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UR@N - refrain moon

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Topic Starter
mjw5150

AIR315 wrote:

[Hard]

首先,HP Drain Rate可以調到5......因為是Hard阿...... fixed

00:00:392 (1) - 去掉這個note fixed

00:15:725 - 加個note? no

01:09:089 - 加個note? no

01:10:935 - 加個note? no

01:29:512 (1) - finish fixed

01:31:243 - 加個note? no

03:07:358的kiai要不要改設在02:59:973 唔...还是觉得在03:07:358的好

[Insane]

01:07:012 - 加個note?......(中間斷一下覺得怪怪的.......) no,0.5xBPM和1.0xBPM分界点 空1个为了过度的

01:47:973 (1) - 不好看...... fixed

01:48:896 (3) - 同上 fixed

01:49:820 (5) - 同上 fixed

01:50:743 (7) - 同上 fixed

03:07:358的kiai要不要改設在02:59:973 同hard

02:59:743 (1,2,3) - 去掉這3個note......然後在02:59:050加一個slider(八分之一的來回)到02:59:973結束......
看你要不要這樣......我覺得這樣還不錯......你不想改也沒關西......看你自己吧...... 感觉还是原来的好 没有改:(

03:27:435 (1) - 去掉這個slider.....然後在03:27:320、03:27:435、03:27:550加上note......然後再把03:27:204 (8) - 的
finish去掉......我覺得這樣還不錯......看你要不要改吧...... 同上

03:41:973 (8) - 最後的finish去掉? no
感谢mod :)
merchat7
As requested, 3 minute song :cry:

[General]

- I'm sure there is a 192kbs mp3 out there somewhere, or a 256kbs/320kbs one / the loseless formats (flac, wav, ape, etc.). Try to find it?
- Tags: It should be studio ryokucha http://vndb.org/p285 Add airi http://ja.wikipedia.org/wiki/AiRI and opening. Also consider hentai eroge game visual novel
- Combo color 3 and 4 are the same. Remove one of them. Different combo colors are important to reflect when there is a change in distant snapping.

[Amule]

- Rename to Amule's Normal?
- Since this is the easiest difficulty on this mapset, you should try not to have speed changes.
- Keep spacing the same for the whole map. You shouldn't have jumps in Normal and this is the easiest difficulty on this mapset so you should definitely not have jumps. I will try to mention them all, but I might miss some, so check the whole map just incase.

00:06:058 (1,2 1) - Remove new combo from 00:08:725 (1). Don't see a reason for this. Then place (1,2) like this http://www.puu.sh/6k6o. Remove one repeat from (3) and add a hit circle where the repeat was. Then place it like this http://www.puu.sh/6k6B. Add whistle on the hit circle (4). Much more interesting and you get rid of a kick slider.
00:14:058 (1.2) - Snap them to 1.0x distant snapping. Try http://www.puu.sh/6k7m
00:16:725 (1,2) - ^ This, http://www.puu.sh/6k7s
00:19:391 (1) - Really short spinner for the easiest diff. Repeating slider instead, like this perhaps http://www.puu.sh/6k8g
01:06:435 (4,5) - A bit boring when you place it like a box pattern, just try something more interesting, for example this, http://puu.sh/6k8K
01:12:896 (1.2) - Another jump, snap it to 1.0x distant snapping. Also, try to be more interesting with your slider. For example, try something like this http://puu.sh/6k98
01:39:666 (2) - Curve it. Try this? http://puu.sh/6k9t
02:43:358 (3.4) - Do something more interesting with these sliders, not nice to see this many straight sliders.
02:49:358 (2) - A bit boring, try to use more interesting slider shape, like this for example http://www.puu.sh/6k9W. Sorry if the slider look a bit ugly as I'm not great with sliders.
02:50:743 (1.2.3.4) - Use 1.0x distant snapping.
03:05:858 (3) - Don't use kick sliders, remove one repeat and add circle where repeat was http://puu.sh/6kai.
03:16:589 )1.2) - Another jump, snap to 1.0x distant snap.
03:27:666 (1.2 1.2) - ^ Remove all the jumps.
03:38:973 (1.2.3.4) - Box pattern and you used higher distant snapping than normal here. I understand why you would do it through as it's impossible to make a nice pattern with this low distant snap, but try this? http://www.puu.sh/6kbf. Make the sliders look better and it should work.

You should definitely remap some part so that the whole map use 1.0x distant snapping. You should also remove all slider speed changes as this is the easiest difficulty and beginner will find it confusing. If you want to keep the jumps / slider speed changes, this beatmap will need an Easy so consider that.

