forum

Kajiura Yuki - Credens justitiam

posted
Total Posts
83
Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2012年1月8日 at 13:56:53

Artist: Kajiura Yuki
Title: Credens justitiam
Source: Puella Magi Madoka Magica
Tags: tomoe mami theme KanaRin karenying spboxer3
BPM: 136
Filesize: 5145kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.88 stars, 93 notes)
  2. Hard (4.71 stars, 199 notes)
  3. Karen's Insane (4.8 stars, 211 notes)
  4. KPY & Kana's Taiko (4.83 stars, 439 notes)
  5. Sp3's Normal (3.25 stars, 116 notes)
Download: Kajiura Yuki - Credens justitiam
Information: Scores/Beatmap Listing
---------------
Kajiura Yuki - Credens justitiam
24th map
Hope you like it~
I love 梶浦由記's song >W<

Mapset :
Easy - Done
Sp3's Normal - Done
Hard - Done
Karen's Hard - Done!
KPY & Kana's Taiko - Done!
Skin - by karenying
Kotone
spboxer3
是否會缺diff? 還是這是APP?
yaaaa求到神map!!
去吧Normal 希望你會喜歡~

p.s:我有加了些tag 記得看一下~

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Normal].osu
KanaRin
做完l XD

回歸作(其實好快又走)

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [KPY & Kana's Taiko].osu
spboxer3
Sander-Don
Never mind :V nice mapset~
Nymph
Hi hentai. Req from ingame.

General:
BG is 1000 750, you know what I mean.


Easy:
Issues
maybe circle size 3 for the easist diff?

Beatmap design/suggestion
00:24:445 (3) - not perfectly symmetrical with 1, I know you are gonna ignore, just feel egg pain if I don't point it out.

Hitsound
01:08:563 (2) - Actually I don't think normal hit fits here. I would suggest to make head of 2 and note3 using soft sounds.


Sp3's Normal:
Issues
AR6 maybe a little high for a diff like this, maybe -1?

Beatmap design/suggestion
00:17:386 (5) - you know 2.06spacing is always picky for modders in a normal diff.
01:20:916 (5) - nazi: up 1 grid to make the spacing more correct?

Hitsound
00:14:739 (6) - the only place you are using clap. consider add more? actually I think the clap fits the music well. anyway this is a personal style stuff, I am not gonna suggest anything.


Hard:
Issue
would you mind lower the difficulty settings? maybe HP Drain-1 and OD-1? Actually this diff feel more difficult then baka Karen's hard, at least lower the settings to give players a chance.

Beatmap design/suggestion
00:35:916 (1) - ...this really surprised me a lot. really didn't find out it is a slow slider......oh well. maybe don't increase the speed this much? maybe use 0.7 0.85 1.0 or sth...

Hitsound
00:39:004 (1) - way too noisy... consider change another hitsound pattern?
00:57:533 (1,1) - I would suggest using custom clap1 instead of normal hit, normal hits feel too strong here, personal opinion.
00:58:195 (1) - ^same, still feel normal hit is too strong.


Karen's Hard:
Issues
00:25:327 (3) - 00:26:210 (7) - 00:26:651 (8) - not very clear to see these because of the combo colour....
others fine for me.

OK these are all the things for me.
Topic Starter
kanpakyin

Nymph wrote:

General:
BG is 1000 750, you know what I mean. //Will fixed this later.


Easy:
Issues
maybe circle size 3 for the easist diff? //no ._.

Beatmap design/suggestion
00:24:445 (3) - not perfectly symmetrical with 1, I know you are gonna ignore, just feel egg pain if I don't point it out. //Fixed.

Hitsound
01:08:563 (2) - Actually I don't think normal hit fits here. I would suggest to make head of 2 and note3 using soft sounds. //Fixed.

Hard:
Issue
would you mind lower the difficulty settings? maybe HP Drain-1 and OD-1? Actually this diff feel more difficult then baka Karen's hard, at least lower the settings to give players a chance. //no for sure.

Beatmap design/suggestion
00:35:916 (1) - ...this really surprised me a lot. really didn't find out it is a slow slider......oh well. maybe don't increase the speed this much? maybe use 0.7 0.85 1.0 or sth... //X,the tick of these slider act as a reminder.

