updated
You're improving in your mapping a lot, it's lovely to see that.L_P wrote:
edit: need more stars...if anyone saw this
pianiacpianiac wrote:
star
ok, edited the post.Bobo wrote:
You're improving in your mapping a lot, it's lovely to see that.L_P wrote:
edit: need more stars...if anyone saw this
Also, do not ask for stars. It's rude.
Might mod this later. Will mod it if you come and ask me :3
edit: thanks for your mod!KingsAL2 wrote:
==General==
==Miku==
-- Combo Problem --
02:25:027 (4) - New combo (Distance changed) fixed
01:03:754 (8) - NC and remove 01:03:936 (1) (Not the right NC place) fixed
01:43:754 (5) - NC and remove 01:44:663 (1) (Distance changed and jumped) fixed
-- Sound --
02:16:663 (1-1st) - Finish? ok
00:41:572 (4-2nd) - This finish felt a bit random. Just remove it. fixed
00:49:390 (1) - ^ fixed
00:54:118 (1) - Finish? ok!
01:13:027 (2-2nd, 4-2nd) - Finish? (It follow the note right 01:24:299 (1,2,3,4) no...
01:33:027 (1) - Finish? fixed
-- Spacing --
00:42:118 (1,2,3) - Maybe make the spacing be the same to read. fixed
-- Other(S) --
01:06:663 (7,8,9,10) - Ugly trangle (Try make the distance the same) no...
00:25:390 (1) - This faster slider should be signal by BG or something. If not just remove the faster timing section. like i said before...it was pretty hard to miss, this slider is just to frighten people
- The note were put a bit strange and missy =[ yeah, that was some kind of protest..to nowadays map. they are forced to make perfect curved slider, perfect shaped spaced notes...etc, and that is just for some visual effect, actually some "random placed" notes are tested, and it is more comfortable to play..you know, it is harder to make random spacing notes to a good gameplay (means player wont care how bad the arrangement is) and im trying to do that. perfect mapping like 111's map is relatively easier to make (use more time and thats it) no offence, but i just wanna try some new stuff ... of course, first attempt is always bad, i will try to make better one next time
- More than three unique slider speeds are used in this map. (Its nor recommand)i know
==Wonder==
-- Combo Problem --
-- Sound --
00:48:663 (4-2nd) - Clap fixed
-- Spacing --
-- Other(S) --
- More finish is recommandedok, did some changes
==OVERALL==
LIKE : This song againNice ~
UNLIKE : The note were put missy and strange for me. I dont know why I dont really like this style -3-
thanks! for mod!HeatKai wrote:
Just stalking MY's mapper forum.
want to do something before I go to sleep. um...
[general][miku]
- bout the title. would it be (Live)? ahh idk = ='' ask BAT. no change for now
- Where's the Preview Point. added!
01:03:572 (8) - lost a beat? why don't you add a circle since there's " Ko " fixed
01:12:663 (1,2,3,4) - sounds odd no...
01:24:299 (1,2,3,4) - ^ no...i think these played well
01:54:845 (1,2,3,4,5,6) - doesn't really need a stream here =w= hehe
02:07:936 (1,2,3,4) - sounds odd no...
02:19:572 (1,2,3,4) - ^ no...
[1811's Taiko]
Audio lead-in 2 secs.
gila kau nak start camtu je? = =
hahahaha!
(for L_P, I'm talking to Taiko_maniac1811)
[wonder]
00:08:352 (2) - add whistle at the starting? sure..im waiting for a mod telling me to do so..
00:38:300 (1) - remove new combo fixed
00:39:027 (2) - new combo fixed
00:39:027 (2,3) - I think the clap should be at the starting or I misheard. no change for now..
01:15:572 (1) - the repeat symbol kinda been blocked so its hard to see, you might wanna move the repeat part to other side? fixed
01:41:572 (1,2) - sounds odd, you can map it by following miku's voice tbh (: fixed
02:16:663 (1) - the end of the slider, change from finish to clap oh! nice!
02:26:845 (5) - add finish at the repeat fixed
[young]
00:12:716 (1,1,1,1) - this might make people confuse. since its the easiest diff, yah quite confusing, you should make the spacing constant. ive tested with my cousins...both have no difference..
00:44:663 (3) - spacing and try to make it looks smoother like this.
youre right fixed
01:41:572 (1) - still sounds odd i have no idea now...so still keep this
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MIKU, Y U SO CUTE.
hah ._.?Sync wrote:
1811's Taiko
00:09:807 (2) - Add a don here (IT FEELS EMPTY WITHOUT IT OKAY ;_;) (this is a very minor suggestion)
Sync wrote:
General
-- I suggest more standard difficulty names (easy, normal, hard)
Miku
-- There are unsnapped inherited timing sections
00:05:080 (3) - Add a note here and stack it under (2); feels empty without it nope...i followed the bum bum sound here....but if any mod mention it again, i may change it
00:06:170 (2) - Add a note here ^
00:25:390 (1) - Slow this down; much faster than the slider velocities you used previously and is basically unpredictable like previous reply..this slider is just to frighten people, very very very hard to miss it
00:57:754 (2,3,4,5,1) - Nothing in the music indicates that this should be a stream. Smells like ... overmapping yeah, a bit,but that suits it (why i know? because full ver. miku singing have a piano stream there..)
01:15:481 (9) - Remove this note (overmapping) no..
01:41:572 (1) - Make this into a 1-beat slider. I realize that it is the start of the section, but it feels empty without it :< ok!
01:42:118 (2) - Add a hit circle (for reasons stated above) i extended the slider you suggested to this beat
01:42:300 (3) - Add a hit cicle (^) ok
01:44:300 (2) - Remove this slider, remove the hit circle at 01:44:663, and remove 01:44:845.
01:44:481 (2) - Add a one beat slider here. That particular section did not follow the music very well. i didnt wanna follow any music here...but im not so confident about it, may change
01:54:845 (1,2,3,4,5,6,7) - Straight up overmapping, a stream certainly does not belong here yeah. changed
02:04:663 (7) - Remove combo fixed
02:05:027 (8) - Add combo fixed
1811's Taiko
00:09:807 (2) - Add a don here (IT FEELS EMPTY WITHOUT IT OKAY ;_;) (this is a very minor suggestion)
Wonder
00:21:572 (3) - Shorten this by 1/2 a beat
00:22:118 (4) - Add a hit circle these two thing was to make smooth experience...however, may change it one day
00:27:390 (3) - Shorten this by 1/2 a beat
01:34:118 (2) - Add a hit circle ok
01:35:572 (4) - Add a hit circle fixed
Rookie
Looking good
thanks!Alduric wrote:
Hi:)
[Young]
- 01:15:572 (4) - New combo. fixed
[Wonder][Miku]
- 00:33:209 (5) - I don't like the shape of this slider, but you don't have to change it
:) no change
- 01:32:300 (5) - This slider 2 grids up. fixed
Although I don't like Vocaloid, this is great map
- Seems fine.
. It deserves to be ranked. Good luck!
