actually what i think is i must make the combo colour blend in video..i think they look awesome, because if player want score, they would use no video mod..Hitomi May wrote:
tesy play
after this I can say: "You must change combo color. I can't play this map with video, it's very hard with this colors"
But it'c cool song, and nice map
good luck
If you want mod, pm me o.o
ok7odoa wrote:
這真的不难...我可以A了...
記得設定PreviewTime~
thanksBobo wrote:
[Cruel]
Hmm... Your new style seems to milk the slider start/end points as much as possible, try not to over do it though...
Also, this map can be a lot harder for a 220bpm song. nobody would doubt that, but i aimed for a 18m score
00:38:187 (1,2,3,4) - I don't see how these fit. listen. delete the notes and turn louder the speaker or your earpiece and LISTEN
00:45:277 (2) - Move it so it's not underneath (1). no
00:48:550 (2) - ^ no
00:56:323 (4) - Why the start point stack? Looks ugly. next time plz suggest something, i changed to a slider
00:57:687 (3) - Rotate 97 degrees clockwise. no
01:02:868 (6) - Don't place the start point under a slider. give a reason
01:17:459 (4) - Looks ugly.
01:17:732 (1,2) - ^
01:18:823 (1,2,3,4,1,2) - Hard to read. um
01:23:732 (4,5,6,7) - http://osu.ppy.sh/ss/256442 nah it will boost the score above 18m
01:31:368 (3,4,1) - Looks squashed against the bottom of the screen. editor is a bit difference than actual playing
01:32:187 (1,1,1,1) - Space these out. no
01:44:323 (4) - Don't put the start point under a slider.
01:45:414 (3) - Stack end point with end point of (2). this looks good though, if you notice, i try to map 1st kiai with flow, second kiai with some stops, and third kiai with little jumps
01:47:459 (2) - Move it. beat it
01:48:277 (1,2,1,2,1) - Be more creative. um, when i do some creative things, i get comments like ugly, unrankable, unreadable, why do you do this, move this away etc. what should i do?
01:58:096 (1,2) - Stack. ok
02:10:505 (5) - Move to white tick. listen
02:15:823 (2) - Move.
02:39:277 (1) - Hard to read. yeah...maybe will change it someday if players really feel disgusting about it, but what i want is hard to read
02:43:914 (1,2,1) - Hard to read. there is a NC there, and it is same as 02:53:732 (1,1,2) - etc
02:47:187 (1,2,3,4,5) - Spacing looks strange. ok
04:12:823 (1) - Delete NC. actually what i want is make nobody fail at last part...
Also. 01:33:482 - Preview point.
It's okay if I you don't want me to finish my diff... your loss... ;D i dont want a approval guest diff, but if you really wanna map it, i can place it in my creator's word after rank
no changes in cruel..Hitomi May wrote:
Hello :3
Sorry for waiting please
General
You must do a normal maybe, but the diff spread is 1m, 6m, and 18m, what i should do is a 2nd insane
set a preview point um..
Do hitsoundы more systematic in all the diffs nah, why? because it looks good?
[Easy]
00:38:732 (1) - it's strange, why not in the center? why is it strange not in the center
01:05:732 (1) - 1 gird up? ok, haha
01:33:550 (x) - add please ok
02:11:187 (1) - move to 02:11:050 ok
03:42:823 (4) - extended to 03:43:914 ok
[Hard]
00:53:732 (3) - too low
00:54:550 (1) - move to 00:54:414 did some changes
01:00:959 (4,5,6) - this will be better im sorry, did you copy the wrong thing?
