1) - ^
02:00:215 (1) - ^
03:17:714 (1) - why you always have a new combo at places like this= =? can't understand.

[Hard]
better to ask for a combo mod = =...
01:29:017 (2) - should be 1/4 earlier if you're following the vocal
02:06:122 (1) - use a 1/4 triple here..?
02:31:404 (1) - start it from 02:30:931?
03:25:747 (1,2) - pesonally i don't like sliders reverse too many times.

...hitsound is needed.
Topic Starter
deadbeat
*sigh* no-one ever read map descriptions do they......
NatsumeRin

deadbeat wrote:

*sigh* no-one ever read map descriptions do they......
sorry for that..
but still won't change my thought about hitsounds.
Topic Starter
deadbeat
understandable..most osu players do like hitsounds. I'll gladly accept hitsound mods thou if that helps

EDIT: turns out yongtw123 timing was right. added that as well
Krisom
Modding as requested on queue....


...why don't you like hitsounds? They are needed to make the map a little spice and give emphasis to the patterns you are placing, otherwise the map feels really plain.

[Normal]
02:07:530 (1) - This should start at 02:08:239 -

[Hard]
02:07:530 (1) - This should start at 02:08:239 -
02:51:005 (1,2,3,4) - Stack under (5)'s end


Ugh. No Hitsounds and no Kiai Time. I understand the lack of Kiai Time, some players find it annoying, but the lack of hitsounds make the map feel really plain. Heck, I really liked your map, but I got bored playing it because of 0 hitsounds =_=

If you decide to use hitsounds....:
SPOILER

The whistle pattern should be useful for most of the map.

For the SBed part pf the map (the part on where the names appear) I'd suggest this:

This will add more spice and emphasis to the place on ehere the names appear, that way, the player will understand that this is the part of the map that you cared the most.

I see a lot of potential, I'll star if you add hitsounds, but right now I wont (wich is a shame, because this map is really great). PM me for a recheck if you add hitsounds.
Lunah_old
too busy for mod, i'm sorry - just a star ^^
Teara
Heya :3

I cant find anything wrong.

But the hit sounds ( claps on the end of both diffs) doesn't fit in my honest opinion, I'd suggest you change/remove them or if you dont want to, at least lower hitsound volume a bit.

Also for hard.

00:29:950 (6) - the finish on the end is to loud. reduce the volume for that =p

Thats all.

(* you could nazi mod some of your sliders too, but its not that big of a deal. *)

Good job.
Krisom
Recheck:
Not my favourite way of hitsounding, but a solid pattern.

Ok, I can star this now. Good job, specially in the slow sections, very sensitive.
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Timing is little late. Try offsets 640, and 99874.
[Normal]
Cool. I don't see any problems.

[Hard]
This stage is also great.

Awesome map. Just fix the timing. Thank you for putting me there <3
banvi
Normal
01:22:403 (1) remove new combo?
01:30:673 (1,2) 1 grid left?(grid lv3)
Hard
HP +1 ??
other fine for me

nicemap! ~star :)
roflninja
Hi, sorry for the delay :(

[normal]
00:24:515 (5) - new combo?
02:44:153 (1) - maybe move this 3 grids left and 1 down to line it up with (4)?

[hard]
fine for me

nice map
GladiOol
[Storyboard]

Doomsday has changed his name.
In the storyboard it's still Doomsday93 but it should be Doomsday.


[General]
  1. Offset 640
  2. Second Offset 99875
  3. You need some TAGs
  4. I don't like the custom hitcircle colors. Red/White/Green, this is not a Christmas map. D:
  5. Maybe some Kiai Time?

ShaggoN wrote:

General
  1. Timing is little late. Try offsets 640, and 99874.
Aaa, you ignored ShaggoN's post ): Shame~ Otherwise you would've already have the right timing.
Kudosu ShaggoN too~ I tested his timing and I found it correct, just +1 MS on his last one.


