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Buono! - Winter Story

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Bass
00:38:144 ~ 01:23:588 in Hard please, orz.
Faust
Cleaned up the diff for you so only my parts are there.

Download: Buono! - Winter Story (Nakagawa-Kanon) [Faust].osu
Ra-s
[Hard]
02:43:825 ~ END :

긴거는 아니니까 최대한 열심히 만들어보겠음...
C R E A M
01:51:990 ~ 02:14:712

매핑이 느리기도 하고 시간이 여유롭지 못하므로 가장 짧은 파트.
Kotone
here my part
I added some greenlines,don't forget them :P

Download: Buono! - Winter Story (Nakagawa-Kanon) [karen's part o.o].osu
Muya
Bass
Green lines
39839,-100,4,2,1,80,0,0
40194,-100,4,1,1,80,0,0
42324,-100,4,2,1,80,0,0
42501,-100,4,1,1,80,0,0
42679,-100,4,2,1,80,0,0
42856,-100,4,1,1,80,0,0
45697,-100,4,2,1,80,0,0
45874,-100,4,1,1,80,0,0
48004,-100,4,2,1,80,0,0
48892,-100,4,1,1,80,0,0
49513,-100,4,1,1,80,0,1
60830,-100,4,2,1,80,0,1
65933,-100,4,1,1,80,0,1
78182,-100,4,2,1,80,0,1
81377,-100,4,1,1,80,0,1
82176,-100,4,1,1,80,0,0

Hitcirles
168,192,38152,5,0
256,104,38507,1,0
344,192,38862,1,0
256,280,39217,1,0
136,356,39572,6,0,B|56:324|60:260|84:224,1,160,0|2
20,188,40105,1,2
80,154,40283,2,0,B|60:124|56:60|136:28,1,160
200,156,40993,5,0
312,68,41348,1,0
372,200,41703,1,0
256,284,42058,1,0
400,280,42413,6,0,B|448:248|452:184,1,80
356,128,42768,2,0,B|316:144|292:196,1,80
248,128,43123,1,0
172,68,43300,1,2
136,156,43478,1,0
184,292,43833,6,0,B|256:328|256:328|328:296,2,160
40,288,44898,1,0
68,148,45253,1,0
208,184,45608,1,0
256,236,45785,1,2
304,184,45963,1,0
444,148,46318,1,0
340,48,46673,6,0,B|172:48,1,160
56,120,47383,2,0,B|216:120,1,160
256,260,48093,1,2
256,120,48448,1,0
256,120,48626,1,2
168,28,48981,1,0
76,48,49158,1,0
20,124,49336,1,0
88,192,49513,6,0,B|48:240|64:304|128:320,1,160,0|8
144,248,50046,1,0
192,192,50223,1,0
256,64,50578,1,8
320,192,50933,1,0
368,248,51110,1,0
424,192,51288,2,0,B|464:240|448:304|384:320,1,160,8|0
256,272,51998,1,8
136,192,52354,2,0,B|136:160|136:120|136:120|136:80|168:56|208:56,1,160,2|0
208,128,52886,2,2,B|256:192|256:192|304:128,1,160
432,192,53596,2,0,B|432:248|408:304|328:304,1,160
296,248,54129,6,8,B|336:200,4,40
160,192,54839,1,8
152,200,54927,1,8
144,208,55016,1,8
136,216,55105,1,8
128,224,55194,5,0
160,80,55549,1,8
304,80,55904,1,0
256,136,56081,1,0
304,192,56259,1,8
256,328,56614,2,0,B|216:367|192:327|160:287|112:335,1,160,0|8
48,368,57146,2,0,B|32:320|64:280|64:280|64:176,1,160
64,144,57679,1,8
192,104,58034,2,2,B|240:88|256:56|256:56|272:88|320:104,1,160
352,40,58567,2,2,B|408:72|408:136|352:168,3,160
352,240,59809,5,8
352,252,59898,1,8
352,264,59987,1,8
352,276,60075,1,8
352,288,60164,1,8
160,288,60519,2,2,B|160:332,4,40,8|8|8|8|0
52,192,61229,5,2
108,60,61584,1,0
176,28,61762,2,0,B|188:80|160:116,1,80,2|0
256,192,62117,8,0,63359
256,192,63714,5,0
256,48,64070,1,2
392,92,64425,1,0
380,20,64602,2,2,B|456:20|488:92|440:152,1,160
420,192,65135,1,0
344,316,65490,1,0
320,224,65667,1,2
256,152,65845,1,0
192,224,66022,1,8
168,316,66199,1,8
156,124,66555,6,0,B|96:132|76:188|96:248,1,160,0|8
172,40,67265,2,0,B|256:60|256:60|276:32|276:32|344:44,1,160,0|8
436,116,67975,2,0,B|468:164|436:192|404:220|436:268,1,160,0|8
376,308,68507,1,0
320,264,68685,1,0
192,328,69040,1,8
144,192,69395,2,0,B|104:112,2,80,0|2|0
216,176,69927,2,2,B|176:96|176:96|220:28,1,160
256,100,70460,1,0
297,36,70638,2,2,B|336:96|336:96|296:176,1,160
296,248,71170,5,8
312,280,71259,1,8
336,308,71348,1,8
368,320,71436,1,8
404,320,71525,1,8
216,248,71880,1,8
200,280,71969,1,8
176,308,72058,1,8
144,320,72146,1,8
108,320,72235,1,0
40,192,72590,6,0,B|80:160|80:160|80:92|152:92,2,160,8|0|8
184,172,73655,1,0
324,148,74010,2,0,B|284:180|284:180|284:248|212:248,2,160,8|0|8
256,20,75075,2,0,B|320:68,1,80,2|0
392,52,75430,1,2
456,84,75608,1,2
360,192,75963,1,0
360,192,76318,1,2
188,324,76851,6,0,B|112:324,4,40,0|8|8|8|8
64,252,77561,1,8
60,240,77649,1,0
56,228,77738,1,0
56,216,77827,1,0
56,204,77916,5,8
136,84,78271,1,2
256,164,78626,1,0
256,92,78803,2,2,B|328:100|332:172|332:172|332:244,1,160
256,332,79513,2,2,B|212:308|192:336|192:336|164:312|164:312|128:328|128:328|104:316,2,160
328,332,80401,1,0
400,332,80578,2,2,B|484:332,1,80
400,212,81111,5,2
312,96,81466,1,2
348,32,81643,2,2,B|292:8|276:32|260:60|192:32,1,160
256,192,82176,12,4,83596
Ra-s
C2 틱 힛사는 넣은곳이 딱 1곳이라서 넣을지 말지 모르겠음

