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Faylan - Dead END (TV Size)

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YTYuyu
HURRAY ITS DONE :D alright lets see wat i can find.

General:
No problems here

Easy:
no problems here

Kiddo's Average:
00:04:724(5,1) - add a whistle at the end of (5) and remove the whistle at the beginning of (1). that way it could keep a steady pattern in the whistles.
00:10:953(2) - replace the whistle for a clap since this part is all claps.
00:47:347(3) - how about flipping it vertically(Ctrl+J) to make an easier path for players?
00:50:297(4) - ^
00:56:199(1) - add a finish? sounds nice IMO
00:58:166(1,2) - move it down because its touching the hp bar. this may cause a distraction to players leading to a combo breaker, a miss or a fail.

Hard:
00:34:068 - hmm how about adding a slider and ending it at 00:34:888? so that it can follow "words"?
01:01:609(3,4) - i think itd be nice if u can make 1 if these sliders look the same as the other 1?

Saten:
00:25:379(2) - same as kiddo's diff on 00:58:166. suggest that u move it at x:24 y:36. i think it looks better if its there
00:34:232 - same as the hard diffs 1st suggestion but since this is the hardest diff in this mapset how about doing 2 kick sliders like This? it would cover the pause. well idk about ur style but when i do hard or insane diffs thats 1 of my styles in mapping.
01:24:068(1) - IMO this s-curve slider is ugly. make it smoother?

this is the best i can do. 2 stars and GL :D

I am so watching Mirai Nikku after this :D
Topic Starter
Weez

Byakugan249 wrote:

HURRAY ITS DONE :D alright lets see wat i can find.
Hard:
00:34:068 - hmm how about adding a slider and ending it at 00:34:888? so that it can follow "words"? I swear there was a spinner there .__.
01:01:609(3,4) - i think itd be nice if u can make 1 if these sliders look the same as the other 1? Done :)

this is the best i can do. 2 stars and GL :D

I am so watching Mirai Nikku after this :D <------Nikki not Nikku lol :P
Thanks for the mod :D
TTTTTTTTTTTT
I ate you, lol
Saten

Byakugan249 wrote:

Saten:
00:25:379(2) - same as kiddo's diff on 00:58:166. suggest that u move it at x:24 y:36. i think it looks better if its there Moved several objects to cover for that
00:34:232 - same as the hard diffs 1st suggestion but since this is the hardest diff in this mapset how about doing 2 kick sliders like This? it would cover the pause. well idk about ur style but when i do hard or insane diffs thats 1 of my styles in mapping. I tried something new
01:24:068(1) - IMO this s-curve slider is ugly. make it smoother? smoooooth

this is the best i can do. 2 stars and GL :D

I am so watching Mirai Nikku after this :D
Future Nick

Download: Faylan - Dead END (TV Size) (Weezy) [Saten].osu
Topic Starter
Weez
tbh i personal hate that slider at 00:34:232 thats my opinion, its your diff
Haruhi_sama

Weezy wrote:

tbh i personal hate that slider at 00:34:232 thats my opinion, its your diff
so sexy slider lol
Saten

Weezy wrote:

tbh i personal hate that slider at 00:34:232 thats my opinion, its your diff
I was unsure about it as well. I fell asleep right after, so I never manage to test it out :P

Download: Faylan - Dead END (TV Size) (Weezy) [Saten].osu
Kiddo-Kun

Byakugan249 wrote:

Kiddo's Average:
00:04:724(5,1) - add a whistle at the end of (5) and remove the whistle at the beginning of (1). that way it could keep a steady pattern in the whistles.
00:10:953(2) - replace the whistle for a clap since this part is all claps.
00:47:347(3) - how about flipping it vertically(Ctrl+J) to make an easier path for players?
00:50:297(4) - ^
00:56:199(1) - add a finish? sounds nice IMO
00:58:166(1,2) - move it down because its touching the hp bar. this may cause a distraction to players leading to a combo breaker, a miss or a fail.
Did them all, thanks Byakugan!

