forum

Silver Forest - Sentence

posted
Total Posts
72
show more
Shiki
Hi~ :) from my queue

[Easy]
Fine to me :3

[Normal]
00:14:027 (3) - If you curve it like (2), it'd be awesome!
00:21:186 (6) - Copy (4) and ctrl+j?
01:28:515 (1,2) - The sound of (1)'s tail and (2)'s head is too noisy imo.

[Hard]
00:18:970 (1) - Do you think this one looks better?? http://puu.sh/6ADw
01:39:084 (3,4,1) - I heard drum here. Maybe add note at 01:39:169 and 01:39:339?
02:11:470 (3) - A grid right to the red control point.
02:14:879 (1,2) - Please don't overlap (1)'s body with (2)'s head. It looks bad imo.

[Insane]
I think AR9 is kinda fast for the song, AR8 may suit the song better??
00:40:703 (4) - Add clap?
00:58:686 (1) - New combo here?

That's all I can do :P
Good luck to the map~
Topic Starter
C R E A M
SPOILER

Shiki wrote:

Hi~ :) from my queue

[Easy]
Fine to me :3

[Normal]
00:14:027 (3) - If you curve it like (2), it'd be awesome! // Fixed.
00:21:186 (6) - Copy (4) and ctrl+j? // Fixed.
01:28:515 (1,2) - The sound of (1)'s tail and (2)'s head is too noisy imo. // Fixed.

[Hard]
00:18:970 (1) - Do you think this one looks better?? http://puu.sh/6ADw
01:39:084 (3,4,1) - I heard drum here. Maybe add note at 01:39:169 and 01:39:339?
02:11:470 (3) - A grid right to the red control point.
02:14:879 (1,2) - Please don't overlap (1)'s body with (2)'s head. It looks bad imo.

[Insane]
I think AR9 is kinda fast for the song, AR8 may suit the song better?? // AR8 is disturbs the reading. SV is fast and note density is high :D
00:40:703 (4) - Add clap? // Fixed.
00:58:686 (1) - New combo here? // Fixed.

That's all I can do :P
Good luck to the map~

Thx for mod and kudosu star! Waiting for Suzully's response.
Teru21
hi! from teruteru modding & guest diff queue
here we go xD

[impossiblexu's Easy]
b(O.<)d

[Normal]
00:57:322 (2) - this slider is closed by (1) it make it a bit messy. http://puu.sh/6zNR
02:17:606 (4) - http://puu.sh/6zPV

[Suzully's Hard]
00:14:879 (1,2) - grid : 2 times to the right (more tidy)
00:19:481 (2) - grid : 2 times to the left
00:20:845 (2) - grid : 4 times down (if dont want to change this, its okay.)
00:24:936 (2) - grid : 6 to the left ,
4 times down
01:44:879 (1) - grid : 2 times down
02:20:845 (2) - a bit ugly. try this http://puu.sh/6Cq9

[Lunatic]
b(>.O)d

thats all.. Good luck :P :)
Dotsu

Byakugan249 wrote:

impossiblexu's Easy:
00:01:413(1) - Make the slider like this http://puu.sh/6zmk
00:04:140(1) - ^ http://puu.sh/6zot if u ignore this try to make it the same look as the 1st slider. i mean the slider points
00:51:868(1) - 1 grid down for the 4th point and 1 grid left for the end point
01:17:436(4) - 1 grid down
01:40:959(4) - x:152 y:184 for the end point. i want it to look even with the start point
02:02:777(1) - x:192: y:140 for the end point. ^
02:08:231(1) - x:460 y:32 ^
Fixed some and thanks a lot :D

Download: Silver Forest - Sentence (C R E A M) [impossiblexu's Easy].osu
Suzully

Teru21 wrote:

[Suzully's Hard]
00:14:879 (1,2) - grid : 2 times to the right (more tidy) Nah.
00:19:481 (2) - grid : 2 times to the left Nah but changed (1)'s shape.
00:20:845 (2) - grid : 4 times down (if dont want to change this, its okay.) Nah.
00:24:936 (2) - grid : 6 to the left ,
4 times down Nah.
01:44:879 (1) - grid : 2 times down Nah.
02:20:845 (2) - a bit ugly. try this http://puu.sh/6Cq9 Nah.
Thanks anyway.

EDIT:Oops, I forgot to check Shiki's mod. I'll fix it later~

Download: Silver Forest - Sentence (C R E A M) [Suzully's Hard].osu
artpiggo
Lunatic
00:06:186 (3,4,5,6,7) - just make stream leads to next slider.

