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Faylan - Dead END (TV Size)

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Total Posts
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Topic Starter
Andrea
This beatmap was submitted using in-game submission on domenica 26 febbraio 2012 at 21:09:00

Artist: Faylan
Title: Dead END (TV Size)
Source: Mirai Nikki
Tags: xxheroxx spboxer3 future diary gasai yuno opening
BPM: 183
Filesize: 9006kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2,51 stars, 98 notes)
  2. Hard (5 stars, 263 notes)
  3. Sp3's Taiko Oni (4,94 stars, 564 notes)
  4. xxheroxx's Normal (4,21 stars, 140 notes)
Download: Faylan - Dead END (TV Size)
Information: Scores/Beatmap Listing
---------------
My 146th Beatmap.

The 2nd Opening from the anime Mirai Nikki <3

Special thanks to lolcubes for the video and the mp3!

I hope you will like it >w<


Mapset:

Sp3's Taiko - Done.
Hard - Done.
xxheroxx's Normal - Done.
Easy - Done.
Kawayi Rika
>< Dead END

Fight Andrea ~ ★
wantuole
nice map :D
like this song
Yuno~ my love>3< :)
TTTTTTTTTTTT
I really want make a easy lol
Topic Starter
Andrea
Sorry but I don't take any extra guest difficulty ><
Diasios
yo

Download: Faylan - Dead END (TV Size) (osuplayer111) [xxheroxx].osu

Non farti nessun problema a modificare ciò che ritieni necessario. Divertiti con gli hitsounds~
(Ho modificato le Tags e le sezioni Kiai, poi dimmi che ne pensi.)
spboxer3
Topic Starter
Andrea
Moved to Pending, please mod :3
wcx19911123
[General]
mp3 is 320 kbps , this is unrankble , make it 128~192 plz
video size should below 800x600 , now it is 848x480 , it's better to fix the size

[Easy]
01:16:694 - add finish? hitsound here is too quiet imo
01:19:153 - 01:20:464 - use normal hitsound here? maybe volume down a bit , sound better imo
01:21:284 - add finish?
pattern is really good , I just think somewhere need a bit more hitsounds o.o

[xxheroxx]
00:20:464 (3,5) - I strongly suggest not to do this , it is really hard to read..
00:24:399 - add clap here? or something else

[Sp3's Taiko]
should to center the setting , you always told me to do this lol

[Hard]
00:04:399 (6,7) - stack better?
00:07:841 - add whistle? sound better
00:31:284 - volume down this finish a bit? here sound kinda odd imo
00:58:005 (1,2,3) - here should add more whistle imo , rhyme is fast here , and comes kiai time after it
01:25:874 (4,5) - ctrl+h , flow much better
01:28:497 (1) - this spinner is really too short imo , too suddenly when first play..
Nymph
General:
MP3 is 320kbps...so

any chance to add some tags?

Easy:
Issues
SliderMultiplier:0.999999999999999 in the osu file, maybe try to make it 1.

Beatmap design/suggestion
00:45:710 (1) - this slider doesn't feel quite good imo... especially for the finish on the slider tail.
00:58:005 (1,2,3,4,5) - I think these didn't feel very comfortable when playing.... didn't follow the vocal and the drum quite nicely? maybe consider change to another pattern? just I personally don't think the slider starts at the perfect place. if it was me I may delete the repeat of the slider 1, then start a slider at 00:58:989 cuz the vocal just give me a feeling to do that...orz


Normal:
Beatmap design/suggestion
01:28:497 (2) - new combo for slider speed change maybe?


Hard:
Beatmap design/suggestion
01:21:612 (1,2,3,4,5,6,7,8) - I don't this these are following the music very well... and didn't give the feeling of hitting.
01:28:497 (1) - wow very short spinner..

Hitsound
01:24:891 (2) - clap sounds a little weird in this slider for me.
Melophobia
hi~

Easy
00:08:989 (3,4) - spacing is kinda close
00:17:514 (5) - 1gird right looks better
00:24:071 (3) - clap
00:28:005 (3,1) - spasing is kinda close
00:37:186 (4) - remove clap from the beginning because of SB hitsound
00:41:120 (3) - same reason as above. remove clap from the end
00:49:317 (2) - ^ from the tick
00:56:202 (2,3) - spacing is kinda close
01:16:038 (3) - finish to the end
01:18:661 (3) - finish to the beginning
01:24:727 (3) - remove clap from the end