Download: Faylan - Dead END (TV Size) (Weezy) [Kiddo's Average].osu
suzutsukikanade
Just one suggestion.

In Hard diff, you could change AR and OD to 7? I think it would be better.

Good Map and GL.
Mafiamaster
[Easy]
00:51:117 (1,2) - How about making this into a single slider? It just feels a bit irregular during gameplay currently. Also add a finish to the beginning if you do change it into a slider.

[Hard]
Add 5% to the overall volume like the Hard and Saten's?
00:24:888 (2) - Add a finish at the beginning?
01:23:904 (9) - Finish at the end?

[Both Taikos]
Don't let the video play in these two difficulties.

[Saten's Insane]
00:06:363 (4) - New combo?
00:07:019 (1) - Remove new combo?
00:08:658 (1) - New combo?
00:30:789 (1) - Looks pretty hidden to me imo.
00:31:445 (1) - ^
01:06:035 (1) - Kind of hidden imo.

How about a better video?
http://puu.sh/gdit
Saten

Mafiamaster wrote:

[Saten's Insane]
00:06:363 (4) - New combo? done
00:07:019 (1) - Remove new combo? done
00:08:658 (1) - New combo? done
00:30:789 (1) - Looks pretty hidden to me imo. okay ;w; changed
00:31:445 (1) - ^ changed
01:06:035 (1) - Kind of hidden imo. changed
Thanks~

Why did you change the diffname? ><
oh well~

Download: Faylan - Dead END (TV Size) (Weezy) [Saten's Insane].osu
Topic Starter
Weez
k all changes have been made
thanks :D
Mok
Get this "over the miracle"~ Star :3
Topic Starter
Weez
Thanks mok :D
Hamuko
I was going to ask to map an Easy, but yours is probably way better than the one I would make~
Wish I had the kudosu to star this ;w;
Anyway, good luck~
wmfchris
[General]
excess file [Saten].osu in the map package. Remember to remove and FULL submit (btw you can remvoe osb as well)

Better unique the time that kiai starts between 00:58:986 - and 00:59:150 - ?

I wonder why audio lead in is still needed orz

[Climbb's Taiko]
00:18:658 - ddk d again sounds redandunt, try ddk---d d...
00:40:461 - k k?
01:04:068 - feeling that kdk may not fit here, try sth like ddd <_<
01:12:101 - k?
01:27:675 - in early part you placed kkkkkkkkkkk ignoring the melody, so I prefer kkkkkkkkkk also here
nice =w=b

[Nyquill's Taiko]
00:19:806 - k?
00:22:429 - can't understand why D is also with finish... and maybe change the stream into individual notes with some finish like d K---d K---d K
00:54:888 - suggestion: use K K D K K D here to notify the rising pitch
00:58:986 - finish
01:21:527 - leave 1/2 bet before spinner
01:28:002 - ends with a d here

quite different style, but both sounds ok to me~
Gasaiyuno-chan
ok.I don't like this background. lol
use it lol?
I can make a extra if you want lol
Topic Starter
Weez

Alexanderkun wrote:

ok.I don't like this background. lol
use it lol?[attachment=0:6a543]You're end.png[/attachment:6a543]
I can make a extra if you want lol
U don't like it but I do soooo nope.avi
Nyquill
did everything and everything done.

Download: Faylan - Dead END (TV Size) (Weezy) [Nyquill's Taiko Oni].osu
Kamure
Mod Request:

Kiddo's Average
  1. 00:25:379 (3,5) - you forgot the clap here?
  2. 00:27:183 (1) - ^ at the middle of the slider (actually it's fine either way.... disregard this if you wish)
  3. 01:25:543 (4,5) - these sliders feel empty without hitsounds, add a finish to the start and beginning? or a whistle?
Saten's Insane
  1. 00:19:724 (2) - Maybe you can add a clap here? You know, for a syncopated sound.
Loving the Insane Diffs, you guys!! Great Job!

