这首歌很好听呀~:)
Sorry.I had my decision before you asked.....sryKDS wrote:
May I make a Taiko diff instead of you? ;3
Thanks~ And KIAI section added.cRyo[iceeicee] wrote:
[JoJo's Hard]nice diff \^.^/
- 00:57:024 (4) - + note mb ? //No~~~
- 01:03:831 (5) - slider sounds bad (especially clap at the tail), its breaking the rhytm, , try this http://puu.sh/f64n (1/3 snap), sounds much better and remove clap from 01:04:605 (6) - //Hmm~Nice idea.
- 01:08:782 (7,8) - also sounds bad, try this http://puu.sh/f64P (1/3 snap) start point at 01:08:679//No sorry~ keep this for now.
- 01:25:801 (7) - delete clap from tail and add low volume finish (to fit background music)//May I add finish to 01:26:420 (1) instead ? xD
- 01:26:420 (1) - lol, i also like this 1/8(1/6) fast repeat sliders, but simply ending with note is better imo xD (+ add some low volume finish)//Well, for this position I prefer my arrangement xD
just small suggestion, try to make less stream parts like 01:06:616 (5,6,7,8) - , cause its very hard to play especially on 193 bpm ==
Download: ClariS - Naisho no Hanashi (TV Size) (kanpakyin) [Nymph's Easy].osucRyo[iceeicee] wrote:
[Nymph's Easy]SPOILER
- 00:26:383 (4,6) - add SC1 clap (slider tail) volume not more than 40% actually imo it is really not necessary
- 00:56:700 (5) - sounds more like finish than clap of course finish is good too, just clap give me a different feeling
- 01:25:779 (2) - try to add some low volume (20/25) finish to reverse arrow and tail, cause i totally hear some finishes on background yeah maybe.. I am lazy to do that because it really didn't give me any feeling to make the hitsounds much better... although I did add the finishes.
- 01:03:815 (2) - dont like this slider, all map have the same rhytm and then suddenly this slider breaking it >~<, i think its better to keep 1 rhymt for easy diff but it did follow the vocal, so I am gonna to keep this.
- 01:13:714 (3) - ^
Thanks for mod~!cRyo[iceeicee] wrote:
[S h i o n's Normal]SPOILER
- 00:02:872 - 00:06:276 why custom clap only 1 per 4 white tick... make it every 2nd white tick as ussual, sounds better for me That'll be loud for me, but I add whistles on them.
- 00:07:823 (1) - spacingThis is fine, i guess...
- 00:11:536 (7) - remove clap from tail, sounds bad ok
00:17:725 (1) - NC bug, add it manually what you mean @@- 00:12:465 (8) - dont stack this note, put it like puu.sh/eTvS and keep same pattern style for next part (note + slider), sorry, I would say no to this.
- 00:47:740 (3) - +note ? vocal starts here ^
- 00:49:907 (5,1,2) - u lost rhytm in this part, try smth like this http://puu.sh/f61H kinda.. but i found the rhythem you've given is even worse D:
- 00:51:608 (2) - spacing fixed
- 01:06:926 (7) - +note ( also some kind of useless time section here) remapped here.
- 01:15:435 (3) - spacing fixed
- 01:25:647 (1) - hmm spiner should ends in 01:26:420 (the last sound that i hear in this song), but its quite short spinner for normal diff, so maybe just finish it without spinner(add some sliders\notes)... yes, good idea, ending up with a slider like Hard now.
#Add slider tick for missing claps, cause now some parts sounds not so good .-.
cRyo[iceeicee] wrote:
[Insane]
- 00:28:555 (5,6) - mb change this to long slider ?
i dont hear any sound at red tick, and long slider perfectly fits with rhytm/vocal
or make it like this http://puu.sh/eS5G (http://puu.sh/eS66)
4 notes antijump(starts from 00:28:865) , which is also fits better with vocal and rhytm //no,it's okay for now.- 00:32:578 (1,2,3,4,1) - dont like this part //The vocal is off here, it doesn't in 1/3.So I decided to follow the drum.
123123 repeat slider should starts from 00:33:661 imo
also some overmapped notes for me
so my pattern suggestion for this part http://puu.sh/eS9i
if u agree than:
#00:34:744 (2) - place it at the end of repeat slider
#00:35:054 (1) - x:440 y:296, somekind of triangle~- 00:37:426 (6) - delete note mb ? //no thanks.
- 00:40:469 (2) - dont like this note, sounds like forced overmap for me //Adjust that to 1/3.It fits the music now.
- 00:41:449 (1) - change playback rate to 25% and u will hear that sound starts earlier than note, around 00:41:436 //fixed.
- 00:52:691 (3) - obviously + note, for better flow = =+ //= = I can't found any reason that I need to do that
^ also dont forget to fix spacing
Thank you.arien666 wrote:
[General]
Add tags 'S_h_i_o_n JoJo Nymphme(Joke >_> Don't add 'me') KanaRin climbb65588' for guest mappers
Adjust all LeadIn things into 1000 :3 [Some are 1004 and 1 is 1000] //fixed
[Insane]
00:55:167 (2,3,4) - LONG Spacing ;___; //It's okay.
