forum

Chiaki Kuriyama - Ryuusei no Namida (Movie Version)

posted
Total Posts
65
show more
Topic Starter
The 08 team_Bourdon

HeatKai wrote:

[Namida]
02:17:798 (1,2,3,4) - lower volume at this part :P no :p

[ryuusei no namida]
:lol:

Nice :D Thanks!

Please Be My Waifu :cry: think in your mind xD
frost-b-spec
thx reqs!

[General]
2.31.727~2.48.870(x) - add object

[Ryuusei no Namida] -> change [Hard]
HP -2,OD -1
1.01.512(1) - 1grid right
1.05.798(x) - add circle
1.50.155(4,5,6) - symmetry(1,2,3) -> (4)1grid left,(5,6)1grid up.

[Namida] -> change [Normal]
OD -1
map set is fine.


+star
Topic Starter
The 08 team_Bourdon

frost-b-spec wrote:

thx reqs!

[General]
2.31.727~2.48.870(x) - add object no~

[Ryuusei no Namida] -> change [Hard] no~
HP -2,OD -1 yes.
1.01.512(1) - 1grid right yes.
1.05.798(x) - add circleyes.
1.50.155(4,5,6) - symmetry(1,2,3) -> (4)1grid left,(5,6)1grid up. yes.

[Namida] -> change [Normal] no~
OD -1 yes.
map set is fine.


+star
Thanks~!! FBS :D
AoiX
Gundam :idea:
kanpakyin
Sorry for long delay .

[General]
  1. I got offset:878(+8) You better to check this..
  2. Please map the beginning part in Namida just like your Hard..
[Namida]
  1. 00:18:012(7.1)-Swap New combo to keep the flow.
  2. 00:19:298(1.2)-It will make confuse to newbie.The main problem is it's hard to read 00:20:370(2)-
  3. 00:33:870(4.5.6)-A bit weird for me..Maybe stack it?
  4. 00:40:941(1.2)-Little rhythm suggestion here:(1)-add two reverse.Then remove (2)- after that..add a note at 00:42:411.
  5. 00:58:084(1-5)-A bit uglt for me...well you decide to change it or not.
  6. 01:06:012(3.4.5)-Remove these note and put a slider at 01:06:012(x)- Because it down't have any vocal after 01:04:727,So it should start a break there.
  7. 01:18:870(1.2.3.4.5)-IMO,It's a bit ugly due to long stack during gameplay.
  8. 01:46:298(6)-Use a whistle to instead of clap?
  9. 01:05:584(x)-Please snap this green line due to Kiai started.
  10. 02:14:584(x)-You miss a clap sound here.Also you need to snap the green line due to the end of the kiai.
  11. 02:24:870(x)-Long spinner will make the players boring.
[Ryuusei no Namida]
  1. 00:03:012(6)-New combo here?
  2. 00:12:655(8)-New combo here due to consistent your combo.
  3. 00:54:012(2)-Weird slider!!!Really!!
  4. 01:06:012(x)-You miss a clap hitsound here.
  5. 01:47:370(x)-Due to your HP setting so please add a break here.
  6. 02:10:512(1)-Remove new combo!!!It's unnecessary.
  7. 01:05:584(x)-Please snap this green line due to Kiai started.
  8. 02:17:155(x)-Snap the green line due to Kiai end.
  9. 02:23:798(2.3.4)-Well,to consistent the whole difficulty.Please remove (2)- caz' it's the only 1/4 on this difficulty.
Some suggestion here:The hitsound seem humdrum...Overall you almost use clap sound.If I were you,I'll use some whistle and normal-finish!Please take a look on your hitsound and adjust it.

Well..overall quite nice.Star.
Topic Starter
The 08 team_Bourdon

kanpakyin wrote:

Sorry for long delay .

