Wow, A map with so many jumps....
(Hi,Miya..I found your map in #modreqs)
[HARD]
00:25:008 (3,4) - because you have used 1.2X DS on the 00:23:831 (1,2) - , imo, using a 1.2X DS between 3&4 is better. (to keep the play not jump suddenly)
00:31:675 (1,2,3,4,5,6,7) - change like this? whistle on 2&6
http://osu.ppy.sh/ss/217692
00:51:871 (6,1) - why a 3.0X+ jump here? just the same DS like before (around 2.0X~2.6X)
02:24:420 (7) - new combo here?
02:44:616 (1,2) - = = 3.0X agian...and then quite hard to catch the 3 and the stream after 3.
I guess that's all....I'm not a fan for jumps = =...
BTW,,I think the diffs spread of your map is not good. Because your hard is much harder than the normal diff. Maybe an extra diff between them is neccesary. But it depends on the BAT...
Anyway,your map is nice...Good luck!!:D
And if you have time for M4M please mod this map, thx.
http://osu.ppy.sh/s/41444
EDIT: Here is a star I forget ,:D Go and rank it

(Hi,Miya..I found your map in #modreqs)
[HARD]
00:25:008 (3,4) - because you have used 1.2X DS on the 00:23:831 (1,2) - , imo, using a 1.2X DS between 3&4 is better. (to keep the play not jump suddenly)
00:31:675 (1,2,3,4,5,6,7) - change like this? whistle on 2&6
http://osu.ppy.sh/ss/217692
00:51:871 (6,1) - why a 3.0X+ jump here? just the same DS like before (around 2.0X~2.6X)
02:24:420 (7) - new combo here?
02:44:616 (1,2) - = = 3.0X agian...and then quite hard to catch the 3 and the stream after 3.
I guess that's all....I'm not a fan for jumps = =...
BTW,,I think the diffs spread of your map is not good. Because your hard is much harder than the normal diff. Maybe an extra diff between them is neccesary. But it depends on the BAT...
Anyway,your map is nice...Good luck!!:D
And if you have time for M4M please mod this map, thx.
http://osu.ppy.sh/s/41444
EDIT: Here is a star I forget ,:D Go and rank it