00:23:998 (2,3,4,5,6,7) - same reason

00:44:709 (9) - try move to (156,152). It should flow not stay waiting.
01:00:050 (5) - try adding and move to (372,104)
01:04:140 (1) - move to (128,128)
01:38:572 (3) - move to (300,300)
02:01:584 (2) - (156,176)
02:01:754 (3) - (228,308)
02:01:925 (4) - (316,180)
02:03:629 (1) - just think that the distance from previous should not be only 1.0 cuz the rhythm goes purely tense here. so move it to left to make about 1.4x distance. Also move 02:04:481 (2) near to (1), too.
02:11:470 (1) - also in this. maybe try this.

02:16:413 (1) - (72,192)

Suzully
very fine with it.

Normal, impossiblexu
fine too.

9/10 This is apparently a good map. Try your best. Wish this map ranked. ^^
Topic Starter
C R E A M
SPOILER

artpiggo wrote:

Lunatic
00:06:186 (3,4,5,6,7) - just make stream leads to next slider. // Fixed.

00:23:998 (2,3,4,5,6,7) - same reason // This change disturbs flow with slider 1.

00:44:709 (9) - try move to (156,152). It should flow not stay waiting. // Fixed.
01:00:050 (5) - try adding and move to (372,104) // There is no beat here.
01:04:140 (1) - move to (128,128) // Nah.
01:38:572 (3) - move to (300,300) // ^
02:01:584 (2) - (156,176) // I think back and forth of the rythm is important at this part.
02:01:754 (3) - (228,308) // ^
02:01:925 (4) - (316,180) // ^
02:03:629 (1) - just think that the distance from previous should not be only 1.0 cuz the rhythm goes purely tense here. so move it to left to make about 1.4x distance. Also move 02:04:481 (2) near to (1), too. // Nothing problem with current spacing. and this is stacked with note 10.
02:11:470 (1) - also in this. maybe try this. // Will consider seriously.

02:16:413 (1) - (72,192) // Nah.

Suzully
very fine with it.

Normal, impossiblexu
fine too.

9/10 This is apparently a good map. Try your best. Wish this map ranked. ^^

Thank you for your kind modding. It was very helpful. I'll consider your suggestions more. Also, really thx for kudosu stars.
Sync
General:
If I didn't know any better, I think it's time for a bubble.
I really like this map. If I had more Kudosu, I would star this.

Lunatic:
I found nothing wrong. :oops:

Suzully's Hard:
01:14:964 (2) - Remove this hit circle.

Normal:
01:30:390 (1) - New combo
02:13:345 (1) - Make it repeat once. (I think it's generally ok to have a slider that repeats twice in normal, but in this case it seems to me as too difficult.)
02:13:856 (2) - Add a hit circle.
02:16:072 (1) - Same deal here.
02:16:584 (2) - ^^^

impossiblexu's Easy:
00:01:413 (1) - Move this back to the redtick and shorten it by one tick
00:02:095 (2) - Add a hit circle here
00:24:425 (1) - Move this back to the red tick
01:28:686 (1) - Move this back to the red tick and lengthen it by one tick
01:34:140 (1) - While I think this may be a little too hard for an easy, move this back one tick
01:39:595 (3) - Move it to the red tick and shorten it by one tick.
01:40:618 (4) - Add a hit circle
01:45:050 (1) - Move this back to the red tick
02:32:777 (1) - ^ and shorten it by one tick
Suzully

Shiki wrote:

[Hard]
00:18:970 (1) - Do you think this one looks better?? http://puu.sh/6ADw Fixed~
01:39:084 (3,4,1) - I heard drum here. Maybe add note at 01:39:169 and 01:39:339? I see your point, but this is hard diff so I don't want to put many streams~
02:11:470 (3) - A grid right to the red control point. Fixed~
02:14:879 (1,2) - Please don't overlap (1)'s body with (2)'s head. It looks bad imo. It looks fine imo sorry~

0sync wrote:

Suzully's Hard:
01:14:964 (2) - Remove this hit circle. Ah it's actually over mapped. Deleted~
Thanks a lot~ :)

Download: Silver Forest - Sentence (C R E A M) [Suzully's Hard].osu
Sure
[Lunatic]
00:24:595 (1) - 리듬이 좀 어색하네요. 이렇게 한번 바꿔보세요. http://puu.sh/780G
02:01:413 - 키아이 여기 말고 02:02:777 에서 시작하세요.
02:19:652 (2,3) - http://osu.ppy.sh/ss/165144 이렇게 바꿔보세요. 흐름이 한결 나아집니다.
02:21:356 (1,2,3) - 수직 반전
02:21:868 (1) - 노래 패턴에 따르면 02:24:425 까지 늘리는게 더 낫습니다. 흰색 긴선 바로 앞 빨간선에 힘이 들어가다보니..
02:53:402 (3,4,5) - 휘슬?


