forum

Choucho - Dramatic Daydream

posted
Total Posts
145
show more
regenz
IRC Make Jump map guide and suggestion

SPOILER
00:24 <Miya> : regenz, test my map please >.<
00:24 *Miya is listening to (Choucho - Dramatic Daydream)[http://osu.ppy.sh/s/42485]
00:25 <regenz> : ok sec after i mod this offset lol
00:25 <Miya> : okay, i'll wait for you ^^
00:29 <regenz> : ok
00:29 <regenz> : told me when you promth to peek
00:30 <Miya> : have you download it?
00:30 <regenz> : yes
00:30 <regenz> : all done
00:30 <Miya> : okay let's start :)
00:31 <Miya> : careful it's jumpy
00:31 <regenz> : can change
00:31 <Miya> : is it too hard?
00:32 <regenz> : it's insane lol
00:32 <Miya> : >.<
00:32 <regenz> : can change ar to 8 ? i
00:32 <regenz> : i change but you don't
00:32 <regenz> : need to upload
00:32 <regenz> : just change ar 8 and peek me again
00:32 <Miya> : i see
00:32 <Miya> : well this map is jumpy even it's hard :)
00:32 *Miya is listening to (Loos - Love * Beam)[http://osu.ppy.sh/s/30730]
00:33 <regenz> : can peek me ?
00:33 <Miya> : wait
00:34 <regenz> : not work ?
00:34 <Miya> : huh?
00:34 <regenz> : can peek ?
00:34 <Miya> : it said i don't have the map o.o
00:34 <Miya> : can't
00:34 <regenz> : did you change app to 8 ?
00:34 <Miya> : no >.<
00:34 <Miya> : wait
00:34 <regenz> : change plz but not upload
00:35 <regenz> : just for the sake to peek me
00:35 <Miya> : okay
00:35 <Miya> : done
00:37 <Miya> : wow, it's play better
00:37 <Miya> : :)
00:38 <regenz> : because Ar make jump read easier
00:38 <Miya> : the jump is too hard?
00:38 <regenz> : it's very hard
00:38 <regenz> : lol
00:38 <Miya> : maybe i should decrease the range of the jump?
00:38 <regenz> : 00:19:508 (1,2,3,4,5) - this jump is acceptable for me for Hard diff
00:42 <regenz> : ok
00:42 <regenz> : I have some my (suck) jumppy map if you want to see
00:42 <regenz> : it's a bit simillar to u
00:42 <regenz> : but it's easier in term of jump
00:44 <Miya> : see it's jumpy too >.<
00:44 <regenz> : you can try
00:44 *regenz is listening to (Haruka Shimotsuki - Natsu No Haoto (Short Ver.))[http://osu.ppy.sh/s/17443]
00:44 <regenz> : about that map
00:44 <Miya> : what's about that map? o.o
00:44 <regenz> : i think it's fine to jump becoz that are hardest of mapset imo
00:44 <regenz> : and mapper name orz
00:45 <Miya> : mapper name is you :3
00:45 <regenz> : it's look like a bit not fair
00:45 <regenz> : no no i mean that map that you send me
00:45 <regenz> : above is the jumpy map that i try to make
00:45 <regenz> : you can try insane but
00:45 <Miya> : play the harp map?
00:45 *regenz is listening to (Haruka Shimotsuki - Natsu No Haoto (Short Ver.))[http://osu.ppy.sh/s/17443]
00:46 <Miya> : oh you should remove the 'menu' from the bg >.<
00:46 <Miya> : it doesn't look good
00:46 <regenz> : i made that when i'm newbie
00:46 <regenz> : don't worry it's graveyard
00:46 <regenz> : not hard lol
00:46 <regenz> : insane diff is correct
00:46 <regenz> : that's draft
00:47 <Miya> : insane diff?
00:47 <regenz> : yes
00:49 <regenz> : lol
00:49 <regenz> : is that suck
00:50 <Miya> : uh oh, the spacing >.<
00:50 <regenz> : destroy the map feeling with jump
00:50 <Miya> : :D
00:50 <regenz> : it has huge space but you can follow becoz it' has very low bpm
00:50 <Miya> : well, my first map is bad too
00:50 <regenz> : but someone like this
00:50 <regenz> : they said
00:50 <regenz> : this is jump trainer map
00:50 <regenz> : lol
00:50 <Miya> : yes the song is good :)
00:51 <Miya> : try to resurrect it regenz
00:51 <regenz> : song good but jump destroy flow
00:51 <regenz> : about easy
00:51 <regenz> : can you try ?
00:51 <Miya> : you should total remap the map :3
00:51 <regenz> : i think that's very beginer
00:51 <regenz> : i remap normal easy
00:51 <regenz> : and for insane i giveup
00:51 <regenz> : can't made that
00:52 <regenz> : it's not suit for insane at all
00:52 <regenz> : this song
00:52 <regenz> : i fail at pick this song to make at first place
00:52 <Miya> : hmm, yes, the hardest diff should be hard
00:52 <Miya> : not insane
00:52 <Miya> : the song itself is not suit for insane
00:52 <regenz> : yes don't blame me in past
00:52 <regenz> : it's my 2nd map
00:52 <regenz> : lol
00:53 <regenz> : can you play easy
00:53 <Miya> : my 1st and 2nd is went to graveyard too :P
00:53 <Miya> : of course
00:53 <regenz> : just want to know is that boring or not
00:53 <Miya> : watch me
00:54 <regenz> : to shameless to show my noobish map lol
00:56 <Miya> : at least the flow is much better
00:56 <Miya> : :)
00:56 <regenz> : don't let other know this suck
00:56 <regenz> : plz
00:56 <regenz> : lol
00:56 <Miya> : lol, okay okay :P
00:56 <regenz> : ok
00:56 <regenz> : the point that i want to let you know
00:56 <Miya> : so, should i make my choucho map more easiear?
00:56 <regenz> : the distane
00:56 <regenz> : of jump
00:56 <regenz> : should consider due bpm too
00:56 <regenz> : not only distance
00:57 <regenz> : and Ar effect jump map too
00:57 <Miya> : i see
00:57 <Miya> : well, ar 8 plays much better
00:57 <regenz> : and some anti jump
00:57 <regenz> : destroy your jump flow
00:58 <regenz> : like this
00:58 <Miya> : there's anti jump in my map?
00:58 <regenz> : 00:23:037 (7) -
00:58 <regenz> : this one
00:58 <Miya> : so i should move that much further?
00:58 <regenz> : yes if you want to keep jump
00:59 <regenz> : about these set
00:59 <regenz> : 00:25:782 (1,2,3,4,5,6) -
00:59 <regenz> : there are 2 set of jump in these one complex jump
00:59 <Miya> : so?
01:00 <Miya> : is it bad>
01:00 <regenz> : hmm it's my bad
01:00 <regenz> : but i have suggestion but it make map more harder
01:00 <regenz> : but more fun to play in term of jumppy map
01:00 <regenz> : 00:26:174 (3,4) - swap this note
01:01 <Miya> : it's make the pattern more harder o.o
01:01 <regenz> : yes
01:01 <regenz> : as i told you lol
01:01 <Miya> : oh no, it's already hard >.<
01:01 <regenz> : well
01:01 <regenz> : total this map is insane
01:01 <regenz> : no doubt
01:02 <regenz> : some jump that is acceptable
01:02 <regenz> : are this
01:02 <regenz> : 00:19:508 (1,2,3,4,5) -
01:03 <regenz> : 00:52:057 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,9,10,1)
01:03 <regenz> : -
01:03 <regenz> : how long did you make that green timing point
01:03 <regenz> : lol
01:03 <Miya> : yes it's like insane, but there are ranked map that hard is jumpy too >.<
01:03 <Miya> : i don't know
01:03 <Miya> : :3
01:03 <regenz> : hmm to told you truth
01:03 <regenz> : i think you can do
01:03 <regenz> : if your mapset don't had insane
01:03 <regenz> : i think it can
01:04 <regenz> : and 2nd that map
01:04 <regenz> : mapper name is well know
01:04 <regenz> : and most bat let that pass
01:04 <regenz> : it's not fair
01:04 <regenz> : for us
01:04 <Miya> : so what? i would tell mat that natteke map must be insane too :D
01:05 <regenz> : yes you can make but no insane in mapset
01:05 <regenz> : this one is only Hard in your diff
01:05 <regenz> : i think it can
01:05 <regenz> : and 2nd tip
01:05 <regenz> : slider jump are alot easier
01:05 <Miya> : yes , i plan to make just 2 map set
01:06 <Miya> : slider jump? i rather to make slider to blanket pattern
01:06 <Miya> : >.<
01:06 <Miya> : hey, no insane stream right? :)
01:06 <regenz> : no not had
01:06 <regenz> : your problem is
01:07 <Miya> : lol, all of the time i just use triple stream
01:07 <regenz> : your jump not same distance and hard to predict with low level skill people
01:07 <regenz> : like me
01:07 <Miya> : hmm, it's a jump map >.<
01:07 <regenz> : 01:12:057 (1,2) - ok this one has 2.54
01:07 <Miya> : of course the spacing is not same :)
01:07 <regenz> : with 1 beat
01:08 <regenz> : 01:12:645 (2,3) - and this one has half beat with 2 ds
01:08 <Miya> : so?
01:08 <regenz> : so if you want to made it simillar jump you can use 01:12:645 (2,3) - with 1.27 ds
01:08 <Miya> : i rather make that pattern, and my jump pattern doesn't have a consistent spacing :)
01:09 <regenz> : 01:23:429 (1,2,3,4) - yeah this jump is good coz all ds can predict easliy
01:10 <regenz> : 01:36:370 (1,2,3,4,5) - this one you can NC at 01:36:762 (3) -
01:10 <regenz> : to make player read your note easier
01:10 <Miya> : hmm but the combo is not consistent later
01:10 <Miya> : ._.
01:11 <regenz> : this tip i learn form bat and i use it alot lol
01:12 <Miya> : >.<
01:12 <Miya> : beside jump, are there any bad thing about my map?
01:12 <regenz> : some of antijump
01:12 <regenz> : are
01:14 <regenz> : most note in kiai time are suitable for Hard
01:15 <Miya> : well in kiai time i use jump more less :)
01:16 <regenz> : did you fix anything in your map ?
01:16 <regenz> : if not
01:16 <Miya> : just the ar and anti jump that you told me :)
01:16 <regenz> : can you change ar to 9 and reduce drain by 2 tick and peek me again
01:16 <regenz> : ok up load first
01:16 <Miya> : what 9? no it's too insane >.<
01:17 <regenz> : no no it's mean i just want to let you peek me when play ar 9
01:17 <regenz> : no need to online change
01:17 <regenz> : just change and peek me
01:17 <regenz> : update ar 8 first then i'll update your map
01:17 <Miya> : hmm okay let's see
01:18 <Miya> : all right let's start
01:18 <Miya> : i have change the ar to 9 and reduce the hp drain by 2
01:20 <regenz> : i suck at stream lol
01:20 <Miya> : o.o
01:20 <regenz> : but had some skill of jump
01:20 <Miya> : sudden stream make you miss?
01:21 <Miya> : your acc really improve at ar 9 o.o
01:22 <regenz> : no i can stream only 110 bpm or less
01:22 <regenz> : lol
01:22 <regenz> : you should try too
01:22 <Miya> : :3
01:22 <Miya> : no i hate ar 9 >.<
01:22 <regenz> : this jump is easy with high ar but hard due low ar
01:22 <regenz> : rrly ?
01:22 <regenz> : you can't play that
01:22 <regenz> : me too
01:22 <Miya> : ar 8 is just fine :)
01:22 <regenz> : i need to play more to remember note
01:23 <Miya> : :)
01:23 <regenz> : i think this chat help you lol
01:23 <Miya> : btw the song is good right? :3
01:23 <regenz> : yeah kiaitime is best
01:23 <Miya> : choucho song is really good x)
01:24 <Miya> : so overall, how is my map?
01:24 <Miya> : give it a score :P
01:24 <regenz> : for Insane i can give 8/10 but if Hard I vote 5
01:24 <Miya> : o.o
01:24 <Miya> : is it really bad for hard?
01:24 <regenz> : but for me Ar 9 is fun
01:24 <regenz> : yes very
01:25 <Miya> : ah no for ar 9 >.<
01:25 <regenz> : haha
01:25 <regenz> : your map is
01:25 <regenz> : simillar to this
01:25 <Miya> : if i make the spacing consistent again, everyone will said my map is boring :(
01:25 *regenz is listening to (Yuki Kajiura - Mezame)[http://osu.ppy.sh/s/22659]
01:25 <regenz> : it's ok but not put anti jump to much lol
01:25 <regenz> : that's call trap
01:26 <regenz> : your map is close this
01:26 <Miya> : i need more definition at anti jump >.<
01:26 <regenz> : hmm
01:26 <regenz> : jump jump jump then > slow distance note
01:26 <regenz> : sudden slow distance
01:26 <Miya> : so, how should i stop the jump? :(
01:26 <regenz> : hmm for me
01:27 <regenz> : Nc to let player know
01:27 <regenz> : and most are readable
01:27 <regenz> : you can check my Alice magic map
01:27 <Miya> : hmm
01:27 <regenz> : it'has alot of jump but can easier to read due Nc guide
01:27 <regenz> : when jump Nc and when stop Nc
01:28 <regenz> : so that make a note split to 2 part and player can guess what next
01:28 <Miya> : hmm okay, i will reduce the number of anti jump :)
01:29 <regenz> : did you had a map
01:29 *regenz is editing (Rita - Alicemagic (Blasterhead Remix))[http://osu.ppy.sh/s/15780]
01:29 <regenz> : I can explain you
01:29 <regenz> : if you want
01:29 <Miya> : of course i have
01:29 <Miya> : wait
01:31 <Miya> : okay, maybe that's it
01:31 <Miya> : i have remove some anti jump that make the flow bad :)
01:32 <regenz> : i had antijump alot this map
01:32 *regenz is editing (Rita - Alicemagic (Blasterhead Remix))[http://osu.ppy.sh/s/15780]
01:32 <regenz> : but due Nc guide
01:32 <regenz> : it has no problem
01:33 <Miya> : okay thank for the advice :3
01:33 <Miya> : wow, you are really give more insight at making jump map
01:33 <regenz> : yeah lol
01:33 <Miya> : i should give you more than 2 kudosu really >.<
01:34 <regenz> : most tip i got form Bat and Mat
01:34 <regenz> : so it can use
01:34 <Miya> : :3
01:34 <regenz> : when you done edit lol
01:34 <Miya> : i hope this map is more fun to play than my previous map &&
01:34 <Miya> : ^^
01:35 <regenz> : your previous map is relax map
01:35 <regenz> : so it can't compare this
01:35 <Miya> : oh yes, it's new to me x)
01:36 *regenz is editing (Rita - Alicemagic (Blasterhead Remix))[http://osu.ppy.sh/s/15780]
01:36 <regenz> : open this ?
01:36 *Miya is editing (Rita - Alicemagic (Blasterhead Remix))[http://osu.ppy.sh/s/15780]
01:36 <Miya> : :3
01:36 <regenz> : 00:11:754 (4,1) - this note is a bit anti jump form previous jump
01:37 <regenz> : so I nc
01:37 <regenz> : 00:08:682 (1,2,1) - this one too
01:37 <regenz> : 00:14:104 (6,7,1) - this too
01:37 <regenz> : it's a lot
01:37 <Miya> : wait what diff?
01:37 <regenz> : insane
01:37 <regenz> : lol you open easy
01:38 <Miya> : so the comboing become random?
01:38 <regenz> : no
01:38 <Miya> : and not follow the rythim?
01:38 <regenz> : this map has piority to nc
01:38 <Miya> : oh it's not random, but doesn't follow the rythim
01:38 <regenz> : not sure
01:39 <regenz> : it take jump as 1st piority
01:39 <regenz> : then vocal
01:39 <Miya> : sure there are lot lot lot of jump here >.<
01:39 <regenz> : then split when has alot of note
01:39 <regenz> : i use piority system to Nc this one
01:39 <regenz> : may be it's very complex
01:40 <regenz> : and i can't explain you much lol coz i forgot
01:40 <regenz> : 00:14:104 (6,7,1) - this is a bit anti jump 1
01:40 <Miya> : yes it just have 1ds
01:40 <Miya> : but you nc it
01:40 <regenz> : 00:30:730 (6,1) - yeah
01:40 <regenz> : this one
01:41 <regenz> : when i stop jump
01:41 <regenz> : i Nc a new note that stop jump
01:41 <regenz> : green jump blue is not
01:41 <regenz> : 00:33:622 (1) - this red set jump again
01:41 <Miya> : but the slider make the jump stop isn't it?
01:42 <regenz> : you can use both
01:42 <regenz> : next note or previous is ok
01:43 <regenz> : 00:39:043 (2,3,1) - this anti jump also Nc
01:43 <Miya> : hmm
01:43 <Miya> : i see your point :)
01:43 <regenz> : I care alot for player to play my map
01:44 <regenz> : so i Nc with make player play easy as much as i can
01:44 <Miya> : really your alice blaster map is really fun to play
01:44 <Miya> : a lot of player like it ^^
01:44 <regenz> : 00:59:465 (1,2,3,4,1) - look this
01:44 <regenz> : today not require it
01:44 <regenz> : but
01:44 <regenz> : see 1 slider ?
01:44 <regenz> : lol
01:45 <Miya> : yes
01:45 <regenz> : has only 2 stream in insane coz i hate stream that time
01:45 <Miya> : the slider is hard to see imo due to the circle >.<
01:45 <regenz> : and i can';t play
01:45 <Miya> : :D
01:45 <regenz> : yes i nc to let player know
01:45 <Miya> : hmm, if you follow the rythim, there are no need to nc there
01:46 <Miya> : okay, i understand now :)
01:46 <regenz> : 01:23:320 (3,1) - long jump then Nc
01:46 <Miya> : thank you regenz :)
01:46 <regenz> : i think i Nc base on jump
01:46 <regenz> : this map
01:46 <regenz> : not sure but most are
01:46 <regenz> : Can you give me as Irc Mod kudosu ?
01:46 <Miya> : all right all right, that's enough, i understand now >.<
01:46 <Miya> : oh sure if you want
01:46 <regenz> : ok
01:46 <regenz> : i'll post

