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ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of L

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Topic Starter
Dai
This beatmap was submitted using in-game submission on 04 September 2012 at 18:09:42

Artist: ZUN
Title: Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life
Source: Touhou
Tags: koko6162006 darkdunskin saigyouji yuyuko youyoumu th7 PCB perfect cherry blossom team shanghai alice
BPM: 144
Filesize: 3928kb
Play Time: 02:19
Difficulties Available:
  1. Dunskin's Easy (1,46 stars, 90 notes)
  2. Hard (4,75 stars, 291 notes)
  3. Koko's Taiko (4,83 stars, 849 notes)
  4. Normal (2,87 stars, 139 notes)
Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life
Information: Scores/Beatmap Listing
---------------
Saigyouji Yuyuko's Theme from TH7 Perfect Cherry Blossom

Dunskin's Easy: 100%
Normal: 100%
Koko's Taiko: 100%
Hard: 100%

Patterns and Hitshounds are inspired from Muya
koko6162006
hi , sorry i am late :o
My friend wmfchris who was a modder told me The following timing has been added 45 ms so i added 45ms every time point.
if u have find out the new timing setting please help me change the timing point :( Thank you >3<
i feel sorry for my poor mapping skill .
if the difficulty have some problem what u don't like it , please delete it :(

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Koko's Taiko].osu
Topic Starter
Dai
'kay thanks :)
Rei Hakurei
oi oi~
Easy-nya udah selese blom ? (kalo udah, itu...)
- spacing antara slider dengan slider yg lainnya kejauhan... [baru test HRFL doang]
- hmm... 1/2-stream like di belakang itu ga apa2 ? (ya untung lewat :3)
Hard-nya ga tau mau comment apa, tp itu mau di coba lusa..
Taiko preview aja lah.. (tapi lusa)

karena billing jadi modnya sedikit.. sorry ya~ (buru2 nih XD) [star!]
Topic Starter
Dai

Rei_Fan49 wrote:

oi oi~
Easy-nya udah selese blom ? (kalo udah, itu...)
- spacing antara slider dengan slider yg lainnya kejauhan... [baru test HRFL doang]
- hmm... 1/2-stream like di belakang itu ga apa2 ? (ya untung lewat :3)
Hard-nya ga tau mau comment apa, tp itu mau di coba lusa..
Taiko preview aja lah.. (tapi lusa)

karena billing jadi modnya sedikit.. sorry ya~ (buru2 nih XD) [star!]
belum selesai gan :? kehabisan ide sih. mungkin bisa bantu? :o
tapi kayaknya jarak slidernya udah pas menurut gw. cuman 1/2 stream dibelakang itu kayaknya emang nggak bener yah? :)
Rei Hakurei

lufi10 wrote:

belum selesai gan :? kehabisan ide sih. mungkin bisa bantu? :o
tapi kayaknya jarak slidernya udah pas menurut gw. cuman 1/2 stream dibelakang itu kayaknya emang nggak bener yah? :)
bagian belakangnya jangan 01:06:192 (1,2,3,4) ama 01:07:731 (5,6,7,8) .. kalo bisa dirubah jadi 2 slider aja.. dari 1 ke 4 ama 5 ke 8 (ya 1.5 beat lah)
terus feel aja pake slider kalo mau panjang-panjang.. (nge-mod dirumah sama aja cuman buat preview doang, soalnya 3 fps max :|)
kalo mau single circle, usahain pas di nada lagu bagian finishing kalo mau tenang... (itu sih terserah, tapi feel-nya harus perlahan, beat divisor disarankan sekitar 1/1 - 1/2)
hmm... coba cek beatnya Leo yang Easy... (walau 2 tick biasanya) itu memang santai kaya gitu kok~ :)
jangan lupa perhatiin backsound yang panjang, jangan yang pendek-pendek.
Rei Hakurei
hmmm wait... itu yang diff tes aku sengaja di pasang atw ngga ?
Topic Starter
Dai

Rei_Fan49 wrote:

hmmm wait... itu yang diff tes aku sengaja di pasang atw ngga ?
emang sengaja, tapi cuma buat test :P
zeroclover
klo membantu kasi bintang biar bisa nembak :3
SPOILER
[Hard]
00:17:114 (3) - remove
00:40:038 (1) - ^
01:04:461 (1) - move to 01:04:509 (1) - (1/8)
01:04:750 (2) - move to 01:04:782 (2) - (1/6)
01:05:038 (3) - not sure abt silder on here o_o
01:06:192 (1) - mulai ga pas beatnya o_o (salah offset ato bpm mungkin)
01:56:016 (1) - bagian dari map http://osu.ppy.sh/s/9488 , udah bagus sih :)

[easy]
01:16:000 (3) - > 02:08:988 (1) = loooooooooooong break time

[test easy]
cuman bagian dari testkan?
00:40:615 (2) - slidernya panjang tapi menarik, coba bisa d pendekin

[taiko]
not pro for taiko mod ._.
Topic Starter
Dai
well actually yang easy belum selesai.
thanks anyway. sangat membantu buat saya :)
Rei Hakurei

zeroclover wrote:

SPOILER
[test easy]
cuman bagian dari testkan?
00:40:615 (2) - slidernya panjang tapi menarik, coba bisa d pendekin
itu gw yang buat.
OzzyOzrock
[Test Diff - Easy (XD)]
00:14:369 (1) - Should be distance the same as the notes before it, instead of distanced with the speed the inherit is giving it.

Such speed changes! Could be confusing for beginners.
And the butterfly could be a lot better.

I'm kidding I know this is a test thing.
[Easy (lolol)]
00:01:869 (1,2,3) - Too much of a jump from slider to slider!
00:08:535 (1,2,3) - Same with these! 1.0 distance is the best!

I'm just kidding, I can read.
[Hard]
00:06:869 (5) - If you want a lightning bolt, try this: http://osu.ppy.sh/ss/137164
- If you want an S, try this: http://osu.ppy.sh/ss/137166

00:19:422 (3) - Good pattern, but this one a grid up.
00:19:614 (4) - And this one would be better here: http://osu.ppy.sh/ss/137167

02:07:367 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Don't stack this, make it a small compressed stream.
02:20:340 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Try and do the same here.
If you look at things stacked like that in gameplay, it's very bad.

Try fixing some sliders to look nicer, and try to not make stuff overlap or touch each other too much. But pretty good diff.
[Koko's Taiko]
- Use slider velocity 1.4

00:12:285 (37) - don
00:16:006 (54,55,56,57,58,59,60,61,62) - Make this all k kkd k d d k d

Um, I can't mod too much at the moment, but there's nothing horribly bad about it, good job.
Topic Starter
Dai
its ok if you mod easy diff
thanks anyway
:) :) :) :) :) :)
siren chan
ok-ok i will mod :)

~hard~
00:39:461 - add clap at the middle of the slider
00:39:846 - add finish at the end of the slider

~easy~
too many spacing lets reduce it
00:33:692 - insert note + clap hitsound
00:55:615 - insert note + clap hitsound
01:01:769 - insert note + clap hitsound

folder is already~ good
tag is already~ good
BPM and offset already~good

good luck :)
Rei Hakurei
sumpah gw bodo bener, bukannya dikasih tau sebelumnya...

#BPMS:0.000=144.000,32.000=156.000,60.500=152.000,65.000=156.000,228.000=156.500,244.000=156.000,292.000=147.500,316.000=148.000,320.000=148.5;
#STOPS:32.000=0.360,161.000=0.400;

gw ambil dari stepmania.... gw masukin ke osu!nya ya~
Download: (OSU!)StepmaniaOsuBPM.xlsx

kalo timingnya salah, itu aku ambil dari file orang laen~ aku cuman nulis yang kemungkinan akurat
Topic Starter
Dai
sep, ntar besok gw ganti
sekarang lagi males
Topic Starter
Dai
yah, malah masuk graveyard
tommorow I will revive this
Rei Hakurei
lol i see "Sat Nov 26, 2011 6:09 pm (25 hours ago)" ~ waiting
Rei Hakurei
gw sedikit rubah timingnya.. kalo mau pake yang ini terserah~
Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Dup Easy 49].osu
yuyuko~

small note: yang inherited timing point itu ga gw urus sama sekali, gw lebih urus yang uninheritednya soalnya vital
Topic Starter
Dai
woke
Nitori
[Easy]
01:17:603 - What a looooooong break! Cut it down to 20 seconds max. Never mind, I guess it's not complete yet. =P
01:06:769 - The hitsound volume should go back up here, not stay so quiet.

[Normal]
00:21:922 (5) - Maybe it's just personal preference, but I would point this slider in the opposite direction so that when it finishes, it "leads into" the rest of the combo. You know what I mean?

[Hard]
00:18:845 (6) - Start next combo here.
00:38:692 (1) - No new combo needed. Also, I don't think it has to be that quiet. Maybe 60% or even 65%
00:47:346 (1) - Add a whistle hitsound here, just on the beginning end.
00:48:884 (1) - ^
01:10:615 (3) - ^ to the whole slider.
02:20:340 (1-14) - Just a suggestion, but add gradually louder soft "standard" hitsounds.
-Add a break somewhere, too. Some 10-15 seconds would be fine.

I can't do Taiko because I don't play it. =(

Anyways, I hope that helped!
Topic Starter
Dai

Nitori-n wrote:

[Easy]
01:17:603 - What a looooooong break! Cut it down to 20 seconds max. Never mind, I guess it's not complete yet. =P
01:06:769 - The hitsound volume should go back up here, not stay so quiet. ok, I will check when my map complete

[Normal]
00:21:922 (5) - Maybe it's just personal preference, but I would point this slider in the opposite direction so that when it finishes, it "leads into" the rest of the combo. You know what I mean? ok, I will check when my map complete

[Hard]
00:18:845 (6) - Start next combo here. ok
00:38:692 (1) - No new combo needed. Also, I don't think it has to be that quiet. Maybe 60% or even 65% ok
00:47:346 (1) - Add a whistle hitsound here, just on the beginning end. ok
00:48:884 (1) - ^ ok
01:10:615 (3) - ^ to the whole slider. I think just on the beginning is fine
02:20:340 (1-14) - Just a suggestion, but add gradually louder soft "standard" hitsounds.ok
-Add a break somewhere, too. Some 10-15 seconds would be fine.