Star!
Saten

chamelepeace710 wrote:

Saten's Insane
  1. 00:19:724 (2) - Maybe you can add a clap here? You know, for a syncopated sound. Added
Loving the Insane Diffs, you guys!! Great Job! \o/
thanks~

Download: Faylan - Dead END (TV Size) (Weezy) [Saten's Insane].osu
Kiddo-Kun

chamelepeace710 wrote:

Mod Request:

Kiddo's Average
  1. 00:25:379 (3,5) - you forgot the clap here?
  2. 00:27:183 (1) - ^ at the middle of the slider (actually it's fine either way.... disregard this if you wish)
  3. 01:25:543 (4,5) - these sliders feel empty without hitsounds, add a finish to the start and beginning? or a whistle?
Saten's Insane
  1. 00:19:724 (2) - Maybe you can add a clap here? You know, for a syncopated sound.
Loving the Insane Diffs, you guys!! Great Job!

Star!
Fixed all, Weezy will make the changes.
Thanks~
Topic Starter
Weez
all updated :)
Aleks719
General
1st and 2nd combocolours look close, also 2nd is gray and can mix up players in multi. suggest to change it
Set your kiai times in standard diffs 00:58:986 - 01:26:691 , taiko - fine
Both taiko bg have black line between pic and playfield, it's fine, but looks untidy

Saten's Insane
Stats looks fun, cuz of stats in hard. suggest to make at least od+1.
00:48:494 (1,2,3) - looks bad, increase spacing on 1-2 grids
00:49:806 (4,5,6) - ^
00:55:789 (1) - ^ + remove nc
00:56:035 (3) - add nc
00:56:363 (1) - remove nc
01:12:593 (1,1,1) - 0x spacing, even not a anti jumps. looks like combospam~
01:28:002 (1) - remove nc
01:28:576 (1) - this spinner doesn't fin music, no sound there. better remove

Hard
00:35:052 (1,2,3) - don't think it's a best variant. better 1/4 slider with reverse.

Climbb's Taiko Oni
00:58:658 (350,351,352,353) - 1/6? don't think so

Kiddo's Average
HP2,AR6,OD2 here and HP3,AR3,OD3 in Easy. Nope, just nope.

Easy
00:11:937 (1) - finish it 1/2 earlier?
00:54:888 (5) - finish 1/2 earlier + finish to the end
01:04:396 (2) - add finish to the start
Saten

Aleks719 wrote:

Saten's Insane
Stats looks fun, cuz of stats in hard. suggest to make at least od+1. kay
00:48:494 (1,2,3) - looks bad, increase spacing on 1-2 grids looks fine imo
00:49:806 (4,5,6) - ^ ^
00:55:789 (1) - ^ + remove nc NC
00:56:035 (3) - add nc done
00:56:363 (1) - remove nc done
01:12:593 (1,1,1) - 0x spacing, even not a anti jumps. looks like combospam~ uh, if you say so
01:28:002 (1) - remove nc staying
01:28:576 (1) - this spinner doesn't fin music, no sound there. better remove same
look down
winber1
yea sorry im a little late.

I guess it's ok for taikos to have different kiai times, but your guest diff osu standard diffs have really different kiai times lol.

Saten's

00:07:838 - I don't mind the anti-spacing at all, but i still feel this part needs a note :(. THe guitar is still playing at this part. You could even put a jump here or something http://puu.sh/hRRF (or just stack it)
00:22:101 (1) - i see no point in this new combo. Remove it?
00:39:150 (3,4,5) - something like this works better for me. http://puu.sh/hRUn
01:06:035 (1) - remove combo. fits better that way imo.
01:08:002 (1) - ^
01:12:593 (1,1,1) - I don't see a need for all these new combos, but if you want to keep it's not a big deal as they do have some context behind them. Still, I like it better if there weren't all these new combos, but that's just me. I would probably do something like this http://puu.sh/hRVS but it's just my opinion.