Hitsound
00:39:004 (1) - way too noisy... consider change another hitsound pattern?
00:57:533 (1,1) - I would suggest using custom clap1 instead of normal hit, normal hits feel too strong here, personal opinion.//so no.
00:58:195 (1) - ^same, still feel normal hit is too strong. //^
bye~

Edit:
upload sp3's normal!
spboxer3

Nymph wrote:

Sp3's Normal:
Issues
AR6 maybe a little high for a diff like this, maybe -1? OK

Beatmap design/suggestion
00:17:386 (5) - you know 2.06spacing is always picky for modders in a normal diff. no. I think 00:16:945 (4) - slider some one play this way just use hold on a point. so it's ok [IMO]
01:20:916 (5) - nazi: up 1 grid to make the spacing more correct? OK

Hitsound
00:14:739 (6) - the only place you are using clap. consider add more? actually I think the clap fits the music well. anyway this is a personal style stuff, I am not gonna suggest anything. no~ Um...I think this hitsound it's ok~ so I didn't change sorry~
Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Sp3's Normal].osu
OnosakiHito
Requested Mod

[Easy]
Everything fine to me.~

[Normal]
Everything fine to me.~

[Hard]

Generel:
- Seams to be like an Insane diff. in some sections. (see hitcircles v)

Hitcircles:
01:09:445(1,2,3,4,5) - It's more a question to you: Is this really okay for a Hard diff.? It is readable, but still confusing.
00:39:004(1,2,3,4,5,1,2,3,4) - Unnecessary jumps with stucked notes. I would suggest to use the distance snap because it without it makes it in some way really unreadable, dosen't looks so nice(for me) and you didn't use such jumps in the diff. again.

In my opinion a really nice map without those two parts~

[Karen's Hard]

Generel:
- This isn't a Hard anymore. Because of the jumps and the use of 1/4 in some sections is and the overlapping makes it more as an Insane.
So I would suggest you to call it as one.
- Uh, we have here some AR problems. It seams like a bit too much, but it is much easier to read the pattern with AR 9 because the osu! skin is hidding hitcircles like 00:25:327(3) -. It confuse people.

Overall all really nice.


[Taiko]

Generel:
The audio has been set to ,,soft". Normaly it should be ,,Normal" without custom hitsounds.


Hitcircles:
00:33:710(110) - Move to 33:489?
00:47:386(42) - I suggest to take this spinner allready here up to 48:489
End maybe like this?:
01:32:386 - D
01:33:048 - D
01:33:269~35:474 - Slider
01:35:916 - D
01:36:577 - D
01:36:798~39:445 - Spinner

Oooh, really nice Taiko diff. in my opinion. Fit's to the music.

If you should be interested for a Muzukashii diff. I would like to make it for you.

Anyway, here is a star for this project. Is it worth. Good luck~
Topic Starter
kanpakyin

OnosakiHito wrote:

[Hard]

Generel:
- Seams to be like an Insane diff. in some sections. (see hitcircles v) //nah,many hard in Ranked map is much harder than this.

Hitcircles:
01:09:445(1,2,3,4,5) - It's more a question to you: Is this really okay for a Hard diff.? It is readable, but still confusing. //Due to the new combo,this is okey.
00:39:004(1,2,3,4,5,1,2,3,4) - Unnecessary jumps with stucked notes. I would suggest to use the distance snap because it without it makes it in some way really unreadable, dosen't looks so nice(for me) and you didn't use such jumps in the diff. again. //nah again.This is acceptable in a hard diff.

In my opinion a really nice map without those two parts~
[Taiko]

Generel:
The audio has been set to ,,soft". Normaly it should be ,,Normal" without custom hitsounds. //As a Taiko mapper,I would set to soft due to the volume.


Hitcircles:
00:33:710(110) - Move to 33:489? //a bit weird imo.
00:47:386(42) - I suggest to take this spinner allready here up to 48:489
End maybe like this?:
Without red word,that's mean I fixed that
KanaRin
Faust
Good choice of song, and pretty skin.

I like the skin overall, but I think the butterfly thing on the spinner is somewhat distracting, especially against the spinner background which is strangely vibrant in comparison to the actual BG.

You might want to change the spinner background because while it does have the "Mami" theme, it doesn't really get along with the whole package. The reverse-arrow could use a little border as well, in my opinion.

Honestly, I think a warm yellow fade/glow as spinner background would fair better because then it would compliment the overall aesthetic look.

As for the mapping rhythm, I am happy you all chose to keep it simple and intuitive. No unjustified patterns or notes.

Easy is fine, really.

Sp3's Normal:

I don't really see much relevance for using the linear sliders at certain points that much, even if the vocals give the impression. Just a small note on my part.

Maybe you should consider kiai right at the end. So the kiai fountain streams as the finale. :oops:

- 00:00:622 (1) - Not sure why a mechanical-looking slider would be so great a start-off, but you could consider using a curvier one.

- 00:40:327 (2) - You should delete this and make a copy of the previous one, then flip it horizontally & vertically.

- 00:41:210 (3) - Try flipping this vertically, it should look nicer as a follow-up from the previous slider.

Here:
- 00:42:533 (4) - Make this a bit far off from the previous slider.

- 01:10:989 (1) - 1 grid up. Haha.

Hard:

Creative flow. The claps were well-used.

-00:50:254 (1) - Haha, did you place the notes because the butterfly swang and stopped here? ;)

- 01:01:724 (3) - A little wary of this one note. I feel the proximity is a bit too close for now.

Karen's Insane:

Did a good job of keeping it clean and overlap-free. I like this.

- 00:41:651 (4) - Don't really advise this repeat, because then the light would be too concentrated in one spot.