I can't do Taiko because I don't play it. =(

Anyways, I hope that helped!
thanks for mod
Pereira006
hi

you should finish this map pleasse ;_;
Topic Starter
Dai
uh, I'm just too lazy to finish it
DarkDunskin
This Map is...promising.
As far as the standard diffs have been mapped, I can see some nice rythm-patterns there.
It even looks quit nice, with exception of some strange curved sliders.
But I believe a few slider fixes would do, to have two beautiful standard diffs~

What I want to say with that is, that I'd like to mod it once the normal is finished.
After that I'd consider to map an easy Guest Diff for you, or even a Taiko Inner Oni if koko and you are okay with that~
Topic Starter
Dai
gotta finish normal diff this week.
it's ok if you want to make easy, but I'm not sure about another taiko, since I only map 2 diffs :P
DarkDunskin
Sounds good, just call me back when its done~
Akiyama Mizuki
[Hard]
Why normal sound.. it sounds.. very... strong..?
00:10:202 (2) - 1.5 grid right (0.5 is 1grid in tiny)
00:13:535 (3) - Finish
00:28:308 (1), 00:29:846 (3) - http://osu.ppy.sh/ss/269672 http://osu.ppy.sh/ss/269674 I think they look better
00:57:154 (3) - clap in start and softwhistle in end
http://osu.ppy.sh/ss/269675 http://osu.ppy.sh/ss/269676 Like this.
01:03:500 (4) - How about 1/6?
01:45:807 (8) - it fits with 01:45:230 (7) http://osu.ppy.sh/ss/269678
02:08:988 (1), 02:10:610 (2) - I think they look better http://osu.ppy.sh/ss/269684 http://osu.ppy.sh/ss/269685

and it only download hard
fiz it plz
Topic Starter
Dai

bbj0920 wrote:

[Hard]
Why normal sound.. it sounds.. very... strong..? is it really that loud? I think it's because I put so much whistle on it
00:10:202 (2) - 1.5 grid right (0.5 is 1grid in tiny) ok
00:13:535 (3) - Finish ok
00:28:308 (1), 00:29:846 (3) - http://osu.ppy.sh/ss/269672 http://osu.ppy.sh/ss/269674 I think they look better can you give me the coodinate please?
00:57:154 (3) - clap in start and softwhistle in end
http://osu.ppy.sh/ss/269675 http://osu.ppy.sh/ss/269676 Like this. I think just clap in start is ok
01:03:500 (4) - How about 1/6? um.. I think 1/4 is fine
01:45:807 (8) - it fits with 01:45:230 (7) http://osu.ppy.sh/ss/269678 ok, that looks better
02:08:988 (1), 02:10:610 (2) - I think they look better http://osu.ppy.sh/ss/269684 http://osu.ppy.sh/ss/269685 same as 00:28:308 (1), 00:29:846 (3)

and it only download hard
fiz it plz ah internet problem, will be fixed
thanks for mod
DarkDunskin
Hard:
- 00:26:153 (4) - curve this slider like this.
- 00:28:308 (1) - curve this slider more like this, copy&paste and ctrl+j/h it at 00:29:846 (3) - afterwards.
it should look this way at the end.
- 00:49:846 (1) - move the sliderpoint a bit down so it looks like this
- 00:50:807 (2) - That slider crosses the lifebar, please move it down somehow.
- 01:23:500 (2,3) - These sliders don't look so well since you used curved sliders all the time before.
- 01:25:231 (7) - ^
- 01:28:884 (9) - move it a bit down, it crosses lifebar a bit.
- 01:32:922 (5) - curve this more properly, like the first one I mentioned
- 01:45:807 (8) - This slider is not parallel to (7), switch to ->view -> Grid lvl 4 and move the sliderend one grid up :3
- 01:44:845 (5,6) - stack these with 01:46:384 (1,2) - looks better.
- 01:49:845 (11) - curve it more properly.
- 02:02:299 (2,4,6) - stack them more properly.

Normal:
- 00:03:119 (2) - move it one grid down.
- 00:32:923 (7) - move the sliderpoint in the middle one grid up.
- 00:34:461 (1,2) - curve these slider more properly please.
- 00:51:384 (5) - ^

Okay Sliders in normal seem to be a bit better than in Hard, still:
You definitly need to learn how to make better Sliders ^^
This Thread helped me much when I mapped Grimoire of Alice: http://osu.ppy.sh/forum/viewtopic.php?f=56&t=37194
Just fix the Slider I mentione above and everything will be fine.

Koko's Taiko:

Disclaimer: k = clap / d = no hitsound / K = clap + finish / D = finish

- 00:14:855 (48,49,50,51,52,53) - Please only use 4 1/6 beats in a row, using longer 1/6 parts is very very hard.
- 00:15:961 (54) - add finish/remove clap.
- 01:04:461 (360,361,362,363,364,365,366,367,368) - delete the last two notes here, change the rest to kddkddk
- 01:18:692 (452,453,454) - You may use 1/6 here if you want.
- 01:23:692 (487) - add finish here.
- 01:31:288 (539,540) - delete 539, remove clap/ add finish on 540.
- 02:20:543 (1) - make the spinner longer to 02:22:570 - and add a finish Note at 02:22:772.

This map is quite okay.
If you start learning how to map more beautifull sliders, this map should be rankable within a few good mods.
Though I'd more like to do an Inner Oni diff, I think its okay to map an Easy for you if you still want it.
If you still have big Problems with fixing these sliders, you can ask me and I will help you with that.
I believe in you, you can do it gogogogogogo.
Good luck :3
koko6162006

DarkDunskin wrote:

Koko's Taiko:

Disclaimer: k = clap / d = no hitsound / K = clap + finish / D = finish

- 00:14:855 (48,49,50,51,52,53) - Please only use 4 1/6 beats in a row, using longer 1/6 parts is very very hard. DONE
- 00:15:961 (54) - add finish/remove clap. DONE
- 01:04:461 (360,361,362,363,364,365,366,367,368) - delete the last two notes here, change the rest to kddkddk
- 01:18:692 (452,453,454) - You may use 1/6 here if you want.
- 01:23:692 (487) - add finish here. DONE
- 01:31:288 (539,540) - delete 539, remove clap/ add finish on 540. (???
- 02:20:543 (1) - make the spinner longer to 02:22:570 - and add a finish Note at 02:22:772. DONE
i changed somethings . GOGOGO! :D

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Koko's Taiko].osu
Topic Starter
Dai

DarkDunskin wrote:

Hard:
- 00:26:153 (4) - curve this slider like this. fixed
- 00:28:308 (1) - curve this slider more like this, copy&paste and ctrl+j/h it at 00:29:846 (3) - afterwards.
it should look this way at the end. fixed
- 00:49:846 (1) - move the sliderpoint a bit down so it looks like this fixed
- 00:50:807 (2) - That slider crosses the lifebar, please move it down somehow. fixed
- 01:23:500 (2,3) - These sliders don't look so well since you used curved sliders all the time before. fixed
- 01:25:231 (7) - ^ fixed
- 01:28:884 (9) - move it a bit down, it crosses lifebar a bit. fixed
- 01:32:922 (5) - curve this more properly, like the first one I mentioned fixed
- 01:45:807 (8) - This slider is not parallel to (7), switch to ->view -> Grid lvl 4 and move the sliderend one grid up :3 fixed
- 01:44:845 (5,6) - stack these with 01:46:384 (1,2) - looks better. fixed
- 01:49:845 (11) - curve it more properly. fixed
- 02:02:299 (2,4,6) - stack them more properly. I changed the pattern

Normal:
- 00:03:119 (2) - move it one grid down.fixed
- 00:32:923 (7) - move the sliderpoint in the middle one grid up.fixed
- 00:34:461 (1,2) - curve these slider more properly please.fixed
- 00:51:384 (5) - ^fixed
YAY, thanks for mod
DarkDunskin
Hi again, I finished my Easy Difficulty for you~

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Dunskin's Easy].osu

I hope you like it.
If anybody is suggesting New Combo Marks or other hitsound patterns and I'm not on for a longer time, you may change them as you want.

Oh and I suggest using Soft Hisounds until 00:15:693 on your standard diffs too, sounds better to me.
Maybe I'll add a few little SB elements too later, dunno.
Good luck with this map :D

No kudosu for this post please :3

EDIT: Please don't forget to add "darkdunskin" to the Tags in each diff~
Topic Starter
Dai
sweet, I'll check after I get home
thank you so much

uhh, can't upload ATM
Leorda
Hey

[Timing]
I feel this map is feels off, but I give you timing. If my timing was wrong, correct me, because I not feels pro at timing ;w;

BPM | Offset
144.000 | 1889
156.000 | 16033
151.000 | 26800
156.000 | 28388
148.000 | 116030

Call me when you're done
Rei Hakurei
ok leo-chan request my timing for this map

[Timing]
ini timingnya udah aku pas2in dari midinya ZUN..
1867,416.666666666667,4,1,0,100,1,0
16033,387.096774193548,4,1,0,100,1,0
26033,387.096774193548,4,1,0,100,1,0
26081,389.61038961039,4,1,0,100,1,0
26129,392.156862745098,4,1,0,100,1,0
26178,394.736842105263,4,1,0,100,1,0
26227,397.350993377483,4,1,0,100,1,0
26276,400,4,1,0,100,1,0
26326,402.684563758389,4,1,0,100,1,0
26376,405.405405405405,4,1,0,100,1,0
26426,408.163265306122,4,1,0,100,1,0
26477,410.958904109589,4,1,0,100,1,0
26528,413.793103448276,4,1,0,100,1,0
26579,416.666666666667,4,1,0,100,1,0
26631,419.58041958042,4,1,0,100,1,0
26683,422.535211267606,4,1,0,100,1,0
26735,400,4,1,0,100,1,0
27138,387.096774193548,4,1,0,100,1,0
116267,405.405405405405,4,1,0,100,1,0
142719,387.096774193548,4,1,0,100,1,0
good luck ^^

