Nope I just accepted his map because he said he'll find mods for his guest himself but he didn't. Actually I think I'll delete it.Love wrote:
Taiko seems fine, but meh I could've done way better, no wonder you chose him to map though.
Nope I just accepted his map because he said he'll find mods for his guest himself but he didn't. Actually I think I'll delete it.Love wrote:
Taiko seems fine, but meh I could've done way better, no wonder you chose him to map though.
I don't think this method can actually get your map ranked. It's already a miracle if you get some random bad mod after doing it 9001 times.Love wrote:
all you have to do is just /np in #modreqs, simple as that
Winshley wrote:
[General]
Remove .osb file from the beatmap folder. There's no storyboard anyway. Uh I tought it was already deleted D: Done.
[Great Fairy Fight]
00:40:752 (6,7,8,9) - Spacing is a bit weird here. (7) to (8) has shorter distance spacing than (6) to (7) and (8) to (9). Might wanna realign that so that they have the same spacing. Hum, yes, fix'd
01:37:346 (5,6,7,8) - Same as above, except that since it's rather spacious the problem is less noticeable. So you can ignore this if you want to. I think it's okay there
01:38:644 (9) - Move 3 grids left and 2 grids up? Nope :<
P.S: This beatmap set is already included in Beatmap Pack #354, so it lacks the newly included Taiko diff. ...wut?
Actually I've done nothing lolLove wrote:
Now that's what I call fast <3
Yeah. I don't know why your yet-to-be-ranked beatmap set is included there... *coughblameztrotcough*Kurosanyan wrote:
Winshley wrote:
P.S: This beatmap set is already included in Beatmap Pack #354, so it lacks the newly included Taiko diff. ...wut?
just rank it already :<Sakura Hana wrote:
[Taikolor]
Hp drain = 4 please, map is pretty long. Toned down to 5. Any lower is too easy.
Your use of big notes is really inconsistent, specially in the verses, for example. It's mainly because I can't put D's and K's on streams.
00:15:779 (82,83,84,85,86) - Considering you overmapped this section it's impossible to make 86 a big note, however you do put a big note later at 00:18:698 (105) Which makes it inconsistent, so to fix i'd suggest just use a regular don in here.First I didn't really "overmap" it, second, fixed.
00:21:292 (126) - ^ ^
For the next verse i wouldnt suggest using big notes on the "Yah" sections in mid of the verses makes it look way too enphasized and gives more enphasized sections less impact, up to you tho. Fixed.
00:47:238 (39) - Now this suffers from the same problem as the first instance, with the difference that this triplet does exist in the music, but since you're already enphasizing all "Yah" then i'd suggest to drop the triplet to put a big note here for consistence with your previous verse, or just do what i suggested previously. Fixed.
01:12:860 (22,23,24,25) - Are you really mapping to the lyrics? taiko is a drum, i'd suggest instead dropping all notes except 01:13:184 (24). (same suggestion for the other similar section.) Yeah I am mapping to the lyrics, and? If you play TnT you'll see that many songs are partly mapped to the lyrics.
01:40:427 (90,91,93) - I'd suggest to turn these into big notes, they look like they could use more enphasis since there's a good 3/4 pattern in the song. Nah, if I only put those three together sure but 92 is in the way and perfectly fits.
02:31:022 (1,2) - The strong note is (1) why do u apply a big don to both? To fit the guys shouting in the background like I did before.
Sakura Hana wrote:
[General]
Offset -8 ms Are you really sure about this? It looks worse with your offset when I play it, also I have the offset of the ranked map.
Idk, but most of your combos, feel like they should start a note early, remember the enphazising hit is a Geki/Katu hitburst, not a new combo. Wut?
[Strongest Fairy]
01:10:590 (1) - I'm sorry, but no, this slider overlaps itself too much I'm sorry, but no. It's readable, you can easily see the beginning, the end, and the path the slider takes. Besides, its size doesn't disturb the gameplay since it can be played just like a hold slider. Imo this slider really isn't a problem.
01:49:022 (1,2,3) - Too close to spinner, need at least 1 beat after the spinner, specially since the spinner is so short. Fix'd
03:12:049 (1,2) - ^ ^
[Great Fairy Fight]
01:29:238 (3) - Partially hidden due to the spinner hitburst Fix'd
02:52:265 (3) - ^ ^
[Little Fairy]
Way too many spinners for the easiest difficulty, spinners are the most tiring hitobject, and new players wont have enough stamina to hit so many spinners. Removed 4 spinners, I guess it should be okay now.
01:07:338 (1,2) - I'd suggest you remove these 2 notes, awfully hard to hit accurately since the singer is singing slightly offbeat. Replaced by a slider.
03:12:860 (1) - New combo due to spinner combo bug (There are many others, look for notes after spinners that are lacking the new combo marker) Fix'd
Footix, please give him a kudosu when you check the thread._Gezo_ wrote:
I'll have a look on that taiko map. I'll post replay, screenshot and thoughts over it on that post.
[EDIT]
Pretty nice map, but you could map some parts like here : 01:02:806 (Though I see what you wanted to do) A bit farfetched, IMO.
Also, here : 03:09:941 (133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155) - I didn't really understand the stream and sounds a bit random.
I found kdddkdkdkdkdkdkdkdkkkdk a little easier and the k pattern fits the synth (I think this is a synth but oh well) I redid it a bit different from the way you suggested, it was indeed quite a clusterfuck before! I changed it to kdddkdkdkdkdkdkdkdkkkkkdkdk
It's up to you to fix them or not as they're all suggestions. I'll re-edit this post later for the background. Second star. Thanks for the mod!
[EDIT 2]Easiest diff is now above 3,00 stars (3,12)...
And I made the BG : http://puu.sh/bhYW Thanks! I'll be using this!
I couldn't save into JPGAleks719 wrote:
EDIT : taiko bg was fixed(recompressed, cuz size was over 2.5mb), all seems fine, bu-bu-bu-bubbled!
Garven wrote:
[Normal]
Having OD this low compared to that AR is stupid. If the star rating gets bumped up too high, then get an easier difficulty or tone this one down a bit. AR -1 now
01:28:752 (1) - Way too soon after a spinner for the easiest of the set. Spinner deleted and made a new pattern
02:51:779 (1) - ^ ^
03:12:860 (1) - ^ ^
The diff is mostly fine as-is. I'm just wary of it being the easiest in the set. I don't think I'll make an easier diff, sorry D:
[Hard]
01:23:563 (3) - Wow, that speed up was not expected. Not sure if I should fix this D: The slow part should stop there imo
03:01:509 (9) - Why? No drum part going on during here... Fix'd, I guess
03:17:400 (6,1) - These aren't stacked correctly. Manually adjust them until they look right in play mode. Should be ok now
It felt like there were huge sections of map where you just didn't put in any hit sounds at all. Made it felt kind of bland. Hitsounds everywhere now. But not sure if they're good.
So much copy paste, bleh. ikr D: Anyway, there you have it.
Garven wrote:
[Normal]
03:11:238 (6,1) - I'm wary of the spacing since the lowered AR allows both of these to be visible at the same time - even with the long gap of time between. Now the spacing is x1 and the pattern should be okay o/