- 01:31:283 - Why not stack a note after (4).

That's all. Well done.
Topic Starter
kanpakyin

Faust wrote:

Good choice of song, and pretty skin.

I like the skin overall, but I think the butterfly thing on the spinner is somewhat distracting, especially against the spinner background which is strangely vibrant in comparison to the actual BG.

You might want to change the spinner background because while it does have the "Mami" theme, it doesn't really get along with the whole package. The reverse-arrow could use a little border as well, in my opinion.

Honestly, I think a warm yellow fade/glow as spinner background would fair better because then it would compliment the overall aesthetic look. //Leave to Karen.

Hard:

Creative flow. The claps were well-used.

-00:50:254 (1) - Haha, did you place the notes because the butterfly swang and stopped here? ;) :)

- 01:01:724 (3) - A little wary of this one note. I feel the proximity is a bit too close for now. //It's okay for me.So keep it for now
Thanks for modding!
spboxer3
Ranger
Here is my modding~

[Easy]
01:06:798 (1) - Create symmetrical
01:08:563 (2) - ^


[Sp3's Normal]
Add Kiai Time
01:13:416 (6) - Put in x:112 y:228

[Hard]
I think it`s too hard...
00:01:504 (3) - Create symmetrical

[Karen's Insane]
Add Kiai Time

That`s all
Good Map!
Topic Starter
kanpakyin

amnb9280 wrote:

[Easy]
01:06:798 (1) - Create symmetrical
01:08:563 (2) - ^ //both of them are fine.


[Sp3's Normal]
Add Kiai Time //Fixed this.Allowed by Sp3.
01:13:416 (6) - Put in x:112 y:228

[Hard]
I think it`s too hard... //nah,it's ok.
00:01:504 (3) - Create symmetrical //X
Thanks!
Nixnez
莫名其妙被拉过来的。。。(疑 =P

[Easy]
- 01:04:592 (2) - 少重复一次,用拍比较好?
- 01:06:798 (1,2,3) - 考虑以下建议, (1) 在01:07:239 开始?

- 只有Easy结尾没spinner让人赚分吗? =P

[Sp3's Normal]
- 01:06:798 (4) - 这里的whistle应该是在slider尾?
- 01:14:739 (1) - 可以考虑这里用soft-hitclap2?
- 01:28:416 (2) - 可以重复一次?whistle在slider尾?

[Hard]
- 考虑 circle size 加大一格,Hp drain降低一格?不然现在的Hp drain一个slider miss命少一大半。
- 01:12:974 (5,6) - 以下拍子比较适合?


[Karen's Insane]
- 01:19:151 (2) - slider头少了whistle?
- 01:31:283 - 和 Faust 建议一样,这里加一拍?

没什么好建议了,就这里送颗星星~抱歉懒惰没切换用繁体输入。 @@
Topic Starter
kanpakyin

Soul-less wrote:

[Easy]
- 01:04:592 (2) - 少重复一次,用拍比较好?//這個還好吧
- 01:06:798 (1,2,3) - 考虑以下建议, (1) 在01:07:239 开始? //感覺一般..

- 只有Easy结尾没spinner让人赚分吗? =P //好的,修了一下

[Hard]
- 考虑 circle size 加大一格,Hp drain降低一格?不然现在的Hp drain一个slider miss命少一大半。 //分也會少很多 :O
- 01:12:974 (5,6) - 以下拍子比较适合? //在跟pattern走呢..
謝謝~
spboxer3
yongtw123
[Easy]
00:30:180 (3) - end of slider, NC:1 hit-normal?

[Sp3's Normal]
01:28:416 (2) - suggestion: either lengthen this to next white tick, or put an extra note on next white tick
Although the hitsounds now sound okay but I recommend you to try use more.
You can follow KPY's pattern as they sound pretty nice.

[Hard]
01:01:724 (3) - I personally would move this note to 01:01:504

[Karen's Insane]
00:02:386 (2) - I was expecting a hitsound here :/ (maybe whistle?)
00:07:239 (6) - ^
00:24:445 (4) - I suggest not to make the end crumpled like that. I mistook it as an extra circle.
Towards the end you could've used more NC:1 hit-normal hitsound, as it fits pretty well with the heavier beats.

I skip taiko~

======================

Nicely made and nice song!
Topic Starter
kanpakyin

yongtw123 wrote:

[Easy]
00:30:180 (3) - end of slider, NC:1 hit-normal? //Nice catch.