Edit : 03:05:844 (5) - 슬라이더 끝나는 부분에 클렙!...왜빼먹었을까

Download: Buono! - Winter Story (Nakagawa-Kanon) [Ra-s].osu
Apricot
Suimya
can i take this part?
02:14:712 ~ 02:43:825
o.o

never mind xD
i just changed my mind~
Topic Starter
Nakagawa-Kanon

-Sekai- wrote:

can i take this part?
02:14:712 ~ 02:43:825
o.o

never mind xD
i just changed my mind~
o.o
C R E A M
내가 노트 찍은 부분외에 나머지 부분은 다 지웠고 초록선 하나도 사용안했으니 노트만 옮기면 됨.
모딩 들어오면 내 의견 묻지 말고 그냥 그때그때 니버가 판단해서 적절히 고쳐줘. 바빠서 내가 신경쓰지를 못할것 같다.

Download: Buono! - Winter Story (Nakagawa-Kanon) [cream].osu
Topic Starter
Nakagawa-Kanon

C R E A M wrote:

내가 노트 찍은 부분외에 나머지 부분은 다 지웠고 초록선 하나도 사용안했으니 노트만 옮기면 됨.
모딩 들어오면 내 의견 묻지 말고 그냥 그때그때 니버가 판단해서 적절히 고쳐줘. 바빠서 내가 신경쓰지를 못할것 같다.
ㄳㄳ
KRZY
Dangaard
general
  1. add Apricot to tags
  2. remove countdown on [Easy] and [Normal]
  3. You should add some SB for the collab diffs to show the mapper names, and maybe add a little "beatmap by" for the non-collab diffs (or you can include "Apricot" in the diff name)
  4. try to make the diffs end at the same time (If you want to keep [Easy] as is, then at least end the spinner 1/4 earlier and add a finish sound)
timing
  1. 03:16:496 - remove this section on all diffs
    ->[Easy]/[Normal]:put 1x speed on the section at 03:16:495 then
    ->[Hard]/[Insane]: you don't need to set speed to 1x directly 1ms after slowing down, since you have a 1x section at the end of the slider already
[Easy]
  1. 2 unsnapped objects
  2. 00:27:146 (1) - you should remove this, as this is too shortly after the spinner
  3. 00:46:673 (1) - make this end 1/2 earlier
  4. 01:40:992 (1) - then remove this too
  5. 01:49:868 (3) - make this return 1 more time (put finish sound on the new end of slider)
[Normal]
  1. 00:35:312 (1) - looks a bit like a flat tire :P
    maybe make the shape a bit rounder and pay attention to the endpoint, it might be a little too far away from the playfield atm
  2. 01:23:596 (1) - remove new combo?
  3. I recommend using different patterns on the part between 2nd break and 2nd kiai, it's just getting very repetitive
  4. at least flip the copy pasted parts
[Hard]
  1. just put 1st offset on 4070ms as in other diffs and delete the green line there, then put S:C2 on offset (sounds basically the same)
  2. Bass-chan's part: I would just keep normal hitsounds in the whole part
  3. 03:16:495 (1) - start 1/2 earlier
[Insane]
  1. 113 unsnapped objects (all objects till 1st bookmark)
  2. 01:00:164 (6,7) - either there is a beat missing between them, or they are too close together (compared to the previous stream pattern)
  3. 01:11:170 (7) - put a new combo here, it seemed quite long
  4. 02:09:750 (1) - move this a bit away and create a stacking effect, so that it gets more visible
Topic Starter
Nakagawa-Kanon

Dangaard wrote:

general
  1. add Apricot to tags
  2. remove countdown on [Easy] and [Normal]
