Himekaido Hatate, namazun, Elize, L i a. Thank you for star 

Thx for timing.Zelos wrote:
BPM 176.00 Flat
Offset seems good
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
impossiblexu wrote:
Finished XD
Thx for diff and kudosu star Suzully >w<Suzully wrote:
*sigh*
Sorry to late![]()
Finally, finished my diff o.o
haha5957 wrote:
[General]
죄송합니다 제가보기엔 거의 문제가 되도않는 이상한데서 막 ㅠㅠ..
좋네용 @@@
[impossiblexu's Easy]
00:22:550 (2,3,4) - slider overlaps life gague.
I don't overlapping itself really matters but considering this is easy... kinda confusing i guess.
[Normal]
00:01:072 (1) - 첫 드럼사운드에 맞추신건 알겠는데 왠지 부자연스러운 느낌이에요.. 뒷부분이 가사를 따르고 있는것 같은데.. //낮은 난이도에서 약간의 부자연스러움은 어쩔 수 없는것이죠. 1/2반복슬라이더 처리를 하려다가 반복이 많아지면 초보자들이 힘들어해서 그만뒀습니다. 어차피 노말 하는 유저들 원줄어드는거 보고 치지 음악듣고 안해요.
[Suzully's Hard]
00:50:163 (3) - 1 grid right seems better for me (does not really matter)
02:55:959 (5) -
02:58:686 (5) - (just suggestion) 2 sliders or 1 repeating slider + circle sounds better for me
[Lunatic]
다른 모딩에 보면 00:05:163 (5,1) - 이런거 완벽히 겹쳤으면 좋겠다고 늘 들어오던데...
(Ctrl+r/DS*0/Grid snap off) 라고 설명까지 친절하게 덧붙여주더군요 ㅠㅠ
상관있는지는 모르겠네요 -_-; // 그리드 끄고 디스탠스스냅 0으로 놓고 겹치라고 모딩 들어오는 경우는 같은 자리에서 겹놋이 나오는 경우에요. 그런경우에는 정확하게 안겹치면 이상하기 때문에 겹치라고 모딩이 들어오는 것이구요. 제 경우는 슬라이더의 끝부분과 노트이기 때문에 딱히 중요하지는 않아요. 그래도 완전히 겹쳐놨습니다. 그게 보기 좋은것 같아서.
01:09:595 (1,2,3) - (2)의 위치를 적ㄱ절하게 조절해서 점프거리가 일정했으면 좋겠어요 // 대칭 맞췄으니 일정할 필요 없습니다. 플레이에 전혀 지장 없더군요.
01:11:640 (3,4,5,6,7) - 별모양이 살짝 이상하네용! // 수정완료
EDIT : 위에 제네럴에서 문제가 거의 없다고 썼어야됐는데 오타네요 으앙ㅋㅋㅋㅋㅋ 무튼 쿠도스를 받았으니 별을 쏩니다!
Phish wrote:
hi, you requested a mod in our modding queue :3
Suzullys Diff is not in the .osz !!
I think everything else is okay in the Folder...
Custom Hitwistle sounds more like a big Drum ^^ funny
btw, you know how to make the "delicious" Sliders
Mapset is rly awesome, found not that much...
[impossiblexu's Easy]
01:36:868 (1) - delete NC
02:53:231 (2) - do it perfectly D:
[Normal]
01:01:925 (3,4,5) - Hard to read for Normal Diff... // Yes bit hard actually. But I perfectly keep spacing so it will be a little practice for newbie players.
01:11:981 (1) - delete Whistle on the end of this slider? // fixed.
02:48:800 (?) - Add Circle or Slider? (I know you are not following the vocals at this part, anyways...) // I'm following piano sound at this part so won't fix.
03:01:243 (4) - Add Whistle (or should i say drum lol) // I can't hear any drum sound at this slider. Actually there is a drum sound on the white tick but the white tick is in the sliderSince I'm following vocal at this part I can't add whistle(or drum lol).