(lol itu gw kira pake 1/6 pas2innya... rupanya 1/8... gila juga ZUN... hehe)
Topic Starter
Dai
is it me or what
but since 16033, the beat is too far
Rei Hakurei

lufi10 wrote:

is it me or what
but since 16033, the beat is too far
hmmm ... pokoknya 16033 tuh bagian stanza 8:0 dari (200ms offset, bukan 1867ms offset)...
(lol bener gw salah)

ya ini sih dari data yang kalo mau di compare sama timing yang gw kasih
(note: itu timingnya gw ambil lewat Anvil Studio, MIDI touhou7 bgm13.... 30frames = 1 detik di situ...)
1, Min:Sec:Frames=0:00:00, Tempo, tempo: 416667 [143.9999 beats per minute]
2, Min:Sec:Frames=0:15:00, Tempo, tempo: 387096 [155.0003 beats per minute]
3, Min:Sec:Frames=0:25:25, Tempo, tempo: 382165 [157.0002 beats per minute]
4, Min:Sec:Frames=0:25:25, Tempo, tempo: 387096 [155.0003 beats per minute]
5, Min:Sec:Frames=0:25:27, Tempo, tempo: 389610 [154.0002 beats per minute]
6, Min:Sec:Frames=0:26:00, Tempo, tempo: 392156 [153.0003 beats per minute]
7, Min:Sec:Frames=0:26:02, Tempo, tempo: 394736 [152.0003 beats per minute]
8, Min:Sec:Frames=0:26:03, Tempo, tempo: 397350 [151.0004 beats per minute]
9, Min:Sec:Frames=0:26:05, Tempo, tempo: 400000 [150 beats per minute]
10, Min:Sec:Frames=0:26:06, Tempo, tempo: 402684 [149.0002 beats per minute]
11, Min:Sec:Frames=0:26:07, Tempo, tempo: 405405 [148.0002 beats per minute]
12, Min:Sec:Frames=0:26:09, Tempo, tempo: 408163 [147.0001 beats per minute]
13, Min:Sec:Frames=0:26:11, Tempo, tempo: 410958 [146.0003 beats per minute]
14, Min:Sec:Frames=0:26:12, Tempo, tempo: 413793 [145 beats per minute]
15, Min:Sec:Frames=0:26:14, Tempo, tempo: 416666 [144.0002 beats per minute]
16, Min:Sec:Frames=0:26:16, Tempo, tempo: 419580 [143.0001 beats per minute]
17, Min:Sec:Frames=0:26:18, Tempo, tempo: 422535 [142.0001 beats per minute]
18, Min:Sec:Frames=0:26:19, Tempo, tempo: 400000 [150 beats per minute]
19, Min:Sec:Frames=0:27:01, Tempo, tempo: 387096 [155.0003 beats per minute]
20, Min:Sec:Frames=1:56:13, Tempo, tempo: 405405 [148.0002 beats per minute]
Topic Starter
Dai

Rei_Fan49 wrote:

hmmm ... pokoknya 16033 tuh bagian stanza 8:0 dari (200ms offset, bukan 1867ms offset)...
oh ok, fixed
Rei Hakurei
lol sekarang modding mode *pichun!

[Easy - 1/2 problems]> 1/2 is annoying for newbie (especially EASY)
00:18:875 (1,2) - wtf 1/2 ?!!! remove (1)
00:21:952 (1,2) - ^
01:14:157 (2,3) - ^
01:26:464 (3,4) - ^
01:35:118 (4,1) - confusing part to converted into non1/2s here... remap around here
01:51:080 (1) - convert into a circle at start of slider

[Easy]> HP,AR,OD -1 ?
> i hope there's a butterfly slider (i miss him) lol, since the grid is very small.. slider style is the important key..
01:40:695 (4,5) - lol finish spam
02:07:381 (1,1) - i feel the spinner's end should be merged into slider.. (it means no spinner, i feel with that AR would do something like countdown to press lol)

[Normal]> mixed between hard and easy huh.. its ok..
> AR,HP+1 ?
01:29:883 (1) - change into something different ?
01:51:229 (5) - remove whistle
> spacing is ok.

[Normal - Slider Body]> most of the slider i think need some whistle on its body (not changing start and end sound at most)
01:31:421 (1,3,1,2,4,5) - add whistle to slider body
01:42:190 (4,3,3) - ^
01:46:806 (2,3,5) - ^
01:49:883 (3,6) - ^

[Hard]> i like how this hard is made... it was nearly FCable for me.. poorly with dat stream
00:01:889 (1,2) - those centre point, nazi em to center by 1 grid... (1) - 1 to left , (2) - 1 to right
00:26:225 (4) - doesn't feel right with 3rd whistle here...
00:33:003 (3,4,5,6,1) - i love how this psuedo stack is made ^^
00:53:003 (4) - NC
00:56:657 (2,3) - connect both slider end
01:15:695 (2) - no whist
01:15:887 (3) - slider start , add whist
01:16:464 (4) - invert from whist to no whist and vice versa
01:17:233 (6) - no whist
01:17:426 (7) - slider start , add whist
01:28:003 (6) - no whist
01:28:195 (7) - slider start , add whist
01:43:772 (3) - decrease the length by 1/4
01:54:541 (1,2,3,4) - slider start , add whist
02:20:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - wtf is this ??

[Hard - IRC Mod]
01:38:003 (5) - decrease the length by 1/4
01:40:695 (6) - decrease the length by 1/4 , lol that overlapping (7) by 0ms

[Taiko]
00:14:388 (43,44,45,46,47,48,49,50,51,52) - those beat on 1/8 zone.. and i know 1/8 is forbidden.. maybe 1/4 only or 1/6 only is better ... ?
> (from here i change the combo number according to katu and don difference..)
00:26:369 (1,2,1,1,1) - this is offbeat because the timing is degrading per 1/8 beats (according to ZUN timing)
00:34:503 (1,2,3,4,1,1,2,3,1,2) - d kdd k d kdk k
00:51:811 (2,3) - K
01:04:498 (3,1,1,2,1,2,1) - kddkddk
01:17:959 (1,2,1,2,1,2,1,2,3,4,1) - kkddkkddkkk
01:30:267 (1,2,3,4,1,2,3,4,1,2,1,2,1) - kkkkddkkdkdkk
01:42:575 (2,3,4,5,1,2,3,4,1,2,1,2,1) - ddkkdkdkdkdkkk
Choice
01:55:652 (3,4,5) - put 1/6 stream around here... since the actual beat is around 1/4 or 1/8 with dkkk (1/8), dkk (1/6) or dk (1/4)
or
01:56:035 (5) - D
02:07:386 (1,2,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1,1,2,1) - like above ? or http://puu.sh/oaDP
02:09:007 (2) - D
02:20:562 (1) - end it at 02:21:980 ? and change into slider ?

ok~
Topic Starter
Dai

Rei_Fan49 wrote:

lol sekarang modding mode *pichun!

[Easy - 1/2 problems]> 1/2 is annoying for newbie (especially EASY) looking for MAT or BAT if this acceptable

[Easy]> HP,AR,OD -1 ? umm...
> i hope there's a butterfly slider (i miss him) lol, since the grid is very small.. slider style is the important key.. mending gak usah
01:40:695 (4,5) - lol finish spam lol
02:07:381 (1,1) - i feel the spinner's end should be merged into slider.. (it means no spinner, i feel with that AR would do something like countdown to press lol) ho oh

[Normal]> mixed between hard and easy huh.. its ok..
> AR,HP+1 ? ok
01:29:883 (1) - change into something different ? I think spinner is fine
01:51:229 (5) - remove whistle ok

[Hard]> i like how this hard is made... it was nearly FCable for me.. poorly with dat stream
00:01:889 (1,2) - those centre point, nazi em to center by 1 grid... (1) - 1 to left , (2) - 1 to right done
00:26:225 (4) - doesn't feel right with 3rd whistle here... done
00:33:003 (3,4,5,6,1) - i love how this psuedo stack is made ^^ credit to OzzyOzrock
00:53:003 (4) - NC ok?
00:56:657 (2,3) - connect both slider end done
01:15:695 (2) - no whist done
01:15:887 (3) - slider start , add whist done
01:16:464 (4) - invert from whist to no whist and vice versa opo iki?
01:17:233 (6) - no whist done
01:17:426 (7) - slider start , add whist done
01:28:003 (6) - no whist done
01:28:195 (7) - slider start , add whist done
01:43:772 (3) - decrease the length by 1/4 done
01:54:541 (1,2,3,4) - slider start , add whist done
02:20:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - wtf is this ?? this is stream *you don't say*

[Taiko]
00:14:388 (43,44,45,46,47,48,49,50,51,52) - those beat on 1/8 zone.. and i know 1/8 is forbidden.. maybe 1/4 only or 1/6 only is better ... ? lol, (43,44,45,46,47,48) in on 1/4. (49,50,51,52) is on 1/6

00:26:369 (1,2,1,1,1) - this is offbeat because the timing is degrading per 1/8 beats (according to ZUN timing) yeah, I think timing for taiko is different with other standard diffs
600 post
jossieP
hello, from timing check

00:01:889 - this first timeline is ok

00:15:978 - (+7)

00:26:800 - this is ok

00:28:364 - (-14)

00:52:949 - (+11)