Hard

00:04:560 (1) - aparently it's not perfectly stacked. It says Prev: 0.02x http://puu.sh/hRWO yes, i know i'm naziing.
00:20:461 (5) - more naziing, right 1 grid so that 00:19:478 (1,2,4,5) - is a diamond?
00:32:593 (3) - works better imo if it was stacked. Also, add a new combo here and remove combo from the next note.
00:33:904 (1) - spinner fits better if started at 00:34:068 -
00:41:773 (4) - fits better imo if the new combo was here not on the next note
00:48:658 (4,1,2,3) - spacing is a little weird here. this would work if stacking worked in the opposite direction, which it doesn't ._.
01:20:953 (3) -
01:00:953 (1,2) - these don't work very well imo. http://puu.sh/hS0Z is better imo.
01:05:543 - a little awkward to have combo 3 end on this strong beat of the song (I would rather start a slider here or something), but it is not a huge deal.

Kiddo's

AR -1, it's quite fast for a Normal.

00:24:396 - really calls for a note imo, but not really sure where to put it unless i screw up some symmetry
--Seems fine other than that, could a little hard for a normal, but it works fine imo.

Easy

00:22:593 (1,2) - it might be better to put all of these notes in one slider. that's what i probably would do.
00:32:920 (4) - really awkward imo. just start hte spinner here. You may also consider ending the spinner at 00:32:756 (1). I would consider that spniner long enough for a beginner to recover and it fits the music very well. http://puu.sh/hS40
00:54:888 (5) - why not just make combo 5 symmetric with combo 3 (as in copy and paste and ctrl+H, and remove one repeat?)
00:56:199 (1) - 1 grid down? looks neater.

Quite a nice mapset

Hope this helps :3
Good luck~~
Kiddo-Kun
Alright, fixed the difficulty setting a bit.
Sadly, I rejected winber1's suggestion because I believe it does not really fit well with the style I'm going for - Sorry D:

Alrighty, change around some stuff here and there:

Download: Faylan - Dead END (TV Size) (Weezy) [Kiddo's Average].osu
Saten

winber1 wrote:

yea sorry im a little late.

I guess it's ok for taikos to have different kiai times, but your guest diff osu standard diffs have really different kiai times lol. Inconsistent kiai times aren't unrankable though :P

Saten's

00:07:838 - I don't mind the anti-spacing at all, but i still feel this part needs a note :(. THe guitar is still playing at this part. You could even put a jump here or something http://puu.sh/hRRF (or just stack it)
00:22:101 (1) - i see no point in this new combo. Remove it? Feels easier to notice the note w/ a NC here
00:39:150 (3,4,5) - something like this works better for me. http://puu.sh/hRUn
01:06:035 (1) - remove combo. fits better that way imo.
01:08:002 (1) - ^
01:12:593 (1,1,1) - I don't see a need for all these new combos, but if you want to keep it's not a big deal as they do have some context behind them. Still, I like it better if there weren't all these new combos, but that's just me. I would probably do something like this http://puu.sh/hRVS but it's just my opinion.
Did everything except the blue one

Download: Faylan - Dead END (TV Size) (Weezy) [Saten's Insane].osu
Topic Starter
Weez

Aleks719 wrote:

General
1st and 2nd combocolours look close, also 2nd is gray and can mix up players in multi. suggest to change it Changed the 1st colour but I wanna keep the grey.
Set your kiai times in standard diffs 00:58:986 - 01:26:691 , taiko - fine Had maps ranked with all diff having different kiai times. Saten feels that those parts are the most significant parts in the song so I'll leave it be since its her diff.
Both taiko bg have black line between pic and playfield, it's fine, but looks untidy Seems ok to me

Hard
00:35:052 (1,2,3) - don't think it's a best variant. better 1/4 slider with reverse. Done

Easy
00:11:937 (1) - finish it 1/2 earlier? nope
00:54:888 (5) - finish 1/2 earlier + finish to the end nope
01:04:396 (2) - add finish to the start Done.

winber1 wrote:

yea sorry im a little late.