Normal
00:29:973 (1,2) - Spacing

Hard
00:04:399 (6,7) - not stacked
00:13:251 - spinner here? sounds weird
00:30:792 (4) - finish
00:37:186 - i dont know why but this SB hitsound is too loud...
00:38:169 (1) - finish to the beginning?
01:12:923 (4) - ^
01:18:661 (9) - finish
01:28:497 (1) - this spinner is not suitable here imo. i think it would be better to change a circle with a finish
Suimya
ok here's my mod4mod~

Easy~

00:05:382 (4) - move it one grip left~
00:08:989 (3) - grip up~
00:09:645 (4) - remove the clap o.o seems better~
00:12:923 (4) - up one grip~ o.o
00:16:858 (3) - NC~
00:23:579 (2) - make it lined with the (1)
00:24:071 (3) - NC~
00:31:284 (3) - if you add finish, it would be nice if you add new combo too~ o.o
00:53:251 (3) - 1 grip down~
01:00:464 (3) - 1 grip right~


hard~

00:04:399 (6) - NC?
00:07:022 (5) - ^


Nice as always =w=

Edit: =w= have two stars ~
Leorda
Hi there~

General
* Your mp3 bitrate is over 320kbps. Please decrease it into 192kbps or 128kbps (not sure if this right)


Easy
* AR +1?

01:04:071 (1,2,3,4,5,6,7) - 7 combos are too long for easy diff
01:16:038 (3) - Add finish?


xxheroxx's Normal
00:27:186 (1) - Clap here?
01:28:497 (2) - New combo for slowdown slider?


Hard
00:25:219 (4) - New combo here?
01:28:497 (1) - I know this spinner is too short, but I suggest you to replace it into a slowdown slider. It's a bad gameplay if you using a short spinner


Ganbatte kudasai!
Twice_old
[Hard]

I think you can add a note at 01:01:776 lol ,it will sounds more rhythmist

o.o just a suggestion...!
kanpakyin

wcx19911123 wrote:

[Sp3's Taiko]
should to center the setting , you always told me to do this lol
This is not necessary ,this is base on the taiko mapper.Just sayin'
itankn
I think it's good enough XD

some suggestions


Normal
00:07:989 Maybe no finish
00:19:481 just like note 3 ..Don't turn back (I dont know the word= =)
00:50:300 the end of slider can move to 00:50:956


Hard

00:13:087 How about adding a spinner?
00:24:645 a new combo
01:22:373 add a clap note
Topic Starter
Andrea
Fixed some stuff, thanks everyone!
Low
[General]

Looks good.

[Easy]

00:34:071 - Finish

[xxheroxx's Normal]

1:25:382 - The slider here touches the health bar just a bit.

[Hard]

00:28:005 - This slider touches the health bar.

No kudosu.
giO-
General

Alzerei un pò il volume nelle parti con 5%

Easy

00:18:497 - aggiungi una nota?
00:21:776 - ^
01:02:104 (5) - giralo cosi :v sembra meglio http://puu.sh/hzcc , eccoti i punti x:312 y:160 , x:376 y248 . x:488 y: 248
01:19:481 (4,5) - anzichè usare 2 beat cosi metterei 2 minislider come questi http://puu.sh/hzdI , suonano meglio

xxheroxx's Normal

00:09:973 (5) - muovilo su x:32 y:224
00:10:628 (1) - questo su x:60 y:20
00:43:415 (1) - eliminerei una ripetizione da questo slider e aggiungerei un minislider su 00:45:219 - risultato http://puu.sh/hziB

Hard

Perchè non la chiami Insane?
ci starebbe pure AR9 ma questo devi deciderlo tu

00:37:841 (9) - new combo e rimuovi da 00:38:169 (1) - ?

Non trovo altro

Buona fortuna~ :D
Kawayi Rika
Hi Andrea ><

My some a little Mod ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.
  2. Easy diff SliderMultiplier:0.999999999999999.(Maybe need change 1?)

[Hard]


  1. 01:14:727 - Add finish will be better with me.
  2. 01:16:038 - ^

[xxheroxx's Normal]


  1. 00:17:186 (2) - New combo maybe to here,00:16:858 (1) - Remove this.
  2. 01:14:891 (2) - ^01:14:563 (1) - Remove this.
  3. 00:19:809 - Add finish.
  4. 00:38:169 - ^

That's all ~ Nice song and good mapset ><

Fight ~
wcx19911123
all fine to me now :3
bubbled

edit : added "opening" to tags and nothing else changed , so rebubbled
mancuso_JM_
WHAT?? 2 Days and Bubble.
THIS IS AWESOME!!
Jasquil
Anche la seconda opening. Ma io ti amo.
Cygnus
BAT is a BAT. Bubbled so fast. D:
Shiirn
Are you sure you want to have...of all things... blergh....storyboarded hitsounds?
Love
pop pop pop

no speed rank D: so naughty and unfair
Sakura
[Hard]
00:11:776 (5,7) - You should probably change these sliders so that the spacing between 5,6,7 doesnt break.
00:24:235 (2) - Reverse selection on this slider.
01:00:137 (4) - The approach circle for this note is kinda hard to see.