01:56:042 - (-7)

and Im not sure if the last timeline is rankable, is ok though
Topic Starter
Dai
ok, thanks
Hinsvar
Hi there. Let's start the mod 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything looks fine on the block. Let's go to the diffs.
>Dunskin's Easy
  1. I don't really like the 1/2 beat-spaced circles and sliders. For example, the ones at 00:18:869 (1,2). IMO, it's not good for an Easy beatmap to include the 1/2 beat-spaces.
  2. 00:31:426 (2) - Even though the music gets somewhat... (heavier?) here, I don't think that Whistle really fits.
  3. 00:37:580 (4) - ^
  4. 00:43:734 (3) - ^
  5. 00:49:888 (1,2) - ^
  6. 01:28:344 (2) - ^
  7. 01:40:652 (4,5) - Remove Whistle at the beginning?
  8. 01:46:806 (1) - Same as 00:31:426 (2).
  9. 02:21:778 - I... can't see the reason why is a timing point placed there.
>Normal
  1. 00:21:177 (4) - Remove Whistle?
  2. 00:39:119 (5) - Add Whistle?
  3. 01:14:113 (2) - I don't know if this is just me, but I tend to get >10ms mistimed hit on this circle (and sometimes a 100).
>Hard
  1. 00:50:849 (2) - Position the end of the slider to (280,16)?
  2. 00:51:426 (3) - Move this to (352,56)? (Only do this if you're following the suggestion above.)
  3. 01:04:498 (1,2,3) - Make a shorter jump? Don't really think jumps are fine here, actually.
  4. 02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - IMO, making a stream here isn't a good idea (and even more if it's silenced to 20%). Can't think of anything good for this, so I suppose I'll just let it as is.
That's my mod. Pretty good thing you got here.

Good luck on the way 8-)
Topic Starter
Dai

Hinsvar wrote:

>Normal
  1. 00:21:177 (4) - Remove Whistle? ok
  2. 00:39:119 (5) - Add Whistle? ok
  3. 01:14:113 (2) - I don't know if this is just me, but I tend to get >10ms mistimed hit on this circle (and sometimes a 100). removed
>Hard
  1. 00:50:849 (2) - Position the end of the slider to (280,16)? ok
  2. 00:51:426 (3) - Move this to (352,56)? (Only do this if you're following the suggestion above.) ok
  3. 01:04:498 (1,2,3) - Make a shorter jump? Don't really think jumps are fine here, actually. ok
  4. 02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - IMO, making a stream here isn't a good idea (and even more if it's silenced to 20%). Can't think of anything good for this, so I suppose I'll just let it as is.
That's my mod. Pretty good thing you got here.

Good luck on the way 8-)
thanks for mod
DarkDunskin

Rei_Fan49 wrote:

lol sekarang modding mode *pichun!

[Easy - 1/2 problems]> 1/2 is annoying for newbie (especially EASY)
00:18:875 (1,2) - wtf 1/2 ?!!! remove (1) -removed
00:21:952 (1,2) - ^ -removed
01:14:157 (2,3) - ^ -removed
01:26:464 (3,4) - ^ -removed
Ignored resulting spacing errors here, no one cares anyways o.0
01:51:080 (1) - convert into a circle at start of sliderconverted but not stacked

[Easy]> HP,AR,OD -1 ? -okay
> i hope there's a butterfly slider (i miss him) lol, since the grid is very small.. slider style is the important key..
01:40:695 (4,5) - lol finish spam -removed
02:07:381 (1,1) - i feel the spinner's end should be merged into slider.. (it means no spinner, i feel with that AR would do something like countdown to press lol) actually I like it more this way, no change
Hitsounds stay as they are, 1/2-beatplacement issue should be resolved for now.
Thanks for mods~

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Dunskin's Easy].osu
Topic Starter
Dai
nice
updated
Nichiyouki
Hi, lufi10

from my modding queue

[Dunskin's Easy]

00:05:222 (3) - Make to this.
180,156,5222,2,2,B|136:208|40:208|0:156,2,200
00:26:800 (3) - Move at 00:26:754
00:27:197 (1) - Add finish
00:42:196 (2) - Move right 1 grid
00:46:881 (1) - Add finish in slider begin
01:11:229 (2) - It is in rhythm is quite difficult for new players.
01:17:388 (3) - ^
01:34:498 (3,4) - Shouldn't overlap with slider end, it is too difficult for new players.
01:40:652 (4,5) - Remove finish in slider end?
01:42:190 (1) - Add finish

[Normal]

00:15:985 (1) - Add finish in slider begin
00:27:396 (2) - Move right 1 grid
00:28:350 (3) - Add finish in slider begin
00:34:503 (1) - ^
00:46:811 (1) - ^
00:57:575 (1) - Spinner is too short
01:03:344 (3) - Add finish in slider end

[Hard]

HP -1
AR -1
OD -1
00:19:831 (6) - Move right 1 grid
00:28:350 (1) - Add finish in slider begin
00:29:696 (2,3,4) - Move down 1 grid
00:33:926 (4,5,6,1) - move to overlap with (3), and add finish in slider begin of (1)
00:35:849 (2) - Move to x:128 y:168
00:36:042 (3) - Move left 2 grid
00:39:119 (8) - Remove finish in slider end, but add finish in 00:40:657 (3). (slider begin)
00:42:003 (4,1,2) - Move down 1 grid
01:30:075 (1) - Move spinner end at 01:29:883
01:21:431 (1) - Add finish in slider begin
02:00:089 (9) - Move down 1 grid
02:07:386 (1,2,3,4) - Make to this
256,40,127386,6,0,B|240:80,3,40
241,77,127791,2,0,B|255:119,3,40
254,114,128197,2,0,B|239:151,3,40
239,152,128602,2,0,B|256:192,3,40

That's all, that I can find them.
nice song.

Good luck~
Topic Starter
Dai

nich95 wrote:

Hi, lufi10

from my modding queue

[Normal]

00:15:985 (1) - Add finish in slider begin ok
00:27:396 (2) - Move right 1 grid I moved both sliders, but no distance change
00:28:350 (3) - Add finish in slider begin ok
00:34:503 (1) - ^ ok
00:46:811 (1) - ^ ok
00:57:575 (1) - Spinner is too short auto mod gets 2000 bonus points, so I think it's fine
01:03:344 (3) - Add finish in slider end ok

[Hard]
00:33:926 (4,5,6,1) - move to overlap with (3), and add finish in slider begin of (1)
00:35:849 (2) - Move to x:128 y:168
00:36:042 (3) - Move left 2 grid
umm... no, because of stacking

That's all, that I can find them.
nice song.

Good luck~
thank you
also fixed some timing points because of some offbeat issue on taiko
B2IN
H i ~

[General]
fine :D
[Dunskin's Easy]
01:35:075 (4,1,2) - this pattern is a little hard in easy diff
[Normal]
00:05:222 (1) - left 1grid (second dot)
00:06:055 (2) - right 1grid (second dot)
00:06:889 (3) - left 1grid (second dot)
00:11:888 (3) - nc
01:11:998 (4) - how about this one ?
[Hard]
00:28:348 (1) -
224,216,28348,6,0,B|255:281|216:352|128:360|88:304,2,240,4|2|2

01:59:075 (6,7,8) - change like 01:57:453 (8,1)


good luck :D
Urlangce
I like this song very much so I'm here.
Hope I can help you~~
And I don't like the BG personal~~I have some pictures like and I hope one of them can be the BG, But I don't know how to upload these pictures. :cry:

The following is my advice, but you have the choices~~ :)
Advice
[Easy]
00:19:061(1) Move this slider to 00:18:869 and extended it to 00:19:638(I think this will be suitable for beginner.)
00:22:138(1) Move this slider to 00:21:946 and extended it to 00:22:715^
00:25:251(1) Move this slider to 00:25:023 and extended it to 00:25:792^
00:26:754(2) Move this circle to 00:26:561.

[Normal]
00:59:498(2) You can change it to this~


[Hard]
01:40:075(3) Delete this circle will be better? The choice is yours~
01:42:767 Add a circle here? That will make the same as 01:39:690
01:50:844(1) Delete this circle will be better? The choice is yours~

Forgive my poor English.. :|
Topic Starter
Dai

B2IN wrote:

[Normal]
00:05:222 (1) - left 1grid (second dot) ok
00:06:055 (2) - right 1grid (second dot) ok
00:06:889 (3) - left 1grid (second dot) ok
00:11:888 (3) - nc ok
01:11:998 (4) - how about this one ? no change, sorry

[Hard]
00:28:348 (1) - ok

01:59:075 (6,7,8) - change like 01:57:453 (8,1) but, I love 1/2 in this part

good luck :D
thanks for mod

@Urlangce: can I see the BG please?
Urlangce
I’m so stupid...And I use the most fool method to upload picture... :cry:

I chose 9 pictures..The size are all 1024*768 yet.


Urlangce
another 3..


Urlangce
The last 3..

