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Megpoid GUMI - Rubik's Cube

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Andrea
[Hard]

01:11:653 (6,7,8) - Spacing is too close imo, do something else like you did on Insane.
01:56:224 (6,7,8) - ^
03:32:224 (6,7,8) - ^


That's all, pretty nice and crazy map you've got there!
Topic Starter
wcx19911123
thanks for modding >w<
I think the spacing is not too hard to read , cuz AR is high enough
anyway , I increased spacing a bit , hope it is fine now :3
updated
[deleted user]
Best map ever :3
Kotone
Nymph
BAKA莹你抢2kudo位kuso daikirai

General:
也没SB不开letterbox?
球easy挂名加存在感


Normal:
Beatmap design/suggestion
00:49:796 (1,2) - 略不顺 长音在前 结果是note开头
02:24:939 (3) - 空这么长后面不如加break了
02:41:224 (1) - 也是跟前面一样 虽然说是跟鼓不过还是觉得略怪 因为前面都有跟了些vocal的
03:32:653 (4) - 这感觉可以喷一下星 各diff同


Hard:
Beatmap design/suggestion
01:56:224 (6,7,8) - 这spacing有必要吗
02:24:939 (4) - 同normal(后面的不提了 掉血蛮快的啊在这 insane什么的
03:18:081 (5,6) - 这spacing咋的了 这一坨
03:32:224 (6,7,8) - 这也是 我真心不建议这里减spacing 正常就得了呗


Insane:
Beatmap design/suggestion
01:26:653 (4) - 这slider开始位置flow略怪


Cube:
Beatmap design/suggestion
00:21:617 (6) - 6被comboburst挡的相当厉害。。。(后面有类似的 不过根据flow方向估计也能判断 嘛
话说我一直觉得这难度4号圈更顺手 5号打起来略别扭
[CSGA]Ar3sgice
Hi, from my queue

good song

Easy

  1. nice
Normal

  1. nice
Hard

  1. 00:38:546 (3,4) - 这样摆, 符合音乐, 原来的早了1/2拍 http://up.ppy.sh/files/screenshot244.jpg
  2. 00:50:974 (4) - -1 reverse好点。。。
  3. 02:42:403 (4) - ^
  4. 02:51:510 (1) - 转盘出来的提示会把这个reverse arrow挡住。。
Insane

  1. 01:31:260 (5) - 这个note放在(4)下面吧.. 感觉很多note都是叠在滑条上面有点单调
  2. 01:36:831 (6) - http://up.ppy.sh/files/screenshot245-1.jpg
  3. 02:37:796 (1) - 去掉一个reverse, 然后 02:38:331 加一个1/2的滑条
  4. 03:32:117 (7,8,9,10) - http://up.ppy.sh/files/screenshot247-0.jpg 这样比较适合结尾感觉...
Cube

  1. 00:40:581 (7) - 这一段这样调整一下... http://up.ppy.sh/files/screenshot248-0.jpg
  2. 00:46:367 (1) - this..? http://up.ppy.sh/files/screenshot249.jpg
  3. 00:47:975 (11) - 和前面那一段相同, 叠起来比较好
  4. 00:48:081 (1,2) - http://up.ppy.sh/files/screenshot250-1.jpg ..这样舒服点。。?
  5. 01:52:260 (4) - 间距大点。。
  6. 01:55:796 (4) - 2 sliders..?
  7. 03:30:510 (7) - http://up.ppy.sh/files/screenshot252-0.jpg
that's all

Good luck~
Andrea
Good enough.

