Thanks for the mods, trying to fix everything now. I know, I'm still inexperienced as a mapper but I'm trying my best!
Hi, I was the one who proposed this, for the following reason:fartownik wrote:
[Insane] There are some uninherited sections in this diff, which don't exist in the other difficulties. They're changing offset or what? It seems like this. If so - create them on all diffs, but I don't think the timing change is necessary this time, so delete the sections and resnap all notes. Consistency of timing on all diffs must be kept.
I'm not sure which sliders you mean, because all the ones I can see are snapped. no complaints from AIMod either. The uninherited sections provide 2x speed for the sliders.fartownik wrote:
[Hard] Uninherited sections are overlapped by inherited ones. Delete them. Also the sliders are not snapped into the new timing (which is probably unneeded here).
nah, AR8 is not optimal for songs with lower than 160 BPMs._LRJ_ wrote:
[Glass' Insane]
Umm... +1 in approach rate?
NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
offset:+20
Done.
[Easy]
00:36:872 (5) - maybe new combo for easier to read.
01:37:729 (5,1) - switch new combo
01:39:443 (4,1) - ^
01:52:515 (5,1) - spacing
01:54:443 (4,1,2) - spacing not equal.
02:25:729 (2,3) - what's this. move 3 1/1 later.
all done.
[Hard]
notes are not snapped. check AIMod plz.
Indeed, fixed.
slider velocity = 0.7 is really weird. is it just for the hold sliders? don't think this is a good idea anyway.
Alright, I've increased it to 1.4 and changed a few sliders accordingly
00:22:515 (5,6) - spacing. if you really want jumps like this at least add a new combo
Done
00:27:014 (5,6,7,8,9) - should be align with (4) i guess, 1 grid down+ 1 grid left then.
^
01:00:014 (6,7) - move them closer.
^
01:00:443 (7,1) - ...on purpose or not?
Yup
01:09:229 (2,3) - feel weird about they aren't symmetry.
Fix'd
01:17:586 (2,3,4,5,6) - the spacing is likely to make players confused... compared to 1&2
Rearranged.
01:21:872 (8,9) - why
Fix'd. Altough my intention was to make a little jump there :<.
01:38:157 (3,1) - ?
Yea, that was an accident.
01:58:943 (5) - should be somewhere between 4&6 (compared to other notes in this combo)
Done.
02:36:455 (5,6) - better not to do this.
Alright.
02:39:026 (2,3,4,5,6,7) - a back-forth combo? (2,4,6 in a place and 3,5,7 another)
Rearanged.
03:23:800 (2,3,4) - spacing
K.
[Insane]
i can't agree with the spacing.
Well lots of jump here and there ~
Leorda wrote:
Bonjour
[General]
1) Add "Glass" in tags, since she make a guest diff for you
2) Make sure the soft-hitfinish2 is audible throughout the map
[Easy]
00:01:729 (3) - Make this slider curved, the current slider are pretty ugly
Done.
01:17:157 (1,1) - Remove new combo? It's a combo spam
^
02:26:586 (3) - Remove this note or move to 02:27:015, it's very unrankable if you place this note at the same tick as end of slider
removed.
02:29:157 (1,2,3,4,5) - Make a kawaii pattern like this? http://osu.ppy.sh/ss/34002
done
03:02:157 (3,4,5,6,7) - This pattern are quite messy, maybe make pattern like this? http://osu.ppy.sh/ss/34003
03:12:872 (1,1,1,1,1,1,1) - Combo spam~ Remove it please
done
[Hard]
*) Some AIMod detect 22 unsnapped notes, please snap it (Timing -> Resnap all notes -> Yes)
fixed
*) Stack Leniency lv.0? UNRANKABLE!!!! Raise a bit please, at least 2 or 4 ticks.
Raised to 2
00:12:015 (5) - New combo?
done
00:27:014 (5,6,7,8,9) - Move 1 grid down?
^
01:07:300 (4) - Add clap at end?
^
01:06:014 (1,2,3) - Spacing?
Fix'd
01:07:943 (5,6,7,8) - ^
^
01:38:197 (1) - Remove this or move forward to 01:38:265, otherwise some player are can't reach to that notes
Removed.
01:48:657 (6) - New combo? Since this a jump-style?