Good luck With jump Map
Topic Starter
Miya
It's too long to read lol.
But thank you very much regenz <3
Yasora
Topic Starter
Miya
Moved to pending :3. Thank you Yasora-chan~
Frizz
Though I've showed you on chat, I'll just leave this here.

SPOILER
The following jumps are seemingly too difficult for a Hard map, especially if they're in 1/2 beats.
Topic Starter
Miya
like i said, it's a jump map. There are hard map that even jumpy. But thank's for mentioning that.
Niva
Mod request via In-Game PM ~

[General]
-> On timing check, I got offset 1674 (+9 ms)
-> Combo color 3 and 4 is quite similar, this can be disorienting on some patterns (example : 02:43:626 (6,7,8,1) - on Hard diff)
-> As far as I know Choucho is a singer, idk if this song is actually composed fully by Choucho or not, but if you find the name of the original composer (if any), you could add it to the tags

[Hard]
  • 00:14:410 (2,3,4) - They're spaced almost equally, although they're separated differently on the timeline. Maybe you can add another note between (3) and (4) to make it less disorienting?
    00:16:370 (8,9) - This one too, same as above
    00:19:312 (x) - The guitar ends here actually. You could try to extend the previous slider by 1/2, or add a circle here
    00:23:821 (1) - I don't think a new combo is required here too, the previous NC is close enough already
    00:30:292 (4,5) - Unintuitive sudden jump (it's shocking me in test mode orz)
    00:32:057 (1,2,3,4,5,6) - Switch (4) and (5)'s position? Also, I think the whistle is somewhat overused here. I prefer the whistle only on (2,5), and a finish sound on (6)
    00:38:331 (1,2,3,4,5,6) - Same hitsound suggestion as before
    00:44:410 (x) - idk why... I have a feeling the jump should be started here (because of the synth notes from the song)...
    00:58:135 (1) - Add finish on slider's start?
    01:00:880 (5) - Minor spacing error here. Could be fixed by simply moving (6) to the right a bit though
    01:04:214 (x) - I feel the jump should be continued here. The synth sound is loud this time :3
    01:17:351 (8,1,2,3,4,5) - I prefer making the clap's consistent every 1/1 - add clap on (8)'s end also, remove clap on (1), add clap on (3), remove clap on (4)
    01:29:704 (8,9,10) - Hard to read jump. At first I thought (9,10) is also separated by 1/2 orz
    01:35:586 (7) - Use soft sound on the slider's end? It will be much smoother for this part ^^
    02:04:214 (4,5) - Again, unintuitive sudden spacing change (I thought this was 3/4 at first)
    02:29:704 (4,6) - These two aren't in the center. Is it intentional?
    02:41:273 (3) - Add clap here also for clap consistency?
[Yasora's Normal]
-> To balance the difficulty, HP Drain and OD -1?
  • 00:18:527 (2,3,4) - Arrange like this?
    00:29:508 (1,2) - CTRL + J both, and place it where this slider originally was. imo it will flow better this way, thus preventing (1) from touching (3)
    00:37:743 (3) - Move 1 grid down and right, to make it perfectly pointing to (2)'s start
    00:42:057 (1) - I think this slider is kinda overflowed, just use 1/2 waypoint is enough imo
    00:44:802 (2) - Add finish on slider's end?
    00:54:606 (x) - I think a note should be added here to fill the blank, maybe with clap/whistle
    01:00:880 (1) - Stack the end to (4)'s end?
    01:05:978 (1,3) - Not in the center. Is it intentional? Also would be nice if these two could encircle (2)
    01:44:802 (3) - Extend this slider by 1/2 perhaps? The vocal actually ends there
    02:00:684 (4) - imo the rhythm will be better if all the repeats here were removed, and then add note at 02:01:272
    02:16:174 (2) - Move it few grids left? The tilted effect between these two will look better
That's it from me.
Good luck~
dkun
modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. I believe the offset is off. Add +10 to your current offset, don't forget to change your inherited points as well!
  2. I also believe this is from the OVA of the animation, so if you don't mind changing your source by removing "The Animation" and replacing it with "OVA".
Hard
  1. Keep in mind, your spacing for this Hard is very.. inconsistent, to say the least. With how you've spaced out some combos, I believe this feels more like an insane.
  2. I suggest tick rate 2, it makes the sliders feel and look much nicer overall.
  3. 00:32:057 (1,2,3,4,5,6) - This entire combo feels off, making your own rhythm track using hitsounds is a bit unconventional. I would suggest to change the whistles as Niva suggested above. This also goes with my statement that your spacing is inconsistent and imho wouldn't belong in a hard, but that's for you to decide.
  4. 00:38:331 (1,2,3,4,5,6) - ^
  5. 00:44:606 (1,2,3,4,5,6) - ^
  6. 01:10:880 (5,6,7,8) - Perhaps this jump is a bit too harsh; the Y difference compared to the X difference in axis here (imho) breaks flow.
  7. 02:30:488 (6) - A bit nazi, but move left a grid to match with 4.
Yasora's Normal
  1. I suggest against Niva's suggestion with HP and OD -1.
  2. Why do you put a break at 20 seconds? It feels incomplete! :(
  3. 01:13:821 (3) - A bit nazi, but up a grid to match with 1?
  4. 01:18:527 (1,2) - Personally, I would redo these two sliders to make it *look* better.
  5. 02:08:723 (1,3) - ^; try getting both endpoints symmetrical, it'll look much better.
Topic Starter
Miya