[Hard]
  1. Slider Tick Rate 2 please.
  2. Increase Drain Rate by one please.
00:14:344 (1) - Remove Finish Hitsound.
00:29:938 (6) - What? Replace this for a note please, just 1 note. Don't make some off-beat 1/4 slider~
01:23:336 (4) - Stack this under 01:22:391 (2) please. Looks better.
01:29:007 (2) - Make this start 1/4 earlier and then fix spacing.
01:48:155 (1) - Remove New Combo.
02:04:931 (1) - ^
02:48:878 (1) - ^
03:23:138 (1) - ^
03:23:847 (5) - Make this a Normal Hitsound please.
03:33:771 (3,4,5,6,7,8,1) - Delete all these notes and make the beatmap end on 03:33:298 (2).

- Only do these if you've done the one above -
03:32:826 (1) - Remove New Combo.
03:33:298 (2) - Add New Combo.


[Normal]
  1. Slider Tick Rate 1 or 2 please.
01:06:797 (break) - Remove Break.
01:37:749 (1) - Remove New Combo.
02:01:139 (1) - ^
03:03:044 (1) - Replace Clap Hitsound with a Finish Hitsound.
03:18:165 (1) - ^
03:23:127 (1) - Remove New Combo.
03:25:017 (1) - ^
03:29:270 (1) - ^
03:30:688 (1) - ^
03:33:287 (1,2,1) - Delete these notes and make the map end on 03:33:287.


Starred~
aRiskOfRain
General;

What are all those names for? If they didn't have any part in the making of the map, I'm not sure they have any reason to be there.
Only 2 diffs?

Normal;

Those whistles, like at 00:53:565 (1), are really out of place. Just use the normal hitsound there?
02:52:648 (1) - 1/4 shorter.

Hard;

01:29:007 (2) - 1/4 earlier.
Topic Starter
deadbeat
dunno about hitsounds so i'll keep the same..and the other 2 seem fine imo...also read map descriptions..it can help
-Xero-
IRC Mod and much love for you :3
TheVileOne
Normal

00:53:565 (1) - Whistle is too loud. Reduce by 2 volume ticks. Do this for all other whistles like this.
00:57:346 (3) - ^
01:01:126 (1) - ^
01:04:907 (3) - ^
01:08:687 (1) - ^
01:11:759 (4) - ^
01:19:792 (4) - ^ (This one might pass)
01:23:809 (1) - ^
01:25:463 (3) - ^
I'm going to stop mentioning them.

01:31:133 (3) - Reapply distance snap to this note.

02:01:139 (4) - Move 1/2th forward??? (It might play better.)

02:17:679 (1) - This whistle is especially bad.

02:43:433 (4) - Make this the start of the next combo. Also line it up better with the next note?

Hard

00:46:713 (3,4,5) - Reduce jump??

03:20:056 (4,5,6,7) - Hitsounds are weird here.




Star for now. I'll try to hitsound mod this at a later date, because it needs a overhaul.
Sakura
OMG my favorite Inuyasha ending theme *o*

Please remember that some of theese errors are suggestions, not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
Unnecessary transparencies:
- Astom.png
- Beuchi-chaaaaaaaaaaaan.png
- Blatzk.png
- Bob the cat.png
- DeathScytheHell.png
- Inozuma.png
- Kaneko.png
- Kecco.png
- Roddie.png
- -Xero-.png

[General]
No tags? you could put Ending as a tag for example or names of Inuyasha characters (not really but many ppl seem to do it anyways)
Pure white color is blinding, also this and gray can cause confusion on tag mode in multi.

[Hard]
00:08:200 (1,2,3,4) - I recommend you make something different with theese, for example an equilateral triangle pattern with (1,2,3) and putting (4) in the moddle
00:17:179 (2) - Try to make this slider more symmetric? for example:

00:39:625 (5) - Could look better, you should try to make some nice curves with sliders rather than something that looks like something between a curve and a line
00:40:570 (6) - I think you can remove this note, plays awkward because apparently you are following the lyrics on this combo.
00:41:515 (9) - ^ or make into a separate combo from those 2 combos.
01:23:336 (4) - Stack below (2)?
01:33:496 (4) - Same comment as 00:39:625 (5)
02:44:142 (4) - New combo because you are switching musical pattern.