[Suzully's Hard]
Subarashii


[Normal]
00:32:777 (5) - 뉴콤보
00:34:140 (1) - 뉴콤보 제거
00:35:163 (2) - 뉴콤보
00:37:890 (1) - 뉴콤보 제거
00:38:572 (2) - 뉴콤보
02:21:868 (1) - 02:24:425 까지 늘리는게 더 낫습니다.
02:53:743 (2,3) - 휘슬?


[xu's Easy]
Can't mod.
In this song, heavy beats are on red tick mostly, but your map doesn't follow the music. :(
I suggest remap.


아흥 베리굿 잡 크림님 ;)
Topic Starter
C R E A M
SPOILER

ykcarrot wrote:

[Lunatic]
00:24:595 (1) - 리듬이 좀 어색하네요. 이렇게 한번 바꿔보세요. http://puu.sh/780G
02:01:413 - 키아이 여기 말고 02:02:777 에서 시작하세요.
02:19:652 (2,3) - http://osu.ppy.sh/ss/165144 이렇게 바꿔보세요. 흐름이 한결 나아집니다.
02:21:356 (1,2,3) - 수직 반전
02:21:868 (1) - 노래 패턴에 따르면 02:24:425 까지 늘리는게 더 낫습니다. 흰색 긴선 바로 앞 빨간선에 힘이 들어가다보니..
02:53:402 (3,4,5) - 휘슬?


[Suzully's Hard]
Subarashii


[Normal]
00:32:777 (5) - 뉴콤보
00:34:140 (1) - 뉴콤보 제거
00:35:163 (2) - 뉴콤보
00:37:890 (1) - 뉴콤보 제거
00:38:572 (2) - 뉴콤보
02:21:868 (1) - 02:24:425 까지 늘리는게 더 낫습니다.
02:53:743 (2,3) - 휘슬?


[xu's Easy]
Can't mod.
In this song, heavy beats are on red tick mostly, but your map doesn't follow the music. :(
I suggest remap.


아흥 베리굿 잡 크림님 ;)

모딩+쿠돗별 감사합니다. 수직반전 빼고 전부 고쳤습니다. 수직반전 시키는 부분의 경우 보컬의 음이 내려가기 때문에 노트도 내려가도록 배치했습니다. 그냥 기분상 그러는게 좋을것 같아서요 ㅎㅎ. 노말의 뉴콤보나 스피너의 경우 제가 다시 봐도 분명히 당근님 모딩대로 하는게 훨씬 나은데 꽤 많은수의 모딩을 받으면서 한번도 지적을 안받았다니 ㅠㅠ 퀄떨어지는 모딩만 받았던게 아닌가 싶어서 씁쓸하네요. 슬슬 장판이나 박쥐찾아볼려 했는데 저런 초보적인 실수가 남아있을줄은 몰랐습니다. 좀 더 두고봐야겠어요 일단.

Waiting for impossiblexu's response.
aston_old
[Lunatic]
- 00:00:050 (1,2,3) - I wish you did something more creative, like this:

But it's your choice.
- 01:00:220 (1,2) - This confused me in first play; you can keep but i'd lessen the jump here cause it felt random
- 02:43:752~2:59:368 - I think you should lower the sound a bit more on this part, maybe -20 or -30 per section, then jump back up as you did.
*Really good Lunatic diff.

[Suzully's Hard]
- 01:08:913 (3,4,5,6) - might be too difficult for a hard diff
- Overall, less use of streams would be better, but well mapped. Try to keep streams 5 or below.

[Normal]
- Nothing~

[impossiblexu's Easy]
- 00:01:413 (1) - slide to red tick before it; extend by 1 tick

Can't mod easy, from 2nd slider it's hard to determine how you want to map. Doesn't follow both vocal and music, just one. Should be fixed.