Scorpiour wrote:
Hi there~~mod from queue~~
and sorry for late >.<
我記得可以用中文mod的樣子?那麼用中文吧需要換英文再單跟我說好了…… wo kan bu dong zhong wen
General:Young:
- 沒有用的osb文件就刪掉吧~ ok
- 我記得stack leniency是不能取極值的,調低一點?好的
- 整體的感覺hit sound有一點亂,我自己聽的應該是1/3whistle為基準的,建議整理一下吧 所以求mod啊
- 另外,不做到最後的那個高音感覺有點可惜誒……總覺得少了點什麼……我也觉得如此。。只是slowdown有点蛋疼
Wonder:
- 00:13:520 (1) - 這裡連續4個紅線,下note說實話很容易導致掉acc的,個人是建議這裡利用slider來處理這種連續減速(ps,看過Wonder難度之後覺得Wonder的處理方式比這個要好多了,比較推薦)好的
- 01:15:572 (4) - 這裡應該是下個NC吧?恩
- 01:30:118 (1,2) - 這兩個結尾的finish我覺得沒必要放的說~ 调低声量了
- 01:35:209 (4) - 強烈建議,把這個刪掉,然後把break的起始點拉到這個slider原先的結束位置上,很有感覺的說!恩,不过可能还会改。。毕竟整个删了有点空虚
- 01:46:118 (1,2,3,4) - 這裡感覺也沒必要下finish~ 同上
- 01:50:481 (1) - clap去掉吧~和後面衝突了~ 好的
Miku:
- HP調低一點吧 ok
- 00:05:080 (3) - 感覺whistle應該是在開始的地方而不是中間&結束…… 这个嘛。。个人是想跟music走,所以跟了他的
- 00:11:261 (3) - 這裡也是建議首尾whistle,類似的後面不再說了……
- 00:14:400 (1) - 開頭finish去掉?我加了全部finish
- 00:23:209 (1) - 建議拿掉finish 好的 试了几次都不错
- 00:26:118 (1) - 同上 这里因为第二个pattern开始的关系放了
- 01:14:118 (1) - 挪到332:60? 不了
- 01:24:300 (1,2,1,2) - 去掉finish,而且前面2/4的節奏這裡突然變過來很突兀…… 不了
- 01:35:936 (3) - 這裡的處理建議同Young難度 这里就。。。不了吧
- 01:50:300 (1) - 聽著有點怪……建議刪掉……
好的
- 02:15:209 (6) - 最後一個折返建議用一個note取代~这样有点。。怎么说呢,现在先不改。。。下次有想法了再改
- 02:21:027 (1) - 中間的轉向描點建議調整到300:120,這樣整體移動的流暢會感覺更好一點~ ok
- 02:21:754 (2) - 去掉finish~ 不了
差不多就這樣啦~~加油的說~給星支持下~
- Hit sound的問題和其他2個難度類似……
- 00:25:390 (1) - 這個突然加速嚇我一跳…… 呵呵,不改,不会断不会坏
- 00:55:572 (1) - Ctrl+r? = = 改了下一个,给他balance...
- 02:16:663 (1) - Ctrl+r? 恩!这个很好玩哈哈
thanks for star and mod!athiota33 wrote:
[Young]
00:12:716 (4) - NC? ok
00:15:852 - Unsnapped inherited timing point fixed
00:30:118 (2) - Remove finish? i think its noisy adjusted the volume
00:44:300 (2) - Delete note? (I follow the vocal,just ignore if you follow the backsound) um, yap no change
01:01:027 (1) - Add finish in the begining? fixed
01:19:572 (2) - Delete finish? or delete clap? a bit noisy deleted the finish
01:21:390 (1) - Add finish in the begining? fixed
[Wonder]
01:21:754 (1) - Remove finish no
01:25:754 (3) - RNC? no change for now
[Miku]
00:25:390 (1) - I think it'll shock the player.... haha, sure, but very hard to miss it
Nice diff!
That's all~
Good luck
oh, maybe I accidentally removed it :<taiko_maniac1811 wrote:
hah ._.?Sync wrote:
1811's Taiko
00:09:807 (2) - Add a don here (IT FEELS EMPTY WITHOUT IT OKAY ;_;) (this is a very minor suggestion)
but its already have a note in there... don
why yours have no note in it @_@?
thx for the mod :3shikyu wrote:
from queue, some taiko mod
00:11:080 (1,2,3) - move 2 ticks ahead i,m keeping this consistent with notes at 00:05:261 (1,2,3)
00:37:663 (1) - delete this, this part not really good with triplet ok
00:40:754 (1,2) - ^ no ;_;
00:44:209 (X) - add d, keep consistent with tripet after this ^
00:47:118 (X) - add d ok
00:47:845 (1) - delete no ;_;
00:49:209 (2,1,2) - pattern, ddk ^
01:42:118 (1,2,3,4) - pattern, dkdk i'm following the piano part,so no
01:43:572 (5,6) - pattern, kd ^
01:44:663 (9,10,11) - pattern, dkd ^
overall goodthx :3
all the note patterns i map is from the bg music >_>,
i merely map the vocal part (some of it ==")
thank you for mod and star!nold_1702 wrote:
Hello!Since I asked you to have m4m with me,therefore,here's my mod.
First of all,since you have no SB,please del the osb file. ok
And the source,is Vocaloid live concert 2011 not Hatsune Miku Live in Tokyo 2011.You may add in Tokyo in the source.(Since the live isn't only owed by Hatsune Miku.It includes Luka,Rin and more.) ok
Overall,you should keep your map don't be ness and try to find more modders to mod it.It really needs mod. alright
Before modding,I have to say something:
1.My English is poor so ask me in IRC or PM me if you don't understand anything in this modding.
2.Don't challeng me if my mod is wrong or poor.Just calm it down.Or you can remind me.
3.I just want to improve your map , not destroy it.
4.You can ignore everything if you don't like that suggestion even thought it's a unrankable issue.
Okay,let's begin.
Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)
[Miku]
00:07:989 (2) - Stack it probably at the end of 00:06:898 (1) (Close the grid snap and use distance snap 0 . 0x to stack it.)
00:08:352 (1) - After fixing ^,you have to fix here too :33
00:12:534 (6,1) - The same problem,stack it with the same solution.
upthere, fixed, actually these are just some minor things that player totally wont notice, this mistake wont happen to experienced mapper, but im not one of them....but, fixed, to make it nice whatever...
00:15:602 (1) - You slience this spinner as I know,but please let the slience time section disappear at the end of this spinner.I suggest you add a time section with 50% volume at 00:18:852 .Also,add default finish at the end of the spinner :33.(P.s. It's too weird that no any sound at the end of this spinner :33) ok
00:27:390 (5,6,7) - Since you stack this case of notes before,therefore you should stack them too,otherwise,it's a problem not just opion. that was not a mistake... it was obviously intentional, i will only change it if somebody say like " i feel like this part is ...( the reason ) " and suggest me a better way. stack it back seems a worse choice to me... no offence
00:29:209 (2,3,4) - I sggest you use the same curve in these 3 notes.As I saw,the y axis of (2) is 348 , (3) is the same but (4) isn't ,try to let it 348 too or move (3) to another y-axis. ok, fixed
00:31:845 (2,3,4,5) - Don't stack them,keep them on distacne,it really breaks the pattern and hard to read. these were made in this way, and it really plays good. when jump first came out, modders point it out "the spacing here is not consistent". but after that, well, we all know
00:50:118 (5) - NC and 00:50:845 - del NC. fixed
00:50:845 (1,2,3) - You use anti-jump here but not 00:50:118 (5,6) ?It causes random jumps. i know what you mean, but i map this on vocal, really hope you listen to it again and understand why i did this
00:58:663 (2,3) - Do it like this will be more beautiful. Photo:
fixed
01:01:027 (1) - Add finish at the end since 01:02:481 (5) added too. no, too noisy to me
01:04:663 (5,6) - Random huge jump.Fix it. some day i will change it with a good suggestion or my inspiration, not now...remind me if i wasnt changing it days later
01:29:390 (3,5) - You want to let these two sliders be symmetric ,right? Let's see what happen:
They're not.
well fixed
02:30:481 (3) - Stack it probably at the end of 02:29:754 (1) . fixed
That's all for this diff :33
[Wonder]
00:15:602 (1) - This spinner is too loud at all :3 Especially the spinner bonus.Also add finish at the end of it :33
00:22:481 (4) - Add finish at the end of this slider :33?? yeah, i reconsider it, i found that it was better to finish at slider end, and i deleted the head finish as well
00:25:390 (4) - Add finish at the beginning? no, the music itself has a better hit sound
00:26:118 (1) - Del the finish at the beginning,it's not fit at all. it sounds well to me, and a little dizzy if delete it
00:49:390 (1) - Del NC fixed
Hence 00:50:118 (2) - NC fixed
01:02:481 (5) - Add clap at the end of this slider since you added in [Miku] fixed, nice!