[Hard]

00:37:820 - 01:06:896 - You should use a higher distant snapping as everything feel really clustered here.
00:44:281 (5) - Curve it.
00:45:204 (1.2.3.4) - Curve all the sliders, feel weird straight. http://puu.sh/6kcz http://puu.sh/6kcB
00:49:820 (2.4.6) - Curve all the sliders.
01:00:896 (3) - Curve it.
01:35:512 (3.4.5) - A lot nicer if you curve them a bit. http://puu.sh/6kdk
01:40:589 - 01:54:896 - Again, you should use higher distant snapping here.
01:40:589 (1.3) - Curve both sliders.
01:45:204 (2) - Curve it.
01:55:935 (4,5) - Nicer if you curve them http://puu.sh/6kdO.
01:57:781 (4.5) - ^ http://puu.sh/6kdX
02:11:050 (3.4) - (3) isn't really follow anything, but if you want to keep it, I suggest making (3,4) a slider instead. http://puu.sh/6kep
02:52:589 (2) - Don't understand why you didn't curve this slider, curve it.
03:23:973 (2.3.4.5.6) - This is just a box pattern, let's try to make it more interesting. First, curve all the sliders. Change distant snap to 1.8x and place (4) like in the picture and stack (5.6) at slider (4)'s end. http://puu.sh/6kf4
03:27:666 (2.3) - Nicer to curve them. http://puu.sh/6kfB
03:37:358 (4.5) - This could be more interesting. Do grid level 4 and move (4) 2 grid up and (5) 2 grid down. End result should be like this http://puu.sh/6kfZ.

Could be better if you curve all the sliders. Pretty solid overall through.

[Insane]

00:05:391 (8) - Put it slight more up-left (x:80 y:224). A bit more interesting.
00:12:225 (5.6) - I don't see why you didn't curve them. Curve them. http://puu.sh/6kh2
00:49:589 (2.3.4.5.6) - You should use higher distant snapping for this part as it will be hard to read for people who use the default skin since this hit burst is covering the next note.
00:54:435 (6,8) - Curve them.
01:04:358 (2.3.4.5) - I like this better http://puu.sh/6ki8
01:05:512 (1-13) - Can you make this stream look better?
01:11:512 (4.5) - Box pattern, I suggest moving them like this http://puu.sh/6kiB. Don't worry too much about the distant snapping between (5.6) being 1.8x.
01:35:973 (6) - You should curve this slider. http://puu.sh/6kiN
01:44:281 (1-7) - This accelerated spacing look really weird, I suggest you keep the spacing the same here.
03:28:243 (4) - You should curve this slider.

Fun map, nice!

Since the song has a low bpm, I thought i would be bored, but all the map were fun, great job to both mappers. Also thanks for posting in my queue, mjw, I like your maps and song choices. Starred!

Good luck!
Topic Starter
mjw5150

merchat7 wrote:

[General]

- I'm sure there is a 192kbs mp3 out there somewhere, or a 256kbs/320kbs one / the loseless formats (flac, wav, ape, etc.). Try to find it? sorry,but i think 128kbs is enough
- Tags: It should be studio ryokucha http://vndb.org/p285 Add airi http://ja.wikipedia.org/wiki/AiRI and opening. Also consider hentai eroge game visual novel fixed studio ryokucha and add AiRI,but i really don't want to add other things,sorry :(
- Combo color 3 and 4 are the same. Remove one of them. Different combo colors are important to reflect when there is a change in distant snapping. fixed

[Hard]

00:37:820 - 01:06:896 - You should use a higher distant snapping as everything feel really clustered here. fixed(use 1.3x DS
00:44:281 (5) - Curve it. fixed
00:45:204 (1.2.3.4) - Curve all the sliders, feel weird straight. http://puu.sh/6kcz http://puu.sh/6kcB fixed
00:49:820 (2.4.6) - Curve all the sliders. fixed
01:00:896 (3) - Curve it. i think use straight slider here is better
01:35:512 (3.4.5) - A lot nicer if you curve them a bit. http://puu.sh/6kdk fixed
01:40:589 - 01:54:896 - Again, you should use higher distant snapping here. fixed
01:40:589 (1.3) - Curve both sliders. fixed
01:45:204 (2) - Curve it. fixed
01:55:935 (4,5) - Nicer if you curve them http://puu.sh/6kdO. fixed
01:57:781 (4.5) - ^ http://puu.sh/6kdX fixed
02:11:050 (3.4) - (3) isn't really follow anything, but if you want to keep it, I suggest making (3,4) a slider instead. http://puu.sh/6kep hmm...i think is't OK,no changed
02:52:589 (2) - Don't understand why you didn't curve this slider, curve it. fixed
03:23:973 (2.3.4.5.6) - This is just a box pattern, let's try to make it more interesting. First, curve all the sliders. Change distant snap to 1.8x and place (4) like in the picture and stack (5.6) at slider (4)'s end. http://puu.sh/6kf4 fixed(but i don't want to make a jump here,so i use 1.1x as usual
03:27:666 (2.3) - Nicer to curve them. http://puu.sh/6kfB fixed
03:37:358 (4.5) - This could be more interesting. Do grid level 4 and move (4) 2 grid up and (5) 2 grid down. End result should be like this http://puu.sh/6kfZ. fixed

Could be better if you curve all the sliders. Pretty solid overall through.