Found little wrong with mapset.
Once Easy is fixed, can be ranked? :D
star! >3< here! ‎(╯^ㅅ^)╯︵★
Topic Starter
C R E A M

aston wrote:

[Lunatic]
- 00:00:050 (1,2,3) - I wish you did something more creative, like this:
No change.

aston wrote:

- 01:00:220 (1,2) - This confused me in first play; you can keep but i'd lessen the jump here cause it felt random
Hmm... I will consider it.

aston wrote:

- 02:43:752~2:59:368 - I think you should lower the sound a bit more on this part, maybe -20 or -30 per section, then jump back up as you did.
Fixed!


aston wrote:

[Suzully's Hard]
- 01:08:913 (3,4,5,6) - might be too difficult for a hard diff
- Overall, less use of streams would be better, but well mapped. Try to keep streams 5 or below.
Streams in this map are not that hard. Even me, who is not pro, can easily FC this map with DT.


Thank you for mod and a star~~
Suzully

aston wrote:

[Suzully's Hard]
- 01:08:913 (3,4,5,6) - might be too difficult for a hard diff Sorry but I don't think so.
- Overall, less use of streams would be better, but well mapped. Try to keep streams 5 or below. Really well mapped? Hmm...imo it's enough easy as hard diff so I keep current mapset for now.
Ya. I can't play with DT though, because I'm not good at playing :P
Dotsu
I won't remap. If it's unrankable just remove my diff
Topic Starter
C R E A M

impossiblexu wrote:

I won't remap. If it's unrankable just remove my diff
I don't know that your diff is unrankable or not so I will wait for MAT, BAT who can judge this.
Waiting for MAT, BAT modding.
Topic Starter
C R E A M
gyaa.... stop going to graveyard my map T.T
arien666
[inpossiblexu's Easy]
Actually, most people say that 'It should be remapped' but I don't think so, it is on basic drum beat not melody or something. Most easy difficulty of rhythm games are just with basic beats like drum 1/1 beats ;_; So, I don't think why it should be remapped orz

[Suzully's Hard]
01:28:004 (1) - Is this really 1/3??? I dunno but it doesn't fit into melody ;_;



Not yet for something but whatever ;_:
Suzully

arien666 wrote:

[Suzully's Hard]
01:28:004 (1) - Is this really 1/3??? I dunno but it doesn't fit into melody ;_;
Oops it's my fault ;_;
Fixed! Thank you~

Download: Silver Forest - Sentence (C R E A M) [Suzully's Hard].osu
Topic Starter
C R E A M
OK Fixed.
Faust
Hi.

Make sure the Audio Lead-in is a solid digit. Currently, it is 1974 ms. You can simply edit the OSU files individually.

I think your map is already good-enough, save for the few technical issues in general.
Rhythm itself is well-mapped and goes nicely in accordance to song. Needs some MAT attention, really.

I'll provide some minor fixes and some suggestions on what I feel needs some improvement.

Easy & Normal: are just minding their business being flawless.

If there's anything at all, it'd be that I'd ask you to look at some note arrangements and move a grid or so.

Suzully's Hard:

Pretty clean difficulty, I know Suzully likes straight-forward, easy-to-identify neat rhythm and patterns.
I find this quite care-free yet simple.

Very suited to the song, the occasional 1/4 and smartly positioned notes add the feel of challenge, which I think is what a Hard difficulty should express.

I do not have any complaints against this, since the mapping rhythm stays almost on the same wavelength throughout with constant spacing even at sections with symmetry.

- 02:53:402 (2) - Shift this 1 grid up.

- 03:03:288 - ~ - 03:08:061 - Could use a spinner, I think.

Lunatic:

You have a peculiar mapping. It holds up pretty nicely.
Intuitive jumps and note arrangement made consistent.

- 00:34:822 - Unsnapped inherited timing section.

- 00:35:334 - ^

- 00:35:334 - ^

- 00:40:959 - ^

From here on till the end of the map, I need you to go through the inherited timing sections and ensure they are properly snapped.

- 01:47:606 (1) - Why not make it perfect:
- 01:51:868 (2) - Touching up on the slider:
- 01:56:640 (1) - If you'd like to:
So on and so forth. If you like what I did and want to continue refining the sliders in any way you think is appropriate then you can follow through with the rest on your own.

- 02:12:322 (1,2) - Actually, I think it'd work better if you reversed their positions.

- 02:36:527 (5) - I feel this is not a very wise move. Here's a suggestion:
So in following what I did, the notes have the player go down and then the upper slider has the player reach up. So the movement is generally a "loop" which I think plays nicer than the jump.

- 02:45:050 (3) - I am not sure if this is intentional, but it is surely late on the vocals.

It should be on the previous blue tick.

- 02:50:163 (1) - Shift to previous blue tick. This starts late.

