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Shinji Orito - Uminari

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mrtn
[normal]
*nazi* 02:11:78 (3) - move 1 lvl3 grid right to align.

[hard]
00:19:67 (1) - move up 2 grids, it looks better
02:08:82 (?) - note here?
02:11:98 (?) - note here?
02:15:14 (?) - note here?
02:21:45 (?) - ^
02:27:77 (?) - ^

good job. starred :)
LuigiHann
Normal - 01:39:01 (1,1,1) and 02:04:28 (1,1,1) really throw me off. I think it'd be much more intuitive to cut one of the repeats from the first slider (and move the following sliders earlier, and add one more repeat to the last one), see the timeline in this screenshot for what I mean. Try that and see if it feels better to you. If you prefer it the way it is, you don't have to change it.

Other than that, I didn't have any real issues with the map.

betty9765
This map has been deleted on the request of its creator. It is no longer available.
PandaCath
[Normal]
02:08:820 (4) This seems like it's in a weird spot.
02:13:359 (3) Realign to the end of (2).

[Hard]
00:17:307 (7) The fact that there is a delay before hitting (7) after the end of (6) throws me off. Unless it follows directly afterwards, refrain from putting hitcircles on the ends of sliders.
01:42:175 (1) This may be just me, but this part may have a little too much big spacing for such a long section.


<3 -*'s-
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff

Lokamp wrote:

That's what I need now... a refreshing winter song for the start of the summer!

Normal
[00:13:630] remove this whistle But I like whistle here, sorry.
[02:24:633] finish here and on the next beat No change.
[02:27:703] like upper! No change.

Hard
[00:09:181] this whistled slider seems a bit nonsense... normalize the sound Fixed, thanks.
[00:27:051] put a beat between the 4th one and the pink slider, like you've done for the later white series Fixed, but not as you said.
[00:34:269] clap on the end of this slider (and on the next!) Fixed, but not as you said.
[00:55:968] clap ONLY on the sliders's start in the blue series Fixed, but not as you said.
[00:58:602] NO CLAPS here; set them on the next beat and on the next slider's start and end No change, sorry.
[01:03:479] on this slider, clap only here and on 01:03:849
[01:09:641] clap here...
[02:19:692] ... and here!

Ready for rank this song? I'm ready, and I think, that song is ready too, but...
Kudosu for you!
[deleted user]
Good spiners on your map and song :)
Lesjuh
Ok this is a version of hard with some new hitsounds. I didn't change anything except the sounds. move the normal_hitwhistle to the folder and the difficulty. You can keep it if you want, if you do, be sure to change the difficulty name to hard and full submission!

Normal:
00:13:55 (6) - move 1 down

Download: Shinji Orito, Magome Togoshi, Jun Maeda - Uminari (tieff) [HitsoundsHard].osu

Download: sound.zip
DawnII
This map has been deleted on the request of its creator. It is no longer available.
Gabi
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff

DawnII wrote:

[Normal]
00:38:62 (3) - For the sake of precision move this down more to match the spacing between (1,2). Done.
00:39:41 (1,2,3,4) - Spacing is not consistent. Done.
00:43:35 (1,2,3,4,5,6) - Spacing not consistent. Done.
01:02:30 (1,2,3) - ^ Done.
01:24:41 (3,4,5) - ^ Done.

[Hard]
00:43:75 (3,4) - Not consistent. Fixed.
00:57:37 (4) - Keep this consistent with pattern placement or spacing. Jump.
00:59:93 (2,3) - Equidistant from (1). Jump

Thank you for mod.
Mogsy
Expect a better mod post later, I am not feeling too well.

Normal:
-00:07:04 (4) - Realign with 2's endpoint.
-00:25:59 (5) - Remove the Whistle from the endpoint and add a Finish.
-00:46:91 (1) - Add a Clap or a Whistle, whichever suits your fancy.
-00:49:67 (1,2) - No hitsounds here = dull. Fix that.
-01:05:85 (6,7) - Line up with 4 and 5.
-01:33:09 (1) - Remove the New Combo mark.
-01:33:88 (2) - New Combo mark goes here.
-01:35:85 (6) - ^
-01:40:00 (1) - Match the hitsound pattern of the repeated slider before it.
-01:43:55 (2,1) - Line up with 1.
-01:45:33 (1,2) - Line up with the 2 before it.
-01:48:49 (1,2,1) - Line up with the 1 before it.
-01:54:01 (5) - Line up with 4.
-01:56:18 (4,1) - Line up with 3.
-02:08:82 (4,1) - ^
-02:28:85 (1,2) - Respace, this seems far too close.

