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Aoyama Misao - Hatsu-Koi

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Nymph
Hi Nymph here and request from my queue.

General:
combo colour 4 is really similar with 5, consider change one of them a little? maybe make one of them darker.

seems mp3 is much longer then the time you mapped, maybe consider cut the end of the mp3 a little bit to save some space?

you have a storyboard, so maybe it is good to turn off the letterbox during breaks.

SB load is really high...in the end it got almost 11... the guideline says under 5 would be much better..

misaobg2.jpg is missing? seems your storyboard have that element, but I couldn't found that jpg file in the folder.


Normal:
Beatmap design/suggestion
02:02:186 (5) - maybe add a note here? to fit with the storyboard.
Hitsound
01:04:203 (2) - here you are using volumn 20, but actually I can't hear anything when you using this volumn here, feel really weak when I click these notes. delete the timing section to make here volumn 30 too?
01:36:472 (3,4,1,2,3) - actually I didn't quite understand why volumn increase here, imo staying at 60 would be fine.
01:37:984 (1) - the spinner feel really loud when it spins, compared with the volumn of those notes before here, consider volumn down a little bit?
01:51:346 (2) - feel a little quiet after here, just feel the whistle shouldn't stop here, maybe can add more whistles after here on those sliders, not sure if you didn't add hitsounds on purpose.
02:32:438 (1) - add a clap on the tail of this slider maybe?
02:44:035 (4) - clap here?
02:44:287 (1) - quite weird about the volumn decrease here, not sure why you did it.
02:49:329 (3) - add whistle on the head of this slider? actually I feel a little inconsistent about your hitsounds.
03:14:035 (1) - same as 02:44:287 (1) - .
yeah some hitsounds after here are some same things like I mention before, so I think I am gonna stop nazi about those.



Hard:
Beatmap design/suggestion
01:53:110 (1,2,3,4,5) - this spacing feel quite weird to play, with this spacing I guess maybe you do it on purpose.. But I still would suggest to use distance snap here, just suggestion.
02:02:186 (6) - yeah same as normal, just suggest maybe you can add a note here.
02:29:665 (7) - I suggest to use the same spacing with here 02:28:404 (1,2,3,4) - .
03:57:900 (2,3,4,5,6,1) - same as 01:53:110 (1,2,3,4,5) -.

Hitsound
same suggestion with normal, didn't quite get your way for those hitsound, so sorry I didn't give much suggestions.


these are all for me I think. sry for those nazi about hitsounds. good luck!
Topic Starter
kosiga

Nymph wrote:

Hi Nymph here and request from my queue.

General:
combo colour 4 is really similar with 5, consider change one of them a little? maybe make one of them darker. sorry, no change.

seems mp3 is much longer then the time you mapped, maybe consider cut the end of the mp3 a little bit to save some space? cut mp3. :D and offset change 1190(+12)

you have a storyboard, so maybe it is good to turn off the letterbox during breaks. ok. fixed

SB load is really high...in the end it got almost 11... the guideline says under 5 would be much better.. I hear an opinion of MAT/BAT

misaobg2.jpg is missing? seems your storyboard have that element, but I couldn't found that jpg file in the folder. I forgot to remove it >:( thanks


Normal:
Beatmap design/suggestion
02:02:186 (5) - maybe add a note here? to fit with the storyboard. sorry, no change ><
Hitsound
01:04:203 (2) - here you are using volumn 20, but actually I can't hear anything when you using this volumn here, feel really weak when I click these notes. delete the timing section to make here volumn 30 too? ok. fixed
01:36:472 (3,4,1,2,3) - actually I didn't quite understand why volumn increase here, imo staying at 60 would be fine. ok. but 1,2,3 is vol 70 :D
01:37:984 (1) - the spinner feel really loud when it spins, compared with the volumn of those notes before here, consider volumn down a little bit? change volume
01:51:346 (2) - feel a little quiet after here, just feel the whistle shouldn't stop here, maybe can add more whistles after here on those sliders, not sure if you didn't add hitsounds on purpose. ok. add whistle
02:32:438 (1) - add a clap on the tail of this slider maybe? sorry, no clap
02:44:035 (4) - clap here? ok. fixed
02:44:287 (1) - quite weird about the volumn decrease here, not sure why you did it. sorry, no change :D Lowered the volume after the excitement here is more
02:49:329 (3) - add whistle on the head of this slider? actually I feel a little inconsistent about your hitsounds. ok. add whistle. :(
03:14:035 (1) - same as 02:44:287 (1) - . change volume.
yeah some hitsounds after here are some same things like I mention before, so I think I am gonna stop nazi about those. Is it so strange? :(



Hard:
Beatmap design/suggestion
01:53:110 (1,2,3,4,5) - this spacing feel quite weird to play, with this spacing I guess maybe you do it on purpose.. But I still would suggest to use distance snap here, just suggestion. This is intentional . so no change
02:02:186 (6) - yeah same as normal, just suggest maybe you can add a note here. sorry, no change ><
02:29:665 (7) - I suggest to use the same spacing with here 02:28:404 (1,2,3,4) - . ok~ fixed
03:57:900 (2,3,4,5,6,1) - same as 01:53:110 (1,2,3,4,5) -. This is intentional . so no change

Hitsound
same suggestion with normal, didn't quite get your way for those hitsound, so sorry I didn't give much suggestions. some fixed


these are all for me I think. sry for those nazi about hitsounds. good luck!
Nymph Thanks for mod :oops:
YTYuyu
Yo modding this map because of ur request

Normal:
00:37:492(3) - to start off this slider bothers me. can u make it a bit nicer?
01:34:971(2,3) - get rid of the whistle at the repeat arrow and add it at the end and remove the whistle for (3)
01:43:290(2) - add a whistle like at 01:41:274
02:49:341(3) - *nazi* align this at the end of (2)
03:34:467(3) - add a clap at both ends
03:38:500(3) - add a clap
04:01:694(2) - add a clap at the beginning
04:03:711(2) - ^
04:05:223(4) - add a clap at the repeat arrow