01:09:005 (4) - slider should not touch circle this is not a rule, maybe you are misguided by some modders
01:18:277 (1) - it's hell for hidden players
01:20:459 (1) - ^
01:24:823 (1) - ^
01:34:641 (2) - ^ yeah, haha
01:38:323 (2,3,4,5) -
i can see the reason, but i think the way it is is also acceptable
01:39:959 (7,8,9,1) -
01:42:141 (x) - add ok
01:42:277 (x) - ^ no
02:08:187 (4,5) - too low
02:12:277 (4) - do this slide like a next ok
02:15:550 (3) - wtf! hahaha
02:36:141 (3,1,2) - nice
02:51:959 (2) - too low
03:23:187 (1) - make evenly ok
04:06:277 (5) - delete ok
04:06:414 (x) - add ok
[Cruel]
00:45:277 (2) - please, move to another place
00:48:550 (2) - ^
00:55:914 (3) - distance
00:56:323 (4) - move to another place
01:17:459 (4) - hard to see
01:18:005 (2) - ^
01:19:096 (2) - ^
01:19:641 (4) - ^
01:20:187 (2) - ^
fix all similar
03:01:096 (3,1) - hard to see
04:07:914 (4) - too low
Awesome song! Good luck with this
104,208,151368,5,0
200,142,151504,1,0
290,208,151641,1,2
248,310,151777,1,0
140,316,151913,5,4
240,280,216277,2,0,B|220:312|184:324,1,70
187,134,216687,2,0,B|170:100|177:63,1,70
340,161,217096,2,0,B|377:163|406:188,1,70
完工了12BARRY21 wrote:
Hey!!
[Easy][Hard]
- 00:38:732 (1) - 移到00:38:459開始 ok
- 01:25:368 (1) - finish(如果不要的話 把01:24:823 (3)的finish去掉 再加個finish在這~ ok
- 01:27:005 - ^ (或者whistle也ok :3) ok
- 01:29:187 - ^ ok
(上面三個如果有加的話~ 後面有重複的地方記得也要加:3) ok- 01:29:732 (1,2,1) - 這樣疊對新手可能有些難.. 試著讓他們不要疊到? 其实这个还好
- 02:39:550 (3) - finish ok
- 02:40:641 (5) - Remove finish ok
- 03:03:550 (1,2) - 要不要跟vocal? 加個圈在03:04:368 ok
- 03:15:277 (2,3) - 重疊在E不是很好 嗯。。
- 03:28:641 (2,3,1) - 間距不一 有損美觀度 fix it plz!! ok
[Cruel]
- 00:38:187 (1,2,3,4) - 這個anti-jump真的太小了些...不是很好看..用DS 0.1排排看 好看不少>w< (IMO) ok
- 01:29:187 (2) - 讓這個slider的弧度跟之後那個大slider一樣好些:3 像這樣!! http://osu.ppy.sh/ss/257653 spacing纠结了很久。。
- 01:48:277 (3) - 減少一個折返 加個圈在01:49:232 (因為vocal這樣唱的._. 不然打起來好怪>_<) ok
- 03:05:596 (1) - 最後要扭就要再大些~ 這樣有點像不小心拉醜的._.(不夠扭 試試這樣? http://osu.ppy.sh/ss/257657 ok
- 04:09:414 (2) - 跟vocal好些 ˋ折返點移到04:09:687 這slider結束在04:09:959 再在04:10:232 - 加個圈:3 ok
That's all
- 00:55:641 (1,2,3) - 間距拉大點~ 疊到了不好看的>_< 恩
- 01:02:868 (6) - 右移一格好些 這樣才有完全在(5)的下面:O 其实我觉得这里还是露多一点更好?不知道。。mapping style被喷了纠结中。。
- 01:06:277 (2,3,4) - 間距拉大些 恩
- 01:14:868 - 加個圈 恩
- 01:48:823 (1,2) - 要不要疊起來? 改成之前的不stack
- 02:31:368 (1,2,3,4,5) - 這邊應該比較適合加大間距唄:3 試試看這樣? http://osu.ppy.sh/ss/257670
用了另一种方法,可能也不错吧104,208,151368,5,0
200,142,151504,1,0
290,208,151641,1,2
248,310,151777,1,0
140,316,151913,5,4- 03:36:277 (1,2,3) - 排成一個3角形吧~ 這樣好看些:> http://osu.ppy.sh/ss/257675
这里目的有些崎岖,不过改了一点,希望可以更好看240,280,216277,2,0,B|220:312|184:324,1,70
187,134,216687,2,0,B|170:100|177:63,1,70
340,161,217096,2,0,B|377:163|406:188,1,70
Star~
早日ranked唄!!~~
可能你对我没啥概念吧,不过我个人可以,也能够map出那种跟鼓点跟vocal那种大众map(看我唯一的rank图就知道了。。)http://osu.ppy.sh/s/40080S h i a wrote:
Merry christmas.
