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IOSYS - Usatei (Full Ver)

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Topic Starter
roleykatsu
Download: IOSYS - Usatei (Full Ver)



Since I quitted osu!, I am not continuing to map this, along with Konata Zone anymore.

Grave it, Nuke it, whatever it. I don't care anymore.

....Have fun. Bye. :|
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
roleykatsu

animask wrote:

[Walk]
00:19:73 (1) - End at white tick (done)
01:03:94 (4) - Move to white tick to the right (erm...the slider then sounds too late. D: )01:09:71 (6) - This slider bugs me...lol doesn't feel right (dunno what to do for this slider. it sounds as it fits imo. :/)

02:12:31 (1) - Isn't there a pattern with these spinners? Make this end at the red tick (fixed)
02:21:78 (1,2,3) - Select these three and move 1 to 02:21:631 (done and re-snapped the beats)
02:45:71 (7) - Move to the right twice with level 3 grid? I think it would fit better there up to you though (is this to make 7 allign with 2 diagonally? If so, I did it....and yes I re-snapped the beats)

;_; The song is soo awesome...? Can I make a difficulty please? Please? lol
(By all means, go for it :). Thanks for starring this map btw :D)

EDIT: I took a look at the other difficulty and noticed the spinners aren't legit. Might want to fix that...or idk (Well, I took away the super-quick spinners at the end, but I left the first 3 spinners as is. Please tell me if any other spinners require fixing with.
Thanks for modding ^^
Nazo_old
Maybe you can put RUN!'s BPM at about 380,like how the old Walk did. (As in:The slider velocity and such)

I'd love this to be ranked. A LOT. You did great on it.



STARRED
WyndII
Walk
00:10:97 (1) - Dont know where to start. :|
01:26:05 (2) - Note should be exactly at the end of this slider 01:26:68 (1)
00:59:60 (4) - 1 Tiny Grid to The left.
01:03:94 (4) - Slider should be exactly at the reverse arrow of 01:03:47 (3)
01:06:55 (10) - Slider should be exactly at the reverse arrow of 01:06:07 (9)
01:34:97 (4) - Slider should be exactly at the end of this slider 01:34:34 (3)
01:39:39 (2) - Slider should be exactly at the end of this slider 01:38:44 (1) -

RUN has 41 notes, maybe put some more notes like you did in WALK?.

Finally , Usatei. I can FC this now. lol
Card N'FoRcE
Offset: 1800

- WALK:
01:00:29 (1) - end this 1/4 after
01:02:90 (1,2,3,4) - move 1/4 after
01:21:69 (1) - same
01:23:11 (1,2,3,4,1,2,3,1,2) - same
01:28:64 (1) - move 1/4 after and make it short by 1/4
01:30:53 (2,3,4) - quite a mess here D:
01:52:01 (1,2,3,4) - move 1/4 after
02:08:51 (1,1,1,1,1,1,1,1) - omg so many spinners D:
02:21:61 (1,2,3) - move 1/4 after
02:22:87 (3) - same

I'll check RUN when you'll complete it ^^

Download: Hatsune Miku - Yume to hazakura (BakaHuang) [Normal].osu
Lesjuh
Hey can I make a diff too, awesome song xD

nah nvm

Offset: 2.111
Sleep Powder

lesjuh wrote:

Hey can I make a diff too, awesome song xD

nah nvm

Offset: 2.111
lol I got the same offset too :)
Topic Starter
roleykatsu
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
roleykatsu

WyndII wrote:

Walk
00:10:97 (1) - Dont know where to start. :| (fixed + re-space)

01:26:05 (2) - Note should be exactly at the end of this slider 01:26:68 (1) (not really sure what you meant, but what I did was place (2) at the start of (Slider 1, 01:26:68), followed by (3) going right, then going back to where (2) is.)

00:59:60 (4) - 1 Tiny Grid to The left. (I had to remove distance snap to do this..plus I wanted the end of the slider to reach the end of (Slider 2, 00:58:34)...i think its better to be left as is :?)