Hard:
02:45:055(2) - add a clap here
02:46:063(5) - ^
02:47:072(2) - ^
02:48:080(2) - ^
02:48:584(4) - add a clap at the end
02:49:845(6) - add a clap at the repeat arrow
02:58:416(1) - same as 02:48:584
03:00:181(4) - add a clap here
03:00:937(1) - add a clap at the repeat arrow
03:02:198(3) - add a clap here
03:03:206(2) - ^
03:04:125(4) - ^
03:06:232(2) - ^
03:34:467(3,4) - add a clap for (3) and at the end of (4)
03:36:988(1) - same as 02:48:584
03:38:500(3) - add a clap here
03:39:257(2) - same as 02:48:584
03:40:517(4,5) - add a clap here and at the repeat arrow
03:42:534(6) - add a clap here
04:06:676(6) - ^
04:07:240(1,3) - add a clap at the end

this is the best i can do. this song is relaxing and the mapset fits well with the song. so star and GL :D
Topic Starter
kosiga

Byakugan249 wrote:

Yo modding this map because of ur request

Normal:
00:37:492(3) - to start off this slider bothers me. can u make it a bit nicer? what ><? form or pattern
01:34:971(2,3) - get rid of the whistle at the repeat arrow and add it at the end and remove the whistle for (3) ok~ fixed
01:43:290(2) - add a whistle like at 01:41:274 This is intentional. but I think about whether I change it
02:49:341(3) - *nazi* align this at the end of (2) what nazi ?
03:34:467(3) - add a clap at both ends add clap at only end :D
03:38:500(3) - add a clap sorry, no clap
04:01:694(2) - add a clap at the beginning ^
04:03:711(2) - ^ ^
04:05:223(4) - add a clap at the repeat arrow ^

Hard:
02:45:055(2) - add a clap here sorry, no clap
02:46:063(5) - ^ ^
02:47:072(2) - ^ ^
02:48:080(2) - ^ ^
02:48:584(4) - add a clap at the end ^
02:49:845(6) - add a clap at the repeat arrow ^
02:58:416(1) - same as 02:48:584 ^
03:00:181(4) - add a clap here ^
03:00:937(1) - add a clap at the repeat arrow ^
03:02:198(3) - add a clap here ^
03:03:206(2) - ^ ^
03:04:125(4) - ^ ^
03:06:232(2) - ^ ^
03:34:467(3,4) - add a clap for (3) and at the end of (4) add clap only (4) end
03:36:988(1) - same as 02:48:584 sorry, no clap
03:38:500(3) - add a clap here ^
03:39:257(2) - same as 02:48:584 ^
03:40:517(4,5) - add a clap here and at the repeat arrow ^
03:42:534(6) - add a clap here ^
04:06:676(6) - ^ ^
04:07:240(1,3) - add a clap at the end ^

this is the best i can do. this song is relaxing and the mapset fits well with the song. so star and GL :D
Thanks for looking hitsound. :) but I think that clap does not always have to be constant .><;
I am sorry not to receive most :(

Byakugan249 Thank you for mod & Star☆ :oops:
YTYuyu

kosiga wrote:

Byakugan249 wrote:

Normal:
00:37:492(3) - to start off this slider bothers me. can u make it a bit nicer? what ><? form or pattern the form. it looks ugly IMO
Topic Starter
kosiga

kosiga wrote:

Byakugan249 wrote:

Normal:
00:37:492(3) - to start off this slider bothers me. can u make it a bit nicer? what ><? form or pattern the form. it looks ugly IMO
ok~ remake it.

more beautiful curve ?

Thank you~ :oops:
lovhin456
hello ~ here's my mod

general;
- the preview time you use is kinda weird, i say this because it is placed at the very end, maybe try to place it somewhere earlier in the song ?
- sb load goes up by a lot at some points and that's bad, try to ask someone who knows about sb, maybe you could lower it
- try these colors ?
Combo1 : 252,177,177
Combo2 : 189,227,72
Combo3 : 140,225,232
Combo4 : 252,227,131
Combo5 : 250,160,211

sb;
- sb load goes up by a lot at some points and that's bad, try to ask someone who knows about sb, maybe you could lower it
- maybe try to use this pic http://puu.sh/bD1H it may help to reduce sb load by using just one pic instead of the same pic twice at the same time

normal;
- 01:25:139 (1,2,3) >> might be hard for players, unstack them ?
- 01:33:458 >> add a note ?
- 02:02:198 >> add a note with finish
- 03:00:937 >> remove new combo then add new combo to the next note
- 03:02:450 >> if you do ^ then remove new combo here
- 03:20:853 >> finish also end kiai here (since is not nice to end kiai in the middle of a slider)
- 03:39:005 >> end kiai here
- 04:04:971 >> add a note
- 04:06:988 >> ^

hard;
- 00:53:626 >> remove new combo
- 00:57:660 >> ^
- 02:02:198 >> add a note with finish
- 02:46:063 >> add clap ?
- 02:47:072 >> ^
- 02:49:845 (6) >> normal sample set sounds good with this slider
- 03:16:820 >> finish
- 03:20:853 >> end kiai here
- 04:08:753 >> ^

