This map has been deleted on the request of its creator. It is no longer available.
Песня хорошая, жду полный resnap. Может выйти что-то неплохое. Also, ящитаю не стоит мапить всю. Песня состоит из лупов, это довольно уныло если долго играть несколько раз подряд (а это станут делать).Почти все композиции и песни Shoji Meguro так и устроенны.
Tags: Portable Perusona. Change it.Never complain anything about tags if you see that i'm author and beatmap is from Persona. NEVER.
I think would be "Persona", no "Perusona"...Louis Cyphre wrote:
Tags: Portable Perusona. Change it.Never complain anything about tags if you see that i'm author and beatmap is from Persona. NEVER.
I think would be "Persona", no "Perusona"...Persona on english, Perusona on japanese.
I have to say that I love most of the songs you've mapped before.Glad to hear that ^_~
Your little fan here.
:0 over one year ago...Louis Cyphre wrote:
Did anyone test it? =/ It is already finished.
Here ya go, sírwmfchris wrote:
taiko mod as requested
00:09:573 - try kdk instead of kkd. Fixed
00:10:373 - overlapped notes
00:12:873 - k ? Yes, sir
01:08:473 - k ? Yes, sir
01:17:783 - the changing of SV may cause confusion in the kkk-d part, while the faster section should end here. Start the slow part on this note OR after this note. Fixed, Should be better now
excellent work for me, quite unique and rhythmic, and except for that stacked unrankable note it's fine.
8/10
The perusona tag should read persona
Uh, please actually inform people of their mistakes so they don't make them again rather than posting a reaction image that means nothing :/that was just a joke
Either remove the ticksounds because they really don't need to be there, or underlay the adjusted tick sounds with the default tick sound. At the moment it just sounds like a missing tick.I always (and not only me) do such tricks, i find it good, so i'll keep it :<
No idea where in the music the jumps towards the end are coming from - please match jumps to large changes in music intensity rather than scattering them randomly :<Eh...?
Tick 2 tick 2. The ticks that touch the ends are hidden in game, so it shouldn't look too ugly and sounds far better.No, are you really serious? Just look at sliders. Tick 2 ruins everything.
The ticksounds are even more silly on this diff, seeing as you don't manage to keep a constant hitsound pattern anyway due to the low beat density :<
I have absolutely no idea what the reduced volume normal sampleset sections from 00:53:073 - 01:13:873 are there for - they sound awkward and are extremely off-putting. Switch them to 40% to match the rest of the normal sampleset in that part.fixed ~
I'd say the normal samplet sections from 01:18:273 - 01:36:673 are also a touch too soft - they sound odd against the soft samples.