  3. You should add some SB for the collab diffs to show the mapper names, and maybe add a little "beatmap by" for the non-collab diffs (or you can include "Apricot" in the diff name)
  4. try to make the diffs end at the same time (If you want to keep [Easy] as is, then at least end the spinner 1/4 earlier and add a finish sound)
timing
  1. 03:16:496 - remove this section on all diffs
    ->[Easy]/[Normal]:put 1x speed on the section at 03:16:495 then
    ->[Hard]/[Insane]: you don't need to set speed to 1x directly 1ms after slowing down, since you have a 1x section at the end of the slider already
[Easy]
  1. 2 unsnapped objects
  2. 00:27:146 (1) - you should remove this, as this is too shortly after the spinner
  3. 00:46:673 (1) - make this end 1/2 earlier
  4. 01:40:992 (1) - then remove this too
  5. 01:49:868 (3) - make this return 1 more time (put finish sound on the new end of slider)
[Normal]
  1. 00:35:312 (1) - looks a bit like a flat tire :P
    maybe make the shape a bit rounder and pay attention to the endpoint, it might be a little too far away from the playfield atm
  2. 01:23:596 (1) - remove new combo?
  3. I recommend using different patterns on the part between 2nd break and 2nd kiai, it's just getting very repetitive
  4. at least flip the copy pasted parts
[Hard]
  1. just put 1st offset on 4070ms as in other diffs and delete the green line there, then put S:C2 on offset (sounds basically the same)
  2. Bass-chan's part: I would just keep normal hitsounds in the whole part
  3. 03:16:495 (1) - start 1/2 earlier
[Insane]
  1. 113 unsnapped objects (all objects till 1st bookmark)
  2. 01:00:164 (6,7) - either there is a beat missing between them, or they are too close together (compared to the previous stream pattern)
  3. 01:11:170 (7) - put a new combo here, it seemed quite long
  4. 02:09:750 (1) - move this a bit away and create a stacking effect, so that it gets more visible



all fixed excpt about timing and normal.
Dangaard
general
  1. add "Apricot" as tag in [Easy] and [Normal] too
  2. remove countdown in [Easy] and [Normal]
  3. Maybe it's just me, but I got the feeling that the endspinner is too long (btw: [Hard] still ends earlier than the others diffs)
timing
  1. 03:16:495 - double section here, remove 1 of them ([Easy] and [Normal])
  2. same for [Insane], delete the 1x speed section
[Easy]
  1. 00:46:496 (1) - start should be 1/2 later (as it was before) and the end should be 1/2 earlier
[Normal]
  1. maybe add sb for your own diff too for consistency
  2. I still recommend flipping some parts horizontally as some parts are recycled 3 times here without any differences
[Hard]
  1. 00:03:892 (1,2) - add back the claps on these 2 beats
[Insane]
  1. 00:59:809 (2,3,4,5,6,7,8,9,10,1) - I would still increase the spacing between these 2 streams or add an extra note in between like in the previous stream pattern in this part
Natteke
Fun map :3
Dangaard
I think I pointed this out in my previous 2 checks through this map: remove the countdown on easy, normal