02:19:572 (1,2,3,4,1) - This star isn't congrue. fixed
02:23:936 (3) - It's end stacks probably at the end of 02:22:481 (1) it makes no difference when playing
[Young]
00:12:716 (1,1,1) - These slider speed changes is too hard for new player,please use a spinner insteads them. big spinners? no. i will kill myself doing it...aww
00:15:852 (1) - You slience this spinner as I know,but please let the slience time section disappear at the end of this spinner.I suggest you add a time section with 50% volume at 00:18:852 .Also,add default finish at the end of the spinner :33.(P.s. It's too weird that no any sound at the end of this spinner :33)
haha ok
00:21:572 (2) - Don't overlap it. whatever...it makes no sence, but only a suggestion? it doesnt affect gameplay as well but, i think it is prettier to change it, and fixed.
02:02:118 (1) - Add custom1 whistle at the end of this spinner. ok...maybe my earpiece was too bad? i hear no difference but i know that it is healthy to add it
02:11:209 (1) - Don't overlap it please. same thing
That's all,try to find more modders to mod it.Hope my mod can help you improve your map and your mapping skills :33
Thanks chris~ :3wmfchris wrote:
checking taiko diffs here:
00:12:716 - these three notes sounds a bit off for me, find some timing expert maybe? not sure about this![]()
[Taiko]
the first kiai does not end on tick, snap it to 01:33:039, 2nd kiai ends at 02:28:312
i'm confused with this,because the end kiai is snap perfectly at 01:33:027(1st end kiai) and at 02:28:300(2nd end kiai),why your timing is different ==?
01:20:845 - I prefer placing the k beat to the white tick - i.e. ddkkd here ok
01:34:481 - finish ^
02:16:118 - ddkkd ^
nice taiko diff here, we don't need much taiko fix here, star~
(no kd)
um...? nevermind...wmfchris wrote:
nice taiko diff here, we don't need much taiko fix here, star~
(no kd)
thanks for mod! but really hope that you could point out more...frost-b-spec wrote:
thx req~ ;)
little things
[General]
remove tag:idolmaster i think no....
[Easy]
0.27.390(1) - dont stack 0.26.118(1,3) at first i was wondering...what did you mean...you mean "covered" right...no for this
0.47.936(1) - dont stack 0.46.481(1) however im fine with this
0.51.936(3) - dont stack 0.50.845(2) cause the spacing ^ changed, this was moved away
1.35.936(x) - add object k
1.51.754(3) - little hard.(ex.move 1.51.936) no change for now, maybe change later? if that really ... you know
1.52.300(4) - 1grid down and 2grid right no
nice~
Hi there. Here's your Mod. <3
YOUNG
- Overall Difficulty -1
- 00:12:716 - Move the 3rd point of this slider two grids right.
- 00:13:520 - Move the 3rd point of this slider one grid down.
- 00:27:390 - Change the curve of this slider into something like this: Click. Because the slider touches some parts of the next note.
WONDER
- Approach Rate +1
- 00:12:716 - Move the 3rd point of this slider 4 grids down.
INSANE
- HP Drain -1
Nice map! Love the Insane diff, a good diff for practicing accuracy. <3 Good luck getting it ranked!
Philippines wrote:
Hi there. Here's your Mod. <3YOUNG
- Overall Difficulty -1 no
- 00:12:716 - Move the 3rd point of this slider two grids right. ok
- 00:13:520 - Move the 3rd point of this slider one grid down.ok
- 00:27:390 - Change the curve of this slider into something like this: Click. Because the slider touches some parts of the next note. um, fixed
WONDER
- Approach Rate +1 i think it is ok for now..
- 00:12:716 - Move the 3rd point of this slider 4 grids down. fixed
INSANEno...it is already 7....very low already
- HP Drain -1
Nice map! Love the Insane diff, a good diff for practicing accuracy. <3 Good luck getting it ranked!
TicClick wrote:
YoungWonder
- 00:09:807 (1,3) - I hear light claps here i think whistle is enough
- 00:15:852 (1) - finish? hm added, but because the sound is really very soft i cant hear a difference
- 00:20:300 (1) - finish (add normal one) ok
- 01:30:118 (1,2) - make these finishes louder here..i think that the music itself has a better finish sound..thus i lower the volume, thanks for suggestion though
- 01:35:936 (5) - add finish ok
Eww, just a question. What happened with Miku's voice at 01:35:572 ~ 01:35:936? It scares me, and I'm not kidding. default live concert DJ mixed sound effect, not kidding as well- 01:41:572 (1) - forgot finish? Though I hear it sounds a little off added (i dont care if it is off, hahaha) just, added
- 01:59:209 (1,2) - unsymmetrical a bit i can see..i took a long time to adjust and i really think now is ok
- 02:16:663 (1) - add finish to the end fixed
Miku
- 00:21:027 (2) - if only you could move it farther from next slider's beginning... But it breaks spacing, I know: http://puu.sh/eLil tried..kinda fixed
- 01:01:027 (3) - add finish to beginning um sounds nice
- 01:24:300 (1,2,1,2) - hmm, a second or two before sliders had finishes only on their ends kinda intentional, no change
- 01:29:118 (1) - if you want, stack it with end of 01:28:663 (3) with grid disabled haiz nazi
- 02:10:118 (2) - remove finish from beginning? lowered the volume...
- 02:19:572 (1,2,3,4) - I suggest to remove finish from 02:19:572 (1,3) and put it on 02:19:936 (2,4) daijoubu...no change for now, i used the same pattern...but your suggestion makes sense
- 02:21:754 (2) - remove finish from beginning lowered the volume
P.S. Why didn't you map until that epic ending (02:42:913)? I'm disappointed. slowdown was so hard to predict and time...only if someone could help me
- 00:25:390 (1) - wow, that was fast daijoubu, nobody will miss it
- 00:31:572 (1,2,3) - ..the hell? I didn't even notice it's 1/4, maybe reduce spacing a little? haha, you were right..reduce really a little, a little
- 00:31:936 (3) - finish no
- 00:38:118 (3) - finish to beginning no for now..kinda break the hit sound pattern...maybe someday i will spam some finnish there..? god knows
- 00:43:936 (2) - finish to beginning for consistency with previous slider? nice
- 00:59:027 (2,3) - bad overlap
;_; i thought it was awesome...no change for now...
- 01:41:572 (1) - finish? yeah i always miss the same thing...orz
- 01:53:390 (3) - finish to the beginning ok
- 01:56:300 (1,2) - hmm, swap finishes? Or use on both notes both, i love finishes haha
- 02:09:754 (4,5) - I don't know how to explain, but I feel something confusing here, when slider is before stream. Maybe it's just me trust me, there are many...practice this and you will feel like.. UHH nice! haha
-Bakari- wrote:
Awwwww...
Let's go..
I'm noob. Sorry.
Young
01:08:481 (3,4) - too hard for noobs like meno change for now..it really is needed
01:17:390 (2,3) - http://puu.sh/ePsn fixed
02:06:481 (3) - too long, i think.. http://puu.sh/ePsE used a slider, i know kick sliders shouldnt be used now
Wonder
00:36:845 (1) - New combo here? Why? Delete it, maybe. made some changes, deleted the NC
Miku
Just like Miku! Nice, cute and awesome!
<3 It's too small again.
thanks!TicClick wrote:
=w=Now map until 02:42:921, hehe.