* good luck
Topic Starter
kosiga

lovhin456 wrote:

hello ~ here's my mod

general;
- the preview time you use is kinda weird, i say this because it is placed at the very end, maybe try to place it somewhere earlier in the song ? sorry, no change. I like the excitement and the lyrics here
- sb load goes up by a lot at some points and that's bad, try to ask someone who knows about sb, maybe you could lower it
- try these colors ? sorry.. I feel like a little dark >:(
Combo1 : 252,177,177
Combo2 : 189,227,72
Combo3 : 140,225,232
Combo4 : 252,227,131
Combo5 : 250,160,211

sb;
- sb load goes up by a lot at some points and that's bad, try to ask someone who knows about sb, maybe you could lower it yeah
- maybe try to use this pic http://puu.sh/bD1H it may help to reduce sb load by using just one pic instead of the same pic twice at the same time ok~. thanks :3 Will be reduced slightly by using this :oops:

normal;
- 01:25:139 (1,2,3) >> might be hard for players, unstack them ? sorry, no change
- 01:33:458 >> add a note ? ok~ addded
- 02:02:198 >> add a note with finish sorry, no change
- 03:00:937 >> remove new combo then add new combo to the next note fixed
- 03:02:450 >> if you do ^ then remove new combo here ^
- 03:20:853 >> finish also end kiai here (since is not nice to end kiai in the middle of a slider) ok~ fixed
- 03:39:005 >> end kiai here ^
- 04:04:971 >> add a note sorry, no change
- 04:06:988 >> ^ ^

hard;
- 00:53:626 >> remove new combo sorry, no change
- 00:57:660 >> ^ ^
- 02:02:198 >> add a note with finish ^
- 02:46:063 >> add clap ? ^
- 02:47:072 >> ^ ^
- 02:49:845 (6) >> normal sample set sounds good with this slider good idea ~ change it
- 03:16:820 >> finish fixed
- 03:20:853 >> end kiai here ^
- 04:08:753 >> ^ sorry, no change

* good luck
lovhin456 Thanks for mod :oops:
winber1
General

--the whistle hitsound sounds weird to be honest.
--also i feel the song ends little unexpectedly, but i guess that's ok.
--At points, the SB Load seems to go a little high. e.g. at the end of the song, it goes to like 7.0x or something


Hard

00:53:626 (1,2,3,4) - sounds a little weird. It sounds much better if you remove one repeat off of 00:54:131 (2), but you may have to rearrange some spacing (if u want i guess).
01:25:139 (1,2,3,1) - I like it better if these notes weren't stacked. I just feel it can have more impact that way, like you did later on in the song.
01:53:122 (1,2,3,4,5) - space equally? it just looks a little weird and I see no reason to make jumps like these. not really a big deal. same goes for the other section that has this spacing.

Normal

02:37:996 (3) - sounds better to me if you did this: http://puu.sh/c7aU and it is probably easier for beginners to read since it matches a previous pattern.
02:48:080 (1) - i would remove combo here and add a new combo to the next note to match the music more.
03:13:542 (2,1,2,3) - it would be nice if you could turn these four notes into a diamond, but it will require some moving around of notes.

sorry for late and lazy mod :(

anyways, nice map! :3 good luck. you don't have many stars yet and it's pretty good so ☆~~ :3
Topic Starter
kosiga

winber1 wrote:

General

--the whistle hitsound sounds weird to be honest. really? I want to hear the opinion of other people, too :D
--also i feel the song ends little unexpectedly, but i guess that's ok. ><!!
--At points, the SB Load seems to go a little high. e.g. at the end of the song, it goes to like 7.0x or something I already tried to reduce but It is difficult to reduce it further :( If there is any good idea, please teach it ><;;


Hard

00:53:626 (1,2,3,4) - sounds a little weird. It sounds much better if you remove one repeat off of 00:54:131 (2), but you may have to rearrange some spacing (if u want i guess). ok~ I changed a pattern
01:25:139 (1,2,3,1) - I like it better if these notes weren't stacked. I just feel it can have more impact that way, like you did later on in the song. I want to hear the opinion of other people, too :D
01:53:122 (1,2,3,4,5) - space equally? it just looks a little weird and I see no reason to make jumps like these. not really a big deal. same goes for the other section that has this spacing. ok... change it

Normal

02:37:996 (3) - sounds better to me if you did this: http://puu.sh/c7aU and it is probably easier for beginners to read since it matches a previous pattern. ok~ change it
02:48:080 (1) - i would remove combo here and add a new combo to the next note to match the music more. fixed
03:13:542 (2,1,2,3) - it would be nice if you could turn these four notes into a diamond, but it will require some moving around of notes. ok~ change it :3

sorry for late and lazy mod :(

anyways, nice map! :3 good luck. you don't have many stars yet and it's pretty good so ☆~~ :3
winber1 Thanks for nice mod and Star☆ :oops:
Leorda
Konnichiwa~

General

* Custom soft-hitwhistle seems noisy for me, find another one?


Storyboard
* Try reducing the SB Load. I saw there is a sections that having a over limit the SB Load. The maximum should be 5.00x. Try changing that SB, otherwise the ancient PC will go lag
03:08:753 - In SB\s2.jpg, don't fade in immediately, or the player will surprised if there is a sudden white BG while the player playing Taiko or CtB (just my opinion)


Normal
00:46:820 (1) - Remove new combo?
02:02:198 (x) - I was expecting to add notes with finish here.....
02:32:450 (1) - Add clap at tail slider?
03:04:215 (4) - Add clap?
03:06:232 (2) - ^
04:09:005 (1,1) - How about remove (1) and extend the spinner to 04:11:274 for easily for beginners?


Hard
* AR +1? If you change this, I think would be fun

02:02:198 (x) - I was expecting to add notes with finish here.....
02:27:912 (1,2) - Since this has a new combo, how about this notes is make a jump. Like this http://osu.ppy.sh/ss/211465
03:24:131 (2) - New combo here? Like others?


Sorry, you need a 8 Stars, lol. Because I am a MAT now~
Topic Starter
kosiga

Leorda wrote:

Konnichiwa~

General

* Custom soft-hitwhistle seems noisy for me, find another one? umm...I do not hate it. but It was said it to two people. I want to hear the opinion of other people, too.


Storyboard
* Try reducing the SB Load. I saw there is a sections that having a over limit the SB Load. The maximum should be 5.00x. Try changing that SB, otherwise the ancient PC will go lag I tried that I reduced it. This result is reduced :( If I reduce it more, I want an idea ;u;
03:08:753 - In SB\s2.jpg, don't fade in immediately, or the player will surprised if there is a sudden white BG while the player playing Taiko or CtB (just my opinion) sorry... no change ><.