Hope these picture can help you~~
Star~~~~ :D
Good luck.


galvenize
Checked, nothing important to comment about, and that's to be expected considering this thread is already 4 pages in full of mods (and hitsound mods). I apologize if you expected anything.
[CSGA]Ar3sgice
from my queue

nice map, just slider shaped should be better i think~ :)

Hard

  1. 00:13:138 (2,3) - add whistle?
  2. 00:21:561 (4) - move 2nd slider point to (112,256) 3rd slider point to (208,328)
  3. 00:27:947 (3,4) - move up 1 grid because it's stacked then looks bad in that slider
  4. 00:44:694 (3) - move 2nd and 3rd slider points 1 grid left
  5. 01:11:806 (6) - 2nd slider point 2 grids right
  6. 01:15:844 (3) - http://osu.ppy.sh/ss/285379 arrange like this
  7. 01:23:536 (2) - http://up.ppy.sh/files/screenshot334-1.jpg
  8. 01:24:113 (3) - ^
  9. 01:31:421 (1) - last point -> (32,192)
  10. 01:43:729 (3) - it's not perfect triangle 0.0
  11. 01:52:959 (8) - ^
  12. 02:21:759 (1) - don't use 5% on the head of slider, just at the end... silence slider head is unrankable i think
Normal

  1. 00:18:100 (5) - move to 00:17:908 (5) -> add 1 repeat
  2. 00:51:424 (5) - http://up.ppy.sh/files/screenshot335-0.jpg
easy is fine.

that's all

Good luck~
Topic Starter
Dai
@Urlangce thanks for star and some pic, but I still like the current BG

[CSGA]Ar3sgice wrote:

Hard

  1. 00:13:138 (2,3) - add whistle? added whistle on (1)
  2. 00:21:561 (4) - move 2nd slider point to (112,256) 3rd slider point to (208,328) moved 2nd slider point to (104,256)
  3. 00:27:947 (3,4) - move up 1 grid because it's stacked then looks bad in that slider but I like this blanket circle
  4. 00:44:694 (3) - move 2nd and 3rd slider points 1 grid left ok
  5. 01:11:806 (6) - 2nd slider point 2 grids right I know this slider looks ugly, but if I doing so, it will make (6) and (7) too far
  6. 01:15:844 (3) - http://osu.ppy.sh/ss/285379 arrange like this ok
  7. 01:23:536 (2) - http://up.ppy.sh/files/screenshot334-1.jpg ok
  8. 01:24:113 (3) - ^ ok
  9. 01:31:421 (1) - last point -> (32,192) (48,192)
  10. 01:43:729 (3) - it's not perfect triangle 0.0 ok
  11. 01:52:959 (8) - ^ ^
  12. 02:21:759 (1) - don't use 5% on the head of slider, just at the end... silence slider head is unrankable i think
29% is ok I think

Normal

  1. 00:18:100 (5) - move to 00:17:908 (5) -> add 1 repeat deleted (4) and added 2 repeats
  2. 00:51:424 (5) - http://up.ppy.sh/files/screenshot335-0.jpg
ok

easy is fine.

that's all

Good luck~
thanks for star and mod
Pereira006
ZUN ZUNNNNNNNNNNNN

hello~~

IMO -> my opinion

General

Koko's taiko the BPM is inconsistency another diff's you miss add 02:21:759, BPM of 29,600 only pleasse taiko should be same all diff

[Dunskin's Easy]

01:11:806 (3) - add clap the start slider look better imo
01:24:113 (1) - ^ same
01:32:575 (1) - add clap
01:32:959 (2) - this end slider need add clap is make sense imo
01:34:498 (3) - remove clap the start slider and add end slider but the finish stay on start slider
01:35:075 (4) - weird clap remove this imo
01:48:729 (2) - add clap the start slider too
01:51:036 (1) - forget add clap?

gameplay look good but just hitsound need better imo

[Normal]

Go open osu.notepad you will look this SliderMultiplier:1.10000000596046 change to SliderMultiplier:1.1 and SAVE don't forget Resnapp all note

00:26:946 (1,2) - this part is too hard for this diff normal i use this http://puu.sh/oplL to make normal or remap this part you owm imo
00:57:575 (1) - short spinner I dunno is fine for newbie player on this diff normal should be extend at 00:58:729 imo

stuff cool the gameplay and slider look good for me but need improve hitsound

[hard]

00:28:336 (1) - I can see this slider is still unsnapped http://puu.sh/opyU the red bpm is start should start here like this http://puu.sh/opzf if you change this you need fix spacing at 00:29:694 (2)
00:32:963 (3,4,5,6) - I'm sorry this make confuse for me need un-overlaps like this http://puu.sh/opCI this make better gameplay imo or try remap you owm
00:37:386 (4,5,6,7) - need 1 grid right to make stack perfect at 00:35:847 (2) and better spacing
01:31:421 (1) - when you see this http://puu.sh/opFk but the slider is new combo so mean is bug new combo because can get score weird so you have put manually new combo pleasse because bug new combo is unrank
02:07:386 (1,2,3,4) - this is totally hidden repeat with default skin you need change this http://puu.sh/opHp to people need konw this have repeat or try change you owm the hidden repeat is unrank too when you change this you need change at 02:09:007 (1,2) carefully spacing

stuff cool the hitsound need improve too
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will explain better
good luck and bye bye
mrk_old
Everything following marked green are just proposals, if it is marked orange i think there might be a better way to do this, unless i marked it red, then i consider it as disturbing and you should probably change it.

I like this map and in my opinion it is just a few mods away from being ranked and it was very difficult to find anything, so i went a i modded a bit more severe.

Easy:
  • 01:11:229 (2) It might be for beginners too difficult to hit this button because, it is not on the white Tick. Make a slider starting from 01:11:036 - 01:11:229, like this.
Normal
  • 00:26:946 (1,2) - Snap the end of both sliders together.
    00:59:113 (1,2,3) - It doesn't fitcorrectly into the song. If you Ctrl+R 00:59:498 (2,3), it is way better, but you have to resnap them.
    My proposal: As i said, Ctrl+R 00:59:498 (2,3), then Ctrl+R 01:00:075 (3), and the Ctrl+shift+R 00:59:498 (2) by -60 degrees and put it like this.
    01:11:998 (4) - Make it maybe 1/4th longer.
    01:12:960 (1,2) - Both are 1/2th to long and destroy the flow. Shorten both by 1/2th and place a circle on 01:14:113 and place the second slider on 01:14:498. That's my idea Just an additive idea for 01:16:036 (5)
Hard:

  • 00:31:424 (1) - This Slider mustn't be hidden in any way by other slides. In this case 00:29:886 (3). Fix this.
    My proposal: Ctrl+Shift+R 00:31:424 (1,2,3) by 13 degrees and stack the end of 00:32:963 (3) on 00:33:924 (4) this way. Move 00:31:232 (4) one gridlength left on x:136 y:216 and all be good.
    00:43:732 (2) - Same Issue here. 00:42:194 (5) mustn't cover 00:43:732 (2).
    00:45:078 - Add a note and stack it on the slider 00:45:271 (5).

    02:21:759 (1) - I don't like this slider, but that is just my personal opinion.
I really enjoyed playing your map and hope it will be ranked soon. If you haven't got all instructions i gave, you can pm me and i'll help you.
Regou
From #modreq
ZUN <3
[General]
Slider tick rate 0.5 is UNRANKABLE. (Am I right? ?__?)
02:21:759 - Why you add this red line...
[Hard]
00:37:578 (5) - NC
00:45:078 - Add a note?
00:52:960 (4) - NC
00:57:575 (1) - Use slider instead of spinner.
01:48:344 (7) - NC
01:56:237 (2) - 1 grid left
02:21:759 (1) - HOLDING SLIDER IS UNRANKABLE.
[Normal]
00:27:362 (2) - NC here as the BPM was changed.
00:28:348 (3) - ^
[Dunskin's Easy]
Nothing found. :3

Good luck~
Niva
Mod request via Forum PM ~

[General]

-> Your comboburst has an unperfect cut on the right side - it causes a portion of the image incomplete!
-> Hmm, do you really need that extra timing section on 00:52:960? It does not reset the metronome's tick, and the BPM doesn't change as well...
-> And finally, slider tick rate 2 fits a lot for this song (using 1 is fine imo, but don't use 0.5 - this song is perfect for those sliderticks)

[Dunskin's Easy]

  1. 00:07:514 (4) - (optional) About this slider, how about creating a ?-shaped slider here, so it could encircle (1)'s start? Not that hard to do, but flows a lot better with (3) imo
  2. 00:23:485 (2) - Hmm, is it intentional to curve the slider like this (without red waypoints)? With red waypoints, you could get the turning effect more imo...
  3. 00:26:754 (2) - As this is an Easy diff, I think it would help beginners more if you stick to the previous rhythm (on the red line) - a short 1/2 slider on 00:26:754 will do, or even you can create a 1/1 slider as well. I just personally feel beginners will find its hard to time this circle perfectly because of the change of rhythm
  4. 00:27:168 (1) - Why no finish here, to emphasize there's a new part from the song? I know you already had one on your previous circle, but adding another one here could drastically dramatize this part
  5. 00:29:886 (2) - Not perfectly equal with 00:31:424 (2) if CTRL+H'ed (:
  6. 00:36:040 (3,4) - Although straight sliders play fine here, but you definitely could go much more creative with slider shape here, as following: (this also gives more space between (4) and 00:40:655 (1))
  7. 00:46:809 (1) - Hmm, why no finish here (as you mostly did before)? I highly suggest to add one (as there's a splashing sound coming from the song)
  8. 01:11:806 (3) - Clap on slider's start could really spice up this part (:
  9. 01:16:036 (2) - (optional) Use a tilted slider wave here as well? Flows better than just a straight slider imo:
  10. 01:26:613 (4) - Finish on slider's start (you've done so on 01:14:306 (3) previously - just keep the hitsounding consistent as the song doesn't change much)
  11. 01:34:498 (3,4) - I don't think stacking (4) under (3) is friendly enough for beginners, although it plays fine...
  12. 01:35:459 (1) - The finish on slider's start is out of place. You shouldn't add finish on the red tick - instead, if you want to add one, it should belong in the downbeat
  13. 01:44:498 (1) - (optional) I think by using two circles instead they can build a better post-spinner flow here (because there will be a followpoint accompanying), for example:
  14. 01:51:036 (1) - Hmm, missing clap here?
  15. 01:54:883 (2,3) - (optional) Hmm, imo it would be nice if these two could be dragged more to the bottom-right to create a sharper angle, but it's purely optional
  16. 02:18:737 (4) - Also with this one, the ending would be fancier imo if this slider is curved as well such as what you did on 02:13:062 (4)
[Normal]

-> I don't think you'll need OD 6 here, would be more balanced imo if you use HP Drain and OD 4