- Offset: 151 248ms / BPM: 165,50
- Offset: 157 050ms / BPM: 155,00
- Offset: 157 423ms / BPM: 153,00
- Offset: 158 599ms / BPM: 151,00
- Offset: 159 415ms / BPM: 147,00
- Offset: 159 956ms / BPM: 85,00
- Offset: 162 111ms / BPM: 74,00
P.S. I highly recommend you get someone for checking.
goodbye wrote:
[general][Miku]
- 签名的artist和title写反了 囧 窘 改了
- 把ryo放进source把source那个放tags里去... 好的。。
- 你都用红线变速了干嘛还和绿线叠一起...尽可能不要让红线和绿线叠一起.我觉得BPM本身的变速就够了 实在不行你可以把红线的BPM/2反正都已经在变速了. 其实是因为。。开始时就用0.5了,后面也应该如此吧。。就bpm/2来说呢就不了反正没差。。。
[Wonder]
- 00:25:390 (1) - 这变速真有必要吗... 吓人的
- 00:29:754 (5) - 间距应该是从这边加大而不是后面. 好的
- 00:50:118 (1) - remove nc 我随便的
- 01:14:845 (5) - 尾巴没叠好 啊
- 01:46:118 (1,2,3,4) - 基于你这图变速还挺多我就顺便说了, 这里真的不用递增式变速吗 嗯 加了一点。。
- 02:20:299 (3) - 突然变的巨圆...不觉得丑吗 其实我随便的。。不过你既然说了我就改了一下形状吧
01:50:481 (5) - spacing, 并且New combo 好的
懒逼了,吃饭去 一路顺风~
thanks for your mod! although didnt fix much, but actually makes me to thinkSnepif wrote:
Hi..
[General]
Add a fade-out to the .mp3, because it suddenly ends and it sounds kinda awful. no
Taiko has 5 timing sections, while the other diifs have 12? will ask if 1811 wanna take action
[Easy]
Most of the things I'll tell you on this diffs are suggestions to decrease the difficulty a bit since it is the easiest of the mapset.
00:03:625 (1,2) - Probably not a good idea to stack notes on easy, and also it is on the start of the song, which makes it more difficult for a begginer when playing for the first time. "not a good idea to stack notes on easy" is quite a general thing, cant apply for any map any stack. this is really fine here
00:10:898 (2) - Should be deleted, to follow the previous pattern + making it easier. ok
00:20:300 (1) - Try this.. http://puu.sh/fclf i know the reason you made this...but the BG music just dont flow like that
00:26:118 (1,2,3) - Delete (2) and replace (3) with a slider that finishes at 00:27:936- , with a repeat at 00:27:390 - , so the slider doesn't start on a red tick. nice
00:30:118 - Add a slider from here to 00:30:845, and then repeat. no
00:43:572 (1) - Finish hitsound on start nonono, not on start but reminds me to make one at tail
00:45:027 (1) - Make this a slider that finishes on the next white tick? To decrease the difficulty a bit. (I tell you all this because it is the easiest diff on the mapset.. so.. it should be like that) i know your reason..but really, a very easy diff is not what i want in this diff, it should be a bit challenging like now, trust me, they would love it
01:08:481 (3,4) - Delete this two, and add a repeat on the previous slider. BTW, remember to distance snap after.. meh I guess you already know. this is where the drum spirit goes, i would not tolerate to lower the difficulty...
01:51:754 (3) - Move to 01:51:936 - ok
02:32:879 (3,4) - Again, stack, and also, a begginer player won't know if the stack is 1/2 or 1/1 or what. So this is not a good idea at all.
02:35:779 (3,4) - ^ ok, this was fixed
02:38:403 (2) - Unsnapped slider (end) because you added the red lines there. So add notes instead. the slider was snapped in the previous timing section, not now..
[Hard]
00:45:754 (6,1) - Confusing, looks like the small slider will have another return because of the distance, I suggest moving (6). yeah, thanks for remind
00:49:390 (5) - Delete NC, and add NC on the next slider. no
00:54:118 (1) - NC? Because it looks confusing, as the first suggestion, but it doesn't with NC. if anyone point out this, i will change
01:05:390 (3) - Remove NC. ok
01:14:845 (2,1) - Move this somewhere else because it looks ugly and it kinda covers the reverse arrow of (1). ha im not a fan of clean mapping
01:50:481 (5) - NC ok
02:02:118 - End the break here, so map from this part..maybe a spinner or something whatever you want. imo...i want people looking at the video there
02:34:148 (1)- Try http://puu.sh/fcA2 again..i see the reason but this time the music doesnt flows like that..
02:38:403 (3) - Unsnapped slider.. end.. fixed
[Insane]
I see too many problems here >.> just pointing general stuff...
The beggining sounds very random, try to follow the vocals a little bit. i didnt map it on vocal, i map it on music, delete all the stuff and you will see the reason...meh maybe the hitsounds just blend into the music too much
Also too much stacking for insane, kinda boring. orz ive been struggling long...stack , just perfectly fits the music but not actually plays fun...but unstack them ..meh just doesnt fits at all
Use jumps and antijumps only when it fits with the music, not just randomly. you can really see the reason if you hear the song more
Hmmm, this kind of problems on insane maps is caused because the mapper doesn't really play insane maps, I suggest you to see some good insane maps before checking all jumps, antijumps, random spacings, etc. and see what you can do with them. This is all I can point out.. as a player I would say it's kinda random and confusing o.o Try to use more solid patterns rather than random jumps. i only die at some 5 star map. almost FC every 4.8, dont simply put your conclusion here, this is just because our MAPPING STYLE or PLAYING style is different...you actually feel great after overcome some "bad pattern/rhythm" (not popular in osu map's pattern etc) like this one 00:31:572 (1,2,3,4,5) and some strange spacing.but that is what i wanna say on my mapping : why people just love to play first time readable map?to me, challenge is fun. you know nowadays they just challenge high bpm and thats all.
ALSOOOOOOOOOOO! 02:40:900 (1) - unsnapped spinner, and you have lots of unsnapped green lines, check them D:
do they affect gameplay?
Kay, that's all! Good luck!
And thanks my Kei <3 /me falls in love <3
That isn't noticeable when the map is played, you're right, but they have to be snapped.L_P wrote:
do they affect gameplay?