[General]
  1. I got offset:878(+8) You better to check this..
  2. Please map the beginning part in Namida just like your Hard..
[Namida]
  1. 00:18:012(7.1)-Swap New combo to keep the flow.
  2. 00:19:298(1.2)-It will make confuse to newbie.The main problem is it's hard to read 00:20:370(2)-
  3. 00:33:870(4.5.6)-A bit weird for me..Maybe stack it?
  4. 00:40:941(1.2)-Little rhythm suggestion here:(1)-add two reverse.Then remove (2)- after that..add a note at 00:42:411.
  5. 00:58:084(1-5)-A bit uglt for me...well you decide to change it or not.
  6. 01:06:012(3.4.5)-Remove these note and put a slider at 01:06:012(x)- Because it down't have any vocal after 01:04:727,So it should start a break there.
  7. 01:18:870(1.2.3.4.5)-IMO,It's a bit ugly due to long stack during gameplay.
  8. 01:46:298(6)-Use a whistle to instead of clap?
  9. 01:05:584(x)-Please snap this green line due to Kiai started.
  10. 02:14:584(x)-You miss a clap sound here.Also you need to snap the green line due to the end of the kiai.
  11. 02:24:870(x)-Long spinner will make the players boring.
[Ryuusei no Namida]
  1. 00:03:012(6)-New combo here?
  2. 00:12:655(8)-New combo here due to consistent your combo.
  3. 00:54:012(2)-Weird slider!!!Really!!
  4. 01:06:012(x)-You miss a clap hitsound here.
  5. 01:47:370(x)-Due to your HP setting so please add a break here.
  6. 02:10:512(1)-Remove new combo!!!It's unnecessary.
  7. 01:05:584(x)-Please snap this green line due to Kiai started.
  8. 02:17:155(x)-Snap the green line due to Kiai end.
  9. 02:23:798(2.3.4)-Well,to consistent the whole difficulty.Please remove (2)- caz' it's the only 1/4 on this difficulty.
Some suggestion here:The hitsound seem humdrum...Overall you almost use clap sound.If I were you,I'll use some whistle and normal-finish!Please take a look on your hitsound and adjust it. i will fix it at later.

Well..overall quite nice.Star.
All done. and Thank you very much~ Kanpakyin 8-)
-Moccha_chii-
Hi~ I like this song :3 hope this ranked faster

Namida
00:27:671 (6,7) move them to the end of the slider (5)
00:28:314 (1,2) I think delete them and make reverse arrow? Like this

00:30:028 (3,4) Delete? make them into a slider
01:57:886 (2,3,4) stack this
02:06:671 (1,2,3,4,5) If it's an easy one please don't do like this since it's quite hard for easy

Ryusei no Namida
Well if this is hard maybe
HP drain rate is 7
Circle size 6

I think this diff need more finish
00:21:457 make the beginning with finish sound
00:30:028 finish sound here
00:52:314 (6) ^
01:31:743 (3) ^ (clap is fine tough :3)
01:36:886 (3) ^
01:43:743 (6) ^
01:45:457 (3) ^
01:54:028 (6) ^
And some notes need finish sound to make it better
Star for a nice map :3 Really love this one
Lissette
Offset: 870 (re snap all notes after change)

Namida
00:18:020 (1) - remove new combo
00:19:306 (2) - add new combo
01:06:020 (3) - end it at 01:09:457 (the reverse will be here 01:07:743)

Star~
Topic Starter
The 08 team_Bourdon
sorry, i'm late to give kud... i'm not at home now..
so start from 02.06.2011 04.06.2011 to fix it....

-----------------------

-Moccha_chii- wrote:

Hi~ I like this song :3 hope this ranked faster
=w=
Namida
00:27:671 (6,7) move them to the end of the slider (5) change another patten.
00:28:314 (1,2) I think delete them and make reverse arrow? Like this yes.

00:30:028 (3,4) Delete? make them into a slider yes.
01:57:886 (2,3,4) stack this fixed
02:06:671 (1,2,3,4,5) If it's an easy one please don't do like this since it's quite hard for easy fixed

Ryusei no Namida
Well if this is hard maybe
HP drain rate is 7 is 7 already.
Circle size 6 no. because size of 6 is too small+insane.
I think this diff need more finish i all change to soft whistle sound.
00:21:457 make the beginning with finish sound
00:30:028 finish sound here
00:52:314 (6) ^
01:31:743 (3) ^ (clap is fine tough :3)
01:36:886 (3) ^
01:43:743 (6) ^
01:45:457 (3) ^
01:54:028 (6) ^
And some notes need finish sound to make it better
Star for a nice map :3 Really love this one <3 thanks
Thank you~ Moccha :)

Lissette wrote:

Offset: 870 (re snap all notes after change)
=v=
Namida
00:18:020 (1) - remove new combo
00:19:306 (2) - add new combo
01:06:020 (3) - end it at 01:09:457 (the reverse will be here 01:07:743)

Star~
^all Fixed.. Thanks!! Liss 8-)

Leorda wrote:

=w=
Halo? Apa kabar?

