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ZUN - Song of the Night Sparrow ~ Night Bird

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deepsea
General:
1.All diffs(especially hard and lunatic) sounds noisy. Effects almost covered the music. I suggest lower hitsound volume a bit, also don't place finish/whistle/claps too thick.>_>
2.Diff gap between Easy and Hard is too big imo. Consider a Normal?

Easy:
I don't like circle that stack under slider end, especially in Easy, especially in first chorus. It's too confusing for newers.<_<
rust45
Sorry for the late mod!

[Easy]
This is no easy, this is a normal.

[Hard]
Kinda odd that this has smaller notes than Insane, I suggest you increase the size.

Maps, I can't objectively find anything, so I'll shoot a star.
Topic Starter
Lucy_Heartfilia_old
Thank you for mod.I expect deepsea's normal diff now :) :)
O_O-long
:oops:
deepsea
This is about 1/3 made an I am not sure if I can finish this in these days, you can continue or get someone finish this.
Apologize for eating my words.

Download: ZUN - Song of the Night Sparrow ~ Night Bird (kissfly) [Normal].osu
Topic Starter
Lucy_Heartfilia_old
Normal finish.Thank you for deepsea's 1/3 dif help.I have some idea to finish it.
Kyonko Hizara
:)
Colin Hou
大致看了下...但是没能看完 问题多到ORZ

我觉得需要从基础来说点可能会更好点, 真要mod得写多少我也不清楚

**一下主要以Hard/Lunatic为例

1. Spacing 也就是note的间距. 有#531的实力的话 不是变态图都应该几个PC可以拿分走人. 打过的图也应该很多. Osu!说到底就是两部分 移动,击打. 所以说Spacing是很重要的. 在Lunatic中 你主要用到了x0.8 x1.6 但是他们之间各种转换的依据让人捉摸不透 x_x, 例如00:17:646 (1,2,3,4,5,6,7,8,9,10,11) - 这一串 本身x0.8的间距打起来就很堵(Circle Size=4 的情况下x1.0还算能接受) 又没有在同一个combo中保持一个稳定的spacing 突然的变来变去很容易让人摔键盘. 以及00:29:461 (2,3,4) - 这样的问题, 如果是为了美观 你需要有足够的理由来打破spacing 这个例子上是不行的 (以及00:44:002 (3,4,5)这里) 建议在Lunatic中保持x1.0的Spacing 在歌曲气氛上扬的部分段落可以使用x1.3~x1.4 但是记住 之间要用new combo作标记 不要再用一个combo里随意互换

2.Hitsounding 通常说便是音效. 比较重的音效 比如clap/finish一般用作打节拍 也就是隔固定距离放一个 来帮助玩家掌握一定节奏 whistle一般则用来做点缀. Lunatic中, 00:52:363 (1,2,3,4,5,6,7,8) - 这里全部丢了clap ORZ 以及01:04:905 (11,12,13,14,15) - 在1/4note上全部丢finish是非常不可取的 ._. 关于如何去除所有hitsounds, 点菜单Edit -> Reset all samples. 这个提升的方法没什么捷径 一是仔细听音乐 二是打开Edit看别人已经rank的图(特别是你自己认为比较好的)

3.排版 一般来说这个没什么大的约束 但是横平竖直的排布方式 以及复制黏贴应该是大众普遍不喜欢的. 如何做到多变而且适合音乐,打起来又有乐趣 这个全得靠自己动脑子. 部分mapper初期阶是靠模仿, 也不失是一个好办法. 还有一个需要提的问题就是 Hard里把Stack Leniency降到最低的做法是不可取的 这样根本无法判断note的重叠关系 不要说什么婆婆的TAG4 现在TAG4能否App都是问题了 (Easy/Normal里居然也是这样...)

4.节奏 也就是你想要玩家怎么打 这个还是靠自己长期摸索出来以及和音乐有很多关系的 很多人不喜欢东方做素材 就是因为原曲变奏空间有限 打来打去一直是那几个调 OTL ZUN的那些原曲说实话很难做 因为重复不是一般的多 你可以找找Doomsday和Lybydose的图来研究一下下

还有很重要的一点就是, 不要不经思考就接受modder的意见 这是刚起步的人最容易犯的错误 你只需要挑你认为有用的采纳即可 因为只有你才知道你想要把自己的图做成什么样子 mod的质量也是有很大差别的, 也需要谨慎对待

最后就是不要奔着给自己弄个ranked的图来做图 否则即使你成功了 到最后后悔的还是自己 ._.