[Insane]

00:05:391 (8) - Put it slight more up-left (x:80 y:224). A bit more interesting. fixed
00:12:225 (5.6) - I don't see why you didn't curve them. Curve them. http://puu.sh/6kh2 i want to make 5 symmetry with 3,so i just curve 5 instead
00:49:589 (2.3.4.5.6) - You should use higher distant snapping for this part as it will be hard to read for people who use the default skin since this hit burst is covering the next note. fixed(make them another shape so that it will be easier to read
00:54:435 (6,8) - Curve them. fixed
01:04:358 (2.3.4.5) - I like this better http://puu.sh/6ki8 fixed
01:05:512 (1-13) - Can you make this stream look better? fixed(make them another shape
01:11:512 (4.5) - Box pattern, I suggest moving them like this http://puu.sh/6kiB. Don't worry too much about the distant snapping between (5.6) being 1.8x. hmm...i think it looks good,no changed:(
01:35:973 (6) - You should curve this slider. http://puu.sh/6kiN fixed
01:44:281 (1-7) - This accelerated spacing look really weird, I suggest you keep the spacing the same here. fixed
03:28:243 (4) - You should curve this slider. fixed

Fun map, nice!

Since the song has a low bpm, I thought i would be bored, but all the map were fun, great job to both mappers. Also thanks for posting in my queue, mjw, I like your maps and song choices. Starred!

Good luck!
thx a lot,really helpful :)
Amule

AIR315 wrote:

[Amule]
01:18:435 (1) - finish ok
01:25:820 (1) - finish ok
01:29:512 (1) - 有點不好看阿......
01:33:204 (1) - finish ok
02:06:435 (1) - finish ok
02:19:358 (1) - finish ok
02:21:204 (1) - finish ok
02:57:435 (2) - 拉到02:58:127......感覺較好...... no...不变更
02:59:973 (1) - finish ok
03:01:820 (1) - finish ok
03:07:358的kiai要不要改設在02:59:973(要改的話就加上面那兩個finish......不改就不用加了......) no.
03:09:204 (1) - finish ok
03:14:743 (1) - finish ok
03:22:127 (1) - finish ok

merchat7 wrote:

[Amule]
- Rename to Amule's Normal? no. I like simple diff name.
- Since this is the easiest difficulty on this mapset, you should try not to have speed changes. no, I intended to make fit in this song.
- Keep spacing the same for the whole map. You shouldn't have jumps in Normal and this is the easiest difficulty on this mapset so you should definitely not have jumps. I will try to mention them all, but I might miss some, so check the whole map just incase. where are there so difficult jumps in my diff ? :o

00:06:058 (1,2 1) - Remove new combo from 00:08:725 (1). Don't see a reason for this. Then place (1,2) like this http://www.puu.sh/6k6o.
Remove one repeat from (3) and add a hit circle where the repeat was. Then place it like this http://www.puu.sh/6k6B. Add whistle on the hit circle (4). Much more interesting and you get rid of a kick slider. only change new combo.

00:14:058 (1.2) - Snap them to 1.0x distant snapping. Try http://www.puu.sh/6k7m no.
00:16:725 (1,2) - ^ This, http://www.puu.sh/6k7s no.
00:19:391 (1) - Really short spinner for the easiest diff. Repeating slider instead, like this perhaps http://www.puu.sh/6k8g I don't think so. because auto can do 6000 spinner.
01:06:435 (4,5) - A bit boring when you place it like a box pattern, just try something more interesting, for example this, http://puu.sh/6k8K no....
01:12:896 (1.2) - Another jump, snap it to 1.0x distant snapping. Also, try to be more interesting with your slider. For example, try something like this http://puu.sh/6k98 no...
01:39:666 (2) - Curve it. Try this? http://puu.sh/6k9t ok
02:43:358 (3.4) - Do something more interesting with these sliders, not nice to see this many straight sliders. no.
02:49:358 (2) - A bit boring, try to use more interesting slider shape, like this for example http://www.puu.sh/6k9W. Sorry if the slider look a bit ugly as I'm not great with sliders. no.
02:50:743 (1.2.3.4) - Use 1.0x distant snapping. no..but a little difficult for beginner D;
03:05:858 (3) - Don't use kick sliders, remove one repeat and add circle where repeat was http://puu.sh/6kai. no.
03:16:589 )1.2) - Another jump, snap to 1.0x distant snap. no.
03:27:666 (1.2 1.2) - ^ Remove all the jumps. no.
03:38:973 (1.2.3.4) - Box pattern and you used higher distant snapping than normal here. I understand why you would do it through as it's impossible to make a nice pattern with this low distant snap, but try this? http://www.puu.sh/6kbf. Make the sliders look better and it should work. no.
Download: UR@N - refrain moon (mjw5150) [Amule].osu
winber1
General