[Lunatic]
Partly there are short Combos for a Lunatic Diff...
And i suggest Circle Size 3! // I would seriously consider this. I love big circle sizeHowever, there are many modders and MAT,BATs who don't like Circle Size 3 on Insane diff so hmm.... D:
00:45:390 (2) - Reverse Selection // won't fix. Sorry.
02:11:129 (4,1) - Definitely not readable spacing on first play :/ // I've let many test players to play my diff and no one get confused on that part. Nothing problem.
I will mod Suzullys Diff when i can download it D: (well, i think i wouldn't find something, Suzully is too awesome...)
Really nice Map :3
haha5957 wrote:
[impossiblexu's Easy]
00:22:550 (2,3,4) - slider overlaps life gague. Fixed
I don't overlapping itself really matters but considering this is easy... kinda confusing i guess.
Thank you very muchPhish wrote:
[impossiblexu's Easy]
01:36:868 (1) - delete NC
02:53:231 (2) - do it perfectly D: Fixed
Thanks for mod, haha5957haha5957 wrote:
[Suzully's Hard]
00:50:163 (3) - 1 grid right seems better for me (does not really matter) Moved it up by 1 grid.
02:55:959 (5) - I think it fit the music.
02:58:686 (5) - (just suggestion) 2 sliders or 1 repeating slider + circle sounds better for me ^
Raging Bull wrote:
General:
Impossiblexu:
00:17:095 (1,2) - Maybe unstack these? Don't think stacks are a good idea in lower diff but up to you.
00:22:550 (2,3) - ^
01:38:913 (1,2) - ^
01:45:050 (1) - Maybe like this? http://puu.sh/5RYX
Nothing much. Good easy:3
Normal:
Kinda fast SV for normal but I guess it's okay.
00:01:072 (1) - Slider plays awkward for me. Maybe put the note when you first hear the vocal here 00:01:243 ? / hmm... I'll consider if another modder point out this but nothing awkward imo.
00:58:686 - Kiai sounds a lot better here since it's on the downbeat. Maybe move it here? / Fixed.
02:02:777 - Start kiai here? / Fixed.
02:09:084 (2,3,4,1) - Why did spacing suddenly change here? / Because of the symmetry I put a little jump.
02:10:618 (1,2) - This might be confusing. Because the way you put 2 next to 1, beginners might think it's one repeat and might click 2 early. Maybe move 2 somewhere else? / Fixed.
Suzully:
Holy FFFF- I love the flow on this diff.
Lunatic:
I disagree with AR9. I think AR8 would play better. It's not really a fast song. / Yes. It's not that fast song but not too slow that AR9 seems awkward. At first I made this map with AR8 but after I've ordered many test players who are pro or not, I decided to choose AR9 because some test players are confused with AR8.
00:58:686 - Kiai over here instead? / Fixed.
02:01:413 (1,2,3,4) - These seems kinda confusing and it doesn't sound anything like you need a jump in the song. Also remove kiai time. It sounds better placed at 02:02:777 instead. / Obviously not confusing. No one of my test players confused at this part although some of them are not pro(also with AR8 which is much more confusing). Also, I think this part deserve jump because the drum sound is going up. And kiai either.
This map really deserves a star :3
I guess there is no point I have to fix /o/C R E A M wrote:
I checked out all and waiting for impossiblexu and Suzully's responses.
Yes! lol Your map is too awesome. I just copy&paste your ID habitually with impossiblexu'sSuzully wrote:
I guess there is no point I have to fix /o/C R E A M wrote:
I checked out all and waiting for impossiblexu and Suzully's responses.
KingsAL2 wrote:
Here for you ~ :3
[Lunatic]
00:23:998 (2,3,4,5,6) - 2,4,6 Clap is much beautiful :3 // fixed.
00:51:527 (1-3rd) - Finish // fixed.
00:58:686 (5) - ^ // fixed.
