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Hanazawa Kana - Renai Circulation (TV Size)

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Kawayi Rika
Hi ~ H - Miku ~ ;)

Mod time for in-game ~

[General]

Normal.Insane 难度的 Countdown 删掉.


[Insane]

HP+2
00:09:320 (2) - 往右一格.
00:32:945 (6) - 这里加NC,后面删掉.
00:34:070 - 这里可加NOTE.
00:37:695 (2) - 跟1不对称,移动到这里 X:384 Y:320
00:47:570 (4) - 删掉这个~ 不适合5连这里.
00:49:195 (1,2,3,4,5) - 间距用一样的吧?
00:57:195 (1) - 加finish.
01:04:945 (11) - 建议删掉.
01:07:195 (7) - 加NC.
01:27:195 (1,2,3,4) - 这间距改改吧 2,3是 1/4节奏..


[cRyo]

挑不出问题 音效很好呀~


[Normal]

01:27:195 (1,2) - clap 删掉 2结尾加finish.

加油RANK ~

Please accept my star ( My heart ) >///<

good luck ~
;)
Topic Starter
KayeSara

Kawayi Rika wrote:

Hi ~ H - Miku ~ ;) =。=不H啊。。。。你才是变态啊

Mod time for in-game ~

[General]

Normal.Insane 难度的 Countdown 删掉. Fix


[Insane]

HP+2
00:09:320 (2) - 往右一格.
00:32:945 (6) - 这里加NC,后面删掉.
00:34:070 - 这里可加NOTE.
00:37:695 (2) - 跟1不对称,移动到这里 X:384 Y:320
00:47:570 (4) - 删掉这个~ 不适合5连这里.
00:49:195 (1,2,3,4,5) - 间距用一样的吧?
00:57:195 (1) - 加finish.
01:04:945 (11) - 建议删掉.
01:07:195 (7) - 加NC.
01:27:195 (1,2,3,4) - 这间距改改吧 2,3是 1/4节奏..
改了不少,除了加减note,原因是因为有些地方stream太多,所以给player一个喘气的时间

[cRyo]

挑不出问题 音效很好呀~


[Normal]

01:27:195 (1,2) - clap 删掉 2结尾加finish.
都改了!

加油RANK ~

Please accept my star ( My heart ) >///<

good luck ~
;)
哦液!谢谢baka Rika的mod和星星XD~
cRyo[iceeicee]
(●・ω・)ノ☆
Topic Starter
KayeSara

cRyo[iceeicee] wrote:

(●・ω・)ノ☆
thx for your star~moe XD
YTYuyu
yo modding this map because of ur request :)

Normal:
00:47:193(3) - can u make this slider a bit nicer?
00:50:695(2,1) - remove the whistle at the beginning and add it at the end

cRyo:
00:05:195(3) - add a finish at the beginning
00:06:195(4) - remove the finish at the beginning
01:26:195(4) - add a finish at the beginning

Insane:
00:47:975(6) - i suggest that u move it away from the slider

this is the best i can do. GL :D
DarkRingSystem
:)
[Insane]
00:02:945 (10) - NC
00:03:195 (1) - 取消NC
00:04:945 (9) - NC
00:05:195 (1) - 取消NC

00:17:195至于这段break 表示TV SIZE 长度本来就短 还是填上的好

[cRyo]
00:43:195 (3) - 放到 坐标 305 328
01:19:820 (2) - 尾部换成finish?
01:27:195 (1) - 取消finish?
01:27:820 (2) - 加finish?

感觉前面一段finish加得有点乱 然后kiai那段的哨子音效 听起来 不是很好
音效方面 可以再考虑一下

[Normal]
Fine

Good luck~
Topic Starter
KayeSara
停电了,只有手机回复了。
I'll fix it tonight :3 thx for your modding
S h i o n
:) Hi. (request from my queue)

Insane
  1. Some adding-notes advice

    00:07:445 (x) - add note
    00:07:820 (x) - ^
    00:07:945 (x) - ^
Enough good map so no other suggestions...

no kd

Good luck~
Topic Starter
KayeSara

S h i o n wrote:

:) Hi. (request from my queue)

Insane
  1. Some adding-notes advice

    00:07:445 (x) - add note
    00:07:820 (x) - ^
    00:07:945 (x) - ^
Enough good map so no other suggestions...

