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Syuiro - Ama no Jaku

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Topic Starter
Natteke
Your diff is deeply appreciated
MMzz
Taiko Mod:

OD 6
Hp Drain 6-7

01:05:463 (1,2,3,4) - This is off beat, try useing a 1/3 roll to replace these. ( k d d k d d k would fit perfectly. )
01:06:363 (2,1,2,3,4) - Same issue as above, try useing another 1/3 roll. (Something like kkkdddddddk, you'll need to get rid of the 1/6 triplet for this to work though.)
vytalibus
Holy batman, those timing changes. I tried looking for a single timing, but the song's just too irregular.

[Insane]
01:43:911 (5,1,2,3) - These look too cluttered because of (5) partially overlapping (3)
aston_old
[General]
If you're gonna full submit anytime later, delete osb

[Insane]
00:59:913 (5) - move one grid to left, so it stacks nicely <:
02:39:607 (2) - snap the last tick on this so it stacks with 02:38:729 (2)
02:41:505 (1,2,3,4,5,6) - for this section, i would've liked if you did something like http://puu.sh/aJOo *note: something like, doesn't have to be exactly like that
02:43:905 (1,2,3,4,5,6) - ^ but some variant? if you decide to apply it.
02:48:073 (4,5) - right 1, down 1 for uguu stack?
02:49:558 (3) - ^ for uguu?
03:03:409 (2) - up 1 for uguu stack

Nothing major on other diffs, looks good.
phonic
mod reqest from natteke


[General]

  1. Only in inaba's taiko, combo colors are not unified
    Please unify it
[Insane]

  1. 01:27:246 (5) - new combo?
  2. 01:50:769 (3) - ^
  3. 02:35:656 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I do not like this placement :o
  4. 02:41:955 (3) - new combo?
  5. 02:42:405 (5) - ^
  6. 02:44:357 (3) - ^
  7. 02:44:807 (5) - ^
[Muya's Hard]

  1. 01:19:294 (4) - ノートを 01:18:123 に合わせた方がいいと思います。
  2. 02:24:163 (5) - new combo?

This map has few problems!
It was a very good map~

ganbare~
DivineRage
Great beatmap it may not be pretty, but have a * :D
Garven
Did some self-modding to fix a couple flow problems I noticed.

Download: Syuiro - Ama no Jaku (Natteke) [Garven's Easy].osu
hoLysoup
hi Natteke :>
wow.. redline city
all suggestions here

[General]
I'm not sure but is 0kb sliderslide.wav alright? maybe use 1kb one just to be safe? here it is: http://puu.sh/aXJ9

[Insane]
00:09:388 (3,4,1,2,3) - just aesthetics, fixed the pentagon up a bit like this: http://puu.sh/aXII I only moved 1, 2, 3
132,36,9688,5,0
200,76,9838,1,0
180,152,9988,1,2
00:14:488 (5,6,7,8,9) - just like above: I only moved 7, 8, 9
188,172,14788,1,2
228,240,14938,1,0
304,224,15088,1,0
00:38:911 (3) - maybe add whistle? because the previous whistle pattern is broken from this circle which was a slider
00:48:063 (1,2,3,4) - how about something like this? http://puu.sh/aXLP to keep the flow moving in a zigzag so it would fit the follow up pattern here 00:52:713 (5,2,3,4) better :>
01:10:220~01:11:391 - this whole stream, maybe increase the volume from 50%~70% slowly? I feel it's too loud being 75% right from the start of the stream.
03:04:003 (1) - remove NC

This is an amazing diff

[Hard]
00:27:661 - add a beat here? feels awkward to play the upbeat without it
01:24:854 (7) - maybe remove a repeat and add a beat? I feel this double repeat is a bit confusing. And this is the only double repeat slider in the difficulty
02:24:163 (5) - NC? maybe
03:05:512 (1) - make this spinner more quiet? a bit loud for ending I think

[Normal]
00:30:061 (1,2) - this plays weird I think.. doesn't go well with the music
02:07:134 (1) - remove NC? dont' need to NC there
02:51:043 (1,2) - this doesn't sound well with the music what you did here: 02:55:795 (1,2,3) is much better. Suggest change to that

nothing found in Easy...

Really good mapset :>
Muya
Garven
The file size on the silent hit sounds doesn't matter anymore btw. That's been fixed a long time ago.

May as well mod too:

[Winber]
Tick rate 2 fits better and doesn't leave so many awkward ticks like during the intro.
01:40:940 (3) - This would have better impact as circles instead of a slider.
01:50:175 (2,1) - Maybe rotate these -10 and 10 degrees respectively to make the jump feel a bit more natural.
03:05:340 (1) - Snap this to the next red line please.
03:05:661 - This gap is just... kinda dull.