01:01:413 (6) - Remove it, it is strange for the musical //Removing that one is stranger.....
In the kiai time, use more Finish is much better than just a few. // I used more finish on kiai time! Fixed.
02:11:129 (4,1) - This simi jump is weird // seems bit weird but I think it fit to music and fun.
02:12:834 (1-1st) - Finish // fixed.
03:02:606 (9) - Change it to spinner is much matter :3 // hmm.... I will consider this.
**I think the sound effect can improve, if you need more mod for sound, you can pm me again.
[Hard]
Just rightly use the distance snap :3
Nothing mod
**Noticed that, don't copy and plaste all the time Orz
[All]
That;s a good map.
LUCKY STAR ~~~ good luck:3
Thanks for mod~Byakugan249 wrote:
Suzully's Hard:
00:38:913(3) - 1 grid left for the 2nd point. it should look even Fixed.
02:20:334(1) - 1 grid down for the end point. ^ Fixed.
Byakugan249 wrote:
Yo Modding ur song because of ur request
impossiblexu's Easy:
00:01:413(1) - Make the slider like this http://puu.sh/6zmk
00:04:140(1) - ^ http://puu.sh/6zot if u ignore this try to make it the same look as the 1st slider. i mean the slider points
00:51:868(1) - 1 grid down for the 4th point and 1 grid left for the end point
01:17:436(4) - 1 grid down
01:40:959(4) - x:152 y:184 for the end point. i want it to look even with the start point
02:02:777(1) - x:192: y:140 for the end point. ^
02:08:231(1) - x:460 y:32 ^
Normal:
01:35:945(5) - NC //Fixed
Suzully's Hard:
00:38:913(3) - 1 grid left for the 2nd point. it should look even
02:20:334(1) - 1 grid down for the end point. ^
Lunatic:
00:26:100(6) - NC //Fixed
This is the best i can do. Star and GL
Shiki wrote:
Hi~from my queue
[Easy]
Fine to me :3
[Normal]
00:14:027 (3) - If you curve it like (2), it'd be awesome! // Fixed.
00:21:186 (6) - Copy (4) and ctrl+j? // Fixed.
01:28:515 (1,2) - The sound of (1)'s tail and (2)'s head is too noisy imo. // Fixed.
[Hard]
00:18:970 (1) - Do you think this one looks better?? http://puu.sh/6ADw
01:39:084 (3,4,1) - I heard drum here. Maybe add note at 01:39:169 and 01:39:339?
02:11:470 (3) - A grid right to the red control point.
02:14:879 (1,2) - Please don't overlap (1)'s body with (2)'s head. It looks bad imo.
[Insane]
I think AR9 is kinda fast for the song, AR8 may suit the song better?? // AR8 is disturbs the reading. SV is fast and note density is high
00:40:703 (4) - Add clap? // Fixed.
00:58:686 (1) - New combo here? // Fixed.
That's all I can do![]()
Good luck to the map~
Fixed some and thanks a lotByakugan249 wrote:
impossiblexu's Easy:
00:01:413(1) - Make the slider like this http://puu.sh/6zmk
00:04:140(1) - ^ http://puu.sh/6zot if u ignore this try to make it the same look as the 1st slider. i mean the slider points
00:51:868(1) - 1 grid down for the 4th point and 1 grid left for the end point
01:17:436(4) - 1 grid down
01:40:959(4) - x:152 y:184 for the end point. i want it to look even with the start point
02:02:777(1) - x:192: y:140 for the end point. ^
02:08:231(1) - x:460 y:32 ^
Thanks anyway.Teru21 wrote:
[Suzully's Hard]
00:14:879 (1,2) - grid : 2 times to the right (more tidy) Nah.
00:19:481 (2) - grid : 2 times to the left Nah but changed (1)'s shape.
00:20:845 (2) - grid : 4 times down (if dont want to change this, its okay.) Nah.
00:24:936 (2) - grid : 6 to the left ,
4 times down Nah.