01:03:94 (4) - Slider should be exactly at the reverse arrow of 01:03:47 (3) (done.)

01:06:55 (10) - Slider should be exactly at the reverse arrow of 01:06:07 (9) (done.)

01:34:97 (4) - Slider should be exactly at the end of this slider 01:34:34 (3) (done.)

01:39:39 (2) - Slider should be exactly at the end of this slider 01:38:44 (1) (done.)

RUN has 41 notes, maybe put some more notes like you did in WALK?. (lol well more shall come for RUN. I just started after all.)

Finally , Usatei. I can FC this now. lol
Thx for modding!
Topic Starter
roleykatsu

lesjuh wrote:

Offset: 2.111

Card N'FoRcE wrote:

Offset: 1800
O.O w..which should I choose...(and for which difficulty [if applicable])? :? :o

I kinda have to know this if I am to add in CNF's mod into WALK., since the ticks/offset will be in different places. Also, please tell me if I should use the "Snap To New Timing : 1/4 Blue Ticks" in the bottom of the timing set-up panel after a BPM rate was finally decided, and if should all timing points later on in the song should have some small changes in the offset too. (I just realized that the offset is too litte for any other timing points. xD)


IGNORE THE CRAP I WROTE THEN SPOILED ABOVE AND READ THE EDIT PLZ.

EDIT: Well, CNF's 1800 Offset can be used perfectly for Walk..so is the 2.111 for RUN! I suppose?
Topic Starter
roleykatsu

Card N'FoRcE wrote:

Offset: 1800 (hmm..well since this was given to me first, lemme try modding with this offset)

- WALK:
01:00:29 (1) - end this 1/4 after (done)
01:02:90 (1,2,3,4) - move 1/4 after (done...I also moved (5), otherwise, (5) wouldve sound early. Re-snapped.)
01:21:69 (1) - same (done.)
01:23:11 (1,2,3,4,1,2,3,1,2) - same (done.)
01:28:64 (1) - move 1/4 after and make it short by 1/4 (done and re-snapped.)
01:30:53 (2,3,4) - quite a mess here D: (can it be fixed if I remove (4) and make (3) repeat once more? If so, then its done and re-snapped.)

(EDIT TO POST)

01:52:01 (1,2,3,4) - move 1/4 after (done)
02:08:51 (1,1,1,1,1,1,1,1) - omg so many spinners D: (every other spinner was replaced with hitcircles/sliders.)
02:21:61 (1,2,3) - move 1/4 after (done)
02:22:87 (3) - same (done)

I'll check RUN when you'll complete it ^^
Well, finally all of the modding is done. tyvm. I will be sure to start RUN! shortly. :)
Sleep Powder
At first I didn't like how I made the beatmap so I kinda had to fix it up a bit...so it took me some time.
Here it is~
My difficulty
-runs- lol :P

EDIT: It goes from keyboard-breaking to mouse-breaking...lol and keyboard-breaking again.


Download: IOSYS - Usatei (Full Ver) (Roley) [Run! animask RUN!].osu
Topic Starter
roleykatsu

animask wrote:

At first I didn't like how I made the beatmap so I kinda had to fix it up a bit...so it took me some time.
Here it is~
My difficulty
-runs- lol :P

EDIT: It goes from keyboard-breaking to mouse-breaking...lol and keyboard-breaking again.
Run, Animask, RUN!!! xD Nice Job! This map will inevitably be submitted. I am just making some few custom images at the moment, so expect your map to be submitted :3

*run, run, run..TRIP.*
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
roleykatsu

animask wrote:

The section pass circle thing doesn't seem to look good with Tewi in the middle.
D: darn....do you have any suggestions with a section-pass image then?
Topic Starter
roleykatsu
Hmmn. What about this image?
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
WyndII
This map has been deleted on the request of its creator. It is no longer available.
Nazo_old
I have a Kiai idea...

When it gets fast in Run! animask RUN!,put that up until the break comes in.
([^^ Just a suggestion,you don't have to apply it if you don't want to. :roll:^^ ])
Topic Starter
roleykatsu

WyndII wrote:

hi again..

