Here you go shiirn chan.
[General]
You "might" need another difficulty between Normal and Hyper, while it not have Hard Jumps, those long streams.....
[Odaril's Easy]
(the nornal whistle do disturb some time....)
00:35:991 (3) - Whistle, you used it in the pattern after, right?
00:44:157 (3,4) - Whistle->Clap, Whistle-> Clap Sounds better. You can leave the sliderwhistle though...
01:31:157 (x) - Felt empty, and a spinner do stay good here (end at 01:32:991 (1) - )
01:49:491 (1,2,3,4) - Contnuing like you started do feel better...
[ziin's Normal]
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start
[Zel's Hyper]
00:40:907 (3) - Nazi the last waypoint so it become parallel to 00:40:657 (2) -
00:41:991 (2,3,4,1) - Somewhat like a svastika ( 2-4 and 1-3 should be parallel)
00:43:324 (2,3) - (they are somewhat covered up... might be better to make them more seeable...)
00:48:991 (3,4,5) - Make it more like an equilateral Triangle ( you might need to adjust 00:49:491 (1,2,3,4) - 1-2 and 3-4 parallelism)
00:5 3:991 (4,5,6) - ^
[Another]
00:39:324 (3,4,5,6,7) - Force them to be a pentagon
01:05:991 (2,3) - That overlap not so good... might simply curve the slider though
01:07:324 (2,x,x) - You might want to use that 1/4 3-stream and move the Whistle to (4).
01:43:324 (1,2,3,1,2,3,4,5,6,7,1) - Hmm, try to make it start as an ultra-compressed stream and make the distance snap larger as it progress? (Start from x0.2 and make it higher by 0.1x every 2 circle)
done stuffs, see attached. BTW I don't remember getting this PM so apparently there was some miscommunication. Thanks haku.HakuNoKaemi wrote:
Uhm... Hi, i had made a mod for the map some time ago, when ziin issued it to me... so... uhmm
[ziin's Normal]
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle Looking back I know why I didn't do this, but it was a stupid reason anyway, so I've changed it for symmetry
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start talked with this about you, didn't make any changes
Download: Sakuzyo - VALLISTA (Shiirn) [ziin's Normal].osuziin wrote:
well fuck me it's all perfect. Just minor crap.
Mine came out a little harder than I wanted, and zelos is WAY harder than I expected.
Put this in the osb so the video gets a chance to fade out completely.
_F,0,0,122824,1,0
[zelos]
00:31:491 (3) - can I convince you to move this stream here to 00:34:824 (1) - here instead?
00:37:241 (7) - this only bugged me a little, but the rhythm in the background would put this on the next blue tick. there's notes everywhere so it's not overmapping though.
00:40:157 (1-4) - I hate short slider doubles, can you make them long sliders instead? Just keep the same rhythm but connect it so the entire measure is all one long slider stream.
00:42:824 (1-4) - ^
00:44:157 (1-10) - ^
00:44:741 - even if you don't do the previous 3, this note in particular shouldn't be on a slider end.
00:44:991 - ^
00:44:241 (2) - clap
01:19:157 (7) - looks like it's missing a node
01:52:657 - this note in particular shouldn't be on a slider end.
[shiirn]
00:44:741 (5,6) - I know you hate doubles, but I think it would be better to combine these 2 into a longer slider
01:07:380 (2) - listening at full speed I can't guess that these are on 1/3 snap. 01:07:824 (3,4) - these 2 aren't 100% correct either, so I think it's best to use 1/4 snap even if it sounds bad on 25%.
shit reminds me of sopaCharles445 wrote:
ziin's Normal
- Map seems very bunched together. Not a huge problem however. It's because of the spacing I chose
- Consider Tickrate 1 I had it tick rate 1 until everyone else had 2. Doesn't matter to me, but the number of 1.5 or 2.5 sliders makes tickrate 1 slightly less appealing, and tick rate 2 fits the fast pace of the song.
- 00:34:824 (1) - End this spinner on the next white tick. yar clap patterns
- 00:58:824 - Add circle Dropping the beat since I'm following the strings.
- 01:04:157 - Add circle Oh well, just copy/paste this one onto the previous one shiirn so it's symmetrical.
- 01:18:324 (3,4,5,6,7) - Bad spacing! I can't have x1.67 jumps in normal? News to me.
- 01:20:157 (1,2,3,4,5) - Bad spacing!
- 01:37:491 - Kiai should end here.
- 01:51:491 (4,1,2,1,2,1,2) - Baaad spaaacing! [color=red]These are just x1.4. The first one is 2x, IDK why I did that.
[General]
You "might" need another difficulty between Normal and Hyper, while it not have Hard Jumps, those long streams.....
[Odaril's Easy]
(the nornal whistle do disturb some time....)
00:35:991 (3) - Whistle, you used it in the pattern after, right?
00:44:157 (3,4) - Whistle->Clap, Whistle-> Clap Sounds better. You can leave the sliderwhistle though...
01:31:157 (x) - Felt empty, and a spinner do stay good here (end at 01:32:991 (1) - )
01:49:491 (1,2,3,4) - Contnuing like you started do feel better...
[ziin's Normal]
00:20:157 (x) - For the sake of pattern completion... move the spinner in the red tick after (keeping the same point as ending) and Add an Hit Circle
(You didn't use the normal whistle that much... if you want to use it more there are some points you might add one, if you don't want, just remove those ( after hearing them i expect those places to have whistles too)
00:24:157 (2) Start, 00:25:491 (4) Start, 00:29:491 (1) Start, 00:30:824 (4) Start
[Zel's Hyper]
00:40:907 (3) - Nazi the last waypoint so it become parallel to 00:40:657 (2) -
00:41:991 (2,3,4,1) - Somewhat like a svastika ( 2-4 and 1-3 should be parallel)
00:43:324 (2,3) - (they are somewhat covered up... might be better to make them more seeable...)
00:48:991 (3,4,5) - Make it more like an equilateral Triangle ( you might need to adjust 00:49:491 (1,2,3,4) - 1-2 and 3-4 parallelism)
00:5 3:991 (4,5,6) - ^
[Another]
00:39:324 (3,4,5,6,7) - Force them to be a pentagon
01:05:991 (2,3) - That overlap not so good... might simply curve the slider though
01:07:324 (2,x,x) - You might want to use that 1/4 3-stream and move the Whistle to (4).
01:43:324 (1,2,3,1,2,3,4,5,6,7,1) - Hmm, try to make it start as an ultra-compressed stream and make the distance snap larger as it progress? (Start from x0.2 and make it higher by 0.1x every 2 circle)
osu file format v9
[General]
AudioFilename: BALLISTA.mp3
AudioLeadIn: 0
PreviewTime: 66824
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 12157
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
[Metadata]
Title:VALLISTA
Artist:Sakuzyo
Creator:Shiirn
Version:Odaril's Easy
Source:BMS
Tags:BMS of Fighters 2011 zelos ziin odaril backfire
[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"shootinmyarrows.avi"
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//Break Periods
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F,0,0,122824,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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nope for kanopuBackfire wrote:
Im pretty hentai.
This is gonna be the hardest ranked taiko for a while.
Jeez, it really has been a long time since something like this has been ranked huh?
Well, ,,t+pazolite - Against Gilgamesh" was one of harder. Even if it is app.Backfire wrote:
This is gonna be the hardest ranked taiko for a while.
Jeez, it really has been a long time since something like this has been ranked huh?