01:44:879 (1) - grid : 2 times down Nah.
02:20:845 (2) - a bit ugly. try this http://puu.sh/6Cq9 Nah.
artpiggo wrote:
Lunatic
00:06:186 (3,4,5,6,7) - just make stream leads to next slider. // Fixed.
00:23:998 (2,3,4,5,6,7) - same reason // This change disturbs flow with slider 1.
00:44:709 (9) - try move to (156,152). It should flow not stay waiting. // Fixed.
01:00:050 (5) - try adding and move to (372,104) // There is no beat here.
01:04:140 (1) - move to (128,128) // Nah.
01:38:572 (3) - move to (300,300) // ^
02:01:584 (2) - (156,176) // I think back and forth of the rythm is important at this part.
02:01:754 (3) - (228,308) // ^
02:01:925 (4) - (316,180) // ^
02:03:629 (1) - just think that the distance from previous should not be only 1.0 cuz the rhythm goes purely tense here. so move it to left to make about 1.4x distance. Also move 02:04:481 (2) near to (1), too. // Nothing problem with current spacing. and this is stacked with note 10.
02:11:470 (1) - also in this. maybe try this. // Will consider seriously.
02:16:413 (1) - (72,192) // Nah.
Suzully
very fine with it.
Normal, impossiblexu
fine too.
9/10 This is apparently a good map. Try your best. Wish this map ranked. ^^
Shiki wrote:
[Hard]
00:18:970 (1) - Do you think this one looks better?? http://puu.sh/6ADw Fixed~
01:39:084 (3,4,1) - I heard drum here. Maybe add note at 01:39:169 and 01:39:339? I see your point, but this is hard diff so I don't want to put many streams~
02:11:470 (3) - A grid right to the red control point. Fixed~
02:14:879 (1,2) - Please don't overlap (1)'s body with (2)'s head. It looks bad imo. It looks fine imo sorry~
Thanks a lot~0sync wrote:
Suzully's Hard:
01:14:964 (2) - Remove this hit circle. Ah it's actually over mapped. Deleted~
ykcarrot wrote:
[Lunatic]
00:24:595 (1) - 리듬이 좀 어색하네요. 이렇게 한번 바꿔보세요. http://puu.sh/780G
02:01:413 - 키아이 여기 말고 02:02:777 에서 시작하세요.
02:19:652 (2,3) - http://osu.ppy.sh/ss/165144 이렇게 바꿔보세요. 흐름이 한결 나아집니다.
02:21:356 (1,2,3) - 수직 반전
02:21:868 (1) - 노래 패턴에 따르면 02:24:425 까지 늘리는게 더 낫습니다. 흰색 긴선 바로 앞 빨간선에 힘이 들어가다보니..
02:53:402 (3,4,5) - 휘슬?
[Suzully's Hard]
Subarashii
[Normal]
00:32:777 (5) - 뉴콤보
00:34:140 (1) - 뉴콤보 제거
00:35:163 (2) - 뉴콤보
00:37:890 (1) - 뉴콤보 제거
00:38:572 (2) - 뉴콤보
02:21:868 (1) - 02:24:425 까지 늘리는게 더 낫습니다.
02:53:743 (2,3) - 휘슬?
[xu's Easy]
Can't mod.
In this song, heavy beats are on red tick mostly, but your map doesn't follow the music.![]()
I suggest remap.
아흥 베리굿 잡 크림님
No change.aston wrote:
[Lunatic]
- 00:00:050 (1,2,3) - I wish you did something more creative, like this:
Hmm... I will consider it.aston wrote:
- 01:00:220 (1,2) - This confused me in first play; you can keep but i'd lessen the jump here cause it felt random
Fixed!aston wrote:
- 02:43:752~2:59:368 - I think you should lower the sound a bit more on this part, maybe -20 or -30 per section, then jump back up as you did.