Niva wrote:

Mod request via In-Game PM ~

[General]
-> On timing check, I got offset 1674 (+9 ms) I just noticed it too. Thanks but like dkun said, adding 10ms is much better
-> Combo color 3 and 4 is quite similar, this can be disorienting on some patterns (example : 02:43:626 (6,7,8,1) - on Hard diff) Nope, i think it's different.
-> As far as I know Choucho is a singer, idk if this song is actually composed fully by Choucho or not, but if you find the name of the original composer (if any), you could add it to the tags . Composer? Too lazy to find it out :P

[Hard]
  • 00:14:410 (2,3,4) - They're spaced almost equally, although they're separated differently on the timeline. Maybe you can add another note between (3) and (4) to make it less disorienting?. Hmm okay, i'm adding a note there.
    00:16:370 (8,9) - This one too, same as above. Hmm, not adding anything.
    00:19:312 (x) - The guitar ends here actually. You could try to extend the previous slider by 1/2, or add a circle here. Adding a circle there.
    00:23:821 (1) - I don't think a new combo is required here too, the previous NC is close enough already. It's for the antijump.
    00:30:292 (4,5) - Unintuitive sudden jump (it's shocking me in test mode orz). Okay deleted the jump there.
    00:32:057 (1,2,3,4,5,6) - Switch (4) and (5)'s position? Also, I think the whistle is somewhat overused here. I prefer the whistle only on (2,5), and a finish sound on (6). Switched the position, but two people say most of the rythim here is bad, so i'll use your suggestion >.</b]
    00:38:331 (1,2,3,4,5,6) - Same hitsound suggestion as before. [b]Nope again :)

    00:44:410 (x) - idk why... I have a feeling the jump should be started here (because of the synth notes from the song)... Uh no, my own rythim doesn't fit there if it start there >.<
    00:58:135 (1) - Add finish on slider's start? Umm, i don't like adding a finish there, too loud imo >.<
    01:00:880 (5) - Minor spacing error here. Could be fixed by simply moving (6) to the right a bit though. Ups, okay, fixed :)
    01:04:214 (x) - I feel the jump should be continued here. The synth sound is loud this time :3 Hmm okay, adding a note there and stacked above the next note.
    01:17:351 (8,1,2,3,4,5) - I prefer making the clap's consistent every 1/1 - add clap on (8)'s end also, remove clap on (1), add clap on (3), remove clap on (4). Hmm, follow the add clap on 8 but i remove every clap on the next note.
    01:29:704 (8,9,10) - Hard to read jump. At first I thought (9,10) is also separated by 1/2 orz Okay, changing the pattern there :)
    01:35:586 (7) - Use soft sound on the slider's end? It will be much smoother for this part ^^ umm, no. I prefer my way >.<
    02:04:214 (4,5) - Again, unintuitive sudden spacing change (I thought this was 3/4 at first). Okay, fixed the spacing >.<, maybe i was not focus before.
    02:29:704 (4,6) - These two aren't in the center. Is it intentional? not focused when making the beatmap imo. >.<
    02:41:273 (3) - Add clap here also for clap consistency? umm, i don't like clap sound there.
That's it from me.
Good luck~
Thank you Niva <3

dkun wrote:

General
  1. I believe the offset is off. Add +10 to your current offset, don't forget to change your inherited points as well! Sure, changing it :)
  2. I also believe this is from the OVA of the animation, so if you don't mind changing your source by removing "The Animation" and replacing it with "OVA". The album itself says it's from Sora no Kiseki The Animation >.<


Hard
  1. Keep in mind, your spacing for this Hard is very.. inconsistent, to say the least. With how you've spaced out some combos, I believe this feels more like an insane. I know, i will keep it in mind.
  2. I suggest tick rate 2, it makes the sliders feel and look much nicer overall.
  3. 00:32:057 (1,2,3,4,5,6) - This entire combo feels off, making your own rhythm track using hitsounds is a bit unconventional. I would suggest to change the whistles as Niva suggested above. This also goes with my statement that your spacing is inconsistent and imho wouldn't belong in a hard, but that's for you to decide. Umm, okay, but no to the spacing due the jump >.<
  4. 00:38:331 (1,2,3,4,5,6) - ^
  5. 00:44:606 (1,2,3,4,5,6) - ^
  6. 01:10:880 (5,6,7,8) - Perhaps this jump is a bit too harsh; the Y difference compared to the X difference in axis here (imho) breaks flow. Okay, balanced the jump. :)
  7. 02:30:488 (6) - A bit nazi, but move left a grid to match with 4. It's have same x position with 4, so it's symetrical
Thank you for your mod dkun :)
Yasora

Niva wrote:

Mod request via In-Game PM ~

[Yasora's Normal]
-> To balance the difficulty, HP Drain and OD -1?
  • 00:18:527 (2,3,4) - Arrange like this? oh great suggestion, but in (4) I adding repeater for following rhythm
    SPOILER
    http://osu.ppy.sh/ss/213358
    00:29:508 (1,2) - CTRL + J both, and place it where this slider originally was. imo it will flow better this way, thus preventing (1) from touching (3)
    00:37:743 (3) - Move 1 grid down and right, to make it perfectly pointing to (2)'s start
    00:42:057 (1) - I think this slider is kinda overflowed, just use 1/2 waypoint is enough imo
    00:44:802 (2) - Add finish on slider's end?
    00:54:606 (x) - I think a note should be added here to fill the blank, maybe with clap/whistle I think because the vocal is end in slider (4), it's ok imo. but if someone mention this, I will think about that again
    01:00:880 (1) - Stack the end to (4)'s end?
    01:05:978 (1,3) - Not in the center. Is it intentional? Also would be nice if these two could encircle (2) fixed with myself
    01:44:802 (3) - Extend this slider by 1/2 perhaps? The vocal actually ends there
    02:00:684 (4) - imo the rhythm will be better if all the repeats here were removed, and then add note at 02:01:272
    02:16:174 (2) - Move it few grids left? The tilted effect between these two will look better
That's it from me.
Good luck~
Thank you Niva-senpai~ :3

dkun wrote:

Yasora's Normal
I suggest against Niva's suggestion with HP and OD -1.
Why do you put a break at 20 seconds? It feels incomplete! I don't mind this, I just following vocal ;_; if vocal end, of course "it's" end too
01:13:821 (3) - A bit nazi, but up a grid to match with 1?
01:18:527 (1,2) - Personally, I would redo these two sliders to make it *look* better. err..not fixed
02:08:723 (1,3) - ^; try getting both endpoints symmetrical, it'll look much better.
Thank you~ :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Hyguys
sexy mod4mod

[Yasora's Normal]
SPOILER
00:20:488 (Break) - Cant you map this break?
00:45:978 (1) - I suggest inverting whistle and normal , like whistle then normal.
01:00:880 (1) - Do this.
01:45:586 (4,1,2) - This is hard as hell for noobs ;w;
01:58:919 (1,2,3,4,5) - ^
Nice diff bro

[Hard]

SPOILER
00:19:714 (2,3) - 2 ticks up , in tiny grid.
00:57:165 (2) - On reverse and end put whistle
00:57:753 (3) - Entire slider , whistle.
01:05:792 (10) - Clap?
01:23:439 (1) - Clap
01:23:635 (2) - Remove clap
02:22:459 (9) - On finish slider clap
Nice map , I can't star because I don't have kudosu =D
I have to mod more...
Topic Starter
Miya

Hyguys wrote:

sexy mod4mod o.o

00:19:714 (2,3) - 2 ticks up , in tiny grid. Hmm, more nice to see. Okay :)
00:57:165 (2) - On reverse and end put whistle. Emm, no, sounds awkward to me
00:57:753 (3) - Entire slider , whistle. Same as above
01:05:792 (10) - Clap? Same as above
01:23:439 (1) - Clap I prefer my own way at adding hitsound in this part >.<.
01:23:635 (2) - Remove clap
02:22:459 (9) - On finish slider clap. Clap doesn't suit here imo [/spoilerbox]
Nice map , I can't star because I don't have kudosu =D
I have to mod more...
Thanks for mod. But you have kudosu now, so you can star my map :P
MoodyRPG
Hi Miya listen hmm i wake up in the morning and i still tired.Weird do you think?

General
  1. Keep the tick rate consistent on every difficulty if possible,try tick rate 2 on Normal too
  2. Disable the letterbox during breaks
Normal
-- The slider velocity uhm is too high for being a Normal
- 00:45:988 (1) - Oh Nazi, center this
- 00:54:616 (x) - A note here would be good
- 02:25:988 (1,2,3) - Center those notes

Hard
01:13:635 (5) - Switch new combo
01:29:125 (7) - ^
01:41:871 (7) - Center this
02:27:753 (6) - New combo

Killing jumps but its ok.Good Job
Topic Starter
Miya

MoodyRPG wrote:

Hi Miya listen hmm i wake up in the morning and i still tired.Weird do you think? I don't know. Maybe you have bad position when sleeping or just too tired >.<

General
  1. Keep the tick rate consistent on every difficulty if possible,try tick rate 2 on Normal too. Tick rate consistency doesn't matter right? o.o it depends on the mapper.
  2. Disable the letterbox during breaks Okay

Hard
01:13:635 (5) - Switch new combo. Okay for the anti jump :)
01:29:125 (7) - ^ Hmm, okay
01:41:871 (7) - Center this. Okay, bring it to center looks more good.
02:27:753 (6) - New combo. Okay

Killing jumps but its ok.Good Job
Thank you very much MoodyRPG x) I will mod your map in near time okay? Please wait for it :)
Yasora

Hyguys wrote:

sexy mod4mod lol~

[Yasora's Normal]
SPOILER
00:20:488 (Break) - Cant you map this break? nope >< because if I map this break, the star will be up.. but if someone mention that again, I will think back
00:45:978 (1) - I suggest inverting whistle and normal , like whistle then normal. nya~
01:00:880 (1) - Do this. already do that O.o
01:45:586 (4,1,2) - This is hard as hell for noobs ;w; really? o.o I think I already follow vocal orz ><
01:58:919 (1,2,3,4,5) - ^ ^
Nice diff bro

MoodyRPG wrote:

Normal
-- The slider velocity uhm is too high for being a Normal uhh sorry for that >3< because in the past, I forgot to change that orz. and now, I'm too lazy change that -w- but it's ok, right?
- 00:45:988 (1) - Oh Nazi, center this
- 00:54:616 (x) - A note here would be good
- 02:25:988 (1,2,3) - Center those notes
if that blank or blue, that mean I fixed
thanks for mod >w<

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
YTYuyu
Yo modding this map because of ur request

General:
hav u thought about making an easy diff? because Yasora's diff has over 3 stars
u forgot to add the tags in Yasora's diff

Yasora's Normal:
00:33:439(1) - can u make this a curved slider like (2)?
01:02:067(3,4) - remove the clap for (3) and remove the clap at the repeat arrow and at the end of (4)
01:48:341(1) - remove the spinner but instead add a slider at 01:48:145 and end it at 01:49:518. it should follow vocals properly
02:06:969(1) - ^ but try to make a looped slider that ends at 02:08:341. something like This?
02:08:733(1) - if u follow the suggestion above flip this slider vertically and put it at x:268 y:308. basically this combo could be like This
02:19:322(2) - *nazi* 1 grid down

Hard:
01:06:576(2,3) - replace this for a slider. it should follow vocals accurately
02:23:439(4,5) - ^
other than that i really enjoyed the jumps for this diff

this is the best i can do. GL :D
bearing019
General:

Turn on, or off, letterboxing on all difficulties.
Add the tags from Hard to the Normal as well.
It might be wise to have an Easy; the Normal seems a little hard for beginners.