[Hard]
01:01:724 (3) - I personally would move this note to 01:01:504 //fixed.
Thanks!
spboxer3
wcx19911123
from in-game pm

[General]
Karen's Insane跟其他难度的kiai差蛮大的。。
lead-in=2000好点,虽然1997差不多但是感觉不好看0.0

[skin]
reversearrow.png我不知道会不会被吐槽。。反正我打的时候好几次没看见折返就松开slider了orz
顺带一说这个大小应该是118x118

[Easy]
00:46:504 (1,2,3) - 往右下角挪点,这个plating的时候没有被slider包围好
00:54:886 (2) - 我感觉这个拆成一个circle一个slider好点,中间有vocal,用slider带过的话感觉不是很好。。
01:06:798 (1,2) - 这两个感觉可以包围更好点
01:27:974 (4) - 这个停在01:28:857 - 好点,vocal这里结束的0.0
01:35:033 (1,2) - 这两个放在中间读图有点难,判定圈跟spinner那个圈合在一起导致什么时候应该点下去不好判断,移到一边去感觉好点

[Sp3's Normal]
OD-1 这OD太高了吧。。
00:16:945 (4,5) - Normal就别跳了。。
01:01:945 (1,2) - 这两个连起来的地方感觉不太好,弄成一个半圆好点。。这个感觉有怪
01:09:445 (2,1) - 这spacing还是用1.0吧,不然太confusing了
01:28:416 (2) - 这个折返一下好点,注意spaicng

[Hard]
OD-1,略高了我感觉
00:35:916 (1) - 突然减速。。这会让人以为他停在00:36:357 - 然后过早松开了。。
01:01:504 - 加个note?这地方空着感觉很奇怪。。
01:12:974 (5,6) - 这地方先slider然后circle,节奏好很多

[Karen's Insane]
00:28:416 (5,1) - 换下newcombo,好读一点
00:39:886 (2,3) - 先后顺序换下好点感觉
00:51:246 - 加个note,听上去好点
01:00:621 (3) - 这减速有点吓人。。

就这些了orz
Topic Starter
kanpakyin

wcx19911123 wrote:

[General]
Karen's Insane跟其他难度的kiai差蛮大的。。//Leave to Karen.
lead-in=2000好点,虽然1997差不多但是感觉不好看0.0 //Fixed.

[skin]
reversearrow.png我不知道会不会被吐槽。。反正我打的时候好几次没看见折返就松开slider了orz
顺带一说这个大小应该是118x118 //Keave to Karen.

[Easy]
00:46:504 (1,2,3) - 往右下角挪点,这个plating的时候没有被slider包围好 //沒看出分別..
00:54:886 (2) - 我感觉这个拆成一个circle一个slider好点,中间有vocal,用slider带过的话感觉不是很好。。
01:06:798 (1,2) - 这两个感觉可以包围更好点 //I don't think so.
01:27:974 (4) - 这个停在01:28:857 - 好点,vocal这里结束的0.0 //不太覺得..
01:35:033 (1,2) - 这两个放在中间读图有点难,判定圈跟spinner那个圈合在一起导致什么时候应该点下去不好判断,移到一边去感觉好点 //移到中間就是為了方便新手按...

[Hard]
OD-1,略高了我感觉 //不會,剛好.
00:35:916 (1) - 突然减速。。这会让人以为他停在00:36:357 - 然后过早松开了。。//乃有發現這裡的slider是漸快的嗎?
01:01:504 - 加个note?这地方空着感觉很奇怪。。//沒vocal沒drum加來也沒用..
01:12:974 (5,6) - 这地方先slider然后circle,节奏好很多 //全修1/2..
謝~
Kotone
http://puu.sh/byI3
@wcx:yes it is 118x118
Will fix the skin later,since my photoshop is tsundere now
yongtw123
Ah yes forgot to mention one point: the slider reverse arrow (or butterfly) is really hard to spot, especially during kiai time.
I'd suggest make its color darker or somehow make it more visible.
(No kds for this)
_Kiva
铺面音效文件检查没什么问题
Normal 可以考虑使用多一些S-CLAP
Insane
01:27:974 (4) - 结尾听起来略奇怪 考虑延长?
NO KDS
kioukiou
Mod不出什麼,丟顆star >_>
我跟yongtw123有個一樣的共識, reverse arrow的圖不太好辨識
(別給這篇post kuds 謝謝 :) )
spboxer3
phonic
Hi, As your request from spboxer3.


General

  1. All degrees of difficulty standardize Kiai Time. (01:00:621 ~ 01:25:327)

Karen's Insane

  1. 00:00:622 (1) - Reverse?
  2. 00:02:386 (2) - Deletion
  3. 00:16:504 (6) - add new combo?
  4. 00:21:798 (1,1,1) - I think that this placement is not good?
  5. 01:04:151 (6) - add new combo?
  6. 01:09:445 (6) - ^
  7. 01:10:989 (1) - remove new combo?
  8. 01:11:210 (3) - add new combo?
  9. 01:16:504 (3) - ^
  10. 01:26:210 (x) - Suggestion 
  11. 01:32:386 (7) - ^
  12. 01:35:916 (1,2) - I was surprised at a jump

Hard

  1. HP or OD -1?
  2. 00:05:916 (6) - add new combo?
  3. 00:06:577 (1) - remove new combo?
  4. 00:40:769 (1,2) - x:8 y:224?
  5. 01:02:386 (5) - add new combo?
  6. 01:26:210 (1) - Suggestion

Sp3's Normal

  1. HP-1?
  2. 01:00:621 (1) - add finish?

Easy

  1. good

nice map!!
Kotone
Fixd little,and about kiai time...Sorry,I don't want to add long kiai time of this song.