[Sp3's Taiko]
Hp Drain -1
Specify which Taiko level this is in the difficulty name.
00:46:366 (1) - Too close to drumroll, remove or remap the drumroll.

[Easy]
01:19:481 (4,5,1) - The timing of these notes might be awkward for new players to play, i suggest you use a repeat slider instead.

Oh yeah, and remove the storyboarded hitsounds, we've talked this many times in the past you know why.
spboxer3

Sakura Hana wrote:

[Sp3's Taiko]
Hp Drain -1. sorry I don't want to change this~ because It's not over the rules :P
From "Rule" New Taiko Rules Discussion Thread:
Difficulty Settings and Song Setup
Normaly every map have his own rate which dose fit to the song well. Such as for an easy map, a lower OD fits better as a high one.
The most used and recommended lvl's here are: OD/HP 5~7
Really long maps, like for example marathon maps must have a lower HP drain rate because, filling the HP bar depends on the length while draining the HP bar isn't dependending on it and drains faster as it is filling, so it is much harder to fill the HP bar in long maps.
Information: Circle Side and Approchal Rate have no effect in Taiko

Specify which Taiko level this is in the difficulty name. sorry I also don't want do that ;_; Because I want unify my Taiko guest diff name!! and...It's really not effect for Player to play!!

00:46:366 (1) - Too close to drumroll, remove or remap the drumroll. oops!! fixed!!
Download: Faylan - Dead END (TV Size) (osuplayer111) [Sp3's Taiko].osu
Topic Starter
Andrea

Sakura Hana wrote:

[Hard]
00:11:776 (5,7) - You should probably change these sliders so that the spacing between 5,6,7 doesnt break. I think it's fine like that.
00:24:235 (2) - Reverse selection on this slider. Fixed in another way.
01:00:137 (4) - The approach circle for this note is kinda hard to see. Fixed in another way.

[Easy]
01:19:481 (4,5,1) - The timing of these notes might be awkward for new players to play, i suggest you use a repeat slider instead. Fixed in another way.

Oh yeah, and remove the storyboarded hitsounds, we've talked this many times in the past you know why. Removed them.
Thanks for modding ^^
Sakura
[Easy]
There are some inconsistencies with your patterns and sliders, for example you use some nice pattern here: http://osu.ppy.sh/ss/249826 then all of a sudden http://osu.ppy.sh/ss/249827 weird pattern. Also here: http://puu.sh/i3jS for instance, the top and bottom sliders arent even symmetrical, and the pattern just looks weird.
- I'd say that this mapset still can be improved more, dont rush it just to get it ranked quick >_< -

[Hard]
00:11:776 (5,6,7) - This is the most obvious spacing error in this map and it's still not fixed :< I know you can think of a way to use those sliders without breaking the spacing, but yeah these notes just feel pretty awkward.
- Once again, stop rushing to rank this, i know you can be a dedicated mapper just how you reply fast to mod posts, put a bit more effort into your map -

Also i still think the taiko level needs to be specified, it's unfair for players to play a Taiko map without knowing what level it's aiming at, and it's not like star rating helps or other taiko difficulties exist in the mapset.

And looks like i forgot to star this last time i modded it.
Topic Starter
Andrea
All fixed, thanks :)
Aleks719
well, after some discussions via irc we fixed placement of notes in one pattern in Hard (00:48:169 (5,6,7) - )
and one nc in Easy, other suggestions were refused with reasons.

Edit : Re-bubbled
Low
fast re-bubble.
Topic Starter
Andrea
Thanks Aleks :3
Sakura
[Hard]
00:24:727 (5) - Reverse selection to fix broken spacing. (Yeah this jump doesn't make much sense)

[Easy]
Oh come on! you didn't do anything here at all? >_< it still looks very inconsistent with the patterns, I know you can do something better than that.
Edit: After a talk in IRC fixed some stuff in Easy for mapflow here: 00:07:678 (1,2,3), here: 00:12:923 (3), and here: 00:22:104 (1,2,3).
I'm done naziing the Easy diff, good job! should be more fun now. Rebubbled!
Topic Starter
Andrea
Thank you once again, Sakura! ^^
lolcubes
We fixed the last 2 timing sections in taiko (set to 1.25) cause at 1.50 hidden becomes unreadable.
I guess there is no more reason to delay the ranking of this map, it's quite soon however there is simply nothing wrong with the mapset.

Ranked!
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