继续努力 ^^/

↓----找人Mod前请先检查别人的论坛签名 ._.
Topic Starter
Lucy_Heartfilia_old
这些话现在对我来说很重要饿。过了半年都没进展,就是不明确一些要求。谢谢
Topic Starter
Lucy_Heartfilia_old
对了,忘了问一个问题了。看到一些图中歌的前部分与后部分对称的,后面那部分设置为对称怎么做的?
Colin Hou
就是所谓的复制粘贴了... 在时间轴上选中需要复制的部分 然后时间光标移动到需要粘贴部分的起始端(以首个note为基准) 粘贴后 ctrl+h ctrl+j 或者是ctrl+shift+r 输入180选择以工作区域中心对称

个人认为这种法子是下下之策

p.s 不用给kudosu了 否则会被BAT给deny掉 给也是白给
Topic Starter
Lucy_Heartfilia_old
重大修改
EASY
重做
NORMAL
修改STACKING数值
HARD
修改STACKING数值,除去一些Hitsounds(clap,finish)
LUNATIC
修改CITE大小-1
修改了大量SPACING错误,除去一些Hitsounds(clap,finish)
花样和节奏我认为还是不错的。
Colin Hou
大致看了一下 已经完全两样了啊 0.0

这几天忙着开学的事 找机会会好好看下的 :3
Topic Starter
Lucy_Heartfilia_old
恩,我也快开学了,呵呵。
Colin Hou
[General]:
  1. 比较强烈地建议把棕色的combo color换一个亮点的颜色 lol 特定位置看不到喂
[Easy]:
  1. 00:30:188 (3,1) - spacing Easy难度里不要放这种跳 会吓哭新手的
  2. 00:32:369 (3) - 这里为什么静音了 0.0
  3. 00:35:277 (3) - ^
  4. 01:03:632 (3) - 加一个折返 之后音效需要重下 记得末尾finish
  5. 01:19:991 (1,2) - 还是只有末尾放clap会好点
  6. 01:29:443 (3) - 静音不如降低音量
  7. 01:29:443 (3) - ^ 太诡异了
  8. 01:36:168 (2,3) - 整合成一个吧 出于难度考虑
  9. 02:26:880 (T) - KIAI结束点放在这里
[Normal]:
  1. 00:19:282 (1,2) - clap
  2. 00:20:736 (3) - 首尾clap
  3. 00:23:281 (3) - 首尾clap
  4. 00:23:281 (3) - 末尾clap
  5. 00:24:372 (4) - clap
  6. 00:24:735 (1,2,3) - 末尾clap
  7. 00:27:098 (5,6) - clap
  8. 00:27:643 (1) - 末尾clap
  9. 00:29:461 (3) - 中间末尾clap
  10. ...等等 这个难度还没下hitsounds么...
  11. 01:04:905 (4) - 加折返 最后finish
  12. 01:39:622 (3) - 加一次折返
  13. 01:40:349 (*) - 这里放一个note 位置在slider结束点 加finish (也可以是上面加两次折返)
  14. 01:58:525 (4) - 这里明显是3/4长度的一次折返slider 不过也可以理解是跟鼓声 ~.~ 随意吧
  15. hitsounds下完._.
[Hard]:
  1. slidertickrate = 2
  2. 02:24:517, 02:24:608, 02:24:699 (T) - 加note.
  3. 01:21:445 (7) - new combo
  4. 01:35:441 (6) - 应该在01:35:532
  5. 01:46:892 (5) - 延长至01:47:165 这里主要是钢琴作主导 还是3/4吧
  6. 02:24:699 (1) - 02:24:790开始 结束点不变
[Lunatic]:
  1. 00:49:455 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - x1.6的1/3太鬼畜了 ._. 用x1.0会好很多
  2. 00:52:121 (5,6,1) - spacing
  3. 01:01:088 (1) - 这里感觉起得迟了很多 音乐01:00:906就开始了
  4. 01:03:269, 01:03:360, 01:03:451 (T) - 加个三连
  5. 01:04:723 (10,11,12,13,14,15,16,17) - 这一串其实是1/8... 弄成1/8slider接力 0.0? 不过现在的slider velocity过低 可能需要x2.0 或者全部是1/4 但是和之前要有所区别吧 +_+ 至少起头来个new combo
  6. 01:29:261 (5,6) - spacing, 这样的减速的话 spacingsnap会跟着改动 但是具体距离不要变动 用x1.6摆
  7. 01:32:351 (5) - ^
  8. 01:35:259 (3) - ^
  9. 02:11:975 (8,1) - 较坑爹spacing
  10. 02:13:793 (1) - 02:14:520结束 然后02:14:884加note放finish 就放在最中心即可
  11. 02:15:247 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3) - 还是跟着音乐弄吧 长stream也可...打1/2拍子的话太OTL了
  12. 02:25:426 (1) - 02:26:153结束
  13. 02:26:516, 02:26:698, 02:26:880 (T) - note 最后finish 可以放三角跳 z_z
还是hitsounds 不要在蓝线上放clap 也就是1/4连打全塞clap 以及尽量保持全难度风格一致 比如有的难度切normal什么的...如果听起来不错 其他难度也可尝试下
clap的放置基本在鼓点上 但是也要分情况0.0 如果是相对安静的段落 就不要放了