nvm, thank you for your advice though...i think i will map a clean style (and puush it up?)Snepif wrote:
I get what you say about the insane diff. I should have said "often caused because the mapper.." . I actually didn't know if it was your style, or.. idk..Yep, confusing is fun sometimes, but I didn't really know you wanted to a make a confusing map, I thought you were trying to make a common map. Sorry then, and good luck
JauiPlaY wrote:
Hi
一些建议
[General]
osb文件是我就删了
难度名感觉...没什么意义啊
idolmaster为什么会在tags里
[Young]
01:08:481 (3,4) - 改成slider? 这里不了
01:14:118 (3) - 感觉再顺时针斜个几度好看点 可以
02:10:845 (1) - x100y180比较好 嗯
02:13:390 (x) - 不加note怪怪的 加了
02:37:050 (1) - 跟前一个slider拉开点 好
02:39:411 (3) - ^ ^
02:40:394 (1) - 还不如从嚎叫开始 这里就不必了
combo数控制一下 最好在4以内 得空会调的。。不知为什么前几天都没mod post, 今天一大串
[Wonder]
00:59:209 (3) - 被遮得有点丑 呵呵 自我感觉良好
02:25:936 (x) - 不加note怪怪的
spinner是同樣的建議
[Miku]
AR-1 哭了 已经8了还减一
01:01:936 (3) - 移後面白線 不错
恩加油
A s g a r d wrote:
[General]
why taiko diff has 5 red timing section??? about the timing section i will pm 1811 to check
other have 12 but taiko just have 5SPOILER[1811's Taiko Oni] Red timing sections at:
00:01:080, BPM of 165.000
00:13:520, BPM of 100.000
00:14:400, BPM of 63.000
00:15:352, BPM of 60.000
00:20:300, BPM of 165.000
[Miku]
Red timing sections at:
00:01:080, BPM of 165.000
00:13:520, BPM of 100.000
00:14:400, BPM of 63.000
00:15:352, BPM of 60.000
00:20:300, BPM of 165.000
02:31:248, BPM of 165.500
02:37:050, BPM of 155.000
02:37:423, BPM of 153.000
02:38:599, BPM of 151.000
02:38:799, BPM of 147.000
02:39:411, BPM of 122.000
02:40:394, BPM of 165.000[/spoilerbox]
[Miku]
00:05:443 (1) - 1 repeat haiz...so many complain about this,,,but i really think no repeat is better..whatever, added
00:21:027 (1) - overlap intentional
00:22:481 (1) - ^
00:28:300 (1) - ^
00:59:027 (3) - ^
01:11:845 (3) - stack with 01:10:299 (4) here dont need.as player wont notice it
01:14:845 (5) - move some where i don't know (3) is slider or (5) is slider ok
02:16:663 (1) - overlap
02:20:663 (4) - ^
02:39:411 (7) - ^
you have 1 error
02:40:900 (1) - unsnap! resnap plz! wow..forget to snap it ha
[Wonder]
you have 2 error
http://puu.sh/fdVq
00:41:209 (2) - overlap
00:59:209 (3) - overlap
01:15:572 (1) - unrankable because repeat arrows hidden!!
02:31:973 (2) - overlap
[Young]
you have 2 error
http://puu.sh/fdWh thanks
00:26:845 (1) - overlap
That's all~
Good Luck~
well...kokoroanime wrote:
~Young~
01:49:027 (3) - Move one grid right. although i kinda hate nazi, but you were right
~Wonder~
00:21:572 (3) - Move one grid right. not here imo
~Miku~
00:07:989 (2) - x:329 y:167
00:08:352 (1) - ^
00:12:534 (6) - x:317 y:253
00:12:716 (1) - ^
00:13:520 (1,1) - x:352 y:146
00:25:390 (1) - x: 423 y: 194
02:39:411 (7) - x: 154 y: 182
sorry up there but i decided to make with such "style" it makes sense though, sorry
That's all I can think of.
Good luck.
DoKoLP wrote:
Generalyeah there was such rule but not this time, i dont use bpm to slow down sliders, it is bpm cause me to slow down sliders
- Afaik it isn't allowed to make sliders slower by adding timing points with less BPM, but i'm not sure about this
[Young]
SVM x0,5 and x1,0 is too hard for the easiest diff. Also those timing points. it wasnt inconsistent in this diff, it was like 0.5 for a part, 1.0 for a partno thanks
- 01:11:209 (2) - 1/2 earlier? (+ make it longer then)
[Normal]ok
- 02:31:973 (2) - Random slowdown is Random. Remove it, since you didn't do this at the beginning as well.
[Miku]
- 00:24:481 (5,6,7) - Hard to read thats what i need
- 00:25:390 (1) - O_o... Random speed up is random AND IMPOSSIBLE Q_Q' impossible to miss right?if you tried
- 00:27:390 (5,6,7) - Hard to read thats what i need T.T maybe i just have to wrote it on creator's word "this map is made for hard reading and confusing stuff" orz
- 00:36:300 (1,2,3,4) - Why those antijumps? D: listen! listen!
- 01:01:936 (3) - Remove done
- 01:02:299 (4) - 1/2 earlier did some changes, if you wanna know
- 01:03:754 (1,2) - Remove nope
- 02:32:879 (6,7) - Hard to read
- 02:35:417 (5,6,7) - ^
- 02:36:323 (10) - Why those random speed ups? ._.'' listen! listen to the music, listen to the bass guitar
- 02:37:423 (3,4) - Feels odd to play
- 02:40:394 (1,2,3,4,5) - Doesn't fit D: I'd prefer to start that spinner here. i was still trying some thing here, your suggestion made sense, though
A s g a r d wrote:
[General]
why taiko diff has 5 red timing section???
other have 12 but taiko just have 5SPOILER[1811's Taiko Oni] Red timing sections at:
00:01:080, BPM of 165.000
00:13:520, BPM of 100.000
00:14:400, BPM of 63.000
00:15:352, BPM of 60.000
00:20:300, BPM of 165.000
[Miku]
Red timing sections at:
00:01:080, BPM of 165.000
00:13:520, BPM of 100.000
00:14:400, BPM of 63.000
00:15:352, BPM of 60.000
00:20:300, BPM of 165.000
02:31:248, BPM of 165.500
02:37:050, BPM of 155.000
02:37:423, BPM of 153.000
02:38:599, BPM of 151.000
02:38:799, BPM of 147.000
02:39:411, BPM of 122.000
02:40:394, BPM of 165.000
mancusojuanmattos wrote:
Random Taiko Mod
1811's Taiko Oni:
- Taiko BG is missing. Do full submit to solve the problem
- Audio Lead-In: Adjust to 1000, manually in .osu notepad (At the moment it's in 1015)
Mod Info:
d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)
00:01:080 (1,2,3,4): The music need a finish in those notes. So I suggest to add it, and make big kats
00:06:534 (x): Add a kat
00:07:989 (2): kat
00:09:807 (1): Plays well with vocal a Big Don in this note
00:20:300 (1): kat
00:25:572 (2): This note sounds weird in this place, so, move 1/2 forwar (White Tick, 00:25:754) and I also think that this note would be a Big Don
00:45:572 (1,1,1,1): d d k k
00:46:754 (x): Add a don to make a Triplet (kdk)
00:48:845 (1): kat fit better with music
00:49:209 (2,1,1): ddd
01:44:118 (7,8): I really don't like how to play the note (8), I think that palys better if you move 1/2 forward (Red Tick, 01:44:481) and make the pattern k k with the next note (9)
01:47:027 (1): d
01:47:209 (1): k
Well That's all. Nice Taiko in General.
Good Luck with your map
@^ yeah, i've tried to map the last part of the song with those timing sections but the scrolling of the taiko turns out really uglyA s g a r d wrote:
[General]
why taiko diff has 5 red timing section???
other have 12 but taiko just have 5SPOILER[1811's Taiko Oni] Red timing sections at:
00:01:080, BPM of 165.000
00:13:520, BPM of 100.000
00:14:400, BPM of 63.000
00:15:352, BPM of 60.000
00:20:300, BPM of 165.000
[Miku]
Red timing sections at:
00:01:080, BPM of 165.000
00:13:520, BPM of 100.000
00:14:400, BPM of 63.000
00:15:352, BPM of 60.000
00:20:300, BPM of 165.000
02:31:248, BPM of 165.500
02:37:050, BPM of 155.000
02:37:423, BPM of 153.000
02:38:599, BPM of 151.000
02:38:799, BPM of 147.000
02:39:411, BPM of 122.000
02:40:394, BPM of 165.000
@^ sorry for being too harsh ;_; but some of them are helpful, i'm sorry ;_;mancusojuanmattos wrote:
Random Taiko Mod
1811's Taiko Oni:
- Taiko BG is missing. Do full submit to solve the problem
- Audio Lead-In: Adjust to 1000, manually in .osu notepad (At the moment it's in 1015) adjusted
Mod Info:
d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)
00:01:080 (1,2,3,4): The music need a finish in those notes. So I suggest to add it, and make big kats small kat is just fine
00:06:534 (x): Add a kat no need to,there's no rhythm![]()
00:07:989 (2): kat no ;_;
00:09:807 (1): Plays well with vocal a Big Don in this note no ;_;
00:20:300 (1): kat no ;_;
00:25:572 (2): This note sounds weird in this place, so, move 1/2 forwar (White Tick, 00:25:754) and I also think that this note would be a Big Don no its not weird, u can hear two beats over there
00:45:572 (1,1,1,1): d d k k no ;_;
00:46:754 (x): Add a don to make a Triplet (kdk) no;_;
00:48:845 (1): kat fit better with music no ;_;
00:49:209 (2,1,1): ddd ok =w=b
01:44:118 (7,8): I really don't like how to play the note (8), I think that palys better if you move 1/2 forward (Red Tick, 01:44:481) and make the pattern k k with the next note (9) nice catchchanged the placements =w=b
01:47:027 (1): d no ;_;
01:47:209 (1): k no ;_;
Well That's all. Nice Taiko in General.
