02:30 <wcx19911123> : crashed ;_;
02:30 <wcx19911123> : I made osu sad ;_;
02:30 <Garven> : Well don't do that!
02:31 <Garven> :
http://puu.sh/llfd02:31 <Garven> : In case you need a recap
02:31 <wcx19911123> : oh I see
02:32 <Garven> : 02:29:224 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - Really boring rhythm
02:32 <Garven> : 02:51:510 - <3
02:33 <wcx19911123> : uh , this
02:33 <wcx19911123> : seems Nymph like simple rhyme
02:33 <Garven> : 03:05:224 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - It's almost all sliderssss
02:33 <wcx19911123> : o.o
02:37 <Garven> : Normal: 01:48:403 (1) - Extend this to 01:48:831 -
02:39 <wcx19911123> : how about move ^ to 01:48:510 - o.o?
02:40 <Garven> : That works too
02:40 <wcx19911123> : make it same as 01:03:939 (2) - o.o
02:41 <Garven> : Hard: 00:37:260 (6,7,1) - Wow that's awkward to play.
02:41 <wcx19911123> : oh this o.o
02:41 <Garven> : 00:50:974 (4) - Wasn't expecting a 5-hit slider here.
02:42 <Garven> : 01:11:653 (6,7,8) - That's pretty tricky for a kind of laid-back Hard like this.
02:43 <Garven> : My main concern is that most oft he map until then was pretty much all distance snapped
02:43 <Garven> : Throwing that out there felt kind of disingenuous
02:43 <wcx19911123> : the anti-jumps are too confusing o.o?
02:43 <Garven> : 01:56:224 (6,7,8) - yeah
02:44 <Garven> : They felt out of place with the rest of your map
02:44 <Garven> : Not the same characteristics. I read them just fine, but they were still surprising.
02:46 <Garven> : 02:51:510 (1) - You know, for kind of a softer bridge to the final chorus, this part was fairly dense in hit objects.
02:47 <Garven> : 03:32:224 (6,7,8) - yup
02:48 <wcx19911123> : do this anti-jumps must be fixed o.o?
02:48 <Garven> : I'm pointing them out because they don't feel like they fit in your map.
02:48 <Garven> : Even after playing them the three times in the map, they still felt wrong.
02:49 <Garven> : Insane: 00:42:939 (1) - Kind of weird doing a 3-repeat slider.
02:49 <wcx19911123> : umm.. I was thinking about slow down before breaks , so added some anti-jumps at there o.o
02:50 <Garven> : A stack would probably translate better
02:50 <Garven> : 01:10:367 (1,2,3,4,5,6,7,8) - What you did in Insane feels much better
02:50 <Garven> : There's a transition with 01:10:581 (2,3,4,5) -
02:51 <Garven> : So that 6, 7, and 8 don't feel awkwardly slow
02:51 <wcx19911123> : oh , I see
02:53 <Garven> : 02:51:510 (1) - Kind of the same comment from hard here.
02:54 *Garven is playing (Megpoid GUMI - Rubik's Cube)[http://osu.ppy.sh/s/42061] [Cube]
02:54 <Garven> : Wow I died fast haha
02:54 <wcx19911123> : 0.0
02:56 <Garven> : Should +1 OD on Cube though
02:57 <wcx19911123> : OD9 o.o?
02:57 <Garven> : OD 8
02:57 <Garven> : Though 9 would be pretty evil, haha
02:58 <wcx19911123> : oh
02:58 <Garven> : 01:54:510 (1,1,1) - Remove new combo
02:58 <Garven> : I'd suggest using accelerated spacing there too
02:58 <Garven> : But it'd be really weird compared to the rest of the map.
03:00 <wcx19911123> : kinda weird o.o
03:00 <Garven> : fuck
03:00 <Garven> : Quick /savelog
03:01 <Garven> : Before you crash too, haha
03:01 <wcx19911123> : 、savelog
03:01 <wcx19911123> : oops..
03:01 <wcx19911123> : saved
03:02 <Garven> : k
03:03 <Garven> : 02:51:939 (4) - This repeat is kind of covered by the spinner hitburst.
03:04 <wcx19911123> : seems not too hidden o.o
03:04 <Garven> : I'm not looking at that slider any more by the time that slider hits
03:04 <Garven> : And it's essentialyl covered during the time that I would register where that slider is
03:05 <Garven> : I raise this because I missed because i didn't see the repeat the first couple times I played it
03:06 <wcx19911123> : ok
03:06 <Garven> : And there you go. My quickie mod.
03:08 <wcx19911123> : ok