--The red timing section should start at 00:21:225 (with BPM 130) not at 00:37:820 -
--i find the beginning of the song a little loud (at least for hard and insane. perhaps 50% volume is better? that's just me tho

Insane

00:19:391 (1) - i would end this spinner at 00:21:225 - with normal hitsounds and a hitfinish
01:07:935 (5,6) - this just awkward to play. I would much rather have something like this because the vocals actually play a note at 01:08:166 and it is awkward to hit a not one a blue tick at 01:08:396 when the music doesn't provoke something like that: (where you place the notes don't really matter, i was just suggesting a different kind of rhythm)
actually, you could also do something like this i guess too:
01:09:781 (5,6) - ^
02:04:589 (1,2,3,4,5,6,7) - idk, make a little more symmetrical? this pattern just doesn't look that attractive to me some reason. it would better to me if 02:04:589 (1,2,4,6) - and 02:05:050 (3,5,7) - were more linear, but that's just me
02:24:781 (x) - sounds better if you add a note here, but obviously you will need to rearrange some spacing to do so.
03:18:781 (x) - ^

Hard

00:15:725 (x) - i would add a note. it sounds better to me and it is more consistent with your pattern, cuz previously, you never put a rest or space when the vocals stopped singing (such as 00:02:725 (5) - ) so why do you need to put a space here right now?
00:16:058 (1) - if you apply the above, remove combo and then add new combo to next note.
00:19:392 (1) - same as insane
01:55:935 (4,5) - like insane, this is just awkward to play. THis is a little different from 01:08:281 (4,5), which i am fine with because you actually the play the downbeat of 01:08:281 (4,5), so it isn't as awkward. Trying to play the blue tick note at 01:56:396 (5) - is a little awkward, and i just have this impulse to hit the slider 1/4 tick early
01:57:781 (4,5) - ^

Amule


00:06:058 (3) - new combo to continue pattner..?
00:14:058 (1,2,1,2) - maybe it's just me, but even if it's so easy, i still wouldn't do something like this.
00:19:392 (1) - same as hard and insane
01:09:204 (1) - just my opnion, but I would remove combo, because this is all in one pattern. I know you are trying to follow vocals, so if you want to keep it, then you can.
01:12:896 (1,2) - erm... idk. honestly, i wouldn't really use jumps like this in the easiest difficulty unless it really fits the music. I won't complain about these anymore, but you could consider changing any other sort of "jumps"
03:24:896 (3) - add one more repeat

I'll just imagine those jumps aren't there in the easy diff lol and give you a star~ :3

Nice map! :3

Topic Starter
mjw5150

winber1 wrote:

General

--The red timing section should start at 00:21:225 (with BPM 130) not at 00:37:820 - fixed
--i find the beginning of the song a little loud (at least for hard and insane. perhaps 50% volume is better? that's just me tho fixed

Insane

00:19:391 (1) - i would end this spinner at 00:21:225 - with normal hitsounds and a hitfinish fixed,but i prefer to end it with finish only
01:07:935 (5,6) - this just awkward to play. I would much rather have something like this because the vocals actually play a note at 01:08:166 and it is awkward to hit a not one a blue tick at 01:08:396 when the music doesn't provoke something like that: (where you place the notes don't really matter, i was just suggesting a different kind of rhythm) sorry,but i think they are fine,no changed
SPOILER
[attachment=0:3ec02]screenshot129.jpg[/attachment:3ec02]
actually, you could also do something like this i guess too:
SPOILER
[attachment=1:3ec02]screenshot130.jpg[/attachment:3ec02]
01:09:781 (5,6) - ^ same as above
02:04:589 (1,2,3,4,5,6,7) - idk, make a little more symmetrical? this pattern just doesn't look that attractive to me some reason. it would better to me if 02:04:589 (1,2,4,6) - and 02:05:050 (3,5,7) - were more linear, but that's just me fixed(make them more symmetrical
02:24:781 (x) - sounds better if you add a note here, but obviously you will need to rearrange some spacing to do so. fixed
03:18:781 (x) - ^ fixed