Good Luck with your maparigato
ok, fix all of themwcx19911123 wrote:
[1811's Taiko Oni]
make this diff's red timing sections the same with other diffs plz
kiai should end at 01:35:936 - imo
谢mod!wcx19911123 wrote:
from my queue
[General]
title shoud be World is Mine (Live Ver.)? I'm not sure.. not changing it would really be fine..
red timing sections should be the same in all diffs , even there aren't notes after some timing sections
why idolmaster in tags? I think it is unnecessary 1811 will fix it
[Young]
OD-1 , it is too high as an Easy diff imo ok...ok...
stack leniency is too low as an Easy diff , +2 at least.. fixed
00:44:300 (2,3,1,2) - this is kinda hard to play for newbies , change (2,3) into a slider? not this time..really wanna see what will happen
01:08:481 (3,4) - I strongly suggest change this to slider , this is hard for newbies to read the rhyme 这样就不大好玩了。。不过还是接到太多投诉 真的 还是fix了
01:09:754 (1,2) - this 2 sliders can blanket better 好的
01:59:209 (1,2) - try this rhyme? http://puu.sh/fiRY , kinda hard to play but fit the song much better 试过了 觉得没什么大差别 不过既然改了会变难那就算了吧
02:18:118 (3,4,5,6) - kinda hard to play imo 大丈夫
02:37:050 (1) - this slider can't snap well , cuz BPM changed , use 1 slider and 1 circle plz ok 但是觉得不要改无伤大雅。。?
02:38:403 (2) - this slider is unsnapped , need to edit code in .osu file to snap 这个就免了吧。。我不会的。。
[Wonder]
stack leniency is too high , why not use 7 as default setting? 这个 倒是觉得没啥差别?还是改了
00:08:352 (2,1) - this jump is too huge , reduce spacing plz [/color]
01:15:572 (1) - this reverse arrow is kinda invisible , change its direction plz 怎么你们都这样说。。fixed
02:01:936 - I think you should add some objects from here 这里要map的话就会变得比较难diff. spread蛋疼啊
02:18:118 (3) - this is hard to know when it end , cuz the same slider before this only repeat 1 time , just this one repeat 2 times.. if you really want to keep the rhme , I suggest change to 2 sliders 嗯
02:37:050 (1) - this end is unsnapped , need to edit code in .osu file to snap
02:38:403 (3,4) - ^
snap嘛 免了吧?反正玩着不会有问题?同上不会edit code的mapper蛋疼 如果真的需要snap帮帮我。。
[1811's Taiko Oni]
make this diff's red timing sections the same with other diffs plz
kiai should end at 01:35:936 - imo
[everybody FC this , clean map, clean map]
what's this diff name mean.. I think it's better to change diff name ha
no hitsounds and newcombo , this is unrankble , you must do some work on this diff [/color]
[Miku]
stack leniency = 2 is unrankble , +2 at least , and I suggest use 7
00:20:663 (3,1) - this anti-jump is really confusing , stack or put it far away plz 其实这么做就跟everybody FC没差别了。。做这个map就是想试试看player会怎么想(要rank的话倒是蛋疼无比)。。一下有一些相同的道理
00:22:118 (4,1) - ^
00:25:390 (1) - this speed up is unreadble , I don't know why you did this.. [/color]
00:28:300 (1,2,3,4,5) - I suggest make spacing the same , or it is kinda confusing 其实打着打着也不好打。。还是改了吧
00:50:845 (7) - newcombo here plz ok
02:36:323 (10) - this speed up is unreadble , and I suggest end slider at 02:36:686 - to follow vocal here 这里倒是赞同。。的说 fixed
02:40:394 (1,2,3,4,5,6,7,8) - 1/6 streams here is unreadble , and don't fit the song at all. change to 1/4 plz ok
map's idea is good , but
it also can come out awesome maps that obey the rules 0.0 其实这个map也没有unrankable...就擦肩而过罢了吧
suzutsukikanade wrote:
As u requested...only suggestions mod. Can ignore if u want.
[General]
Remove osb file ok
[Wonder]
Is more spacing suggestions.
00:10:989 (2,3): Spacing. ok
00:31:027 (2,3): ^
00:35:936 (3,1): ^
00:36:481 (1,2,3): Why stack?
00:52:845 (4,5): Spacing
01:57:754 (2,3): ^
02:29:754 (4,5,6): ^
[everybody FC this-clean map-clean map]
AR-1? ok
Good Map.
ok...thanks!Teru21 wrote:
hi
I don't believe that you can make this live concert be a Beatmap ;-; (slap me) (slap you)
but it sounds good to me kyahahhahh~ i'm here because i want a m4m with you ok..
so here we are >:D
[General]
remove osb file if you are not making SB fixed
[Young]
00:03:989 - add whistle ok..
00:09:080 - remove whistle.. its not fit with the song ok
[Wonder]
00:40:663 (1,2) - i think its untidy if (1) covered (2). try this this was changed..
00:40:481 (4,1) - x:464 y:236
00:41:209 (2) - x:328 y:192
00:52:845 (4,5) - http://i41.tinypic.com/2lmbhoj.jpg curved the other side to remain the spacing..
00:59:209 (3) - 1 grid down , 4 grid right then it would break the spacing...
01:15:572 (1) - ugly slider >< haha fixed
02:25:936 (3) - 2 grid right ok..
[1811's Taiko]
a good taiko diff :3
00:01:080 (1,2,3,4) - big katu?
02:30:845 (3) - ^
02:31:209 (1) - big don
[everybody FC this-clean map-clean map]
wth with this diff nameha maybe later will keep , or just delete it? no idea..so this diff. name first.
00:03:989 - add whistle here if you want yeah i want
00:05:807 - this sounds weird. remove whistle not here..
00:06:170 - ^ ok
01:08:118 (3,4,5) - 10 grid down , so it wont covered by (2) and the (5) is placed constantly with 01:09:754 (1,3,7,9) nice
01:19:936 (5) - seems not a perfect circle try to adjust a bit
[Miku]
02:00:481 (3) - i prefer the whistle here than 02:00:663 tried..but i keep this..
02:19:572 (1,2,3) - TRAP lol ha, no change...thats what i want..
02:32:516 (5,6,7) - THIS ALSO trollol
02:40:394 (1,2,3,4,5,6) - RANDOM trollolol
my map is on your queue
okay!! Thats All OAO; Take my star X3
mod arigato~ :3Teru21 wrote:
[1811's Taiko]
a good taiko diff :3 arigato~ :3
00:01:080 (1,2,3,4) - big katu? nope, just small katu sounds ok :3
02:30:845 (3) - ^ no ;_; sounds weird to me i guess >_>
02:31:209 (1) - big don ^
0:29 <Katsuri> : Hey
00:29 *Katsuri is editing (Hatsune Miku - World is Mine [Live])[http://osu.ppy.sh/s/42627]
00:29 <L_P> : hi
00:29 <Katsuri> : Just make it ready and I will mod it ok?
00:29 <Katsuri> : This diff looks with a weird name.