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Karen's Insane].osu
Topic Starter
kanpakyin

phonic wrote:

General

  1. All degrees of difficulty standardize Kiai Time. (01:00:621 ~ 01:25:327) //No,Because guest diff can have different kiai time.
Hard

  1. HP or OD -1? //nah
  2. 00:05:916 (6) - add new combo?
  3. 00:06:577 (1) - remove new combo? //both fixed.
  4. 00:40:769 (1,2) - x:8 y:224? //why?
  5. 01:02:386 (5) - add new combo? //k
  6. 01:26:210 (1) - Suggestion //Sorry because I can't see any point that I need to change.
Thanks for modding though
spboxer3
Kpy~could you help me change those?
hoLysoup
bakanpakyin+bakarenying :>

[General]

恩.. 我個人覺得這個reversearrow.png很難辨識出來. Testplay的時候一直miss因為reversearrow掩飾起來了

[Insane]
恩.. 都只是建議而已, 看看就好
00:29:739 (1) - 為什麼這個要NC? :O
00:31:503 (1) - ^
00:39:445 (1,2,3,4) - 小事情: 這幾個slider end沒有stack好~
00:43:857 (2,3) - ^
01:14:739 (1) - 音樂裡, 這個slider頭有重音, 要不要用N:C1?
01:18:269 (1) - ^
01:21:798 (1) - ^
沒了~ bakaying的圖是完美

[Hard]
也都只是建議而已
OD6 or 5?
開頭的每一個N:C1重音, 要不要用35% volume? 跟bakaying的一樣. 30%有點小聲
00:21:798 (1) - 60%finish, 好像又太大聲, 50%就好
00:36:798 (1,1,1) - 這幾個jump真得很殘忍.. orz...
00:39:445 (2,3) - 因為slider的形狀+stack很難懂這個節奏, 建議這樣? http://puu.sh/bJed
01:39:445 - 像bakaying一樣spinner到這裡? 01:39:445~01:46:945


[Normal]

00:00:622~00:19:151 - 開頭的每四拍可以用N:C1來打重音我覺得, 像Hard, Insane一樣. 感覺比較好
以下都是幾個我覺得需要強調重音的地方 (N:C1):
00:46:504 -
00:57:092 -
01:04:151 -
01:07:680 -
01:11:210 -
01:18:269 -

沒啦~
圖做得太好都沒東西挑
:>
Topic Starter
kanpakyin

hoLysoup wrote:


[General]

恩.. 我個人覺得這個reversearrow.png很難辨識出來. Testplay的時候一直miss因為reversearrow掩飾起來了 //Leave to Karen,都修過一次...

[Hard]
也都只是建議而已
OD6 or 5? //分太少了...
開頭的每一個N:C1重音, 要不要用35% volume? 跟bakaying的一樣. 30%有點小聲 //不會啊..
00:21:798 (1) - 60%finish, 好像又太大聲, 50%就好 //40好了
00:36:798 (1,1,1) - 這幾個jump真得很殘忍.. orz... //這個是亮點 :S
00:39:445 (2,3) - 因為slider的形狀+stack很難懂這個節奏, 建議這樣? http://puu.sh/bJed //其實還好把..暫時保留
01:39:445 - 像bakaying一樣spinner到這裡? 01:39:445~01:46:945 //我在跟vocal所以不要了..
謝謝mod
S h i o n
:)

Easy
  1. 01:20:916 (4) - NC
Sp3's Normal

Hard
  1. 00:08:783 (1) - 同样是这个节奏,把spinner提前到00:10:769结束 然后在00:11:210 加note 感觉好些?
  2. 00:31:504 (5) - 调整下slider位置,这样如何..http://puu.sh/bK3O
  3. 00:33:820 (1) - spinner结束的点还是比较奇怪,00:35:474结束? 是为了那个whistle音效么?
  4. 00:38:563 (1) - 那个跳的有点大啊.. (1,2)的位置改成这样如何.. http://puu.sh/bK4m
  5. 00:47:496 (1,1,2,3) - 连接略难..
  6. 01:04:813 (x) - 加个NOTE叠在01:05:033 (4) 如何, 感觉不错~
  7. 01:05:695 (x) - ^
Karen's Insane
  1. 01:23:121 (x) - 加个note? 不然感觉有点空,后面的3连会抢
Kiiwa will probably give a mod later.
Kotone
Thanks for modding but sorry nochange...
Topic Starter
kanpakyin

S h i o n wrote:

Easy
  1. 01:20:916 (4) - NC //感覺沒必要
Hard
  1. 00:08:783 (1) - 同样是这个节奏,把spinner提前到00:10:769结束 然后在00:11:210 加note 感觉好些? //可
  2. 00:31:504 (5) - 调整下slider位置,这样如何..http://puu.sh/bK3O //不要..
  3. 00:33:820 (1) - spinner结束的点还是比较奇怪,00:35:474结束? 是为了那个whistle音效么? //為了後面的pattern
  4. 00:38:563 (1) - 那个跳的有点大啊.. (1,2)的位置改成这样如何.. http://puu.sh/bK4m //暫時保留
  5. 00:47:496 (1,1,2,3) - 连接略难.. //...沒覺得
  6. 01:04:813 (x) - 加个NOTE叠在01:05:033 (4) 如何, 感觉不错~ //no..
  7. 01:05:695 (x) - ^ //^
[/size]
Thanks for mod.
Leorda
Yuwon Sewu

General
* I feel the approach circle is kinda bit blend with the BG......

-------------------------------------------------------------------

Easy
01:00:621 (1) - Make a slider like this? (Nazi) http://puu.sh/bKhe
01:03:930 (1) - Move to 01:03:710 and add 1 repeating slider for better rhythm or flow?

-------------------------------------------------------------------

Sp3's Normal
* I hate large spacing >:( (comment)

01:02:827 (x) - Add note here for better flow?

-------------------------------------------------------------------

Hard
00:31:504 (5) - Reverse this slider (Ctrl+R) for better flow?
00:51:136 (x) - Add note here and move to X:128 and Y:272 for better flow?
00:57:533 (1,1) - Why new combo?
01:01:724 (x) - Add note here and add whistle?

-------------------------------------------------------------------

Karen's Insane
00:39:445 (1,2,3,4) - In tail slider on each slider, make sure the tail slider are stacked correctly
01:29:739 (3) - I ask osuplayer111, and they said it's unrankable (I guess so?). Since the tail slider on sliderpath

-------------------------------------------------------------------

I can't find something serious issue.....
spboxer3
Topic Starter
kanpakyin

Leorda wrote:

General
* I feel the approach circle is kinda bit blend with the BG...... //I don't think so.

-------------------------------------------------------------------

Easy
01:00:621 (1) - Make a slider like this? (Nazi) http://puu.sh/bKhe //k
01:03:930 (1) - Move to 01:03:710 and add 1 repeating slider for better rhythm or flow? //You can heard that I was following the vocal obviously.

-------------------------------------------------------------------

Hard
00:31:504 (5) - Reverse this slider (Ctrl+R) for better flow? //Seems many modder complain this,so I decided to fix this.
00:51:136 (x) - Add note here and move to X:128 and Y:272 for better flow? //Nice idea.
00:57:533 (1,1) - Why new combo? //For more clear
01:01:724 (x) - Add note here and add whistle? //No,that was really weird if I added it.
Thanks for modding.
Kotone
sorry I didn't see your mod><,holysoup
so a fixed here

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Karen's Insane].osu
Pokie
General
  • - 個人認為reverse arrow周邊的蝴蝶可以去掉, 配著hitcircle看太花


Easy
  • - spinner離前一note的位置稍近, 個人認為Easy中要顧及難度, 和前一note留1/1拍或以上的距離比較好
00:06:798 - 折返處下whistle
00:30:180 (3,4,5) - 與前面的(2)成一水平吧: http://osu.ppy.sh/ss/209261



Sp3's
  • 00:00:622 - 紅線換回custom set 1, set2沒放靜音sliderslide
    00:02:386 (3) - 位置比較尷尬, 個人習慣將上一個slider的結尾對準中心放, 可以試試這樣: http://puu.sh/bWtO
    00:16:504 (3,4,5) - whistle-none-whistle-none-whistle
    00:32:386 (2) - 開始處刪whistle
    00:39:445 (1) - 完全可以只使用clap或者finish呢@@
    00:40:327 (2) - ^
    01:00:070 (T) - 音量下降至35%
    01:25:217 (T) - 無用綠線
    01:39:445 (1) - 換成音量漸降, 50%>5%的音量轉換挺嗆的 XD


    Hard
    [list:e8593]- 節奏和Easy差距還不小XD
00:39:004 (1) - 建議new combo 換成此處00:39:445 (2), 否則前一段combo只有2個note稍雞肋
01:06:798 (1,2) - 可以考慮繼續用Normal音效, (3)才切回Soft
01:20:916 (3) - 跳的稍誇張, 縮短一下距離吧._.