Namida

00:27:663 (6,7) - Stack with tail slider? To make some novice player easy to play? Fixed.
00:40:949 (1) - Don't use too much repeating slider, some noobs can't tell how many the repeating slider they are Fixed
00:48:878 (2) - Remove clap? yes.
00:57:020 (3) - AFAIK (As far as I know), shape the slider like this can makes newbie go confusing, because I think they thought that repeating slider is a head slider Fixed.
01:36:449 (1,2,3,4,5,6,7) - I guess 7 combos are too long for easy/normal diff..... change another patten already.
01:49:520 (1) - Again, too much repeating slider can makes newbie player can't tell how many the repeating slider Fixed
01:55:520 (4) - Add 1 repeating slider? yes.
01:56:377 (1) - Again, too much repeating slider can makes newbie player can't tell how many the repeating slider Fixed
02:23:592 (1) - Too far from spinner, you need to put this slider close to the spinner. Otherwise, newbie player can't reach this slider during gameplay Fixed.

-------------------------------------------------------------------------

Ryuusei no Namida

00:17:806 (7) - This shapes of slider is kinda ugly (Nazi) changed.
00:24:878 (6) - New combo? hmm... yes.
00:46:949 (10) - Would be better if you remove the clap at endpoint changed
01:02:592 (6,7) - Stacking together with krumping slider is kinda odd while gameplay changed
01:38:592 (6) - Perhaps, add clap sound at 2nd ticks? To follow the instrument at this music? XD Fixed
01:39:449 (7) - ^ Fixed
02:20:377 (1) - How about this spinner volume makes fading from high volume to low volume? Fixed.

-------------------------------------------------------------------------

That's all folks
Thank you!!... Leo 8-)
Leorda
Halo? Apa kabar?

Namida

00:27:663 (6,7) - Stack with tail slider? To make some novice player easy to play?
00:40:949 (1) - Don't use too much repeating slider, some noobs can't tell how many the repeating slider they are
00:48:878 (2) - Remove clap?
00:57:020 (3) - AFAIK (As far as I know), shape the slider like this can makes newbie go confusing, because I think they thought that repeating slider is a head slider
01:36:449 (1,2,3,4,5,6,7) - I guess 7 combos are too long for easy/normal diff.....
01:49:520 (1) - Again, too much repeating slider can makes newbie player can't tell how many the repeating slider
01:55:520 (4) - Add 1 repeating slider?
01:56:377 (1) - Again, too much repeating slider can makes newbie player can't tell how many the repeating slider
02:23:592 (1) - Too far from spinner, you need to put this slider close to the spinner. Otherwise, newbie player can't reach this slider during gameplay

-------------------------------------------------------------------------

Ryuusei no Namida

00:17:806 (7) - This shapes of slider is kinda ugly (Nazi)
00:24:878 (6) - New combo?
00:46:949 (10) - Would be better if you remove the clap at endpoint
01:02:592 (6,7) - Stacking together with krumping slider is kinda odd while gameplay
01:38:592 (6) - Perhaps, add clap sound at 2nd ticks? To follow the instrument at this music? XD
01:39:449 (7) - ^
02:20:377 (1) - How about this spinner volume makes fading from high volume to low volume?

-------------------------------------------------------------------------

That's all folks
Aleks719
Namida
Set slider tickrate 2
if you will use tickrate 2, check twice timing points on sliders
Why this diff shorter than another diff? Don't be lazy, it's only 14secs... If you'll make it (make it, please), don't forget about set audio-lead = 1,5sec.
00:33:441 (3) - add whistle
00:33:869 (4) - remove whistle from the start, add clap to the start
01:40:298 (6,7) - It's intuitive, but spacing is different.
02:10:084 (1) - add whistle
02:10:298 (2) - remove clap from the start, add whistle to the start
02:13:727 (6) - add whistle to the start
02:17:798 (1,2,3,4) - don't like stacks, maybe something like this:
Ryuusei no Namida
Hey, resnap all notes, my friend.
01:05:790 (6) - add whistle
01:06:004 (1) - Slider in Namida, longer than this spinner and slider's end at 01:09:441. So, I suggest replace end of spinner in this point too.

