sometimes i wanna make a sliders head start at the opposite side and when i try to recreate a slider with opposite head's it ends up being different shaped. vertical and horizontal flips just flips the slider, not the heads.
In Bezier only, right? I blame floating-point inaccuracies.0_o wrote:
That's the problem, a lot of the time Reverse Selection morphs the slider a little bit.
This is because slider lengths aren't exactly the same as the curves describing them. The slider's length is always rounded down to the nearest tick, and this is always taken off the slider's end. When you reverse the slider, osu! tries to keep the end where it is, so it has to adjust the control point a little.strager wrote:
Edit->Reverse Selection.supergarlic wrote:
sometimes i wanna make a sliders head start at the opposite side and when i try to recreate a slider with opposite head's it ends up being different shaped. vertical and horizontal flips just flips the slider, not the heads.
doesnt work for though, usually changed the slider a bitMetalMario201 wrote:
The best way I've found to compensate is to place your slider endpoint nodes as close to the centres of the actual endpoints as possible.