kickass mapset.
I have nothing to complain about.
❤ = ★
I have nothing to complain about.
❤ = ★
MoodyRPG wrote:
Easy
Normal
00:13:755 (3) - New combo
00:25:680 (3) - ^
Good catch.
Thanks for modding!NatsumeRin wrote:
[General]
no video for a TV-Size song? Not really interested in adding a video but if someone wants to encode it for me then fine
offset:-4 (1826) Current offset works fine whenever I test
You probably need a Normal to get this mapset ranked, the diff gap between Easy and Hard is really large... do it yourself or call a guest diff... both ok. (even i could do that for you? ww) SIGH
Use a "re-kiai" technique at 01:14:869? no
[Easy]
i guess it's a must to add a Normal, so i'll suggest to lower the difficulty settings in this diff, HP&OD -1/-2, AR-1 ok
00:24:749 (3,1) - not really good to put this kind of slider in the easiest diff... your choice though. no
00:41:705 (2,3) - really close... just stack them? ok
00:53:631 (2,3) - ^ ok
[Hard]
00:34:621 (1) - volume should increase at this part. fixed
00:58:099 (1) - sounds a bit empty to me... maybe something like this? good idea
[attachment=0:e035b]151.png[/attachment:e035b]
[Insane]
00:01:830 (1) - 00:06:861 (4) - i think it's easy to get the meaning of this part and it's well designed... but ... is it a bit long? i don't have a good idea about how to change though. i like it the way it is
00:34:625 (1) - same as Hard, volume should increase to fit the music here. fixed
01:07:233 (1,2) - better not to stack this (seems it's the only note you stacked...? also i don't have a "stop" feeling here.) no
01:18:413 (3) - the whistle at the end is out of place. no
01:24:562 (3) - ^ no
nice to me.
nopewinber1 wrote:
General
--There really needs to be a normal difficulty.
Insane
00:58:103 (1,2,3,4,5) - this stream sounds a little weird imo
00:59:594 (1) - start 1/2 tick later?
01:02:202 (1,2,3,4,5,6,7,8) - it's a little awkward too imo. tho, i don't mind this as much as i do with the previous one. just personal preference.
01:22:979 (x) - i kinda want to add a note here
Hard
00:24:749 (1,2) - move a few grids down? i don't really like how combo 3 and combo 1 are touching.
00:57:730 (4,1) - this seems kinda far imo. I also read it incorrectly lulz >_>
Easy
--i would use bigger spacing, but i guess that's up to you.
00:22:699 (1,2,3) - with this spacing you use, i feel patterns like this could be kinda hard to read for beginners.
00:24:749 (3) - this note makes more sense if it ends 1/2 tick earlier.
00:40:215 (x) - add note?
00:41:705 (2,3) - turn into a slider?
01:25:121 (3) - end 1/2 tick later and then delete 01:26:053 (4) -
Nice map! :3
NatsumeRin is working on a normal for me. I didn't know about the new rule before I requested for your modsKeilara wrote:
Hi~ From my modding queue.
General
Nice beatmap ^u^
You'll probably need a Normal difficulty.
Easy
00:01:830 (1) - Weird slider :c
00:38:910 (2) - Make it end 1 tick earlier? fixed
00:50:836 (2) - ^
01:07:979 (4) - Maybe move this circle 1 tick earlier too or replace this circles with a slider (endpoint 01:07:792)?
Hard
00:01:830 (1) - Same as in Easy. Weird slider :c
00:04:811 (1) - ^
00:10:774 (1) - ^ D:
00:12:264 (1) - Again D: What about making curved those sliders :c? They doesn't look good imo.
That's all. Good difficulty.
Insane
Here's again that weird slider ;A; I don't mod insane :c I'm not experienced in insane difficulties, sorry.
That's all! Good luck~!
Raging Bull wrote:
General:
Add video? we'll see...
Easy:
01:26:798 (1) - I would extend the spinner to the big white tick, however I would say the spinner is too short for easy anyways. I would start my spinner at 01:26:053 instead and end it at 01:28:289 it's not short
Normal:
00:34:625 (1,2,3) - Hmm. I would say this is rather confusing for normal since they are kick sliders. Mind if you change the pattern? no change
00:40:587 (1) - Slightly overlap with 00:38:910 (1). Overlaps bother me, can you change it? Up to you. no
01:01:457 (1) - Move it to 01:01:270? Sounded kinda odd since it's on a different tick than the other 4. listen to the song
01:26:798 (1) - Extend to next big white tick. no
Hard:
Rather big jump from normal, mainly timeline density but I guess it's okay...