Karen's
[list:e8593]00:12:974 (1,2,3,4) - 這樣排好像比較美觀o.o: http://osu.ppy.sh/ss/209281
00:21:688 (5) - spacing
00:27:092 (1) - 往下移動一些? 現在稍擠
00:34:371 (3) - 可以new combo的位置
00:49:813 (3) - Normal音效
00:59:519 (1) or 00:59:739 (3) - 的位置下個whistle o.o
01:16:283 (x) - 適合放個circle, 前幾小節的jump較大, 這裡縮成0.84x比較奇特
01:20:916 (5,6,1) - 個人認為(6)取消whistle, (1)開始處下finish較有感覺
01:39:445 (1) - 換成音量漸降, 50%>5%的音量轉換挺嗆的 XD
spboxer3

Pokie wrote:

Sp3's
[list:c1eb6]00:00:622 - 紅線換回custom set 1, set2沒放靜音sliderslide 這邊沒有很想改呢~
00:02:386 (3) - 位置比較尷尬, 個人習慣將上一個slider的結尾對準中心放, 可以試試這樣: http://puu.sh/bWtO 真抱歉呢~我用的是直角喔
00:16:504 (3,4,5) - whistle-none-whistle-none-whistleOK
00:32:386 (2) - 開始處刪whistle^
00:39:445 (1) - 完全可以只使用clap或者finish呢@@ ^
00:40:327 (2) - ^ ^
01:00:070 (T) - 音量下降至35% OK
01:25:217 (T) - 無用綠線 有用阿 改變音效用的
01:39:445 (1) - 換成音量漸降, 50%>5%的音量轉換挺嗆的 XD lol
Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Sp3's Normal].osu
Topic Starter
kanpakyin

Pokie wrote:

General
  • - 個人認為reverse arrow周邊的蝴蝶可以去掉, 配著hitcircle看太花 Leave to 盈盈 :3


Easy
  • - spinner離前一note的位置稍近, 個人認為Easy中要顧及難度, 和前一note留1/1拍或以上的距離比較好 在低BPM裡面是可以的
00:06:798 - 折返處下whistle
00:30:180 (3,4,5) - 與前面的(2)成一水平吧: http://osu.ppy.sh/ss/209261 //both fixed


Hard
  • - 節奏和Easy差距還不小XD
00:39:004 (1) - 建議new combo 換成此處00:39:445 (2), 否則前一段combo只有2個note稍雞肋
01:06:798 (1,2) - 可以考慮繼續用Normal音效, (3)才切回Soft
01:20:916 (3) - 跳的稍誇張, 縮短一下距離吧._. //All fixed.
Thanks mod.,Karen fixed something in her diff.
Kotone
updated my diff~and skin~
sent to bakayin
No_Gu
request from QQ

[Tag]
mami都加进去了把tomoe也加进去吧

[Easy]
nothing

[Sp3]
00:17:386 (5) - normal开跳没问题吗。。
00:35:916 (1,2) - =A=这形状
01:29:739 (2) - spacing
01:36:798 (2) - ^

[hard]
00:39:004 (3) - 40% Normal?

[karen]
nothing

Orz挑不出来了,星一个。恩,很喜欢KPY的图>.<
Topic Starter
kanpakyin

No_Gu wrote:

[Tag]
mami都加进去了把tomoe也加进去吧 //這個感覺沒必要...

[hard]
00:39:004 (3) - 40% Normal? //好的.

Orz挑不出来了,星一个。恩,很喜欢KPY的图>.< 謝謝~
謝謝modding~
spboxer3
那個跳應該是沒關係的...畢竟不是最低難度
Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Sp3's Normal].osu
eveless
[general]
combo color有点太相近了...是不是换一个比较好 也容易吃背景 我感觉光edit看我的眼睛就快瞎了
tags:我觉得还是有必要加tomoe的 哪有加人名字就不加姓的 对学姐实在太失礼了...

[KRY]
00:06:577 (4,5) - 没叠好
00:14:739 (7) - 这个可以稍微往上移一点.让间距看起来好看一点
00:44:739 (3) - 没叠好?
01:27:092 (2) - 大概就是这段我觉得音量还可以再降一点..

[Hard]
因为中圈已经错别字, 以及个别part的问题我觉得这个和karenying那个可能差距不是很大...
00:27:533 (2,3) - 没叠好233
00:36:798 (1) - 往右下移一点让3个1的开头之间看起来等距
01:27:974 (4) - 把尾音音量降低比较好吧.
01:32:386 (4) - 折返取消, 换成两个1/2的note?毕竟vocal在那...

[Normal]
00:17:386 (5) - 我敢保证你之后遇到的很多帖子都会挑这个, 个人感觉是easy normal都不要跳而且不要大跳比较好
Kotone
不要叫我kry orz
我不想連這也跟kpy一樣

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Karen's Insane].osu
spboxer3
Topic Starter
kanpakyin

goodbye wrote:

[general]
combo color有点太相近了...是不是换一个比较好 也容易吃背景 我感觉光edit看我的眼睛就快瞎了 //這個我再想想..
tags:我觉得还是有必要加tomoe的 哪有加人名字就不加姓的 对学姐实在太失礼了... //恩


[Hard]
因为中圈已经个别part的问题我觉得这个和karenying那个可能差距不是很大...
00:27:533 (2,3) - 没叠好233 //好的..
00:36:798 (1) - 往右下移一点让3个1的开头之间看起来等距 //恩
01:27:974 (4) - 把尾音音量降低比较好吧. //好的
01:32:386 (4) - 折返取消, 换成两个1/2的note?毕竟vocal在那... //^
eveless

karenying wrote:

不要叫我kry orz
我不想連這也跟kpy一樣
我倒是一直叫karenying不过打KRY是为了偷懒.
DJPop
I think the skin is too bright, a bit hard to read the pattern :o


~Easy~
00:19:371 (1) - start on white tick like previous spinner
00:47:607 (1) - ^
00:58:195 (1) - ^
01:22:019 (1) - ^
01:32:607 (1) - ^

~Sp3's Normal~
Fine.