Star this map!
Topic Starter
The 08 team_Bourdon

Aleks719 wrote:

Namida
Set slider tickrate 2 yes.
if you will use tickrate 2, check twice timing points on sliders
Why this diff shorter than another diff? Don't be lazy, it's only 14secs... If you'll make it (make it, please), don't forget about set audio-lead = 1,5sec. no.
00:33:441 (3) - add whistle
00:33:869 (4) - remove whistle from the start, add clap to the start
01:40:298 (6,7) - It's intuitive, but spacing is different.
02:10:084 (1) - add whistle
02:10:298 (2) - remove clap from the start, add whistle to the start
02:13:727 (6) - add whistle to the start
02:17:798 (1,2,3,4) - don't like stacks, maybe something like this:
Ryuusei no Namida
Hey, resnap all notes, my friend.
01:05:790 (6) - add whistle
01:06:004 (1) - Slider in Namida, longer than this spinner and slider's end at 01:09:441. So, I suggest replace end of spinner in this point too.

Star this map!
all fixed. Thanks, Aleks!
Sakura
[General]
Please try to include another difficulty to cover a wider player skill ammount, 2 difficulty choices is kinda limited to what a player can choose to enjoy your mapset.
"Gundam" and "Unicorn" are already on the source, so there's no need to remove them from the tags, although i'd suggest you remove only Gundam and change the source to "Mobile Suit Gundam" which is the franchise (without the Unicorn).

[Ryuusei no Namida]
Until 00:13:727 use a lower hitsound volume, since the song is soft in that section
00:47:798 (1,2,3,4,5,6) - Make more symmetrical? (notice how (6) is slightly off)
01:02:584 (1,2) - Dont really see the reason for these sliders to wiggle around.

[Namida]
00:37:298 (5) - Avoid short repeat sliders (that repeat more than once) on the easiest difficulty as newbies cant tell how long they should hold, do this for all of these in the mapset, since there are plenty.
02:13:298 (5) - New combo
This difficulty doesnt feel easy enough for the easiest diff in the mapset yet, sorry =/

This map still could use more modding, get more mods before you contact me again, i specially recommend that you dedicate more time to your sliders and some of your patterns, dont try to rush it, your map deserves more care and dedication
Topic Starter
The 08 team_Bourdon

Sakura Hana wrote:

[General]
Please try to include another difficulty to cover a wider player skill ammount, 2 difficulty choices is kinda limited to what a player can choose to enjoy your mapset. i'll try it.
"Gundam" and "Unicorn" are already on the source, so there's no need to remove them from the tags, although i'd suggest you remove only Gundam and change the source to "Mobile Suit Gundam" which is the franchise (without the Unicorn). recently my connection is not good, can't full submit, so must wait a moment ;-;

[Ryuusei no Namida]
Until 00:13:727 use a lower hitsound volume, since the song is soft in that section Fixed
00:47:798 (1,2,3,4,5,6) - Make more symmetrical? (notice how (6) is slightly off) Fixed
01:02:584 (1,2) - Dont really see the reason for these sliders to wiggle around. Fixed

[Namida]
00:37:298 (5) - Avoid short repeat sliders (that repeat more than once) on the easiest difficulty as newbies cant tell how long they should hold, do this for all of these in the mapset, since there are plenty. Fixed
02:13:298 (5) - New combo Fixed
This difficulty doesnt feel easy enough for the easiest diff in the mapset yet, sorry =/ hmm.. this is a NORMAL difficulty, it is not EASY difficulty. /~\

This map still could use more modding, get more mods before you contact me again, i specially recommend that you dedicate more time to your sliders and some of your patterns, dont try to rush it, your map deserves more care and dedication ok~
Thanks!! Sakura <3
S o r d a
thanks req~

