General:
-- I would rename each difficulty so that what, well, difficulty, they're meant to be is clearer; for example, "Reiji's Normal", etc. In my opinion, it looks better and makes it clear to players better. Like, the hardest difficulty certainly isn't an Insane, but you mightn't be able to tell that from the rating.
-- It may seem a bit silly, but that (unmapped, because it can't be mapped) outro on the mp3 is awfully long. It's recommended that you chop it down a bit. Fade it out earlier and it won't bleed.
-- Tick rate 2 could be argued as sounding better for the map, all difficulties, to help 'balance out' the sliders more.
BeamTony (Hard):
-- It would be helpful if you included a storyboard, or something, to indicate which mapper maps which parts.
- 00:27:667 (1) - Linear or symmetrical curved sliders? Pick one - these look careless and not as good as either.
- 01:08:884 (1) - As a player, I expect there to be a sound on the endpoint, as the whole slider is leading up to that. It's uncomfortable when one doesn't appear, so it'd be good if you only softened or quietened the endpoint hitsound to keep the affect without the awkwardness.
- 01:17:471 (3) - I like how you map to subtle bass-y stuff that still works rather than typical vocal stuff, but for this one, I think it's slightly better if you shorten it by 1/4 so it lasts only 1/2. Other patterns in the chorus like this are fine, however, it's just this one.
- 01:29:002 (2,3,4,5,6) - You can totally make this much sexier and perfected; try turning on a bigger grid size for precision purposes and trying something like this.
- 01:41:024 (1) - This jump just feels awful, not least because it's so generic and yet the only one in the map. Maybe rearrange this more conventionally.
- 01:48:138 (1) - Same deal with the silenced hitsound here.
- 02:04:944 (5,6) - Starting on a 1/4 offbeat here just feels awkward. Perhaps add a hitcircle at 02:04:821 and rearrange spacing? Up to you in this case.
- 02:36:470 (4) - Remove the whistle starting this for a more natural sound?
Reiji (Normal):
- 00:44:841 (2) - I think stacking on slider ends like this can play awkwardly and be confusing, especially on easier difficulties: try moving this closer to the center of the screen, still bridging the gap between 1 and 3.
Tony (Easy):
- 03:20:386 (1) - There is absolutely no reason for this hitcircle, and it can catch Easy players off guard. Please remove it.
-- Otherwise, good job on this one, balancing Easy easiness with careful hitsounds and stuff.
Perhaps it's my not having seen a map that doesn't belong to me for a while, or a hipsterrific liking for the song, or then again, perhaps not, but this map is really fun. Especially the hardest difficulty. Well done!
-- I would rename each difficulty so that what, well, difficulty, they're meant to be is clearer; for example, "Reiji's Normal", etc. In my opinion, it looks better and makes it clear to players better. Like, the hardest difficulty certainly isn't an Insane, but you mightn't be able to tell that from the rating.
-- It may seem a bit silly, but that (unmapped, because it can't be mapped) outro on the mp3 is awfully long. It's recommended that you chop it down a bit. Fade it out earlier and it won't bleed.
-- Tick rate 2 could be argued as sounding better for the map, all difficulties, to help 'balance out' the sliders more.
BeamTony (Hard):
-- It would be helpful if you included a storyboard, or something, to indicate which mapper maps which parts.
- 00:27:667 (1) - Linear or symmetrical curved sliders? Pick one - these look careless and not as good as either.
- 01:08:884 (1) - As a player, I expect there to be a sound on the endpoint, as the whole slider is leading up to that. It's uncomfortable when one doesn't appear, so it'd be good if you only softened or quietened the endpoint hitsound to keep the affect without the awkwardness.
- 01:17:471 (3) - I like how you map to subtle bass-y stuff that still works rather than typical vocal stuff, but for this one, I think it's slightly better if you shorten it by 1/4 so it lasts only 1/2. Other patterns in the chorus like this are fine, however, it's just this one.
- 01:29:002 (2,3,4,5,6) - You can totally make this much sexier and perfected; try turning on a bigger grid size for precision purposes and trying something like this.
- 01:41:024 (1) - This jump just feels awful, not least because it's so generic and yet the only one in the map. Maybe rearrange this more conventionally.
- 01:48:138 (1) - Same deal with the silenced hitsound here.
- 02:04:944 (5,6) - Starting on a 1/4 offbeat here just feels awkward. Perhaps add a hitcircle at 02:04:821 and rearrange spacing? Up to you in this case.
- 02:36:470 (4) - Remove the whistle starting this for a more natural sound?
Reiji (Normal):
- 00:44:841 (2) - I think stacking on slider ends like this can play awkwardly and be confusing, especially on easier difficulties: try moving this closer to the center of the screen, still bridging the gap between 1 and 3.
Tony (Easy):
- 03:20:386 (1) - There is absolutely no reason for this hitcircle, and it can catch Easy players off guard. Please remove it.
-- Otherwise, good job on this one, balancing Easy easiness with careful hitsounds and stuff.
Perhaps it's my not having seen a map that doesn't belong to me for a while, or a hipsterrific liking for the song, or then again, perhaps not, but this map is really fun. Especially the hardest difficulty. Well done!