[overall]
No tags? 加點什麼吧
Combo color 有什麼特殊含義嗎? 如果沒有建議兩個顏色之間稍微拉開一點
[Easy]
感覺,什麼時候該follow vocal, 什麼時候該follow 鼓點,你自己心裡沒底。所以這個diff真的感覺很青澀。
建議Distance spacing 設置成 0.9比較好。現在這個好多overlap.真的不好看。
00:37:232 (1) - 建議從這裡開始給一個spinner? 結束位置和00:38:732 (2) - 一樣。
00:51:005 add note? ok
01:01:368 (2) - 這裡沒有鼓點也沒有vocal... 建議這樣 提前到01:01:232 結束位置不變 ok
01:04:096 add note?
01:08:459 add note?
02:06:277 (1) - 追加一個折返不會太難吧?不過加了的話這塊都有重新調整。
02:35:187 (1) - 這裡沒有鼓點也沒有vocal.. 提前一個1/2?
02:50:459 (3) - new combo? ok
03:49:368 (1) - 這裡開始位置沒有鼓點也沒有vocal.. Orz
這個diff還需要自己反复推敲 :3
[Hard]
00:37:232 (1) -
00:51:959 (3) - ok
01:04:096 (2) - 減少一次折返 加1NOTE 在01:04:505 不想,感觉有些太难
01:15:414 (5) - 刪掉讓01:15:550 (1) - 提前在這裡? 01:15:550 (1) - 的結束位置不變
01:18:277 (1) - 類似這樣的slider擋住下一個NOTE/Slider的情況 可能會有MAT/BAT提出這裡是Unrankable的 雖然有1grid左右露出來。但建議換一種擺放方式。之後相同的地方不再列出來了。
01:42:823 (1) - 這裡換一種方式吧 個人建議是這樣 01:42:414 (5) - 取消一次折返 ok
02:02:323 (3) - add note? ok
02:14:323 (5) - 刪掉02:14:323 (5) - 讓02:14:459 (1) - 在這裡開始 結束位置不變 ok
03:43:232 (2) - 同00:51:959 (3)的處理方式
03:51:959 (2) - 同00:51:959 (3)的處理方式
03:56:868 (4) - 同02:14:323 (5)的處理方式
04:00:687 (2) - ww
同easy,follow vocal,和follow鼓點很混亂。
[Cruel]
00:41:323 (6) - 減速如果看不見slider tick會有BAT說這裡unrank.ww
01:05:459 (4) - 改為NOTE 讓01:05:732 (1) - 在01:05:596開始 ok
01:19:641 (4) - slider走向換個角度吧
01:49:232 (1) - 之前兩個難度breaktime都沒往後拖。 ok
02:39:277 (1) - 改為note 放在02:39:414重疊與02:39:550 slider上面
03:05:868 (2) - yes.之前兩個難度breaktime都沒往後拖。 ok
03:27:550 (1,2,3) - weird spacing ok
03:42:550 (3) - 改為note 放在03:42:687 ok
yeah. Good luck.
再推敲下排列和節奏吧。說實話, far from good.
L_P wrote:
恩 谢谢支持,我会坑下去的。。。吧?
edit:如果真的支持不下去可能会remap一次。。。到时候再请你给些意见
uploading with some arrangement changesLeorda wrote:
Hello
Easy
01:16:641 (1) - Make a slider like this to make a good blanket combo http://osu.ppy.sh/ss/270471 kinda change the shape..i know that it is ugly orz
01:33:550 (5,1) - This might confusing for beginners. Because when beginners click (5), the (1) is expecting that (1) is on white tick, but it's not. I suggest you to unstack together i agree with you, this may be hard and confusing for beginners, but i think the best way to map this part is like this? for the flow rhythm etc..
02:15:550 (1,2) - Why not this slider is using a blanket combo pattern? fixed
02:41:732 (1) - Why whistle? removed..that was...an accident
03:23:187 (1) - This slider is like a loop slider, but it's not. Please make another slider. Otherwise, beginners can't tell the path ok
Hard
00:53:732 (3) - This notes is almost offscreen (just a warning) if you bubble it and BAT still complain about it i will move it up..right now is a bit too low..but im so lazy to change the whole spacing orz
02:28:641 (1) - This slider is readable for me, but some teams will call this unrankable because tail slider is overlap the slidertrack. Well, it's up to you then, just sayin' changed to something that BATs wont have a chance to complain it
02:51:959 (2) - The tail slider is almost offscreen (just a warning) moved
03:27:550 (1) - The sliderborder is offscreen (not sure if this important, lol) i think i should move it a bit
Cruel
02:43:641 (7) - Why finish? finish wrong place lol
03:05:187 (1) - ^ (too spammy) ok...left a finish for slider head
Nice work~ thx compliment
Thanks! your mod was very very helpful!yongtw123 wrote:
Overall
Difficult rhythm especially on easier difficulties! But again, I don't think this song is meant for easy rhythm.
