Download: KOKIA - EXEC_COSMOFLIPS. (Beren) [Normal].osu
done 难度名你来定~
记得保证 osb里面不要有以下代码
Sample,171566,0,"soft-hitclap.wav",50
good luck
Sample,171566,0,"soft-hitclap.wav",50
Sprite,Background,Centre,"BG.jpg",320,240这样如果你愿意,黑屏的元件都可以省了,因为淡出了BG的背景本身就是黑色的
S,0,-129,,0.625
F,0,-129,1055,1,0
...
Thanks for you modLeorda wrote:
NI HAO
Tiria
02:04:987 (3) - Try not to overlapped by previous slider too much (Nazi) fixed
02:10:118 (1) - This slider is having too much repeating slider...... fixed
02:13:671 (1) - ^ fixed
02:39:329 (3) - New combo? fixed
02:41:697 (6) - ^ fixed
02:48:408 (7) - Same issue as 02:10:118 (1) fixed
Finnel
02:30:053 (2) - Move to another place? I feel I was miss this because it overlapped by hitbursts fixed
02:36:368 (2) - ^ fixed
03:24:724 (1) - Why this spinner volume is not lower and lower? fixed
Aoto
* Not sure about slider, but some slider is kinda unrankable. Just sayin' it's not a big problem i guess.
00:42:882 (2) - Move further away from previous slider, because some player thought that it has another object in middle
00:46:829 (3) - Hmmm, I believe this slider is kinda unrankable because the tail slider is on the sliderpath, also, maybe the player will can't tell the path
01:45:053 (1) - This sudden slider speed can makes confusing for players
02:08:934 (1) - Unrankable slider, the players will can't tell the path, since the head slider is on the sliderpath (not sure if this right)
02:58:276 (2) - ^
03:19:197 (7) - New combo? fixed
03:19:395 (1) - Remove new combo? fixed
03:20:974 (1) - ^ fixed
Nice map~
all fixed. thanks for mod!NatsumeRin wrote:
[General]
Lead-in is inconsistent. If no special reasons just make them all 1000 plz.
offset: (+8)
[Saki]
01:12:092 (1,1) - 稍微质疑下,这对于最低难,spinner结束后跟的会不会有些快了(而且位置比较偏离中心?)
02:49:987 - 这个点可不可以考虑加个3拍的slider,开头及tick低音或甚至静音,表现一个拖过去?
02:51:566 (1,2,3) - 肉眼可见的spacing
[Tiria]
00:38:145 (3,4) - 可以理解因为折返的限制所以不能反过来,和前面才不一致,但如果是这样或许干脆不要折返用个circle取代呢?
00:47:618 (2) - 这角度真是不怎么好看。。。
01:15:250 (1,1) - 前一个1有点太深入了然后后一个1虽然纵轴位置相同但是不是明显感觉抽出去了。。。。
02:39:329 (1) - 有碰到HP bar
02:49:987 - 建议同Easy,而且至少前面那个finish似乎不太有必要。
03:00:250 (5,6,7) - 这三个实际叠后,5和前面的4可就弄的不太好,自己修一下
一个整体上的东西,这难度给我的感觉太过拥挤了,挡不是不好,我自己就很喜欢,但是没有速度支撑的话就会感觉一坨一坨的。。。
[Finnel]
00:01:040 (1) - 作为一个整体上的前面说明……我总觉得slider的设计无论是单体上还是作为一个局部来讲。。不太精致……甚至是最简单的对称都好。像00:07:355 (1,2,3) - 这样,想法很容易看到,可是视觉感受真是比较糟糕。
[Aoto]
00:27:684 - add a note?
01:25:513 (4,7) - would it be better with new combo?
02:08:934 (1) - silence the tick or use a very low volume
03:02:224 (6,7) - a little nazi... 7 seems not on the line of 3-6
SapphireGhost wrote:
Finished up the mod and re-checked:
- Why not change source to "Ar tonelico 3" for consistency with the ranked map? You're not necessarily wrong but I'd like to know.
there are some maps with the source "Ar tonelico III" ,i think it is ok
http://osu.ppy.sh/s/12368
http://osu.ppy.sh/s/14282
http://osu.ppy.sh/s/13019
- On [Tiria], 01:43:679 (7) - Confusing spacing here, even though Distance Snap tells you it's correct, it doesn't play well in game. fix
I think that's it now, just let me know once you respond to these.