no kd

Good luck~
谢谢mod :3 都改了! 谢谢星星 :oops:
Topic Starter
KayeSara

Byakugan249 wrote:

yo modding this map because of ur request :)

Normal:
00:47:193(3) - can u make this slider a bit nicer?
00:50:695(2,1) - remove the whistle at the beginning and add it at the end

Insane:
00:47:975(6) - i suggest that u move it away from the slider

this is the best i can do. GL :D
Fix all and thanks a lot :oops:

DarkRingSystem wrote:

:)
[Insane]
00:02:945 (10) - NC
00:03:195 (1) - 取消NC
00:04:945 (9) - NC
00:05:195 (1) - 取消NC

00:17:195至于这段break 表示TV SIZE 长度本来就短 还是填上的好 除了这个其它都改了,人懒了TAT


[Normal]
Fine

Good luck~
Thx ><
Aleks719
General
cRyo[iceeicee] diff has another combocolors
set tickrate 1 in Normal, like in other diffs?
Normal diff starts later than others, but audio lead-in same is as in others. It's quite nazi, but you could change audio lead-in for decreasing delay

Insane
Long break here looks weird, because other diffs doen't have it :S ok, it's your solution, just said.
00:01:195 (3) - add whistle to the start
00:02:195 (5) - add whistle
00:02:570 (8) - ^
00:03:195 (2) - add whistle to the start
00:04:195 (4,7) - add 2 whistles
00:05:195 (2) - add whistle to the start
00:06:195 (4,7) - add 2 whistles
00:06:695 (8) - add whistle to the end
00:08:195 (5) - add whistle
00:08:445 (1) - add clap
00:33:445 (4,5) - *nazi* (4) - 1 grid down, (5) - 2 grids down
00:34:195 (8) - maybe not linear slider?
00:42:695 (6) - imo, add nc here
00:45:945 - add note
00:46:945 - add note too
01:11:945 (6) - add nc
01:16:945 (7) - imo, replace nc here from 01:17:195 (1) -
01:17:195 (1) - *unrankable* slider is a bit off screen:
01:27:570 (2,3) - add 2 whistles

cRyo
00:16:445 (4,5) - add 2 claps?
00:48:445 (3,4) - add 2 claps or finish on (4)
01:04:445 (4,5) - same "claps" in music, so as before
there are similar sound patterns until the end, so, if you disagree with previous, that's all. If agree, then check them too.

Normal
00:16:445 (2,3) - hum, stack with end of slider is not a best idea in easiest diff, suggest unstack it, hard to read for newbies.
00:33:195 (1) - add finish to the start?
00:41:195 (1) - i would like to add sliderbody whistle
00:42:695 (2) - ^
00:49:195 (1) - whistle to the end + sliderbody whistle
00:50:695 (2) - add sliderbody whistle
00:56:445 (5,6) - stack with end of slider again
01:04:695 (4) - ^ here and around 3 similar stacks later.

Good luck, star'd~
Topic Starter
KayeSara

Aleks719 wrote:

General
cRyo[iceeicee] diff has another combocolors
set tickrate 1 in Normal, like in other diffs?
Normal diff starts later than others, but audio lead-in same is as in others. It's quite nazi, but you could change audio lead-in for decreasing delay
fix all of them

Insane
Long break here looks weird, because other diffs doen't have it :S ok, it's your solution, just said.
I'll try to finish it!
00:01:195 (3) - add whistle to the start
00:02:195 (5) - add whistle
00:02:570 (8) - ^
00:03:195 (2) - add whistle to the start
00:04:195 (4,7) - add 2 whistles
00:05:195 (2) - add whistle to the start
00:06:195 (4,7) - add 2 whistles
00:06:695 (8) - add whistle to the end
00:08:195 (5) - add whistle
00:08:445 (1) - add clap
00:33:445 (4,5) - *nazi* (4) - 1 grid down, (5) - 2 grids down
00:34:195 (8) - maybe not linear slider?
00:42:695 (6) - imo, add nc here
00:45:945 - add note
00:46:945 - add note too
01:11:945 (6) - add nc
01:16:945 (7) - imo, replace nc here from 01:17:195 (1) -
01:17:195 (1) - *unrankable* slider is a bit off screen:
01:27:570 (2,3) - add 2 whistles
fix all~!