[overall]:
  1. Delete osb
[Ryuusei no Namida]:
  1. 00:24:870 (1) - beginning Finish
  2. 00:31:727 (1) - ^
  3. 00:42:012 (6) - New combo
  4. 00:45:441 (6) - New combo and beginning Finish
  5. 01:06:012 (1) - spinner Silent better?
  6. 01:50:584 (6) - New combo
  7. 01:54:012 (6) - ^
  8. 02:13:727 (5) - Slider speed 0.5 like this?
[Namida]:
awesome diff

Fight>~</
star(ノ゚ω゚)ノ☆
Topic Starter
The 08 team_Bourdon

S o r d a wrote:

thanks req~

[overall]:
  1. Delete osb
deleted.

[Ryuusei no Namida]:
  1. 00:24:870 (1) - beginning Finish yes.
  2. 00:31:727 (1) - ^ no.
  3. 00:42:012 (6) - New combo yes.
  4. 00:45:441 (6) - New combo and beginning Finish yes.
  5. 01:06:012 (1) - spinner Silent better? yes.
  6. 01:50:584 (6) - New combo yes.
  7. 01:54:012 (6) - ^ yes.
  8. 02:13:727 (5) - Slider speed 0.5 like this? no.
[Namida]:
awesome diff Thanks!!

Fight>~</
star(ノ゚ω゚)ノ☆
Thank you!! S o r d a 8-)
Caami
:)
Phish_old

Caami wrote:

:)
Raging Bull
Nothing much. Although I prefer you start the easier difficulty at 01:06:711 to keep it consistent with the harder difficulty. And I also don't like slider tick hitsounds. If you think they need hitsounds, use a hitcircle. :L

Good map.
Topic Starter
The 08 team_Bourdon

Raging Bull wrote:

Nothing much. Although I prefer you start the easier difficulty at 01:06:711 to keep it consistent with the harder difficulty. And I also don't like slider tick hitsounds. If you think they need hitsounds, use a hitcircle. :L

Good map.
ok...
so did i need to give you kudos?
Raging Bull
Noooooooooooooooooopppppppppppppppppppppeeeeeeeeeeeeeeeeeeeeee.

Message too short ;_;
L_P
YO~! i know im late

[easy]
17,155 4跟5 换成 如前一个的slider(有一个return的那个)
44,584 加一个return
48,012 ^
57,012 加两个return 58,084 删
104,298 移去下一个note的位置,start new combo here
132,584 加return
135,155 slider 在 136411结束,中间有return
156,155 加note
205,584 加 return
200,012 ^
209,012 ^

[ryusei no namida]
这个图做的好,不多说,因为根据我的经验多说会被鸟。
不过考虑考虑看拉近note跟note之间的距离。

会不会觉得两个图太少了点啊?

送星星~?

额?怎送?
Topic Starter
The 08 team_Bourdon

L_P wrote:

YO~! i know im late

[Normal] 這不是easy, 是normal
17,155 4跟5 换成 如前一个的slider(有一个return的那个) yes.
44,584 加一个return 我加了兩個return
48,012 ^ no.
57,012 加两个return 58,084 删 no.
104,298 移去下一个note的位置,start new combo here no.
132,584 加return no.
135,155 slider 在 136411结束,中间有return no.
156,155 加note no.
205,584 加 return yes.
200,012 ^ no.
209,012 ^ no.

[ryusei no namida]
这个图做的好,不多说,因为根据我的经验多说会被鸟。還好吧~ 有努力就好~
不过考虑考虑看拉近note跟note之间的距离。 難道還不夠近o.O?!!

会不会觉得两个图太少了点啊? 因為太懶了, 只做了兩個難度 = ='

送星星~?

额?怎送?點"shoot a Kudosu Star"就行了~
遲是有點遲~ 不過還是要謝謝你的MOD 8-)
Kanon
I like the song!
General
delete osb when next full submit.
Normal
00:44:584 (1) - no kicker slider in easiest diff plz. Because arrow appear late than hit. confusing for new player.
00:51:441 (2) - ^
and i notice there are many. plz fix that ^^
01:24:870 (3) - using volume increase by degrees here?
01:45:441 (6) - sound werid here. i prefer not to use ticksound here.