I guess it's ok for taikos to have different kiai times, but your guest diff osu standard diffs have really different kiai times lol. OK with guest diffs.
Hard

00:04:560 (1) - aparently it's not perfectly stacked. It says Prev: 0.02x http://puu.sh/hRWO yes, i know i'm naziing.
00:20:461 (5) - more naziing, right 1 grid so that 00:19:478 (1,2,4,5) - is a diamond?
00:32:593 (3) - works better imo if it was stacked. Also, add a new combo here and remove combo from the next note. Nope. Its already stacked with the previous slider anyways
00:33:904 (1) - spinner fits better if started at 00:34:068 - Nope
00:41:773 (4) - fits better imo if the new combo was here not on the next note I guess
00:48:658 (4,1,2,3) - spacing is a little weird here. this would work if stacking worked in the opposite direction, which it doesn't ._. Guess i fixed the spacing a bit.
01:20:953 (3) - What???
01:00:953 (1,2) - these don't work very well imo. http://puu.sh/hS0Z is better imo. Fine
01:05:543 - a little awkward to have combo 3 end on this strong beat of the song (I would rather start a slider here or something), but it is not a huge deal. Keeping it as it is, following the vocals

Easy

00:22:593 (1,2) - it might be better to put all of these notes in one slider. that's what i probably would do. Nope
00:32:920 (4) - really awkward imo. just start hte spinner here. You may also consider ending the spinner at 00:32:756 (1). I would consider that spniner long enough for a beginner to recover and it fits the music very well. http://puu.sh/hS40 Nope again
00:54:888 (5) - why not just make combo 5 symmetric with combo 3 (as in copy and paste and ctrl+H, and remove one repeat?) Like leaving it as it is.
00:56:199 (1) - 1 grid down? looks neater. NAZI!!! done

Quite a nice mapset

Hope this helps :3
Good luck~~
Thanks for the mods :)
winber1

winber1 wrote:

00:32:593 (3) - works better imo if it was stacked. Also, add a new combo here and remove combo from the next note.
LOL i just realized that i meant to say "if it wasn't stacked." awk. Well it's not a big deal anyways.
Saten
Something was forgotten or something

Download: Faylan - Dead END (TV Size) (Weezy) [Saten's Insane].osu
Topic Starter
Weez
okidoki all updated now
Topic Starter
Weez
yaay for double posting :P

Updated and added new things to all standard diff. (no worries no changes to how it plays, just combo colours)
wcx19911123
from my queue

[General]
I don't know why Insane's kiai time is much longer than other diffs , I suggest make kiai time same in all diffs
offset=2761(+4) is better to me

[Easy]
OD-1? kinda high as an Easy diff imo
00:32:920 (4) - move this to 00:32:756 - ? sound beter
00:35:216 - spinner end at here with finish?
this diff is near to a Normal one , SV is high and the spacing is really huge. I suggest reduce spacing on this diff

[Kiddo's Average]
00:35:216 - spinner end at here?

[Hard]
00:39:150 (5,7) - not overlap ? looks kinda odd

[Saten's Insane]
OD+1 plz , or the difficulty setting is too low as Insane diff
00:36:855 (1,2,3,4) - this jumps are too huge imo , reduce spacing a bit?
01:06:691 (4,1) - this anti-jump is really hard to read imo , try to move them away form each other or stack them
umm.. this diff's rhyme is fine , but flow can be much better imo. you can try to make some patterns with better flow o.o

good luck
Topic Starter
Weez

wcx19911123 wrote:

from my queue

[General]
I don't know why Insane's kiai time is much longer than other diffs , I suggest make kiai time same in all diffs Saten feels that kiai time should start at where it is and its works so it's saten's choice to change it or not.
offset=2761(+4) is better to me

[Easy]
OD-1? kinda high as an Easy diff imo
00:32:920 (4) - move this to 00:32:756 - ? sound beter
00:35:216 - spinner end at here with finish?
this diff is near to a Normal one , SV is high and the spacing is really huge. I suggest reduce spacing on this diff Ya it maybe harder than your normal Easy diff but I feel that this is still easy. I don't find the SV high at all and the spacing could be questionable but it works out and there are no jumps occurring so I'm fine with it as it is.

[Kiddo's Average]
00:35:216 - spinner end at here?