[Normal]
This doesnt play easy enough to be the easiest diff of this mapset, you'll still need an Easier diff for this to be ranked.
00:13:871 (3) - Nazi: Try to not leave any sharp corners on the slider form, something like this looks better:

00:58:527 (5) - Semi curvy slider, try to make it more curve like:


[Overall]
The patterns seem kinda random, i suggest you work more on your patterns
Edit:
Dont bother asking me for a recheck
Topic Starter
deadbeat
the white shouldn't be a problem since i didn't add any kiai time
tags i don't really like adding..doesn't really do much
map is rankable..i do have a diff under 3 stars. thou i'll see what a BAT think when i can be bothered getting one to mod
Unnecessary transparencies. i'll talk to azure_kyte about that
thanks for mod thou :)
Xgor
[Storyboard]
I don't get what's all those random user names has to do anything with this map :?
It's just feels random and useless right now.
*Reads the description*
....
It's still feels very random to me and it's pretty unclear when the names just randomly shows up.
I say it's a good idea to atleast add some kind of text that says something like this "dedicated to"

[Both difficulites]

Why is the first and second verse so different when it comes to timing sections? (The first verse felt like it had more planned usage of normal sample set than the second verse)
The uninherted timing section at 01:39:875 is totally not needed. Remove it.

[Normal]
What's with the lack of finish hitsounds in this difficulty.

00:42:697 (2,3) - Move these down a grid please, looks a bit weird how it is right now.
01:41:292 (3) - Move this one grid to the right?
02:44:142 (1) - I suggest you move this like 3 grids to the left as it looks much better then (Also change the spacing on the beats afterward after that)

[Hard]

00:52:620 (4,5,6) - Please line up (4) to (3) line up (5) to (2) and (6) to (1)
01:07:978 (5) - Please line up (5) to (3)
01:23:336 (4) - Place this under (2)?
01:24:754 (1,2,3,4) - I suggest you move these (also change the things after it so it fits) two grids down and one grid to the right.
02:26:421 (3) - Move this one grid to the left.

Well that's it.
Mainly symmetry/nazi stuff found <.<
Well not a bad map so here's a star.
*star*
Azure_Kite
Here's an updated .osb with the transparency fixed. Good job Sakura for finding that! :)

Download: Dream - My Will (deadbeat).osb
James2250
Add some tags if possible
Make lead-in time 2 seconds on every difficulty

Normal:
Use slider tick rate 2?
00:03:947 (6) - make this a single note and add a spinner from 00:04:184 to 00:06:310? (maybe silence out the end of it) sounds better than a break to me
00:13:871 (3) - add whistle to start
00:29:701 (4) - same spinner comment as earlier
01:01:599 (2,3) - would prefer if these didn't overlap
01:14:594 (3,1,2,1,2,3,4) - sounds kind of empty, add some hitsounds?
02:19:334 (3) - make more symmetrical?
03:33:288 (1,2) - ^

Hard:
Use slider tick rate 2?
00:03:947 (5) - same spinner comment as Normal
00:29:938 (6) - ^
01:22:391 (2,4) - stack these
02:40:599 (5) - stuff like this would look better being symmetrical, check some other sliders like this to see if they would look better

Might need some more work for a bubble but you can have a star for now~
jockeytiyan
Don't forget to check your pending list every once in a while. lol

oh and IRC modding. orz
Beuchi
Hi!~

Remember these are just suggestions that you can always ignore :P

~All Diffs~
- I would add a silent sliderwhistle for each set of hitsounds (soft and normal), it sounds weird sometimes when you have sliders between hitsound changes. Remember that you'll have to change all of your timing sections to Custom Overrides if you add them.
Storyboard:
- Is the transparency really fixed? I still see it on the files Sakura pointed out, and on some more:
  1. Astom.png
  2. Beuchi-chaaaaaaaaaaaan.png
  3. Blatzk.png
  4. Bob the Cat.png
  5. DeathScytheHell.png
  6. dedicatedto.png
  7. Doomsday93.png
  8. Inozuma.png
  9. Kaneko.png
  10. Kecco.png
  11. Roddie.png
  12. -Xero-,png
- Some of the names are too small compared to other names: http://osu.ppy.sh/ss/34071 Compare "Roddie" with "Lunah" or "Mikhe" :c
- I'd start the Dedicated To image animation way earlier and fade it before the names start appearing. It covers some of the longer ones... And also fade it when it appears for the first time, it looks weird when it appears that suddenly.
- Fade the names at the end of the chorus like you did at the beggining, please. There's a spinner covering them but remember that in CTB mode spinners aren't opaque~

~Normal~
01:02:308 (3) - Stack the end with (2)'s end.