Normal:

Tick rate 2.
01:44:812 (3,4,1,2) - This is very confusingly spaced. Perhaps something more like this would make it easier to read?
01:48:341 (1) - This spinner is terribly short for a Normal difficulty. I suggest you map through it.
01:52:655 (1,2,3,4,5) - This pattern is kinda messy; I'd make it not overlap on itself as much.
01:54:420 (5) - Make 1/2 longer, to the next white tick.
02:06:969 (1) - Same as at 1:48:341.
02:17:165 (1) - No new combo.

Hard:

In dire need of hitsounding up to 00:50:694.
The difference between the spacing and the slider speed is really very jarring. I would suggest making the slider speed quicker, but that would involve a remapping, which I guess you wouldn't be all that up for.
There's a lot of spacing inconsistencies and jumps which don't make sense; I'll try to list the worst of them here.
00:15:008 (5,6) - This gap should really be wider.
00:16:380 (3,4) - As should this.
00:22:655 (6,1) - ^
00:39:322 (6,1) - ^
and so on, so forth. I don't mind most of the jumps, it's the antijumps that seem really unfair. Just go through and check for things like what I have pointed out thus far~
Topic Starter
Miya

Byakugan249 wrote:

Yo modding this map because of ur request

General:
hav u thought about making an easy diff? because Yasora's diff has over 3 stars. Oh the easiest diff is normal, and that rule is still under debate. So it will be no problem :)
u forgot to add the tags in Yasora's diff. Not forgot, but i haven't update it since yasora give her map when i was sleep. My bad :(

Hard:
01:06:576(2,3) - replace this for a slider. it should follow vocals accurately. Sure, it more good to hear. Thanks~
02:23:439(4,5) - ^ as for this, i want to make this note jumping. Sorry not follow this.
other than that i really enjoyed the jumps for this diff. Thank you~

this is the best i can do. GL :D
Thank you for the mod. Give kudosu for you :3

DiamondCrash wrote:

General:

Turn on, or off, letterboxing on all difficulties. Haven't update it when you modding my map, but it's fixed now.
Add the tags from Hard to the Normal as well.
It might be wise to have an Easy; the Normal seems a little hard for beginners. The song itself is fast. but i will take it in mind.

Hard:

In dire need of hitsounding up to 00:50:694. For this, i want to make it different with the next rythim. I want next rythim to be more epic than this part. A hitsound for some part at this point is enough imo.
The difference between the spacing and the slider speed is really very jarring. I would suggest making the slider speed quicker, but that would involve a remapping, which I guess you wouldn't be all that up for. Sorry, forgot to change slider velocity when i already done 75% of the map. So i just continue the mapinng
There's a lot of spacing inconsistencies and jumps which don't make sense; I'll try to list the worst of them here. Hey, of course jumps make spacing inconsistecies. So don't compare jump with spacing consistensies. Also please notice the anti jump >.<
00:15:008 (5,6) - This gap should really be wider. Oh, spacing inconsistensies, thanks for pointing that.
00:16:380 (3,4) - As should this. Fixed this like before.
00:22:655 (6,1) - ^ I already have put a new combo to notice it's an anti jump. Well, maybe it's better to remove the new combo and make it further.
00:39:322 (6,1) - ^ It's anti jump, and i already put new combo for these. Spacing can be break when new combo start right?
and so on, so forth. I don't mind most of the jumps, it's the antijumps that seem really unfair. Just go through and check for things like what I have pointed out thus far~
Okay, i've fixed some of the thing here. Thank you for mod.
Yasora

Byakugan249 wrote:

Yo modding this map because of ur request

Yasora's Normal:
00:33:439(1) - can u make this a curved slider like (2)? already do that O.o
01:02:067(3,4) - remove the clap for (3) and remove the clap at the repeat arrow and at the end of (4) nope, I want variation hitsound for this one :D
01:48:341(1) - remove the spinner but instead add a slider at 01:48:145 and end it at 01:49:518. it should follow vocals properly
02:06:969(1) - ^ but try to make a looped slider that ends at 02:08:341. something like This? until 02:07:928 more fit I think
02:08:733(1) - if u follow the suggestion above flip this slider vertically and put it at x:268 y:308. basically this combo could be like This
02:19:322(2) - *nazi* 1 grid down

DiamondCrash wrote:

Normal:

Tick rate 2.
01:44:812 (3,4,1,2) - This is very confusingly spaced. Perhaps something more like this would make it easier to read?
01:48:341 (1) - This spinner is terribly short for a Normal difficulty. I suggest you map through it.
01:52:655 (1,2,3,4,5) - This pattern is kinda messy; I'd make it not overlap on itself as much.
01:54:420 (5) - Make 1/2 longer, to the next white tick.
02:06:969 (1) - Same as at 1:48:341.
02:17:165 (1) - No new combo.
Thanks for mod all >.<

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
al2e10
==General==

====
-- Combo Problem --
01:21:086 (1) - Remove new combo
-- Sound --
02:08:733 (1-1st) - Finish
00:33:047 (6) - Remove finish or lower it volume
00:45:596 (6) - Remove finish
-- Spacing --
02:26:380 (3,4) - So fake that 3 and 4 so far and 4 to 5 are too close ...
-- Other(S) --
Some clap putting on the wrong way but... I think it is your style :3 :lol:

==OVERALL==
LIKE : Lovely map
UNLIKE : Some spacing are quite strange ... But overall it is rankable. :]
So ~ Good luck and STAR ~
Topic Starter
Miya

KingsAL2 wrote:

==General==

====
-- Combo Problem --
01:21:086 (1) - Remove new combo. I think no need to remove new combo here, because i put a new combo for every rythim like this.
-- Sound --
02:08:733 (1-1st) - Finish. Ups, forgot to add it. Thx for mentioning these.
00:33:047 (6) - Remove finish or lower it volume. I chose lower volume. :)
00:45:596 (6) - Remove finish ^
-- Spacing --
02:26:380 (3,4) - So fake that 3 and 4 so far and 4 to 5 are too close ... Ok, fixed.
-- Other(S) --
Some clap putting on the wrong way but... I think it is your style :3 :lol: ah, maybe it's my style ^^

==OVERALL==
LIKE : Lovely map
UNLIKE : Some spacing are quite strange ... But overall it is rankable. :]
So ~ Good luck and STAR ~
Thank you very much for the mod and the star KingsAL2. :)
The 08 team_Bourdon
Hello :D

Yasora's Normal
00:31:871 (1) - remove this New Combo?
01:17:753 (3) - make it like this? --> http://puu.sh/cFO3
01:21:675 (1,2) - make both of them like this? --> http://puu.sh/cFOC
268,296,81674,6,0,B|309:307|314:264|314:264|361:286|377:229,1,130,0|8
288,184,82459,2,0,B|246:195|241:152|241:152|194:174|178:117,1,130,0|8
01:47:949 (3) - make it like this? --> http://puu.sh/cFQj or http://puu.sh/cFPS
First example: 400,216,107949,2,0,B|216:264|124:116|256:20|388:116|296:264|108:216,1,520
Second example: 376,216,107949,2,0,B|216:264|88:112|256:8|424:112|296:264|124:216,1,520
02:03:243 (2,3,4,5) - move circle (2) to grid x:172 y:116 , (3) x:204 y:216 , (4) x:308 y:216 , (5) x:340 y:116 and make the slider (5) like this? --> http://puu.sh/cFQP
02:06:969 (5) - make it like this? --> http://puu.sh/cFRi
264,200,126969,2,0,B|368:244|440:140|344:64|248:140|320:244|432:200,1,325
02:36:969 (3) - downward 1 grid? x:188 y:260
02:37:361 (4) - make it three repeating?
02:38:537 (1,2) - same as 01:21:675 ?

Hard
00:19:714 (2,3,5) - move circle (2) to grid x:112 y:224 , (3) x:284 y:224 , (5) x:196 y:156 ?
00:30:890 (6,7) - change two of them like this? --> http://puu.sh/cFSv
00:37:165 (5,6) - ^
00:41:478 (6) - change it to a slider to 00:41:773 ?
00:43:831 (5,6) - change two of them to a slider?
00:50:106 (5,6) - ^
01:08:537 (1) - remove this New Combo.
01:14:812 (1) - ^
01:21:086 (1) - ^
01:27:361 (1) - ^
01:30:498 (1) - ^
02:25:400 (1) - ^
02:28:537 (1) - ^
02:31:675 (1) - ^
02:37:949 (1) - ^
02:41:086 (1) - ^
02:44:224 (1) - ^

----------
That's all. and Good Luck! :D
(why two difficulty only? Q.Q)
Topic Starter
Miya

The 08 team_Bourdon wrote:

Hello :D Hi :)

Hard
00:19:714 (2,3,5) - move circle (2) to grid x:112 y:224 , (3) x:284 y:224 , (5) x:196 y:156 ? Uhm, sorry, it will make circle 5 spacing with the next note become inconsistent.
00:30:890 (6,7) - change two of them like this? --> http://puu.sh/cFSv. The slider doesn't good to hear >.<
00:37:165 (5,6) - ^ Same with above
00:41:478 (6) - change it to a slider to 00:41:773 ? Stop at the blue tick? The polarity changed and it's not good :(
00:43:831 (5,6) - change two of them to a slider? Hmm, sounds good, ok.
00:50:106 (5,6) - ^ Okay
01:08:537 (1) - remove this New Combo.
01:14:812 (1) - ^
01:21:086 (1) - ^
01:27:361 (1) - ^
01:30:498 (1) - ^
02:25:400 (1) - ^
02:28:537 (1) - ^
02:31:675 (1) - ^
02:37:949 (1) - ^
02:41:086 (1) - ^
02:44:224 (1) - ^
Hosh, if someone mention this again, i'll remove it. For now, i'll not remove it.
----------
That's all. and Good Luck! :D
(why two difficulty only? Q.Q) Because too lazy since i''m not free now.
Thanks for the mod especially for the stars :)
Chewin
General
  • Delete .osb file and fullsubmit
    Add letterbox during breaks?
    Your normal map is 3.11 atm >.< You have to make an easy too because the rules says that a song has to have a map with 3 or less stars. Or simply let try to decrease the stars of your normal diff
Normal
  1. 00:16:969 (5) - You may overlap this slider with the end of 00:15:400 (3) in this way, and make his shape as 00:16:184 (4), it seems better:
    SPOILER

    The slider's code:
    359,210,16969,2,0,B|403:202|399:142,2,65,8|0|0
    If you do it, don't forget to distance snap the next notes (:
  2. 00:59:322 (3) - Make in this way, it sounds much better since on a white long tick in a normal diff there should be a note:
  3. 01:03:635 (1) - This spinner is following the vocal, then end it on 01:05:008
  4. 01:49:910Add circle?
  5. 02:35:400 (1,2,3,4) - These shapes are so bad >.< Make it in this way:
    SPOILER

    64,245,155400,6,0,B|64:164|152:164,1,130
    248,164,156184,2,0,B|328:164|328:252,1,130
    224,260,156969,1,0
    152,336,157361,2,0,B|84:336,2,65,8|0|8
    Don't forget to use distance snap with the next elements
Hard
  1. Omg this spacing.. It seems an insane diff, use distance snap please?
  2. 00:32:655 (4) - 1 Grid right
  3. 01:18:537 (5,1) - Exchange new combo
  4. Patterns are good for the rank, but not the spacing that is exaggerated imho.. So I suggest you to use distance snap (:

Good luck \:D/
Topic Starter
Miya

Chewin wrote:

General
  • Delete .osb file and fullsubmit. No, it doesn't need for that. :)
    Add letterbox during breaks? Nope, better without letterbox.
    Your normal map is 3.11 atm >.< You have to make an easy too because the rules says that a song has to have a map with 3 or less stars. Or simply let try to decrease the stars of your normal diff That rule still on debate, so it doesn't matter.