[Hard]
00:39:150 (5,7) - not overlap ? looks kinda odd
Thanks for the mod
Saten

wcx19911123 wrote:

[Saten's Insane]
OD+1 plz , or the difficulty setting is too low as Insane diff  Really? I already have the Drain on 7 though, I don't really want to increase it (playing it with Hardrock will most likely not give you any bonus on the spinner as well)
00:36:855 (1,2,3,4) - this jumps are too huge imo , reduce spacing a bit? it's the same spacing I used in the beginning
01:06:691 (4,1) - this anti-jump is really hard to read imo , try to move them away form each other or stack them the (3) is already stacked on a 1/2 beat, stacking the (1) on a 1/1 beat would make more confusion imo
umm.. this diff's rhyme is fine , but flow can be much better imo. you can try to make some patterns with better flow o.o I made it like this on purpose o.o I usually map by flow, but this works too~
Leorda
Hello

Easy
00:19:482 (x) - Add note here?
00:35:547 (1) - Too soon from spinner, since this is easy diff w/ fast BPM. The beginners will hard to reach this after spinner end


Hard
00:18:334 (1) - Remove the whistle at sliderbody (keep the whistle at head and tail slider)
00:18:990 (3) - ^
00:30:138 (2) - Forgot to put finish at head slider?
01:11:941 (1) - Forgot to put finish at tail slider?
01:13:416 (4) - Forgot to put finish?


Saten's Insane

00:30:793 (1,1) - I'd discuss about this slider to narakucrimson, and he said this -> http://puu.sh/j0nc I suggest you to change the pattern in another way (sorry to makes you stress D:)


Please don't hate me :cry:
Saten

Leorda wrote:

Saten's Insane
00:30:793 (1,1) - I'd discuss about this slider to narakucrimson, and he said this -> http://puu.sh/j0nc I suggest you to change the pattern in another way (sorry to makes you stress D:)
One may say that just by looking at it, but it's actually different when playing.
It's kinda complicated to explain it, but it's an obvious pattern just like the previous one here 00:24:892 (1,2,1,2,1)
And you'll be able to see the slider end before you're actually on it since it's 2/2 (1/1) beats away from the previous slider.

Sorry, I'm not choosing that overlap pattern because I want to be evil or anything. I actually find it quite nice~
Topic Starter
Weez

Leorda wrote:

Hello

Easy
00:19:482 (x) - Add note here? Was going to do that but I guess I forgot >.<
00:35:547 (1) - Too soon from spinner, since this is easy diff w/ fast BPM. The beginners will hard to reach this after spinner end Fixed.


Hard
00:18:334 (1) - Remove the whistle at sliderbody (keep the whistle at head and tail slider) k
00:18:990 (3) - ^ k
00:30:138 (2) - Forgot to put finish at head slider?
01:11:941 (1) - Forgot to put finish at tail slider?
01:13:416 (4) - Forgot to put finish?
For the last 3 mods, I did some but don't remember which >.< I'm at school right now :/

Please don't hate me :cry:
Please tell me why I would hate you D:
Nyquill

Saten-san wrote:

Leorda wrote:

Saten's Insane
00:30:793 (1,1) - I'd discuss about this slider to narakucrimson, and he said this -> http://puu.sh/j0nc I suggest you to change the pattern in another way (sorry to makes you stress D:)
One may say that just by looking at it, but it's actually different when playing.
It's kinda complicated to explain it, but it's an obvious pattern just like the previous one here 00:24:892 (1,2,1,2,1)
And you'll be able to see the slider end before you're actually on it since it's 2/2 (1/1) beats away from the previous slider.

Sorry, I'm not choosing that overlap pattern because I want to be evil or anything. I actually find it quite nice~
I would say this is a valid argument, and I suggest to the MATs and BATs who will mod this consider allowing this to remain as it is.

I also hate to give an argument that I'm sure a lot of the MATs and BATs have heard before, but I was able to read and play this without fail and I'm sure the greater majority of active standard players will find these sliders to be enjoyable and achievable.
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