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Chris Nios - Forest Maze Song Rawest

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SuperMIC
This beatmap was submitted using in-game submission on October-29-11 at 10:32:33 PM

Artist: Chris Nios
Title: Forest Maze Song Rawest
BPM: 160
Filesize: 19377kb
Play Time: 02:37
Difficulties Available:
  1. Axem Rangers' Map (Normal) (2.71 stars, 165 notes)
  2. Exor's Map (Hard) (4.31 stars, 296 notes)
  3. New game (Easy) (1.22 stars, 116 notes)
  4. Smithy's Map (Insane) (4.79 stars, 329 notes)
Download: Chris Nios - Forest Maze Song Rawest
Download: Chris Nios - Forest Maze Song Rawest (no video)
Information: Scores/Beatmap Listing
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WELL, I've added 3 difficulties to the map, figured out that the Whistle in Soft Mode actually makes a sound, edited the difficulty I've already sent, and changed the difficulty names. I want to try and get this to be ranked, so I'm passing this through the critics and hopefully it'll be great! Audio and visual supplied by whdenska
fourinone
Hey there, SMIC. Nice song choice!

Okay, first problem: the timing. You know that little tip they gave you in the editor how 1/8 beat snap is not recommended? They mean it. Don't use 1/8. In fact for Easy, Normal, and Hard, you could've done it with just 1/2! The higher beat snap you use, the easier it is the keep your map accurate. Also, a good habit to get into is to make the white ticks your downbeat. Then blue ticks would be used for fast sections only.
For tempo, try 159.975 BPM and -26 Offset, one timing section throughout the whole song (if you want to add Kiai time, ask me). Sorry it's so precise, but that seemed to be closest for me, though I think it still could be even more precise. Set the speed 25% and try listening yourself.

Second problem: beat spacing. Not only do the spacings have to be representative of the beat, it must also remain consistent throughout the entire song. This mean that if you, say, make quarter notes 72 pixels apart at one part, they should also be 72 pixels apart for the rest of the song as well. This rule does not have to be strictly followed, but generally, you must do this at least for the fast sections. I think your Hard difficulty has the best beat spacing of the bunch, so try looking at that (though it has some places that need fixing as well).

Third problem: spinners. Not a major problem, but I feel that the first two spinners in the Normal difficulty doesn't give you enough time to spin.

Now, with that out of the way, some good things. Ignoring timing, your patterns are pretty interesting and well designed. They fit the music well. Also, good job not making Easy difficulty completely boring!
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