I have all fixed . And very thank you mod my maps >"<!SapphireGhost wrote:
Hi.
[General]
- "Firce777" needs to be in tags on all difficulties. If there are any other relevant tags, consider adding those.fix~ - [Firce777's Taiko] and [Lunatic] have inconsistent Audio Lead-In times. Change them both to "2000". fix.
- "Font effect.png" doesn't seem to be used. Delete it and Full Submit. ok!
- "9.jpg" should be resized to 640x480. fix~
- I think you should be able to reduce storyboard load by disabling your background image and then just calling it into the storyboard. I think it will not affect the SB load.Because it is simply SB,I do not change the.
- Disable letterboxing during breaks due to storyboarding. fix.
- Kiai times should be consistent on [Normal], [Hard], and [Lunatic]. (They are currently inconsistent.) Adjust [Lunatic] so it's like [Normal] and [Hard] and then things should be all good. I did not notice,sorry. I have fix~
- Red timing sections must be consistent between all difficulties. The red timing sections on the taiko difficulty are correct, so switch the other difficulties to have consistent red timing sections with that one. fix~
- All difficulties should end at the same time. ok!
[Lunatic]
02:04:168 (4) - Touches the HP bar slightly, wouldn't hurt to move it down a bit. I have moved~
03:25:168 (8,9,1) - Very strange spacing, try to make it more regular. Something like this, maybe? I have moved!~
[Hard]
00:56:105 (5,6) - Odd spacing... could be easier to read if you moved it around somewhat but I guess it could pass. I have moved~
01:25:918 (1,2,3,4,5) - Center this pattern. ok!
01:43:168 (5,6,1,2,3,4,1) - It might be just me, but this pattern seems very messy at this Approach Rate. Consider spacing the objects about a bit more so they don't overlap oddly. I have moved!~
01:46:168 (1,2,3,4,5,6,7,1) - This pattern might look better centered, too. You can use "Ctrl+Shift+R" to rotate objects and make some nice symmetrical patterns that way. ok!
01:47:480 (1,2,3,4,5) - Double-check to make sure these are all in a straight line.ok!
01:48:230 (1,2,3,4,5,6,7) - This would seem more normal if (2,3) and (6,7) were spaced consistently.fix~
02:39:043 (1,2,3,4,5,6,7,8) - There are lots of non-centered patterns here and I wonder if they're intentional, but they still look better centered, so I would advise you to do so!I have moved?!
02:56:293 (2,3,4,5,6,7,8,9,10) - This bit might be a bit too challenging for [Hard], so you could sort of rework a bit.fix~
03:55:543 (1,2,3,4,5) - It might actually help if these were spaced out a little more so the player could see each fix~
[Normal]
- Stack Leniency should be set to at least 0.3. I have changed
- I'd advise Slider Tick Rate 2 here to be consistent with [Hard].ok!
00:09:043 - Break should be dragged to this point, as seen here.fix~
03:19:918 (4) - Kickslider (slider with many repeats) on the easiest difficulty is generally not a good idea. You have lots of 1/2 sliders that repeat once, but this one repeats many times, so it could be confusing for a newer player.I have changed~
03:26:011 (2) - Unsnapped sliderend.fix~
03:55:543 (5) - Again about kicksliders, but this time with 1/4.fix~
Um, yes. I sort of pointed out lots of stuff and there's probably stuff that I didn't say yet that I'll get to on the recheck. But once you have looked through this lovely list do Forum PM me and I'll recheck. Oh, if you disagree with anything try to tell me why. I guess that's it. Bye for now!
And sorry to my poor English.