Normal
00:46:820 (1) - Remove new combo? ok~ fixed
02:02:198 (x) - I was expecting to add notes with finish here..... sorry, I want to make an SB look good here. but I think if say that many other people should put note here >:(
02:32:450 (1) - Add clap at tail slider? sorry, this is intentional. I think that clap does not always have to be constant .><;
03:04:215 (4) - Add clap? ^
03:06:232 (2) - ^ ^
04:09:005 (1,1) - How about remove (1) and extend the spinner to 04:11:274 for easily for beginners? sorry, no change ><


Hard
* AR +1? If you change this, I think would be fun ok~ . However, I may change it again

02:02:198 (x) - I was expecting to add notes with finish here..... sorry, same normal
02:27:912 (1,2) - Since this has a new combo, how about this notes is make a jump. Like this http://osu.ppy.sh/ss/211465 ok. good idea! change it.
03:24:131 (2) - New combo here? Like others? ok~ fixed


Sorry, you need a 8 Stars, lol. Because I am a MAT now~
Leorda Thanks for mod ~ :oops: I wish you good luck MAT atm :)


and wow... lovhin456 very Thanks for many stars☆☆ ~~ >w< I got 8 stars ☆ :)
lovhin456
and wow... lovhin456 very Thanks for many stars☆☆ ~~ >w< I got 8 stars ☆ :)
no prob, this mapset really has potential :3
Topic Starter
kosiga

lovhin456 wrote:

and wow... lovhin456 very Thanks for many stars☆☆ ~~ >w< I got 8 stars ☆ :)
no prob, this mapset really has potential :3
thanks~ >w</

:)

I do my best !!
nimi
uh.. the only thing i've found here was that you should enable the epilepsy warning in all diffs. really cool song/mapset. have a star :D
Topic Starter
kosiga

Wiinter wrote:

uh.. the only thing i've found here was that you should enable the epilepsy warning in all diffs. really cool song/mapset. have a star :D I change it if said to MAT/BAT & other people
thanks for looking map and Star☆~ :)
Starry_old
request from queue

[Normal]

Circle Size -1?

00:42:786 (4) - New combo
01:41:274 (1) - ^
01:43:290 (2) - ^
03:04:215 (4) - ^
02:48:837 (1,2) - I think this part should be a long slider because the singer hold his/her voice
03:24:887 (1,2) - Very boring cause its repeated a lot.

[Hard]

00:45:559 (1,2,3) - I think slider go better here.
01:02:954 (5) - New combo
03:04:215 (4) - ^
03:22:618 (1) - No need for new combo?
01:42:786 (2) - I think this should be at the end of 01:42:030 (1) -
01:43:290 (3,4,5) - Orz, variation please very boring when you repeat a lot.

Good luck~
hoLysoup
kosigA~! :D
Very very sorry for late mod from mod queue :<
everything here is suggestion

[General]
SAKURA BIG.png is over 800x600 resolution~ please crop/resize~


[Normal]
01:25:139 (1,2,3,1) - maybe don't stack these? I think too many circles for stacking. Might be confusing
01:37:240 (1,3) - remove whistle from these 2? I think it's too much
03:04:719 (1) - make it rounder? http://puu.sh/cPAS
03:34:467 (3) - ^
very nice~ :>

[Hard]
mm maybe use AR7? I think AR7 plays very nicely for me
02:16:316 (1) - I think this spinner is loud. lower the volume?
02:22:240 (5) - maybe remove this beat? I think it's too much... or just remove the whistle
02:29:299 (5) - ^
02:34:341 (6) - ^
:> it's just my suggestions~
03:08:626 - this timing section is not being used?
04:05:727 (5) - make this more round like 03:04:719 (1)? :>
that's it... nothing major

Very nice map
star~! :D
Topic Starter
kosiga

Starry wrote:

request from queue

[Normal]

Circle Size -1? sorry, no change. because Hard diff is 5, even 4 thinks that there is not the problem

00:42:786 (4) - New combo ok. fixed
01:41:274 (1) - ^ sorry, no change
01:43:290 (2) - ^ ^
03:04:215 (4) - ^ ^
02:48:837 (1,2) - I think this part should be a long slider because the singer hold his/her voice sorry, no change. This part matches BGM
03:24:887 (1,2) - Very boring cause its repeated a lot. I do not think this is a lot. sorry, no change

[Hard]

00:45:559 (1,2,3) - I think slider go better here. sorry, no change
01:02:954 (5) - New combo ^
03:04:215 (4) - ^ ^
03:22:618 (1) - No need for new combo? ok~ remove NC fixed
01:42:786 (2) - I think this should be at the end of 01:42:030 (1) - what ?
01:43:290 (3,4,5) - Orz, variation please very boring when you repeat a lot. I think that there is not the problem because this pattern is only here. soryy, no change ><;

Good luck~
Starry Thanks for mod ~ :oops:

hoLysoup wrote:

kosigA~! :D hoLySo~up!! :D
Very very sorry for late mod from mod queue :< no problem :3
everything here is suggestion

[General]
SAKURA BIG.png is over 800x600 resolution~ please crop/resize~ oops... thanks :)


[Normal]
01:25:139 (1,2,3,1) - maybe don't stack these? I think too many circles for stacking. Might be confusing many people point this out, therefore.. ok fix it
01:37:240 (1,3) - remove whistle from these 2? I think it's too much ok. fixed
03:04:719 (1) - make it rounder? http://puu.sh/cPAS ok~. I changed some designs
03:34:467 (3) - ^ ^
very nice~ :>

[Hard]
mm maybe use AR7? I think AR7 plays very nicely for me Leorda says 「* AR +1? If you change this, I think would be fun.」 but I hear the opinion of other people a little more
02:16:316 (1) - I think this spinner is loud. lower the volume? volume 50% with normal
02:22:240 (5) - maybe remove this beat? I think it's too much... or just remove the whistle ok...but I choose remove whistle
02:29:299 (5) - ^ ^
02:34:341 (6) - ^ ^
:> it's just my suggestions~
03:08:626 - this timing section is not being used? This is necessary. Because a timing varies among people, I put them in front of 1tick
04:05:727 (5) - make this more round like 03:04:719 (1)? :> ok~ fixed
that's it... nothing major

Very nice map
star~! :D
hoLysoup Thanks for mod & Star☆~  :oops:
wmfchris
here's the mod.