:D
暂时先这些 这个可以给kudosu
Topic Starter
Lucy_Heartfilia_old
全改好了
Colin Hou
[Lunatic]:
  1. 00:52:121 (5,6,1) - spacing 0.0 6到1的距离保持和之前一样
  2. 01:04:723 (10,1,2,3,4,5,6,7) - 我的意思是01:04:723 (10) 开始newcombo 然后01:04:814加note
  3. 02:26:516 (1,2,3) - 我的意思是等边三角形那种
最后的1/2海... 呃

可以去找其他MAT看看了
orioncomet
[Hard]
02:24:881 (1) - move this spinner 1/4 forward, don't let it start at same time line as the end of silder. it'll be an error note. and end this spinner at 02:26:880

[Normal]
02:21:064 (1,2,3,4,5,6,7,8) - maybe make them to a bit look easer then this?

[Lunatic]
01:00:815 (1) - delete? it's not fit with music imo

other thing look fine
Topic Starter
Lucy_Heartfilia_old
Fix.Thank you
Saten
Receive the 80th star :D
Topic Starter
Lucy_Heartfilia_old
Thank you :D
arien666
[Easy]
00:26:916 (3) - [Suggestion] http://osu.ppy.sh/ss/61920 :3?
00:41:821 (4,1) - Swap new combo if possible
00:46:365 (6) - [Suggestion] New combo?

[Normal]
:3

[Hard]
02:21:064 (1,2) - [Nazi] How about move 1 grid left?

[Lunatic]
02:05:795 (7,8,9,10) - Wonder about this stacking but dunno ;_;



Whatever, 2 MAT star :3...
I would consider other thing if there would be the way ;_;

Good luck :3
Topic Starter
Lucy_Heartfilia_old
All fix.Thank you
deepsea
0.0
Topic Starter
Lucy_Heartfilia_old
revive this map :) :)
Fu_Yun_old
it's a nice map
dwaydy
HARD难度刚刚好,Lunatic被触了,不过看电脑玩也没问题,绝对要射星
Ksaice
:)
Topic Starter
Lucy_Heartfilia_old
remap Lunatic.
I think the reason of unrankable is boring in Hard the same as Lunatic,Altoungh it has no unrankble factors.
So i remap Lunatic.From now on,the people who mod my map should check out Lunatic impotantly,and scan other three diff to point out which is unrankalbe problem not parrtern or other factors.TX
Magical Pokie
00:48:364 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - 這裡能過嗎
01:26:353 (1) - 短點 :o
01:39:622 (1) - 太短了
O.O now fxed
這歌很好

↑這是lunatic
Equivalent_old
Mod for Lunatic only as per your requested:

I dont think I've much to say as i can't play much on this diff
00:44:729 (4,5,6,7) It feel odd, didn't fit the rhythm well there
00:48:364 (1,2,3,4,5,6,7,8,9,1,2,3,4,) If you listen carefully it fit better 1/4 at playback 25%
00:49:455 (4,5,6,7,8,9,10,11,12 onward until 00:52:00) is using 1/3 at playback 25%
Kanon
抱歉,无力MOD,射星好了>.>
Mikarunoel131_DELETED
I am going to mod you ^^ You wrote in our Queu . I am going to mod you tomorrow ^^
Mikarunoel131_DELETED
Sorry that it is so late :? , but now let`s begin ^^


about Easy :

00:24:008 a clap here sounds better ^^
00:24:372 delet clap please
01:22:172 a finish would sound good there with the other
01:31:988 try to change spacing
01:36:168 ^
01:37:440 ^

so about Normal:

00:23:281 you can set a clap here if you want , would sound good .
02:20:700 a finish would sound better than clap ^^

00:09:104 spacing
00:10:194 spacing at all combos (1 until 5 )
00:33:823 spacing
02:09:612 ^

that`s it here ^^

now about Hard

02:16:701 maybe new combo ?
02:19:609 ^
02:22:518 ^

from the beginning until 00:24:372 check spacing . Your distance spacing is on 1,0 but they are all about 0,8 .

00:28:734 spacing
00:29:852 ^
00:37:095 ^
00:47:819 ^

a question ^^`` I am new in modding ( is written in our rules as well ) sooo .
Can the spacing change in the song ?

just check spacing for yourselfe in this . I am a bit confused ^^````

well now about Lunatic ^^

00:44:911 set a circle there , that would fit with the piano ^^

well nothing more to say x3 Like that difficulty ^^

Some things are just suggestions because I think something sounds good or look good^^

I don`t know what is important in an insane( here lunatic) beatmap in things like spacing .
Many say it has to be perfect or good , but than i see ranked beatmaps with sometimes really strange spacing so .