Hard:
-I will remod this later, but I must say that the jumps are pretty random and that they need definite work. Why, exactly, I'll explain when I remod.
Topic Starter
tieff
Fixed normal.

Hmm... You say about jumps in the end of song?
Topic Starter
tieff
Ok, I fixed jumps on hard.
Buble now? Or there another thing?
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
Thank you!
CheeseWarlock
WINTER DREMAS

[Hard]
A lot of these jumps I'm fine with. These ones, I'm not:
00:31:12 (2,3) - A bit too jumpy, I find.
00:55:99 (1,2,3,4,5) - The strange pattern would be alright if it weren't so jumpy.
01:29:34 (11) - Replace this with two hitcircles.
02:15:33 (1) - Move this closer to the hit before it.
02:28:35 (6,1) - Replace these two with a slider, or at least do SOMETHING. Otherwise it's very hard to see the slowdown coming.
Topic Starter
tieff
A don't know who create this wallpaper and I can't change it. =(

All fixed. Rebubble?
foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
Fixed jumps, delete "storyboard".
Card N'FoRcE
Timing is ok.

- Normal:
01:39:01 (1) - remove a repetition, then do "reverse selection" (Ctrl+R)
01:40:00 (1,1) - move 1/2 before and fix hitsounds
01:40:59 (1) - you can leave it as it is or make it bounce one more time (if you followed suggestions above)
01:42:17 (1) - if you follow my suggestion, you'll have to fix this and maybe some more things after it (maybe you can make the end at the same spot and moving the beginning)
02:04:28 (1,1,1) - here, same thing, anyway as i said, it's your choice (IMHO my suggestion is more playable :P)
02:28:85 (1) - please no, this is a big mistake. move it 2 or three squares aqay from the 5

- Hard:
Awesome, that's my only comment. Just a few suggestions:
01:54:02 (5) - move it a little closer?
02:07:84 (2,3) - move 1 square up?
02:19:28 (5) - same as 01:54:02 (5)

I really think the map fits the song very well.
:arrow: Star'd

P.S.: next time you want me to mod one of your maps, ask me in irc, because i tend to forget anout PMs xD
Topic Starter
tieff

Card N'FoRcE wrote:

Timing is ok.

- Normal:
01:39:01 (1) - remove a repetition, then do "reverse selection" (Ctrl+R)
01:40:00 (1,1) - move 1/2 before and fix hitsounds
01:40:59 (1) - you can leave it as it is or make it bounce one more time (if you followed suggestions above)
01:42:17 (1) - if you follow my suggestion, you'll have to fix this and maybe some more things after it (maybe you can make the end at the same spot and moving the beginning)
02:04:28 (1,1,1) - here, same thing, anyway as i said, it's your choice (IMHO my suggestion is more playable :P)
02:28:85 (1) - please no, this is a big mistake. move it 2 or three squares aqay from the 5 Fixed.

- Hard:
Awesome, that's my only comment. Just a few suggestions:
01:54:02 (5) - move it a little closer? Fixed.
02:07:84 (2,3) - move 1 square up? Fixed.
02:19:28 (5) - same as 01:54:02 (5) Fixed.

I really think the map fits the song very well.
:arrow: Star'd
Thank you for mod! ^^

P.S.: next time you want me to mod one of your maps, ask me in irc, because i tend to forget anout PMs xD
vytalibus
Why do you have different offsets for each difficulty?

Offset: 1,140 ms (+10)

[Hard]
00:33:10 (1,2,3) - Scrap the jump. Not really fitting.
00:39:81 (3,4) - ^. You might have to change the whole pattern on this.
01:16:91 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ahh, the very static "rectangle" pattern. Please reposition the notes. They're fugly to look at.
01:26:78 (4,5) - Add an extra hitcircle after (5). They sound... lacking.
01:39:02 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - Same with 01:16:91.
02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - ^
Topic Starter
tieff

vytalibus wrote:

Why do you have different offsets for each difficulty?

