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The Immortals - Techno Syndrome

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Seibei4211
HO BOY! You'll hate me after this, but dude, if you follow this stuff, it's gonna be an awesome map. I'd hate to see this song not get the epicness it deserves.

Hard
00:11:08 (1) - So start the map here and just map the cool riff, not the announcer stuff... For these riffs, I suggest duplet stacks and non-repeating sliders.
00:25:42 (1) - You can map this better and you can use less whistles... It'd be cool if you just mapped the 2 beat, pause, 4 beat riff thing that's happening there.
00:32:57 (1) - This entire section up to the break...is mapped blandly when it could be mapped to a beat in the song. A much more interesting beat. In fact, that would be the dominating beat in this part of the song. I think Takuma called them "galloping beats" or something. Those are a lot of claps, too... The second half of that section after the spinner offers some more freedom though. It's got the two riffs going on together like that, so you could do something interesting there. But at the same time you could fail horribly at that. As long as you don't fail horribly, it'll be cool. Speaking of that spinner, it doesn't really need to be there. I can understand the spinners at "MORTAL KOMBAAAT" but the rest are eh.
01:01:24 (1) - You gotta map that riff, dude. It's so confusing to try to do the beat in the back like that. This riff is, like, the best part of the song and you're not mapping it. Shame on you.
01:08:41 (1) - Once again, totally doesn't make sense to map the weird beat in the back.
02:16:52 (1) - O.o Does this end on an 8th? Please don't make it end on that 8th.

If I go on from here, I'd just be repeating myself. So basically just map beats that make sense is all I'm trying to say...

01:51:43 (1) - From here until 01:58:15 (4) is pretty good. That's one instance where that weird beat in the back isn't really in the back anymore, so it makes more sense to map it.
03:03:12 (1) - No need to change anything after this point in the map. That's good.

Ok, let's do Normal now.

Normal
YOU HAVE MORE JUMPS IN NORMAL THAN IN HARD! What is wrong w- What?! And the slider velocity is still high...and it's so...bad.
01:57:05 (2) - You put a break here, which doesn't need to be there.
02:12:96 (1) - You forgot one here.
Can you just redo this whole thing? It's like another Hard. As far as Normals go, there's just so much wrong with it. Just redo it with some more consistent spacing and lower slider velocity, make the beat patterns less intensive, etc. I'm just in shock.
Dangaard
This map has been deleted on the request of its creator. It is no longer available.
antony11
Give you satr i like this map:>
Alace
I agree with Dangaard
To Seibei4211
Why do you try to change other`s style
If you don`t like what he maps
Just ignore this
Pasonia
I'll be the first to disregard Seibei's modding and proceed with my own.
Largely because Seibei is being too personal with this.

Offset wise, I thought this might require a reduction of 2ms to 5ms, but I can't tell if it's a sounds issue on my side or something so don't change (and inherently, there is no real need to change) the offset unless you are very sure that I am spot-on.

One highlight about this modding is, if none of my suggestions (in bold) for Normal are taken as stated below, both difficulties will have to be renamed to Hard and Insane, for the purpose of a less misleading classification of difficulties. Marked in red are modding which Seibei may already have mentioned.

Normal

00:45:13 (1,2,3,4) - Bear in mind that you are catering to a Normal audience, which means you should not really be including too many jumps which might throw off the average gamer. Hence, with this, my suggestion is that you alter this pattern so it is easier to follow, such as 00:39:75 (1,2,3,1), or a square pattern.
01:51:45 (1,2) - This, and similar patterns after the spinner, should be re-patterned into a normally-spaced beat because a 1/2 jump like this is indeed very unfair for a difficulty marked as "Normal".
01:52:01 (1) - This, and the next two spinners after this should be shortened by 1/4 beat.
01:55:03 (1,2) - Like in 01:51:45 (1,2), this should be changed. If there is a larger jump here relative to 1,2, I do not mind, but bear in mind what your difficulty suggests and what this difficulty is doing.
02:15:20() - A missing break.

Hard
02:16:54 (1) - This ended 1/4 too early. Lengthen this slider.
03:08:58 (1) - Re-snap this to the white ticks, drag the whole slider spinner on the timeline, until the two ends fit on white ticks.

This map is now starred.
cesc
starred porco 2!
Bass
Yeah I like this map.
Star for u B)
Jarby
BPM: 138.85 Offset: 3,896 works better than what you're using at the moment. The spinner-metre graphic has a small yellow mistake on the 7th bar from the bottom, on the left. Normal and Hard are very similar, I suggest making Hard more difficult. Combo placement is inconsistent on both difficulties, be more careful with it.