Hard
remove audio lead in
02:24:334- add note plays better imo

Good map.
Although it only have two diff, the diff srpead is good
Go go rank it! XD
sry i have to save kudosu for now ,sry
Topic Starter
The 08 team_Bourdon

Kanon wrote:

I like the song!
General
delete osb when next full submit. lazy xD
Normal
00:44:584 (1) - no kicker slider in easiest diff plz. Because arrow appear late than hit. confusing for new player. Fixed.
00:51:441 (2) - ^ Fixed.
and i notice there are many. plz fix that ^^ ^^
01:24:870 (3) - using volume increase by degrees here? yes.
01:45:441 (6) - sound werid here. i prefer not to use ticksound here. fixed.

Hard
remove audio lead in no~
02:24:334- add note plays better imo yes.

Good map. Thanks ^^
Although it only have two diff, the diff srpead is good
Go go rank it! XD
sry i have to save kudosu for now ,sry nevermind~
Thanks your mod~ Kanon :D
HeatKai
[general]
There is 2 osb in the beatmap , delete it bourdon =w=
go to .osu notepad on "ryuusei no namida" diff and change the " audio lead-in " to 1500 :)

urmm yeah , that's all .

No Kudos.
Topic Starter
The 08 team_Bourdon

HeatKai wrote:

[general]
There is 2 osb in the beatmap , delete it bourdon =w= - i got one osb only o.O
go to .osu notepad on "ryuusei no namida" diff and change the " audio lead-in " to 1500 :) - Fixed

urmm yeah , that's all .

No Kudos.
Thanks, GilaKai :D
HeatKai

The 08 team_Bourdon wrote:

Thanks, GilaKai :D
when I download it , it have 2 o.o ....
well , whatever , since you check already.
and welcome giladon XD
L_P
i donno heatkai was malaysian
well, gilakai!?
HeatKai

L_P wrote:

i donno heatkai was malaysian
well, gilakai!?
lololol.
gilakai = panggilan manja.
HAHA
HeatKai
[General]

  1. Mp3 Bitrate: 192Kbps (Good bourdon) :3
  2. Video (frame size) : No video
  3. Skin : No Skin
  4. Background : 1024x768 (Okay)
  5. Kiai time : Both same (Okay)
  6. Snapping : No problem here (Okay)
  7. Preview Point : No problem here (Okay)
  8. Diffs : 2 diffs (Yeah fine) I recommend to make easier or that's the easiest xD
  9. Audio Lead-in : "Ryuusei no namida" diff , make it 2000 ? alang alang menyeluk perkasam :P (hehe , fine)
  10. Artist : Chiaki Kuriyama (Okay)
  11. Title : Ryuusei no Namida (Okay) btw why movie version?
  12. source : Mobile Suit Gundam Unicorn (Okay)
  13. Tags : Both same (Okay)


I will IRC mod later >:D
call me when you see me online >:D
right now just the general , since hard to tell you :P

EDIT: sorry for the double post ! >:( didn't saw that.
Niva
Mod request via Mini Maya Queue ~

[General]
-> "Gundam" should not be in the tags (already in source xD)
-> Adding a silver combocolor would fit the bg imo

[Namida]
00:21:012 (3) - Add whistle?
00:25:727 (5) - Fine for Normals actually, but since this is the easiest diff beginners would find this tricky imo
00:28:298 (1) - Remove the clap from the repeat? (It doesn't follow the background drums ><)
00:30:012 (3) - Same as above
00:41:155 (2) - I prefer whistle instead of clap in the repeat. Would be cute :3
00:44:584 (1) - Curve it a bit like : http://osu.ppy.sh/ss/158287 ? Will give more flow imo
00:48:012 (1) - Remove clap from the slider's end?
00:53:584 (4,5) - Looks very weird in play mode (especially how it touches 00:51:441 (2))
00:57:012 (3,4) - Try this rhythm : http://osu.ppy.sh/ss/158289 (ignore the notes' positioning, just look at the rhythm on the timeline :3)
01:02:584 (2,3,4) - Why not a perfect triangle here ><
01:20:155 (2) - Remove clap from slider's start?
01:40:298 (6,7) - Remove clap from (6)'end - and use clap on (7)'s start?
02:05:584 (2) - Same as 00:57:012

