Спасибо за разъяснения. Перенёс конец киаи на белый тик, как в Easy.
nogrumd wrote:
Is there another solution? I don't want to change the rhythm of any diff.
no.ikari_kyon wrote:
no
Yea, thanks for awesome taiko~RockeDon wrote:
Hey, heres the Taiko!
So you should add my name in the tags now!
May I do a TaikoBG if I have time for it! current looks good enough, i guess
Actually no more mods needed for my diff, so ignore any mods for this!
Good Luck for oyur map!
Ra-s wrote:
Everything is suggestion
you should not fix my modding
[Easy]
I think "Slider Tick Rate : 1" is better than "Slider Tick Rate : 2" i think STR2 fits the song intensity more
[Normal]
AR -1? nope, thats ok
01:08:293 (5) - 1 grid left (lv4) yep! and the next slider one grid up too
[Hard]
00:26:807 (8) - 1 grid left (lv4) if you're talking about straight line 6-7-8, than i'd better move 6 1 grid left and save the 8's position (it fits 7th circle)
00:42:407 (1) - start at 00:42:579 and 00:42:407 (x) - add note? yep, added a repeat in the previous slider
00:48:064 (5,6,7) - 1 grid left (lv4) snapped out of grid
01:08:636 (1) - ^ why? triangle is ideal
01:13:093 (3) - 1 grid down (lv4) no
[Insane]
00:23:207 (6,1,2) - 6: 1 grid up (lv4) / 1,2 : 1 grid left (lv4) yep, changed a bit in different way
00:46:350 (6) - 1 grid left (lv4) yea, i probably moved it accidentally
Sorry for my poor modding D: I just LOVE nazi mods like «1 grid left»
[Colours]
Combo1 : 197,139,139
Combo2 : 170,159,138
Combo3 : 128,64,64
[Colours]
Combo1 : 197,139,139
Combo2 : 170,159,138
Combo3 : 128,64,64
RockeDon wrote:
Actually no more mods needed for my diff, so ignore any mods for this!
Neptunus wrote:
Hey, a solid mapset, hardly any errors
General: in Hard(4.95) diff, OR-1(to 4.91) and make some pattern easier(to <4.88), should be able to under 4.88 stars, which is Insane diff's rating.
dont talk as if i wasn't trying to do something to decrease star rating. all patterns are easy enough for Hard and difficulty settings are ok too. quote (Cirno): Everyone knows the star rating system is not even remotely accurate, especially on short songs.
i mean, it plays good and i dont want to change something just for adjusting star difficulty.
Easy:
fine
Normal:
00:46:693 (4) - newcombo maybe i was accepting two mods at the same time, but there is new combo there already
00:48:064 (1) - cancel the new combo here, I think it's really unnecessary ok
and 00:48:064 (1) - cancle the newcombo that's the same time as above, are you fkn kidding me?
reason for above : same rhythm pattern in consistent with 00:50:122 (1,2,3,1,2,3,4,5,6) -
and from 00:46:693 (1) - here the tone started to change
Insane:
fine
Hard:
fine
as I said ,after pages of mods, there is no and should contain no errors
, personally I think rather than further mods, find a MAT for bubble
Good luck on ranking thaaanks~
ikari_kyon wrote:
random hitsounds? well this is a break core song, and this song type is very random >v< but lets see what you have made here
hmm
- disable lead in, we have 00:22:007 secs of lead in already
nope, i'll explain why at the end of this post
[Easy]
00:39:150 (1) - missing clap at end of slider, also sounds like 00:40:522 (2) - added a clap
00:44:636 (1,2) - hmm please locate the end of (1) and the start of (2) in a straigh line, so the newbie player (the suposed to gonna play this) can see the follow points in a better way done
[Normal]
00:24:065 (2) - bad overlap, this is totally hidden by 00:23:036 (3,1), please re-locate your placement done
00:32:636 (5,1,2) - ;_; nice blanket
00:36:407 (2) - move to left/down (on distance snap of course) so it would be less confusing here >: okay
00:38:464 (1) - repeat arrow almos hidden D: changed a bit, but now i dont like it ;_;
00:41:893 (2) - clap on end of slider? okay
00:54:579 (5) - a clap here sounds awesome yep!