Offset: 1,140 ms (+10) Thanks, fixed.

[Hard]
00:33:10 (1,2,3) - Scrap the jump. Not really fitting. Sorry, but I don't think so.
00:39:81 (3,4) - ^. You might have to change the whole pattern on this. Don't think so.
01:16:91 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ahh, the very static "rectangle" pattern. Please reposition the notes. They're fugly to look at. Fixed, thanks.
01:26:78 (4,5) - Add an extra hitcircle after (5). They sound... lacking. Fixed, thanks.
01:39:02 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5) - Same with 01:16:91. Maybe... But no.
02:04:28 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - ^

Thank you for mod.
anonymous_old
General
Nazi~

Normal
Maybe decrease Overall Difficulty?

00:10:61 (1) - I would replace this with a note and a short pause.
00:34:29 (1) - I would replace this with a note and a short pause.
00:41:79 (4,6) - Not symmetrical.
00:44:56 (3) - Not distance snapped. Align with (2), thus aligning with (4).
00:46:13 (5) - Put in the middle of (4) then horizontal flip. Should be distance snapped after that.
00:46:53 (6) - Adjust with above.
00:47:12 (1) - I would replace this with a note and a short pause.
00:56:79 (7,8,1) - You're changing distance snap to 1x here right?
00:57:98 (1) - End where 00:56:79 (7) starts.
00:59:95 (5) - Not distance snapped (1x).
01:03:11 (2) - Align to be above (1).
01:03:90 (3) - Move so start is under end of (2).
01:06:66 (7) - Move down so end is under 01:05:48 (4).
01:09:42 (5) - Align with (4).
01:10:61 (1) - Move end down a little so the start and end are aligned to the grid.
01:12:58 (1) - I would replace this with a note and a short pause.
01:15:74 (2) - Align with (1).
01:18:11 (4) - Make end align with (1). Not required (nor is the rest of this mod but...).
01:22:85 (5) - Align with end of (4).
01:31:53 (6) - Align with end of (5).
01:43:57 (2,1) - Align with (1).
01:46:14 (2) - Move up to align with (1).
01:46:92 (1) - Make symmetrical with 01:45:35 (1) (copypasta).
01:48:50 (1) - Move up to align.
01:48:50 (1) - Align. Move to the middle.
01:51:66 (1,2) - Align with ends of sliders.
01:52:45 (3) - Move end to be in between (1,2).
01:54:03 (5) - Move so end aligns to grid, thus aligning with (4).
01:56:20 (4,1) - Align with 01:55:61 (3) (and thus 01:57:19 (3)?).
01:58:77 (3) - Move left and move other notes as appropriate.
01:59:36 (4,1) - Align with end of (3).
02:01:14 (1) - Align with (3).
02:08:83 (4,1) - Align with (3).
02:10:61 (1) - Align with end of (3) and distance snap.
02:11:00 (2) - Align end with 02:11:79 (3).
02:13:37 (3) - Align with end of (2).
02:17:71 (2) - Align with (1).
02:20:87 (2) - Align with (1).
02:23:24 (1) - Align with (2).
02:26:40 (1) - Align with (2).

Hard
00:04:69 (8) - Move up so the end aligns with 00:03:11 (6,7).
00:09:23 (1,2,3) - Uneven spacing.
00:14:56 (3) - Replace over 00:15:74 (5).
00:17:32 (7,8,9) - Replace under 00:16:53 (6).
00:19:69 (1,2,3,4,5) - Move so (1) aligns with 00:18:90 (5).
00:25:21 (4) - Move down so end aligns with 00:26:00 (5).
00:37:06 (1,3) - Move to the left to align with (2,7) and (4,5,6).
00:41:40 (2) - Move closer to (1) (distance snap) and align vertically.
00:42:19 (1,2) - Make symmetrical across play area.
00:46:53 (3) - Replace under 00:45:74 (2).
00:54:03 (7) - Move so the end is exactly between 00:52:45 (3,4).
00:57:98 (1,2,3,4,5,1) - Move so 00:57:98 (1) is under the end of 00:57:58 (5). You may want to do something so 00:58:37 (3,4) line up with 00:57:58 (5) as well but that's not as important.
01:02:71 (3,5) - Balls are touching. Space them like 00:58:17 (2,3). (4) will probably need to be moved in the process.
01:09:82 (1,2,3,1,2,3) - Align to be centered, i.e. one grid space to the left.
01:09:82 (1,2,3) - Align. Align the end of (3) with 01:12:19 (1).
01:21:27 (4,5,6) - Space evenly.
01:25:21 (2,3) - Align.
01:33:50 (1) - Move a smidgen to the right so the end is aligned with (2).
01:35:48 (5) - Move to it starts at the end of (2).
01:36:27 (6) - Move down to align with the end of (5).
01:50:48 (2) - Replace above 01:50:87 (3).
02:09:03 (1,2,3) - Move so the end of (3) is above 02:07:45 (1). This of course aligns the two sliders.
Topic Starter
tieff
Strange, but most things was fixed alredy. But thanks for mod.
Starrodkirby86
Beautiful. <3