[Ryuusei no Namida]

00:15:655 (2) - Add whistle on slider's start?
00:25:512 (2,3,4,5) - This stacking... Not bad actually, but looks weird for me. Maybe it's just something wrong with my eyes @_@
00:33:012 (3,4,5) - If you see this pic: http://osu.ppy.sh/ss/158297 you can see (3)'s endpoint is going too upward. Few grids down maybe?
00:40:941 (1,2,3,4,5,1) - Not a perfect hexagon ><
01:02:584 (1,2) - To be honest I'm expecting a jump here xD
01:27:227 (2) - I found the clap slidertick here is somewhat disorienting for me... Not a big problem though
01:29:584 (2) - Whistle here?
01:45:012 (1,2,3) - Few grids right, so (2) is in the center?
02:00:012 (2) - Finish here looks out of place for me, clap/whistle better
02:18:012 (2) - Remove clap from slider's end?

Mostly suggestions, solid map already ~
Good luck (:
Topic Starter
The 08 team_Bourdon

Nivalis wrote:

Mod request via Mini Maya Queue ~

[General]
-> "Gundam" should not be in the tags (already in source xD)
-> Adding a silver combocolor would fit the bg imo //< sorry. i dont add it~

[Namida]
00:21:012 (3) - Add whistle?
00:25:727 (5) - Fine for Normals actually, but since this is the easiest diff beginners would find this tricky imo
00:28:298 (1) - Remove the clap from the repeat? (It doesn't follow the background drums ><)
00:30:012 (3) - Same as above
00:41:155 (2) - I prefer whistle instead of clap in the repeat. Would be cute :3
00:44:584 (1) - Curve it a bit like : http://osu.ppy.sh/ss/158287 ? Will give more flow imo
00:48:012 (1) - Remove clap from the slider's end?
00:53:584 (4,5) - Looks very weird in play mode (especially how it touches 00:51:441 (2))
00:57:012 (3,4) - Try this rhythm : http://osu.ppy.sh/ss/158289 (ignore the notes' positioning, just look at the rhythm on the timeline :3)
01:02:584 (2,3,4) - Why not a perfect triangle here ><
01:20:155 (2) - Remove clap from slider's start?
01:40:298 (6,7) - Remove clap from (6)'end - and use clap on (7)'s start?
02:05:584 (2) - Same as 00:57:012

[Ryuusei no Namida]

00:15:655 (2) - Add whistle on slider's start?
00:25:512 (2,3,4,5) - This stacking... Not bad actually, but looks weird for me. Maybe it's just something wrong with my eyes @_@
00:33:012 (3,4,5) - If you see this pic: http://osu.ppy.sh/ss/158297 you can see (3)'s endpoint is going too upward. Few grids down maybe?
00:40:941 (1,2,3,4,5,1) - Not a perfect hexagon ><
01:02:584 (1,2) - To be honest I'm expecting a jump here xD
01:27:227 (2) - I found the clap slidertick here is somewhat disorienting for me... Not a big problem though
01:29:584 (2) - Whistle here?
01:45:012 (1,2,3) - Few grids right, so (2) is in the center?
02:00:012 (2) - Finish here looks out of place for me, clap/whistle better
02:18:012 (2) - Remove clap from slider's end?

Mostly suggestions, solid map already ~
Good luck (:
Okay, all Fixed.
and Thank you! Nivalis :D
Kiddo-Kun
Yo~ (Sorry I took so long :<)
[General]
• Tags don't match~ Make it so (Harder diff does not have Gundam)
• The map ends kinda...suddenly...
It feels weird, I say to map up to 02:41:584. That way the end feels much more..."end-like". Nothing huge.

[Namida]
• 02:09:012 (3) - This kick slider here through me off. The extra repeat barley matches the song and a kick slider on an Easy is awkward to begin with. Switch that up please~

[Ryuusei no Namida]
• 00:03:012 (1) - Remove the new combo here just to match the lyrics a little better.