Hard

00:15:725 (x) - i would add a note. it sounds better to me and it is more consistent with your pattern, cuz previously, you never put a rest or space when the vocals stopped singing (such as 00:02:725 (5) - ) so why do you need to put a space here right now? fixed(add a slider instead of the note
00:16:058 (1) - if you apply the above, remove combo and then add new combo to next note. fixed
00:19:392 (1) - same as insane fixed
01:55:935 (4,5) - like insane, this is just awkward to play. THis is a little different from 01:08:281 (4,5), which i am fine with because you actually the play the downbeat of 01:08:281 (4,5), so it isn't as awkward. Trying to play the blue tick note at 01:56:396 (5) - is a little awkward, and i just have this impulse to hit the slider 1/4 tick early same as insane
01:57:781 (4,5) - ^ same as insane
[b]
thx a lot :3
shikyu
via mod request, suggestions:
[Amule]
01:23:050 (2) - move 2 ticks ahead, sounds better
01:59:512 (2) - add whistle, sounds better
02:00:435 (4) - ^
02:00:896 (5,6) - add whistle at the end of slider
03:31:820 (2) - add clap
03:32:743 (4) - ^

[Hard]
02:47:994 (4) - move 2 grid upper
03:11:648 (4) - move 3 grid upper
03:37:725 (5) - make it symmetric with slider (6)
good, but have to fix some spacing

[Insane]
same here, fix some spacing

ok, that's all
Topic Starter
mjw5150

shikyu wrote:

[Hard]
02:47:994 (4) - move 2 grid upper fixed
03:11:648 (4) - move 3 grid upper no
03:37:725 (5) - make it symmetric with slider (6) fixed
good, but have to fix some spacing

[Insane]
same here, fix some spacing fixed some spacing

ok, that's all
modding thx~
Breeze

General

  1. [Amule]的预览点是131743而另外2个难度是131763, 请确认使用一致的
  2. [Amule]的第二个红线在00:37:820, 而另外2个难度在00:21:225, 这个也请使用一样的设置

Amule

  1. 不建议在最简单的难度里使用大间距的jump
  2. 00:18:058 (2) - ^
  3. 01:07:363 (1) - 加个finish?
  4. 01:13:825 (2) - 最好别用jump
  5. 01:28:594 (2) - ^
  6. 02:15:671 (1) - finish?
  7. 02:23:056 (1) - ^
  8. 02:50:748 (1,2,3,4) - 这种小jump我觉得还好, 虽然也不建议在最简单难度用
  9. 03:11:056 (1) - finish?
  10. 03:28:594 (2) - 好吧, 看来你挺喜欢这么用
  11. 03:30:440 (2) - ^
  12. 03:31:363 (1) - finish
  13. 03:35:056 (1) - ^

Hard

  1. 00:45:210 (1) - 这里用normal hitsound貌似感觉更好
  2. 00:52:594 (1) - ^, 提高一点音量感觉更好, 比如85%左右什么的
  3. 00:59:979 (1) - ^, 普通音量就好, 其他还有些像这样的我就不说, 你用soft finish感觉也是很合适的

Insane

  1. 背景图略H啊, 最好换张, 不然我觉得很容易被吐槽

nice map
star
spboxer3
[General]
紅線要定一個位置 不能diff不同就讓紅線不同了
Amule kiai難度比其他的diff慢了20ms左右


[Hard]
02:11:071 (3,4) - [nazi]右移一格grid(size 4)


red 是 Rank Rule
其他排列部份沒什麼可以挑剔的~
Topic Starter
mjw5150

Breeze wrote:

General

  1. [Amule]的预览点是131743而另外2个难度是131763, 请确认使用一致的 fixed
  2. [Amule]的第二个红线在00:37:820, 而另外2个难度在00:21:225, 这个也请使用一样的设置
fixed

Hard

  1. 00:45:210 (1) - 这里用normal hitsound貌似感觉更好 还是感觉soft好1点,no changed
  2. 00:52:594 (1) - ^, 提高一点音量感觉更好, 比如85%左右什么的 同上,另外音量提高了~
  3. 00:59:979 (1) - ^, 普通音量就好, 其他还有些像这样的我就不说, 你用soft finish感觉也是很合适的
同上

Insane

  1. 背景图略H啊, 最好换张, 不然我觉得很容易被吐槽
唔...背景图不怎么想换呢 先就这样先吧 实在不行在说lol

nice map
star

spboxer3 wrote:

[General]
紅線要定一個位置 不能diff不同就讓紅線不同了
Amule kiai難度比其他的diff慢了20ms左右
fixed

[Hard]
02:11:071 (3,4) - [nazi]右移一格grid(size 4) fixed


red 是 Rank Rule
其他排列部份沒什麼可以挑剔的~
感谢2位的mod~
Amule

shikyu wrote:

[Amule]
01:23:050 (2) - move 2 ticks ahead, sounds better
01:59:512 (2) - add whistle, sounds better
02:00:435 (4) - ^
02:00:896 (5,6) - add whistle at the end of slider
03:31:820 (2) - add clap
03:32:743 (4) - ^ All fixed~

winber1 wrote:

Amule
00:06:058 (3) - new combo to continue pattner..? fixed~
00:14:058 (1,2,1,2) - maybe it's just me, but even if it's so easy, i still wouldn't do something like this. no~
00:19:392 (1) - same as hard and insane fixed~
01:09:204 (1) - just my opnion, but I would remove combo, because this is all in one pattern. I know you are trying to follow vocals, so if you want to keep it, then you can. no~
01:12:896 (1,2) - erm... idk. honestly, i wouldn't really use jumps like this in the easiest difficulty unless it really fits the music. I won't complain about these anymore, but you could consider changing any other sort of "jumps" no~
03:24:896 (3) - add one more repeat fixed~

Breeze wrote:

Amule

  1. 不建议在最简单的难度里使用大间距的jump
  2. 00:18:058 (2) - ^ fixed~
  3. 01:07:363 (1) - 加个finish? fixed~
  4. 01:13:825 (2) - 最好别用jump bit changed~
  5. 01:28:594 (2) - fixed~
  6. 02:15:671 (1) - finish? fixed~
  7. 02:23:056 (1) - ^ fixed~
  8. 02:50:748 (1,2,3,4) - 这种小jump我觉得还好, 虽然也不建议在最简单难度用 no change plz
  9. 03:11:056 (1) - finish?
  10. 03:28:594 (2) - 好吧, 看来你挺喜欢这么用 no change plz
  11. 03:30:440 (2) - ^ no change plz
  12. 03:31:363 (1) - finish fixed~
  13. 03:35:056 (1) - ^ fixed~
Download: UR@N - refrain moon (mjw5150) [Amule].osu
Hinagiku
:D as a player,just some suggestion to you >:(
Amule
as a player,I never play normal difficult so I can't mod it :( :(
Hard
ar add 1
01:23:648 add a note?if so, use finish hitsound?
01:32:994 (1) - I think this jump is ugly :(
01:55:956 (4) - end at 01:56:532&add a note at 01:56:763?
01:58:263 (5) - delete it and add two note at 01:58:378&01:58:609?
at last some slider set not beautiful but the rhythm is ok :(
Insane
00:43:378 (7) - new combo
01:05:532-01:06:917 the stream is abrupt so I think delete cob 2&4
02:59:764 (1,2,3,6) - overclap
:D :D
Topic Starter
mjw5150

Hinagiku wrote:

:D as a player,just some suggestion to you >:(
Amule
as a player,I never play normal difficult so I can't mod it :( :(
Hard
ar add 1 fixed
01:23:648 add a note?if so, use finish hitsound?no
01:32:994 (1) - I think this jump is ugly :( but i think it's fine,no changed
01:55:956 (4) - end at 01:56:532&add a note at 01:56:763? no
01:58:263 (5) - delete it and add two note at 01:58:378&01:58:609? no
at last some slider set not beautiful but the rhythm is ok :(
Insane
00:43:378 (7) - new combo fixed
01:05:532-01:06:917 the stream is abrupt so I think delete cob 2&4 no
02:59:764 (1,2,3,6) - overclap i think it's fine
:D :D
thx :)
Aleks719
General
add "Uran" to the tags. as alternative name.

For next modders, title is correct:


Insane
01:07:032 - add note? it's a steam, no need to break it
01:13:378 (3,4) - keep jump here, spacing a bit confused me
01:55:032 - add note? same reason
02:02:532 (1,2) - not sure, so confusing for me ><
02:58:148 - [T] make volume about 40-50% on this section. imo - better.
02:58:609 - this break is too short, remove it~
03:41:532 (4,5,6,7,8) - should be , but i suggest to map without 1/8 ^^"" It's really not necessary. Also finish hitsound on (9) should be Normal, not soft.