~Hard~
01:29:007 (2) - High suggestion: Move this note 1/4 earlier? I totally expected it there because of the vocals. Totally up to you to move it or not, it sounds fine where you have it now.
03:32:816 (1,2,3,4,5,6,7,8) - This whole combo feels like if you totally lost your inspiration and just threw notes randomly =(

Not so many things, just the picky things on the storyboard >w<;
Pretty nice map and song, Good luck with this!! *star*
Topic Starter
deadbeat
cool. i'll get azure to check to SB stuff. thx
lovhin456
Hey ~ random mod, I like this song ~ Planning on getting it ranked or just for fun ?? :>
Anyways . . .

General;
- Make audio lead-in of 1500 for all diffs.
- Use this colors;
Combo1 : 61,90,135
Combo2 : 235,20,26
Combo3 : 66,111,55

SB;
- Hahahaha, just the obvious which means, take out all the transparencies ~
- Okk ... it just seems to me that is kind of ugly how "dedicated to" overlaps some names ... :S
- Also, instead of all names appearing at once, it would look better if they appeared along the song slowly moving and fading

Normal;
- 01:08:687 >> Remove whistle, add finish
- 03:06:353 >> Remove new combo then new combo to the next note
- 03:27:145 >> ^
- 03:36:596 >> Lower the volume gradually ??

Hard;
- 00:49:076 >> Remove new combo then new combo to the next note
- The last spinner, make it gradually lower the volume ??

* Well, nice skills with hitsounds I must say, star ~ :3
Topic Starter
deadbeat

lovhin456 wrote:

Hey ~ random mod, I like this song ~ Planning on getting it ranked or just for fun ?? :>
ranked...u need to ask????
General;
- Make audio lead-in of 1500 for all diffs. no
- Use this colors; no
Combo1 : 61,90,135
Combo2 : 235,20,26
Combo3 : 66,111,55
SB;
- Hahahaha, just the obvious which means, take out all the transparencies ~
- Okk ... it just seems to me that is kind of ugly how "dedicated to" overlaps some names ... :S
- Also, instead of all names appearing at once, it would look better if they appeared along the song slowly moving and fading
i like the SB as it is
Normal;
- 01:08:687 >> Remove whistle, add finish
- 03:06:353 >> Remove new combo then new combo to the next note
- 03:27:145 >> ^ sure
- 03:36:596 >> Lower the volume gradually ??

Hard;
- 00:49:076 >> Remove new combo then new combo to the next note
- The last spinner, make it gradually lower the volume ??
rest no..not touching hitsounds. they fine as they are....
K3nsh1n_H1mur4
Great song, great maps.

I don't agree with the list in the combos, but i don't have an issue with that.

I liked the way you made the rhythm of the map. Fits perfectly. Great job.
Card N'FoRcE
Revived
Topic Starter
deadbeat

Card N'FoRcE wrote:

Revived
thx man..time to try rank this :)
wmfchris
[Hard]
0:20:487 (4) up 1 grid
1:08:923 (2) down 1 grid
1:27:589 (4) left 1 grid
1:37:749 (3,4) place them at symmetrical position of (5,6)
1:46:728 (1,2,3) uneven spacing
1:52:634 (2) right 1 grid
2:50:995 (1,2,3,4) stack on (7)

[Normal]
1:37:749 (3,4) up 1 grid

good luck :D

star~
Beuchi
Uh, I don't really get why you asked for a recheck when Azure didn't fix anything yet >:
So umm... I guess I'll just copy-paste my post? xD

viewtopic.php?p=585622#p585622

Don't kudosu this btw o_o;
Topic Starter
deadbeat
i thought he did....grrrr...sorry

EDIT: finally got what the problem was and hopefully resolved it
Tenshi-nyan
o hi.