I wish you good luck and give you a star because i like this much x33

( sorry for my english ^^``)

Hope i helped you a bit ^^
Mikarunoel131_DELETED
thanks =D
Topic Starter
Lucy_Heartfilia_old
Spacing can change
Dark_Ai
[Easy]
It's okay

[Normal]
00:09:104 (4) - move to 00:08:922
00:12:012 (6) - move to 00:11:830

[Hard] & [Lunatic]
look fine

orgz x_____x
not much.. X:
Dark_Ai

Dark_Ai wrote:

[Easy]
It's okay

[Normal]
00:09:104 (4) - move to 00:08:922
00:12:012 (6) - move to 00:11:830

[Hard] & [Lunatic]
look fine

orgz x_____x
not much... X:
Shohei Ohtani
Overall:
Get an mp3 that fades >w<~.

Lunatic:
Jumps are supposed to have meaning. I'm supposed to be able to tell when a jump happens because the music indirectly indicates it. Your jumps are like "woah wtf someone turned off distance snap." most of the time.

Hard:
00:16:011 (1) - This slider looks like a seal humping. no me gusta.
00:39:276 (1) - ^

Easy:
I'm still questioning why you use 0.5x on an easy, but meh.
02:15:247 (1,2,3) - boring for the player ;~;.

Cool stuff. I like the IOSYS song betters, though >w<~.
Keyboard_old
Easy:
Nothing to say except it was really fun :D

Normal:
00:22:190 (2) - End 00:23:099
00:23:281 (3) - End at 00:24:190
00:27:643 (1) - End at 00:28:916
00:55:271 (2) - Shorten to 00:55:635
01:25:262 (8) - Clap

Hard and lunatic I dont have anything to say to change because it was too hard to me lawll.
spboxer3
[Easy]
02:05:795 (4) - 讓02:03:614 (1,2,3,4) - 形成對稱會比較好看些:)
02:11:612 (4) - ^
02:20:155 - remove clap ?
02:21:064 (3) - 幾乎都是clap不好聽!!

[Normal]
這首歌裡我覺得normal-whistle不是很適合呢
00:29:461 (3) - 音效覺得下的有些奇怪呢(感覺不合適)[IMO]
01:03:632 (1,2,3,4) - 錯開排列會讓這張map好看些 現在排的是直線的!
01:34:532 (1,3) - 高低差(?)

[Hard]
00:30:552 (1) - 到00:40:730 (1) - 認為應該與Lunatic一致 看是要把hard的刪掉還是要把Lunatic加上去
02:12:339 - 少了些什麼
02:23:972 (1,2,3,4,5,6,7,1) - 不好的排法:(

[Lunatic]
00:48:364 - 加1個note ?
00:52:000 (10,11,12) - 節奏有點亂掉 這邊該擺1/4拍
01:00:906 (1,2,3,4,5,6) - 同樣有點亂
01:43:257 (1,3) - stack
01:46:214 - 加上去阿...看起來就像破洞了一樣lol 其他的diff這邊都有東西 最難的反而沒有感覺很奇怪的
02:15:247 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 看到這個我冏了 極度不建議這樣的排法 尤其你的音效下的沒有規律 容易讓人混亂

你的另外一張什麼時候才可以Ranked阿;_;
star~
Topic Starter
Lucy_Heartfilia_old
无奈啊,没认识的MAT,怎么RANK啊,我已经够努力了,没关系还是没办法
Dream Capriccio
 star                                 
Komeiji Yuki
Mystia :D

祝好運了Orz

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Topic Starter
Lucy_Heartfilia_old
Remap hard and lunatic
Topic Starter
Lucy_Heartfilia_old
Do'nt download now.sorry
Topic Starter
Lucy_Heartfilia_old
Ok. Full uploaded
Colin Hou
[Lunatic]:
  1. 01:38:167 (3) - reverse arrow is totally covered
老实说基本上还是停留在排长蛇的阶段 需要想办法让自己作品更出彩一点 现在的Pending有1000多张 用自己的创意让作品从里面stand out才是目前的出路
不要老是抱怨是因为不认识MAT才没有机会 ._. 这不是什么积极的想法

不用给kds了
x847606653
哟,拖出来了呀。。
Topic Starter
Lucy_Heartfilia_old
又要REMAP了,哈哈
Alec T Ota
Maybe I can't write English well.Please don't care.
Hitsounds is not good.

EASY is no problem. NORMAL good too.
But HARD is too many return at the slider.And Lunatic is timing confusing.

I think if you fix them,better than now.
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