Hard
  1. Omg this spacing.. It seems an insane diff, use distance snap please? Like a said in beatmap description it's ajump map >.<. I want this map to be jump map, so in some note, i'm not using any distance snap.
  2. 00:32:655 (4) - 1 Grid right. Ah, fixed. :)
  3. 01:18:537 (5,1) - Exchange new combo. No for this, it's a jump, new combo in middle of jump is not good.
  4. Patterns are good for the rank, but not the spacing that is exaggerated imho.. So I suggest you to use distance snap (:

Good luck \:D/
Thank you for mod :)
Yasora

The 08 team_Bourdon wrote:

Hello :D

Yasora's Normal
00:31:871 (1) - remove this New Combo?
01:17:753 (3) - make it like this? --> http://puu.sh/cFO3 nope, I think more fit to the vocal if repeating >.<
01:21:675 (1,2) - make both of them like this? --> http://puu.sh/cFOC
01:47:949 (3) - make it like this? --> http://puu.sh/cFQj or http://puu.sh/cFPS choosing second
02:03:243 (2,3,4,5) - move circle (2) to grid x:172 y:116 , (3) x:204 y:216 , (4) x:308 y:216 , (5) x:340 y:116 and make the slider (5) like this? --> http://puu.sh/cFQP no, if I do this, that not consistency spacing
02:06:969 (5) - make it like this? --> http://puu.sh/cFRi
02:36:969 (3) - downward 1 grid? x:188 y:260
02:37:361 (4) - make it three repeating? no, I following vocal
02:38:537 (1,2) - same as 01:21:675 ? I want variation for this one

Chewin wrote:

General
  • Your normal map is 3.11 atm >.< You have to make an easy too because the rules says that a song has to have a map with 3 or less stars. Or simply let try to decrease the stars of your normal diff this is 3.09 star orz ;_;
Normal
  1. 00:16:969 (5) - You may overlap this slider with the end of 00:15:400 (3) in this way, and make his shape as 00:16:184 (4), it seems better: nope, I think this is no problem ><;;
    SPOILER

    The slider's code:
    359,210,16969,2,0,B|403:202|399:142,2,65,8|0|0
    If you do it, don't forget to distance snap the next notes (:
  2. 00:59:322 (3) - Make in this way, it sounds much better since on a white long tick in a normal diff there should be a note:
  3. 01:03:635 (1) - This spinner is following the vocal, then end it on 01:05:008
  4. 01:49:910Add circle?
  5. 02:35:400 (1,2,3,4) - These shapes are so bad >.< Make it in this way:
    SPOILER

    64,245,155400,6,0,B|64:164|152:164,1,130
    248,164,156184,2,0,B|328:164|328:252,1,130
    224,260,156969,1,0
    152,336,157361,2,0,B|84:336,2,65,8|0|8
    Don't forget to use distance snap with the next elements
If that blank or blue, that sign I was fix
thanks for mod all~ :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
shikyu
Mod by request~

[General]
It would be nice if you add 1 more diff

[Yasora's Normal]
00:16:969 (5) - move somewhere, overlapped by slider (3)
01:00:302 (4,1,2) - I guess player will choose to reach (2) than (1) if you keep that placement
02:06:184 (3) - add clap

[Hard]
If you really wanna make jumpy map, it better to make it to insane diff. In hard there's jump, but still controlled with distance snap (the change not much, really). I think this hard diff fit for insane.
But overall this diff has good rhytm

That's all~
Topic Starter
Miya

shikyu wrote:

Mod by request~

[General]
It would be nice if you add 1 more diff Hmm, it will be no problem with just 2 diff.

[Hard]
If you really wanna make jumpy map, it better to make it to insane diff. In hard there's jump, but still controlled with distance snap (the change not much, really). I think this hard diff fit for insane. Ah, no. Most of the jump doesn't follow distance snap, and i have use distance snap too often and caused my map a bit boring.
But overall this diff has good rhytm

That's all~
Thank you for modding my map, waiting for Yasora-chan response before i can give you kudos :)
Yasora

shikyu wrote:

Mod by request~

[Yasora's Normal]
00:16:969 (5) - move somewhere, overlapped by slider (3)
01:00:302 (4,1,2) - I guess player will choose to reach (2) than (1) if you keep that placement
02:06:184 (3) - add clap nope, the sound is weird to me
If that blank, It was I fix
thanks for mod~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Topic Starter
Miya
updated :3
Kryptogram
Hi There

This mod is just suggestions


General: Maybe in Yasora's Normal Difficult You can use custom hitsounds


Yasora's Normal

00:20:890 (5) - Start break here like this http://puu.sh/cQ9K
01:02:067 (3) - Remove clap
01:02:459 (4) - Remove clap at the reverse arrow
01:16:184 (1) - Remove NC
01:31:478 (6) - Start break here like this http://puu.sh/cQaB
02:01:674 (5) - Add finish at the end of the slider

Hard

00:58:145 (1) - Add finish at the begin of the slider
01:08:929 (1) - Remove NC
01:09:518 (2) - Add NC
01:12:067 (1) - Remove NC
01:12:655 (2) - Add NC
01:44:027 (1) - Start break here like this http://puu.sh/cQc9
02:02:459 (7) - Add finish
02:15:008 (1) - ^

The map is great ! Hope this mod was helpful

Good Luck ! And Star !
Topic Starter
Miya

[Te][Amo] wrote:

Hi There

Hard

00:58:145 (1) - Add finish at the begin of the slider. Uhm no for now. But if someone mention this again, i'll take it into consideration.
01:08:929 (1) - Remove NC. Ah no, i NC it for vocal, which it's start here.
01:09:518 (2) - Add NC
01:12:067 (1) - Remove NC ^
01:12:655 (2) - Add NC
01:44:027 (1) - Start break here like this http://puu.sh/cQc9. Ah okay :)
02:02:459 (7) - Add finish. Same as above.
02:15:008 (1) - ^. Ah, no for this one.

The map is great ! Hope this mod was helpful

Good Luck ! And Star !

Thank you for the mod and the star ^^
Rei Hakurei
a mini mod~ since i'm in school right now~
[Indri]
- FCable~
- AR/OD/Drain + 1 (pick one)
- nice symmetry slider~ <3
00:14:616 (2) - (nazi) 1 grid right
00:38:929 (4) - (nazi) 3 grid down
00:43:439 (1,2) - bikin sedikit bengkok~
00:54:027 (4) - (nazi) 1 grid right, (nazi : 2nd point) 1 grid right
- nyan~ paling cuman segitu~

[Hard]
- OD +1 ?
Pick one of them
  1. 00:45:400 (5) - (nazi) 3 grid down? or
  2. 00:45:204 (4,5,6) - (nazi) 1 grid left-down
jump yang > 3.00x itu ga kegedean? lol~ terserah sih mumpung ini jump map~

nyan~ kalo gw edit postnya liat lagi ya~ XD
gw lempar dulu bintangnya nih~

Test program aja~
Generated by Rei_Fan49's modding program
Private use, no distribution
Choucho - Dramatic Daydream by Miya

[General]

[Timing]

[Hard]
> EXtra
00:54:224 (4) - Stream formed by 3 objects 99ms apart faster than 110ms
01:30:596 (2) - Time between 2 beats is 98ms and faster than 110ms
01:30:694 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
01:34:518 (2) - Time between 2 beats is 98ms and faster than 110ms
01:34:616 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
01:40:890 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:14:224 (4) - Stream formed by 3 objects 99ms apart faster than 110ms
02:27:949 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:28:635 (2) - Time between 2 beats is 98ms and faster than 110ms
02:28:733 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:37:263 (5) - Time between 2 beats is 98ms and faster than 110ms
02:37:361 (6) - Stream formed by 3 objects 98ms apart faster than 110ms
02:38:145 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:38:929 (4) - Stream formed by 3 objects 98ms apart faster than 110ms
02:40:400 (2) - Time between 2 beats is 98ms and faster than 110ms
02:40:498 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:41:184 (2) - Time between 2 beats is 98ms and faster than 110ms
02:41:282 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:43:537 (5) - Time between 2 beats is 98ms and faster than 110ms
02:43:635 (6) - Stream formed by 3 objects 98ms apart faster than 110ms
02:44:322 (2) - Time between 2 beats is 98ms and faster than 110ms
02:44:420 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:45:106 (4) - Time between 2 beats is 98ms and faster than 110ms
02:45:204 (5) - Stream formed by 3 objects 98ms apart faster than 110ms
02:47:459 (6) - Time between 2 beats is 98ms and faster than 110ms
02:47:557 (7) - Stream formed by 3 objects 98ms apart faster than 110ms
Overall calculated difficulty level is 74.6089095832737
> Lunatic
Approach Rate is 8 greater than or equal to 8

[Yasora's Normal]
> Hard
00:54:027 (4) - Time between 2 beats is 196ms and faster than 200ms
00:57:949 (1) - Time between 2 beats is 197ms and faster than 200ms
01:03:635 (1) - Spinner length is 1373ms shorter than 1500ms
Overall calculated difficulty level is 42.5584419092515
Yasora

[Te][Amo] wrote:

Hi There

This mod is just suggestions


General: Maybe in Yasora's Normal Difficult You can use custom hitsounds I think default hitsound is fit too


Yasora's Normal

00:20:890 (5) - Start break here like this http://puu.sh/cQ9K I think the break is ok anyway
01:02:067 (3) - Remove clap I want variation for this one ><
01:02:459 (4) - Remove clap at the reverse arrow ^
01:16:184 (1) - Remove NC nope, because adding little jump to next note
01:31:478 (6) - Start break here like this http://puu.sh/cQaB same with 00:20:890
02:01:674 (5) - Add finish at the end of the slider I think the sound is weird ><

Rei_Fan49 wrote:

[Indri] asdfghjkl
- FCable~
- AR/OD/Drain + 1 (pick one) no nyan~ too high for this diff
- nice symmetry slider~ <3 lagi niat nih XD
00:14:616 (2) - (nazi) 1 grid right 00:15:400 kali -3- soalnya spacingny error wew~
00:38:929 (4) - (nazi) 3 grid down checking with distance snap~
00:43:439 (1,2) - bikin sedikit bengkok~ ga ga ga mau~
00:54:027 (4) - (nazi) 1 grid right, (nazi : 2nd point) 1 grid right ^

If that blue or blank, that I was fix
thanks for mod all~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Shiirn
General
I'm not sure about the metronome issues on this map, get a person


Normal
Can handle AR+1
02:01:674 (5,1,2) - this underlap of (2) is hard on the eyes, but i don't see any quick and easy way to fix it other than making 5 curve downwards

Hard
To be blunt: I hate the huge spacing used. It's over the top and unnecessary. But moving on.
01:08:537 (1,2,3) - these don't need to have a new combo, either make it a part of the previous one or remove the next one.
01:11:675 (1,2,3) - ^
01:14:812 (1,2,3) - ^ i think you can tell where i'm going from here so i won't say it any more
awkward spacing is hard to mod
Topic Starter
Miya

Shiirn wrote:

General
I'm not sure about the metronome issues on this map, get a person . I don't understand what do you mean by this.