  1. 00:04:805 (4) - Is this placed too far from (3) by purpose? It's better to keep up with your 1.0x spacing here imo...
  2. 00:05:222 (1) - Minor stuff, but move the endpoint one grid right to keep it parallel with (2) and (3)
  3. 00:08:555 (1,2) - (optional) Because your previous (3) is a straight slider, I don't think you should suddenly go with bezier curve here, try to adapt with the linearity with this kind of slider:
  4. 00:11:888 (1,2) - Why the whistling pattern stops here? Would be much wiser to continue it imo. Also, that finish on (2) is definitely too strong for the intro
  5. 00:17:715 (4) - Again here, although it's a 4x repeating 1/2 slider doesn't mean that you should stop your whistles - try to add some, at least one on the second repeat. This suggestion applies for next parts like this
  6. 00:26:946 (1,2) - Definitely not intuitive, even for an Insane. It's not that hard to CTRL+R (2), furthermore you can arrange like this:
  7. 00:27:947 (1,2,3) - Considering that you're using maximum stack leniency here, I don't think this stack will do good for players (although it plays fine)
  8. 00:37:578 (3,4) - (optional) Here's one fancy thing you can do here :3
  9. 00:39:117 (5) - Feels really empty here. Extend this circle into a 3/2 slider instead?
  10. 00:45:271 (7) - Not a time for a finish yet imo (finish should be on 00:46:809 (1)) - use whistle on slider's start?
  11. 00:52:578 (6) - Although it's readable, this note is closer to (5) instead of (1). Is it intentional?
  12. 00:54:113 (2,4) - It is highly recommended to keep your clapping consistent every 2/1 instead of 4/1 here - if you decide to do this, take a look for the next parts' clap positioning
  13. 01:03:344 (3) - Compared to (2), definitely you're curving this too much :3 (moving the waypoint to the right a bit with grid snap off shouldn't be that hard)
  14. 01:11:998 (4) - Add one more repeat. 01:12:575 bears the key note for this rhythm - leaving that unmapped feels incomplete
  15. 01:14:306 (2,3) - Hold SHIFT while placing (2) to let it perfectly stand beside (3). Also, (optional) to keep symmetry, I think this will do good on (3):
  16. 01:22:190 (3) - Add finish as well on slider's end? There's a splashing sound from the song
  17. 01:36:036 (4) - Here as well, whistle fits a lot on the slider's end
  18. 01:47:383 (3,4) - Why (4) is so close to (3) @_@ - hmm, dragging it few grids down won't be that hard, plus you can curve this slightly upward if you don't wanna break the distance from (4) to (5)
  19. 01:52:190 (1,2,3) - (optional) With your current (3)'s shape, I'd rather arrange (1)'s end, (2), and (3)'s start on a straight line, but it's up to you
  20. 02:12:251 (1,2,3) - You know, you could just rotate (1) 120° to each (2) and (3)...
  21. 02:15:494 (1,2,3,4) - The overlap on (2,4) is very discouraged - I'd prefer curve (1,2) like this instead to avoid such overlap:
[Hard]

  1. 00:08:555 (1,2) - I think you're too forcing symmetry here... Which resulting in an ugly overlap between (5) and (1). It's not that hard to move these two downward so you can get more freedom to curve these two :3
  2. 00:13:139 (2,3) - Same as before, why don't just let them flow by creating a triangle pattern, for example (rather than forcing a symmetry by stacking them)?
  3. 00:17:331 (3) - Put the sliderwhistle (whistle on slider's body) on? Fits a lot here
  4. 00:22:138 (5) - Put the new combo here, instead of on 00:22:908 (1) - new combo plays a lot better in the downbeat instead on the standard white tick :3
  5. 00:24:254 (5,6) - (optional) Arrange (6) in an antagonistic direction with (5)? Looks better imo: (also new combo on (6) due to the stack)
  6. 00:33:924 (4,5,6,1) - I do get the point here, but they're still not perfect - move them a bit to the upper-right without grid snap on
  7. 00:35:847 (2,4) - Stack these two? Also, (optional) would be fancier imo if these two is moved to the left a bit (mine is x:169 y:176), so there will be a slight arc between (1,2,3)
  8. 00:38:155 (6,7) - (optional) Would be nice imo if you can encircle (5) from the outside like this:
  9. 00:44:694 (3) - Is this altered into a 1/4 slider by accident? Should be 1/2 here
  10. 00:49:886 (1) - Seeing this slider is placed slightly lower than (3), I think it will be much better to direct this slider to the upper-right with a curve downward - this will also give players a better sight on 00:51:424 (3)
  11. 00:51:809 (1,3) - (optional) CTRL+R these two if you wish ^^
  12. 00:59:690 (2,3,4) - Hmm, it's quite obvious that the spacing suddenly goes dense on (3,4) - is this intentional?
  13. 01:06:806 (4) - Starting from this slider, I think you should start to re-increase the volume back to 60% (45% just feels to weak for this energetic part)
  14. 01:17:959 (8,1,2,3,4) - If you're going to create an arc here, it would be much better if first you curve (8) downward instead of upward:
  15. 01:27:767 (5,6,7) - (optional) I personally dislike how these three is arranged in a straight line - it won't be that hard to move (6) upward so there will be a zig-zag formation here
  16. 01:31:421 (1) - This post-spinner note is missing a New Combo - you must add one manually
  17. 01:36:421 (6,2) - Is it intentional you place these two this close? Again, moving (2) upward a bit wouldn't be that hard...
  18. 01:40:652 (6,8) - (optional) Judging from your (7)'s position, I'd rather keep a symmetry between these two here, but that's not something really necessary
  19. 01:47:959 (5,6) - Switch these two's position. This is to avoid such overlap happens on 01:46:806 (3,5)
  20. 01:54:498 (1,2,3,4) - (optional) Create this kind of jump? (With this, you can stack (10) and (2))
  21. 02:01:507 (4) - Move the whistle to (3)'s end to keep your previous whistling pattern consistent
  22. 02:20:359 (1,2,3,4,5,6,7,8,...) - Gradually increase their volume here? (the music did it, so why not follow it as well~)
[/list][/list]

imo, it would help much if you use grid lv4 while editing (considering your mapping style is mostly encircling something)
Good luck~
Topic Starter
Dai

Niva wrote:

Mod request via Forum PM ~

[General]

-> Your comboburst has an unperfect cut on the right side - it causes a portion of the image incomplete! fixed
-> Hmm, do you really need that extra timing section on 00:52:960? It does not reset the metronome's tick, and the BPM doesn't change as well... well, I got this timing from Leorda http://puu.sh/oyZQ
-> And finally, slider tick rate 2 fits a lot for this song (using 1 is fine imo, but don't use 0.5 - this song is perfect for those sliderticks) ok

[Normal]

-> I don't think you'll need OD 6 here, would be more balanced imo if you use HP Drain and OD 4 ok

[*]02:12:251 (1,2,3) - You know, you could just rotate (1) 120° to each (2) and (3)... I tried and it doesn't work
[Hard]
01:31:421 (1) - This post-spinner note is missing a New Combo - you must add one manually I really don't know what this mean
[*]01:36:421 (6,2) - Is it intentional you place these two this close? Again, moving (2) upward a bit wouldn't be that hard...

[*]01:54:498 (1,2,3,4) - (optional) Create this kind of jump? (With this, you can stack (10) and (2)) I like it, but no change , sorry

imo, it would help much if you use grid lv4 while editing (considering your mapping style is mostly encircling something)
Good luck~
thank you everyone for mod

also:
-fixed Comboburst
-fixed taiko BG
-removed .osb
-removed some skin elements
DarkDunskin
shikyu
Hello, taiko mod request from my queue~

  1. remove first short kiai time, it's unnecessary for taiko diff to have short kiai time
  2. please make the hitsound volume consistent, it doesn't affect much on gameplay
  3. don't use 0.5 slider tick rate, it's unrankable
00:23:292 (95) - d
00:23:485 (96) - k, it has higher sound
00:42:290 (216) - delete note
00:48:636 (260) - ^
01:27:863 (505) - ^
01:49:017 (655) - ^
01:49:113 (656) - k
from 01:56:440 to 02:07:183... could you reduce some notes, I can't feel the flow at all and IMO it's better to have some space between those notes

It's good, but I still found some overmapped streams and those make awkward
That's all~ :)
Loneight
Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. slider can be more pretty :)

[Dunskin's Easy]

  1. Useless blue line:(although no effect)
    00:01:452 -
    00:15:723 -
    00:28:114 -
    00:52:731 -
    01:06:000 -
    01:31:288 -
    01:43:596 -
    02:07:265 -

  2. 00:05:222 (3) - NC
  3. 00:11:888 (3) - ^
  4. 00:36:040 (3) - ^
  5. 00:37:578 (4,5) - spacing
  6. 00:43:732 (3) - NC
  7. 00:48:347 (3) - ^
  8. 01:15:652 (1,2) - (1) remove NC and (2) NC
  9. 01:22:190 (5) - NC
  10. 01:24:113 (1,2) - (1) remove NC and (2) NC
  11. 01:27:959 (1,2) - ^
  12. 01:34:498 (3) - NC
  13. 01:35:459 (1,2) - (1) remove NC and (2) NC
  14. 01:40:652 (4) - NC
  15. 01:49:883 (3) - ^
  16. 01:51:036 (1,2) - (1) remove NC and (2) NC
  17. 02:09:616 (1,2,3,4) - spacing
  18. 02:12:251 (3) - NC
  19. 02:14:480 (1,2) - (1) remove NC and (2) NC
  20. 02:18:737 (4) - NC

[Normal]

  1. 00:03:555 (3) - NC
  2. 00:17:331 (3) - ^
  3. 00:31:424 (3) - ^
  4. 00:37:578 (3) - ^
  5. 00:43:732 (5) - ^
  6. 02:18:737 (3) - ^

[Hard]

  1. Useless blue line:(although no effect)
    01:07:057 -

  2. Useless green line:
    01:31:421 -


  3. 00:32:963 (3,4,5,6,1) - let (4),(5),(6),(1) covered by (3) ?
  4. 01:59:278 (7) - NC
  5. 00:31:424 (3) - ^
  6. 00:37:578 (3) - ^
  7. 00:43:732 (5) - ^
  8. 02:18:737 (3) - ^
good song
and sorry to my poor English
I most find are NC problem ...
DarkDunskin
Fixed Everything he mentioned~
Made a few parts easier which were suggested in the mods before.