WALK
00:59:58 (4) - 1 tiny grid to the left (done)
02:23:74 (1) - 1 tiny grid down (done)

RUN!!
00:14:76 (1) - spacing or 00:14:92 (2) - spacing lol (done)
00:16:18 (8,9) - align it with this 00:15:87 (6,7) - (done)
00:16:65 (11) - of course after aligning 00:16:18 (8,9) align this to (lol its not 11 its 10 and done)

------------------animask, you do it------------------

RUN! animask RUN!
00:21:68 (7) - not align with 00:20:74 (4)
00:13:00 (6) - 1 tiny grid to the right
01:17:90 (1,2,3,4,5,6,7,8,9,10,11) - you want a circle right? ^^
--------------------------------------------------------------

I still can't give you a hoshi since you haven't finish RUN!!
I dunno if my modding really helps but im doing my best :lol:
Even the simplest of modding (spacing) is most appreciated :3. Also what is a hoshi? lol I can be stupid and forget words at times. :P
Sleep Powder

WyndII wrote:

hi again..

RUN! animask RUN!
00:21:68 (7) - not align with 00:20:74 (4) I guess I'll align it then :)
00:13:00 (6) - 1 tiny grid to the right Oh okay
01:17:90 (1,2,3,4,5,6,7,8,9,10,11) - you want a circle right? ^^ Yup a circle =D

I still can't give you a hoshi since you haven't finish RUN!!
I dunno if my modding really helps but im doing my best :lol:
Sleep Powder

Nazo wrote:

I have a Kiai idea...

When it gets fast in Run! animask RUN!,put that up until the break comes in.
([^^ Just a suggestion,you don't have to apply it if you don't want to. :roll:^^ ])
I personally don't like using kiai time just because it gets faster but I decided to add a kaia timing when the fast part ends instead.

Download: IOSYS - Usatei (Full Ver) (Roley) [Run! animask RUN!].osu
WyndII
Roley a hoshi is the japanese for star xD
I guess I can't wait for your RUN!! lol
Star this map!
Nazo_old

animask wrote:

Nazo wrote:

I have a Kiai idea...

When it gets fast in Run! animask RUN!,put that up until the break comes in.
([^^ Just a suggestion,you don't have to apply it if you don't want to. :roll:^^ ])
I personally don't like using kiai time just because it gets faster but I decided to add a kaia timing when the fast part ends instead.
Good idea. Welp,there goes my suggestion. Trashed lol.


Also,good job trying to make 'slider art'. :3
Topic Starter
roleykatsu

Nazo wrote:

I have a Kiai idea...

When it gets fast in Run! animask RUN!,put that up until the break comes in.
([^^ Just a suggestion,you don't have to apply it if you don't want to. :roll:^^ ])
I just went over your Kiai idea.

For my RUN!! Difficulty, I added Kiai in the middle of the 1st chorus when ppl start singing. Only problem is that the hit circles flash TOO QUICK (fyi, the bpm during the chorus is 380) :o

However, I think I will add Kiai for the epic, 2nd chorus where the "dish-dish-dish" guy starts singing (terribly xD).

Anyway, thanks for sparking up the idea.
WyndII
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
roleykatsu
This map has been deleted on the request of its creator. It is no longer available.
Sleep Powder
[color=#000000]Run! is really fun on CTB~ [/color] :)
If you don't want to map this anymore I might want to take it lol
Topic Starter
roleykatsu

animask wrote:

Run! is really fun on CTB~ :)
If you don't want to map this anymore I might want to take it lol
By all means, go for it~ .

Oh but before you do that, can you get someone to move this to the beatmap graveyard since I am not responsible for this map anymore?
Mianki
Zeez, why haven't I starred this? I've had this pretty long time :P
Anyways, nice and crazy map. Don't see any probs with it :D

Star~
Kitsunemimi
O.O Run is too run... I missed like.. half the notes on CtB. You should consider redoing the sliders, they're pretty damn hard. Plus, any difficulty that's supposed to be an insane, with normal difficulty sliders (in the difficulty tab of song setup), is generally not going to get ranked...