Streams in this map are not that hard. Even me, who is not pro, can easily FC this map with DT.aston wrote:
[Suzully's Hard]
- 01:08:913 (3,4,5,6) - might be too difficult for a hard diff
- Overall, less use of streams would be better, but well mapped. Try to keep streams 5 or below.
Ya. I can't play with DT though, because I'm not good at playingaston wrote:
[Suzully's Hard]
- 01:08:913 (3,4,5,6) - might be too difficult for a hard diff Sorry but I don't think so.
- Overall, less use of streams would be better, but well mapped. Try to keep streams 5 or below. Really well mapped? Hmm...imo it's enough easy as hard diff so I keep current mapset for now.
I don't know that your diff is unrankable or not so I will wait for MAT, BAT who can judge this.impossiblexu wrote:
I won't remap. If it's unrankable just remove my diff
Oops it's my fault ;_;arien666 wrote:
[Suzully's Hard]
01:28:004 (1) - Is this really 1/3??? I dunno but it doesn't fit into melody ;_;
Thanks Faust!Faust wrote:
Suzully's Hard:
Pretty clean difficulty, I know Suzully likes straight-forward, easy-to-identify neat rhythm and patterns.
I find this quite care-free yet simple.
Very suited to the song, the occasional 1/4 and smartly positioned notes add the feel of challenge, which I think is what a Hard difficulty should express.
I do not have any complaints against this, since the mapping rhythm stays almost on the same wavelength throughout with constant spacing even at sections with symmetry.
- 02:53:402 (2) - Shift this 1 grid up. Okay fixed~
- 03:03:288 - ~ - 03:08:061 - Could use a spinner, I think. Since CREAM didn't add a spinner here, so I didn't too.
Faust wrote:
Hi.
Make sure the Audio Lead-in is a solid digit. Currently, it is 1974 ms. You can simply edit the OSU files individually. Fixed to 2000ms
Lunatic:
You have a peculiar mapping. It holds up pretty nicely.
Intuitive jumps and note arrangement made consistent.
- 00:34:822 - Unsnapped inherited timing section.
- 00:35:334 - ^
- 00:35:334 - ^
- 00:40:959 - ^
From here on till the end of the map, I need you to go through the inherited timing sections and ensure they are properly snapped. Although those aren't neat, they never mess up playing or hitsounds so I didn't fixed
- 01:47:606 (1) - Why not make it perfect: Fixed
- 01:51:868 (2) - Touching up on the slider: Fixed
- 01:56:640 (1) - If you'd like to: Fixed
So on and so forth. If you like what I did and want to continue refining the sliders in any way you think is appropriate then you can follow through with the rest on your own.
- 02:12:322 (1,2) - Actually, I think it'd work better if you reversed their positions. Sorry but I don't think so
- 02:36:527 (5) - I feel this is not a very wise move. Here's a suggestion:
So in following what I did, the notes have the player go down and then the upper slider has the player reach up. So the movement is generally a "loop" which I think plays nicer than the jump. Fixed! Thank you for pointing out this
- 02:45:050 (3) - I am not sure if this is intentional, but it is surely late on the vocals.
It should be on the previous blue tick. It follows piano
- 02:50:163 (1) - Shift to previous blue tick. This starts late. It follows piano
- 03:03:288 - ~ - 03:08:061 - As I wrote earlier. A spinner would be cool. Spinner would be cool, but I'd like to maintain my style. I like to zip up the ends clearly.
That's it.
Excellent mapset.
Wow... Congratulation Faust. You've become a MAT! And I really got MAT's modding. >w<Faust wrote:
You're very welcome. Thanks for the compliment![]()
And yes, Suzully
Thank you for bubble Faust~Faust wrote:
Did a couple more IRC suggestions during the re-check with C r e a m.
Nothing actually worth posting a log for.
Bubbled.
Thank you Sakura Hana~ >w<Sakura Hana wrote:
We meet again.
Last time i gave you a BAT.
This time i'll give you a Heart! Nice mapset