- 03:03:288 - ~ - 03:08:061 - As I wrote earlier. A spinner would be cool.

That's it.

Excellent mapset.
Suzully

Faust wrote:

Suzully's Hard:

Pretty clean difficulty, I know Suzully likes straight-forward, easy-to-identify neat rhythm and patterns.
I find this quite care-free yet simple.

Very suited to the song, the occasional 1/4 and smartly positioned notes add the feel of challenge, which I think is what a Hard difficulty should express.

I do not have any complaints against this, since the mapping rhythm stays almost on the same wavelength throughout with constant spacing even at sections with symmetry.

- 02:53:402 (2) - Shift this 1 grid up. Okay fixed~

- 03:03:288 - ~ - 03:08:061 - Could use a spinner, I think. Since CREAM didn't add a spinner here, so I didn't too.
Thanks Faust! :)

Download: Silver Forest - Sentence (C R E A M) [Suzully's Hard].osu
Topic Starter
C R E A M
Thx for modding Faust. I feels like I got a MAT modding except you can't give me a bubble. Really high quality modding. Thanks again. And congratulations for first Japanese MAT Suzully. You really deserves to be a MAT.
Modding

Faust wrote:

Hi.
Make sure the Audio Lead-in is a solid digit. Currently, it is 1974 ms. You can simply edit the OSU files individually. Fixed to 2000ms

Lunatic:

You have a peculiar mapping. It holds up pretty nicely.
Intuitive jumps and note arrangement made consistent.

- 00:34:822 - Unsnapped inherited timing section.

- 00:35:334 - ^

- 00:35:334 - ^

- 00:40:959 - ^

From here on till the end of the map, I need you to go through the inherited timing sections and ensure they are properly snapped. Although those aren't neat, they never mess up playing or hitsounds so I didn't fixed

- 01:47:606 (1) - Why not make it perfect: Fixed

- 01:51:868 (2) - Touching up on the slider: Fixed

- 01:56:640 (1) - If you'd like to: Fixed

So on and so forth. If you like what I did and want to continue refining the sliders in any way you think is appropriate then you can follow through with the rest on your own.

- 02:12:322 (1,2) - Actually, I think it'd work better if you reversed their positions. Sorry but I don't think so

- 02:36:527 (5) - I feel this is not a very wise move. Here's a suggestion:
So in following what I did, the notes have the player go down and then the upper slider has the player reach up. So the movement is generally a "loop" which I think plays nicer than the jump. Fixed! Thank you for pointing out this

- 02:45:050 (3) - I am not sure if this is intentional, but it is surely late on the vocals.


It should be on the previous blue tick. It follows piano

- 02:50:163 (1) - Shift to previous blue tick. This starts late. It follows piano

- 03:03:288 - ~ - 03:08:061 - As I wrote earlier. A spinner would be cool. Spinner would be cool, but I'd like to maintain my style. I like to zip up the ends clearly.

That's it.

Excellent mapset.
Faust
You're very welcome. Thanks for the compliment :oops:

And yes, Suzully
Topic Starter
C R E A M

Faust wrote:

You're very welcome. Thanks for the compliment :oops:

And yes, Suzully
Wow... Congratulation Faust. You've become a MAT! And I really got MAT's modding. >w<
Congrats again. Although I got your modding only once, I notice that you deserve to be a MAT.
Faust
Did a couple more IRC suggestions during the re-check with C r e a m.

Nothing actually worth posting a log for.

Bubbled.
Topic Starter
C R E A M

Faust wrote:

Did a couple more IRC suggestions during the re-check with C r e a m.

Nothing actually worth posting a log for.

Bubbled.
Thank you for bubble Faust~
Sakura
We meet again.

Last time i gave you a BAT.
This time i'll give you a Heart! Nice mapset
Faust
Hooray no hiccups after the bubble.

:oops:

Congratulations C R E A M !
BinJip
추카추카
SapphireGhost

Edit: It's a :3 .
Zelos
You have become such a great mapper C R E A M :3
bmin11
축하드려요~~~
brikel
Cograturation~!
Suzully
Congrats~ :oops:
Dino99
Congratz!!~~~~~~~ >w<
What
올 ㅋ
Topic Starter
C R E A M

Sakura Hana wrote:

We meet again.

Last time i gave you a BAT.
This time i'll give you a Heart! Nice mapset
Thank you Sakura Hana~ >w<
And thank you for everyone who helped me to rank this.
Sana
ランクおめでとう
Sakura
Also dont give me kudosu for ranking your map =w=
show more
Please sign in to reply.

New reply