Big mod so I'm calling in the spoilerboxes.
SPOILER
RUN!:
00:04:027 (1) - Bad spot for a spinner.
00:06:554 (4,2) - Make it finish instead of whistle.
00:10:975 (2,3) - Add a finish hitsound.
00:12:238 (1,4,7,10) - Make it a whistle instead of finish except (1). Keep the finish on (1).
00:14:764 (1,4,7,10) - ^ Also, (10)'s end still gets a finish.
00:17:922 (2,4,6,8) - Make them whistle hitsounds instead of finish again only.
00:19:817 (1,4) - ^ (1) keeps a finish.
00:20:448 (4) - Bad spacing.
00:21:080 (1) - Sounds better if you end it on the white tick before. Sounds even better as a spinner.
00:22:343 (2) - Center if you made the previous note a spinner.
00:37:501 (1) - What is this?
00:41:922 (5) - Move forward 1 beat and eliminate slider reverses accordingly.
00:43:817 (1) - Shorten by a beat.
00:45:238 (combo) - Weird section. Take the stuff from 00:42:711 and paste it in 00:45:238. Add 3 notes/slider with reverses in between these notes and the spinner before.
00:46:264 (1) - Move forward to the white tick and shorten to 00:47:290
00:47:448 (x) - Add 3 notes/slider with reverses in between these notes and the spinner before.
00:48:869 (1) - Shorten by a beat. Fill in the gap with some stuff...

The rest of the stuff is okay.... But not every single slider. Those things are killer beasts, that rip out the insides of innocent players. I highly recommend either making them normal, or making all the other spacing as killer as they are. The hitsounds are pretty lol though. Anyways, the rest is up to you!

SPOILER
WALK.:
Reduce HP drain.
00:02:431 (x) - Break plz
00:04:937 (x) - ^
00:07:484 (x) - ^
00:12:221 (2) - New combo. Next note is No new combo.
00:12:221 (1) - This note and every second beat here on is a whistle.
00:17:905 (combo) - Spacing from previous slider.
00:19:721 (1) - Push forward to white tick and shorten accordingly.
00:43:799 (2) - Eliminate 2 slider reverses.
00:45:378 (3) - Bump back by a beat and add a slider reverse.
01:09:694 (6) - What is this?!?!? It adds 'difficulty' to the map, so get rid of it.
01:11:589 (10) - eww
01:23:589 (2,3) - As much as this is suitable here, it's not in this difficulty. Plus, people wouldn't know when to let go for the next slider reverse spam. Remap.
01:30:536 (2,3) - ^
01:33:694 (2,3) - ^
02:08:510 - 02:17:115 | - A little random if you ask me
02:19:010 (1-3) - Looks like RUN!. Please avoid quarters on WALK..
02:20:273 (1-3) - ^
02:25:010 (2) - wtf slider.
02:32:747 (1) - BAKA
02:52:641 (1) - These ARE 1/8s you know. Replace with spinner plz.

I like this difficulty.
It appears that something weird has happened. RUN! is so insane that it doesn't look rankable. And WALK. is too hard for me to beat. So I guess WALK. turns into RUN!, and RUN! turns into FLY!! :) You can then make an extremely easy difficulty which will then be WALK. Hopefully this post has been helpful? Star for you!

EDIT: I couldn't help but storyboard the sectionpass/fail. I'll give it to you when I'm done!
Topic Starter
roleykatsu
Actually, Harris, since I am getting much a bit better better with mapping, I am actually considering to re-map Usatei, starting with WALK.

Thing is, when I look at them now, both Usatei difficulties are extremly difficult in their own way, so re-mapping would probably be the best solution.

It's most likely that modding these crazy maps took a lot of your valuable time away :oops: , so you definitely deserve Kudos for modding. :)

EDIT: A new Sectionpass/fail? Ooh, I'm excited ^^
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