00:59:722 (4) - clap at end of slider kay
01:06:236 (2) - clap on end of slider since whistle is not so noticable fixed all ↓
01:07:607 (4) - ^
01:08:979 (2) - ^
01:10:350 (4) - ^
01:11:722 (2) - ^
01:13:093 (4) - ^
01:14:464 (2) - ^
01:18:236 (4) - clap on end of slider y
01:18:922 (5) - whistle at end of slider y
01:19:950 (2) - clap at end of slider
01:24:407 (4,1,2,3) - ^ fixed all except (3)
[Rocke's Taiko]
- awesome ;_; ;D
00:57:493 (1,2,1) - maybe ddd, since katsu have no sound here nope, sorry, RockeDon asked me to skip all taiko mods
[Hard]
00:36:750 (6) - bad overlap again o; that's Hard, there's two notes between overlapped sliders and they're overlapped in a nice way, don't you think? c:
00:42:064 (5) - missing clap on repeat yep
00:54:236 (5) - no clap on repeat and may listen a cool sound from song ovo reworked o/
and kiai needs moar claps >_< i don't think so, kiai is okay
[Insane]
00:52:864 (5) - lonely clap on start of slider, delete it D; o_o listen to the song, there's clap in the music there
kiai needs moar claps D; NO! there're no claps in the song at the kiai time!
01:17:893 (1) - finish! yep, okay
that is all ovo
LKs wrote:
your request via in-game chat
and sorry for the 10-day-long delay, here is the mod D:
-----------------------------------
General
Errors&Suggestionscan't find anything wrong in your 5 diffs.. good luck thx~
- your .mp3 file is pretty low-quality, which has only 128kpbs bit rate
that's right, but it sounds good, i guess... i'll try to make .ogg though- hmm, I'm suspicious about the offest, it doesn't look precise but I can't come to a definite correct conclusion. try to make it 57?
two players confirmed that it must be 63-65
anyways... changed to 63 xD- The end of the song..all of the stuff stop immediately right after the final approachcircle hit the note. just gave a strange feeling
next time i'll compose my own song, okay?- Remove music lead-in from all diffs
i'll explain that right in the end of this post.- 6 kind of combo colors are divided in to 2 groups. 1 for normal time, 1 for kiai time. I think the 4 brown colors were set too similar. hard to tell them apart while playing.
dunno, but i'll try that AGAIN. i've changed them several times- with my broken arrange/compose ability though, I have to say the song somewhat sounds monotonous. the song consists of total same melody every 11 secounds(like a violin or viola playing) and two sets of percussions
and what shall i do? ._.
grumd wrote:
[spoilerbox]LKs wrote:
your request via in-game chat
and sorry for the 10-day-long delay, here is the mod D:
-----------------------------------
General
Errors&Suggestionscan't find anything wrong in your 5 diffs.. good luck thx~
- your .mp3 file is pretty low-quality, which has only 128kpbs bit rate
that's right, but it sounds good, i guess... i'll try to make .ogg though
the only practical way to solve this problem is that have a new, high-quality version but not convert your current file i guess.- hmm, I'm suspicious about the offest, it doesn't look precise but I can't come to a definite correct conclusion. try to make it 57?
two players confirmed that it must be 63-65
anyways... changed to 63 xD
idk, beats in the song is fairly fuzzy, I can't hear it perfectly- The end of the song..all of the stuff stop immediately right after the final approachcircle hit the note. just gave a strange feeling
next time i'll compose my own song, okay?
good and admirable idea but I‘d suggest you that composing is never a easy work since I’ve spent some months on it ehe.- Remove music lead-in from all diffs
i'll explain that right in the end of this post.
I see, but you still need to get XATs' permission- with my broken arrange/compose ability though, I have to say the song somewhat sounds monotonous. the song consists of total same melody every 11 secounds(like a violin or viola playing) and two sets of percussions
and what shall i do? ._.
select better song the next time, music is just like map. there are good maps and also bad maps, you can understand me now ehe
kosiga wrote:
hi~ grumd
thank you for the request ~
here my mod ~
[General]all done
- Song Setup Audio Lead-in - To be saying that everyone , Lead-in 1000ms is unnecessary.
- KIAI TIME - KIAI TIME end 01:27:834 ⇒ 01:27:663 I think that this matches music
[Easy]reworked pattern a bit, now the last object ends at 01:27:663, also moved kiai-time end to this position in all diffs
- 01:24:062 (1,2,1,2) - Suggestion of the rhythm: http://puu.sh/gKmv ( 01:25:091 - I think here had better put something. and 01:27:491 (2) - does not match the end a little. end 01:27:663 is better. but this diff is easy. 01:27:491 is better than 01:27:834. )
[Normal]<3
- fine
[Hard][Insane]
- 00:34:348 (7) - add NC ? yep
- 00:38:120 (7,1) - Suggestion of the rhythm: http://puu.sh/gKpw that was suggested before and NO.