Done.
01:49:729 (1) - Add clap at end?
^
01:55:515 (6) - ^
^
02:58:300 (1,2,3,4,5,6) - Spacing are very inconsistent
Well, that was done on purpose.
[Insane]
Raise a stack leniency, it's very unrankable if you set it to 0
Raised to 2
01:36:015 (1,2) - Evil jump
(1)Lowered by one grid (grid level 1)
(2)raised by one grid (grid level 1)
I'm always reluctant to change anything when it comes to difficulty but since you weren't the first one to advice me on those jumps, i'll change them now.
01:37:086 (1,2) - ^[/color]
^
01:37:729 (3) - New combo?
done
02:39:443 (4,5) - Reverse this? To make a zigzag pattern?
done
Thanks for the mod.Blue Dragon wrote:
Modding queue!
General
mp3 is still 320kbps here (on a thread post you said you encoded it to 192kbps, so maybe full submit?)
Easy
01:22:305 (1) - Maybe use a min. volume timing section to make this spinner silent? Would fit better IMO
01:57:448 (1) - use Finish hitsound at end?
01:59:162 (2) - ^
02:00:877 (1) - ^
02:02:591 (2) - Silence end like I said about spinner?
03:05:162 (3) - Finish hitsound?
03:32:591 (3,1) - Silence these two?
All done.
Hard
00:00:877 (3) - Whistle?
00:01:305 (5) - ^
00:01:734 (7) - ^ but only at start
00:27:020 (5,6,7,8,9) - 1 grid up? [nazi]
02:17:162 (1) - Start with Finish hitsound?
02:17:805 (1) - Remove new combo =x
02:30:877 (1,2,3,4,5,6,7) - This isn't a very good pattern, I suggest changing spacing ;_;
02:40:305 (1) - Silence this spinner?
03:10:305 (2,3) - IMO this is too harsh for a hard =x
All done.
Insane
00:01:734 (7) - Silence end? Done
00:33:448 (5,6,7,8,9,10,11,12,13) - This is a big ugly since it overlaps (1) and (3) in a ugly way.
iit stacks perfectly when playing.
00:40:305 (1,2,3,4,5,6,7,8,9) - Center this? Same story as above
01:22:305 (9) - Silence end? Done
02:03:020 (7,8,9,10,11) - 2 grid ups and 1 right to make it like the rest of the combo [nazi] (cf. above)
02:16:305 (1,2,3,4,5,6,7,8,9,1,2,3,4) - A messed overlapping makes (3) almost invisible.
Fix'd
03:11:162 (1,2,3,4,5,6,7,8,9) - Center this?
Again
NatsumeRin wrote:
[Glass' Insane]
00:05:800 (6,1) - Easy to misread this as 1/2 Fixed
01:07:086 (2,3) - whistle at the end. Yup.
01:35:800 (6) - remove whistle Nah
02:22:086 (7) - whistle? Yup.
02:42:872 (3) - finish at the end? Silenced the end instead.
03:27:229 (8) - change to a triple? Nah
great diff. Thank you![]()
Leorda wrote:
[Glass' Insane]
*) FFFFFF, stack leniency is unrankable~ Increase it pleaseeeeee Oh okay, I didn't notice it was so low when I mapped it ><, it is now 0.7
*) In intro of music, the volume is loud, so you need to reduce it Okay I'll lower the volume by 2 ticks
*) Why this diff is easier than [Insane]? Must be because of my mapping style xD
00:29:157 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This combo are waaaaay too long Fixed
01:05:157 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^ Fixed
01:45:443 (7) - New combo? Fixed
02:01:729 (1) - Silence this spinner? Yup.
03:03:443 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This combo are waaaaay too long Fixed
03:30:872 (1) - Silence this spinner? Yup.
Thanks for the modsBlue Dragon wrote:
Glass' Insane
You are fucking awesome. <3
02:01:734 (1) - Silence spinner? Yup.
02:42:877 (3) - Silence the end of this slider? Yup.
03:30:877 (1) - Silence spinner? Yup.
No. I'm not removing those streams, the map would be too easy without streams.adron zhero wrote:
Glass:
>29:162(1,2,~) Can you do something else here?