Normal
00:16:445 (2,3) - hum, stack with end of slider is not a best idea in easiest diff, suggest unstack it, hard to read for newbies.
00:33:195 (1) - add finish to the start?
00:41:195 (1) - i would like to add sliderbody whistle
00:42:695 (2) - ^
00:49:195 (1) - whistle to the end + sliderbody whistle
00:50:695 (2) - add sliderbody whistle
00:56:445 (5,6) - stack with end of slider again
01:04:695 (4) - ^ here and around 3 similar stacks later.
staying something like stack with end of the slider, and the sliderbody whistle I'll add it in a few days

Good luck, star'd~
Thx for your star and helpful modding
:oops:
Mercurial
Hi! ^^

Normal
00.16.445 (2,3): Don't put circles under the slider... try to re-localize that.
00.48.445 (4,5): ^
00.56.445 (5,6): ^
01.04.445 (4,5): ^

cRyo
Great ;)

Insane
00.08.570 (2): Useless Circle.

Nice map, I'll wait for ranking :3

Go Bakemonogatari ^^
Topic Starter
KayeSara

iMercurial wrote:

Hi! ^^

Normal
00.16.445 (2,3): Don't put circles under the slider... try to re-localize that.
00.48.445 (4,5): ^
00.56.445 (5,6): ^
01.04.445 (4,5): ^

It seems all the modder blame those part :( fix it

Insane
00.08.570 (2): Useless Circle.
I think it fine, then keep it XD

Nice map, I'll wait for ranking :3
Thx~
Go Bakemonogatari ^^
:oops: Thanks for your helping!
Mercurial
When you want :)
Topic Starter
KayeSara

iMercurial wrote:

When you want :)
When?
pianiac
AAAAAA!!!!!!!! why you didnt call me for a guest diff!!!!why why why!!!i make better onewow 很美丽的guest diff

hard
00:12:195 (4) - gird left a bit 平衡一下
00:15:320 (2) - 缩短到blue tick, 再加note?
01:01:070 (3) - delete this....doesnt fit here
01:27:820 (2) - 做一个slow 的?

Insane
00:01:195 (3) - 缩短到blue tick加note
00:03:195 (2) - 一样
00:05:195 (2) - 强烈建议移上点。。。。
00:06:695 (8) - 裁掉吧?太长的节奏
00:08:570 (2) - delete掉 感觉良好
(喂你的break也太长了吧。。。做啊!这么短的图再不做 拆了
00:34:195 (8) - http://puu.sh/8USv
00:59:695 (4,5,6) - make jumping?feel like could do so
01:03:070 (1,2) - ei?跟之前的spacing不一样yo


um...insane 太过容易了= = 做难点吧?spacing 也稍嫌小了点?

我会star的 等我~
Topic Starter
KayeSara

pianiac wrote:

AAAAAA!!!!!!!! why you didnt call me for a guest diff!!!!why why why!!!i make better onewow 很美丽的guest diff O.o做之前我也不知道啊

Insane
00:01:195 (3) - 缩短到blue tick加note
00:03:195 (2) - 一样
00:05:195 (2) - 强烈建议移上点。。。。
00:06:695 (8) - 裁掉吧?太长的节奏
00:08:570 (2) - delete掉 感觉良好
(喂你的break也太长了吧。。。做啊!这么短的图再不做 拆了
00:34:195 (8) - http://puu.sh/8USv
00:59:695 (4,5,6) - make jumping?feel like could do so
01:03:070 (1,2) - ei?跟之前的spacing不一样yo


um...insane 太过容易了= = 做难点吧?spacing 也稍嫌小了点?

我会star的 等我~
spacing和break改了,jumping那部分做了个小跳 thanks for your modding and star~thx><
winber1
Insane

00:02:695 (9) - you could consider deleting this note to follow music more, but it's not entirely necessary.
00:04:695 (8) - ^
00:06:695 (8) - similar to above, you could delete 00:06:570 (7), then move the combo 8 slider back 1/4 tick, and increase the length by 1/4 tick.
00:27:695 (2) - shorten length of slider by 1/4 tick and add a note at 00:28:070 - ?
00:28:820 (6) - delete note and add new combo to 00:28:945 (7)? rearrange spacing if needed. sounds better to me this way.
01:11:945 (1) - *nazi* isn't perfectly symmetrical with 01:12:445 (3) - about the x-axis. move 1 grid up.
01:27:195 (1,2,3,4) - this pattern in general is just a little hard to read even if it's spaced correctly imo.
01:27:945 (x) - sounds a little better to me if you add a note here.