Hard
To be blunt: I hate the huge spacing used. It's over the top and unnecessary. But moving on.
01:08:537 (1,2,3) - these don't need to have a new combo, either make it a part of the previous one or remove the next one.
01:11:675 (1,2,3) - ^
01:14:812 (1,2,3) - ^ i think you can tell where i'm going from here so i won't say it any more
awkward spacing is hard to mod
Okay fixed all new combo part. But about spacing, why i can't used large spacing? Especially what do you mean by it's over the top and unnecessary?
Even this map on hard diff has large spacing and it's jump. http://osu.ppy.sh/b/107190
It doesn't fair D:
No_Gu
request from my queue,do for M4M
Normal is 3.09 reduce to 3 at least
[normal]
00:49:910 (3) - don't overlap1
01:00:302 (4,1) - according to the ranked rule. this is unrankable
01:02:067 (3) - remove clap
01:15:400 (1) - finish
01:44:027 (2) - 1 grdi right
02:44:812 (1) - ^

[hard]
00:58:145 (1) - finish at the beginning
nice diff but why not use 24clap during the kiai time?...clap set in the kiai time sounds too noisy for me
Topic Starter
Miya
Sorry, i prefer that way, and no change for my diff. But thanks for mod. Waiting for yasora response before i can give you kudos.
Ah since today, i don't have much time, i'll mod your map tomorrow.
Yasora

Shiirn wrote:

Normal
Can handle AR+1
02:01:674 (5,1,2) - this underlap of (2) is hard on the eyes, but i don't see any quick and easy way to fix it other than making 5 curve downwards

No_Gu wrote:

[normal]
00:49:910 (3) - don't overlap1 I think this overlap still can read by players ;_;
01:00:302 (4,1) - according to the ranked rule. this is unrankable I think this pattern still rankable, because unrankable is if I overlapped reverse slider ._.
01:02:067 (3) - remove clap okay ;_; *uhh the peoples hate me add clap in here huh?*
01:15:400 (1) - finish nope the sound is weird to me
01:44:027 (2) - 1 grdi right
02:44:812 (1) - ^ why (1) in here? O.o it's (3)
If that blank or blue, that was I fix
thanks for mod~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Maya-kira
kak tunggu ya, easynya uda selesai 80% >_<
Minos2012
Wow, A map with so many jumps....:D
(Hi,Miya..I found your map in #modreqs)
[HARD]
00:25:008 (3,4) - because you have used 1.2X DS on the 00:23:831 (1,2) - , imo, using a 1.2X DS between 3&4 is better. (to keep the play not jump suddenly)

00:31:675 (1,2,3,4,5,6,7) - change like this? whistle on 2&6
http://osu.ppy.sh/ss/217692

00:51:871 (6,1) - why a 3.0X+ jump here? just the same DS like before (around 2.0X~2.6X)
02:24:420 (7) - new combo here?
02:44:616 (1,2) - = = 3.0X agian...and then quite hard to catch the 3 and the stream after 3.

I guess that's all....I'm not a fan for jumps = =...

BTW,,I think the diffs spread of your map is not good. Because your hard is much harder than the normal diff. Maybe an extra diff between them is neccesary. But it depends on the BAT...

Anyway,your map is nice...Good luck!!:D

And if you have time for M4M please mod this map, thx.
http://osu.ppy.sh/s/41444


EDIT: Here is a star I forget ,:D Go and rank it
Topic Starter
Miya

Minos2012 wrote:

Wow, A map with so many jumps....:D
(Hi,Miya..I found your map in #modreqs)
[HARD]
00:25:008 (3,4) - because you have used 1.2X DS on the 00:23:831 (1,2) - , imo, using a 1.2X DS between 3&4 is better. (to keep the play not jump suddenly) I think it's fine.

00:31:675 (1,2,3,4,5,6,7) - change like this? whistle on 2&6
http://osu.ppy.sh/ss/217692 Okay, great suggestion :) but i'll not follow the whistle sounds.

00:51:871 (6,1) - why a 3.0X+ jump here? just the same DS like before (around 2.0X~2.6X). Ah, okay
02:24:420 (7) - new combo here? Okay
02:44:616 (1,2) - = = 3.0X agian...and then quite hard to catch the 3 and the stream after 3. Uh, reduced ds just a bit.

I guess that's all....I'm not a fan for jumps = =...

BTW,,I think the diffs spread of your map is not good. Because your hard is much harder than the normal diff. Maybe an extra diff between them is neccesary. But it depends on the BAT...

Anyway,your map is nice...Good luck!!:D Thank you :)

And if you have time for M4M please mod this map, thx.
http://osu.ppy.sh/s/41444
Thanks for the mod, and i will try to mod your map when i have a time.
Edit : Ah, also thank you for your star Minos2012 :D
arien666
Nothing pick up for general things but some jumps orz

I am not sure about jumps on [Hard] so I guess some other modder would be helpful about this :3



Good luck ;_;
Topic Starter
Miya
ah thank you for the star. Of course i planning to do some mod for this map. :)
Can i ask you for recheck after ,let's say 3-4 mods?
Maya-kira
looks like.. I'm sooo late.

Download: Choucho - Dramatic Daydream (Miya) [Maya's Easy].osu
Samah
From queue:

[Yasora's Normal]
00:49:910 (3,4) - Spacing.

[Hard]
Very nice jumps and stream placement in this map.
01:07:949 (5) - NC maybe? Just to make it obvious that the spacing is changing for the next combo.
01:10:890 (5) - NC for the same reason.
02:05:792 (4,5,6,7) - Symmetry, if you're bothered about it. :)
02:37:263 (5) - Right a bit to keep that nice curve with the slider. At the moment it sticks out a bit too much.
Remove this timing point: 01:56:184

Very nice maps. Have a star. <3
Hope to see it ranked soon! :)
Topic Starter
Miya
ah, thank you for the mod and the star Samah :D
All fixed except that symetry thing. :)
I hope it will ranked soon too >.<
Yasora

Samah wrote:

From queue:

[Yasora's Normal]
00:49:910 (3,4) - Spacing. fixed o.o
thanks for mod~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Saturnalize
Great music and beautiful jump
But I thought the hard diff seems to be like.. insane... Either you change the diff title, or trim the jump.
Other than it, I didn't find any problem.
Good luck~
Topic Starter
Miya
no no no, my answer still no to that..
edit : oh, thank you for the star loli-kun :3
Haruhi_sama
you need taiko? or Mod
Topic Starter
Miya
need mod >.<.
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. why source says "The Animation"? = = anyways I haven't watched it, just asking =.= I see why.
[Normal]

  1. nice diff
  2. 00:20:106 (4) - 1/1 slider is more fitting here
  3. 01:00:106 (4) - add note, or use 1/2 reverse slider?
  4. 01:23:635 (4) - clap on the start and reverse arrow
[Hard]

  1. 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5)
  2. 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too)
  3. 01:08:733 (6) - add clap?
  4. 01:11:871 (7) - ^
  5. 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.=
  6. 01:15:204 (1) - use smaller spacing? =.=
  7. 02:08:341 (4) - why clap here?
  8. 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg
Good luck~
Yasora

[CSGA]Ar3sgice wrote:

Hi, from my queue

[Normal]

  1. nice diff thanks~ :3
  2. 00:20:106 (4) - 1/1 slider is more fitting here nope, because in downbeat is fit to put finish ;_;
  3. 01:00:106 (4) - add note, or use 1/2 reverse slider? because vocal is beginning in red tick, i think this is more following vocal
  4. 01:23:635 (4) - clap on the start and reverse arrow nope, because I think the sound is weird (and already add clap in the start O.o
Sorry not change all
but thanks for mod :'3
Topic Starter
Miya

[CSGA]Ar3sgice wrote:

Hi, from my queue


[General]

  1. why source says "The Animation"? = = anyways I haven't watched it, just asking =.= I see why. The album say so. >.<
[Hard]

  1. 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5). oh sure.
  2. 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too) Ah no, sounds good to me.
  3. 01:08:733 (6) - add clap? Nope
  4. 01:11:871 (7) - ^
  5. 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.= hard to read? i don't think so.
  6. 01:15:204 (1) - use smaller spacing? =.= Nope, it's slow, and player can catch it.
  7. 02:08:341 (4) - why clap here? Hear the bg music carefully.
  8. 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg Not in default skin.
Good luck~
Thank you for mod :)
Kurai
Yasora's Normal
  1. 00:20:890 - Start the break here ? :3
  2. 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
    The easiest solution to fix is this :
  3. 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
  4. 01:00:302 (4,1) - Stack their ends correctly please.
  5. 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
  6. 01:56:184 - Like 00:26:773, this spot needs a note.
Hard
  1. 02:23:439 (4) - This circle is hidden by hitbursts, besides it's a huge jump so it makes it very hard to read ! You ought to consider flipping 02:23:439 (4,5) horizontally or changing the pattern to fix this problem.
The diffs are really well-made and enjoyable, however there is a huge gap between Normal and Hard (actually, Hard is an Insane). You should make an intermediate diff to fix this gap :/
Topic Starter
Miya
fixed. >.<
Trully, i'm lazy to make another hard map.
Oh whatever, i will make it.
Yasora

KuraiPettan wrote:

Yasora's Normal
  1. 00:20:890 - Start the break here ? :3
  2. 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
    The easiest solution to fix is this :
  3. 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
  4. 01:00:302 (4,1) - Stack their ends correctly please.
  5. 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
  6. 01:56:184 - Like 00:26:773, this spot needs a note.
Fixed all~
thanks Kurai-nyan~ :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
KayeSara
Pretty nice map!!!!
I like such jump in hard!
Topic Starter
Miya
Thank you KayeSara :)
But it will moved to insane if i've done with the new hard diff :D
Minos2012
WooW, I am looking forward to your new hard diff....I can't wait to play that!
I can't pass the recent hard diff because of my poor skill...
But anyway,that's a awesome diff !!!!

EDIT:

Miya wrote:

oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff :D
Yeah, I can't catch up with the jump and stream in the old one..:D
Topic Starter
Miya
oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff :D
Maya-kira
miya, I pull back my diff ._.
Topic Starter
Miya
ok, no problem sis. :)
Mikkuri
~mod request via in game pm~ :D


[Hard]


  • 00:16:773 (7) - new combo
    00:23:047 (6) - ^
    00:37:557 (6) - 1 grid left
    01:03:635 (2) - remove whistle & add normal hitsound at slider tail?
    01:26:576 (6) - new combo
    01:30:498 (4) - ^
    01:31:086 (3) - normal-finish is better, i guess :D
    02:20:498 (1) - 1 grid left & new combo
    02:20:890 (3) - remove whistle & add normal hitsound at slider tail?
    02:27:753 (5) - new combo
    02:31:086 (5) - ^
    02:32:067 (7) - remove new combo
    02:32:851 (1) - new combo
    02:37:361 (6) - ^
    02:40:302 (6) - ^
    02:43:439 (5) - ^
    02:46:576 (5) - remove new combo
    02:47:361 (1) - new combo
When you add a jump, you should add new combo too :D
I would like you to change clap partern like Yasora's diff :3
Topic Starter
Miya

0OoMickeyoO0 wrote:

[Hard]


  • 00:16:773 (7) - new combo
    00:23:047 (6) - ^
    00:37:557 (6) - 1 grid left okay, it seems i've been careless >.<
    01:03:635 (2) - remove whistle & add normal hitsound at slider tail? Nope, sounds weird
    01:26:576 (6) - new combo
    01:30:498 (4) - ^
    01:31:086 (3) - normal-finish is better, i guess :D nope, soft finish is much better :)
    02:20:498 (1) - 1 grid left & new combo
    02:20:890 (3) - remove whistle & add normal hitsound at slider tail? ^
    02:27:753 (5) - new combo
    02:31:086 (5) - ^
    02:32:067 (7) - remove new combo
    02:32:851 (1) - new combo
    02:37:361 (6) - ^
    02:40:302 (6) - ^
    02:43:439 (5) - ^
    02:46:576 (5) - remove new combo
    02:47:361 (1) - new combo
When you add a jump, you should add new combo too :D about new combo thing, i'll not change it unless others said it too :D
I would like you to change clap partern like Yasora's diff :3 No, thank you, i prefer my own rythim :3
Thank you for the mod, kds for you :3
regenz
Mutual mod

General

Suggest preview point at 65988


*** there are alot of hitsounds mod but ALL this Are my suggestion since you clap to adjust vocal and i don't use hitsound like this.
So hit sound i suggest here are good i my opinion with your hitsound style.