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Dunskin's Easy].osu
Mercurial
General
comboburst.png's dimensions is more larger than 500x767 (600x600).

Normal
00:44:501 (2) 2 Grid Left, 1 Grid Down NAZIUNLESSMOD, NAZIUNLESSMOD.

Hard
00:31:424 (1) This slider is overlaped, try to move it 3 grids down, 1 grid right.
00:32:963 (3) To make more symmetric this slider with the next circles, move this slider 1 grid down, 1 grid right.
00:54:498 (1) This slider is invisible 'cuz is under of an another slider, try to move it.
01:34:498 (3,4) Sorry, but this is UGLY http://puu.sh/pWWl

Nice hard you got there.
koko6162006
hi :D
There are something changes.
I can not find some big problem here.
But there are 2 suggestions.
[Hard]
00:33:924 (4,5,6) - it is not so beautuful...(? try this http://osu.ppy.sh/ss/294546 and pray attention for 00:34:501 (1) - spacing
01:27:960 (6) - NC
01:45:267 (7) - NC?
01:46:421 (1) - REMOVE NC AND ADD AT 01:46:806 (3) -
That just my opinion :)

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Koko's Taiko].osu
Cristian
all fine in taiko aiofjeoivnjsdpvakv
NoHitter
As your request.

[General]
Your comboburst exceeds the 388x767 limit.
Kind of unsure about the timing. Get someone to confirm it perhaps.
Hitsounds need some work IMO. More claps would be nice.

[Dunskin's Easy]
00:14:388 (1) - I suggest you make this a spinner from 00:13:972 to 00:15:222 instead, like in Normal then add a note at 00:15:985. It fits the music better IMO.
01:35:459 (2,1) - I advise against placing 1/2's in an Easy.
02:09:616 (1) - New combo this to avoid a glitch with the previous spinner.

[Normal]
I highly suggest you make the first timing section soft sampleset. It fits the song better IMO.
01:11:806 () - Was really expecting a note here.
01:37:575 (5) - New combo?

[Hard]
I highly suggest you make the first timing section soft sampleset. It fits the song better IMO.
00:25:023 (4) - New combo. Fits the music better.
00:25:600 (1) - Remove new combo. ^
02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would say this part is already considered an Insane.

[Koko's Taiko]
00:15:014 () - Remove this kiai time section. Rules.
Naikaze
Random mod

[Dunskin's Easy]
01:06:806 (1) - Add whistle at the start of the slider
01:08:344 (3) - ^
01:09:883 (1) - Add finish at the start of the slider
01:12:959 (1) - Add whistle at the start of the slider
01:14:306 (2) - ^
01:19:113 (1) - ^
01:20:652 (3) - Add whistle and finish at the start of the slider
01:25:267 (1) - Add whistle at the start of the slider
01:26:613 (2) - Add whistle and finish at the start of the slider


[Normal]
01:06:806 (1) - Remove whistle at the reverse arrow and put it at the start of the slider instead, oh and add finish too at the start of the slider
01:08:344 (2) - ^
01:16:036 (3) - Add whistle at the start of the slider
01:19:113 (1) - Remove whistle at the reverse arrow and put it at the start of the slider instead, add finish too at the start of the slider
01:20:652 (2) - ^
01:22:190 (3) - Add whistle at the start of the slider
01:24:690 (1) - Add whistle at the reverse arrow
01:37:575 (5) - Add whistle
01:43:729 (3) - Clap at the reverse arrow
01:45:267 (3) - ^
01:46:806 (2) - Clap at the end of the slider
01:47:383 (3) - ^
01:47:959 (4) - ^
01:49:883 (3) - ^
01:50:652 (4) - ^
01:51:421 (6) - ^
01:52:190 (1) - ^
01:52:959 (3) - ^
01:53:536 (4) - ^
01:54:113 (5) - ^

[Hard]
02:01:102 (3) - Add whistle at the reverse arrow

Most all mods are about hitsounds :lol:
wmfchris
01:31:421 - ~ 01:56:035 - is another considerable kiai section, you may put a kiai flash at 02:22:772 - too.
and yeah, combobrust exceeds dimension limit, remember to use full submit.

[Taiko]
- Remove flashing kiai
- Soften the sound a bit
00:39:886 - 臨尾個tone向上 所以似kkkkddk / kkddddk
nice!!

[Hard]
00:39:117 (4) - whistle at the end?
00:46:424 (6) - try other sldier path because it blocks the coming (2) recently
01:00:267 (3,4) - left 1 grid lv4 to refine spacing

[Normal]
00:12:722 (2) - remove whistle at the end
00:27:362 (2) - ^
01:11:998 (4) - As the diff is quite easy try not to put such slider because weaker palyers can't determine when it ends (4 or 5 tick?) Also it feels empty at the 1 beat break after that, though adding one more tick makes it even more difficult.

Not bad, but try to make difficulty spread even (some parts are significantly easier and some are harder); and make smooth flow (1/2 vs 1 beat notes/break) throughout the diff

[Easy]
0.5 tick rate is unrankable
Since this is super easy I prefer HP, OD -1

good luck~
Topic Starter
Dai

NoHitter wrote:

SPOILER
As your request.

[General]
Your comboburst exceeds the 388x767 limit. ok
Kind of unsure about the timing. Get someone to confirm it perhaps.
Hitsounds need some work IMO. More claps would be nice. I changed somethinf in normal

[Normal]
I highly suggest you make the first timing section soft sampleset. It fits the song better IMO. ok
01:11:806 () - Was really expecting a note here.
01:37:575 (5) - New combo? ok

[Hard]
I highly suggest you make the first timing section soft sampleset. It fits the song better IMO. ok
00:25:023 (4) - New combo. Fits the music better. ok
00:25:600 (1) - Remove new combo. ^ ok
02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would say this part is already considered an Insane. I can't find better pattern for this

Gatyaa wrote:

SPOILER
Random mod

[Normal]
01:06:806 (1) - Remove whistle at the reverse arrow and put it at the start of the slider instead, oh and add finish too at the start of the slider
01:08:344 (2) - ^
01:16:036 (3) - Add whistle at the start of the slider
01:19:113 (1) - Remove whistle at the reverse arrow and put it at the start of the slider instead, add finish too at the start of the slider
01:20:652 (2) - ^
01:22:190 (3) - Add whistle at the start of the slider
01:24:690 (1) - Add whistle at the reverse arrow
01:37:575 (5) - Add whistle
01:43:729 (3) - Clap at the reverse arrow
01:45:267 (3) - ^
01:46:806 (2) - Clap at the end of the slider
01:47:383 (3) - ^
01:47:959 (4) - ^
01:49:883 (3) - ^
01:50:652 (4) - ^
01:51:421 (6) - ^
01:52:190 (1) - ^
01:52:959 (3) - ^
01:53:536 (4) - ^
01:54:113 (5) - ^

[Hard]
02:01:102 (3) - Add whistle at the reverse arrow

Most all mods are about hitsounds :lol:
not changed everything, but I fixed something

wmfchris wrote:

SPOILER
01:31:421 - ~ 01:56:035 - is another considerable kiai section, you may put a kiai flash at 02:22:772 - too.
and yeah, combobrust exceeds dimension limit, remember to use full submit. ok


[Hard]
00:39:117 (4) - whistle at the end? ok
00:46:424 (6) - try other sldier path because it blocks the coming (2) recently fixed
01:00:267 (3,4) - left 1 grid lv4 to refine spacing ok

[Normal]
00:12:722 (2) - remove whistle at the end ok
00:27:362 (2) - ^ ok
01:11:998 (4) - As the diff is quite easy try not to put such slider because weaker palyers can't determine when it ends (4 or 5 tick?) Also it feels empty at the 1 beat break after that, though adding one more tick makes it even more difficult. uh yeah, gonna find any better pattern for this

Not bad, but try to make difficulty spread even (some parts are significantly easier and some are harder); and make smooth flow (1/2 vs 1 beat notes/break) throughout the diff


good luck~
why did you edit your post :(
thanks for mods
DarkDunskin
Sorry for the delay again -.-

Anyway, I changed all stuff Gatyaa suggested and remapped the last 1/2 elements~

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Dunskin's Easy].osu
koko6162006

wmfchris wrote:

[Taiko]
- Remove flashing kiai
- Soften the sound a bit
00:39:886 - 臨尾個tone向上 所以似kkkkddk / kkddddk done!
nice!!
sorry i'm late >_<

Download: ZUN - Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life (lufi10) [Koko's Taiko].osu
Yasora
yo