cRyo

--generally i like keeping the same combo colors unless there is some sort of special aesthetic reason to change it to match the sb or something. Otherwise, i would keep the combo colors the same in the difficulties

00:40:570 (x) - maybe it's just me but i like better if you added a note here.
00:42:945 (2,3) - idk if this was purposely done or not.. but it looks weird. make symetrical about y-axis?
01:04:445 (4) - i would move this note to the center of the playfield. The jump is pointless imo, at least for a hard difficulty.

Normal

01:19:195 (3) - new combo

nice map! :3
Topic Starter
KayeSara

winber1 wrote:

Insane

00:02:695 (9) - you could consider deleting this note to follow music more, but it's not entirely necessary.Fix
00:04:695 (8) - ^Fix
00:06:695 (8) - similar to above, you could delete 00:06:570 (7), then move the combo 8 slider back 1/4 tick, and increase the length by 1/4 tick. nope
00:27:695 (2) - shorten length of slider by 1/4 tick and add a note at 00:28:070 - ? nope
00:28:820 (6) - delete note and add new combo to 00:28:945 (7)? rearrange spacing if needed. sounds better to me this way.Fix
01:11:945 (1) - *nazi* isn't perfectly symmetrical with 01:12:445 (3) - about the x-axis. move 1 grid up.Fix
01:27:195 (1,2,3,4) - this pattern in general is just a little hard to read even if it's spaced correctly imo.Fix
01:27:945 (x) - sounds a little better to me if you add a note here.Fix

Normal

01:19:195 (3) - new combo Fix

nice map! :3
Thx for your modding ;)
mancuso_JM_
Mod Request as Modding Queue :P

General:
Slider Tick Rate in 2 all difficulties

Normal:
I think that you have too use Audio Lead-In 1500, for consistency with other difficulties
00:44:195 (3): New Combo here, and Remove New Combo in 00:45:195 (1)

cRyo:
Maybe, for consistency you have to rename to cRyo's Hard.
You have to check the combo colours in this diff because it isn't the same on another difficulties. And it also unrankable
00:17:820 (x): Add a Note (blue tick)

Insane:
00:07:445 (1): Delete this note
01:12:445 (3): Clap for consitency
01:16:445 (5): ^

Hey, Nice map :D
Good Luck with your beatmap ;)
Topic Starter
KayeSara

mancusojuanmattos wrote:

Mod Request as Modding Queue :P

General:
Slider Tick Rate in 2 all difficulties It's fine for 1

Normal:
I think that you have too use Audio Lead-In 1500, for consistency with other difficulties cause the different starting, so no longer change
00:44:195 (3): New Combo here, and Remove New Combo in 00:45:195 (1) fix


Insane:
00:07:445 (1): Delete this notenope
01:12:445 (3): Clap for consitency fix
01:16:445 (5): ^ fix

Hey, Nice map :D
Good Luck with your beatmap ;)
:) Thx for your modding
banvi
[General]
  1. 01:13:195 (T) - Hmm, I think kiai should be end here... well, whether changes is up to you.
[Normal]
  1. 01:27:820 (2) - Hmm, I feel strange finish at the silder end. Change whistle or volume down?
[cRyo]
  1. 00:05:195 (3) - add finish instead of whistle?
  2. 00:16:445 (4,5) - I prefer to normal clap here...
  3. 00:34:195 (5) - remove whistle of silder's body?
  4. 00:43:195 (3) - maybe mistake?
  5. 00:48:445 (3,4) - same as 00:16:445 (4,5)
  6. 00:59:945 (4) - move 3 grid down (grid lv4) because of spacing
  7. 01:20:445 (3,4) - same as 00:16:445 (4,5)
[Insane]
  • yep, I think fine.
nice cute map~ ;)
Topic Starter
KayeSara

banvi wrote:

[General]
  1. 01:13:195 (T) - Hmm, I think kiai should be end here... well, whether changes is up to you.
[Normal]
  1. 01:27:820 (2) - Hmm, I feel strange finish at the silder end. Change whistle or volume down?
[cRyo]
  1. 00:05:195 (3) - add finish instead of whistle?
  2. 00:16:445 (4,5) - I prefer to normal clap here...
  3. 00:34:195 (5) - remove whistle of silder's body?
  4. 00:43:195 (3) - maybe mistake?
  5. 00:48:445 (3,4) - same as 00:16:445 (4,5)
  6. 00:59:945 (4) - move 3 grid down (grid lv4) because of spacing
  7. 01:20:445 (3,4) - same as 00:16:445 (4,5)
[Insane]
  • yep, I think fine.
nice cute map~ ;)
Thx for your modding~~~~~~~~~and star~~~~~~>///<~~~~~~~
Your modding is too efficient
I'll fix it soon! Now is time for watching miku's live party XD

Edit : fix all!
Topic Starter
KayeSara
Thx for moe~moe sekai's star~XD
Suimya

KayeSara wrote:

Thx for moe~moe sekai's star~XD
>////<~ Uguuu~~
Mercurial
I'm back to give you a Kd star :3

Topic Starter
KayeSara

iMercurial wrote:

I'm back to give you a Kd star :3

Thx for your star :)
Nymph
Hi Nymph here and request from my queue.

General:
Normal leadin是1秒 其他2个难度是1.5欸 要不要改一样呢


Normal:
Beatmap design/suggestion
01:00:695 (4) - 这往右一格?
Hitsound
00:49:195 (1) - 结尾也加个whistle?要不感觉hitsound断开了
kiai倒没有whistle了有点诡异喔
kiai后面可以加点soft whistle试试
01:27:820 (2) - 结尾finish有点多余感觉


cRyo:
Hitsound
00:41:195 (1) - finish更好点?


Insane:
嘛都挺好的 hitsound和normal还真是差别很大=_= 没了没了
Topic Starter
KayeSara

Nymph wrote:

Hi Nymph here and request from my queue.

General:
Normal leadin是1秒 其他2个难度是1.5欸 要不要改一样呢


Normal:
Beatmap design/suggestion
01:00:695 (4) - 这往右一格?
Hitsound
00:49:195 (1) - 结尾也加个whistle?要不感觉hitsound断开了
kiai倒没有whistle了有点诡异喔
kiai后面可以加点soft whistle试试
01:27:820 (2) - 结尾finish有点多余感觉


cRyo:
Hitsound
00:41:195 (1) - finish更好点?


Insane:
嘛都挺好的 hitsound和normal还真是差别很大=_= 没了没了
改了改了都改了啊 魂淡泡芙,N有那么差么QAQ
KDS
se~no~ :)
May I make a Taiko diff?? >w</
Topic Starter
KayeSara

KDS wrote:

se~no~ :)
May I make a Taiko diff?? >w</
Sure!
Shana Aisaka
Hi ~ >~< A request from My Modding Queue ~ :)

Purple - Seems Okay ~ ( Map )
Pink - Suggestion~

[Normal]
00:24:445(x) = add note
00:26:445(x) = ^
00:28:445(x) = ^
00:30:945(x) = ^
00:32:445(x) = ^
00:34:445(x) = ^
00:35:945(x) = ^
00:37:945(x) = ^
00:40:445(x) = ^
00:42:445(x) = ^
00:44:945(x) = ^
00:45:945(x) = ^
00:46:945(x) = ^
00:52:945(x) = ^
00:54:945(x) = ^
00:58:945(x) = ^
01:00:945(x) = ^
01:02:945(x) = ^
01:06:945(x) = ^
01:08:945(x) = ^
01:12:445(x) = ^
01:20:445(x) = ^
01:26:445(x) = ^


[cRyo]
01:12:132(x) = add note

[Insane]
01:12:945(x) = add note ~
01:13:070(x) = ^


That's all >~<"
I make a quick mod ~
Topic Starter
KayeSara

Shana Aisaka wrote:

Hi ~ >~< A request from My Modding Queue ~ :)