~Hard~
00:08:563 (1) - end on white tick

~Karen's Insane~
00:39:445 (1,2,3,4) - endings aren't exactly on the same point
Kotone
Topic Starter
kanpakyin

DJPop wrote:

I think the skin is too bright, a bit hard to read the pattern :o


~Easy~
00:19:371 (1) - start on white tick like previous spinner
00:47:607 (1) - ^
00:58:195 (1) - ^
01:22:019 (1) - ^
01:32:607 (1) - ^ //All fixed.

~Hard~
00:08:563 (1) - end on white tick //Sure.
Thanks!
lovhin456
hello ~ i love this song

general;
- make the bg 1024x768 or 800x600

skin;
* problems:
- comboburst: at the top of the hat, near the fluffy thing you can still see white spaces that need to be erased for transparency
- you're missing the slider follow circle
- not totally sure but when spinning the spinner gives the feeling that is not well centered

easy;
- 00:08:783 >> start the spinner here but end it at the current spot it ends now
- 00:32:827 (1,2,3,4) >> unstack (2) from (1) and move somewhere then stack (3,4) on (2)
- 01:21:136 >> i think the spinner would make more sense if it started from here, that mean deleting (5)

sp3's normal;
- 00:18:269 >> clap at the start

hard;
- good

karen's insane;
- 00:51:798 >> new combo ?
- 01:15:842 >> add a note ?

* that's all ~
Kotone

lovhin456 wrote:

general;
- make the bg 1024x768 or 800x600 The BG is 4:3 and under 1024x768...can't see any reason to change it.

skin;
* problems:
- comboburst: at the top of the hat, near the fluffy thing you can still see white spaces that need to be erased for transparencyok fixed
- you're missing the slider follow circleoops added
- not totally sure but when spinning the spinner gives the feeling that is not well centeredI think it is ok o.o

karen's insane;
- 00:51:798 >> new combo ?ok fixed
- 01:15:842 >> add a note ?sorry,no...

* that's all ~
Download: o.o.o..rar
Topic Starter
kanpakyin

lovhin456 wrote:

general;
- make the bg 1024x768 or 800x600 //Karen has already said it.

easy;
- 00:08:783 >> start the spinner here but end it at the current spot it ends now //nice catch!Fixed.
- 00:32:827 (1,2,3,4) >> unstack (2) from (1) and move somewhere then stack (3,4) on (2) //All unstack.
- 01:21:136 >> i think the spinner would make more sense if it started from here, that mean deleting (5) //I don't think so.I can hear the instrument is starting at 01:21:798 -

sp3's normal;
- 00:18:269 >> clap at the start //added and allowed by sp3
Thanks~
lovhin456
Recheck time!

General:
- Fine

Skin:
- Reverse arrow dimensions should be 128x128, this doesn't necessarily mean the arrow itself has to be bigger just the canvas size.

Easy:
- 00:16:945 >> Flip hotizontally
- 00:35:916 >> Flip vertically
- 00:42:974 (1,2) >> I'd prefer it if you didn't stack these

Sp3's Normal:
- 01:25:217 >> Useless timing section

Hard:
- Fine

Karen's Insane:
- Fine

* You can call me back for a bubble after the fixes but please take in consideration the amount of bubbles we have now so don't call me back immediately, wait for the bubbles number to lower
Kotone
o.o

Download: reversearrow.rar
Topic Starter
kanpakyin

lovhin456 wrote:

Skin:
- Reverse arrow dimensions should be 128x128, this doesn't necessarily mean the arrow itself has to be bigger just the canvas size. //fixed by Karen.

Easy:
- 00:16:945 >> Flip hotizontally
- 00:35:916 >> Flip vertically
- 00:42:974 (1,2) >> I'd prefer it if you didn't stack these //All fixed.

Sp3's Normal:
- 01:25:217 >> Useless timing section //fixed.

* You can call me back for a bubble after the fixes but please take in consideration the amount of bubbles we have now so don't call me back immediately, wait for the bubbles number to lower
//Will call you back later.
Thanks~
lovhin456
SPOILER
Recheck recheck ~

Easy:
00:08:121 >>don't stack (2,3) under previous slider, might be hard for players
00:18:269 (1,2) >> don't stack for same reason
00:42:974 (1,2) >> ^
01:17:827 (4,1) >> ^
01:35:033 (1,2) >> ^

* That'd be all, others are fine
Edit: Bubbled
spboxer3
good!!!
show more
Please sign in to reply.

New reply

/