Hard
00:46:148 (2) - make this
01:02:764 (6) - add whistle to the start, remove from the end
01:07:148 (1,2,3,4) - rhythm should be like here
01:08:994 (1,2,3,4,5,6) - ^
01:19:148 (3,5,7) - replace these notes to the starts of next sliders :
01:39:225 - remove break? it's too short
01:55:379 (2,3,4,5) -
01:56:994 (1,2,3,4,5) - ^
02:58:609 - remove break? it's too short
03:40:610 (1) - normal finish on the end sounds better

Amule
02:58:609 - remove break? it's too short
03:17:532 (2) - too far. Reduce this jumps a bit
03:27:686 (1,2,1,2) - reduce spacing a bit too
03:38:763 (1,2,3,4) - imo, here too
03:40:609 (1) - normal finish on the end sounds better
Topic Starter
mjw5150

Aleks719 wrote:

General
add "Uran" to the tags. as alternative name. fixed

For next modders, title is correct:


Insane
01:07:032 - add note? it's a steam, no need to break it a stream from 0.5x BPM to 1.0x is so confused,so don't want to change this :(
01:13:378 (3,4) - keep jump here, spacing a bit confused me fixed
01:55:032 - add note? same reason same as above
02:02:532 (1,2) - not sure, so confusing for me >< lol
02:58:148 - [T] make volume about 40-50% on this section. imo - better. 50% is a little low,and I make it 60%
02:58:609 - this break is too short, remove it~ fixed
03:41:532 (4,5,6,7,8) - should be , but i suggest to map without 1/8 ^^"" It's really not necessary. Also finish hitsound on (9) should be Normal, not soft. I think 1/8 is OK(the same as 02:26:301),so I just add normal finish at the end :(

Hard
00:46:148 (2) - make this fixed
01:02:764 (6) - add whistle to the start, remove from the end fixed
01:07:148 (1,2,3,4) - rhythm should be like here Sorry but I want keep my own rhythem style here
01:08:994 (1,2,3,4,5,6) - ^ same as above
01:19:148 (3,5,7) - replace these notes to the starts of next sliders :
hmm,OK fixed
01:39:225 - remove break? it's too short I will keep it to give player a little rest(although it only has 1s)
01:55:379 (2,3,4,5) - same as above
01:56:994 (1,2,3,4,5) - ^ same as above
02:58:609 - remove break? it's too short fixed
03:40:610 (1) - normal finish on the end sounds better fixed

Amule
02:58:609 - remove break? it's too short
03:17:532 (2) - too far. Reduce this jumps a bit
03:27:686 (1,2,1,2) - reduce spacing a bit too
03:38:763 (1,2,3,4) - imo, here too
03:40:609 (1) - normal finish on the end sounds better
fixed
thanks a lot :)
[CSGA]Ar3sgice
Hi, from my queue

nice song

but I don't know why the fast music part is a break 0.0

[Armin]

  1. 00:15:391 (2) - better not jump in easy...
  2. 01:29:532 (1) - I think the shape looks better if mve third point to (154,381)
  3. 03:30:455 (2) - use 1/2 reverse slider here?
[Hard]

  1. 00:06:725 (3,5) - add whistle on start?
  2. 00:10:058 (5) - remove whistle on end?
  3. 00:11:058 (1) - why jump here? I think stacking on 2 is better to play, and creates a better effect
  4. 01:01:841 (5,6) - move to the left a little
  5. 03:11:994 (5,6,7,1,2) - form a pentagon here? = =
[Insane]

  1. I don't know why you use the 0.5x sections... = = it's not so happy to play the slow sliders in insane... so... maybe use 0.75x? = =
  2. 00:00:392 (1,2,3) - add some curve to 2
  3. 00:05:391 (8) - move (87,208)
  4. 00:06:725 (4) - whistle
  5. 00:10:058 (4) - no whistle on end..
  6. 00:58:840 (8) - spacing too close
  7. 01:00:686 (2,3) - ^
  8. 01:09:686 (4,5,6,7) - increase some spacing here, or the next jumps are too sudden
  9. 01:32:301 (6,7,8) - spacing different? why?
  10. 01:34:147 (6,7,8) - ^
  11. 02:48:801 (-1) - add note
Good luck~
Topic Starter
mjw5150

[CSGA]Ar3sgice wrote:

Hi, from my queue

nice song

but I don't know why the fast music part is a break 0.0

[Armin]

  1. 00:15:391 (2) - better not jump in easy... fixed(reduce the spacing
  2. 01:29:532 (1) - I think the shape looks better if mve third point to (154,381) fixed
  3. 03:30:455 (2) - use 1/2 reverse slider here?
[Hard]

  1. 00:06:725 (3,5) - add whistle on start? no
  2. 00:10:058 (5) - remove whistle on end? no
  3. 00:11:058 (1) - why jump here? I think stacking on 2 is better to play, and creates a better effect fixed
  4. 01:01:841 (5,6) - move to the left a little fixed
  5. 03:11:994 (5,6,7,1,2) - form a pentagon here? = = no
[Insane]