** if you fix , plz apply hitsound ( that you fix ) to hard diff also.

Insane

00:58:145 (1) - I know there are no cymbal sound here but finish sounds fit here imo. ( head of slider)
01:05:988 (1) - clap
01:08:733 (6) - clap
01:11:871 (7) - clap
01:15:008 (8) - clap
01:21:282 (9) - clap
01:24:420 (3) - clap
01:24:812 (1) - clap
01:27:557 (10) - clap
01:42:067 adjust timing here to 20 percent ( reduce spin sound )
01:43:635 add timing here S 80 percent.
02:22:459 move timing point to 02:22:263
02:20:890 (3) - next time plz use custom normal hitsound so you can put normal hit here with soft whistle.
02:28:733 (8) - clap
02:28:929 (1) - finish end of the slider.
02:44:027 (8) - clap
02:35:204 (4) - finish end of the slider.
02:38:145 (10) - clap
02:41:282 (8) - clap
02:44:420 (11) - clap
02:47:753 (8) - clap

Hard

00:51:675 (5,6,7) - This one is jump and then stream in hard difficult i suggest you to use slider return instead if you want to keep stream.
01:12:655 (3) - use 1/2 slider is better coz you follow vocal.
01:48:537 (1,2,3,4) - I think this is not suit to jump coz it's at calm section.

*** Form my view point this difficult is Insane but tune down to reduce a difficult but it still feel a little hard for me.
** i suggest you to reduce number of jump and number of tripple and use stack triple circles to help a player play this easier.
* also reduce hp drain by 1 can help this one.

Normal

02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^

Good for me but Need to tune down Hard diff a bit.
Topic Starter
Miya
thx for the mod regenz, sorry, but i don't use any of your hitsounds suggestion >.< i like my own way. Jump in hard diff also not crazy like insane. And i think it doesn't become problem. Triplet also not too hard imo if placed in hard diff.
Well, but some of your suggestion are apllied, so kudosu for you.
Asgard
this mod just my opinion
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same
01:17:165 (7,8) - grid lv4)1 grid left
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4
02:02:459 (7) - X : 316 Y : 60
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^


Hard
no broblem! :P

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))


that's all
if you don't want used this sound, skip sound mod :P
Topic Starter
Miya

A s g a r d wrote:

this mod just my opinion

Sorry ignored all of your hitsound mod >.<
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same is it? ah, i copy pasted it anyway
01:17:165 (7,8) - grid lv4)1 grid left fixed :3
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down fixed here too
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4 ah, i've been careless >.<
02:02:459 (7) - X : 316 Y : 60 ^
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^


Hard
no broblem! :P

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))


that's all
if you don't want used this sound, skip sound mod :P
Thank you for the mod :3 kds for you A s g a r d
Yasora

regenz wrote:

Normal

02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^ do you mean in slider's end? lol
fixed all~ thanks for mod~

A s g a r d wrote:

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))
fixed all~ thanks for mod too~

XD

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Kurai
Rechecked via IRC, did some new combo changes and fixed some jumps in Hard. No need to kudo :3

Enjoy your Bubble ~
Topic Starter
Miya
<3 <3 <3 yaay, love you kurai xD
Yasora
yay this is bubbled only in 13 days XD Miya so pr0~ *runs
Shiro
Hello~ request taken from #modreqs.

Please reply to this mod saying what you didn't fix - and what you did - and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say.
Yasora's Normal
  1. The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it.
  2. 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric.
  3. 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - .
  4. 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing).
  5. 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement.
  6. 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot
  7. 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
  8. 01:54:616 (4) - Neither is this one.
  9. 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
  10. 02:07:165 (4) - This one's asymmetric too.
  11. 02:14:224 (4,1) - Easily avoidable overlap.
    It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
Hard
  • Good.
Insane
  • Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me.
This needs more work before actually being bubbled.
Topic Starter
Miya
ok, i have tell you what i fix in irc :) thank's for checking it.
Yasora

Odaril wrote:

Yasora's Normal
  1. The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it. ok
  2. 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric. fixed.. I hope my fix slider is symmetry now
  3. 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - . move to other place
  4. 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing). why? I think this slider is not make confused player, following the vocal and this slider is 'U' shape :'< fixed
  5. 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement. ok fixed
  6. 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot move to other place
  7. 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
  8. 01:54:616 (4) - Neither is this one.
  9. 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
  10. 02:07:165 (4) - This one's asymmetric too.
  11. 02:14:224 (4,1) - Easily avoidable overlap. remapping because I think too hard to fix this >.>
    It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
thanks for mod

EDIT: uhh ok fixed that slider >.> but I still confused why that slider isn't symmetric orz

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Abe Nana
it's a my style. take it for reference please

mod
•Yasora's Normal

02:17:165 (3) - http://puu.sh/e6CH please develop that beat like this http://puu.sh/e6DO


•Hard

00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^


•Insane

00:15:596 (6,1,2) - check spacing
00:37:949 (6,1,2) - ^
00:37:949 (6,1,2) - ^
01:07:165 - add circle and add clap
01:07:361 (4) - remove this note's clap
01:12:263 - add clap to slider's end?
01:19:714 - add note
01:23:243 - ^
01:58:145 (7,8,1) - spacing
02:21:282 (1) - 02:21:871 (5) - finish?
02:26:184 (2,3,4) - this jump pattern is really hard. Xd
02:29:322 (2,3,4) - spacing
02:45:988 (1,2,3) - ^

I'm cannot find another errors.
Topic Starter
Miya

-Chata- wrote:

it's a my style. take it for reference please

•Hard

00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^ ah no change for this :)


•Insane

00:15:596 (6,1,2) - check spacing I have put a new combo to warning the player, right?
00:37:949 (6,1,2) - ^ it's a jump there o.o
01:07:165 - add circle and add clap ah okay
01:07:361 (4) - remove this note's clap fixed
01:12:263 - add clap to slider's end? sorry, i don't like mixing clap with finish
01:19:714 - add note okay
01:23:243 - ^ ^
01:58:145 (7,8,1) - spacing it's a jump
02:21:282 (1) - 02:21:871 (5) - finish? nope
02:26:184 (2,3,4) - this jump pattern is really hard. Xd really? i don't think so >.<
02:29:322 (2,3,4) - spacing jump :)
02:45:988 (1,2,3) - ^ another jump
thank you for the mod -Chata- :3
AsprikaQ
MODDING!!!!

[Normal]

Serious Perfect Normal :)

[Hard]

General : AR -1 and check is it overclap hit sound in your map.

01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap

[Insane]

I see there is some note missing due to rhythm of song and about hitsound again check plz.

02:45:988 (1,2) - Pattern get outside of frame.

Well,Good luck :D
Topic Starter
Miya

AsprikaQ wrote:

MODDING!!!!

[Normal]

Serious Perfect Normal :)

[Hard]

General : AR -1 and check is it overclap hit sound in your map. ah nope for the ar. and i prefer my own clap rythim and it's not overuse.

01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish okay
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap

[Insane]

I see there is some note missing due to rhythm of song and about hitsound again check plz.

02:45:988 (1,2) - Pattern get outside of frame. ah no problem with this, as long it's still in game field.

thank you for the mod :)
Well,Good luck :D
CXu
Hello there ^^
Choucho~~ >w<

~~~~~~~~~~~~~~~~

Please treat everything I say as a suggestion. Feel free to ignore this entire modpost if you think that's the right thing to do \o\

[General]
Everything seems fine.

[Yasora's Normal]
Actually, this seems like a pretty solid Normal. Only thing would be that sliders are a bit fast, but then again, that might be because [Hard] and [Insane] both has 1.40 as their SV.

[Hard]
This difficulty looks a lot like [Insane].

00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea.
00:39:714 (1,2,3,4,5,6) - Center this shape?
00:48:145 (1) - Remove this.
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo?
02:24:616 (3,4,5,6) - Move this shape away. The spacing
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]?
02:33:047 (4,5) - Oh and this should be a slider imo.

Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart.

[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\

00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit.
00:17:361 - It feels very natural to add a note here.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical?
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something cool :D
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6).
01:03:831 (2) - Stack this directly underneath 01:03:047 (5).
01:05:988 (1,2) - Don't you think a jump of some sort here would feel great :)
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider?
01:37:557 (2) - Try ctrl+r on this. How does that feel for you?
02:02:459 (7) - Finish for consistency?
02:15:008 (1) - Finish here?
02:26:576 (4) - Copy 02:26:380 (3), then mirror it.

That's it for this diff~~ It's actually quite fun to play with the different spacing and all that ;)

~~~~~~~~~~~~~

Aaand that's that. Good luck with the map :)
Topic Starter
Miya

CXu wrote:

Hello there ^^
Choucho~~ >w<

[Hard]
This difficulty looks a lot like [Insane].

00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea. It's a jump, jump can be placed on hard diff too.
00:39:714 (1,2,3,4,5,6) - Center this shape? Hmm, okay
00:48:145 (1) - Remove this. Nope
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs. I don't mind because it's an easy jump.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo? okay
02:24:616 (3,4,5,6) - Move this shape away. The spacing Nope, it's jump
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]? Hmm, change the stream into repeat slider.
02:33:047 (4,5) - Oh and this should be a slider imo. Nope

Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart. Nope, hard can be placed with streaming and some jump too to make the map more fun to play.

[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\ sorry, i'm not a fan of long slider >.<

00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit. It's an anti jump, and i have placed a new combo there.
00:17:361 - It feels very natural to add a note here. I don't think so.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical? Umm, okay.
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something cool :D ah okay, remap this part
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster. Nope, this one is a jump.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think. Ah, nope i want a jump here.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6). Nope. I don't need to center this shape.
01:03:831 (2) - Stack this directly underneath 01:03:047 (5). It's stacked properly o.o
01:05:988 (1,2) - Don't you think a jump of some sort here would feel great :) A jump? i don't think so.
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
01:37:557 (2) - Try ctrl+r on this. How does that feel for you? Hmm, okay
02:02:459 (7) - Finish for consistency? okay
02:15:008 (1) - Finish here? okay
02:26:576 (4) - Copy 02:26:380 (3), then mirror it. hmm okay :)

