oh god, expect rage if it's bad
Download: Megpoid GUMI - Life Reset Button (tutuhaha) [Mancuso's Taiko Oni].osu
Thank you for you post but.....sorry I want love's Taiko.......mancusojuanmattos wrote:
Taiko Map finished!! , sorry for little delay
Hope you like it (If you add the diff, don't forget to add me in tags)[attachment=0:c0f82]Megpoid GUMI - Life Reset Button (tutuhaha) [Mancuso's Taiko Oni].osu[/attachment:c0f82]
Thank you to try XDOzzyOzrock wrote:
map is awesome
ziin wrote:
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2).... When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song.
Download: Megpoid GUMI - Life Reset Button (tutuhaha) [wcx's Hard].osuSallad4ever wrote:
[wcx's Hard]
- 00:34:281 (3,4,5) - This stack feels rather straining, play better if you change it into a slider repeat
changed to 2 circles- 00:58:579 (8) - NC this then remove NC from 00:58:879 (1)
sorry , this NC add at the heavy beat is better imo- 03:07:278 (7) - This is feels like trap, consider how the previous similar pattern only have 2 repeats. It's better if you make them similar with them previous patterns. And also change the so the slider repeat is the first combo just like on 01:56:173 (1,2)
I think most of people will hold it till the 03:08:178 (1)'s approachcircle is coming.. so here is clearly readble
Instead, I added a slowdown.wmfchris wrote:
maybe you can cut the lower part of BG (into black) so that filesize can be reduced.
late taiko mod:
00:16:733 - use d k like the pattern perviously sounds better because both music and drum sounds like that. left this for the flow, so noty
01:23:176 - k here sounds better using the bass note
01:27:076 - d snare
02:03:222 - make an inverse, i.e. kkddddk to fit the vocal tone. the vocal right at the end, lower pitch
02:40:194 - emphasize there 5 notes by putting finish, this makes a large contrast with the coming slower part. left these alone
that's all I see and it's done quite well.
I think you mean 00:10:584 (1,2,3,4,5) - , here is follow the drums , and the spacing is small , I think it is not too hard to playRoddie wrote:
00:11:584 (1, 2, 3, 4, 5)-Okay, here's an advice I can give you. Maybe it's best to put in a 1/4 repeat slider than a 1/4 note stream. You know, to make things a bit easier on your hard difficulty?
lol 多谢mod!Colin Hou wrote:
[KIAI]:好建议,后面也一并改了
- 有点建议 就是可以考虑01:06:078关掉 然后01:08:478这一点加个 后面同
[Life Winner]:还行啦 ......
- 00:09:984 (6,1,2,3,4) - 这些更像一个主体 连打现在的起点略诡异
[Hard]:[Normal]:
- 02:05:472 (6) - new combo FIX
- 03:08:178 (1) - 稍左上移一下
噗呲
- 00:49:280 (1) - 起点离中心略远了 这个没什么大问题,给我新手盆友玩的时候反应的过来
- 02:12:671 (1) - 听起来意义不明 [stress]
insane到后面有点因为分数undermmap的情况 lol
PS.钢兵的版本超燃的
Thank you for Rin and LKs and Gonzvlo's timing help~~~Gonzvlo wrote:
Okay, popped for now then. Make sure to fix the Timing and re-snap everything, including slider-lengths (check NatsumeRin's post). Rin said that he could re-bubble the map so contact him afterwards.
EDIT:
Oh, Rin mentioned that the 2nd section is not necessary. I think he forgot about the Metronome, you need to add another section here:
Offset: 161781 - BPM: 200 to reset the metronome, don't forget about that!.
tl;dr:- Offset #1: BPM 200.00 - Offset 1281 (Thanks Rin)
- Offset #2: BPM 200.00 - Offset 161781 (To reset the metronome)