Normal:

01:51:90() - Spinner spam around here is a bad idea. You can just replace those spinners with sliders.
01:57:27() - Remove that tiny break.
Topic Starter
beatmastermap
This map has been deleted on the request of its creator. It is no longer available.
Yumiko
Ottima mappa, starred :D
AlexanderPD
Really cool map, starred! ;)
Henkie
Well, as you saw i played your map :P There it looks nice! x3 Maybe i'll check in editor later, for kudosu *o* xD (but now i'm too lazy =o=)
For now, a Star
Pasonia
This map has been deleted on the request of its creator. It is no longer available.
Larto
Hard:
02:57:31 (4) - I totally don't like how hidden this slider is~

Also, get an approachcircle.png and a spinner-osu.png
You can take the templateskin approachcircle, but think of something creative for the spinner-osu, since the default one doesn't fit.

Also, I'm not sure about the timing.
Topic Starter
beatmastermap
This map has been deleted on the request of its creator. It is no longer available.
vytalibus
Offset: 3,891 ms

Set a preview point.
awp
First off: Force osu! default if you're going to do a partial custom skin. Some skins have different shaped hitcircles, and it'd get weird on some skins. Go into Song Setup > Storyboarding.

Timing: I think it's slightly off. I'm using Offset: 3904 and BPM: 133.88.

[Normal]
00:05:69 (2) - Stretch the slider out a little bit; it looks like a blob atm and you can't really tell where it's going.
02:36:25 (2,1) - The score explosion on the 2 hides the reverse arrow on the slider. You'll have to move it somewhere.

[Hard]
I didn't notice anything inherently wrong here. Good use of kiai timing.

[Insane]
00:29:89 (4) - Following the beat, this slider should ideally be 1/4 beat longer. If you leave the reverse in, at 1/4 beat longer, you'd have to drop the hitcircle and the slider will end at the right time.
00:35:72 (1,2) - I would put the new combo on the 2, not the 1.

[Storyboard]
1:39 - Sub Zero's got no fade on the bottom, so it's a solid line cutoff, and it's pretty noticeable here. Maybe you can add a fade like the other characters have, or move him to the bottom of the screen.
Also, I'd recommend disabling letterbox during breaks, it cuts off part of the "MORTAL KOMBAT" logo and looks a tad odd.

Otherwise, it's a great map and good job on it.
Topic Starter
beatmastermap

awp wrote:

First off: Force osu! default if you're going to do a partial custom skin. Some skins have different shaped hitcircles, and it'd get weird on some skins. Go into Song Setup > Storyboarding.

Timing: I think it's slightly off. I'm using Offset: 3904 and BPM: 133.88.

[Normal]
00:05:69 (2) - Stretch the slider out a little bit; it looks like a blob atm and you can't really tell where it's going.
02:36:25 (2,1) - The score explosion on the 2 hides the reverse arrow on the slider. You'll have to move it somewhere.

[Hard]
I didn't notice anything inherently wrong here. Good use of kiai timing.

[Insane]
00:29:89 (4) - Following the beat, this slider should ideally be 1/4 beat longer. If you leave the reverse in, at 1/4 beat longer, you'd have to drop the hitcircle and the slider will end at the right time.
00:35:72 (1,2) - I would put the new combo on the 2, not the 1.

[Storyboard]
1:39 - Sub Zero's got no fade on the bottom, so it's a solid line cutoff, and it's pretty noticeable here. Maybe you can add a fade like the other characters have, or move him to the bottom of the screen.
Also, I'd recommend disabling letterbox during breaks, it cuts off part of the "MORTAL KOMBAT" logo and looks a tad odd.

Otherwise, it's a great map and good job on it.
tx a lot man! the BPM work perfectly! ALL FIXED! ;)
Diasios
Timing

Ok

Normal

Ok

Hard

Ok

Insane

da 01:51:463 a 01:58:185 = in questa parte ci sono troppi jumps, puoi avvicinare di poco i cerchi fra di loro? la distanza è esagerata

starred
bella la skin e la storyboard ;)

EDIT: aggiungi questa immagine


Larto
Everything seems to be fine now, blublublub.
Pasonia
I admit to something. The last time I bubbled this I was NOT aware that there was Insane.

That said, everything looks fine now. :P
Subaru
hello... Can I ask? There are some ppl who prefer skin than the default.
Is it okay if you can use user preferred skin? I hope it helps.
Thanks.
Andruchon
nice skin ^^

i think normal is to hard for normal, and my problem are the spinners...i just cant see where i have to spin, i dont see the cursor.

The song/map is AWESOME, but little bit to hard for me ^^'
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