- 00:48:062 (5) - add NC ? yep
- 00:58:691 (6) - ^ yep
- 01:18:062 (6) - ^ yep
- 01:27:663 (6) - change circle no.
good map. but hard map o.o ok. Star☆~thanks
- 00:35:377 (1) - remove NC and 00:35:720 (2) - add NC yep
- 00:38:634 (7) - add NC and 00:38:805 (1) - remove NC yep
- 00:53:891 - add note. (Here there is a BGM. put it better) okay, thanks!
- 01:04:863 - ^ i don't like it such as the part above but i'll add it, okay
- 01:27:748 (13) - remove note.NO.
good luck ~
wmfchris wrote:
01:05:891 - Kiai time must start on time, and 01:05:893 - is not on beat.
Combo colour 1,2,3,4 are tooooooooooo similar each other. Can't be distinguished by players.
[Insane]
00:26:377 (6) - remove clap at beginning ok
00:35:720 (1,7) - I prefer stacking them together ok
00:44:120 (9) - notes that sounds odd to me, (8) gives a breaking effect in which should give a sudden break right there...(9) shouldn't exist okay
01:00:920 (x) - adding one here yep
the random effect's not bad, but the later part feels a bit random for me, and also it's quite boring to play simple streams in kiai.
that's because you can easily do those streams, but if 175bpm is hard for you, kiai part becomes really fun and challenging to play
[Hard]
00:24:063 (6) - according to your hitsound this should be NC... okay
[Taiko]
no problem as it sticks to the drum sound, but you have to end kiai at 01:27:834 okay
Despite the random hitsounds (acceptable for me), what's wrong with hitsounds, they're okay it's quite messy for the NC arrangements for [Normal], they should be put according to the hitsound logic as well, and should be unique for the four solo diffs.
Kiddo-Kun wrote:
Hi. hi :3
[General]
• The mp3 ends so abruptly, it sounds horrible. Get a better one, please. there's NO other mp3s, it's the only one and the original one.
• Most of the combo colors look very similar. I think you should keep two types of brown. A light brown and a darker one. okay, kept only two brown combo colours
[Easy]
• 00:50:120 (1,2,3) - I would re-arrange this so it has a better flow like this. rearranged in another way
• 01:16:862 (1) - Change this finish so that is sounds off on the sliders end. It sounds a lot better and it matches 01:19:605 (1). done!
[Normal]
Well, to start off, I don't like how clustered everything is. It could get a tad confusing and it looks pretty ugly over all. I recommend you space out the notes more in the future. Oh and another note! Do you know how you use orange only for kiai times in the other diffs...Yeah, you don't do that here for some reason. dunno what you are talking about, I use combo colours in normal the same way as in all diffs
• 00:38:462 (1) - This note is in a pretty bad position. It ruins the natural flow and it may confuse some normal players, so I suggest you do something like this. rearranged in another way again
• 00:49:434 (5) - I don't like the position of this note. It's pretty hard to spot for a note in a normal difficulty. fixed
• 01:23:034 (2,3) - I really despise the way this play. It just brings the flow and feel to a complete, abrupt stop. Also, I'm not a big fan of kick sliders on easier difficulties, I suggest you do this. done as you suggested!
[Hard]
• 00:25:777 (5) - I don't like this kick slider because it does not really play very well. You should end the slider on the red tick and place a note where it use to end. no, sorry that sounds too weird. i think music rhythm requires 5-beat-slider.
• 00:44:120 (1) - This note is rather useless and all it does is trip the player up. Delete it. i was sure i heard some beat in that position, but now i think this's really useless note. deleted
• 01:25:777 (4,5,6,7) - I find this note right after a stack like that rather strange to hit. I suggest stacking (6) on top of (7) to match the other patterns in this map. okay
[Insane]
• 00:45:577 (2,3) - I don't like the transition between these two notes. It just does not have a good play to them. Delete (3), it would match the music better and get rid of that awkward feel. 00:35:891 (2,3,4,5) - look here, we have the same drum pattern and the same map pattern in the diff. i think that (3) is necessary here, so no changes. maybe that was just your personal feeling