General
  1. Kiai time: just a little thing, add green timing points at 02:23:025 for turn off the kiai time. seems unecessary kiai time until end but no notes in there.
Easy
  1. Difficulty Setting: Increase all setting +1 (except Circle Size). seems too slow moving.
  2. 00:05:222 (1) - can you remove whistle sound in the slider body? the sound was strange for me :(
  3. 00:11:888 (1) - same as above
  4. 00:18:869 (1) - add clap in the slider's end? the sound seems like before note imo, I'm sure adding clap in here is more comfortable.
  5. 00:21:946 (1) - same as above
  6. 00:23:485 (2) - this slider seems weird for me, I think just more curved this slider more sharp? like this
    56,223,23485,2,0,B|94:272|70:327|70:327|115:308|163:331,1,200
  7. 01:09:883 (1,2) - remove all whistle in here, what reason you can add whistle in here? not fit with the backsound. beside that, the sound is still same with the before notes.
  8. 01:11:806 (3) - add clap in the slider's beginning? the sound seems more comfortable for me.
  9. 01:14:306 (2) - remove whistle in the slider's beginning
  10. 01:16:036 (1,2) - same as 01:09:883
  11. 01:38:344 (2) - add clap in the slider's end? I think the sound still similar with the beginning
Normal
  1. [00:01:889 (1) - add finish in the slider's beginning? like easy did. also, for following the cymbal sounder too.
  2. 00:06:889 (3) - why you change the consistent whistle with clap? remove clap in the end, then add whistle in there.
  3. 00:32:963 (3) - add whistle in the end~
  4. 00:40:655 (3) - add finish sound in the beginning. for following the cymbal sounder. the finish sound is give better effect when the cymbal sounder is heard :3
  5. 00:43:732 (1,2,3) - uu, this pattern seems weird in some reason. the posisition isn't looked symmetry imo. I suggest to change them like this
    160,184,43732,6,0,B|128:232|160:293,1,110,0|2
    226,236,44501,2,0,B|251:176|223:124,1,110,0|2
    307,95,45271,2,0,B|339:175|299:279,2,165,2|0|0
    don't forget to fix spacing from (3) into (1).
  6. 00:51:424 (5) - add finish sound in the slider's beginning. for same reason as I mentioned before.
  7. 00:59:113 (1) - I know you following the rhythm, but the circle/note after spinner with 1/1, is too hard for normal (especially for newbie). delete this circle of course for the best way fix this. but, need you to know, if you do this, the rhythm still consistent (:
  8. 01:16:036 (3) - add finish in the slider's beginning. same reason as I mentioned before. also, for consistent finish hitsounding like (1) and (2).
  9. 01:19:113 (1) - ^
  10. 01:31:421 (1) - same as I mentioned in 00:59:113, I suggest remove this slider, but longer the spinner in 01:29:883 (1) until the long white tick (01:31:421).
  11. 01:37:575 (1) - remove all whistle in here. doesn't fit with the song = =
  12. 01:40:652 (2) - add finish sound in the slider's beginning. for same reason as I mentioned before.
  13. 02:22:772 (1) - this circle will overlap with the hitburst after spinner. consider to move into another place for visible by players.
Hard
  1. 00:01:889 (1) - add finish in the slider's beginning? like easy did. also, for following the cymbal sounder too.
  2. 00:45:271 (4,5) - I think these slider seems a bit messy and not good to look, do you want to try something like this ?
    284,175,45271,2,0,B|262:141|209:141|209:141|134:141,1,160
    70,178,45848,2,0,B|93:214|146:214|146:214|221:214,1,160
    but don't forget to fix spacing for another notes after doing this.
  3. 00:47:963 (2) - ngg.. the slider's reverse is a bit overlap with (6). try to make it more visible to look?
  4. 00:51:424 (3) - add finish in the slider's beginning, as I mentioned before about finish sound ;3
  5. 00:52:960 (1) - same as above
  6. 00:57:575 (1) - this spinner is too fast. really. (although auto can get bonuses >1000). I suggest to change this spinner into one slider instead the short spinner like this.
  7. 01:03:536 (4) - add finish in the slider's end
  8. 01:31:421 (1) - add finish in the slider's beginning more better instead the whistle sound imo.
  9. 01:35:075 (4) - the slider's body is overlapped by (3)'s body. that's not good to look when gameplay. I think you should move to another place. the example like this maybe? then, still similar this, (5) can be move too -> picture
  10. 01:52:959 (3) - same as 00:51:424
  11. 02:07:791 (2,3,4) - the slider should be 1/6 for more following the song. I mean like this
  12. 02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - why the slider speed is changed? unecessary changed because no slider in here. use back 1.0x speed for this. well, the other suggestion for this, make the 1/6 slider like as 02:07:791
That's all
Good luck :3
Rei Hakurei
go there (yuureiboshi)
Topic Starter
Dai
thanks rei

Star Stream wrote:

lufi10 - its timing is good now imo

Yasora wrote:

yo
SPOILER
General
  1. Kiai time: just a little thing, add green timing points at 02:23:025 for turn off the kiai time. seems unecessary kiai time until end but no notes in there.ok


Normal
  1. [00:01:889 (1) - add finish in the slider's beginning? like easy did. also, for following the cymbal sounder too. ok
  2. 00:06:889 (3) - why you change the consistent whistle with clap? remove clap in the end, then add whistle in there.ok
  3. 00:32:963 (3) - add whistle in the end~ ok
  4. 00:40:655 (3) - add finish sound in the beginning. for following the cymbal sounder. the finish sound is give better effect when the cymbal sounder is heard :3 ok
  5. 00:43:732 (1,2,3) - uu, this pattern seems weird in some reason. the posisition isn't looked symmetry imo. I suggest to change them like this
    don't forget to fix spacing from (3) into (1). ok sip
  6. 00:51:424 (5) - add finish sound in the slider's beginning. for same reason as I mentioned before.ok
  7. 00:59:113 (1) - I know you following the rhythm, but the circle/note after spinner with 1/1, is too hard for normal (especially for newbie). delete this circle of course for the best way fix this. but, need you to know, if you do this, the rhythm still consistent (: I think the rhytm is weird
  8. 01:16:036 (3) - add finish in the slider's beginning. same reason as I mentioned before. also, for consistent finish hitsounding like (1) and (2). ok
  9. 01:19:113 (1) - ^ ok
  10. 01:31:421 (1) - same as I mentioned in 00:59:113, I suggest remove this slider, but longer the spinner in 01:29:883 (1) until the long white tick (01:31:421). ok
  11. 01:37:575 (1) - remove all whistle in here. doesn't fit with the song = = ok
  12. 01:40:652 (2) - add finish sound in the slider's beginning. for same reason as I mentioned before. ok
  13. 02:22:772 (1) - this circle will overlap with the hitburst after spinner. consider to move into another place for visible by players. ok
Hard
  1. 00:01:889 (1) - add finish in the slider's beginning? like easy did. also, for following the cymbal sounder too. ok
  2. 00:45:271 (4,5) - I think these slider seems a bit messy and not good to look, do you want to try something like this ?
    but don't forget to fix spacing for another notes after doing this. ok
  3. 00:47:963 (2) - ngg.. the slider's reverse is a bit overlap with (6). try to make it more visible to look? ok
  4. 00:51:424 (3) - add finish in the slider's beginning, as I mentioned before about finish sound ;3 ok
  5. 00:52:960 (1) - same as above ok
  6. 00:57:575 (1) - this spinner is too fast. really. (although auto can get bonuses >1000). I suggest to change this spinner into one slider instead the short spinner like this. I think it's fine, because it's hard diff
  7. 01:03:536 (4) - add finish in the slider's end ok
  8. 01:31:421 (1) - add finish in the slider's beginning more better instead the whistle sound imo. ok
  9. 01:35:075 (4) - the slider's body is overlapped by (3)'s body. that's not good to look when gameplay. I think you should move to another place. the example like this maybe? then, still similar this, (5) can be move too -> picture but I like this overlapped sliders
  10. 01:52:959 (3) - same as 00:51:424 ok
  11. 02:07:791 (2,3,4) - the slider should be 1/6 for more following the song. I mean like this I don't want to make any snap above 1/4
  12. 02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - why the slider speed is changed? unecessary changed because no slider in here. use back 1.0x speed for this. well, the other suggestion for this, make the 1/6 slider like as 02:07:791 ^

That's all
Good luck :3
popner
Skin as your request, sorry for delay. Luka is so busy now so I make this.
star2.png
followpoint.png
Kawayi Rika
Hi ~ lufi10 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hard]


  1. 00:06:889 (5) - Move 1 grid down looks better.
  2. 00:08:555 (1,2) - Move 1 grid left looks better.
  3. 01:04:498 (1,2) - Make a symmetry.

[Normal]


  1. 01:32:575 (1) - This is unrankable bug,Add new combo to here.

[Easy]


  1. 02:09:616 (1) - This is unrankable bug,Add new combo to here.

That's all ~ Nice mapset ~

Good luck with rank ~
Sallad4ever
Perasaan dulu wa pernah janji bikinin normal diff buat map ini, tapi lupa xD
Yah setidaknya di mod aja lha

[General]
  1. Hmm I'm not really sure about the long title. Isn't it suppose to be only "Border of Life" for the title?
  2. The 2nd and 3rd combo color is very similar, please change one of them into another color (purple or maybe light blue)
  3. It's recommended that the slider tick rate is the same through all diff, with that said, change the other two diff tick rate to 2 (and everyone have said that 0.5 slider tick rate is not allowed anymore, so why you no change it?)
  4. I'm not sure about the sixth offset but that's because there aren't any fixed beat in that place. I suggest to ask more MAT/BAT that are more experience with timing as I'm not really great with it, oh but the other offset is fine so don't worry
[Dunskin's Easy]
  1. Increase the OD and HP by 1. The current difficulty setting is very low compare to the normal diff
[Normal]
  1. 01:11:998 (4,1) - I suggest to follow the music and add notes on 01:12:767. Here is my suggestion for this, of course you can use your own idea
[Hard]
  1. 00:40:271 (1) - I don't understand why this have 0.7 distance snap, 1 DS is better
  2. 00:43:732 (2) - The start of this slider is almost covered by the previous slider's end, and tbh it doesn't look good at all. I suggest to reposition the slider then make it a better blanket, something like this (here is the code if you're interested) you have to reposition the next sliders if you follow this
    168,268,43732,2,0,B|112:256|92:184|132:136,2,160,0|2|2
  3. 00:47:963 (2) - This could be curved more better, try add 1 more anchor point so it'll be easier to make the slider have more neat curve (use grid level 4 for better precision)
Wow map yang sangat bagus buat pertama kali, kalau kamu bisa cari konfirmasi buat timing dan 1 atau 2 mod lagi buat taiko, wa mau re-check nih map. Jangan lupa buat fix NC yg Kawayi Rika sebut di atas
Good Luck~
Rei Hakurei
lufi told me to told to you~

@Sallad, itu memang gitu kok, yang Border of Life gw ada... yang ini versi Boss Battle, yang gw versi Last Spell Touhou 7
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