[Taiko Oni]
01:17:137 - Move this Kiai end into 01:22:088 ? //No Y_Y to fit with others' diff.
arien666 wrote:
[Nymph's Easy]
00:00:397 - This red line is BPM193.95 while other diffs are BPM 193.90 ;___; O.Oai?? I don't know...maybe kpy changed the timing after I finish the diff.... 魂淡KPY帮我改掉这个………………
多谢modKayeSara wrote:
[S h i o n's Normal]
- 00:12:465 (8) - 感觉不重叠好些,跟节奏,就像前面一样,两个重叠,当然重叠三个也没所谓 就这样吧ww
- 00:47:276 (2) - 这slider我建议放到00:47:122,然后00:47:431加个note(finish加上 那样的话太难了...
~KayeSara wrote:
[Taiko Oni][Climbb & Kana's Taiko]
- 00:31:186 (160) - 这个明显是KPY's坑人模式,放到00:31:237感觉好些 //聽上去還好
[破电脑根本没法试玩,如何改这AR9的鬼畜insane]
- 00:51:763 (249) - k
。。。。。别怪我不star =__,= 夠star了.
- 00:07:514 (1) - 这slider起头没节奏容易断啊,我还是推荐放个note在00:07:720 //我覺得還好..
sorry, no change_HydeSama_ wrote:
S h i o n’s Normal
01:06:926 – NC
01:07:235 - Remove NC
KayeSara wrote:
[妹子的难度]
- 00:11:536 (1,2,3) - 建议1和2,3的位置换一换,有点看不清楚//不~~要~~
- 01:21:469 (7) - 这个太长了,我觉得在01:21:779end就行了,然后01:21:985和01:22:088继续双打//啊,先这样吧 音效傻傻看不清o o
Thank you everyone ~~phonic wrote:
[JoJo's Hard]
[list]
[*]HP+1 and OD+1 //No sorry ><
[*]00:17:725 (1) - You add finish to the head of the slider//Ok~
thanks!phonic wrote:
[Nymph's Easy]
- 00:27:627 (1) - I think that you become better when I add finish to the head of the slider
- 00:37:529 (1) - ^
- 00:52:382 (1) - ^ sry but they are too loud imo.
- 00:56:095 (4) - NC seems not necessary imo.
Thanks for modding.lolcubes wrote:
Hey there!
[General][Insane]
- Stack leniency of 0.3 makes certain stacks on your map not stack correctly. Raise to to 0.5 please (for some reason 0.4 works in normal, but it doesn't work in hard or insane). Also those stacks that don't stack correctly are really damn bad because they are unreadable if you play with video. //ok,change that to 5.
- 00:49:907 (2,3) - This is completely unreadable due to the spacing and the position. You should use the same spacing you used at 00:48:514 (1,2). //= =..Alright.
- 00:52:382 (1,2) - Maybe make a slider out of these two? I know they follow the drum, but the voice holds in this section. It plays better too, in my opinion. //Sure.
- 00:58:107 (6) - Correct me if I'm wrong, but this note should be on 00:58:158 I think. It also sounds distracting as it is currently, moving it there sounds much better (you have a drum there anyway). //change to 1/3 and adjust the arrangement.
- 01:25:801 (3,1,2) - If you consider the music, the new combo should go on 3, but that would make the pattern a bit messy. I suggest something like this. Notice how I moved the sliders a little (they have the same spacing though). //About the new combo,I just want to emphasize the two finish at 01:26:111 and 01:26:420 (2) so I won't change this.And about the arrangement I think that is totally fine.
Thank you ~~~lolcubes wrote:
[JoJo's Hard]
- 00:11:536 (1) - I strongly suggest to move this note somewhere else, because it's quite hidden at the moment. Keep in mind that this is not an insane diff, so stuff should be more visible in general.//No I think it's fine. However I change the combo color now. Much more visible I guess~
- 00:26:286 (4,5) - It's really difficult to notice that there are 2 notes there, especially with video. You should move them somehow, probably the whole combo could use some re-arrangement.//No sorry...I think they're readable..
- 00:33:042 (2) - This slider should end on a 1/3 tick. Drag the endpoint so it ends on 00:33:403.//No, I follow vocal here. It obviously should end at the current position...><
- 01:11:877 (5,1) - Please move that (1) somewhere else. This is a hard diff and I don't think people will see that note at all.//Hmm, actually I think the reason why this happens is, kanpakyin has chosen the similar combo colors. After changing one it's much more clear in my view.
- 01:26:420 (1) - Unstack it please. Especially because the repeat arrow is more than partially hidden. Would be nice if you move it somewhere too, because having an antijump here feels bad in my opinion.//Fixed~
Thanks for mod!lolcubes wrote:
[S h i o n's Normal]
- Combo logic is a bit weird, but it's consistent so I won't go combo nazi on you. Just go check your combos and see if they are really the way you want them.
- 00:17:725 (1) - New combo on this note because it bugged cause of the spinner. fixed
- 01:16:363 (1) - I really don't like this, especially because it starts while kiai is active and during the spin the kiai just goes away and because it starts 1/2 too soon. You should probably add a circle at 01:16:518 and then start this spinner at 01:17:137 instead. fixed, put a slider before the spinner.
- 01:26:111 (6) - Unstack this please, it's a bit hard for a normal already, so if it's stacked it's impossible to notice it's a double repeater due to a hitburst. fixed[[/list]
Nymph wrote:
KPY hentai
算 - - 不管了也管不了那麼多....隨他們去Sandpig wrote:
这个目测最后9.2的样子?