[General]
The combo colour 4 and 5 is quite similar, I suggest that you should interchange colour 3 and 4.

[Hard]
bookmarks wall lol
02:50:097 (6) - a whistle may fit here
03:09:005 (2) - down a several grids to make this symmetrical
03:12:786 (1,2,3,4) - make a better star shape like
[Normal]
:3 My first thought is that those consecutive 1/2s might be hard as the easiest diff for players, but it looks fine for me due to low BPM.

For me, it might sounds too loud to place normal whistle in the section between two kiai (softer part in the song)...

nice SB and sounding. Fix the above stuffs, find a bit more mods and find me again. >w<
Topic Starter
kosiga

wmfchris wrote:

here's the mod.

[General]
The combo colour 4 and 5 is quite similar, I suggest that you should interchange colour 3 and 4. ok~. fixed~

[Hard]
bookmarks wall lol lol Disappeared is better?
02:50:097 (6) - a whistle may fit here fixed
03:09:005 (2) - down a several grids to make this symmetrical fixed
03:12:786 (1,2,3,4) - make a better star shape like fixed
[Normal]
:3 My first thought is that those consecutive 1/2s might be hard as the easiest diff for players, but it looks fine for me due to low BPM. thanks

For me, it might sounds too loud to place normal whistle in the section between two kiai (softer part in the song)... ok... change it to be said to many people :? change soft-hitwhistle

nice SB and sounding. Fix the above stuffs, find a bit more mods and find me again. >w< >w<b
wmfchris Thanks for mod~ :oops:
Kanari
Halloww~
Your requested in my queue^^

[Normal]
-02:41:274 (x) - Add note?

[Hard]
-Overall Difficulity +1?

x_x Sorry, this mod was pretty much useless ._.
Its well mapped and has a nice song ^.^
Star~
Topic Starter
kosiga

xXCrystalMoonAnimeXx wrote:

Halloww~
Your requested in my queue^^

[Normal]
-02:41:274 (x) - Add note? sorry, no change ><

[Hard]
-Overall Difficulity +1? ok. OD +1. but in addition, I may change it

x_x Sorry, this mod was pretty much useless ._.
Its well mapped and has a nice song ^.^
Star~
Thanks for mod and Star☆~ :oops:
Niva
Mod request via Mini Maya Queue ~

[General]
-> Source : Osu! Misao? o.o (well, idk what it is, but the "o" in osu! should be written in lower case)
-> On both diffs, drag the second break to 02:02:198.

[Normal]
  1. 00:37:492 (3) - I think, if this slider fully encircles (2) with its start stacked on (1) it will flow better rather than slider wave:
  2. 00:43:038 (2) - Move a few grids down so (1,2,3) will form an arc? Would be cute imo :3
  3. 00:46:316 (3) - Although there's no whistle sound in the background, but you can add a whistle here. It sounds good also.
  4. 01:02:198 (2,3,4,5) - Well, (2,3) is covered by hitburst here, and the stack even make this harder to read. I suggest to change (2,3) and (4,5) into 1/2 sliders
  5. 01:04:719 (3) - End this slider in 01:05:475, and start the spinner 1/2 after?
  6. 01:34:971 (2) - Move the last waypoint few grids up if you want to make it perfectly encircle (1). Not something you have to do though
  7. 01:37:240 (1,2,3) - I personally don't like how this stack will look in play mode, imo 1/2 repeating slider is better
  8. 01:41:274 (1) - Slightly curve this would make this part flow better imo:
  9. 01:43:290 (2) - If you do ^, do the same thing also here, but to the different direction
  10. 01:53:879 (x) - Add circle here maybe, to follow the vocal? (imo the rhythm here will be less ambiguous if this circle is added)
  11. 01:55:895 (1) - Add whistle on repeat, and, preferably, on the next (2) also
  12. 02:21:610 (2) - You could try to move this ~3-4 grids up, the followpoints will create flow here
  13. 02:31:694 (2) - Move one grid left and down, to prevent it touching 02:32:450 (1) - don't worry though, (3)'s position won't be abrupt (:
  14. 02:59:929 (2,3) - How about adding some linear curve twist here? (:
  15. 03:30:181 (2,3,4) - Well, I experimented around this part, imo this part's flow could be improved by adding more sliders. Here's one alternative:
  16. 03:52:870 (3) - Maybe add standard (not C1) whistle here?
  17. 04:11:274 (1) - I prefer not to put this note in the center. As this is the easiest difficulty, it will get covered by the spinner's hitburst, thus confusing newer players. (post-spinner notes in the center on harder diffs is great though)
[Hard]
  • 00:43:290 (1,2) - I think it's better not to stack these slider's end, but create endpoint slider jump instead:
  1. 00:49:089 (2,3,4,5) - Well, why not create an arc-shaped jump pattern instead here? Will flow better imo
  2. 01:02:450 (4) - Suggestion, you can place this circle below (1) or (2)'s end to create a small jump actually
  3. 01:25:139 (1,2,3) - Compressed streams, or square pattern, works better than stack here imo
  4. 01:56:147 (2) - Add whistle on slider's end?
  5. 02:20:853 (3) - Somewhat too close to (1) rather than to (5), barely noticeable though
  6. 02:50:601 (1,2,3) - Rather than stack I prefer repeating slider here, perhaps encircling (6)
  7. 03:06:232 (2,3) - Stack these two? Or copy-paste (2) to (3) and then press CTRL+J to make a jump here
  8. 03:09:257 (3) - This repeating slider feels kinda weird imo, because you barely use triples in the map. Maybe just me though
  9. 03:22:618 (4) - What happened to the second-to-last waypoint orz >_< Move it few grids down maybe?
  10. 03:34:215 (2,3) - Perhaps you can arrange this so (1,2,3,4) could form a tilted diamond pattern?
  11. 03:56:652 (3) - Remove whistle? (Like what you did on 03:54:635 (3))
Well, imo most parts in Normal are mapped linearly... I think for soft songs like this it's better to use more bezier sliders. Hard is awesome though.