Bubbled~
Low
oh my god my eyes
NatsumeRin
bubble #2
Garven
Did some IRC modding and I crashed halfway through so I lost the majority of the mod. wcx /savelogged it though, so I'll leave it up to him to post it.
Topic Starter
wcx19911123
SPOILER
02:30 <wcx19911123> : crashed ;_;
02:30 <wcx19911123> : I made osu sad ;_;
02:30 <Garven> : Well don't do that!
02:31 <Garven> : http://puu.sh/llfd
02:31 <Garven> : In case you need a recap
02:31 <wcx19911123> : oh I see
02:32 <Garven> : 02:29:224 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - Really boring rhythm
02:32 <Garven> : 02:51:510 - <3
02:33 <wcx19911123> : uh , this
02:33 <wcx19911123> : seems Nymph like simple rhyme
02:33 <Garven> : 03:05:224 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - It's almost all sliderssss
02:33 <wcx19911123> : o.o
02:37 <Garven> : Normal: 01:48:403 (1) - Extend this to 01:48:831 -
02:39 <wcx19911123> : how about move ^ to 01:48:510 - o.o?
02:40 <Garven> : That works too
02:40 <wcx19911123> : make it same as 01:03:939 (2) - o.o
02:41 <Garven> : Hard: 00:37:260 (6,7,1) - Wow that's awkward to play.
02:41 <wcx19911123> : oh this o.o
02:41 <Garven> : 00:50:974 (4) - Wasn't expecting a 5-hit slider here.
02:42 <Garven> : 01:11:653 (6,7,8) - That's pretty tricky for a kind of laid-back Hard like this.
02:43 <Garven> : My main concern is that most oft he map until then was pretty much all distance snapped
02:43 <Garven> : Throwing that out there felt kind of disingenuous
02:43 <wcx19911123> : the anti-jumps are too confusing o.o?
02:43 <Garven> : 01:56:224 (6,7,8) - yeah
02:44 <Garven> : They felt out of place with the rest of your map
02:44 <Garven> : Not the same characteristics. I read them just fine, but they were still surprising.
02:46 <Garven> : 02:51:510 (1) - You know, for kind of a softer bridge to the final chorus, this part was fairly dense in hit objects.
02:47 <Garven> : 03:32:224 (6,7,8) - yup
02:48 <wcx19911123> : do this anti-jumps must be fixed o.o?
02:48 <Garven> : I'm pointing them out because they don't feel like they fit in your map.
02:48 <Garven> : Even after playing them the three times in the map, they still felt wrong.
02:49 <Garven> : Insane: 00:42:939 (1) - Kind of weird doing a 3-repeat slider.
02:49 <wcx19911123> : umm.. I was thinking about slow down before breaks , so added some anti-jumps at there o.o
02:50 <Garven> : A stack would probably translate better
02:50 <Garven> : 01:10:367 (1,2,3,4,5,6,7,8) - What you did in Insane feels much better
02:50 <Garven> : There's a transition with 01:10:581 (2,3,4,5) -
02:51 <Garven> : So that 6, 7, and 8 don't feel awkwardly slow
02:51 <wcx19911123> : oh , I see
02:53 <Garven> : 02:51:510 (1) - Kind of the same comment from hard here.
02:54 *Garven is playing (Megpoid GUMI - Rubik's Cube)[http://osu.ppy.sh/s/42061] [Cube]
02:54 <Garven> : Wow I died fast haha
02:54 <wcx19911123> : 0.0
02:56 <Garven> : Should +1 OD on Cube though
02:57 <wcx19911123> : OD9 o.o?
02:57 <Garven> : OD 8
02:57 <Garven> : Though 9 would be pretty evil, haha
02:58 <wcx19911123> : oh
02:58 <Garven> : 01:54:510 (1,1,1) - Remove new combo
02:58 <Garven> : I'd suggest using accelerated spacing there too
02:58 <Garven> : But it'd be really weird compared to the rest of the map.
03:00 <wcx19911123> : kinda weird o.o
03:00 <Garven> : fuck
03:00 <Garven> : Quick /savelog
03:01 <Garven> : Before you crash too, haha
03:01 <wcx19911123> : 、savelog
03:01 <wcx19911123> : oops..
03:01 <wcx19911123> : saved
03:02 <Garven> : k
03:03 <Garven> : 02:51:939 (4) - This repeat is kind of covered by the spinner hitburst.
03:04 <wcx19911123> : seems not too hidden o.o
03:04 <Garven> : I'm not looking at that slider any more by the time that slider hits
03:04 <Garven> : And it's essentialyl covered during the time that I would register where that slider is
03:05 <Garven> : I raise this because I missed because i didn't see the repeat the first couple times I played it
03:06 <wcx19911123> : ok
03:06 <Garven> : And there you go. My quickie mod. :P
03:08 <wcx19911123> : ok
updated
Garven
That's all? Ah well. It's still better than before, I guess.