General
You could've saved yourself a lot of work if you used custom hitsounds D:
Ohh this might hurt, but I think many hitsounds are too loud D:
Either decrease their volume, or increase the MP3 volume.


Hard
02:52:649 (1) - end this on blue tick? you can add a note after that if you want.
03:32:816 (1,2,3,4,5,6,7,8) - try to sync this a little bit more to the vocals? D:

Normal
00:11:981 (1) - spacing (too close)

Well... yeah, can't find much wrong here...

star'd I guess.
Topic Starter
deadbeat
fix'd the spacing on normal.. no changes to hard and i think hitsound volume is fine
RukiaChan_old
love it <3
star
pieguyn
Normal:

-AR 3 or 4? It seems a bit low IMO...
-Some of your sliders sound weird because they switch between normal and soft sliderslides...to fix this add this sliderslide, and set the hitsounds to "normal C1" in those sliders: http://puu.sh/5Bqu (oh great, I just realized you can't click on it to download it...right click it and select "save as" :cry:)

00:11:981 (1) - whistle on start?
03:03:045 - I find it odd how you suddenly use claps here when you used whistles before :? perhaps use whistles instead of claps here?
03:34:706 (2) - looks off, just copy/paste 03:33:288 (1) here...

Hard:

03:25:727 (1,2) - I think you could do something more interesting instead of having long repeating sliders here...

nice map~ :)
Topic Starter
deadbeat
sweet. thanks for that :)
i also changed HS volume cause i THINK 100% is unrankable now :/
not that it concerns me >.<
Shiro
100% hitsound volume isn't unrankable at all. Only sections below 5% (non included) are.
Anyway, the mod you requested:

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The lead-in is different in both diffs. Make it 2000 for both ?
  2. No tags ? You can at least add ending, as Sakura suggested.
  3. If you're going to skin out section-pass and section-fail (for SB purposes I guess), use 1x1 transparent pixels. Right now, osu! draws the 650² of the pictures and it adds unnecessary load.
  4. When you switch between Normal and Soft samplesets, it's generally better to reduce the volume for the Normal sections by 10~20% (depending on how high the volume is - in your case I'd suggest about 15%) because the Normal sampleset is considerably louder than the Soft one and it makes the hitsounding unbalanced not to change the volume.
Normal
  • This is really hard for a Normal. There are too many stacks (which are hard to play because they "hide" the rhythm of the beats), kick sliders (... you already know what I think about them =P) and (way too many) 1/2 beats in general. Although the chosen rhythms fit the song (the vocals), they leave some blanks that feel quite weird in the map.
    Some of the comboes in the map are quite long. Here are a few comboes I'd like you to add, to cut them out, because notes that end comboes give extra points (thus health) and make the diff a bit easier.
  1. 00:02:530 (4) - This one would induce some nice 3/2 symmetry that I can hear in the vocals. If you do that though, you'll have to cut
  2. 00:17:179 (2) - into two circles to stay consistent in the comboing, add a new combo on 01:56:887 (4) - and on 03:19:584 (3) - .
  3. 00:24:503 (5) - Would also mark the change of rhythm. You'd need to add a new combo on 00:28:284 (3) - as well though, on 00:59:472 (6) - and on 02:03:739 (3) - .
  4. 00:44:351 (4) - For consistency with 00:51:911 (1,2,3) - add a new combo here ?
  5. 03:04:462 (3,4,1) - The way this is made breaks your comboing (because of (1)).
  6. 03:25:018 (4) - Add a new combo here (to match the symmetry in the song) and cut the very long combo ?
Hard
  • Same comments as Normal, pretty much. Too many stacks and repeat sliders, which kills the flow of the map because it induces static playing. Also, the map is really square, which is rather bland, especially for such a supposedly moving song.
  1. 02:00:904 (2) - Silence beats like that is extremely confusing (because every single object is supposed to produce a sound) and makes timing confusing. It's also unrankable.
Both diffs feel extremely old (and they are ?). Although the map could be rankable (after the fix for Hard) as is, I think a remap wouldn't hurt, just to "update" the difficutlies to your current mapping style and nowadays' standards. You don't *have to* though.
Adding an Easy is very strongly recommended too.
Topic Starter
deadbeat