You are placing finishes on wrong places sometimes. This is understandable for easier difficulties, but on harder ones I believe you can fix them. Please refer to the mod on easy to see what I mean.
嗯,其实都是这首歌的错这首歌的finish很成功的制造出一种混乱紧张的气氛,如果调慢来听有些甚至是在蓝线上的。。(如第一个kiai01:40:505 (3,4) - 这俩之间,01:44:732 (1,2) - 之间,如果加note BPM 220 表示伤不起啊。。)与其一些红线勉强跟上finish不如全照普通white tick走吧。。个人是觉得这样子比较容易(但还是被发现了呵呵)当然第一次map的时候试过了。。新手表示蛋疼
[Easy]
00:41:732 ~ 01:14:459: In harder difficulties you are using the default soft-hitwhistle as hitsound, which works pretty well. I suggest you do the same for [Easy] too. As of right now, it can be too quiet.
I see that you are trying to finishes like 01:36:141 (3). Some are correctly placed, like the said one, but others, like 01:37:914 (1) just sound off. I believe you understand that some finishes should be on red ticks, not white ones, but I can understand that would be a major overhaul (and a difficulty one) to all rhythm in this difficulty. It's up to you, but if I were you, I'd spend a great deal more time on rhythm.
↑我完全了解...,而且本来easy 我已经试试看这样子map,但是膝盖最后中了火箭....orz啊以我目前的能力easy只能够做到这样子了。。我尽..力..了 呵呵
00:41:732 (1) - finish at start? ok
01:16:641 (1,2) - the drum at end sounds a bit awkward IMO, i'd consider remove them changed to sc1
[Hard]
00:54:005 (4) - whistle at start ok
02:28:641 (1) - hmm, not too eye-appealing if you ask me... /_\ ok
02:40:914 (3,4,5,1) - this part doesn't sound right, but I can't find a better one... strange... 好的
02:58:368 (4) - ^ similar situation, but let me suggest:SPOILER那俩note跟vocal了,(还是你抄错了?)最后建议加的那个note用了把slider拉长的方法。感觉好多了吧?02:58:641 (5) - remove, 02:58:777 (x) - add note, 02:59:187 (1) - move to previous red tick, 02:59:596 (x) - add note,
[Cruel]
00:50:459 (1) - move a bit further from 00:50:323 (4) nazi? or some jumping suggestion? 我当成nazi做了更改。。如果我错了请slap我
02:13:096 (4) - move a bit further from 02:12:959 (3) ^
04:01:641 (5,1,2,3) - spacing 嗯。。其实本来是不小心的,后来故意弄成这样。。但是看起来还是像不小心做到这样。。不过,改了。
============================
Nice patterns. I can't say anything seriously wrong with rhythm, but I feel that there can be optimizations.
Good luck!
thank you! those didnt fix is just some personal style, hope you can forgive meJenny wrote:
Source: CON (as it says at the end of the video) fixed
Tags: vocaloid Yuy CHRIS (as end of video says) fixed
Cruel:
- 00:45:005 (1,2) - are you sure about that overlap? might come in conflict with hitburst of 1 and thus look like a circle instead of a slider to most (I'm talking about 2)
00:48:550 (2) - ^
00:53:187 (5,1) - i think you can align these a bit more so 1 looks like a backwards expansion of 5 (if you understand what I mean, I find such tricks funny~)
00:55:232 (5) - stack that on 4 or move it more upwards; putting it on the same heigth feels meeh and stops the slider's flow immediatly for no reason fixed
00:57:005 (1,3) - i'm no fan of how the reverse-arrow reaches into the previous slider, tbh it looks ugly to me though it causes no major problems fixed
01:00:959 (1) - i played this as a jump first and then saw it was none; move it further away or arrange it somehow else so the player doesn't do that mistake
01:03:414 (1,3) - no need for these overlapping, I don't like that~ fixed
01:05:596 (1) - that sliderwhistle is so stand-alone q.q oh...an accident
01:12:005 - i'd add a circle here (on top of following 1)
01:18:823 (1,2) - first, the curve of 1 is awkward, use something more balanced; second, 2 comes in conflict with 1's hitburst
01:19:368 (3,4) - ^
01:19:914 (1,2) - ^ i try to bring something that is not that common...