Bub #1~
Faust
Forgot to save that log from last night. Nothing much was mentioned in any case.

Anyway, current log isn't really worth posting since it's just an inquiry as to why there was no spinner at - 02:48:510 (1) - on Easy.

Bubble #2 go.
SapphireGhost
  1. It's sort of hard to read these combo colours with no video. Maybe darken the BG (?), and change custom colours to be brighter, you could even use red, yellow, green, light blue, dark blue, pink to be like the Rubik's Cube in the BG.
  2. [Easy] at 00:49:796 (1) - I think this slider is too confusing for a new player, maybe try something like this? Don't forget to fix the spacing afterwards.
  3. You could add a line of code to the .osb file:
    Sprite,Foreground,Centre,"BG.jpg",320,240
    M,0,233653,,320,240
    and it lets the video run to the end.
  4. We can have the artist/title of the song appear at 01:12:081 if you want, if you want it coloured just let me know the colours in RGB triplets.
Really small changes, so should be good for rank/approve afterwards. Just PM me in-game!
Topic Starter
wcx19911123

SapphireGhost wrote:

  1. It's sort of hard to read these combo colours with no video. Maybe darken the BG (?), and change custom colours to be brighter, you could even use red, yellow, green, light blue, dark blue, pink to be like the Rubik's Cube in the BG.
    umm..I prefer default colors..
  2. [Easy] at 00:49:796 (1) - I think this slider is too confusing for a new player, maybe try something like this? Don't forget to fix the spacing afterwards.
    fixed
  3. You could add a line of code to the .osb file:
    Sprite,Foreground,Centre,"BG.jpg",320,240
    M,0,233653,,320,240
    and it lets the video run to the end.
    no, if added the code, it won't be auto-quit after playing the map. I don't think this is good o.o
  4. We can have the artist/title of the song appear at 01:12:081 if you want, if you want it coloured just let me know the colours in RGB triplets.
    oh, I'd like to add this
Really small changes, so should be good for rank/approve afterwards. Just PM me in-game!
thanks for modding :3
BeatofIke
GO GO GO!!!
SapphireGhost
Discussed with wcx about the title text (fixed) and guest difficulty (Nymph is fine with being credited in map description).
ENHI is ranked, Cube is approved. That's all, nice high BPM map and song.
Akemi_Homura
Congratz~~~~~~~~~~! :3
Yasora
gratz~ :3
Topic Starter
wcx19911123
thanks SapphireGhost :3
thanks you all >w<
Nymph
wcx is hentai
tutuhaha

Nymph wrote:

wcx is hentai
spboxer3
有動力該幫我mod!!!
ryuu
congratulations, wcx and nymph >www<
i come home, put 10 and SSed first four diffs \o/
i veryvery like this map *3*
JoJo
哦哦来晚了/.\
恭喜了!

yes wcx is hentai
-Athena-

Nymph wrote:

wcx is hentai
En en +1, but... You also!!! ><
/runs
No_Gu
瞎了
Kite
congratulations :3
Melophobia
恭喜~
GERQUA
great map
terametis
AWESOME MAP <333333333333333333333333
phonic
Congratz! :3
Topic Starter
wcx19911123
thanks you all >w<
I'm not hentai ;_;
Chema
WOW, this map is the best vocaloid map I've every played/listened!! congrats for the rank! and thx for doing this map! :)
BeatofIke

wcx19911123 wrote:

thanks you all >w<
I'm not hentai ;_;
lol XD
[deleted user]
Awesome x3
SeeU_old
congrats ~ :)
those

Andy wrote:

So apparently mapping like 0108 is the thing now?
This isn't like 0108.
Katsuri
BeatofIke
XDDDDDDDDDDDDDDDDDDDD
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