00:29 <L_P> : it is ready :(
00:30 <Katsuri> : everybody FC this-clean map-clean map
00:30 <L_P> : any suggestion?
00:30 <L_P> : yeah...
00:30 <Katsuri> : Is this a diff name?
00:30 <L_P> : any suggestion?
00:30 <L_P> : yes
00:30 <L_P> : no i mean..cause
00:30 <L_P> : did you look at the miku diff?
00:30 <Katsuri> : May I mod your map via irc?
00:30 <L_P> : yeah
00:30 <L_P> : did you look at the miku diff?
00:31 <L_P> : it is "a bad map" commonly
00:31 <Katsuri> : No
00:31 <L_P> : it is " a bad map" with bad rhythm, overlap whatever..there
00:31 <Katsuri> : spec
00:33 <Katsuri> : D:
00:33 <Katsuri> : Hm
00:33 <L_P> : see..a lot of antijump, and front there is a weird rhythm, overlap
00:34 <Katsuri> : It's fun ^-^
00:34 <L_P> : they would say it "BAD map" commonly..and yeah
00:34 <L_P> : i think it is funnnn
00:34 <Katsuri> : SOme unreadable stuff, but!
00:34 <L_P> : T.T
00:34 <Katsuri> : Let me point you
00:34 <L_P> : ok...
00:35 <L_P> : whats going on..? me lag?
00:36 <Katsuri> : 00:24:845 (6,7,1) - Here, is impossible to see slider end because hitbursts (hidden it)[http://puu.sh/foPI]
00:36 <L_P> : yeah, i know but i have a explain here...
00:37 <L_P> : did you miss it?
00:37 <L_P> : no, you miss at the next note
00:37 <Katsuri> : You can make it something like (this)[http://puu.sh/foQ9]
00:37 <Katsuri> : I'm talking about the slider..
00:37 <L_P> : i somehow agree but..it maybe less fun..?
00:38 <Katsuri> : I got 100 because didn't move enough...
00:38 <L_P> : um...
00:38 <L_P> : ok..it looks fine as i just wanna emphasize it
00:39 <L_P> : i moved it down
00:40 <L_P> : like this
00:40 <L_P> : http://img651.imageshack.us/img651/7372/daddi.jpg
00:40 <Katsuri> : 00:31:572 (1,2,3,4,5) -
00:40 <L_P> : that was the fun part ...
00:42 <Katsuri> : Look, when I'm streaming and see more notes, I usually don't see the circle approaching, this may be difficult to hit right at first time, then I
00:42 <Katsuri> : suggest you to make something like (this)[http://puu.sh/foRs]
00:42 <Katsuri> : Btw, I'm using AR9 here since 166 bpm and confuse overlaps could be better to read with..
00:43 <L_P> : AR9..
00:43 <L_P> : but that kind of arrangement just cant feel the..feel it
00:43 <L_P> : can you combo it now? i mean if you can now, you know how it feels...
00:44 <L_P> : if you say...already combo it but still feel weird ..well, maybe it is wise to change it
00:44 <Katsuri> : With AR 9 I can almost FC it..
00:44 <L_P> : wow haha
00:45 <Katsuri> : Submit it with ar9 and spec
00:45 <L_P> : it was AR9
00:45 <L_P> : ok
00:45 <L_P> : you are right, this i totally agree with you
00:46 <Katsuri> : spec?
00:46 <L_P> : ok
00:49 <Katsuri> : this last stream dsadsadd
00:49 <L_P> : ha
00:49 <L_P> : haaha
00:49 <L_P> : i think you could FC everybody FC
00:49 <L_P> : i mean
00:49 <L_P> : FC "everybody FC" diff
00:51 <Katsuri> : Well
00:51 <Katsuri> : 01:53:390 (1) -
00:51 <Katsuri> : I hope you know it's not allowed
00:51 <L_P> : ?huh
00:52 <Katsuri> : http://puu.sh/foV2
00:52 <Katsuri> : lol?
00:52 <L_P> : hahaha
00:52 <L_P> : what the
00:53 <Katsuri> : Hm, I'd rather use AR8 here, AR7 looks a bit weird imo!
00:53 <L_P> : yeah
00:53 <L_P> : whatever it was insane diff... 5 star rating now
00:53 <Katsuri> : I suggest you to set tick 2 to all difficulties..
00:53 <L_P> : um
00:54 <L_P> : i tried..but it looks weird?
00:54 <Katsuri> : It keeps constant 1/2 rhythm while playing sliders..
00:54 <L_P> : ok,fine
00:55 <Katsuri> : let's see
00:55 <Katsuri> : http://puu.sh/foW9
00:55 <L_P> : yeah?
00:55 <Katsuri> : Set it to a better name please, it's really not good :o
00:55 <L_P> : ha..
00:55 <L_P> : maybe "galaxy" ?
00:56 <Katsuri> : Yes :)
00:56 <L_P> : ok..
00:56 <Katsuri> : at Young..
00:56 <Katsuri> : 02:37:050 (4) -
00:56 <L_P> : bad shape?
00:57 <Katsuri> : I'd rather make it something like (this)[http://puu.sh/foWL] to solve the snapping problem...
00:57 <Katsuri> : 02:38:403 (7) -
00:57 <Katsuri> : Same thing here...
00:58 <Katsuri> : The same two things to wonder difficulty
00:58 <L_P> : you either post the wrong pic..or wrong time imo
00:58 <L_P> : it was 02:36:323 (3) -
00:58 <L_P> : right
00:58 <Katsuri> : Yes
00:58 <Katsuri> : It's right haha
00:58 <Katsuri> : Slice in two notes :3
00:58 <Katsuri> : Yes
00:58 <L_P> : ok
01:00 <Katsuri> : Advise me when you are done!
01:00 <L_P> : advise O.o
01:01 <Katsuri> : ohoh
01:01 <Katsuri> : Open the Galaxy difficulty
01:01 <L_P> : ok..
01:05 <Katsuri> : First
01:06 <L_P> : um
01:06 <Katsuri> : Set Stack Leinency to 4 =o
01:06 <Katsuri> : 1 is rather small
01:06 <L_P> : everybody FC?
01:06 <Katsuri> : yes
01:06 <Katsuri> : Galaxy haha
01:06 <L_P> : ha ok
01:07 <Katsuri> : 01:25:390 (8) -
01:07 <L_P> : slider tick 2 is kinda funny..
01:07 <Katsuri> : The end of this slider is completely hidden by combo burts, I though it was a note..
01:07 <L_P> : ok..will change
01:08 <Katsuri> : Something like (this)[http://puu.sh/fp0M]?
01:09 <L_P> : i prefer vertical
01:09 <Katsuri> : Let's see...
01:09 <Katsuri> : Ok
01:13 <Katsuri> : That's it..
01:13 <L_P> : ok, thanks!
01:13 <Katsuri> : Submit it and I will redownload
01:13 <Katsuri> : Wait..
01:13 <L_P> : huh
01:13 <Katsuri> : I still need to recheck
01:13 <L_P> : ha
BeatofIke wrote:
Request from my modding queue.![]()
[General] None
[Young]
-Increase Overall Difficulty to 3. it will be too high for easy/normal i think...
-Reduce the slider tick rate to 1. i will consider this..may be will change it one day
[Wonder]
-Reduce the slider tick rate to 1. no
[Miku]
-Reduce Approach rate to 8. It flows better with the music. no, phonic's senbonzakura can use AR9 , then i have even better reason for using AR9 - the spacing is quite confusing
I don't see anything wrong with your map. Sorry if my mod didn't help.
Lizbeth wrote:
Change song name to: World is Mine (Live)
Miku
There’s something I don’t like in this difficulty, and is that you seem to hide body sliders with hit burst on purpose, like saying “I’m gonna hide this to make it harder” not that they accidentally result like this. Tell me if I’m wrong because I’m just saying what it seemed to me.