normal
02:28:922 (1) - remove new combo

edit: bubbled
next time you should make replies in thread instead of sending forum PMs, it's better for everyone to keep track of the changes :D
Topic Starter
Nakagawa-Kanon
okay :D
Bass
Yay, bubbled so fast :3.
Faust
Well........ that was fast.

:lol:
fartownik
Go rank before Christmas Eve.
blissfulyoshi
This post is filled with things I personally think will make the map better, but since we are doing a last minute rush, I am going to be lenient. Apply what changes you want and I'll probably just accept them at that point (don't expect me to be too nice though).

Easy:
02:30:342 (3) - Please move this so it does not touch the hp bar

Normal:
00:48:093 (1) - Please move this so it does not touch the hp bar
00:52:354 (1,2,1,2), 00:58:034 (1,2,3), 01:09:395 (1,2,3), 01:15:075 (3,1,2) - Since these 4 areas all cover similar music and lyrics, make these 4 areas have consistent combos
02:21:821 (4) - new combo for new line of lyrics (and to fit your pattern of a new combo every large white tick)
03:03:714 (3) - new combo to be consistent with 02:46:673 (1)
03:10:815 (2) - new combo to be consistent with 02:53:773 (1)

Hard:
00:13:299 (3) - new combo to be consistent with the surrounding new combos placed for the guitar sound
00:23:773 (1) - T_T more stuff hitting the hp bar
00:45:253 (3) - new combo to follow the lyrics and be consistent with 00:39:572 (1)
00:58:567 (2) - have this blanket the end of the previous slider better
01:12:590 (1,3) - the arching part at the end of the curve is sharper than I would have liked
01:42:058 (3) - new combo to be consistent with 01:30:697 (1)
01:44:898 (5) - new combo to be consistent with 01:35:312 (1)
02:37:442 (3,1) - this jump in spacing felt sort of random if we are going to slow down on the next note anyway
02:46:318 (1) - make this slider blanket the previous slider better
03:22:708 (2) - this is a terrible overlap with the hp bar, please change it

Insane:
00:09:040 (7) - find a way to mark that there are a bunch of stacked sliders coming up (I guess a new combo works if you want to do that)
00:56:081 (5,6) - the spacing between these 2 notes is bothering me slightly (compare to 4,5 or 7,8)
01:30:697 (1) and 01:33:537 (5) - make these 2 consistent combo wise
01:36:377 (4) - if you added a new combo above, add a new combo here for consistency
01:42:058 (1) and 01:45:075 (5) - make these 2 consistent combo wise (not exactly same place on timeline but it still makes sense imo)
01:54:129 (4) and the other slow down sliders in this section - these are near impossible for me to read with no warning in the music to suggest the slow down and no ticks to let me know of the slowdown

====================
Decent mapset overall. I do have a few things I would like changed before it is ranked, so tell me when you finish makign teh chagnes you want.
Apricot
Kotone
Can you help me fix all of my part >.< thanks
Muya
Ra-s
http://puu.sh/bDQg
고친부분 빼고 전부 지웠음.
KRZY

blissfulyoshi wrote:

02:37:442 (3,1) - this jump in spacing felt sort of random if we are going to slow down on the next note anyway
I see what you are getting at, but personally I feel it's okay to be left the way it is. Thank you for the suggestion tho!
eveless
About my part, i´d like to keep them.i think they are fine. Sorry for it
blissfulyoshi
Hard:
02:43:123 (1) - only place whistle and start and ends?
03:19:335 (4) - new combo to follow the pattern of having a new combo every large white tick

I had some doubt about the last timing section so me and Gonz retimed it and got:
209316 / 77
210072 / 77
212492 / 77

Fix that and let me see what I can do about ranking (doubt I am allowed to because of changes in timing)