[Muya]
00:10:588 (6,7) - Down and right one grid to adjust for stacking.
00:15:655 (1) - It was sad to not hear any more soft whistles during this part.
01:10:220 (7,8,9,10) - 1/6 snap isn't correct during this part. It's all 1/4 snap here. Although a swing beat doesn't fit nor transition very well into the straight rhythms that you use for the chorus. I'd recommend you change things up here.
01:15:781 (8) - This slider plays awkwardly. Might be better as a stack or just two more normal spaced circles.
Muya
inaba-tan
winber1
SPOILER

hoLysoup wrote:

[Normal]
00:30:061 (1,2) - this plays weird I think.. doesn't go well with the music It fits the music imo, but to be honest I some reason like it better putting it on the white tick, so I just did
02:07:134 (1) - remove NC? dont' need to NC there I want this new combo here, but I decided to removethe new combo from the previous note
02:51:043 (1,2) - this doesn't sound well with the music what you did here: 02:55:795 (1,2,3) is much better. Suggest change to that I'll leave it as is. It follows the lead guitar in the background, not the rhythm guitar which is louder. I may end up changing it later if it ends up playing really awkward

Garven wrote:

[Winber] all fixed below
Tick rate 2 fits better and doesn't leave so many awkward ticks like during the intro. ok, i don't really care about the tick rate that much and it sounds fine, so fixed
01:40:940 (3) - This would have better impact as circles instead of a slider. sure
01:50:175 (2,1) - Maybe rotate these -10 and 10 degrees respectively to make the jump feel a bit more natural. I was actually gonna change this anyways, cuz i realized that this jump was kinda random.
03:05:340 (1) - Snap this to the next red line please. lol at first i didn't know what you meant, and then i realized a red timing section was hiding behind the green one.
03:05:661 - This gap is just... kinda dull. some reason i like having this gap, but I do not mind mapping it either, so i did.
THanks for mods! :3

Download: Syuiro - Ama no Jaku (Natteke) [Winber1's Normal].osu
Glass
god mappers
happy30
bakatte

General
  1. Add Garven to the tags of all diffs
  2. In the taiko diff there is an extra red timing section (01:06:563) please check if it's unintentional
[Winber1's Normal]

Snapping
01:29:034 (1) - Unsnapped spinner (end).
02:03:552 (1) - Unsnapped slider (end).

  1. Maybe place a break somewhere in the first half, only if you got any ideas, otherwise don't break your map.
[inaba's taiko]

Snapping
see AiMod and fix them (:

  1. Capitalize T in "Taiko"?
[Muya's Hard]

Snapping
01:39:732 (1) - Unsnapped slider (end).

[Insane]

Snapping
see AiMod and fix them (:


sorry i didnt find any interesting errors :lol:
Topic Starter
Natteke
Done \:D/
happy30
okay then \:D/
Topic Starter
Natteke
\:D/
winber1
\:D/

wat, unsnapped notes. how. asdfasdfadf
La Cataline
\:D/
Gabi
Awesome song and map :)
Breeze
Red : Unrankable/error staff, you should fix
Blue : Important things, you'd better fix
Black : Just suggestions, fix it only if you want

Winber1's Normal

  1. 01:08:163 (2) - Unsnapped slider end, reverse slider would over next red line, so here suggest you use a note instead
    02:40:339 (1) - ^
    02:45:705 (4) - Unsnapped slider end, if you want keep slider here, change slider code in osu file like this (change length 200 to 195 so it is snap at red line)
    448,176,165705,2,0,B|400:368,1,195.5,8|4

Muya's Hard

  1. 01:29:934 (8) - Unsnapped slider end, if you want to keep slider, use this code, otherwise just use 2 note instead
    196,188,89934,2,0,B|136:212|80:188,1,118,0|4

Fix these and I'll rank this map
kanpakyin
Good map good song and........everything is good \: D/
Breeze
Those unsnap sliders wouldn't effect gameplay much, yes, but it's unsnapped after all. And there are some way could snap it, why not we just do it =/
well, let me know how you think about it then.


nvm, it seems you could only use a slider and a note instead of a reverse slider, still wait for mm201 to have a look at this map
Topic Starter
Natteke
ok
winber1
so um, do i just sit here and wait then?
Topic Starter
Natteke
no idea, lol
Topic Starter
Natteke
happy30
I've let some unsnapped slider-ends slide in my mod since you can't fix them because of some red timing sections.
what happens now?
Breeze
Still wait for mm201 to check those reversing slider over red line whether it's fine, but seems he's too busy to have a chance open the game to check it. However, if you just change those sliders to notes, it should all be fine so that I can rank it
Topic Starter
Natteke
Up to Muya and Winber1
winber1
Ok. well I decided to change it just to help the problem, so here. i guess it's just muya now. to be honest, it actually seems a little better mapped imo ._. lol.

Download: Syuiro - Ama no Jaku (Natteke) [Winber1's Normal].osu
Topic Starter
Natteke
Thank you
Muya
Topic Starter
Natteke
All done, thanks
Breeze
Hmm, [winber1's normal] : 02:45:705 (4) - Slider end still unsnapped
only this
Topic Starter
Natteke
:(
winber1
oops sorry, i didn't realize :(.

fixed.

Download: Syuiro - Ama no Jaku (Natteke) [Winber1's Normal].osu
Topic Starter
Natteke
Done



For some reason the lead-in time is 5 seconds though ._. Feels so long.
Breeze

Natteke wrote:

For some reason the lead-in time is 5 seconds though ._. Feels so long.
There's a long blank intro in your mp3, but seems it's not long enough for a skip :/ So have nothing to do with this
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