Good luck kosiga ~
Topic Starter
kosiga

Niva wrote:

Mod request via Mini Maya Queue ~

[General]
-> Source : Osu! Misao? o.o (well, idk what it is, but the "o" in osu! should be written in lower case) nothing to do with the game. :? The music of the slot 「押忍!操」 :D
-> On both diffs, drag the second break to 02:02:198. nice idea! fixed~

[Normal]
  1. 00:37:492 (3) - I think, if this slider fully encircles (2) with its start stacked on (1) it will flow better rather than slider wave: sorry, no change
  2. 00:43:038 (2) - Move a few grids down so (1,2,3) will form an arc? Would be cute imo :3 ok.fixed
  3. 00:46:316 (3) - Although there's no whistle sound in the background, but you can add a whistle here. It sounds good also. ^
  4. 01:02:198 (2,3,4,5) - Well, (2,3) is covered by hitburst here, and the stack even make this harder to read. I suggest to change (2,3) and (4,5) into 1/2 sliders ^
  5. 01:04:719 (3) - End this slider in 01:05:475, and start the spinner 1/2 after? sorry, no change. vocal follow this
  6. 01:34:971 (2) - Move the last waypoint few grids up if you want to make it perfectly encircle (1). Not something you have to do though fixed
  7. 01:37:240 (1,2,3) - I personally don't like how this stack will look in play mode, imo 1/2 repeating slider is better ok. fixed
  8. 01:41:274 (1) - Slightly curve this would make this part flow better imo: ok. good :3
  9. 01:43:290 (2) - If you do ^, do the same thing also here, but to the different direction ^
  10. 01:53:879 (x) - Add circle here maybe, to follow the vocal? (imo the rhythm here will be less ambiguous if this circle is added) sorry, no change
  11. 01:55:895 (1) - Add whistle on repeat, and, preferably, on the next (2) also ok.fixed
  12. 02:21:610 (2) - You could try to move this ~3-4 grids up, the followpoints will create flow here ^
  13. 02:31:694 (2) - Move one grid left and down, to prevent it touching 02:32:450 (1) - don't worry though, (3)'s position won't be abrupt (: ^
  14. 02:59:929 (2,3) - How about adding some linear curve twist here? (: ^
  15. 03:30:181 (2,3,4) - Well, I experimented around this part, imo this part's flow could be improved by adding more sliders. Here's one alternative: ^
  16. 03:52:870 (3) - Maybe add standard (not C1) whistle here? ^
  17. 04:11:274 (1) - I prefer not to put this note in the center. As this is the easiest difficulty, it will get covered by the spinner's hitburst, thus confusing newer players. (post-spinner notes in the center on harder diffs is great though) ok. grid up :3
[Hard]
  • 00:43:290 (1,2) - I think it's better not to stack these slider's end, but create endpoint slider jump instead: ok. good form :D
  1. 00:49:089 (2,3,4,5) - Well, why not create an arc-shaped jump pattern instead here? Will flow better imo sorry, no change
  2. 01:02:450 (4) - Suggestion, you can place this circle below (1) or (2)'s end to create a small jump actually ^
  3. 01:25:139 (1,2,3) - Compressed streams, or square pattern, works better than stack here imo change pattern
  4. 01:56:147 (2) - Add whistle on slider's end? fixed
  5. 02:20:853 (3) - Somewhat too close to (1) rather than to (5), barely noticeable though change it
  6. 02:50:601 (1,2,3) - Rather than stack I prefer repeating slider here, perhaps encircling (6) ok. change it
  7. 03:06:232 (2,3) - Stack these two? Or copy-paste (2) to (3) and then press CTRL+J to make a jump here sorry, no change
  8. 03:09:257 (3) - This repeating slider feels kinda weird imo, because you barely use triples in the map. Maybe just me though ok. change pattern
  9. 03:22:618 (4) - What happened to the second-to-last waypoint orz >_< Move it few grids down maybe? wow... mistakes >:( fixed~
  10. 03:34:215 (2,3) - Perhaps you can arrange this so (1,2,3,4) could form a tilted diamond pattern? sorry, no change
  11. 03:56:652 (3) - Remove whistle? (Like what you did on 03:54:635 (3)) fixed~
Well, imo most parts in Normal are mapped linearly... I think for soft songs like this it's better to use more bezier sliders. Hard is awesome though.