Edit: It seems all done, so bubbled.
For the next modder, please make sure the ending plays right with the new timing.
Dangaard
I have rechecked this map recently and I think we have to adjust the timing at the end. Going to find someone who is skilled at timing slow downs.
Dangaard
ok, here is what I got for the end:
03:29:316 offset / 79,500 bpm
03:31:616 / 68,500 bpm
with this you can place notes on full beats

(talked to some other BATs about this)

Edit: you should only use the 2 sections I posted here before for the end.
Furthermore some stuff Cyclone mentioned:
  1. 03:11:860 - set this section 10ms later
  2. set the whole map 5ms earlier
  3. consider using a higher OD for Insane
Topic Starter
Nakagawa-Kanon

Dangaard wrote:

ok, here is what I got for the end:
03:29:316 offset / 79,500 bpm
03:31:616 / 68,500 bpm
with this you can place notes on full beats

(talked to some other BATs about this)

Edit: you should only use the 2 sections I posted here before for the end.
Furthermore some stuff Cyclone mentioned:
  1. 03:11:860 - set this section 10ms later
  2. set the whole map 5ms earlier
  3. consider using a higher OD for Insane
all fixed. but If I use higher OD in Insane, score become 2000milion.
Dangaard
okay then, rebubbled
Cyclone

Nakagawa-Kanon wrote:

Dangaard wrote:

ok, here is what I got for the end:
03:29:316 offset / 79,500 bpm
03:31:616 / 68,500 bpm
with this you can place notes on full beats

(talked to some other BATs about this)

Edit: you should only use the 2 sections I posted here before for the end.
Furthermore some stuff Cyclone mentioned:
  1. 03:11:860 - set this section 10ms later
  2. set the whole map 5ms earlier
  3. consider using a higher OD for Insane
all fixed. but If I use higher OD in Insane, score become 2000milion.
Score is never supposed to dictate difficulty settings. Ever.
Katsuri
Normal
  1. 03:11:520 (2) - Here, the end of the slider is unsnapped because of the bpm change, then I think you should consider making it two notes like this because this way you will have the note snapped correctly.
Topic Starter
Nakagawa-Kanon

Katsuri wrote:

Normal
  1. 03:11:520 (2) - Here, the end of the slider is unsnapped because of the bpm change, then I think you should consider making it two notes like this because this way you will have the note snapped correctly.
I think slider problem is not big problem, because when they play normal, they can 100% acc play firstplay.
and, they aren't note. so it can't bring player 100 score.
Topic Starter
Nakagawa-Kanon
omg
narakucrimson
Hi! I'm sorry that this couldn't get ranked on time... But oh well, better late than never!

[General]

  • Volume:
  1. 00:04:064 ~ 00:09:390 - The volume on this section is a little too high imo... I suggest turning it down a little.
  2. 03:32:596 (1) - 5% seems a little too low to place it from the start of the spinner... How about doing a fade out in volume?

    Settings:
  3. I suggest turning off Letterbox During Breaks to avoid stuff like this, unless it was your intention in the first place.
[Easy]
  1. 03:40:370 - Shouldn't the spinner end here, as in the other difficulties?

[Normal]
  1. 03:11:520 (2) - This slider's end is unsnapped due to the timing section you added right before it's end:

    Maybe you could use two circles to avoid this!
[Hard]
  1. There's kind of a... Too big jump in difficulty from Normal to this imo. You should check that spread, but I doubt that you are willing to change anything now...
  2. 00:14:715 (1,1,1,1) - Is this new combo spam needed?
  3. 00:25:543 (1,1,1,1,1,1) - (^) I don't like this so much... (Plus it doesn't look consistent with the work of the rest of the mappers).
  4. 02:10:278 (1) - I hit this early because I thought it would be at 02:10:100 -. Would you move it please? And then you could add notes at 02:10:455 - and 02:10:810 -.
  5. 03:05:129 (1) - Unneeded new combo, please remove it.
  6. 03:06:283 (1) - (^)
[Insane]
  1. I didn't feel that this was so much harder than Hard... That's what I ment about the spread, too :/
  2. 02:13:473 (1,1) - I don't know about this... Such a short spinner, and an object right after, might be really hard to hit. Consider changing this.
  3. 03:32:486 (5) - Why don't you add a new combo, as in the other difficulties?
Well that's all for now! You should get a few more mods!
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