Well, the title is basically what I'm asking, but that is a general statement. I'm very curious as to see what goes through a mapper's head when they decide to make a map. Key points I'm thinking of include...
I encourage you all reading this heavily to please, please, PLEASE take this seriously and write with thorough explanations. This might give some insight into common techniques or the different preferences of others that mappers can reference while working on their latest creation.
- Song Choice
- What makes you choose to map certain songs?
- Do you only map songs of a certain style? If so, what kind and why?
- What do you look for in songs of a certain style?
- What makes you choose to map certain songs?
- Mapping Order
- In what order do you map songs you've chosen to map? Why?
- In what order do you map difficulties? Why?
- How do you go about mapping specific song parts? Why?
- In what order do you map songs you've chosen to map? Why?
- Mapping the beats, themselves
- How do you decide what beats to place and where? Why?
- On maps with multiple difficulties, how do you decide to go about mapping them?
- On easier difficulties, do you simply trim down the number of beats? Do you map them completely differently when compared to the other difficulties? Do you simplify rhythms on 'strange' offbeats? Any other methods? Why?
- On harder difficulties, what do you map to? Do you sometimes make up patterns that aren't actually in the song, simply because they sound nice? Do you stick exactly to the song? What do you commonly do in a harder difficulty? Why do you do such things?
- What could be considered going 'overboard' with a hard/insane difficulty in your eyes? Why?
- On easier difficulties, do you simply trim down the number of beats? Do you map them completely differently when compared to the other difficulties? Do you simplify rhythms on 'strange' offbeats? Any other methods? Why?
- How do you map patterns on the grid? Do you manually space or use distance snap? How often do you use jumps? Are your grid patterns based on the background/video/storyboard, or are you doing them completely with those out of mind? Keep in mind that you should explain why you do these things.
- How about sliders? What makes you decide on a slider type to use? Do you overuse sliders? What makes you decide on slider shapes? Why do work with sliders the way you do? Anything else to add? Explain your reasoning for all of these points.
- Spinners. Oh, spinners. When do you commonly use spinners? How do you decide if a spinner is acceptable? Anything else to add? Thoroughly explain your reasoning.
- How do you decide what beats to place and where? Why?
- Cosmetic aspects of the map
- What do you do when deciding on a background? Do you make it yourself? Do you take the background from the source of whatever you're mapping? Do you use a video? Do you storyboard? Under what circumstances do you feel that it would be best to use a video? Explain your reasoning for all of these points.
- How do you decide on combo numbers? Do you phrase properly or just randomly place New Combo marks? Any other methods? Explain your method.
- What makes you decide on hitsounds? Do you have any hitsound biases? Does this bias carry over into your maps? Any other methods? Explain your reasoning.
- Anything else cosmetic that you would like to bring up? Be sure to explain your reasoning.
- What do you do when deciding on a background? Do you make it yourself? Do you take the background from the source of whatever you're mapping? Do you use a video? Do you storyboard? Under what circumstances do you feel that it would be best to use a video? Explain your reasoning for all of these points.
- Collaborative mapping
- How do you go about requesting to collaborate on a map or asking someone to collaborate? Explain your reasoning.
- Is your mapping style any different when you are working on a collab map? If so, how and why? If not, why not? Back up your reasoning thoroughly.
- How patient are you when it comes to a collab map? Explain your patience or lack thereof.
- Anything else to bring up? Explain why you think these things.
- How do you go about requesting to collaborate on a map or asking someone to collaborate? Explain your reasoning.
- Map submission
- When do you submit a map? Where do you usually submit it? Why?
- How many difficulties do you think a map should have before it enters Pending? Why?
- Do you feel like your maps aren't being looked at enough after you submit? Explain your plight/lack thereof.
- What is your stance on uploading collab maps? How do you think it should go about? Explain your thoughts.
- Anything else to bring up? Explain why you think these things.
- When do you submit a map? Where do you usually submit it? Why?
- Anything else that you think should be brought up? Explain your reasoning thoroughly.
I encourage you all reading this heavily to please, please, PLEASE take this seriously and write with thorough explanations. This might give some insight into common techniques or the different preferences of others that mappers can reference while working on their latest creation.