Good luck kosiga ~
Niva~ Thanks for mod a lot ~ :oops: :oops:
bossandy
Sorry... I am very late..
When I see this map it is already
Very sorry :( ( I'm baka
Topic Starter
kosiga

bossandy wrote:

Sorry... I am very late.. no problem :D
When I see this map it is already
Very sorry :( ( I'm baka
yea. already

but when I was asked to mod, it was already. because mod is a little more necessary for me. >:(

your not baka ><! and thanks :oops:
mancuso_JM_
Hi Kosiga! I'm looking for some Mod4Mod and I saw your queue, so here I go :P

[General:]

- You have to enable the Epilepsy Warning because the StoryBoard has a lot of Flashing images
- Preview Point: I read some previous mods posts and I'm agree with lovhin to change this, because appear where the map finished already. A suggestion, maybe you can add it in 187996, because it's a Similar Lyrics

[Normal:]

00:46:820 (4): Following the music and looking that it's a Normal where the combos could be shorts, it's better if you add a New Combo here. Also fit fine because you separate that in 3 notes each combos
00:49:089 (x): I listen a little tick on the Instrumental, so, I think that it's a good Idea if you add a Note here (with whistle if it possible), also it's betterto this kind of difficulties if you start the section in White Tick
01:02:954 (3): Follow better the Music if youmake this Slider 1/2 bigger, so, this Slider have to finish in 01:03:458 (Red Tick)
01:53:879 (x): Following the Vocla, it's better if you add a note here
02:02:198 (x): The Rhytmical Break looks a bit weird here, becuase it's just in 1/2, also this flash kiai doesn't fit very well if you have this Rhytmical Break. So, listening the Instrumental, and to make fit better the Flash Kiai, I suggest you to add a Note that fit perfect with all
02:26:400 (4): Add a hitfinish at the beginning of this Slider because fit better with the music
02:30:433 (1): (^)
02:49:341 (2): Add a Whistle at the end of this Slider, if you listen the music, the instrumental sounds like that
02:56:652 (1): I think that this need an emphasis, to make that, I suggest you to add a Finish at the Beginning of this Slider
03:04:719 (1): Flow better and looks better if you make it a Flip Horizontally (Ctrl+H)
03:10:265 (3): I don't like it how to play it the double Whistle, don't fit very well. So, remove it from this note, the Clap plays fine without it
03:12:282 (2): (^)
03:24:131 (1): Add a Whistle in the Reverse Arrow, fit perfect with the Instrumental
04:12:282: Try to finish the map here, in the same place as Hard diff.


[Hard:]

-Settings:
--> Plays better if you increase by 1 Tick the HP Drain Rate, I think that in 6 it's a bit low (HP+1)

00:39:509 (1): Following the music, this note belongs to previous pattern, for this reason, it's better if you Remove this New Combo and add it on the next note (Slider in 00:40:013)
00:54:383 (1): I think that sounds fine, if you add a Whistle at the beginning of this Slider
01:41:274 (3): The Rhythm change here, maybe you can add a New Combo
02:02:198 (x): Same as Normal Diff.
02:26:400 (4): The music sounds like a finish, so it's better if you add one at the beginning of this Slider
03:18:458 (3,4): This jump is a bit unpredictable, it's better if you mantain the same distance as before, between each notes
03:22:618 (4): This Slider Speed change it's a bit unpredictable, maybe you can add a New Combo to make it more predictable

This map looks very good, I think that it's ready for bubble :D
Star and Good Luck with your map ;)
Topic Starter
kosiga

mancusojuanmattos wrote:

Hi Kosiga! I'm looking for some Mod4Mod and I saw your queue, so here I go :P

[General:]

- You have to enable the Epilepsy Warning because the StoryBoard has a lot of Flashing images I ask MAT/BAT :D
- Preview Point: I read some previous mods posts and I'm agree with lovhin to change this, because appear where the map finished already. A suggestion, maybe you can add it in 187996, because it's a Similar Lyrics not similar Llrics :( I prefer the point of this preview ;x;

[Normal:]

00:46:820 (4): Following the music and looking that it's a Normal where the combos could be shorts, it's better if you add a New Combo here. Also fit fine because you separate that in 3 notes each combos hm. ok fixed~
00:49:089 (x): I listen a little tick on the Instrumental, so, I think that it's a good Idea if you add a Note here (with whistle if it possible), also it's betterto this kind of difficulties if you start the section in White Tick oh. ok~ but 00:47:576 (1) - extended the slider
01:02:954 (3): Follow better the Music if youmake this Slider 1/2 bigger, so, this Slider have to finish in 01:03:458 (Red Tick) sorry, no change ><
01:53:879 (x): Following the Vocla, it's better if you add a note here ^
02:02:198 (x): The Rhytmical Break looks a bit weird here, becuase it's just in 1/2, also this flash kiai doesn't fit very well if you have this Rhytmical Break. So, listening the Instrumental, and to make fit better the Flash Kiai, I suggest you to add a Note that fit perfect with al There is no it and wants to go here. sorry... :(
l
02:26:400 (4): Add a hitfinish at the beginning of this Slider because fit better with the music fixed
02:30:433 (1): (^) sorry, there is not the strong tuning here ><
02:49:341 (2): Add a Whistle at the end of this Slider, if you listen the music, the instrumental sounds like that sorry, no change
02:56:652 (1): I think that this need an emphasis, to make that, I suggest you to add a Finish at the Beginning of this Slider ^
03:04:719 (1): Flow better and looks better if you make it a Flip Horizontally (Ctrl+H) ok. fixed
03:10:265 (3): I don't like it how to play it the double Whistle, don't fit very well. So, remove it from this note, the Clap plays fine without it change it~ and hitsound something change~
03:12:282 (2): (^) ^
03:24:131 (1): Add a Whistle in the Reverse Arrow, fit perfect with the Instrumental ^
04:12:282: Try to finish the map here, in the same place as Hard diff. sorry, no change


[Hard:]

-Settings:
--> Plays better if you increase by 1 Tick the HP Drain Rate, I think that in 6 it's a bit low (HP+1) ok. HD +1

00:39:509 (1): Following the music, this note belongs to previous pattern, for this reason, it's better if you Remove this New Combo and add it on the next note (Slider in 00:40:013) hmm.. ok fixed
00:54:383 (1): I think that sounds fine, if you add a Whistle at the beginning of this Slider ^
01:41:274 (3): The Rhythm change here, maybe you can add a New Combo sorry, 01:43:290 (3) & 01:45:307 (3) - I want to fit in this way
02:02:198 (x): Same as Normal Diff. sorry, no change ><
02:26:400 (4): The music sounds like a finish, so it's better if you add one at the beginning of this Slider ok. fixed
03:18:458 (3,4): This jump is a bit unpredictable, it's better if you mantain the same distance as before, between each notes 03:18:332 (1) - add NC :D
03:22:618 (4): This Slider Speed change it's a bit unpredictable, maybe you can add a New Combo to make it more predictable ok. fixed~