00:22:699 (1,2) - This is like the only jump in the map and it seems rather cruel. it's not the only jump
01:26:798 (1) - Extend to next big white tick. no
Insane:
00:59:593 (1) - You know...I sort of expect this spinner to be in easy or normal...but in an insane? I'm not sure.....I would suggest to map this part. naa
thanks for modding.Weiren wrote:
GeneralEasy
- The mp3 file you used is 128kbps. OSU requires 192kbps. You may change this file rules say 128kbps is minimum so it's fine
Normal
- 00:24:749 (3) - Move to 00:24:562 no
01:08:724 - Add a circle? no
01:19:904 (4) - Move to 01:19:718 noHard
- Fine
Insane
- Fine
KDS STAR~
- Fine but kinda easy for a Insane diff
----------
EasyModder 1.3
Program By Weiren
Behonkiss wrote:
Overall:
- MP3 is too loud compared to hitsounds and mostly drowns them out. Either lower the volume of the song or up the volume of the hitsounds. no
Easy:
- 00:41:705 (2,3): Consider getting rid of these and placing a new circle at 00:42:078 to sync with the beat better, as this part seems a little tricky for an Easy. no
Normal:
- Why are there whistles on this difficulty, but none on the others? forgot to change to custom hitsound
p3n wrote:
[Easy]
00:22:699 (1) - very short kickslider. Not appropriate for beginners difficulty and might get you in trouble. i'll wait and see what BAT/MAT has to say
other than that good map
[Normal]
nothing wrong here
[Hard]
nothing wrong here
[Insane]
00:35:929 (4,1) - anti-jumps seemed weird at first but they fit the overall mapping style quite well thanks
great map!
Well there is not much to complain about here. The unique sliders are great, hitsounds are a bit low but they get the job done and overall the used patterns and general execution are top level. More than well deserved star!
HellDawn wrote:
Easy
00:01:830- Ugly slider > Like this: i intend for the sliders to look the way they do
00:42:823- must fix it ! >.>
Please Resnap all notes.. timing section is consistent with all difficulties
Normal
00:38:910- Ugly Slider u.u i intend for the sliders to look the way they do
You should work on slider shapes :S sorry you don't like my sliders
viewtopic.php?f=56&t=37194
Good luck
DragonSparta wrote:
Hi~
Easy
Hp Drain -1
00:09:283 (2,2,2,2) - For the slider's (2) add a clap on the tail.
Normal
00:59:304 (1) - Remove new combo?
01:00:525 (1) - ^
01:01:457 (1) - ^
Hard
00:36:402 (1 and 2) - Too near each other
00:58:662 (1) - Remove new combo
01:00:152 (1) - ^
01:18:413 (3) - Bend this slider a bit? It's the least sexiest slider here
Insane
Maybe remove the new combos at the end of the song?
_____________________________________________________
That's all~
-Gamu- wrote:
hi-![]()
All suggestions
[General]
●fine~
[Easy]
●AR-1. no
[Normal]
●AR-1. HP+1 no
●00:57:916 (3) - 00:58:103 - move no
[Hard]
●HP+1 or 2 no
[Insane]
●01:16:177 (1) - try this! no
●01:17:295 (3) - tightly stacked FIXED
Good map!!!!!!!!!!
I could not find a many problem
Zelos wrote:
Wow everybody really likes Hacking To The Gate
Folder:
All clean.
Easy:
00:01:829 (1) - the slider slightly overlapping itself in the beginning is not a good idea for easy players (despite how slow the SV is anyway) it might confuse some players of how long the beginning actually is. keeping it
00:22:699 (1) - kick back sliders are hard for easy players to read but if you have no other options......i suppose keep it. keeping it
00:24:749 (3) - the slight overlapping near the end is enough to mess up the easy player possibly, perhaps stretch it out a little? no
00:34:625 (1,1) - I'm not exactly sure if there is a enough time inbetween these objects for the player to readjust to hit the next note. perhaps put a little more time inbetween? no
00:55:308 (1,2) - the slight overlapping near the end is enough to mess up the easy player possibly, perhaps stretch it out a little? no
01:23:631 (2) - the slider slightly overlapping itself in the beginning is not a good idea for easy players (despite how slow the SV is anyway) it might confuse some players of how long the beginning actually is. no
Normal:
00:02:948 (2,3,4) - maybe form a nice looking triangle by moving 4 to the left a little? it would look much neater if you did. ok
00:18:227 (1) - remove new combo? the previous combo seems a bit short.