[Normal]:
00:58:77 (2,3,4) - Spacing here really irks me. I don't like it.
01:33:90 (1) - Don't like where this Finish is...Maybe it's in a correct area, but I just forgot your style (Since I did take a quick break xD)
01:39:03 (1) - Remove 1 repeat.
01:40:02 (1) - Move 1/2 back.
01:40:81 (1) - Move 1/2 back and add 1 repeat.
02:04:29 (1,1,1) - Same for here.
02:26:00 (4) - Move 1 right on Grid Level 3.

[Hard]:
02:00:35 (5) - Fix bugged slider.

There's way less stuff on [Hard] since...well...I kinda had fun on Windows Character Editor. xD

You mayyy need an easier difficulty. If I'm bored and you don't mind, I can make one. Otherwise, let's see what happens.

Star!
Paulo8624
Just a little nazi modding:

Normal
01:05:48 (4,5,6,7) - Align 4 with the end of 7 (or the other way around)
01:08:63 (4,5) - Align 5 with the end of 4
01:37:85 (2) - Try to make this symmetrical
01:43:77 (1,2,1,2) - Align the last 2 with the end if the first 1
01:51:66 (1,2,3,4) - Make 3's end be into the central line too
02:08:24 (3,4,1) - Align 3's end to the others
02:09:82 (3) - Make this symmetrical
02:12:58 (2,3) - Align 2's end with 3

Okay, that's all. I wont mod hard because i'm too tired. Just try to make things symmetrical, and for that you'll need to turn GridSnap off.
Larto
Overall:
Either force default skin or add following images to your custom skin:
"hitcircle.png"
"hitcircleoverlay.png"
"spinner-background.png"
all the "sliderb0/1/2etc..png"s
You can take each of them from the templateskin if you must.

That's it.
Topic Starter
tieff
Almost done with custom skin.
Thanks Larto for remod.
Takuma
- Hard:
00:24:03 (1) - Remove new combo.
00:24:42 (3) - New combo.
00:29:95 (1) - Remove new combo.
01:17:71 (1) - Remove new combo.
01:19:29 (1) - Remove new combo.

- Normal:
02:24:03 (2) - Too close to (1). >__<
Gens
[Overall]
- Is it just me, or the BG says "Winter Dremas"? O_o

[Skin]
If you look at one slider at 50% on the Editor, one image of the sliderb sequence is messed up. But I can't tell which one... Maybe recolor them again? (With the exact value of hue or whatever you use)

[Storyboard]
- Add a fade-out to the Storyboard?

[Normal]
- Why not use the Custom Override here? :<
01:39:03 (1,1,1) - Maybe reverse every slider here? Dunno.

[Hard]
- Why the last section is 2x, even if there are no sliders? That'd mess up the osu! logo bouncing to the beat.

~ ~ ~

Gens wrote:

Yeah... that's it. I'll star this once you fixed/explained everything.
Aaah effin'...
I starred it accidentally. But oh well, you'd still get a star from this post. :)
Topic Starter
tieff

Takuma wrote:

- Hard:
00:24:03 (1) - Remove new combo.
00:24:42 (3) - New combo.
00:29:95 (1) - Remove new combo.
01:17:71 (1) - Remove new combo.
01:19:29 (1) - Remove new combo.

- Normal:
02:24:03 (2) - Too close to (1). >__<
All fixed.
Topic Starter
tieff

Gens wrote:

[Overall]
- Is it just me, or the BG says "Winter Dremas"? O_o Yeah, BG says "Winter Dremas". But I love this BG.