Odaril wrote:

100% hitsound volume isn't unrankable at all. Only sections below 5% (non included) are. cool
Anyway, the mod you requested:

Please reply to this mod saying what you didn't fix (and what you did) and why. will do
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The lead-in is different in both diffs. Make it 2000 for both ? whoops. done
  2. No tags ? You can at least add ending, as Sakura suggested. fair enough
  3. If you're going to skin out section-pass and section-fail (for SB purposes I guess), use 1x1 transparent pixels. Right now, osu! draws the 650² of the pictures and it adds unnecessary load. oh yeah. haha. dunno why i didn't do that when i made it.
  4. When you switch between Normal and Soft samplesets, it's generally better to reduce the volume for the Normal sections by 10~20% (depending on how high the volume is - in your case I'd suggest about 15%) because the Normal sampleset is considerably louder than the Soft one and it makes the hitsounding unbalanced not to change the volume. ok. normals lowered by 15%
Normal
  • This is really hard for a Normal. There are too many stacks (which are hard to play because they "hide" the rhythm of the beats), kick sliders (... you already know what I think about them =P) and (way too many) 1/2 beats in general. Although the chosen rhythms fit the song (the vocals), they leave some blanks that feel quite weird in the map.
    Some of the comboes in the map are quite long. Here are a few comboes I'd like you to add, to cut them out, because notes that end comboes give extra points (thus health) and make the diff a bit easier.
  1. 00:02:530 (4) - This one would induce some nice 3/2 symmetry that I can hear in the vocals. If you do that though, you'll have to cut uhhhhh...i dunno what you mean sorry, but sounds ok to me :/
  2. 00:17:179 (2) - into two circles to stay consistent in the comboing, add a new combo on 01:56:887 (4) - and on 03:19:584 (3) - . i kept as a slider cause the vocal kinda carry's on. but i changed the other 2 combo ideas
  3. 00:24:503 (5) - Would also mark the change of rhythm. You'd need to add a new combo on 00:28:284 (3) - as well though, on 00:59:472 (6) - and on 02:03:739 (3) - . fair enough i guess
  4. 00:44:351 (4) - For consistency with 00:51:911 (1,2,3) - add a new combo here ? consistency is good. done
  5. 03:04:462 (3,4,1) - The way this is made breaks your comboing (because of (1)). ok, removed the new combo
  6. 03:25:018 (4) - Add a new combo here (to match the symmetry in the song) and cut the very long combo ?
Hard
  • Same comments as Normal, pretty much. Too many stacks and repeat sliders, which kills the flow of the map because it induces static playing. Also, the map is really square, which is rather bland, especially for such a supposedly moving song.
  1. 02:00:904 (2) - Silence beats like that is extremely confusing (because every single object is supposed to produce a sound) and makes timing confusing. It's also unrankable. lol. double checked them all too...clearly not good enough
Both diffs feel extremely old (and they are ?). Although the map could be rankable (after the fix for Hard) as is, I think a remap wouldn't hurt, just to "update" the difficutlies to your current mapping style and nowadays' standards. You don't *have to* though.
Adding an Easy is very strongly recommended too.
I'll add the easy since people seem to think its a good idea. i won't remap cause i kinda just map how i like. i don't really follow a set style

EDIT: i'll upload the updates when i finish the easy
Kurokami
OMG! My favourite anime and my favourite song. <3 I want to add a star, but don't have kudosu. :(
Topic Starter
deadbeat
hahaha, don't worry about it. as long as you enjoy it then thats enough :)
Kurokami
Okay, I got some kudos, so now I give one to this map, I hope it will help to become ranked soon. :D

Edit: But now I'm unable to give ._.
Topic Starter
deadbeat
>_< sorry. i was making a Easy then just ran out of steam so to speak. i'll notify you when its revived if you want
Kurokami

deadbeat wrote:

i'll notify you when its revived if you want
Of course o.o
BanchoBot
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