00:30:152 (1) - ^^^ the new combos are all 1 measure long
00:34:625 (1,2,3) - maybe a Normal player can read this, maybe not, im not exactly sure on this one. Maybe seperate them in a different direction possibly? if not, keep it as you like. keeping it
00:56:798 (1) - grab the 2nd then 3rd slider point and move it to the right 1 so the slider kink is centered? ok
00:59:034 (1,1,1) - i dont exactly understand the new comboing here. There isnt to much emphasis on this part. I suggest remove the new combos on the 2nd and 3rd one.no
01:14:128 (3,4,1,2) - move 1 and 2 to the right 1 grid point so that it forms a triangle with 3 and 4? isn't it already a triangle?
Hard:
I did not like any of the sliders that overlapped themselves in the beginning but you seem to like them so keep em.
Nothing else found wrong.
Insane:
00:01:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the square shaping here is a bit repetitive. maybe make something new or at least some different shapes? no
00:43:196 (4,5,1,2,3,4,5,6,7) - uhh.....imm not even sure what this pattern is. all I know is it is repetitive, maybe make a new shape? no
01:27:357 (1,1,1) - and remove the new combos on these. they dont really fit mainly because they arent jumps or anything. a lot of ppl seem to question these new combos... i guess i'll remove them
and thats it!
Very nice mapset.
You get a star.
HakuNoKaemi wrote:
[Easy]
You based it too much on 2/1 notes...
Use this as an example ( i rempped a little part... ) for a not-so-boring easy rhythmn that looks difficult for an easy.
[Normal]
00:24:562 (x) -Add a Note here ( 00:23:631 (2) - do follow voice, so- ), if you have problem Download this, as the part after is tweaked (with some graphical minor fix) i'm following the instruments on that part, so no
[Hard]
00:23:631 (1,2,3) - usa an antijump here? (this), it stay quite good while playing
00:24:562 (x) -Add a Note here ? i'm following the instruments on that part, so no
[Insane]
Some stream aren't that much readable...but it'll become like Hard if you do remove them ( maybe leave longer one, that do follow music, and dele6te shorter ones... )
00:01:830 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (don't jump to conclusion), Make the helix shrink at 00:04:811 (1,2,3,4) - so 00:04:811 (1,2,3,4,1,2,3,4,1,2,3,4) - it's a inverse helix no
00:24:562 (x) - Add a note here? i'm following the instruments on that part, so no
00:40:401 (x) - Add a note here and place 00:40:028 (4,5,6) - like a triangle ok
00:51:767 (x) - Add a note here and place 00:51:208 (1,2,3,4,5,6) - like a hexagon copied the same pattern as above
01:01:829 (x) - you might add a note here no
01:02:016 (x) - ^ no
"Easy" actually doesn't mean just "boring as hell", a repetition of based pattern that don't even follow nearly music is actually really boring to play-qilliam wrote:
HakuNoKaemi wrote:
[Easy]
You based it too much on 2/1 notes...
Use this as an example ( i rempped a little part... ) for a not-so-boring easy rhythmn that looks difficult for an easy.
I never think easy is fun so I dunno :\HakuNoKaemi wrote:
"Easy" actually doesn't mean just "boring as hell", a repetition of based pattern that don't even follow nearly music is actually really boring to play-
So it would be better to have an actually fun Easy rather than a just boring 2/2 rhythmn that makes nosense to the music.
Don't worry, i saw even people with MANY ranked maps do boring easies.
Use those comboburst
Kawayi Rika wrote:
hi~ qilliam~![]()
my some tips.
Do an almost perfect.
[Insane]
00:13:010 (4) - add NC. no
01:27:357 (2,3,4) - Suggestion Display JUMP. no
[Hard]
01:14:687 (7) - Suggestion Overlap to 01:14:873 (1). no
[Normal]
HP+1 ? ok. I didn't notice normal and easy had the same HP drain
[Easy]
nice job~
good luck~
It's intentional so even if you hit the note early it'll still play the correct audio settings.Wiinter wrote:
Hiya~ Modding as requested.
Generalermm. that was the only thing i could find >_> Cool mapset, have a star~
- 00:13:708 - snap this timing section D: (should be at 00:13:755)
The dafault size of comboburst ispeppy wrote:
Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.
Ah, I see it nowqilliam wrote:
It's intentional so even if you hit the note early it'll still play the correct audio settings.Wiinter wrote:
Hiya~ Modding as requested.
Generalermm. that was the only thing i could find >_> Cool mapset, have a star~
- 00:13:708 - snap this timing section D: (should be at 00:13:755)
ahh ok. Thanks for letting me knowSakura Hana wrote:
Actually the issue was fixed was fixed in a previous build, so long as a timing section covers a note (or is on it) it will play the note's audio settings no matter if u hit early or not, however that's not a reason to pop a bubble and i havent checked the map, but wanted to let you know.