Purple - Seems Okay ~ ( Map )
Pink - Suggestion~

[Normal]
00:24:445(x) = add note
00:26:445(x) = ^
00:28:445(x) = ^
00:30:945(x) = ^
00:32:445(x) = ^
00:34:445(x) = ^
00:35:945(x) = ^
00:37:945(x) = ^
00:40:445(x) = ^
00:42:445(x) = ^
00:44:945(x) = ^
00:45:945(x) = ^
00:46:945(x) = ^
00:52:945(x) = ^
00:54:945(x) = ^
00:58:945(x) = ^
01:00:945(x) = ^
01:02:945(x) = ^
01:06:945(x) = ^
01:08:945(x) = ^
01:12:445(x) = ^
01:20:445(x) = ^
01:26:445(x) = ^


[cRyo]
01:12:132(x) = add note

[Insane]
01:12:945(x) = add note ~
01:13:070(x) = ^


That's all >~<"
I make a quick mod ~
Thx for your modding and star >w<
And I'll check it tomorrow!
frost-b-spec
sorry,so late.

little things...

[Insane]
0.34.195(8) - why use red waypoint?(only this)

[cRyo]
0.06.195(4) - copy (3) and reverse selection

nice~
KDS
Topic Starter
KayeSara

frost-b-spec wrote:

sorry,so late.

little things...

[Insane]
0.34.195(8) - why use red waypoint?(only this)

[cRyo]
0.06.195(4) - copy (3) and reverse selection

nice~
Thx for your modding....but nothing change >.<
Topic Starter
KayeSara

KDS wrote:

Done~
some over mapping wwwww
Thx~update...Too hard for me QAQ
Anyway, if you can make a Taiko BG...that's pretty good.
Suimya
add Kanpakyin and KDS if you will upload it too >w<
NotShinta
Good evening! Sorry for the wait.

General:
- I find it very strange that all difficulties don't use a set of custom hitsounds, as they all seem to work with them.
- Although Normal is rather easy, you might want to think about adding an extra Easy difficulty. It makes the spread look a lot better, and appeals to lower level players.
- Additionally, the difficulty jump from Normal to cRyo is far too large. It leaves a huge gap in difficulty spread and I do not think anyone would rank the map as it currently is, I'm afraid.
- In my opinion, I think tick rate 2 sounds a lot better on this map than 1. It makes sliders sound more balanced with the music, for a start. They also make the slider changes slightly more foreseeable with the silly amongst us. Not forcing anything on you, of course.

Insane:
- I find a lot of the 1/4 notes don't actually follow patterns in the music. This may be to add unnecessary difficulty, but it simply makes it very awkward to play all throughout the map.
- 00:34:945 (1,2,3) - These are also slightly awkward; musically, they should be on 1/3 snap, which might be even more awkward to suddenly switch to, to be honest. Consider mapping to the music rather than the vocals here.

Kanpakyin's Hard:
-- Think about making the combo colours the same as the other difficulties, as changing them on this difficulty seems a bit random.
-- 01:13:195 - End kiai time here, also for consistency.
- 00:02:195 (2) - I find this is very large spacing to start the map on. Placing both (1) and (2) closer to the centre should fix this.
- 00:16:695 (3) - Again, I found this spacing rather unjustified. Unlike the other jumps, it does not have a new combo and doesn't deserve one, so it is therefore unexpected. Try moving (1,2) closer to (3).
- 00:25:195 (5) - Remove one of the claps here, as the custom ones don't quite fit having two so close to each other (I imagine they'd be more like finishes in that they should be used to signify special parts in the music). Incidentally, I think you overuse the claps from this point on for that very same reason, so consider cutting down their usage to about half.
- 01:00:195 - This sudden pause in the mapping is very awkward and unexpected, please think about filling the space with a slider or hitcircle.
- 01:16:195 (4,5,6) - This 'variable' stacking is very confusing so late on; please space (5,6) away from (4) to avoid this.
--- Despite me having more to say about this difficulty, I still enjoyed it very much. Please don't be disheartened.

cRyo:
-- Ring ring. (In all seriousness, why is that hitsound sample exclusive to this difficulty?)

Normal:
-- I discourage stacking under slider ends for an easiest difficulty, even other sliders. It can be confusing, but it isn't too bad in this case.
- 01:25:195 (1) - Please move the second point to the left slightly, so the slider appears more 'straight' until the bend.

That's it, I'm sorry if I seem to nitpick or ramble on here. Please don't ask me for a bubble yet, by the way; not because the map is bad, but I want to sort some things out first before I make decisions like that.
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