01:20:732 (5) - little nazi but put this on the brown combo's 3-spot, then arrange the following circles to it
01:21:550 (2,3,4) - a straight row of circles followed by a bowy slider is mostly meeeh, place 3 on X: 424, Y: 208 fixed
01:23:732 (4,5,6,7) - was little hard to get these are 1/2s
01:27:550 (5) - that curve is too compressed imo, make it go more smooth fixed
01:38:732 (2) - 1 grid down, 1 to the right; the current overlap with 1 feels unnecessary fixed
01:39:550 (5,1,2,1,2,3) - the tiny breaks in between these feel weird compared to their spacing and make it hard to play; space it out (and don't make 5/2 overlap with the upcomming slider) tried something
02:34:914 (2) - you might put this 1-3 grids up to get it lead into 3 better fixed
02:35:732 - add a circle on top of 5?
03:40:096 (1) - put that more into the center of the previous slider, the little overlap now feels awkward fixed
03:59:596 (2) - that curve is too unbalanced; the beginning is way "stronger" than the ending of slider (hope you understand q.q) fixed
其实也可以rank的,GD不用,认真考虑了增加难度、最近人懒..谢星~Que的事IRC谈谈吧Sun Rainbow wrote:
我觉得你easy后直接跳hard好像是unrankble的耶……>.>
做个normal吧?或者我帮你做?
Edit:最近开了queue之后KD好多XD
shoot star~
加入我们的queue吗?虽然知道你忙
感恩~Scorpiour wrote:
Hi there~~mod from queue~~~
恩恩就不多废话了lol
General:Easy:
- 一切都很好。另外测试的时候感觉你完全不要有弃坑的想法啊很好的图,排列和节奏都没有什么问题的,所以如果你要说的感觉少点什么的话,我觉得问题有可能出在了Hitsound上。就我个人来看这个曲子音乐本身鼓点比较重加上速度又快,也许用打击感更强的hitsound会感觉好很多。
于是我尝试着把所有的sample全部替换成了你的Normal:Custom1,然后感觉似乎确实要好一点。所以试试看的?
另外试着找几个比较重的clap吧,给你提供2个可以参考的?不一定要用但是我觉得可以试试看? 自己把后缀名多出来的.osb删了只保留.wav就好,论坛不让上传非图片和osu/osb以外的东西略麻烦啊……
[attachment=1:74723]normal-hitclap.wav.osb[/attachment:74723]
[attachment=0:74723]normal-hitwhistle.wav.osb[/attachment:74723]- 另外Easy和Hard之间的分差确实大了一点,我觉得完全可以把Easy弄的稍微难一些呀~~~或者如果你决定要加diff而又的懒的弄的话我可以考虑来发Normal因为确实很喜欢这曲子!不过说回来,其实现在这3个diff去找MAT要泡我觉得完全没问题了的说~ 其实我觉得gap应该是在hard和insane之间...?
Hard:
- 00:40:641 - 音量感觉太低了,提高一些sample volumn吧。我个人觉得如果是soft的话这里至少要70-75%才能比较舒服。先65
- 这三个地方考虑加note? 不了
- 00:43:368 -
- 00:45:550 -
- 00:47:732 -
- 01:58:641 - 如果是我的话我就不要这个break,反正HP很低不会拖死的……后面那里也是……而且没有break感觉还能营造出一种有些紧张的气氛和歌曲的氛围刚好相应 好
- 03:02:459 (4) - ctrl+r? 好
Insane:
- 00:51:959 (3) - 考虑拆分成slider+note?然后note正好和00:52:914 (4,1) - 做成一个三角形的pattern. 嗯
- 02:38:187 (2) - 这里感觉不用折返会更舒服一点…… 不了
- 03:48:005 (2) - 感觉应该放在前面红线? whistle吗?改了
差不多就这些了,STAR支持!加油~
- 节奏排列真的没什么好挑的,我觉得唯一需要改进的就是再调整调整hitsound就完美了