Example of what I’m saying, both of the threw me off while playing.
00:50:481 (6) -
02:34:873 (4) -
yeah..you know, last time i map this when i was like "yeah i wanna map a song that is different" but lol im not experienced enough, so...imo now change to something simple and casual... but i hope 01:32:481 (1,2,3,4,5,6,7) - this looks fine to you..
Galaxy
This diff is pretty cool, but at the beginning I was kinda lost with all the velocity changes. Also I think you’re not being coherent with the difficulty, sometimes this diff seems Insane, put there’s some parts that seems Hard, you should keep consistence. The distance increasing and the streams in the kiai parts just seems too much.
00:05:080 (3) - The start point of this slider isn’t following anything of the song, so it shouldn’t start there at all. Find the correct spot, beats should be placed according to beats or vocals, if not, the player is gonna miss them. fixed
00:27:390 (5) - I recommend if you shorten the slider by half beat and add a note in the next white tick sure
01:08:118 (3) - Same here kinda hard to make something here...
Wonder
01:48:845 (4,1,2,3,4) - Too hard for this diff, get rid of it. k
Young
I think is too hard for an easy. I recommend you not to use EVERY beat of the song… I mean you can give the player a break… I think the map till 00:43:572 is good, cuz you let some empty white ticks, should be the same in the entire map, this diff is for noobs and they can’t keep up beats in every white tick. I recommend removing some beats all over the map, is easy to do and doesn’t require remapping. yeah, adjusted a bit, used more long sliders
changed some hitsounds also , basically forgotten finish..Lizbeth wrote:
Re-checking
You didn’t change the name, I really think should be “(Live)” instead of “[Live]”. ah..i give up..ok change change
Miku
02:34:873 (4) - I still don’t agree with this, make that slider body visible. roger
Wonder
02:18:118 (3) - Remove a repeat, remember to adjust distance. ok..maybe this is hard for this diff..changed..
Young
00:44:300 (2) - Delete this note umhm
00:54:118 (2) - ^ cant agree with this, cause there was a strong finish there, however change to slider instead
00:54:845 (4) - ^ im very fine with this though
aaaaa you forgot to snap slider end when you change speed~ ><~Lizbeth wrote:
00:25:390 - If you change speed to x1.5 you will not exceed the 3 unique speed limit. And x1.5 suits better, x1.75 is too much.
THANKS!!!Lizbeth wrote:
Everything fine now~ Good luck~
~Blue Dragon wrote:
Hello old bubble!
General
This map has a video, but there is no No-Video download. You will have to full submit it.
Actually it is allowed.. look at this
-----------------------------------------------
[Normal]
(nazi) 01:11:209 (2) - Using grid 4, move it 1 grid down and 1 grid right. Looks a lot better. fixed
-----------------------------------------------
[Insane]
00:42:663 (7) - Maybe add a new combo? It plays a bit weird since it seems to be another pattern there >: fixed
01:46:845 (3) - Move 1 grid right for consistency with (1,2). thanks for so detail look at it! these were intentional, wish to keep it
-----------------------------------------------
[Miku]
Not a big fan of this spacing, but still pretty fun to play difficulty. orz this is my old map...look at the slider shape orz...too lazy to move them
00:54:481 (3) - Remove one repeat on this and add a new note at 00:54:754. As of now, it's really confusing to know when the slider ends. ctrl + R -ed
02:35:417 (5,6,7) - Maybe do it like this? Currently, spacing is really confusing. ok
-----------------------------------------------
I will have to pop this map because of the no-video download glitch. When you fix it (and if you want, the other things I pointed out), I'll gladly recheck this!
嗯。。哈nold_1702 wrote:
診bat沒看到快點轉回,後果可能很嚴重
mod done, thanksthose wrote:
Hey man. Let's make this perfect.
[Miku]
- 00:13:520 (1) - Timing is too early. this is a live show, drum is at my offset, but vocal is later than the beat. what would you follow? drum or vocal? i chose drum...
- 00:20:300 - You need about (+20) to this timing section's offset. By listening, you can hear that the sliders end too early, and by further testing, I have come to a conclusion of about 20-22ms late. i dont think so
- 00:25:390 (8) - x1.50 sv is too much, and is very unexpected. Before you try to defend this, don't use "I think it's fine" or "Other people can play it", cuz those aren't valid reasons for this sv increase. using the excuse "Other people can play it" is just to say that it is rankable. when it is rankable, then the mod is your opinion, and so my reason for you is, the music here is very special, stands out from the other rhythm and melody. when some special stuff came out, i will start to think how to emphasize it. here, i use a fast slider (of course different mapper have different style, for 0108 he will use big jump)
- 01:14:300 (2,3,4,5,6) - This stream could use a little fixing up in the distance snapping; it is very obvious the spacing gets smaller toward the end without an obvious reason. fixed
- 01:50:481 (1,2,3,4) - I would recommend you use 108 degree patterns from here before moving onto the pentagon pattern with 01:51:027 (4,1,2,3,4) - ; it's all part of the same phrase, and it would be nice if it had a consistent form of pattern. though not sure about 108 degree but i can understand what you mean... fixed
- 02:22:481 (1) - This gets thrown off into another direction. It would be much better if either this wasn't the only object in another direction, or if this moved naturally with the stream. actually this is intentional, it is fun after i overcome this pattern~
- 02:40:394 (1,2,3,4,5,6) - Would advise against a stream here since there is a bpm change, and you use a different spacing from your previous stream, which would make it even more difficulty to accurately get 100% accuracy. You can just leave this part blank until the spinner, and it won't do the map any harm. If you're mapping to the bass tremolo, then you'll have to go all the way to 02:41:757 - before you start your spinner, and that's not so cool. removed, start spinner there
- 02:40:939 (1) - You also need a new timing section to end the spinner at the right time. Right now it ends too early. i assume you mean "late", added a new TP
good luck is a direct rank after thisSakura wrote:
[Miku]
Well since those took care of that then ill mod the other diffs.
[Insane]
00:27:390 (5) - This slider looks pretty weird, are you sure you cant think of something else here? yes i can...but it doesnt seems weird to me tho, fixed
00:35:390 (4) - This slider could be prettified. i think it is just ugly dots..but the slider is pretty enough
00:55:572 (2) - Slowdown doesnt fit. i map here on the bass guitar or whatever instrument they use, and the music is like, slow down with no drum sound here, so i use slow down. i think it fits so i just trying explain some reasons here..
01:02:481 (3) - Idk what shape this slider is supposed to be but doesnt look good, how about some kinda hook shape? fixed
01:08:118 (3) - Can you blanket the previous slider end in a more circular way? tried to...but does it matter...?
01:19:936 (5) - This doesnt look good at all, the previous one was better, definitively change this one. fixed
01:28:663 (1,2,3,4) - Dont mind the random jump, but i dont see what kinda shape/pattern you want to use here. ok, will make some thing.
02:29:390 - I lose more than half my hp here, either add notes like on the other difficulties or insert a break time. mapped some thing without hitsound here
[Taiko]
The chorus sound really weird, but the rest feels fine.
It's kinda weird for a (Live) song to not include the video, and people can always disable it to begin with, so why not include it?
i forgot who told me not to put the video, but i wanted the video too, :3 added
[Hard]
01:21:390 (1) - Barely touching the next slider's border feels sloppy, it can easily be avoided and you can get a prettier slider outta it:![]()
fixed
02:15:209 (6,7) - These really look weird, try a better curve.. fixed
02:31:973 (2) - 5 points could make it better. ok
[Normal]
00:49:390 (1,2) - If you could blanket these, it would look so much better. tried better shape...no idea on blanket it orz
That's all for now, good luck!