>1:05:167(1,2,~) ^
>3:03:448(1,2.~) ^
Thank you for the mod.adron zhero wrote:
Mod...
[ ]Nvm...
[*]Change?
[>]Change!
offset: 40?
waaat, first I've been told 10 by soradg123. Then 20 by NatsumeRin. And now 40? D'oh...
>Beat Snap Divisor 1/4
Easy:
>06:877(3) Make it end at 7:520, return at 7:198. Done
>1:50:182(1,2,3,4,5)[Visibility] Try toavoid overlapping in easier maps. Done
Hard:
>Approach rate +1 or +2? Sometimes things get messy. +1'd
>2:20:47 Timing Point un-necessary. Fix'd
Insane:
Too much jumps? D:
*26:591(1,2,~,9) Make it look like 33:448(5,6,~,13) Done.
*1:00:877(1,2,~,9) ^ and every other that you have~ Done.
>2:31:165(1,2,3,4,5) Ask an experienced moder to time this point, because it's obviously out of time.
Well, we already asked many times. It is Lybydose who came up with this in the end.
>2:44:665-2:51:522 ^ ^
Nice~
Thanks for the mod!osuplayer111 wrote:
[Overall]
Use the same Audio Lead-In on every difficulty. I suggest to use 2 seconds.
Alright
[Difficulties]
[Hard]
01:09:254 (2,3) - Make this spacing the same as this? -> 01:10:968 (2,3). Done.
01:24:040 (x) - Why this break starts later compared to the others? I can't get it.
That was weird yea, I fixed it.
01:36:039 (1,2,3,4,5,6) - Forget to hitsound this part? Add some.
Done
[Insane]
I don't like the spacing on this difficulty, looks forced to me.
Kay I'll try to do something about it.
02:22:754 (1,2) - Spacing, too close.
Done
02:44:665 (1) ~ 02:51:522 (3) - Remove all of these notes and put a break here, trust me.Done.
Alright. /Massive delete on.
03:18:468 (1) - Remove new combo.[/color]
Done
[Glass' Insane]
Stack leniency is unrankable. Increase it by 1 or 2 ticks.
Done for him.
Garven wrote:
Picked this up in #modreqs a while back.
[General]
Feels really break-heavy. Feels interruptive of playing.
[Easy]
00:01:754 (3,4) - I don't like seeing stacks in easy difficulties - especially when sliders are involved.
00:33:897 (2,3) - Another stack.
00:36:468 (4,1,2,3) - Having a combo go back in on itself could be pretty confusing for newer players - especially with the default hit bursts covering everything. I'd remap it.
01:07:754 (1,2,3) - :/
01:02:611 (1,2,3,4,5,6) - The general shape of this combo is pretty meh. Think you could spruce it up a bit?
01:09:468 (1,2,3,4) - I didn't like all the tiny overlaps, but at least set 4's distance the same as the other three in the combo.
01:12:897 (1,2,3) - ^ but with the 3
01:36:040 (1) - Think you can redesign this part without going back over itself so much? It's also really linear anyway (straight lines and 90 degree turns)
02:22:325 (1,2,3) - Eeh
03:04:325 (1,2,3) - Stack
03:18:039 (4,5) - Please no
03:31:754 (1,2,3) - Aaand another one
You have a lot of elements that would be better for a normal, but with an easy's pacing.
Applied everything. And yea, It was named "normal" before but it seemed a bit to easy for a normal one so I decided on "easy".
[Hard]
Quite the difficulty jump.
AR feels really high for this map. I'd reduce by at least 1. Done
01:58:325 (4,5,6) - This spaced the way you want it to? :/ Fixed it a bit
Some of the sudden high-spacing 1/4's felt kinda tough but otherwise fine.
[Insane]
Sounds like you missed a lot of claps. Maybe go through this and try to find 'em. True, Insane was the one I remapped the most, must have forgotten to audio the new circles in the process.
The ending of this diff is kinda meh. It just kind of peters out into nothing even though the music is still flowing away as usual.
I did something better now.
FixedGarven wrote:
[Glass' Insane]
Why such low stack leniency? I don't see why you need 00:11:611 (1,2) - to not stack correctly.
03:24:897 (3,4) - Scoot these left a grid? (overlap)
<3
Here you godNextGen wrote:
link me the full image of the BG please o.o