Sounds amazing. Great work on the hitsounds!
Didn't find much, but I was kind of at a rush :/
Nice map. Deserves a star~♪
Topic Starter
The 08 team_Bourdon

Kiddo-Kun wrote:

Yo~ (Sorry I took so long :<)
[General]
• Tags don't match~ Make it so (Harder diff does not have Gundam)
• The map ends kinda...suddenly...
It feels weird, I say to map up to 02:41:584. That way the end feels much more..."end-like". Nothing huge.

[Namida]
• 02:09:012 (3) - This kick slider here through me off. The extra repeat barley matches the song and a kick slider on an Easy is awkward to begin with. Switch that up please~

[Ryuusei no Namida]
• 00:03:012 (1) - Remove the new combo here just to match the lyrics a little better.


Sounds amazing. Great work on the hitsounds!
Didn't find much, but I was kind of at a rush :/
Nice map. Deserves a star~♪
oh yea~!! Thanks, Kiddo-Kun!~!! :D
and all fixed. 8-)
Zelos
Alrite here we go.

Folder:
Clean

Please note any mod of mine is only a suggestion and can be freely ignored.

General:
You cant really search for anything under 3 letters so those tags UC and CC just might be useless.

Normal:
00:18:012 (5,1) - start a new combo at 5 and remove the new combo at 1 so it becomes consistent with the down beats of the song.
00:41:155 (2) - the soft whistle on the kick back part of the slider sounds awkward in my opinion. use the normal hitsound?
There is a lot of comboing issues that I did not like but you kept the wierd comboing consistent at least.

Hard:
00:25:727 (3) - this slider looks a bit un-symmetrical. perhaps fix it to make it so?
02:30:441 (2) - new combo here because that was a rather long previous slider. it will give some HP back if you do.
02:35:155 (6) - and a new combo here? it seems appropiate.

Nice map.

Star.
Topic Starter
The 08 team_Bourdon

Zelos wrote:

Alrite here we go.

Folder:
Clean

Please note any mod of mine is only a suggestion and can be freely ignored.

General:
You cant really search for anything under 3 letters so those tags UC and CC just might be useless.

Normal:
00:18:012 (5,1) - start a new combo at 5 and remove the new combo at 1 so it becomes consistent with the down beats of the song.
00:41:155 (2) - the soft whistle on the kick back part of the slider sounds awkward in my opinion. use the normal hitsound?
There is a lot of comboing issues that I did not like but you kept the wierd comboing consistent at least. //< i just follow with the lyrics.

Hard:
00:25:727 (3) - this slider looks a bit un-symmetrical. perhaps fix it to make it so?
02:30:441 (2) - new combo here because that was a rather long previous slider. it will give some HP back if you do.
02:35:155 (6) - and a new combo here? it seems appropiate.

Nice map.

Star.
okay. All Fixed. and Thanks, Zelos :D
Kurai
Hello ~ Mod requested by HeatKai :P

Ryuusei no Namida :
  1. At the beginning of the map, you have silenced both slider tracks and sliderticks together. It's unrankable. Use 30% of hitsound volume instead of silencing them. It sounds nice
Edit : Here's your bubble ;)
Topic Starter
The 08 team_Bourdon

KuraiPettan wrote:

Hello ~ Mod requested by HeatKai :P

Ryuusei no Namida :
  1. At the beginning of the map, you have silenced both slider tracks and sliderticks together. It's unrankable. Use 30% of hitsound volume instead of silencing them. It sounds nice
Edit : Here's your bubble ;)
Thank you very much, Kurai~ :D
also thanks, HEATKAI. :oops:
whymeman
Alright then. Keep up the good work and here's your rank.
Kawayi Rika
Bourdon chan ~

Congratulations ~ :)
Sander-Don
grats
Topic Starter
The 08 team_Bourdon
Thanks~!! you all <3
Roddie
Congrats, Bourdon. 8-)
xsrsbsns
Grats! :D <3 map and song
Kurai
Congrats ~ :)
HeatKai
congrats
:D
S o r d a
oh finally congratz!
Niva
Oh, this map finally got ranked~

Congratulations ^^
kanpakyin
I remember I had modded this few month ago and I glad to see this map improved a lot
Grats!
Rumia_S
I like this:)
Please sign in to reply.

New reply