That's it for this diff~~ It's actually quite fun to play with the different spacing and all that ;)

~~~~~~~~~~~~~

Aaand that's that. Good luck with the map :)
Thank you for the mod CXu ^^
CXu

CXu wrote:

01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
Thought I'd point out this is the only place I got 100, actually.
frost-b-spec
thx reqs.
but,sry no things

nice~
Topic Starter
Miya

CXu wrote:

CXu wrote:

01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
Thought I'd point out this is the only place I got 100, actually.
ah, but i never go 100 in that place :P
So it's not hard to read.

Ah, and thank you for modding my map frost-b-spec ^^
suzutsukikanade
Hi! As you requested in my modding queue.

[General]
Found nothing bad.

[Yasora's Normal]
AR+2
00:46:773 (2): This slider is strange ... can remake this slider?
01:24:616: Add note here?
01:56:184: ^
02:31:282: ^
02:38:537 (1): I think the slider is not symmetrical.

[Hard]
Fine to me.

[Insane]
Just one suggestion. Can ignore it if you want.
00:27:949: Like this?

00:31:478: Add note?

Nice map. :)
Topic Starter
Miya
sorry, but no change for my diff.
thank you the mod and the star ^^
Yasora

suzutsukikanade wrote:

[Yasora's Normal]
AR+2 nope, AR 4 is usually setting in normal diff and since this diff is very low diff in mapset
00:46:773 (2): This slider is strange ... can remake this slider? just change the shape >.>
01:24:616: Add note here? this circle will be trap and not easy read by players
01:56:184: ^ yeah I think in the past is good too for add circle in here :3
02:31:282: ^ same as 01:56:184
02:38:537 (1): I think the slider is not symmetrical. Because I want variation slider in here
thanks for mod :>

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
KingKrishna
Bobo, Lilac, mebins, Backfire and Copter's Modding Que


YASORA's NORMAL
00:45:988(1) curvey slider http://osu.ppy.sh/ss/228097
01:18:537(1,2) curvey slider http://osu.ppy.sh/ss/228102
01:24:812(1,2) ^ http://osu.ppy.sh/ss/228103
01:46:380(1,2) ^ http://osu.ppy.sh/ss/228104
01:50:302(1) move 2 up grid and 1 right
02:00:890(4) Curvey slider http://osu.ppy.sh/ss/228106
02:02:851(1) ^ http://osu.ppy.sh/ss/228109
02:04:027(3) ^ http://osu.ppy.sh/ss/228111
02:36:184(2) 1 up grid

HARD

00:14:224(1) Curvey slider http://osu.ppy.sh/ss/228112
00:30:890(4) Curvey slider http://osu.ppy.sh/ss/228114
02:21:282(1) Curvey slider http://osu.ppy.sh/ss/228122
02:23:831(2) ^ http://osu.ppy.sh/ss/228125
02:35:400(2) ^ http://osu.ppy.sh/ss/228128

INSANE
00:40:498(2) Curvey Slider http://osu.ppy.sh/ss/228134
01:05:988(1) ^ http://osu.ppy.sh/ss/228137
01:06:576(2) ^ http://osu.ppy.sh/ss/228139
01:19:125(2) ^ http://osu.ppy.sh/ss/228140


THEM SLIDERS XD
Elly-chan
i have to go to bed, i almost finished the mod. i will post it tomorrow. make sure nobody mods it until i post the mod post :(
Topic Starter
Miya
sorry, no change for my diff mebins, since i don't like that kind of slider.

@elly-chan : okay, i will wait for you :)
Yasora
@mebins: nothing change anything in my diff ._.
Elly-chan
. 1 0 0 t h . K u d o s u . G e t .

purple = derp mod, but you should still consider it

Choucho - Dramatic Daydream

(General)
  1. Nothing!
(Yasora's Normal)
Hitsound and Combo mods
  1. 00:24:027 (5) - New Combo? Looking at your Combo Pattern, it makes sense to add one here. Plus, the current combo runs to the combo number 7. That's pretty long for an easy/normal difficulty! >w<
  2. 00:43:439 (1) - Looking at the section you mapped before the kiai and it's combo patterns, there shouldn't be a New Combo here. Remove it, please? It makes no sense to have one here.
  3. 00:46:773 (2) - You messed up your hitsound pattern starting with this note. Here's How To Fix It:

    • ~
    1. 00:47:949 - Remove the Whistle.
    2. 00:48:341 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
    3. 00:49:518 - Remove the Whistle.
    4. 00:49:910 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
      ~
  4. 00:51:871 (1) - You forgot a finish here. In the other difficulties Miya used one here, plus there's one in the music.
  5. 01:02:655 (4) - Why is there a clap here? There wasn't one used in the other difficulties here. Perhaps remove it?
  6. 02:17:361 (3) - Hehe! There was no finish here in the other difficulties nor do I hear one in the BGM. Remove it?
  7. 02:47:949 (5) - You forgot a finish, silly! It's indicated in the BGM and located in both of Miya's difficulties. ^^
  1. 00:14:616 (2, 3) - Sorry to say this, but the way this just transitions, or what people may call 'flows', is very awkward. Perhaps you should position it like this? Of course, you don't have to exactly reposition it like that, but just make sure to re-arrange the notes into a more natural-flowing pattern rather then an awkward-playing one. ^^
  2. 00:29:518 (1, 2) - Hows' about centering these two sliders so that they're symmetrical on-screen? ^^ Like this. http://osu.ppy.sh/ss/228251
  3. 00:37:753 (3) - This slider is positioned right in an area in which another slider was positioned 1-2 beats away. Therefore, this area looks very cluttered and messy due to the fact that the slider path is still somewhat vanishing from that area after you hit the slider and finish it. Perhaps you may want to re-arrange the pattern in such a way so that (3) will be located in a different area so that that area you mapped doesn't look all messy? (An Example: http://osu.ppy.sh/ss/228253 + http://osu.ppy.sh/ss/228479 )
  4. 00:42:851 (2, 1) - Seeing that for the majority of this section you followed the beats in the background except for the vocal, this is kind of awkward to play. I get that it's spicing it up, but it is overall confusing seeing that you didn't use this in the second section of the song with similar vocal-parts. Change it, please?
    (2, 3, 4, 1, 2, 3) - This pattern is kind of meh. It doesn't overall look appealing nor fun to play. Try something better.. how about something that plays less awkwardly? Something along the guidelines of this so that it doesn't look too messy. ( http://osu.ppy.sh/ss/228488 http://puu.sh/eDmN http://osu.ppy.sh/ss/228490 http://puu.sh/eDmV )
  5. 00:58:145 (1, 2) - At this point, I think you should be following the vocals now since this section is heavily based off of them. Right now, when the singer is holding a note, you used a single beat note when it should have been a slider [at (1)]. Then, having a slider after it is kinda weird. How about doing this? http://puu.sh/eDok . It seems to flow better, and the two sliders follow Choucho(?)'s voice when she holds long notes. Overall, I highly suggest you do this.
  6. 01:09:125 (1, 2, 3) - Having them placed here looks 'meh' because that combo pattern's (2) is not placed where the previous pattern's (2) went. I suggest that you do something like this for the first pattern after the spinner, then mirror this for where 01:09:125's (1), (2), and (3) went. Lastly, to ensure that 01:12:263's (1), (2), and (3) doesn't look cluttered up in between all of these patterns, position them here and then adjust (1, 2) from the next pattern. (So, like the first screenshot, and then http://osu.ppy.sh/ss/228506 and http://osu.ppy.sh/ss/228508 ! ^^ )
  7. 01:19:322 (2) - So that this slider doesn't inelegantly make this pattern look cluttered by it's slider body being positioned in the middle of (3) the messily way, do this. That cleans up the pattern so that it doesn't look sloppy and it makes it more appealing to play.
  8. 01:21:674 (1, 2) - Just being a derpderp here, but these sliders are very very awkward-flowing and inelegant whenever they are used for short sliders like this. I'd suggest changing the slider shapes.
  9. 01:27:949 (1, 2, 3, 4, 5) - Hows' about cleaning this pattern up a bit? You can do this by doing more natural-flowing patterns like http://osu.ppy.sh/ss/228530 and http://puu.sh/eDuQ .
  10. 01:47:165 (2, 4) - http://puu.sh/eDvr. This doesn't look appealing at all. Reposition (4) so that it doesn't overlap (2)'s sliderend?
  11. 01:56:184 (4, 5) - derpderpderp Maybe re-shape (4)'s slider so when you distance space (5), it ends up being right where (3) was? (The Same Area Where (3) Was Placed)
  12. 01:57:361 (2, 3) - OHGODANOTHERDERPDERPMOD. How about centering these on screen?
  13. 02:17:165 (3) - Hey hey, in the previous section you mapped to the vocals AND the background music. Without mapping to both the background music and the vocals, [since you are using the vocals] this section feels empty. Perhaps map to the background music here like you did previously in the section before the first kiai? It sounds better.
  14. 02:29:125 (1, 2) - I didn't see you use this kind of sliders previously in the map. Perhaps reshape them to just curves or something? They just don't flow to the mood of the song and are positioned a bit oddly.
  15. 02:32:263 (1, 2, 3) - Reposition them? Derpderpderp. [Reasoning: So that they don't appear to be cluttered in-play. Perhaps do this followed by this?]
  16. 02:38:537 (1, 2) - Same as at 01:21:674.
  17. 02:47:557 (5) - Move this out of the way of where (2)'s slider body was just mapped. Mapping over and over in the same section can be both messy and bland, haha. http://osu.ppy.sh/ss/228905
You constructed a lot of short sliders in the map by doing this. Sorry to say, but these definitely look unappealing and weird. I'd suggest for in the future you only use one slider point on short sliders, and then two or more on bigger sliders to maintain their shape. (Like This: http://puu.sh/eDln . They take way less time to construct and are overall prettier looking/flowing then the other ones you constructed.

Overall, this map was ok. Nothing that bad to complain about. I'd give it a 6/10, though, because I always am a hard-rater on normals. ^^

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo?
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please.
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others.
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c:
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo.

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck!
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Topic Starter
Miya

Elly-chan wrote:

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern. Nope, i like my own way.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo? Nope to this too.
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please. Okay, i space them normally
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others. Okay
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too. Okay, space this one.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^ Uhm, no to these. The slider tick cover up the vocal, i think it's no problem.
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.Ok, added
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c: Fixed, orz >.<
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo. thank you :)

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency. I just want a variation, that's all, and it doesn't break any rule or guideline.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck! I hate general thing like these. I have talk to Odaril and fixed all inconsistencies jump. At least give my detail where is the inconsitencies jump. I can't search it by myself. So, sorry, no change for this difficulty
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Okay, thank you for the mod :)
Yasora
changed some from elly-chan's mod >.>
thanks for mod (: orz too long...

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Dino99
M4M here~

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900
    256,248,81674,6,0,B|324:268|376:219,1,130,0|8
    296,156,82459,2,0,B|224:140|177:191,1,130,0|8
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~
    312,296,158537,6,0,B|376:284|376:284|440:252,1,130,0|8
    476,160,159322,2,0,B|412:172|412:172|348:204,1,130,0|8
[Hard]
  1. 00:25:596 - Add a note
  2. 00:28:537 (4) - Follow the vocal?
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4)
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%.....
  5. 02:02:067 - whistle
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873
  3. 00:57:263 - Add a note
  4. 01:03:439 - ^
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)?
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place?
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion)
  10. 02:35:302 - Add a note
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Topic Starter
Miya

12BARRY21 wrote:

M4M here~

[Hard]
  1. 00:25:596 - Add a note Nope.
  2. 00:28:537 (4) - Follow the vocal? Um, the slider tick cover that vocal
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4) Why? it has same x position 00:32:263 (2) -
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%..... I don't see any increased volume from the music here.
  5. 02:02:067 - whistle Nope. i want 2/1 whistle rythim here.
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion Nope
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail Hmm, okay
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873 A jump doesn't must have a same ds. Nope.
  3. 00:57:263 - Add a note You mean 1/4? nope
  4. 01:03:439 - ^ Nope, it's overmapped
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard Nope
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)? Nope
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place? Okay, decreasing the spacing.
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~ Nope
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion) Hmm seems fine, okay
  10. 02:35:302 - Add a note Nope
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Thank you for the mod and star :)
Yasora

12BARRY21 wrote:

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me nope, too hard for player read it
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900 ok, but I will make slider by myself :3
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~ ^
thanks for mod :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
kosiga
hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as
[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x)
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm )
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point )
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :?
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better
  6. 00:50:498 (1,2,3,4) - same 00:44:224
  7. 00:56:773 (1) - grid move. x320,y68
  8. 00:56:969 (2) - one grid up.
  9. 01:29:125 (1) - remove NC
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here.
  11. 02:05:008 (1) - ^ remove note.
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) )
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) )
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) )
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D
  3. 02:47:361 (5) - add NC
I wish the return of the bubble ;) Good luck ~ :)
show more
Please sign in to reply.

New reply