[Skin]
If you look at one slider at 50% on the Editor, one image of the sliderb sequence is messed up. But I can't tell which one... Maybe recolor them again? (With the exact value of hue or whatever you use) Fixed.

[Storyboard]
- Add a fade-out to the Storyboard? Hmm... Maybe, I think about it.

[Normal]
- Why not use the Custom Override here? :<
01:39:03 (1,1,1) - Maybe reverse every slider here? Dunno.

[Hard]
- Why the last section is 2x, even if there are no sliders? That'd mess up the osu! logo bouncing to the beat. Fixed, thanks.

~ ~ ~

Gens wrote:

Yeah... that's it. I'll star this once you fixed/explained everything.
Aaah effin'...
I starred it accidentally. But oh well, you'd still get a star from this post. :)
Andrea
[Normal]

00:37:06 (1) - Remove new combo.
00:59:36 (3,4) - 1 square up?
01:04:29 (1) - 1 square right for match spacing and next align with 01:04:69 (2)
01:27:58 (1) - Remove new combo.
02:14:95 (4,5,1) - A little confusing imo.

[Hard]

00:12:192 (x) - Add a note here?
01:04:29 (1) - 1 square up?

Nice map, really. Take my star.
Topic Starter
tieff

osuplayer111 wrote:

[Normal]

00:37:06 (1) - Remove new combo. Fixed.
00:59:36 (3,4) - 1 square up?
01:04:29 (1) - 1 square right for match spacing and next align with 01:04:69 (2)
01:27:58 (1) - Remove new combo. Fixed.
02:14:95 (4,5,1) - A little confusing imo. Fixed.

[Hard]

00:12:192 (x) - Add a note here?
01:04:29 (1) - 1 square up? Fixed.

Nice map, really. Take my star.
Thank you.
Dartmir
блин хочу уже этот битмап в ранкед увидеть =(
Topic Starter
tieff
А я то как хочу... Но никак пока. Даже пузырь не вернули. ==
Takuma
Bubbled!
Lef
Priority star, GO~! :)
Hikato
Awesome map. :D
Larto
Overall:
- You need to add following files to your map:
"hitcircle.png"
"hitcircleoverlay.png"
Because otherwise the numbers on the circles look weird with some skins.
- Also, your comboburst is FLOATING IN THE AIR while playing. Fix that.

Degraded to star until you fix it.
Topic Starter
tieff

Larto wrote:

Overall:
- You need to add following files to your map:
"hitcircle.png"
"hitcircleoverlay.png"
Because otherwise the numbers on the circles look weird with some skins.
- Also, your comboburst is FLOATING IN THE AIR while playing. Fix that.

Degraded to star until you fix it.
I'll add this files, when I creat custom hitcircle. I do it right now.

And... What do you mean... Floating in the air? О_О
Larto
It's floating in the air because the image has so much transparent space. Try to adjust it correctly so it shows up WITHOUT the transparent space on the bottom while playing.
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
[DBF]
This is.
Topic Starter
tieff
Yay, it's awesome, thanks!
Larto
Ranked!
Orkel
I noticed the background says "Winter Dremas", nothing big but it hit my grammar nazi eye ;)
Topic Starter
tieff

Orkel wrote:

I noticed the background says "Winter Dremas", nothing big but it hit my grammar nazi eye ;)
I know.

But... Why someone vote fore my beatmap with 2 and 3?
I don't think, that my beatmap so bad.
What the reason?
Topic Starter
tieff
Haha, another 3 for my map. Sad, but true.
Orkel

tieff wrote:

Orkel wrote:

I noticed the background says "Winter Dremas", nothing big but it hit my grammar nazi eye ;)
I know.

But... Why someone vote fore my beatmap with 2 and 3?
I don't think, that my beatmap so bad.
What the reason?
It's not that bad for sure. There are always really low votes no matter how good a map is. I 9'd it myself, so I like it a lot.
Topic Starter
tieff
Huh, I can't create a map better then Uminari. T__T
llKite
This is one of my favorite beatmaps ^_^
Clannad is my fav Anime too :P
Took me tons of retries to FC it,but it's so awesome that i didn't even noticed :)
Topic Starter
tieff
This stuff is so old.
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