  1. I don't know why you use the 0.5x sections... = = it's not so happy to play the slow sliders in insane... so... maybe use 0.75x? = =
  2. 00:00:392 (1,2,3) - add some curve to 2 no
  3. 00:05:391 (8) - move (87,208) fixed
  4. 00:06:725 (4) - whistle no
  5. 00:10:058 (4) - no whistle on end.. no
  6. 00:58:840 (8) - spacing too close i think it's fine
  7. 01:00:686 (2,3) - ^
  8. 01:09:686 (4,5,6,7) - increase some spacing here, or the next jumps are too sudden no,i think it's fine
  9. 01:32:301 (6,7,8) - spacing different? why? hmm,ok,fixed
  10. 01:34:147 (6,7,8) - ^
  11. 02:48:801 (-1) - add note no
Good luck~
modding thanks:p
LKs
general

errors

  1. 第一条线offest707
suggestions

  1. 统一BG图名字 比如bgHard
  2. 命名是怎么的 有amule是不是该有别的一个体系的我错了 其实不写Amule's Easy吗 我直接悲剧了
Amule

01:12:917 (5,6) - 为什么不加音效
其实吧 有的地方加normal-hitnormal音会很好 但你没加

Hard


02:50:764 (1) - 这结尾改成clap,再用finish太冲了
02:57:456 (4) - 结尾降低音量

Insane

想当年我一个BG里露了一个pants就被MAT要求换BG :o
01:02:301 (2,3,4) - 着一系列的排版不好,你做着做着就把自己逼到绝路了,不得不改变间距和不惜遮挡来逃脱
01:08:416 (6) - 开头放clap会不会带感,可以考虑之后的同样节奏的也这么做

Topic Starter
mjw5150

LKs wrote:

general

errors

  1. 第一条线offest707
suggestions

  1. 统一BG图名字 比如bgHard
  2. 命名是怎么的 有amule是不是该有别的一个体系的我错了 其实不写Amule's Easy吗 我直接悲剧了 难度名的话 amule在之前的post里说过了 就用他的ID BG名嘛。。。懒得改了lol
Amule

01:12:917 (5,6) - 为什么不加音效
其实吧 有的地方加normal-hitnormal音会很好 但你没加

Hard


02:50:764 (1) - 这结尾改成clap,再用finish太冲了
02:57:456 (4) - 结尾降低音量

Insane

想当年我一个BG里露了一个pants就被MAT要求换BG :o =到他们吐槽了在换吧lol
01:02:301 (2,3,4) - 着一系列的排版不好,你做着做着就把自己逼到绝路了,不得不改变间距和不惜遮挡来逃脱
01:08:416 (6) - 开头放clap会不会带感,可以考虑之后的同样节奏的也这么做

其他的都改了

thanks for your modding:3
Aleks719
Reminder : we fixed offsets, double checking (thx, Kurai~) (-7 for 1st, -15 for 2nd)

Insane
00:00:366 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:39:210 (1) - map this break like in Amule

Hard
00:00:700 (1) - new combo bug, add nc here
00:19:367 (1) - start and end of spinner are unsnapped
01:39:210 (1) - map this break like in Amule

Amule
00:00:700 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:07:364 (1,2,1,2) - unstack please if it possible
03:16:595 (1) - add finish to the start, because there is finish in music
03:23:979 (1) - add finish
03:27:672 (1) - add finish to the start, because there is finish in music
03:38:749 (1) - ^
Topic Starter
mjw5150

Aleks719 wrote:

Reminder : we fixed offsets, double checking (thx, Kurai~) (-7 for 1st, -15 for 2nd)

Insane
00:00:366 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:39:210 (1) - map this break like in Amule

Hard
00:00:700 (1) - new combo bug, add nc here
00:19:367 (1) - start and end of spinner are unsnapped
01:39:210 (1) - map this break like in Amule

Amule
00:00:700 (1) - new combo bug, add nc here
00:19:366 (1) - end of spinner is unsnapped
01:07:364 (1,2,1,2) - unstack please if it possible
03:16:595 (1) - add finish to the start, because there is finish in music
03:23:979 (1) - add finish
03:27:672 (1) - add finish to the start, because there is finish in music
03:38:749 (1) - ^
fixed :)
thanks again for your modding :)
Aleks719
looks better! good luck and bubbled !
abalee
old bubble is cleaning up!
mancuso_JM_
CONGRATZ!!! :D
KayeSara
水货好 :3
Backfire
ASS TITS ASS BOOBS
Hanyuu
The BG..
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