This map looks very good, I think that it's ready for bubble :D
Star and Good Luck with your map ;)
mancusojuanmattos Thanks for mod & star~☆ :oops: :oops:
wmfchris
[General]
imo a flashy warning is needed, but you may need more opinions

[Hard]
SPOILER
01:05:727 - not really understand why you are making it gradually softer, anyway mute the whole slider instead of gradual change would be nice ._.
01:25:895 (1,2) - stack properly
01:31:694 (4,2,4) - In this sentence you keep on using normal-whistle regularly, the point it that whistle fits well at the end of every sentence, but it may not work well in the middle. I prefer keeping this sentence quiet...
01:39:761 (2) - whistle at beginning?
01:41:274 (3) - NC would be better in case this is a new sentence of the lyric
01:48:837 - being nazi on hitsound -w- The loudness change is quite obvious (60->70%) and it gives a feeling that this is an accent. In fact the vocal pitch and loudness remains the same so remains at 60% will be fine. (i.e. you can delete the timing line)
01:49:845 - sometimes you may want a whistle-sliderslide like here~
01:53:122 - these two combos are still in the same section so in order to maintain uniqueness use that normal whistle -w-
02:02:198 - how about adding one here?
02:22:366 (6) - remove whistle fits with music
02:29:425 (6) - ^
02:30:433 (1,2,3) - I highly recommend you to change the pattern a bit because (1,2) is 1/2 separation while (2,3) is 1/1 separation, but both of them is in zero spacing which misleads players.
02:31:694 (3) - remove whistle?
02:39:005 (1) - move to around (200,36) so that (1,2,3) would look like equilateral triangle?
02:58:416 (1,2) - stack -w-
03:20:853 (1,2,1) - ^ stack well
03:35:979 (1,2,3,4,1) - [Nazi again] move (1,2,3,4) so that they can form a regular pentagon
03:56:400 (2,3,4,5) - a xxx x pattern may fit better

[Normal]
01:05:475 - same as Hard
01:33:711 (1) - remove whistle at the beginning?
02:02:198 - add a note?

a bit long but it's fine in overall, btw I still recommend you to soften the whistle sound a bit <__<, about hitsuond arrangement I'm not really sure, better ask a bit more opinions -w-
DerekMcD
These suggestions are helpful and if you don't like it, don't fix it and move on to a next one.

~Hard~

00:51:610 (8) - x:256 y:161.
00:58:416 (2) - x:125 y:193.
01:26:652 (2) - x:257 y:230.
01:30:685 (2) - x:167 y:31.
03:21:610 (2) - x:127 y:237.

That's all I can think of.
Good luck.
Topic Starter
kosiga

wmfchris wrote:

[General]
imo a flashy warning is needed, but you may need more opinions hmm...okay.. added

[Hard]
SPOILER
01:05:727 - not really understand why you are making it gradually softer, anyway mute the whole slider instead of gradual change would be nice ._. fixed
01:25:895 (1,2) - stack properly fixed ?
01:31:694 (4,2,4) - In this sentence you keep on using normal-whistle regularly, the point it that whistle fits well at the end of every sentence, but it may not work well in the middle. I prefer keeping this sentence quiet...
01:39:761 (2) - whistle at beginning?
01:41:274 (3) - NC would be better in case this is a new sentence of the lyric fixed
01:48:837 - being nazi on hitsound -w- The loudness change is quite obvious (60->70%) and it gives a feeling that this is an accent. In fact the vocal pitch and loudness remains the same so remains at 60% will be fine. (i.e. you can delete the timing line)
01:49:845 - sometimes you may want a whistle-sliderslide like here~
01:53:122 - these two combos are still in the same section so in order to maintain uniqueness use that normal whistle -w-
02:02:198 - how about adding one here? hmm... It is said to be better placed in a lot of people, and then placing a note here ;x;
02:22:366 (6) - remove whistle fits with music
02:29:425 (6) - ^
02:30:433 (1,2,3) - I highly recommend you to change the pattern a bit because (1,2) is 1/2 separation while (2,3) is 1/1 separation, but both of them is in zero spacing which misleads players. ok. change pattern
02:31:694 (3) - remove whistle?
02:39:005 (1) - move to around (200,36) so that (1,2,3) would look like equilateral triangle? fixed
02:58:416 (1,2) - stack -w- fixed -w-?
03:20:853 (1,2,1) - ^ stack well ^
03:35:979 (1,2,3,4,1) - [Nazi again] move (1,2,3,4) so that they can form a regular pentagon ok. change it
03:56:400 (2,3,4,5) - a xxx x pattern may fit better change it

[Normal]
01:05:475 - same as Hard fixed
01:33:711 (1) - remove whistle at the beginning?
02:02:198 - add a note? fixed

a bit long but it's fine in overall, btw I still recommend you to soften the whistle sound a bit <__<, about hitsuond arrangement I'm not really sure, better ask a bit more opinions -w-
I have reviewed all of the hitsound. ( to soften the whistle , change custom sound clap , to put simple patterns )
I think that made ​​it easier to hear more before :3

wmfchris Thank you for mod~ :oops:

kokoroanime wrote:

These suggestions are helpful and if you don't like it, don't fix it and move on to a next one.

~Hard~

00:51:610 (8) - x:256 y:161.
00:58:416 (2) - x:125 y:193.
01:26:652 (2) - x:257 y:230.
01:30:685 (2) - x:167 y:31.
03:21:610 (2) - x:127 y:237.

That's all I can think of.
Good luck.
all fixed

kokoroanime thank you for mod ~ :oops:
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